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-rw-r--r--modules/mono/csharp_script.cpp16
-rw-r--r--modules/mono/csharp_script.h8
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs4
-rw-r--r--modules/mono/glue/base_object_glue.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h12
-rw-r--r--modules/mono/register_types.cpp12
-rw-r--r--modules/mono/register_types.h6
12 files changed, 46 insertions, 36 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 02aebb3805..5875a0fbd4 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -924,7 +924,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (Ref<CSharpScript> &script : scripts) {
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
- obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
+ obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
script->_clear();
@@ -3221,10 +3221,10 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = ClassDB::instantiate(NATIVE_GDMONOCLASS_NAME(native));
- REF ref;
+ Ref<RefCounted> ref;
RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
- ref = REF(r);
+ ref = Ref<RefCounted>(r);
}
CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
@@ -3586,7 +3586,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) {
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
@@ -3599,7 +3599,7 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load C# script file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
#endif
script->set_path(p_original_path);
@@ -3625,7 +3625,7 @@ String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path)
return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
}
-Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverCSharpScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
Ref<CSharpScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
@@ -3662,13 +3662,13 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
return OK;
}
-void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+void ResourceFormatSaverCSharpScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
p_extensions->push_back("cs");
}
}
-bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
+bool ResourceFormatSaverCSharpScript::recognize(const Ref<Resource> &p_resource) const {
return Object::cast_to<CSharpScript>(p_resource.ptr()) != nullptr;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 1e5f218c95..41b54248a3 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -534,7 +534,7 @@ public:
class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
public:
- RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
+ Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
void get_recognized_extensions(List<String> *p_extensions) const override;
bool handles_type(const String &p_type) const override;
String get_resource_type(const String &p_path) const override;
@@ -542,9 +542,9 @@ public:
class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
public:
- Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
- void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
- bool recognize(const RES &p_resource) const override;
+ Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0) override;
+ void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
+ bool recognize(const Ref<Resource> &p_resource) const override;
};
#endif // CSHARP_SCRIPT_H
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 2a93c15282..54c65c21e8 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3202,7 +3202,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
if (transform == Transform2D()) {
r_iarg.default_argument = "Transform2D.Identity";
} else {
- r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
+ r_iarg.default_argument = "new Transform2D(new Vector2" + transform.columns[0].operator String() + ", new Vector2" + transform.columns[1].operator String() + ", new Vector2" + transform.columns[2].operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 656796c5c7..37bdc42c2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -526,10 +526,10 @@ namespace Godot
/// <summary>
/// Introduce an additional rotation around the given <paramref name="axis"/>
- /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
+ /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated basis matrix.</returns>
public Basis Rotated(Vector3 axis, real_t phi)
{
@@ -770,10 +770,10 @@ namespace Godot
/// <summary>
/// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/>
- /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
+ /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
public Basis(Vector3 axis, real_t phi)
{
Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 8e253388bf..89947899cb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -297,9 +297,9 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform by <paramref name="phi"/> (in radians), using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians), using matrix multiplication.
/// </summary>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
public Transform2D Rotated(real_t phi)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 5d9aabdd2f..7b211b6577 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -186,11 +186,11 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="phi"/> (in radians),
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians),
/// using matrix multiplication. The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
public Transform3D Rotated(Vector3 axis, real_t phi)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index d4b623b2ea..9e990ce83e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -470,9 +470,9 @@ namespace Godot
}
/// <summary>
- /// Rotates this vector by <paramref name="phi"/> radians.
+ /// Rotates this vector by <paramref name="angle"/> radians.
/// </summary>
- /// <param name="phi">The angle to rotate by, in radians.</param>
+ /// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
public Vector2 Rotated(real_t phi)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index eddfa76f10..56859da7f2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -488,11 +488,11 @@ namespace Godot
}
/// <summary>
- /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="phi"/> radians.
+ /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="angle"/> (in radians).
/// The <paramref name="axis"/> vector must be a normalized vector.
/// </summary>
/// <param name="axis">The vector to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate by, in radians.</param>
+ /// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
public Vector3 Rotated(Vector3 axis, real_t phi)
{
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index b5f2c98af5..b10d78c593 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -148,7 +148,7 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc) {
- REF r = rc;
+ Ref<RefCounted> r = rc;
if (!r.is_valid()) {
return nullptr;
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index eb33c6119e..778e52b6cb 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -367,9 +367,9 @@ struct M_Transform2D {
static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
M_Transform2D ret = {
- M_Vector2::convert_from(p_from.elements[0]),
- M_Vector2::convert_from(p_from.elements[1]),
- M_Vector2::convert_from(p_from.elements[2])
+ M_Vector2::convert_from(p_from.columns[0]),
+ M_Vector2::convert_from(p_from.columns[1]),
+ M_Vector2::convert_from(p_from.columns[2])
};
return ret;
}
@@ -412,9 +412,9 @@ struct M_Basis {
static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) {
M_Basis ret = {
- M_Vector3::convert_from(p_from.elements[0]),
- M_Vector3::convert_from(p_from.elements[1]),
- M_Vector3::convert_from(p_from.elements[2])
+ M_Vector3::convert_from(p_from.rows[0]),
+ M_Vector3::convert_from(p_from.rows[1]),
+ M_Vector3::convert_from(p_from.rows[2])
};
return ret;
}
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 531a4bb11f..755e1f7a30 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -40,7 +40,11 @@ Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
mono_bind::GodotSharp *_godotsharp = nullptr;
-void register_mono_types() {
+void initialize_mono_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
+ return;
+ }
+
GDREGISTER_CLASS(CSharpScript);
_godotsharp = memnew(mono_bind::GodotSharp);
@@ -59,7 +63,11 @@ void register_mono_types() {
ResourceSaver::add_resource_format_saver(resource_saver_cs);
}
-void unregister_mono_types() {
+void uninitialize_mono_module(ModuleInitializationLevel p_level) {
+ if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
+ return;
+ }
+
ScriptServer::unregister_language(script_language_cs);
if (script_language_cs) {
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index 12f7e36f02..bc2690c277 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -31,7 +31,9 @@
#ifndef MONO_REGISTER_TYPES_H
#define MONO_REGISTER_TYPES_H
-void register_mono_types();
-void unregister_mono_types();
+#include "modules/register_module_types.h"
+
+void initialize_mono_module(ModuleInitializationLevel p_level);
+void uninitialize_mono_module(ModuleInitializationLevel p_level);
#endif // MONO_REGISTER_TYPES_H