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-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs15
2 files changed, 11 insertions, 6 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 4c851a2989..df02d9a309 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku
def can_build(env, platform):
- return True
+ return not env["arch"].startswith("rv")
def configure(env):
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
index 1d7bfaf0a4..bc09e1ebf9 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
@@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging
this.messageHandler = messageHandler;
this.logger = logger;
- // TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot"
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
+ // FileSystemWatcher requires an existing directory
+ if (!Directory.Exists(projectMetadataDir)) {
+ // Check if the non hidden version exists
+ string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
+ if (Directory.Exists(nonHiddenProjectMetadataDir)) {
+ projectMetadataDir = nonHiddenProjectMetadataDir;
+ } else {
+ Directory.CreateDirectory(projectMetadataDir);
+ }
+ }
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
- // FileSystemWatcher requires an existing directory
- if (!Directory.Exists(projectMetadataDir))
- Directory.CreateDirectory(projectMetadataDir);
-
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}