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-rw-r--r--modules/mono/build_scripts/godot_tools_build.py8
-rw-r--r--modules/mono/build_scripts/solution_builder.py114
-rw-r--r--modules/mono/config.py1
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs46
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs18
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp18
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h7
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h8
11 files changed, 87 insertions, 179 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index cffacf2577..8e77f3bb44 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -13,13 +13,9 @@ def build_godot_tools(source, target, env):
solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
build_config = "Debug" if env["target"] == "debug" else "Release"
- # Custom build target to make sure output is always copied to the data dir.
- extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"]
+ from .solution_builder import build_solution
- from .solution_builder import build_solution, nuget_restore
-
- nuget_restore(env, solution_path)
- build_solution(env, solution_path, build_config, extra_build_args)
+ build_solution(env, solution_path, build_config, restore=True)
# No need to copy targets. The GodotTools csproj takes care of copying them.
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index db6b4ff7aa..e8ddb7114e 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -4,91 +4,19 @@ import os
verbose = False
-def find_nuget_unix():
- import os
-
- if "NUGET_PATH" in os.environ:
- hint_path = os.environ["NUGET_PATH"]
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, "nuget")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- import os.path
- import sys
-
- hint_dirs = ["/opt/novell/mono/bin"]
- if sys.platform == "darwin":
- hint_dirs = [
- "/Library/Frameworks/Mono.framework/Versions/Current/bin",
- "/usr/local/var/homebrew/linked/mono/bin",
- ] + hint_dirs
-
- for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, "nuget")
- if os.path.isfile(hint_path):
- return hint_path
- elif os.path.isfile(hint_path + ".exe"):
- return hint_path + ".exe"
-
- for hint_dir in os.environ["PATH"].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, "nuget")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
- return hint_path + ".exe"
-
- return None
-
-
-def find_nuget_windows(env):
- import os
-
- if "NUGET_PATH" in os.environ:
- hint_path = os.environ["NUGET_PATH"]
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, "nuget.exe")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- from .mono_reg_utils import find_mono_root_dir
-
- mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"])
-
- if mono_root:
- mono_bin_dir = os.path.join(mono_root, "bin")
- nuget_mono = os.path.join(mono_bin_dir, "nuget.bat")
-
- if os.path.isfile(nuget_mono):
- return nuget_mono
-
- # Standalone NuGet
-
- for hint_dir in os.environ["PATH"].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, "nuget.exe")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- return None
-
-
def find_msbuild_unix(filename):
import os.path
import sys
- hint_dirs = ["/opt/novell/mono/bin"]
+ hint_dirs = []
if sys.platform == "darwin":
- hint_dirs = [
+ hint_dirs[:0] = [
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
"/usr/local/var/homebrew/linked/mono/bin",
- ] + hint_dirs
+ ]
for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, filename)
+ hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + ".exe"):
@@ -96,7 +24,7 @@ def find_msbuild_unix(filename):
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, filename)
+ hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
@@ -162,18 +90,11 @@ def nuget_restore(env, *args):
global verbose
verbose = env["verbose"]
- # Find NuGet
- nuget_path = find_nuget_windows(env) if os.name == "nt" else find_nuget_unix()
- if nuget_path is None:
- raise RuntimeError("Cannot find NuGet executable")
-
- print("NuGet path: " + nuget_path)
-
# Do NuGet restore
run_command(nuget_path, ["restore"] + list(args), name="nuget restore")
-def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
+def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
global verbose
verbose = env["verbose"]
@@ -193,28 +114,17 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
else:
msbuild_path = find_msbuild_unix("msbuild")
if msbuild_path is None:
- xbuild_fallback = env["xbuild_fallback"]
-
- if xbuild_fallback and os.name == "nt":
- print("Option 'xbuild_fallback' not supported on Windows")
- xbuild_fallback = False
-
- if xbuild_fallback:
- print("Cannot find MSBuild executable, trying with xbuild")
- print("Warning: xbuild is deprecated")
-
- msbuild_path = find_msbuild_unix("xbuild")
-
- if msbuild_path is None:
- raise RuntimeError("Cannot find xbuild executable")
- else:
- raise RuntimeError("Cannot find MSBuild executable")
+ raise RuntimeError("Cannot find MSBuild executable")
print("MSBuild path: " + msbuild_path)
# Build solution
- msbuild_args = [solution_path, "/p:Configuration=" + build_config]
