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-rw-r--r--modules/mono/SCsub3
-rw-r--r--modules/mono/build_scripts/make_android_mono_config.py4
-rw-r--r--modules/mono/build_scripts/mono_reg_utils.py1
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/csharp_script.cpp168
-rw-r--r--modules/mono/csharp_script.h14
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml7
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml29
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs6
-rw-r--r--modules/mono/editor/bindings_generator.cpp45
-rw-r--r--modules/mono/editor/code_completion.cpp4
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs43
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs41
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs172
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs31
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs128
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs133
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs39
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs171
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs182
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs167
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs194
-rw-r--r--modules/mono/glue/callable_glue.cpp79
-rw-r--r--modules/mono/glue/collections_glue.cpp4
-rw-r--r--modules/mono/glue/gd_glue.cpp23
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/godotsharp_dirs.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp62
-rw-r--r--modules/mono/mono_gd/gd_mono.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp155
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h56
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp30
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h5
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_wasm_m2n.h2
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp2
-rw-r--r--modules/mono/utils/path_utils.cpp1
-rw-r--r--modules/mono/utils/string_utils.cpp50
55 files changed, 1842 insertions, 415 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 3b94949470..95c959235c 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -49,6 +49,7 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
env_mono.add_source_files(env.modules_sources, "*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
+env_mono.add_source_files(env.modules_sources, "glue/mono_glue.gen.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
@@ -57,6 +58,8 @@ env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
if env["platform"] in ["osx", "iphone"]:
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
+elif env["platform"] == "android":
+ env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py
index 28494bff6e..1920ef1c1a 100644
--- a/modules/mono/build_scripts/make_android_mono_config.py
+++ b/modules/mono/build_scripts/make_android_mono_config.py
@@ -8,7 +8,9 @@ def generate_compressed_config(config_src, output_dir):
decompr_size = len(buf)
import zlib
- buf = zlib.compress(buf)
+ # Use maximum zlib compression level to further reduce file size
+ # (at the cost of initial build times).
+ buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
compr_size = len(buf)
bytes_seq_str = ""
diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py
index 0ec7e2f433..93a66ebf6f 100644
--- a/modules/mono/build_scripts/mono_reg_utils.py
+++ b/modules/mono/build_scripts/mono_reg_utils.py
@@ -2,7 +2,6 @@ import os
import platform
if os.name == "nt":
- import sys
import winreg
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 4c851a2989..df02d9a309 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku
def can_build(env, platform):
- return True
+ return not env["arch"].startswith("rv")
def configure(env):
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 978093b7d5..0ceb45d425 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -43,8 +43,10 @@
#include "core/os/thread.h"
#ifdef TOOLS_ENABLED
+#include "core/os/keyboard.h"
#include "editor/bindings_generator.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/node_dock.h"
#endif
@@ -311,22 +313,22 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
return p_keyword == "break" ||
- p_keyword == "case" ||
- p_keyword == "catch" ||
- p_keyword == "continue" ||
- p_keyword == "default" ||
- p_keyword == "do" ||
- p_keyword == "else" ||
- p_keyword == "finally" ||
- p_keyword == "for" ||
- p_keyword == "foreach" ||
- p_keyword == "goto" ||
- p_keyword == "if" ||
- p_keyword == "return" ||
- p_keyword == "switch" ||
- p_keyword == "throw" ||
- p_keyword == "try" ||
- p_keyword == "while";
+ p_keyword == "case" ||
+ p_keyword == "catch" ||
+ p_keyword == "continue" ||
+ p_keyword == "default" ||
+ p_keyword == "do" ||
+ p_keyword == "else" ||
+ p_keyword == "finally" ||
+ p_keyword == "for" ||
+ p_keyword == "foreach" ||
+ p_keyword == "goto" ||
+ p_keyword == "if" ||
+ p_keyword == "return" ||
+ p_keyword == "switch" ||
+ p_keyword == "throw" ||
+ p_keyword == "try" ||
+ p_keyword == "while";
}
void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -337,7 +339,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("' '"); // character literal
p_delimiters->push_back("\" \""); // regular string literal
- // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them.
+ p_delimiters->push_back("@\" \""); // verbatim string literal
// Generic string highlighting suffices as a workaround for now.
}
@@ -786,11 +788,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.is_empty()) {
- appname_safe = "UnnamedProject";
- }
+ String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
appname_safe += ".dll";
@@ -1353,6 +1351,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
@@ -1657,7 +1656,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
GDMonoProperty *property = top->get_property(p_name);
if (property) {
- property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value, property->get_type()));
+ property->set_value_from_variant(mono_object, p_value);
return true;
}
@@ -1810,8 +1809,9 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
}
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
- p_properties->push_back(E.value);
+ List<PropertyInfo> props;
+ for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
+ props.push_front(E.value());
}
// Call _get_property_list
@@ -1834,9 +1834,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
if (ret) {
Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
for (int i = 0, size = array.size(); i < size; i++) {
- p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
+ props.push_back(PropertyInfo::from_dict(array.get(i)));
}
- return;
}
break;
@@ -1844,6 +1843,10 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
top = top->get_parent_class();
}
+
+ for (const PropertyInfo &prop : props) {
+ p_properties->push_back(prop);
+ }
}
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
@@ -1861,6 +1864,29 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *
return Variant::NIL;
}
+void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
+ if (!script->is_valid() || !script->script_class) {
+ return;
+ }
+
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(minfo);
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+}
+
bool CSharpInstance::has_method(const StringName &p_method) const {
if (!script.is_valid()) {
return false;
@@ -2124,7 +2150,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -2866,12 +2892,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
- int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
+ bool preset_hint = false;
+ if (elem_variant_type == Variant::STRING) {
+ MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+ if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
+ r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ preset_hint = true;
+ }
+ }
+
+ if (!preset_hint) {
+ int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
- ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+ ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+
+ // Format: type/hint:hint_string
+ r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
+ }
- // Format: type/hint:hint_string
- r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
r_hint = PROPERTY_HINT_TYPE_STRING;
} else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
@@ -2939,7 +2977,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
}
void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void CSharpScript::_bind_methods() {
@@ -3034,13 +3072,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
+ if (Multiplayer::RPC_MODE_DISABLED != mode) {
+ Multiplayer::RPCConfig nd;
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
@@ -3054,7 +3092,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3228,8 +3266,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
"Script inherits from native type '" + String(native_name) +
"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
}
- ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) +
- "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
}
}
@@ -3280,10 +3317,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: Filter out things unsuitable for explicit calls, like constructors.
- const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- p_list->push_back(methods[i]->get_method_info());
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script_class;
+
+ while (top && top != native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(methods[i]->get_method_info());
+ }
+ }
+
+ top = top->get_parent_class();
}
}
@@ -3453,9 +3499,15 @@ Ref<Script> CSharpScript::get_base_script() const {
return Ref<Script>();
}
-void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
- p_list->push_back(E.value);
+void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
+ List<PropertyInfo> props;
+
+ for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
+ props.push_front(E.value());
+ }
+
+ for (const PropertyInfo &prop : props) {
+ r_list->push_back(prop);
}
}
@@ -3464,18 +3516,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
- if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) {
- return MultiplayerAPI::RPC_MODE_ANY;
+Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
+ if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) {
+ return Multiplayer::RPC_MODE_ANY_PEER;
}
- if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
- return MultiplayerAPI::RPC_MODE_AUTHORITY;
+ if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
+ return Multiplayer::RPC_MODE_AUTHORITY;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return Multiplayer::RPC_MODE_DISABLED;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -3483,10 +3535,10 @@ Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA ?
- "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode." :
- "Failed to read file: '" + p_path + "'.");
+ ferr == ERR_INVALID_DATA
+ ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
+ " Please ensure that scripts are saved in valid UTF-8 unicode."
