diff options
Diffstat (limited to 'modules/mono')
5 files changed, 12 insertions, 12 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 656796c5c7..37bdc42c2d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -526,10 +526,10 @@ namespace Godot /// <summary> /// Introduce an additional rotation around the given <paramref name="axis"/> - /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector. + /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector. /// </summary> /// <param name="axis">The axis to rotate around. Must be normalized.</param> - /// <param name="phi">The angle to rotate, in radians.</param> + /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated basis matrix.</returns> public Basis Rotated(Vector3 axis, real_t phi) { @@ -770,10 +770,10 @@ namespace Godot /// <summary> /// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/> - /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector. + /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector. /// </summary> /// <param name="axis">The axis to rotate around. Must be normalized.</param> - /// <param name="phi">The angle to rotate, in radians.</param> + /// <param name="angle">The angle to rotate, in radians.</param> public Basis(Vector3 axis, real_t phi) { Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 8e253388bf..89947899cb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -297,9 +297,9 @@ namespace Godot } /// <summary> - /// Rotates the transform by <paramref name="phi"/> (in radians), using matrix multiplication. + /// Rotates the transform by <paramref name="angle"/> (in radians), using matrix multiplication. /// </summary> - /// <param name="phi">The angle to rotate, in radians.</param> + /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> public Transform2D Rotated(real_t phi) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 5d9aabdd2f..7b211b6577 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -186,11 +186,11 @@ namespace Godot } /// <summary> - /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="phi"/> (in radians), + /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians), /// using matrix multiplication. The axis must be a normalized vector. /// </summary> /// <param name="axis">The axis to rotate around. Must be normalized.</param> - /// <param name="phi">The angle to rotate, in radians.</param> + /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> public Transform3D Rotated(Vector3 axis, real_t phi) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index d4b623b2ea..9e990ce83e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -470,9 +470,9 @@ namespace Godot } /// <summary> - /// Rotates this vector by <paramref name="phi"/> radians. + /// Rotates this vector by <paramref name="angle"/> radians. /// </summary> - /// <param name="phi">The angle to rotate by, in radians.</param> + /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> public Vector2 Rotated(real_t phi) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index eddfa76f10..56859da7f2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -488,11 +488,11 @@ namespace Godot } /// <summary> - /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="phi"/> radians. + /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="angle"/> (in radians). /// The <paramref name="axis"/> vector must be a normalized vector. /// </summary> /// <param name="axis">The vector to rotate around. Must be normalized.</param> - /// <param name="phi">The angle to rotate by, in radians.</param> + /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> public Vector3 Rotated(Vector3 axis, real_t phi) { |