+ targets = ["Build"]
+ if restore:
+ targets.insert(0, "Restore")
+
+ msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 106ca6e028..d41f3755b5 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -35,7 +35,6 @@ def configure(env):
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
)
)
- envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False))
# TODO: It would be great if this could be detected automatically instead
envvars.Add(
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index f5911275c9..6c1c8b87ef 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -850,7 +850,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload.push_back(script);
if (script->get_path().empty()) {
- script->tied_class_name_for_reload = script->script_class->get_name();
+ script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
script->tied_class_namespace_for_reload = script->script_class->get_namespace();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index ac9379adf8..e1570d6465 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -8,16 +8,21 @@
<RootNamespace>GodotTools</RootNamespace>
<AssemblyName>GodotTools</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
- <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
- <DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
- <GodotApiConfiguration>Debug</GodotApiConfiguration>
<LangVersion>7</LangVersion>
+ <GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
+ <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
+ <GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
+ </PropertyGroup>
+ <PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
+ <!-- The project is part of the Godot source tree -->
+ <!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
+ <OutputPath>$(GodotOutputDataDir)/Tools</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -25,7 +30,6 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
- <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
@@ -41,11 +45,11 @@
</Reference>
<Reference Include="System" />
<Reference Include="GodotSharp">
- <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
+ <HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor">
- <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath>
+ <HintPath>$(GodotApiAssembliesDir)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
@@ -103,21 +107,5 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
- <Target Name="CopyToDataDir" AfterTargets="Build">
- <ItemGroup>
- <GodotToolsCopy Include="$(OutputPath)\GodotTools*.dll" />
- <GodotToolsCopy Include="$(OutputPath)\Newtonsoft.Json.dll" />
- <GodotToolsCopy Include="$(OutputPath)\DotNet.Glob.dll" />
- </ItemGroup>
- <ItemGroup Condition=" '$(Configuration)' == 'Debug' ">
- <GodotToolsCopy Include="$(OutputPath)\GodotTools*.pdb" />
- </ItemGroup>
- <Copy SourceFiles="@(GodotToolsCopy)" DestinationFolder="$(DataDirToolsOutputPath)" ContinueOnError="false" />
- </Target>
- <Target Name="BuildAlwaysCopyToDataDir">
- <!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck -->
- <CallTarget Targets="Build" />
- <CallTarget Targets="CopyToDataDir" />
- </Target>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index facaf74606..6030b72a44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -420,7 +420,7 @@ namespace Godot
return txt;
}
- // Constructors
+ // Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
this.r = r;
@@ -429,6 +429,14 @@ namespace Godot
this.a = a;
}
+ public Color(Color c, float a = 1.0f)
+ {
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ this.a = a;
+ }
+
public Color(uint rgba)
{
a = (rgba & 0xFF) / 255.0f;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 885845e3a4..55a83642fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -56,29 +56,29 @@ namespace Godot
}
}
- public real_t D { get; set; }
+ public real_t Distance { get; set; }
public Vector3 Center
{
get
{
- return _normal * D;
+ return _normal * Distance;
}
}
public real_t DistanceTo(Vector3 point)
{
- return _normal.Dot(point) - D;
+ return _normal.Dot(point) - Distance;
}
public Vector3 GetAnyPoint()
{
- return _normal * D;
+ return _normal * Distance;
}
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
- real_t dist = _normal.Dot(point) - D;
+ real_t dist = _normal.Dot(point) - Distance;
return Mathf.Abs(dist) <= epsilon;
}
@@ -89,9 +89,9 @@ namespace Godot
if (Mathf.IsZeroApprox(denom))
return null;
- Vector3 result = b._normal.Cross(c._normal) * D +
- c._normal.Cross(_normal) * b.D +
- _normal.Cross(b._normal) * c.D;
+ Vector3 result = b._normal.Cross(c._normal) * Distance +
+ c._normal.Cross(_normal) * b.Distance +
+ _normal.Cross(b._normal) * c.Distance;
return result / denom;
}
@@ -103,7 +103,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(from) - D) / den;
+ real_t dist = (_normal.Dot(from) - Distance) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -120,7 +120,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(begin) - D) / den;
+ real_t dist = (_normal.Dot(begin) - Distance) / den;
// Only allow dist to be in the range of 0 to 1, with tolerance.