+ : "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED
source_changed_cache = true;
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 4552f376d0..c998d9c1e4 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,7 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -154,7 +154,7 @@ private:
Set<StringName> exported_members_names;
#endif
- Map<StringName, PropertyInfo> member_info;
+ OrderedHashMap<StringName, PropertyInfo> member_info;
void _clear();
@@ -179,7 +179,7 @@ private:
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
+ Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
@@ -215,7 +215,7 @@ public:
void get_script_signal_list(List<MethodInfo> *r_signals) const override;
bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
- void get_script_property_list(List<PropertyInfo> *p_list) const override;
+ void get_script_property_list(List<PropertyInfo> *r_list) const override;
void update_exports() override;
void get_members(Set<StringName> *p_members) override;
@@ -234,7 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -293,7 +293,7 @@ public:
void get_property_list(List<PropertyInfo> *p_properties) const override;
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override;
- /* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {}
+ void get_method_list(List<MethodInfo> *p_list) const override;
bool has_method(const StringName &p_method) const override;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
@@ -311,7 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 45a6f991bf..14c62b4bb0 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -8,17 +8,14 @@
See also [GodotSharp].
</description>
<tutorials>
- <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
+ <link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
- <return type="Variant">
- </return>
+ <return type="Variant" />
<description>
Returns a new instance of the script.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 417f8ac704..a148072245 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -11,66 +11,55 @@
</tutorials>
<methods>
<method name="attach_thread">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Attaches the current thread to the Mono runtime.
</description>
</method>
<method name="detach_thread">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Detaches the current thread from the Mono runtime.
</description>
</method>
<method name="get_domain_id">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the current MonoDomain ID.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="get_scripts_domain_id">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="is_domain_finalizing_for_unload">
- <return type="bool">
- </return>
- <argument index="0" name="domain_id" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="domain_id" type="int" />
<description>
Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_initialized">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_shutting_down">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
</description>
</method>
<method name="is_scripts_domain_loaded">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
index 0f50c90531..bc09e1ebf9 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
@@ -122,13 +122,19 @@ namespace GodotTools.IdeMessaging
this.logger = logger;
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
+ // FileSystemWatcher requires an existing directory
+ if (!Directory.Exists(projectMetadataDir)) {
+ // Check if the non hidden version exists
+ string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
+ if (Directory.Exists(nonHiddenProjectMetadataDir)) {
+ projectMetadataDir = nonHiddenProjectMetadataDir;
+ } else {
+ Directory.CreateDirectory(projectMetadataDir);
+ }
+ }
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
- // FileSystemWatcher requires an existing directory
- if (!Directory.Exists(projectMetadataDir))
- Directory.CreateDirectory(projectMetadataDir);
-
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 73cabf8561..98c6881166 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -418,11 +418,15 @@ namespace GodotTools
AddToolSubmenuItem("C#", _menuPopup);
+ var buildSolutionShortcut = (Shortcut)EditorShortcut("mono/build_solution");
+
_toolBarBuildButton = new Button
{
Text = "Build",
- HintTooltip = "Build solution",
- FocusMode = Control.FocusModeEnum.None
+ HintTooltip = "Build Solution".TTR(),
+ FocusMode = Control.FocusModeEnum.None,
+ Shortcut = buildSolutionShortcut,
+ ShortcutInTooltip = true
};
_toolBarBuildButton.PressedSignal += BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
index 793f84fd77..5c5ced8c29 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -13,6 +13,9 @@ namespace GodotTools.Internals
public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) =>
internal_EditorDef(setting, defaultValue, restartIfChanged);
+ public static object EditorShortcut(string setting) =>
+ internal_EditorShortcut(setting);
+
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static string TTR(this string text) => internal_TTR(text);
@@ -28,6 +31,9 @@ namespace GodotTools.Internals
private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged);
[MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern object internal_EditorShortcut(string setting);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_TTR(string text);
}
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 67bcb34b1c..148a6796d2 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -365,8 +365,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(link_target);
xml_output.append("</c>");
} else if (link_tag == "enum") {
- StringName search_cname = !target_itype ? target_cname :
- StringName(target_itype->name + "." + (String)target_cname);
+ StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname);
const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
@@ -1524,7 +1523,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
if (getter->return_type.cname != setter_first_arg.type.cname) {
// Special case for Node::set_name
bool whitelisted = getter->return_type.cname == name_cache.type_StringName &&
- setter_first_arg.type.cname == name_cache.type_String;
+ setter_first_arg.type.cname == name_cache.type_String;
ERR_FAIL_COND_V_MSG(!whitelisted, ERR_BUG,
"Return type from getter doesn't match first argument of setter for property: '" +
@@ -2481,29 +2480,29 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
switch (p_val.get_type()) {
case Variant::NIL:
return p_arg_type.is_object_type ||
- name_cache.is_nullable_type(p_arg_type.name);
+ name_cache.is_nullable_type(p_arg_type.name);
case Variant::BOOL:
return p_arg_type.name == name_cache.type_bool;
case Variant::INT:
return p_arg_type.name == name_cache.type_sbyte ||
- p_arg_type.name == name_cache.type_short ||
- p_arg_type.name == name_cache.type_int ||
- p_arg_type.name == name_cache.type_byte ||
- p_arg_type.name == name_cache.type_ushort ||
- p_arg_type.name == name_cache.type_uint ||
- p_arg_type.name == name_cache.type_long ||
- p_arg_type.name == name_cache.type_ulong ||
- p_arg_type.name == name_cache.type_float ||
- p_arg_type.name == name_cache.type_double ||
- p_arg_type.is_enum;
+ p_arg_type.name == name_cache.type_short ||
+ p_arg_type.name == name_cache.type_int ||
+ p_arg_type.name == name_cache.type_byte ||
+ p_arg_type.name == name_cache.type_ushort ||
+ p_arg_type.name == name_cache.type_uint ||
+ p_arg_type.name == name_cache.type_long ||
+ p_arg_type.name == name_cache.type_ulong ||
+ p_arg_type.name == name_cache.type_float ||
+ p_arg_type.name == name_cache.type_double ||
+ p_arg_type.is_enum;
case Variant::FLOAT:
return p_arg_type.name == name_cache.type_float ||
- p_arg_type.name == name_cache.type_double;
+ p_arg_type.name == name_cache.type_double;
case Variant::STRING:
case Variant::STRING_NAME:
return p_arg_type.name == name_cache.type_String ||
- p_arg_type.name == name_cache.type_StringName ||
- p_arg_type.name == name_cache.type_NodePath;
+ p_arg_type.name == name_cache.type_StringName ||
+ p_arg_type.name == name_cache.type_NodePath;
case Variant::NODE_PATH:
return p_arg_type.name == name_cache.type_NodePath;
case Variant::TRANSFORM2D:
@@ -2535,13 +2534,13 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
return p_arg_type.is_object_type;
case Variant::VECTOR2I:
return p_arg_type.name == name_cache.type_Vector2 ||
- p_arg_type.name == Variant::get_type_name(p_val.get_type());
+ p_arg_type.name == Variant::get_type_name(p_val.get_type());
case Variant::RECT2I:
return p_arg_type.name == name_cache.type_Rect2 ||
- p_arg_type.name == Variant::get_type_name(p_val.get_type());
+ p_arg_type.name == Variant::get_type_name(p_val.get_type());
case Variant::VECTOR3I:
return p_arg_type.name == name_cache.type_Vector3 ||
- p_arg_type.name == Variant::get_type_name(p_val.get_type());
+ p_arg_type.name == Variant::get_type_name(p_val.get_type());
default:
CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type()));
break;
@@ -2610,7 +2609,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
Map<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
- if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) {
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
continue;
}
@@ -2714,7 +2713,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
if (itype.cname != name_cache.type_Object || imethod.name != "free") {
WARN_PRINT("Notification: New unexpected virtual non-overridable method found."
