diff options
Diffstat (limited to 'modules/mono')
30 files changed, 149 insertions, 169 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 8141bc2422..3277f9beeb 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -287,6 +287,10 @@ def find_dotnet_executable(arch): os.path.join(dir, "arm32"), ] # search subfolders for cross compiling + # `dotnet --info` may not specify architecture. In such cases, + # we fallback to the first one we find without architecture. + sdk_path_unknown_arch = "" + for dir in search_dirs: path = os.path.join(dir, "dotnet") @@ -298,10 +302,14 @@ def find_dotnet_executable(arch): sdk_arch = find_dotnet_arch(path_with_ext) if sdk_arch == arch or arch == "": return path_with_ext + elif sdk_arch == "": + sdk_path_unknown_arch = path_with_ext else: if os.path.isfile(path) and os.access(path, os.X_OK): sdk_arch = find_dotnet_arch(path) if sdk_arch == arch or arch == "": return path + elif sdk_arch == "": + sdk_path_unknown_arch = path - return "" + return sdk_path_unknown_arch diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs index d868678179..de3b6c862a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs @@ -275,5 +275,13 @@ namespace Godot.SourceGenerators yield return new GodotFieldData(field, marshalType.Value); } } + + public static string Path(this Location location) + => location.SourceTree?.GetLineSpan(location.SourceSpan).Path + ?? location.GetLineSpan().Path; + + public static int StartLine(this Location location) + => location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line + ?? location.GetLineSpan().StartLinePosition.Line; } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs index a3ad8cbabd..db395e21cb 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs @@ -59,4 +59,26 @@ namespace Godot.SourceGenerators public IFieldSymbol FieldSymbol { get; } public MarshalType Type { get; } } + + public struct GodotPropertyOrFieldData + { + public GodotPropertyOrFieldData(ISymbol symbol, MarshalType type) + { + Symbol = symbol; + Type = type; + } + + public GodotPropertyOrFieldData(GodotPropertyData propertyData) + : this(propertyData.PropertySymbol, propertyData.Type) + { + } + + public GodotPropertyOrFieldData(GodotFieldData fieldData) + : this(fieldData.FieldSymbol, fieldData.Type) + { + } + + public ISymbol Symbol { get; } + public MarshalType Type { get; } + } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index 0c9b17d69a..7629595b3a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -225,28 +225,21 @@ namespace Godot.SourceGenerators .Append(dictionaryType) .Append("();\n"); - foreach (var property in godotClassProperties) - { - foreach (var groupingInfo in DetermineGroupingPropertyInfo(property.PropertySymbol)) - AppendGroupingPropertyInfo(source, groupingInfo); - - var propertyInfo = DeterminePropertyInfo(context, typeCache, - property.PropertySymbol, property.Type); - - if (propertyInfo == null) - continue; - - AppendPropertyInfo(source, propertyInfo.Value); - } - - foreach (var field in godotClassFields) + // To retain the definition order (and display categories correctly), we want to + // iterate over fields and properties at the same time, sorted by line number. + var godotClassPropertiesAndFields = Enumerable.Empty<GodotPropertyOrFieldData>() + .Concat(godotClassProperties.Select(propertyData => new GodotPropertyOrFieldData(propertyData))) + .Concat(godotClassFields.Select(fieldData => new GodotPropertyOrFieldData(fieldData))) + .OrderBy(data => data.Symbol.Locations[0].Path()) + .ThenBy(data => data.Symbol.Locations[0].StartLine()); + + foreach (var member in godotClassPropertiesAndFields) { - - foreach (var groupingInfo in DetermineGroupingPropertyInfo(field.FieldSymbol)) + foreach (var groupingInfo in DetermineGroupingPropertyInfo(member.Symbol)) AppendGroupingPropertyInfo(source, groupingInfo); var propertyInfo = DeterminePropertyInfo(context, typeCache, - field.FieldSymbol, field.Type); + member.Symbol, member.Type); if (propertyInfo == null) continue; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 161834a4be..6b06f10db1 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -117,10 +117,6 @@ namespace Godot.SourceGenerators source.Append(symbol.NameWithTypeParameters()); source.Append("\n{\n"); - // TODO: - // The delegate name already needs to end with 'Signal' to avoid collision with the event name. - // Requiring SignalAttribute is redundant. Should we remove it to make declaration shorter? - var members = symbol.GetMembers(); var signalDelegateSymbols = members diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs index 686202e81e..2448a2953b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs @@ -25,10 +25,7 @@ namespace GodotTools.IdeMessaging public override bool Equals(object obj) { - if (obj is GodotIdeMetadata metadata) - return metadata == this; - - return false; + return obj is GodotIdeMetadata metadata && metadata == this; } public bool Equals(GodotIdeMetadata other) diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs index 3c5b897719..edbf53a389 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs @@ -27,15 +27,13 @@ namespace GodotTools.Build public override bool Equals(object? obj) { - if (obj is BuildInfo other) - return other.Solution == Solution && - other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier && - other.PublishOutputDir == PublishOutputDir && other.Restore == Restore && - other.Rebuild == Rebuild && other.OnlyClean == OnlyClean && - other.CustomProperties == CustomProperties && - other.LogsDirPath == LogsDirPath; - - return false; + return obj is BuildInfo other && + other.Solution == Solution && + other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier && + other.PublishOutputDir == PublishOutputDir && other.Restore == Restore && + other.Rebuild == Rebuild && other.OnlyClean == OnlyClean && + other.CustomProperties == CustomProperties && + other.LogsDirPath == LogsDirPath; } public override int GetHashCode() diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 76f0f0b784..651922d019 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -15,6 +15,9 @@ namespace GodotTools.Utils [SuppressMessage("ReSharper", "InconsistentNaming")] public static class OS { + /// <summary> + /// Display names for the OS platforms. + /// </summary> private static class Names { public const string Windows = "Windows"; @@ -30,6 +33,9 @@ namespace GodotTools.Utils public const string HTML5 = "HTML5"; } + /// <summary> + /// Godot platform identifiers. + /// </summary> public static class Platforms { public const string Windows = "windows"; @@ -42,6 +48,10 @@ namespace GodotTools.Utils public const string HTML5 = "javascript"; } + /// <summary> + /// OS name part of the .NET runtime identifier (RID). + /// See https://docs.microsoft.com/en-us/dotnet/core/rid-catalog. + /// </summary> public static class DotNetOS { public const string Win = "win"; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 73d8f23081..d70a1e6c88 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -87,9 +87,7 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) { #define CS_STATIC_FIELD_NATIVE_CTOR "NativeCtor" #define CS_STATIC_FIELD_METHOD_BIND_PREFIX "MethodBind" -#define CS_STATIC_FIELD_METHOD_NAME_PREFIX "MethodName_" #define CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX "MethodProxyName_" -#define CS_STATIC_FIELD_SIGNAL_NAME_PREFIX "SignalName_" #define ICALL_PREFIX "godot_icall_" #define ICALL_CLASSDB_GET_METHOD "ClassDB_get_method" @@ -1606,12 +1604,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output << MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n" << INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n" << INDENT1 "private static readonly StringName " - << CS_STATIC_FIELD_METHOD_NAME_PREFIX << imethod.name - << " = \"" << imethod.name << "\";\n"; - - output << MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n" - << INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n" - << INDENT1 "private static readonly StringName " << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name << " = \"" << imethod.proxy_name << "\";\n"; } @@ -1637,7 +1629,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str // We check both native names (snake_case) and proxy names (PascalCase) output << INDENT2 "if ((method == " << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name - << " || method == " << CS_STATIC_FIELD_METHOD_NAME_PREFIX << imethod.name + << " || method == MethodName." << imethod.proxy_name << ") && argCount == " << itos(imethod.arguments.size()) << " && " << CS_METHOD_HAS_GODOT_CLASS_METHOD << "((godot_string_name)" << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name << ".NativeValue))\n" @@ -1713,7 +1705,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str // again, but this time with the respective proxy name (PascalCase). It's the job of // user derived classes to override the method and check for those. Our C# source // generators take care of generating those override methods. - output << INDENT2 "if (method == " << CS_STATIC_FIELD_METHOD_NAME_PREFIX << imethod.name + output << INDENT2 "if (method == MethodName." << imethod.proxy_name << ")\n" INDENT2 "{\n" << INDENT3 "if (" CS_METHOD_HAS_GODOT_CLASS_METHOD "(" << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name @@ -1731,6 +1723,45 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output << INDENT1 "}\n"; } + //Generate StringName for all class members + bool is_inherit = !itype.is_singleton && obj_types.has(itype.base_name); + //PropertyName + if (is_inherit) { + output << MEMBER_BEGIN "public new class PropertyName : " << obj_types[itype.base_name].proxy_name << ".PropertyName"; + } else { + output << MEMBER_BEGIN "public class PropertyName"; + } + output << "\n" + << INDENT1 "{\n"; + for (const PropertyInterface &iprop : itype.properties) { + output << INDENT2 "public static readonly StringName " << iprop.proxy_name << " = \"" << iprop.cname << "\";\n"; + } + output << INDENT1 "}\n"; + //MethodName + if (is_inherit) { + output << MEMBER_BEGIN "public new class MethodName : " << obj_types[itype.base_name].proxy_name << ".MethodName"; + } else { + output << MEMBER_BEGIN "public class MethodName"; + } + output << "\n" + << INDENT1 "{\n"; + for (const MethodInterface &imethod : itype.methods) { + output << INDENT2 "public static readonly StringName " << imethod.proxy_name << " = \"" << imethod.cname << "\";\n"; + } + output << INDENT1 "}\n"; + //SignalName + if (is_inherit) { + output << MEMBER_BEGIN "public new class SignalName : " << obj_types[itype.base_name].proxy_name << ".SignalName"; + } else { + output << MEMBER_BEGIN "public class SignalName"; + } + output << "\n" + << INDENT1 "{\n"; + for (const SignalInterface &isignal : itype.signals_) { + output << INDENT2 "public static readonly StringName " << isignal.proxy_name << " = \"" << isignal.cname << "\";\n"; + } + output << INDENT1 "}\n"; + output.append(CLOSE_BLOCK /* class */); output.append("\n" @@ -2052,9 +2083,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf p_output << "Object."; } - p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", \"" - << p_imethod.name - << "\");\n"; + p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", MethodName." + << p_imethod.proxy_name + << ");\n"; } if (p_imethod.method_doc && p_imethod.method_doc->description.size()) { @@ -2226,7 +2257,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf } String delegate_name = p_isignal.proxy_name; - delegate_name += "Handler"; // Delegate name is [SignalName]Handler + delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler // Generate delegate p_output.append(MEMBER_BEGIN "public delegate void "); @@ -2239,17 +2270,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf // Could we assume the StringName instance of signal name will never be freed (it's stored in ClassDB) before the managed world is unloaded? // If so, we could store the pointer we get from `data_unique_pointer()` instead of allocating StringName here. - // Cached signal name (StringName) - p_output.append(MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n"); - p_output.append(INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN - "private static readonly StringName " CS_STATIC_FIELD_SIGNAL_NAME_PREFIX); - p_output.append(p_isignal.name); - p_output.append(" = \""); - p_output.append(p_isignal.name); - p_output.append("\";\n"); - // Generate event - p_output.append(MEMBER_BEGIN "[Signal]" MEMBER_BEGIN "public "); + p_output.append(MEMBER_BEGIN "public "); if (p_itype.is_singleton) { p_output.append("static "); @@ -2262,21 +2284,21 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf p_output.append("\n" OPEN_BLOCK_L1 INDENT2); if (p_itype.is_singleton) { - p_output.append("add => " CS_PROPERTY_SINGLETON ".Connect(" CS_STATIC_FIELD_SIGNAL_NAME_PREFIX); + p_output.append("add => " CS_PROPERTY_SINGLETON ".Connect(SignalName."); } else { - p_output.append("add => Connect(" CS_STATIC_FIELD_SIGNAL_NAME_PREFIX); + p_output.append("add => Connect(SignalName."); } - p_output.append(p_isignal.name); + p_output.append(p_isignal.proxy_name); p_output.append(", new Callable(value));\n"); if (p_itype.is_singleton) { - p_output.append(INDENT2 "remove => " CS_PROPERTY_SINGLETON ".Disconnect(" CS_STATIC_FIELD_SIGNAL_NAME_PREFIX); + p_output.append(INDENT2 "remove => " CS_PROPERTY_SINGLETON ".Disconnect(SignalName."); } else { - p_output.append(INDENT2 "remove => Disconnect(" CS_STATIC_FIELD_SIGNAL_NAME_PREFIX); + p_output.append(INDENT2 "remove => Disconnect(SignalName."); } - p_output.append(p_isignal.name); + p_output.append(p_isignal.proxy_name); p_output.append(", new Callable(value));\n"); p_output.append(CLOSE_BLOCK_L1); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index f87f37bc43..b3a36e8ac8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -697,12 +697,7 @@ namespace Godot /// <returns>Whether or not the AABB and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is AABB) - { - return Equals((AABB)obj); - } - - return false; + return obj is AABB other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs index 07a214f543..38e68a89d5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs @@ -2,6 +2,6 @@ using System; namespace Godot { - [AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)] + [AttributeUsage(AttributeTargets.Delegate)] public class SignalAttribute : Attribute { } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 4cb9bf5758..87adf9efe5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -892,12 +892,7 @@ namespace Godot /// <returns>Whether or not the basis matrix and the object are exactly equal.</returns> public override bool Equals(object obj) { - if (obj is Basis) - { - return Equals((Basis)obj); - } - - return false; + return obj is Basis other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index ed0e1efd35..0cbaef3dad 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -1151,12 +1151,7 @@ namespace Godot /// <returns>Whether or not the color and the other object are equal.</returns> public override bool Equals(object obj) { - if (obj is Color) - { - return Equals((Color)obj); - } - - return false; + return obj is Color other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs index 6fbc04702a..c4161d2ded 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs @@ -121,8 +121,8 @@ namespace Godot var sb = new StringBuilder(); - if (methodBase is MethodInfo) - sb.AppendTypeName(((MethodInfo)methodBase).ReturnType); + if (methodBase is MethodInfo methodInfo) + sb.AppendTypeName(methodInfo.ReturnType); sb.Append(methodBase.DeclaringType?.FullName ?? "<unknown>"); sb.Append('.'); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 9348cc1d00..9e7da7757a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -189,8 +189,6 @@ namespace Godot /// Pushes an error message to Godot's built-in debugger and to the OS terminal. /// /// Note: Errors printed this way will not pause project execution. - /// To print an error message and pause project execution in debug builds, - /// use [code]assert(false, "test error")[/code] instead. /// </summary> /// <example> /// <code> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 08beff8104..41a0dd871c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -754,9 +754,10 @@ namespace Godot } /// <summary> - /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. - /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). - /// If [code]length[/code] is less than zero, it becomes positive. + /// Returns the <paramref name="value"/> wrapped between <c>0</c> and the <paramref name="length"/>. + /// If the limit is reached, the next value the function returned is decreased to the <c>0</c> side + /// or increased to the <paramref name="length"/> side (like a triangle wave). + /// If <paramref name="length"/> is less than zero, it becomes positive. /// </summary> /// <param name="value">The value to pingpong.</param> /// <param name="length">The maximum value of the function.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 50832d7679..13070c8033 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -353,12 +353,7 @@ namespace Godot /// <returns>Whether or not the plane and the other object are exactly equal.</returns> public override bool Equals(object obj) { - if (obj is Plane) - { - return Equals((Plane)obj); - } - - return false; + return obj is Plane other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index b85a105a0b..5da1f3b560 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -39,22 +39,22 @@ namespace Godot } /// <summary> - /// The projections's X column. Also accessible by using the index position <c>[0]</c>. + /// The projection's X column. Also accessible by using the index position <c>[0]</c>. /// </summary> public Vector4 x; /// <summary> - /// The projections's Y column. Also accessible by using the index position <c>[1]</c>. + /// The projection's Y column. Also accessible by using the index position <c>[1]</c>. /// </summary> public Vector4 y; /// <summary> - /// The projections's Z column. Also accessible by using the index position <c>[2]</c>. + /// The projection's Z column. Also accessible by using the index position <c>[2]</c>. /// </summary> public Vector4 z; /// <summary> - /// The projections's W column. Also accessible by using the index position <c>[3]</c>. + /// The projection's W column. Also accessible by using the index position <c>[3]</c>. /// </summary> public Vector4 w; @@ -800,11 +800,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Projection) - { - return Equals((Projection)obj); - } - return false; + return obj is Projection other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index 658a14ca1d..999500ca13 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -580,12 +580,7 @@ namespace Godot /// <returns>Whether or not the quaternion and the other object are exactly equal.