diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs | 94 |
2 files changed, 97 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 658582960f..1dc21b6303 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs @@ -78,7 +78,8 @@ namespace Godot /// </example> /// <seealso cref="GetNode{T}(NodePath)"/> /// <param name="path">The path to the node to fetch.</param> - /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns> + /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam> + /// <returns> /// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found. /// </returns> public T GetNodeOrNull<T>(NodePath path) where T : class @@ -97,7 +98,8 @@ namespace Godot /// <exception cref="InvalidCastException"> /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>. /// </exception> - /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns> + /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam> + /// <returns> /// The child <see cref="Node"/> at the given index <paramref name="idx"/>. /// </returns> public T GetChild<T>(int idx) where T : class diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index daea09ba72..c82c5f4588 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -361,6 +361,7 @@ namespace Godot /// <seealso cref="XformInv(Vector2)"/> /// <param name="v">A vector to transform.</param> /// <returns>The transformed vector.</returns> + [Obsolete("Xform is deprecated. Use the multiplication operator (Transform2D * Vector2) instead.")] public Vector2 Xform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)) + origin; @@ -372,6 +373,7 @@ namespace Godot /// <seealso cref="Xform(Vector2)"/> /// <param name="v">A vector to inversely transform.</param> /// <returns>The inversely transformed vector.</returns> + [Obsolete("XformInv is deprecated. Use the multiplication operator (Vector2 * Transform2D) instead.")] public Vector2 XformInv(Vector2 v) { Vector2 vInv = v - origin; @@ -447,7 +449,7 @@ namespace Godot public static Transform2D operator *(Transform2D left, Transform2D right) { - left.origin = left.Xform(right.origin); + left.origin = left * right.origin; real_t x0 = left.Tdotx(right.x); real_t x1 = left.Tdoty(right.x); @@ -462,6 +464,96 @@ namespace Godot return left; } + /// <summary> + /// Returns a Vector2 transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="vector">A Vector2 to transform.</param> + /// <returns>The transformed Vector2.</returns> + public static Vector2 operator *(Transform2D transform, Vector2 vector) + { + return new Vector2(transform.Tdotx(vector), transform.Tdoty(vector)) + transform.origin; + } + + /// <summary> + /// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="vector">A Vector2 to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed Vector2.</returns> + public static Vector2 operator *(Vector2 vector, Transform2D transform) + { + Vector2 vInv = vector - transform.origin; + return new Vector2(transform.x.Dot(vInv), transform.y.Dot(vInv)); + } + + /// <summary> + /// Returns a Rect2 transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="rect">A Rect2 to transform.</param> + /// <returns>The transformed Rect2.</returns> + public static Rect2 operator *(Transform2D transform, Rect2 rect) + { + Vector2 pos = transform * rect.Position; + Vector2 toX = transform.x * rect.Size.x; + Vector2 toY = transform.y * rect.Size.y; + + return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY); + } + + /// <summary> + /// Returns a Rect2 transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="rect">A Rect2 to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed Rect2.</returns> + public static Rect2 operator *(Rect2 rect, Transform2D transform) + { + Vector2 pos = rect.Position * transform; + Vector2 to1 = new Vector2(rect.Position.x, rect.Position.y + rect.Size.y) * transform; + Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform; + Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform; + + return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3); + } + + /// <summary> + /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="array">A Vector2[] to transform.</param> + /// <returns>The transformed copy of the Vector2[].</returns> + public static Vector2[] operator *(Transform2D transform, Vector2[] array) + { + Vector2[] newArray = new Vector2[array.Length]; + + for (int i = 0; i < array.Length; i++) + { + newArray[i] = transform * array[i]; + } + + return newArray; + } + + /// <summary> + /// Returns a copy of the given Vector2[] transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="array">A Vector2[] to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed copy of the Vector2[].</returns> + public static Vector2[] operator *(Vector2[] array, Transform2D transform) + { + Vector2[] newArray = new Vector2[array.Length]; + + for (int i = 0; i < array.Length; i++) + { + newArray[i] = array[i] * transform; + } + + return newArray; + } + public static bool operator ==(Transform2D left, Transform2D right) { return left.Equals(right); |