" We only expected Object.free, but found '" +
- itype.name + "." + imethod.name + "'.");
+ itype.name + "." + imethod.name + "'.");
}
} else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
imethod.return_type.cname = return_info.class_name;
@@ -2723,7 +2722,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = return_info.class_name;
bool bad_reference_hint = !imethod.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted);
+ ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted);
ERR_FAIL_COND_V_MSG(bad_reference_hint, false,
String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index d911f6461c..7433c865f5 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -123,8 +123,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
// AutoLoads
OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
- const ProjectSettings::AutoloadInfo &info = E.value;
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.value();
suggestions.push_back(quoted("/root/" + String(info.name)));
}
}
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 6692a6efec..9a61b63c12 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -306,6 +306,12 @@ MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_d
return GDMonoMarshal::variant_to_mono_object(result);
}
+MonoObject *godot_icall_Globals_EditorShortcut(MonoString *p_setting) {
+ String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
+ Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
+ return GDMonoMarshal::variant_to_mono_object(result);
+}
+
MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
String text = GDMonoMarshal::mono_string_to_godot(p_text);
return GDMonoMarshal::mono_string_from_godot(TTR(text));
@@ -380,6 +386,7 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
+ GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorShortcut", godot_icall_Globals_EditorShortcut);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
// Utils.OS
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 8b12537f7f..850ae7fc3b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -67,6 +67,16 @@ namespace Godot
}
/// <summary>
+ /// Returns the center of the <see cref="AABB"/>, which is equal
+ /// to <see cref="Position"/> + (<see cref="Size"/> / 2).
+ /// </summary>
+ /// <returns>The center.</returns>
+ public Vector3 GetCenter()
+ {
+ return _position + (_size * 0.5f);
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if this <see cref="AABB"/> completely encloses another one.
/// </summary>
/// <param name="with">The other <see cref="AABB"/> that may be enclosed.</param>
@@ -656,21 +666,40 @@ namespace Godot
_size = new Vector3(width, height, depth);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the AABBs are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left AABB.</param>
+ /// <param name="right">The right AABB.</param>
+ /// <returns>Whether or not the AABBs are exactly equal.</returns>
public static bool operator ==(AABB left, AABB right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the AABBs are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left AABB.</param>
+ /// <param name="right">The right AABB.</param>
+ /// <returns>Whether or not the AABBs are not equal.</returns>
public static bool operator !=(AABB left, AABB right)
{
return !left.Equals(right);
}
/// <summary>
- /// Returns <see langword="true"/> if this AABB and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the AABB is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the AABB structure and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the AABB and the object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is AABB)
@@ -682,10 +711,12 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this AABB and <paramref name="other"/> are equal
+ /// Returns <see langword="true"/> if the AABBs are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="other">The other AABB to compare.</param>
- /// <returns>Whether or not the AABBs are equal.</returns>
+ /// <param name="other">The other AABB.</param>
+ /// <returns>Whether or not the AABBs are exactly equal.</returns>
public bool Equals(AABB other)
{
return _position == other._position && _size == other._size;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index 2dedba2be3..b8b9bc660c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
@@ -3,8 +3,8 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Method)]
- public class RemoteAttribute : Attribute { }
+ public class AnyPeerAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Method)]
- public class PuppetAttribute : Attribute { }
+ public class AuthorityAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 0fb1df6c2f..bfbf1a097e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -827,6 +827,14 @@ namespace Godot
Row2 = new Vector3(xz, yz, zz);
}
+ /// <summary>
+ /// Composes these two basis matrices by multiplying them
+ /// together. This has the effect of transforming the second basis
+ /// (the child) by the first basis (the parent).
+ /// </summary>
+ /// <param name="left">The parent basis.</param>
+ /// <param name="right">The child basis.</param>
+ /// <returns>The composed basis.</returns>
public static Basis operator *(Basis left, Basis right)
{
return new Basis
@@ -837,21 +845,40 @@ namespace Godot
);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the basis matrices are exactly
+ /// equal. Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left basis.</param>
+ /// <param name="right">The right basis.</param>
+ /// <returns>Whether or not the basis matrices are exactly equal.</returns>
public static bool operator ==(Basis left, Basis right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the basis matrices are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left basis.</param>
+ /// <param name="right">The right basis.</param>
+ /// <returns>Whether or not the basis matrices are not equal.</returns>
public static bool operator !=(Basis left, Basis right)
{
return !left.Equals(right);
}
/// <summary>
- /// Returns <see langword="true"/> if this basis and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the <see cref="Basis"/> is
+ /// exactly equal to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the basis and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the basis matrix and the object are exactly equal.</returns>
public override bool Equals(object obj)
{
if (obj is Basis)
@@ -863,10 +890,12 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this basis and <paramref name="other"/> are equal
+ /// Returns <see langword="true"/> if the basis matrices are exactly
+ /// equal. Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="other">The other basis to compare.</param>
- /// <returns>Whether or not the bases are equal.</returns>
+ /// <param name="other">The other basis.</param>
+ /// <returns>Whether or not the basis matrices are exactly equal.</returns>
public bool Equals(Basis other)
{
return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index a28a46896b..2722b64e6d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.CompilerServices;
namespace Godot
{
@@ -71,5 +72,32 @@ namespace Godot
_method = null;
_delegate = @delegate;
}
+
+ /// <summary>
+ /// Calls the method represented by this <see cref="Callable"/>.
+ /// Arguments can be passed and should match the method's signature.
+ /// </summary>
+ /// <param name="args">Arguments that will be passed to the method call.</param>
+ /// <returns>The value returned by the method.</returns>
+ public object Call(params object[] args)
+ {
+ return godot_icall_Callable_Call(ref this, args);
+ }
+
+ /// <summary>
+ /// Calls the method represented by this <see cref="Callable"/> in deferred mode, i.e. during the idle frame.
+ /// Arguments can be passed and should match the method's signature.
+ /// </summary>
+ /// <param name="args">Arguments that will be passed to the method call.</param>
+ public void CallDeferred(params object[] args)
+ {
+ godot_icall_Callable_CallDeferred(ref this, args);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 2a869bc335..fc9d40ca48 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -878,6 +878,13 @@ namespace Godot
return true;
}
+ /// <summary>
+ /// Adds each component of the <see cref="Color"/>
+ /// with the components of the given <see cref="Color"/>.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>The added color.</returns>
public static Color operator +(Color left, Color right)
{
left.r += right.r;
@@ -887,6 +894,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Subtracts each component of the <see cref="Color"/>
+ /// by the components of the given <see cref="Color"/>.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>The subtracted color.</returns>
public static Color operator -(Color left, Color right)
{
left.r -= right.r;
@@ -896,11 +910,25 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Inverts the given color. This is equivalent to
+ /// <c>Colors.White - c</c> or
+ /// <c>new Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)</c>.
+ /// </summary>
+ /// <param name="color">The color to invert.</param>
+ /// <returns>The inverted color</returns>
public static Color operator -(Color color)
{
return Colors.White - color;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Color"/>
+ /// by the given <see langword="float"/>.
+ /// </summary>
+ /// <param name="color">The color to multiply.</param>
+ /// <param name="scale">The value to multiply by.</param>
+ /// <returns>The multiplied color.</returns>
public static Color operator *(Color color, float scale)
{
color.r *= scale;
@@ -910,6 +938,13 @@ namespace Godot
return color;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Color"/>
+ /// by the given <see langword="float"/>.
