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-rw-r--r--modules/mono/csharp_script.cpp24
-rw-r--r--modules/mono/csharp_script.h8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp14
-rw-r--r--modules/mono/glue/base_object_glue.cpp4
-rw-r--r--modules/mono/glue/gd_glue.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp2
-rw-r--r--modules/mono/signal_awaiter_utils.cpp8
-rw-r--r--modules/mono/signal_awaiter_utils.h2
11 files changed, 37 insertions, 37 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 15415d7655..2b3b6aa98a 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1720,7 +1720,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
ERR_FAIL_COND_V(!script.is_valid(), Variant());
@@ -1729,7 +1729,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
if (!mono_object) {
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_FAIL_V(Variant());
}
@@ -1741,7 +1741,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
if (method) {
MonoObject *return_value = method->invoke(mono_object, p_args);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
if (return_value) {
return GDMonoMarshal::mono_object_to_variant(return_value);
@@ -1753,7 +1753,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
top = top->get_parent_class();
}
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
@@ -2704,11 +2704,11 @@ void CSharpScript::_clear() {
script_class = NULL;
}
-Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (unlikely(GDMono::get_singleton() == NULL)) {
// Probably not the best error but eh.
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
@@ -2904,7 +2904,7 @@ StringName CSharpScript::get_instance_base_type() const {
return StringName();
}
-CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
GD_MONO_ASSERT_THREAD_ATTACHED;
@@ -2968,7 +2968,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
CRASH_COND(die == true);
p_owner->set_script_instance(NULL);
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
}
@@ -2994,14 +2994,14 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
return instance;
}
-Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
ERR_FAIL_NULL_V(native, Variant());
@@ -3049,7 +3049,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
GD_MONO_SCOPE_THREAD_ATTACH;
- Variant::CallError unchecked_error;
+ Callable::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 8ee741b4d2..627218eaf5 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -141,8 +141,8 @@ class CSharpScript : public Script {
static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
- CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
- Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
// Do not use unless you know what you are doing
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
@@ -154,7 +154,7 @@ class CSharpScript : public Script {
protected:
static void _bind_methods();
- Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void _resource_path_changed();
bool _get(const StringName &p_name, Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
@@ -265,7 +265,7 @@ public:
/* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 4c76d2abf1..bd7eb59913 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -172,7 +172,7 @@ namespace GodotTools
return;
// Notify running game for hot-reload
- Internal.ScriptEditorDebuggerReloadScripts();
+ Internal.EditorDebuggerNodeReloadScripts();
// Hot-reload in the editor
GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index de361ba844..2e121ba879 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -34,7 +34,7 @@ namespace GodotTools.Internals
public static void ReloadAssemblies(bool softReload) => internal_ReloadAssemblies(softReload);
- public static void ScriptEditorDebuggerReloadScripts() => internal_ScriptEditorDebuggerReloadScripts();
+ public static void EditorDebuggerNodeReloadScripts() => internal_EditorDebuggerNodeReloadScripts();
public static bool ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus = true) =>
internal_ScriptEditorEdit(resource, line, col, grabFocus);
@@ -88,7 +88,7 @@ namespace GodotTools.Internals
private static extern void internal_ReloadAssemblies(bool softReload);
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_ScriptEditorDebuggerReloadScripts();
+ private static extern void internal_EditorDebuggerNodeReloadScripts();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool internal_ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 0724d72ce6..10595b4fcc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2054,7 +2054,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (p_imethod.is_vararg) {
- p_output.append("\tVariant::CallError vcall_error;\n\t");
+ p_output.append("\tCallable::CallError vcall_error;\n\t");
if (!ret_void) {
// See the comment on the C_LOCAL_VARARG_RET declaration
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index c8d20e80be..31996a03d0 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -36,10 +36,10 @@
#include "core/os/os.h"
#include "core/version.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "main/main.h"
#include "../csharp_script.h"
@@ -305,8 +305,8 @@ void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
#endif
}
-void godot_icall_Internal_ScriptEditorDebuggerReloadScripts() {
- ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
+void godot_icall_Internal_EditorDebuggerNodeReloadScripts() {
+ EditorDebuggerNode::get_singleton()->reload_scripts();
}
MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
@@ -348,9 +348,9 @@ void godot_icall_Internal_EditorRunStop() {
}
void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- if (sed) {
- sed->reload_scripts();
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ if (ed) {
+ ed->reload_scripts();
}
}
@@ -446,7 +446,7 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", (void *)godot_icall_Internal_GetEditorApiHash);
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", (void *)godot_icall_Internal_IsAssembliesReloadingNeeded);
mono_add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", (void *)godot_icall_Internal_ReloadAssemblies);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebuggerReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebuggerReloadScripts);
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts);
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit);
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing);
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8dfb5b7147..8c77220b85 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -189,12 +189,12 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
args.set(i, &arg_store.get(i));
}
- Variant::CallError error;
+ Callable::CallError error;
Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
*r_result = GDMonoMarshal::variant_to_mono_object(result);
- return error.error == Variant::CallError::CALL_OK;
+ return error.error == Callable::CallError::CALL_OK;
}
MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index a6273a60ac..cdacd90538 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -55,9 +55,9 @@ MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_obj
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
- Variant::CallError ce;
+ Callable::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
- ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
+ ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 05077a00c4..ae6625a6c6 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -38,7 +38,7 @@
#include "core/reference.h"
#ifdef TOOLS_ENABLED
-#include "editor/script_editor_debugger.h"
+#include "editor/debugger/script_editor_debugger.h"
#endif
#include "../csharp_script.h"
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index b85d5f2fd9..718bc2bb93 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -51,7 +51,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
Vector<Variant> binds;
binds.push_back(sa_con);
- Error err = p_source->connect(p_signal, sa_con.ptr(),
+ Error err = p_source->connect_compat(p_signal, sa_con.ptr(),
CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
binds, Object::CONNECT_ONESHOT);
@@ -65,7 +65,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
}
} // namespace SignalAwaiterUtils
-Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V_MSG(conn_target_id.is_valid() && !ObjectDB::get_instance(conn_target_id), Variant(),
@@ -73,7 +73,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
#endif
if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
@@ -81,7 +81,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
if (self.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_argcount - 1;
r_error.expected = Variant::OBJECT;
return Variant();
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index a9956ad5ba..012f6e5bb3 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -49,7 +49,7 @@ class SignalAwaiterHandle : public MonoGCHandle {
ObjectID conn_target_id;
#endif
- Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
protected:
static void _bind_methods();