if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
@@ -131,7 +131,7 @@ namespace Godot
public bool IsPointOver(Vector3 point)
{
- return _normal.Dot(point) > D;
+ return _normal.Dot(point) > Distance;
}
public Plane Normalized()
@@ -141,7 +141,7 @@ namespace Godot
if (len == 0)
return new Plane(0, 0, 0, 0);
- return new Plane(_normal / len, D / len);
+ return new Plane(_normal / len, Distance / len);
}
public Vector3 Project(Vector3 point)
@@ -159,27 +159,27 @@ namespace Godot
public static Plane PlaneXY { get { return _planeXY; } }
// Constructors
- public Plane(real_t a, real_t b, real_t c, real_t d)
+ public Plane(real_t a, real_t b, real_t c, real_t distance)
{
_normal = new Vector3(a, b, c);
- this.D = d;
+ this.Distance = distance;
}
- public Plane(Vector3 normal, real_t d)
+ public Plane(Vector3 normal, real_t distance)
{
this._normal = normal;
- this.D = d;
+ this.Distance = distance;
}
public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
_normal = (v1 - v3).Cross(v1 - v2);
_normal.Normalize();
- D = _normal.Dot(v1);
+ Distance = _normal.Dot(v1);
}
public static Plane operator -(Plane plane)
{
- return new Plane(-plane._normal, -plane.D);
+ return new Plane(-plane._normal, -plane.Distance);
}
public static bool operator ==(Plane left, Plane right)
@@ -204,17 +204,17 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && Distance == other.Distance;
}
public bool IsEqualApprox(Plane other)
{
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
+ return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance);
}
public override int GetHashCode()
{
- return _normal.GetHashCode() ^ D.GetHashCode();
+ return _normal.GetHashCode() ^ Distance.GetHashCode();
}
public override string ToString()
@@ -222,7 +222,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(),
- D.ToString()
+ Distance.ToString()
});
}
@@ -231,7 +231,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(format),
- D.ToString(format)
+ Distance.ToString(format)
});
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 099eacd7dd..41b4e9367f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -12,7 +12,7 @@ namespace Godot
{
private static int GetSliceCount(this string instance, string splitter)
{
- if (instance.Empty() || splitter.Empty())
+ if (string.IsNullOrEmpty(instance) || string.IsNullOrEmpty(splitter))
return 0;
int pos = 0;
@@ -29,7 +29,7 @@ namespace Godot
private static string GetSliceCharacter(this string instance, char splitter, int slice)
{
- if (!instance.Empty() && slice >= 0)
+ if (!string.IsNullOrEmpty(instance) && slice >= 0)
{
int i = 0;
int prev = 0;
@@ -237,10 +237,10 @@ namespace Godot
// </summary>
public static int CompareTo(this string instance, string to, bool caseSensitive = true)
{
- if (instance.Empty())
- return to.Empty() ? 0 : -1;
+ if (string.IsNullOrEmpty(instance))
+ return string.IsNullOrEmpty(to) ? 0 : -1;
- if (to.Empty())
+ if (string.IsNullOrEmpty(to))
return 1;
int instanceIndex = 0;
@@ -287,14 +287,6 @@ namespace Godot
}
// <summary>
- // Return true if the string is empty.
- // </summary>
- public static bool Empty(this string instance)
- {
- return string.IsNullOrEmpty(instance);
- }
-
- // <summary>
// Return true if the strings ends with the given string.
// </summary>
public static bool EndsWith(this string instance, string text)
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 2c65f7e3a0..9dabb4ec4c 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -79,12 +79,26 @@ bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
-GDMonoClass *GDMonoClass::get_parent_class() {
+StringName GDMonoClass::get_namespace() const {
+ GDMonoClass *nesting_class = get_nesting_class();
+ if (!nesting_class)
+ return namespace_name;
+ return nesting_class->get_namespace();
+}
+
+String GDMonoClass::get_name_for_lookup() const {
+ GDMonoClass *nesting_class = get_nesting_class();
+ if (!nesting_class)
+ return class_name;
+ return nesting_class->get_name_for_lookup() + "/" + class_name;
+}
+
+GDMonoClass *GDMonoClass::get_parent_class() const {
MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
return parent_mono_class ? GDMono::get_singleton()->get_class(parent_mono_class) : nullptr;
}
-GDMonoClass *GDMonoClass::get_nesting_class() {
+GDMonoClass *GDMonoClass::get_nesting_class() const {
MonoClass *nesting_type = mono_class_get_nesting_type(mono_class);
return nesting_type ? GDMono::get_singleton()->get_class(nesting_type) : nullptr;
}
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 9237aae057..44b146b87c 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -113,14 +113,15 @@ public:
bool is_assignable_from(GDMonoClass *p_from) const;
- _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
+ StringName get_namespace() const;
_FORCE_INLINE_ StringName get_name() const { return class_name; }
+ String get_name_for_lookup() const;
_FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
- GDMonoClass *get_parent_class();
- GDMonoClass *get_nesting_class();
+ GDMonoClass *get_parent_class() const;
+ GDMonoClass *get_nesting_class() const;
#ifdef TOOLS_ENABLED
Vector<MonoClassField *> get_enum_fields();
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index f2d887e6d6..fd645f1608 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -274,7 +274,7 @@ enum {
MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
offsetof(Plane, normal) == 0 &&
- offsetof(Plane, d) == sizeof(Vector3))
+ offsetof(Plane, distance) == sizeof(Vector3))
};
// In the future we may force this if we want to ref return these structs
@@ -466,14 +466,14 @@ struct M_Color {
struct M_Plane {
M_Vector3 normal;
- real_t d;
+ real_t distance;
static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
- return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
+ return Plane(M_Vector3::convert_to(p_from.normal), p_from.distance);
}
static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
- M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
+ M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.distance };
return ret;
}
};