+ /// </summary>
+ /// <param name="scale">The value to multiply by.</param>
+ /// <param name="color">The color to multiply.</param>
+ /// <returns>The multiplied color.</returns>
public static Color operator *(float scale, Color color)
{
color.r *= scale;
@@ -919,6 +954,13 @@ namespace Godot
return color;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Color"/>
+ /// by the components of the given <see cref="Color"/>.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>The multiplied color.</returns>
public static Color operator *(Color left, Color right)
{
left.r *= right.r;
@@ -928,6 +970,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Color"/>
+ /// by the given <see langword="float"/>.
+ /// </summary>
+ /// <param name="color">The dividend vector.</param>
+ /// <param name="scale">The divisor value.</param>
+ /// <returns>The divided color.</returns>
public static Color operator /(Color color, float scale)
{
color.r /= scale;
@@ -937,6 +986,13 @@ namespace Godot
return color;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Color"/>
+ /// by the components of the given <see cref="Color"/>.
+ /// </summary>
+ /// <param name="left">The dividend color.</param>
+ /// <param name="right">The divisor color.</param>
+ /// <returns>The divided color.</returns>
public static Color operator /(Color left, Color right)
{
left.r /= right.r;
@@ -946,23 +1002,51 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the colors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the colors are equal.</returns>
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the colors are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the colors are equal.</returns>
public static bool operator !=(Color left, Color right)
{
return !left.Equals(right);
}
+ /// <summary>
+ /// Compares two <see cref="Color"/>s by first checking if
+ /// the red value of the <paramref name="left"/> color is less than
+ /// the red value of the <paramref name="right"/> color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Color left, Color right)
{
- if (Mathf.IsEqualApprox(left.r, right.r))
+ if (left.r == right.r)
{
- if (Mathf.IsEqualApprox(left.g, right.g))
+ if (left.g == right.g)
{
- if (Mathf.IsEqualApprox(left.b, right.b))
+ if (left.b == right.b)
{
return left.a < right.a;
}
@@ -973,13 +1057,25 @@ namespace Godot
return left.r < right.r;
}
+ /// <summary>
+ /// Compares two <see cref="Color"/>s by first checking if
+ /// the red value of the <paramref name="left"/> color is greater than
+ /// the red value of the <paramref name="right"/> color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Color left, Color right)
{
- if (Mathf.IsEqualApprox(left.r, right.r))
+ if (left.r == right.r)
{
- if (Mathf.IsEqualApprox(left.g, right.g))
+ if (left.g == right.g)
{
- if (Mathf.IsEqualApprox(left.b, right.b))
+ if (left.b == right.b)
{
return left.a > right.a;
}
@@ -991,6 +1087,64 @@ namespace Godot
}
/// <summary>
+ /// Compares two <see cref="Color"/>s by first checking if
+ /// the red value of the <paramref name="left"/> color is less than
+ /// or equal to the red value of the <paramref name="right"/> color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
+ public static bool operator <=(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ {
+ return left.a <= right.a;
+ }
+ return left.b < right.b;
+ }
+ return left.g < right.g;
+ }
+ return left.r < right.r;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Color"/>s by first checking if
+ /// the red value of the <paramref name="left"/> color is greater than
+ /// or equal to the red value of the <paramref name="right"/> color.
+ /// If the red values are exactly equal, then it repeats this check
+ /// with the green values of the two colors, then with the blue values,
+ /// and then with the alpha value.
+ /// This operator is useful for sorting colors.
+ /// </summary>
+ /// <param name="left">The left color.</param>
+ /// <param name="right">The right color.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
+ public static bool operator >=(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ {
+ return left.a >= right.a;
+ }
+ return left.b > right.b;
+ }
+ return left.g > right.g;
+ }
+ return left.r > right.r;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if this color and <paramref name="obj"/> are equal.
/// </summary>
/// <param name="obj">The other object to compare.</param>
@@ -1006,9 +1160,11 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this color and <paramref name="other"/> are equal
+ /// Returns <see langword="true"/> if the colors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="other">The other color to compare.</param>
+ /// <param name="other">The other color.</param>
/// <returns>Whether or not the colors are equal.</returns>
public bool Equals(Color other)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index d64c8b563e..68c821b447 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
@@ -158,6 +158,7 @@ namespace Godot
{"YELLOWGREEN", new Color(0.60f, 0.80f, 0.20f)},
};
+#pragma warning disable CS1591 // Disable warning: "Missing XML comment for publicly visible type or member"
public static Color AliceBlue { get { return namedColors["ALICEBLUE"]; } }
public static Color AntiqueWhite { get { return namedColors["ANTIQUEWHITE"]; } }
public static Color Aqua { get { return namedColors["AQUA"]; } }
@@ -304,5 +305,6 @@ namespace Godot
public static Color WhiteSmoke { get { return namedColors["WHITESMOKE"]; } }
public static Color Yellow { get { return namedColors["YELLOW"]; } }
public static Color YellowGreen { get { return namedColors["YELLOWGREEN"]; } }
+#pragma warning restore CS1591
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 2dfe304aaa..75240b0c09 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -314,13 +314,13 @@ namespace Godot.Collections
internal static extern int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
+ internal static extern int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
+ internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
+ internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Dictionary_Clear(IntPtr ptr);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 658582960f..1dc21b6303 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -78,7 +78,8 @@ namespace Godot
/// </example>
/// <seealso cref="GetNode{T}(NodePath)"/>
/// <param name="path">The path to the node to fetch.</param>
- /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
/// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found.
/// </returns>
public T GetNodeOrNull<T>(NodePath path) where T : class
@@ -97,7 +98,8 @@ namespace Godot
/// <exception cref="InvalidCastException">
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
- /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
/// </returns>
public T GetChild<T>(int idx) where T : class
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 53c02feaa2..a3afc83222 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -323,6 +323,16 @@ namespace Godot
}
/// <summary>
+ /// Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified <c>mean</c> and a standard <c>deviation</c>.
+ /// This is also called Gaussian distribution.
+ /// </summary>
+ /// <returns>A random normally-distributed <see langword="float"/> number.</returns>
+ public static double Randfn(double mean, double deviation)
+ {
+ return godot_icall_GD_randfn(mean, deviation);
+ }
+
+ /// <summary>
/// Returns a random unsigned 32-bit integer.
/// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c> (where N is smaller than 2^32).
/// </summary>
@@ -376,7 +386,7 @@ namespace Godot
/// <example>
/// <code>
/// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1
- /// GD.Print(GD.RangeRange(-10, 1000)); // Prints any number from -10 to 1000
+ /// GD.Print(GD.RandRange(-10, 1000)); // Prints any number from -10 to 1000
/// </code>
/// </example>
/// <returns>A random <see langword="int"/> number inside the given range.</returns>
@@ -564,19 +574,22 @@ namespace Godot
internal static extern void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern float godot_icall_GD_randf();
+ internal static extern void godot_icall_GD_randomize();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern uint godot_icall_GD_randi();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_GD_randomize();
+ internal static extern float godot_icall_GD_randf();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal static extern int godot_icall_GD_randi_range(int from, int to);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern double godot_icall_GD_randf_range(double from, double to);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern int godot_icall_GD_randi_range(int from, int to);
+ internal static extern double godot_icall_GD_randfn(double mean, double deviation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 6f7fac7429..fbc8ff64a6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -693,5 +693,23 @@ namespace Godot
}
return min + ((((value - min) % range) + range) % range);
}
+
+ private static real_t Fract(real_t value)
+ {
+ return value - (real_t)Math.Floor(value);
+ }
+
+ /// <summary>
+ /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code].
+ /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave).
+ /// If [code]length[/code] is less than zero, it becomes positive.
