diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs | 26 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 11 |
2 files changed, 11 insertions, 26 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 213f84ad73..c8dd0ac9ce 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -110,19 +110,6 @@ namespace Godot } /// <summary> - /// Converts a 2D point expressed in the cartesian coordinate - /// system (X and Y axis) to the polar coordinate system - /// (a distance from the origin and an angle). - /// </summary> - /// <param name="x">The input X coordinate.</param> - /// <param name="y">The input Y coordinate.</param> - /// <returns>A <see cref="Vector2"/> with X representing the distance and Y representing the angle.</returns> - public static Vector2 Cartesian2Polar(real_t x, real_t y) - { - return new Vector2(Sqrt(x * x + y * y), Atan2(y, x)); - } - - /// <summary> /// Rounds `s` upward (towards positive infinity). /// </summary> /// <param name="s">The number to ceil.</param> @@ -436,19 +423,6 @@ namespace Godot } /// <summary> - /// Converts a 2D point expressed in the polar coordinate - /// system (a distance from the origin `r` and an angle `th`) - /// to the cartesian coordinate system (X and Y axis). - /// </summary> - /// <param name="r">The distance from the origin.</param> - /// <param name="th">The angle of the point.</param> - /// <returns>A <see cref="Vector2"/> representing the cartesian coordinate.</returns> - public static Vector2 Polar2Cartesian(real_t r, real_t th) - { - return new Vector2(r * Cos(th), r * Sin(th)); - } - - /// <summary> /// Performs a canonical Modulus operation, where the output is on the range `[0, b)`. /// </summary> /// <param name="a">The dividend, the primary input.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 8bb5e90a68..b4c4ddabb9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -603,6 +603,17 @@ namespace Godot y = v.y; } + /// <summary> + /// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing + /// `Vector2(Mathf.Cos(angle), Mathf.Sin(angle))` or `Vector2.Right.Rotated(angle)`. + /// </summary> + /// <param name="angle">Angle of the vector, in radians.</param> + /// <returns>The resulting vector.</returns> + public static Vector2 FromAngle(real_t angle) + { + return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)); + } + public static Vector2 operator +(Vector2 left, Vector2 right) { left.x += right.x; |