</returns> public override bool Equals(object obj) { - if (obj is Quaternion) - { - return Equals((Quaternion)obj); - } - - return false; + return obj is Quaternion other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index d2c9b0ca8b..0b475fec19 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -426,12 +426,7 @@ namespace Godot /// <returns>Whether or not the rect and the other object are exactly equal.</returns> public override bool Equals(object obj) { - if (obj is Rect2) - { - return Equals((Rect2)obj); - } - - return false; + return obj is Rect2 other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 5d53b8330e..8a2a98d6ee 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -426,12 +426,7 @@ namespace Godot /// <returns>Whether or not the rect and the other object are equal.</returns> public override bool Equals(object obj) { - if (obj is Rect2i) - { - return Equals((Rect2i)obj); - } - - return false; + return obj is Rect2i other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs index 10739c02a7..b9ee0bc278 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs @@ -59,9 +59,9 @@ namespace Godot } /// <summary> - /// Constructs a <see cref="StringName"/> from the given <paramref name="path"/> string. + /// Constructs a <see cref="StringName"/> from the given <paramref name="name"/> string. /// </summary> - /// <param name="path">String to construct the <see cref="StringName"/> from.</param> + /// <param name="name">String to construct the <see cref="StringName"/> from.</param> public StringName(string name) { if (!string.IsNullOrEmpty(name)) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 70cf8bbe22..33b4f11f62 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -602,7 +602,7 @@ namespace Godot /// <returns>Whether or not the transform and the object are exactly equal.</returns> public override bool Equals(object obj) { - return obj is Transform2D transform2D && Equals(transform2D); + return obj is Transform2D other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 5481225e3f..4b739bb86b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -579,12 +579,7 @@ namespace Godot /// <returns>Whether or not the transform and the object are exactly equal.</returns> public override readonly bool Equals(object obj) { - if (obj is Transform3D) - { - return Equals((Transform3D)obj); - } - - return false; + return obj is Transform3D other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 04c2ea7eb9..03ee12884b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -925,11 +925,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector2) - { - return Equals((Vector2)obj); - } - return false; + return obj is Vector2 other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index a8f42972d7..666616edec 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -667,12 +667,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector2i) - { - return Equals((Vector2i)obj); - } - - return false; + return obj is Vector2i other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index d5941d6b60..cdba06c089 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -993,12 +993,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector3) - { - return Equals((Vector3)obj); - } - - return false; + return obj is Vector3 other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index eb46f36e7c..2947ef94a7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -676,12 +676,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector3i) - { - return Equals((Vector3i)obj); - } - - return false; + return obj is Vector3i other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index 20a24616ce..705da04692 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -754,12 +754,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector4) - { - return Equals((Vector4)obj); - } - - return false; + return obj is Vector4 other && Equals(other); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs index 11c2b7234b..73134b0baf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs @@ -629,12 +629,7 @@ namespace Godot /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { - if (obj is Vector4i) - { - return Equals((Vector4i)obj); - } - - return false; + return obj is Vector4i other && Equals(other); } /// <summary> |