+ /// </summary>
+ /// <param name="value">The value to pingpong.</param>
+ /// <param name="length">The maximum value of the function.</param>
+ /// <returns>The ping-ponged value.</returns>
+ public static real_t PingPong(real_t value, real_t length)
+ {
+ return (length != (real_t)0.0) ? Abs(Fract((value - length) / (length * (real_t)2.0)) * length * (real_t)2.0 - length) : (real_t)0.0;
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 8fe08e7e1d..746612477d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -117,7 +117,7 @@ namespace Godot
/// {
/// for (int i = 0; i &lt; 100; i++)
/// {
- /// await ToSignal(GetTree(), "idle_frame");
+ /// await ToSignal(GetTree(), "process_frame");
/// GD.Print($"Frame {i}");
/// }
/// }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 66f7b745f7..63af1c5892 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -309,16 +309,43 @@ namespace Godot
D = _normal.Dot(v1);
}
+ /// <summary>
+ /// Returns the negative value of the <see cref="Plane"/>.
+ /// This is the same as writing <c>new Plane(-p.Normal, -p.D)</c>.
+ /// This operation flips the direction of the normal vector and
+ /// also flips the distance value, resulting in a Plane that is
+ /// in the same place, but facing the opposite direction.
+ /// </summary>
+ /// <param name="plane">The plane to negate/flip.</param>
+ /// <returns>The negated/flipped plane.</returns>
public static Plane operator -(Plane plane)
{
return new Plane(-plane._normal, -plane.D);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Plane"/>s are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the planes are exactly equal.</returns>
public static bool operator ==(Plane left, Plane right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Plane"/>s are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the planes are not equal.</returns>
public static bool operator !=(Plane left, Plane right)
{
return !left.Equals(right);
@@ -328,7 +355,7 @@ namespace Godot
/// Returns <see langword="true"/> if this plane and <paramref name="obj"/> are equal.
/// </summary>
/// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the plane and the other object are equal.</returns>
+ /// <returns>Whether or not the plane and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
if (obj is Plane)
@@ -343,7 +370,7 @@ namespace Godot
/// Returns <see langword="true"/> if this plane and <paramref name="other"/> are equal.
/// </summary>
/// <param name="other">The other plane to compare.</param>
- /// <returns>Whether or not the planes are equal.</returns>
+ /// <returns>Whether or not the planes are exactly equal.</returns>
public bool Equals(Plane other)
{
return _normal == other._normal && D == other.D;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 1694ac0320..dfb8e87bce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -446,6 +446,14 @@ namespace Godot
}
}
+ /// <summary>
+ /// Composes these two quaternions by multiplying them together.
+ /// This has the effect of rotating the second quaternion
+ /// (the child) by the first quaternion (the parent).
+ /// </summary>
+ /// <param name="left">The parent quaternion.</param>
+ /// <param name="right">The child quaternion.</param>
+ /// <returns>The composed quaternion.</returns>
public static Quaternion operator *(Quaternion left, Quaternion right)
{
return new Quaternion
@@ -457,63 +465,143 @@ namespace Godot
);
}
+ /// <summary>
+ /// Adds each component of the left <see cref="Quaternion"/>
+ /// to the right <see cref="Quaternion"/>. This operation is not
+ /// meaningful on its own, but it can be used as a part of a
+ /// larger expression, such as approximating an intermediate
+ /// rotation between two nearby rotations.
+ /// </summary>
+ /// <param name="left">The left quaternion to add.</param>
+ /// <param name="right">The right quaternion to add.</param>
+ /// <returns>The added quaternion.</returns>
public static Quaternion operator +(Quaternion left, Quaternion right)
{
return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
}
+ /// <summary>
+ /// Subtracts each component of the left <see cref="Quaternion"/>
+ /// by the right <see cref="Quaternion"/>. This operation is not
+ /// meaningful on its own, but it can be used as a part of a
+ /// larger expression.
+ /// </summary>
+ /// <param name="left">The left quaternion to subtract.</param>
+ /// <param name="right">The right quaternion to subtract.</param>
+ /// <returns>The subtracted quaternion.</returns>
public static Quaternion operator -(Quaternion left, Quaternion right)
{
return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
}
- public static Quaternion operator -(Quaternion left)
+ /// <summary>
+ /// Returns the negative value of the <see cref="Quaternion"/>.
+ /// This is the same as writing
+ /// <c>new Quaternion(-q.x, -q.y, -q.z, -q.w)</c>. This operation
+ /// results in a quaternion that represents the same rotation.
+ /// </summary>
+ /// <param name="quat">The quaternion to negate.</param>
+ /// <returns>The negated quaternion.</returns>
+ public static Quaternion operator -(Quaternion quat)
{
- return new Quaternion(-left.x, -left.y, -left.z, -left.w);
+ return new Quaternion(-quat.x, -quat.y, -quat.z, -quat.w);
}
- public static Quaternion operator *(Quaternion left, Vector3 right)
+ /// <summary>
+ /// Rotates (multiplies) the <see cref="Vector3"/>
+ /// by the given <see cref="Quaternion"/>.
+ /// </summary>
+ /// <param name="quat">The quaternion to rotate by.</param>
+ /// <param name="vec">The vector to rotate.</param>
+ /// <returns>The rotated vector.</returns>
+ public static Vector3 operator *(Quaternion quat, Vector3 vec)
{
- return new Quaternion
- (
- (left.w * right.x) + (left.y * right.z) - (left.z * right.y),
- (left.w * right.y) + (left.z * right.x) - (left.x * right.z),
- (left.w * right.z) + (left.x * right.y) - (left.y * right.x),
- -(left.x * right.x) - (left.y * right.y) - (left.z * right.z)
- );
+#if DEBUG
+ if (!quat.IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized.");
+ }
+#endif
+ var u = new Vector3(quat.x, quat.y, quat.z);
+ Vector3 uv = u.Cross(vec);
+ return vec + (((uv * quat.w) + u.Cross(uv)) * 2);
}
- public static Quaternion operator *(Vector3 left, Quaternion right)
+ /// <summary>
+ /// Inversely rotates (multiplies) the <see cref="Vector3"/>
+ /// by the given <see cref="Quaternion"/>.
+ /// </summary>
+ /// <param name="vec">The vector to rotate.</param>
+ /// <param name="quat">The quaternion to rotate by.</param>
+ /// <returns>The inversely rotated vector.</returns>
+ public static Vector3 operator *(Vector3 vec, Quaternion quat)
{
- return new Quaternion
- (
- (right.w * left.x) + (right.y * left.z) - (right.z * left.y),
- (right.w * left.y) + (right.z * left.x) - (right.x * left.z),
- (right.w * left.z) + (right.x * left.y) - (right.y * left.x),
- -(right.x * left.x) - (right.y * left.y) - (right.z * left.z)
- );
+ return quat.Inverse() * vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Quaternion"/>
+ /// by the given <see cref="real_t"/>. This operation is not
+ /// meaningful on its own, but it can be used as a part of a
+ /// larger expression.
+ /// </summary>
+ /// <param name="left">The quaternion to multiply.</param>
+ /// <param name="right">The value to multiply by.</param>
+ /// <returns>The multiplied quaternion.</returns>
public static Quaternion operator *(Quaternion left, real_t right)
{
return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right);
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Quaternion"/>
+ /// by the given <see cref="real_t"/>. This operation is not
+ /// meaningful on its own, but it can be used as a part of a
+ /// larger expression.
+ /// </summary>
+ /// <param name="left">The value to multiply by.</param>
+ /// <param name="right">The quaternion to multiply.</param>
+ /// <returns>The multiplied quaternion.</returns>
public static Quaternion operator *(real_t left, Quaternion right)
{
return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left);
}
+ /// <summary>
+ /// Divides each component of the <see cref="Quaternion"/>
+ /// by the given <see cref="real_t"/>. This operation is not
+ /// meaningful on its own, but it can be used as a part of a
+ /// larger expression.
