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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs8
2 files changed, 7 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 3173a21986..d851abc6d3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -486,7 +486,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from RGB values on the range of 0 to 1.
+ /// Constructs a color from RGBA values on the range of 0 to 1.
/// </summary>
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index af0d474bae..3b4e749532 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -20,8 +20,9 @@ namespace Godot
private Vector3 _normal;
/// <summary>
- /// The normal of the plane (in the plane equation: a, b, and c).
- /// The normal vector must be normalized.
+ /// The normal of the plane, which must be normalized.
+ /// In the scalar equation of the plane `ax + by + cz = d`, this is
+ /// the vector `(a, b, c)`, where `d` is the <see cref="D"/> property.
/// </summary>
/// <value>Equivalent to `x`, `y`, and `z`.</value>
public Vector3 Normal
@@ -81,6 +82,9 @@ namespace Godot
/// <summary>
/// The distance from the origin to the plane (in the direction of
/// <see cref="Normal"/>). This value is typically non-negative.
+ /// In the scalar equation of the plane `ax + by + cz = d`,
+ /// this is `d`, while the `(a, b, c)` coordinates are represented
+ /// by the <see cref="Normal"/> property.
/// </summary>
/// <value>The plane's distance from the origin.</value>
public real_t D { get; set; }