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-rw-r--r--modules/mono/csharp_script.cpp195
-rw-r--r--modules/mono/csharp_script.h17
-rw-r--r--modules/mono/editor/bindings_generator.cpp12
-rw-r--r--modules/mono/editor/bindings_generator.h2
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs4
-rw-r--r--modules/mono/glue/base_object_glue.cpp10
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp54
-rw-r--r--modules/mono/mono_gd/gd_mono.h16
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp7
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp19
-rw-r--r--modules/mono/register_types.cpp8
13 files changed, 188 insertions, 166 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 520262c0eb..1f7f1390ea 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -82,6 +82,12 @@ static bool _create_project_solution_if_needed() {
CSharpLanguage *CSharpLanguage::singleton = nullptr;
+GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
+ &_instance_binding_create_callback,
+ &_instance_binding_free_callback,
+ &_instance_binding_reference_callback
+};
+
String CSharpLanguage::get_name() const {
return "C#";
}
@@ -542,10 +548,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+ bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0);
if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+ int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4);
String space_indent = "";
for (int i = 0; i < indent_size; i++) {
@@ -1444,46 +1450,46 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
return true;
}
-void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
- MutexLock lock(language_bind_mutex);
+Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
+ return script_bindings.insert(p_object, p_script_binding);
+}
+
+void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) {
+ CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
- Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
+ MutexLock lock(csharp_lang->language_bind_mutex);
+
+ Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
if (match) {
return (void *)match;
}
CSharpScriptBinding script_binding;
- if (!setup_csharp_script_binding(script_binding, p_object)) {
- return nullptr;
- }
-
- return (void *)insert_script_binding(p_object, script_binding);
+ return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding);
}
-Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
- return script_bindings.insert(p_object, p_script_binding);
-}
+void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) {
+ CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
-void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (GDMono::get_singleton() == nullptr) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!script_bindings.is_empty());
+ CRASH_COND(!csharp_lang->script_bindings.is_empty());
#endif
// Mono runtime finalized, all the gchandle bindings were already released
return;
}
- if (finalizing) {
+ if (csharp_lang->finalizing) {
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
}
GD_MONO_ASSERT_THREAD_ATTACHED;
{
- MutexLock lock(language_bind_mutex);
+ MutexLock lock(csharp_lang->language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
+ Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding;
CSharpScriptBinding &script_binding = data->value();
@@ -1497,92 +1503,110 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
script_binding.gchandle.release();
}
- script_bindings.erase(data);
+ csharp_lang->script_bindings.erase(data);
}
}
-void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
-#if 0
- RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
+GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
+ CRASH_COND(!p_binding);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
+
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
#ifdef DEBUG_ENABLED
CRASH_COND(!rc_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
-
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
MonoGCHandleData &gchandle = script_binding.gchandle;
+ int refcount = rc_owner->reference_get_count();
+
if (!script_binding.inited) {
- return;
+ return refcount == 0;
}
- if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
+ if (p_reference) {
+ // Refcount incremented
+ if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
+ // The reference count was increased after the managed side was the only one referencing our owner.
+ // This means the owner is being referenced again by the unmanaged side,
+ // so the owner must hold the managed side alive again to avoid it from being GCed.
+
+ MonoObject *target = gchandle.get_target();
+ if (!target) {
+ return false; // Called after the managed side was collected, so nothing to do here
+ }
- MonoObject *target = gchandle.get_target();
- if (!target) {
- return; // Called after the managed side was collected, so nothing to do here
+ // Release the current weak handle and replace it with a strong handle.
+ MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
+ gchandle.release();
+ gchandle = strong_gchandle;
}
- // Release the current weak handle and replace it with a strong handle.
- MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
- gchandle.release();
- gchandle = strong_gchandle;
- }
-#endif
-}
+ return false;
+ } else {
+ // Refcount decremented
+ if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
-bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
-#if 0
- RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
+ // If owner owner is no longer referenced by the unmanaged side,
+ // the managed instance takes responsibility of deleting the owner when GCed.
-#ifdef DEBUG_ENABLED
- CRASH_COND(!rc_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
-#endif
+ MonoObject *target = gchandle.get_target();
+ if (!target) {
+ return refcount == 0; // Called after the managed side was collected, so nothing to do here
+ }
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
+ // Release the current strong handle and replace it with a weak handle.
+ MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
+ gchandle.release();
+ gchandle = weak_gchandle;
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- MonoGCHandleData &gchandle = script_binding.gchandle;
-
- int refcount = rc_owner->reference_get_count();
+ return false;
+ }
- if (!script_binding.inited) {
return refcount == 0;
}
+}
- if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
+void *CSharpLanguage::get_instance_binding(Object *p_object) {
+ void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
+ // Initially this was in `_instance_binding_create_callback`. However, after the new instance
+ // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
+ // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
- MonoObject *target = gchandle.get_target();
- if (!target) {
- return refcount == 0; // Called after the managed side was collected, so nothing to do here
- }
+ if (binding) {
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value();
- // Release the current strong handle and replace it with a weak handle.
- MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
- gchandle.release();
- gchandle = weak_gchandle;
+ if (!script_binding.inited) {
+ MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- return false;
+ if (!script_binding.inited) { // Another thread may have set it up
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object);
+ }
+ }
}
- return refcount == 0;
+ return binding;
+}
+
+void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_object->has_instance_binding(p_object));
#endif
- return false;
+ return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
+}
+
+void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
+ p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
+}
+
+bool CSharpLanguage::has_instance_binding(Object *p_object) {
+ return p_object->has_instance_binding(get_singleton());
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
@@ -2260,29 +2284,16 @@ CSharpInstance::~CSharpInstance() {
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
bool die = _unreference_owner_unsafe();
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
-#if 0
- void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
-
+ void *data = CSharpLanguage::get_instance_binding(owner);
CRASH_COND(data == nullptr);
-
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
-
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
-
- if (!script_binding.inited) { // Other thread may have set it up
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner);
- CRASH_COND(!script_binding.inited);
- }
- }
+ CRASH_COND(!script_binding.inited);
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
-#endif
}
if (script.is_valid() && owner) {
@@ -3100,10 +3111,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
-#if 0
+
// If the object had a script instance binding, dispose it before adding the CSharpInstance
- if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
- void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ if (CSharpLanguage::has_instance_binding(p_owner)) {
+ void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
CRASH_COND(data == nullptr);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -3122,7 +3133,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
script_binding.inited = false;
}
}
-#endif
+
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
@@ -3192,7 +3203,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
if (!instance) {
if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
+ memdelete(owner); // no owner, sorry
}
return Variant();
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index da6b60aee2..4552f376d0 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -401,7 +401,18 @@ class CSharpLanguage : public ScriptLanguage {
static void _editor_init_callback();
#endif
+ static void *_instance_binding_create_callback(void *p_token, void *p_instance);
+ static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding);
+ static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference);
+
+ static GDNativeInstanceBindingCallbacks _instance_binding_callbacks;
+
public:
+ static void *get_instance_binding(Object *p_object);
+ static void *get_existing_instance_binding(Object *p_object);
+ static void set_instance_binding(Object *p_object, void *p_binding);
+ static bool has_instance_binding(Object *p_object);
+
StringNameCache string_names;
const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
@@ -507,12 +518,6 @@ public:
void thread_enter() override;
void thread_exit() override;
- // Don't use these. I'm watching you
- void *alloc_instance_binding_data(Object *p_object) override;
- void free_instance_binding_data(void *p_data) override;
- void refcount_incremented_instance_binding(Object *p_object) override;
- bool refcount_decremented_instance_binding(Object *p_object) override;
-
Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 632f7d61cc..7fdef8ff45 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3130,8 +3130,18 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::CALLABLE:
+ ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Callable, false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Callable) + "'.");
+ ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
+ r_iarg.default_argument = "default";
+ break;
case Variant::SIGNAL:
- CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value.");
+ ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Signal, false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Signal) + "'.");
+ ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
+ r_iarg.default_argument = "default";
break;
default:
CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type()));
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index a649181b20..8a85a1acbd 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -536,6 +536,8 @@ class BindingsGenerator {
StringName type_Object = StaticCString::create("Object");
StringName type_RefCounted = StaticCString::create("RefCounted");
StringName type_RID = StaticCString::create("RID");
+ StringName type_Callable = StaticCString::create("Callable");
+ StringName type_Signal = StaticCString::create("Signal");
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
StringName type_NodePath = StaticCString::create("NodePath");
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 8164f459ca..6692a6efec 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -241,7 +241,7 @@ MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
- _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
+ mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
#endif
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d9665cbf2b..6ce148d51e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -64,7 +64,7 @@ namespace Godot
/// <summary>
/// If the string is a path to a file, return the path to the file without the extension.