+ /// </summary>
+ /// <param name="left">The quaternion to divide.</param>
+ /// <param name="right">The value to divide by.</param>
+ /// <returns>The divided quaternion.</returns>
public static Quaternion operator /(Quaternion left, real_t right)
{
return left * (1.0f / right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the quaternions are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left quaternion.</param>
+ /// <param name="right">The right quaternion.</param>
+ /// <returns>Whether or not the quaternions are exactly equal.</returns>
public static bool operator ==(Quaternion left, Quaternion right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the quaternions are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left quaternion.</param>
+ /// <param name="right">The right quaternion.</param>
+ /// <returns>Whether or not the quaternions are not equal.</returns>
public static bool operator !=(Quaternion left, Quaternion right)
{
return !left.Equals(right);
@@ -523,7 +611,7 @@ namespace Godot
/// Returns <see langword="true"/> if this quaternion and <paramref name="obj"/> are equal.
/// </summary>
/// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the quaternion and the other object are equal.</returns>
+ /// <returns>Whether or not the quaternion and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
if (obj is Quaternion)
@@ -538,7 +626,7 @@ namespace Godot
/// Returns <see langword="true"/> if this quaternion and <paramref name="other"/> are equal.
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
- /// <returns>Whether or not the quaternions are equal.</returns>
+ /// <returns>Whether or not the quaternions are exactly equal.</returns>
public bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 1d001fba2d..ec16920fed 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -165,6 +165,16 @@ namespace Godot
}
/// <summary>
+ /// Returns the center of the <see cref="Rect2"/>, which is equal
+ /// to <see cref="Position"/> + (<see cref="Size"/> / 2).
+ /// </summary>
+ /// <returns>The center.</returns>
+ public Vector2 GetCenter()
+ {
+ return _position + (_size * 0.5f);
+ }
+
+ /// <summary>
/// Returns a copy of the <see cref="Rect2"/> grown by the specified amount
/// on all sides.
/// </summary>
@@ -386,11 +396,29 @@ namespace Godot
_size = new Vector2(width, height);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2"/>s are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are exactly equal.</returns>
public static bool operator ==(Rect2 left, Rect2 right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2"/>s are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are not equal.</returns>
public static bool operator !=(Rect2 left, Rect2 right)
{
return !left.Equals(right);
@@ -400,7 +428,7 @@ namespace Godot
/// Returns <see langword="true"/> if this rect and <paramref name="obj"/> are equal.
/// </summary>
/// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the rect and the other object are equal.</returns>
+ /// <returns>Whether or not the rect and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
if (obj is Rect2)
@@ -415,7 +443,7 @@ namespace Godot
/// Returns <see langword="true"/> if this rect and <paramref name="other"/> are equal.
/// </summary>
/// <param name="other">The other rect to compare.</param>
- /// <returns>Whether or not the rects are equal.</returns>
+ /// <returns>Whether or not the rects are exactly equal.</returns>
public bool Equals(Rect2 other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 250b0d0baf..5d53b8330e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -151,7 +151,7 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the <see cref="Rect2"/>.
+ /// Returns the area of the <see cref="Rect2i"/>.
/// </summary>
/// <returns>The area.</returns>
public int GetArea()
@@ -160,6 +160,18 @@ namespace Godot
}
/// <summary>
+ /// Returns the center of the <see cref="Rect2i"/>, which is equal
+ /// to <see cref="Position"/> + (<see cref="Size"/> / 2).
+ /// If <see cref="Size"/> is an odd number, the returned center
+ /// value will be rounded towards <see cref="Position"/>.
+ /// </summary>
+ /// <returns>The center.</returns>
+ public Vector2i GetCenter()
+ {
+ return _position + (_size / 2);
+ }
+
+ /// <summary>
/// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
/// on all sides.
/// </summary>
@@ -365,11 +377,25 @@ namespace Godot
_size = new Vector2i(width, height);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2i"/>s are exactly equal.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are equal.</returns>
public static bool operator ==(Rect2i left, Rect2i right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the
+ /// <see cref="Rect2i"/>s are not equal.
+ /// </summary>
+ /// <param name="left">The left rect.</param>
+ /// <param name="right">The right rect.</param>
+ /// <returns>Whether or not the rects are not equal.</returns>
public static bool operator !=(Rect2i left, Rect2i right)
{
return !left.Equals(right);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 6b3eb09581..d9ee684c5b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -1345,7 +1345,7 @@ namespace Godot
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_String_simplify_path(string str);
+ internal static extern string godot_icall_String_simplify_path(string str);
/// <summary>
/// Split the string by a divisor string, return an array of the substrings.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index daea09ba72..6f1d9574a8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -361,6 +361,7 @@ namespace Godot
/// <seealso cref="XformInv(Vector2)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
+ [Obsolete("Xform is deprecated. Use the multiplication operator (Transform2D * Vector2) instead.")]
public Vector2 Xform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v)) + origin;
@@ -372,6 +373,7 @@ namespace Godot
/// <seealso cref="Xform(Vector2)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
+ [Obsolete("XformInv is deprecated. Use the multiplication operator (Vector2 * Transform2D) instead.")]
public Vector2 XformInv(Vector2 v)
{
Vector2 vInv = v - origin;
@@ -445,9 +447,17 @@ namespace Godot
this.origin = origin;
}
+ /// <summary>
+ /// Composes these two transformation matrices by multiplying them
+ /// together. This has the effect of transforming the second transform
+ /// (the child) by the first transform (the parent).
+ /// </summary>
+ /// <param name="left">The parent transform.</param>
+ /// <param name="right">The child transform.</param>
+ /// <returns>The composed transform.</returns>
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.origin = left.Xform(right.origin);
+ left.origin = left * right.origin;
real_t x0 = left.Tdotx(right.x);
real_t x1 = left.Tdoty(right.x);
@@ -462,31 +472,142 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns a Vector2 transformed (multiplied) by transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="vector">A Vector2 to transform.</param>
+ /// <returns>The transformed Vector2.</returns>
+ public static Vector2 operator *(Transform2D transform, Vector2 vector)
+ {
+ return new Vector2(transform.Tdotx(vector), transform.Tdoty(vector)) + transform.origin;
+ }
+
+ /// <summary>
+ /// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="vector">A Vector2 to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Vector2.</returns>
+ public static Vector2 operator *(Vector2 vector, Transform2D transform)
+ {
+ Vector2 vInv = vector - transform.origin;
+ return new Vector2(transform.x.Dot(vInv), transform.y.Dot(vInv));
+ }
+
+ /// <summary>
+ /// Returns a Rect2 transformed (multiplied) by transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="rect">A Rect2 to transform.</param>
+ /// <returns>The transformed Rect2.</returns>
+ public static Rect2 operator *(Transform2D transform, Rect2 rect)
+ {
+ Vector2 pos = transform * rect.Position;
+ Vector2 toX = transform.x * rect.Size.x;
+ Vector2 toY = transform.y * rect.Size.y;
+
+ return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
+ }
+
+ /// <summary>
+ /// Returns a Rect2 transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="rect">A Rect2 to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Rect2.</returns>
+ public static Rect2 operator *(Rect2 rect, Transform2D transform)
+ {
+ Vector2 pos = rect.Position * transform;
+ Vector2 to1 = new Vector2(rect.Position.x, rect.Position.y + rect.Size.y) * transform;
+ Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
+ Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
+
+ return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="array">A Vector2[] to transform.</param>
+ /// <returns>The transformed copy of the Vector2[].</returns>
+ public static Vector2[] operator *(Transform2D transform, Vector2[] array)
+ {
+ Vector2[] newArray = new Vector2[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = transform * array[i];
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector2[] transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="array">A Vector2[] to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed copy of the Vector2[].</returns>
+ public static Vector2[] operator *(Vector2[] array, Transform2D transform)
+ {
+ Vector2[] newArray = new Vector2[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = array[i] * transform;
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the transforms are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left transform.</param>
+ /// <param name="right">The right transform.</param>
+ /// <returns>Whether or not the transforms are exactly equal.</returns>
public static bool operator ==(Transform2D left, Transform2D right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the transforms are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left transform.</param>
+ /// <param name="right">The right transform.</param>
+ /// <returns>Whether or not the transforms are not equal.</returns>
public static bool operator !=(Transform2D left, Transform2D right)
{
return !left.Equals(right);
}
/// <summary>
- /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the transform is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the transform and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the transform and the object are exactly equal.</returns>
public override bool Equals(object obj)
{
return obj is Transform2D transform2D && Equals(transform2D);
}
/// <summary>
- /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal.
+ /// Returns <see langword="true"/> if the transforms are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
/// <param name="other">The other transform to compare.</param>
- /// <returns>Whether or not the matrices are equal.</returns>
+ /// <returns>Whether or not the matrices are exactly equal.</returns>
public bool Equals(Transform2D other)
{
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 7176cd60dc..4bb8308c12 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -352,6 +352,14 @@ namespace Godot
this.origin = origin;
}
+ /// <summary>
+ /// Composes these two transformation matrices by multiplying them
+ /// together. This has the effect of transforming the second transform
+ /// (the child) by the first transform (the parent).
+ /// </summary>
+ /// <param name="left">The parent transform.</param>
+ /// <param name="right">The child transform.</param>
+ /// <returns>The composed transform.</returns>
public static Transform3D operator *(Transform3D left, Transform3D right)
{
left.origin = left.Xform(right.origin);
@@ -359,21 +367,40 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the transforms are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left transform.</param>
+ /// <param name="right">The right transform.</param>
+ /// <returns>Whether or not the transforms are exactly equal.</returns>
public static bool operator ==(Transform3D left, Transform3D right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the transforms are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left transform.</param>
+ /// <param name="right">The right transform.</param>
+ /// <returns>Whether or not the transforms are not equal.</returns>
public static bool operator !=(Transform3D left, Transform3D right)
{
return !left.Equals(right);
}
/// <summary>
- /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the transform is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the transform and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the transform and the object are exactly equal.</returns>
public override bool Equals(object obj)
{
if (obj is Transform3D)
@@ -385,10 +412,12 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal.
+ /// Returns <see langword="true"/> if the transforms are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
/// <param name="other">The other transform to compare.</param>
- /// <returns>Whether or not the matrices are equal.</returns>
+ /// <returns>Whether or not the matrices are exactly equal.</returns>
public bool Equals(Transform3D other)
{
return basis.Equals(other.basis) && origin.Equals(other.origin);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index fe70d71cce..0c3331900a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -642,6 +642,13 @@ namespace Godot
return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
}
+ /// <summary>
+ /// Adds each component of the <see cref="Vector2"/>
+ /// with the components of the given <see cref="Vector2"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
public static Vector2 operator +(Vector2 left, Vector2 right)
{
left.x += right.x;
@@ -649,6 +656,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector2"/>
+ /// by the components of the given <see cref="Vector2"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
public static Vector2 operator -(Vector2 left, Vector2 right)
{
left.x -= right.x;
@@ -656,6 +670,15 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector2"/>.
+ /// This is the same as writing <c>new Vector2(-v.x, -v.y)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// With floats, the number zero can be either positive or negative.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
public static Vector2 operator -(Vector2 vec)
{
vec.x = -vec.x;
@@ -663,6 +686,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2 operator *(Vector2 vec, real_t scale)
{
vec.x *= scale;
@@ -670,6 +700,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2 operator *(real_t scale, Vector2 vec)
{
vec.x *= scale;
@@ -677,6 +714,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2"/>
+ /// by the components of the given <see cref="Vector2"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2 operator *(Vector2 left, Vector2 right)
{
left.x *= right.x;
@@ -684,6 +728,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
public static Vector2 operator /(Vector2 vec, real_t divisor)
{
vec.x /= divisor;
@@ -691,6 +742,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Vector2"/>
+ /// by the components of the given <see cref="Vector2"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
public static Vector2 operator /(Vector2 vec, Vector2 divisorv)
{
vec.x /= divisorv.x;
@@ -698,6 +756,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector2"/>
+ /// with the components of the given <see cref="real_t"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(real_t)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector2(10, -20) % 7); // Prints "(3, -6)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector2 operator %(Vector2 vec, real_t divisor)
{
vec.x %= divisor;
@@ -705,6 +779,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector2"/>
+ /// with the components of the given <see cref="Vector2"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector2)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector2(10, -20) % new Vector2(7, 8)); // Prints "(3, -4)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector2 operator %(Vector2 vec, Vector2 divisorv)
{
vec.x %= divisorv.x;
@@ -712,16 +802,43 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
public static bool operator ==(Vector2 left, Vector2 right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
public static bool operator !=(Vector2 left, Vector2 right)
{
return !left.Equals(right);
}
+ /// <summary>
+ /// Compares two <see cref="Vector2"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector2 left, Vector2 right)
{
if (left.x == right.x)
@@ -731,6 +848,17 @@ namespace Godot
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector2 left, Vector2 right)
{
if (left.x == right.x)
@@ -740,29 +868,54 @@ namespace Godot
return left.x > right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector2 left, Vector2 right)
{
if (left.x == right.x)
{
return left.y <= right.y;
}
- return left.x <= right.x;
+ return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector2 left, Vector2 right)
{
if (left.x == right.x)
{
return left.y >= right.y;
}
- return left.x >= right.x;
+ return left.x > right.x;
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the vector is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the vector and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector2)
@@ -773,10 +926,12 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal.
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="other">The other vector to compare.</param>
- /// <returns>Whether or not the vectors are equal.</returns>
+ /// <param name="other">The other vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
public bool Equals(Vector2 other)
{
return x == other.x && y == other.y;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index ca4531d885..6cac16d53b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -366,6 +366,13 @@ namespace Godot
this.y = Mathf.RoundToInt(v.y);
}
+ /// <summary>
+ /// Adds each component of the <see cref="Vector2i"/>
+ /// with the components of the given <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
public static Vector2i operator +(Vector2i left, Vector2i right)
{
left.x += right.x;
@@ -373,6 +380,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector2i"/>
+ /// by the components of the given <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
public static Vector2i operator -(Vector2i left, Vector2i right)
{
left.x -= right.x;
@@ -380,6 +394,14 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector2i"/>.