/// </summary>
- public static string BaseName(this string instance)
+ public static string GetBaseName(this string instance)
{
int index = instance.LastIndexOf('.');
@@ -339,7 +339,7 @@ namespace Godot
/// <summary>
/// If the string is a path to a file, return the extension.
/// </summary>
- public static string Extension(this string instance)
+ public static string GetExtension(this string instance)
{
int pos = instance.FindLast(".");
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index a99dff8432..6c5503a3bd 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -64,8 +64,8 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
return;
}
}
-#if 0
- void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -76,7 +76,6 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
}
-#endif
}
void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
@@ -85,7 +84,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
-#if 0
+
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
@@ -113,7 +112,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
if (rc->unreference()) {
memdelete(rc);
} else {
- void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -125,7 +124,6 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
}
}
}
-#endif
}
void godot_icall_Object_ConnectEventSignals(Object *p_ptr) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 299344bb93..1b1349a3a3 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -73,7 +73,7 @@
#endif
// TODO:
-// This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well.
+// This has turned into a gigantic mess. There's too much going on here. Too much #ifdef as well.
// It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
GDMono *GDMono::singleton = nullptr;
@@ -1335,23 +1335,25 @@ GDMono::~GDMono() {
singleton = nullptr;
}
-_GodotSharp *_GodotSharp::singleton = nullptr;
+namespace mono_bind {
-void _GodotSharp::attach_thread() {
+GodotSharp *GodotSharp::singleton = nullptr;
+
+void GodotSharp::attach_thread() {
GDMonoUtils::attach_current_thread();
}
-void _GodotSharp::detach_thread() {
+void GodotSharp::detach_thread() {
GDMonoUtils::detach_current_thread();
}
-int32_t _GodotSharp::get_domain_id() {
+int32_t GodotSharp::get_domain_id() {
MonoDomain *domain = mono_domain_get();
ERR_FAIL_NULL_V(domain, -1);
return mono_domain_get_id(domain);
}
-int32_t _GodotSharp::get_scripts_domain_id() {
+int32_t GodotSharp::get_scripts_domain_id() {
ERR_FAIL_NULL_V_MSG(GDMono::get_singleton(),
-1, "The Mono runtime is not initialized");
MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain();
@@ -1359,21 +1361,21 @@ int32_t _GodotSharp::get_scripts_domain_id() {
return mono_domain_get_id(domain);
}
-bool _GodotSharp::is_scripts_domain_loaded() {
+bool GodotSharp::is_scripts_domain_loaded() {
return GDMono::get_singleton() != nullptr &&
GDMono::get_singleton()->is_runtime_initialized() &&
GDMono::get_singleton()->get_scripts_domain() != nullptr;
}
-bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
+bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(p_domain_id);
}
-bool _GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
+bool GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id));
}
-bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
+bool GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
GDMono *gd_mono = GDMono::get_singleton();
ERR_FAIL_COND_V_MSG(!gd_mono || !gd_mono->is_runtime_initialized(),
@@ -1388,15 +1390,15 @@ bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
return mono_domain_is_unloading(p_domain);
}
-bool _GodotSharp::is_runtime_shutting_down() {
+bool GodotSharp::is_runtime_shutting_down() {
return mono_runtime_is_shutting_down();
}
-bool _GodotSharp::is_runtime_initialized() {
+bool GodotSharp::is_runtime_initialized() {
return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
}
-void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
+void GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CRASH_COND(CSharpLanguage::get_singleton() == nullptr);
// This method may be called more than once with `call_deferred`, so we need to check
@@ -1407,24 +1409,26 @@ void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
#endif
}
-void _GodotSharp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
- ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
+void GodotSharp::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("attach_thread"), &GodotSharp::attach_thread);
+ ClassDB::bind_method(D_METHOD("detach_thread"), &GodotSharp::detach_thread);
- ClassDB::bind_method(D_METHOD("get_domain_id"), &_GodotSharp::get_domain_id);
- ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &_GodotSharp::get_scripts_domain_id);
- ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &_GodotSharp::is_scripts_domain_loaded);
- ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &_GodotSharp::_is_domain_finalizing_for_unload);
+ ClassDB::bind_method(D_METHOD("get_domain_id"), &GodotSharp::get_domain_id);
+ ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &GodotSharp::get_scripts_domain_id);
+ ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &GodotSharp::is_scripts_domain_loaded);
+ ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &GodotSharp::_is_domain_finalizing_for_unload);
- ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down);
- ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized);
- ClassDB::bind_method(D_METHOD("_reload_assemblies"), &_GodotSharp::_reload_assemblies);
+ ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &GodotSharp::is_runtime_shutting_down);
+ ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::is_runtime_initialized);
+ ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
}
-_GodotSharp::_GodotSharp() {
+GodotSharp::GodotSharp() {
singleton = this;
}
-_GodotSharp::~_GodotSharp() {
+GodotSharp::~GodotSharp() {
singleton = nullptr;
}
+
+} // namespace mono_bind
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 5accc21f8e..4170e5053f 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -293,8 +293,10 @@ public:
gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
(void)__gdmono__scope__exit__domain__unload__;
-class _GodotSharp : public Object {
- GDCLASS(_GodotSharp, Object);
+namespace mono_bind {
+
+class GodotSharp : public Object {
+ GDCLASS(GodotSharp, Object);
friend class GDMono;
@@ -303,11 +305,11 @@ class _GodotSharp : public Object {
void _reload_assemblies(bool p_soft_reload);
protected:
- static _GodotSharp *singleton;
+ static GodotSharp *singleton;
static void _bind_methods();
public:
- static _GodotSharp *get_singleton() { return singleton; }
+ static GodotSharp *get_singleton() { return singleton; }
void attach_thread();
void detach_thread();
@@ -323,8 +325,10 @@ public:
bool is_runtime_shutting_down();
bool is_runtime_initialized();
- _GodotSharp();
- ~_GodotSharp();
+ GodotSharp();
+ ~GodotSharp();
};
+} // namespace mono_bind
+
#endif // GD_MONO_H
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index d6545d50ec..60047545c4 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -45,7 +45,7 @@
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
-#if 0
+
CRASH_COND(!unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@@ -89,12 +89,12 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
}
// The object was just created, no script instance binding should have been attached
- CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()));
+ CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged));
void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
// Should be thread safe because the object was just created and nothing else should be referencing it
- unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data);
+ CSharpLanguage::set_instance_binding(unmanaged, data);
return;
}
@@ -108,7 +108,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
unmanaged->set_script_and_instance(script, csharp_instance);
-#endif
}
void unhandled_exception(MonoException *p_exc) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 9f2977bfa2..c9789bf270 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -1686,7 +1686,9 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) {
Object *target = p_managed_callable.target ?
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) :
nullptr;
- StringName *method_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name));
+ StringName *method_ptr = p_managed_callable.method_string_name ?
+ unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) :
+ nullptr;
StringName method = method_ptr ? *method_ptr : StringName();
return Callable(target, method);
}
@@ -1732,7 +1734,9 @@ Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) {
Object *owner = p_managed_signal.owner ?
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) :
nullptr;
- StringName *name_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name));
+ StringName *name_ptr = p_managed_signal.name_string_name ?
+ unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) :
+ nullptr;
StringName name = name_ptr ? *name_ptr : StringName();
return Signal(owner, name);
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 080398c997..13939bd014 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -54,7 +54,6 @@
namespace GDMonoUtils {
MonoObject *unmanaged_get_managed(Object *unmanaged) {
-#if 0
if (!unmanaged) {
return nullptr;
}
@@ -69,22 +68,10 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
// If the owner does not have a CSharpInstance...
- void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
-
+ void *data = CSharpLanguage::get_instance_binding(unmanaged);
ERR_FAIL_NULL_V(data, nullptr);
-
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
-
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
-
- if (!script_binding.inited) { // Other thread may have set it up
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
-
- ERR_FAIL_COND_V(!script_binding.inited, nullptr);
- }
- }
+ ERR_FAIL_COND_V(!script_binding.inited, nullptr);
MonoGCHandleData &gchandle = script_binding.gchandle;
@@ -121,8 +108,6 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
}
return mono_object;
-#endif
- return nullptr;
}
void set_main_thread(MonoThread *p_thread) {
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 2ba89eac55..98e83335e9 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -38,15 +38,15 @@ CSharpLanguage *script_language_cs = nullptr;
Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
-_GodotSharp *_godotsharp = nullptr;
+mono_bind::GodotSharp *_godotsharp = nullptr;
void register_mono_types() {
GDREGISTER_CLASS(CSharpScript);
- _godotsharp = memnew(_GodotSharp);
+ _godotsharp = memnew(mono_bind::GodotSharp);
- GDREGISTER_CLASS(_GodotSharp);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
+ GDREGISTER_CLASS(mono_bind::GodotSharp);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", mono_bind::GodotSharp::get_singleton()));
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());