+ /// This is the same as writing <c>new Vector2i(-v.x, -v.y)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
public static Vector2i operator -(Vector2i vec)
{
vec.x = -vec.x;
@@ -387,6 +409,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2i operator *(Vector2i vec, int scale)
{
vec.x *= scale;
@@ -394,6 +423,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2i operator *(int scale, Vector2i vec)
{
vec.x *= scale;
@@ -401,6 +437,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2i"/>
+ /// by the components of the given <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector2i operator *(Vector2i left, Vector2i right)
{
left.x *= right.x;
@@ -408,6 +451,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector2i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
public static Vector2i operator /(Vector2i vec, int divisor)
{
vec.x /= divisor;
@@ -415,6 +465,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Vector2i"/>
+ /// by the components of the given <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
public static Vector2i operator /(Vector2i vec, Vector2i divisorv)
{
vec.x /= divisorv.x;
@@ -422,6 +479,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector2i"/>
+ /// with the components of the given <see langword="int"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(int)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector2i(10, -20) % 7); // Prints "(3, -6)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector2i operator %(Vector2i vec, int divisor)
{
vec.x %= divisor;
@@ -429,6 +502,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector2i"/>
+ /// with the components of the given <see cref="Vector2i"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector2i)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector2i(10, -20) % new Vector2i(7, 8)); // Prints "(3, -4)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector2i operator %(Vector2i vec, Vector2i divisorv)
{
vec.x %= divisorv.x;
@@ -436,6 +525,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector2i"/>
+ /// and the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to AND with.</param>
+ /// <param name="and">The integer to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
public static Vector2i operator &(Vector2i vec, int and)
{
vec.x &= and;
@@ -443,6 +539,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector2i"/>
+ /// and the given <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="vec">The left vector to AND with.</param>
+ /// <param name="andv">The right vector to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
public static Vector2i operator &(Vector2i vec, Vector2i andv)
{
vec.x &= andv.x;
@@ -450,50 +553,106 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public static bool operator ==(Vector2i left, Vector2i right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
public static bool operator !=(Vector2i left, Vector2i right)
{
return !left.Equals(right);
}
+ /// <summary>
+ /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector2i left, Vector2i right)
{
- if (left.x.Equals(right.x))
+ if (left.x == right.x)
{
return left.y < right.y;
}
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector2i left, Vector2i right)
{
- if (left.x.Equals(right.x))
+ if (left.x == right.x)
{
return left.y > right.y;
}
return left.x > right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector2i left, Vector2i right)
{
- if (left.x.Equals(right.x))
+ if (left.x == right.x)
{
return left.y <= right.y;
}
- return left.x <= right.x;
+ return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector2i left, Vector2i right)
{
- if (left.x.Equals(right.x))
+ if (left.x == right.x)
{
return left.y >= right.y;
}
- return left.x >= right.x;
+ return left.x > right.x;
}
/// <summary>
@@ -515,10 +674,11 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the vector is equal
+ /// to the given object (<see paramref="obj"/>).
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the vector and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector2i)
@@ -530,9 +690,9 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal.
+ /// Returns <see langword="true"/> if the vectors are equal.
/// </summary>
- /// <param name="other">The other vector to compare.</param>
+ /// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector2i other)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 01e3a71bcb..63d9be0a6d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -699,6 +699,13 @@ namespace Godot
z = v.z;
}
+ /// <summary>
+ /// Adds each component of the <see cref="Vector3"/>
+ /// with the components of the given <see cref="Vector3"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
public static Vector3 operator +(Vector3 left, Vector3 right)
{
left.x += right.x;
@@ -707,6 +714,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector3"/>
+ /// by the components of the given <see cref="Vector3"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
public static Vector3 operator -(Vector3 left, Vector3 right)
{
left.x -= right.x;
@@ -715,6 +729,15 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector3"/>.
+ /// This is the same as writing <c>new Vector3(-v.x, -v.y, -v.z)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// With floats, the number zero can be either positive or negative.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
public static Vector3 operator -(Vector3 vec)
{
vec.x = -vec.x;
@@ -723,6 +746,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3 operator *(Vector3 vec, real_t scale)
{
vec.x *= scale;
@@ -731,6 +761,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3 operator *(real_t scale, Vector3 vec)
{
vec.x *= scale;
@@ -739,6 +776,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3"/>
+ /// by the components of the given <see cref="Vector3"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3 operator *(Vector3 left, Vector3 right)
{
left.x *= right.x;
@@ -747,6 +791,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Vector3"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
public static Vector3 operator /(Vector3 vec, real_t divisor)
{
vec.x /= divisor;
@@ -755,6 +806,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Vector3"/>
+ /// by the components of the given <see cref="Vector3"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
public static Vector3 operator /(Vector3 vec, Vector3 divisorv)
{
vec.x /= divisorv.x;
@@ -763,6 +821,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector3"/>
+ /// with the components of the given <see cref="real_t"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(real_t)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector3(10, -20, 30) % 7); // Prints "(3, -6, 2)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector3 operator %(Vector3 vec, real_t divisor)
{
vec.x %= divisor;
@@ -771,6 +845,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector3"/>
+ /// with the components of the given <see cref="Vector3"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector3)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector3(10, -20, 30) % new Vector3(7, 8, 9)); // Prints "(3, -4, 3)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector3 operator %(Vector3 vec, Vector3 divisorv)
{
vec.x %= divisorv.x;
@@ -779,16 +869,43 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
public static bool operator ==(Vector3 left, Vector3 right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
public static bool operator !=(Vector3 left, Vector3 right)
{
return !left.Equals(right);
}
+ /// <summary>
+ /// Compares two <see cref="Vector3"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector3 left, Vector3 right)
{
if (left.x == right.x)
@@ -802,6 +919,17 @@ namespace Godot
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector3 left, Vector3 right)
{
if (left.x == right.x)
@@ -815,6 +943,17 @@ namespace Godot
return left.x > right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector3 left, Vector3 right)
{
if (left.x == right.x)
@@ -828,6 +967,17 @@ namespace Godot
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector3 left, Vector3 right)
{
if (left.x == right.x)
@@ -842,10 +992,13 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the vector is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the vector and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector3)
@@ -857,10 +1010,12 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
/// </summary>
- /// <param name="other">The other vector to compare.</param>
- /// <returns>Whether or not the vectors are equal.</returns>
+ /// <param name="other">The other vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
public bool Equals(Vector3 other)
{
return x == other.x && y == other.y && z == other.z;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index 2a7771cdfc..474876fc91 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -347,6 +347,13 @@ namespace Godot
this.z = Mathf.RoundToInt(v.z);
}
+ /// <summary>
+ /// Adds each component of the <see cref="Vector3i"/>
+ /// with the components of the given <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
public static Vector3i operator +(Vector3i left, Vector3i right)
{
left.x += right.x;
@@ -355,6 +362,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector3i"/>
+ /// by the components of the given <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
public static Vector3i operator -(Vector3i left, Vector3i right)
{
left.x -= right.x;
@@ -363,6 +377,14 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector3i"/>.
+ /// This is the same as writing <c>new Vector3i(-v.x, -v.y, -v.z)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
public static Vector3i operator -(Vector3i vec)
{
vec.x = -vec.x;
@@ -371,6 +393,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3i operator *(Vector3i vec, int scale)
{
vec.x *= scale;
@@ -379,6 +408,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3i operator *(int scale, Vector3i vec)
{
vec.x *= scale;
@@ -387,6 +423,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3i"/>
+ /// by the components of the given <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
public static Vector3i operator *(Vector3i left, Vector3i right)
{
left.x *= right.x;
@@ -395,6 +438,13 @@ namespace Godot
return left;
}
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector3i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
public static Vector3i operator /(Vector3i vec, int divisor)
{
vec.x /= divisor;
@@ -403,6 +453,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Divides each component of the <see cref="Vector3i"/>
+ /// by the components of the given <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
public static Vector3i operator /(Vector3i vec, Vector3i divisorv)
{
vec.x /= divisorv.x;
@@ -411,6 +468,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector3i"/>
+ /// with the components of the given <see langword="int"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(int)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector3i(10, -20, 30) % 7); // Prints "(3, -6, 2)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector3i operator %(Vector3i vec, int divisor)
{
vec.x %= divisor;
@@ -419,6 +492,22 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector3i"/>
+ /// with the components of the given <see cref="Vector3i"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector3i)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector3i(10, -20, 30) % new Vector3i(7, 8, 9)); // Prints "(3, -4, 3)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
public static Vector3i operator %(Vector3i vec, Vector3i divisorv)
{
vec.x %= divisorv.x;
@@ -427,6 +516,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector3i"/>
+ /// and the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to AND with.</param>
+ /// <param name="and">The integer to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
public static Vector3i operator &(Vector3i vec, int and)
{
vec.x &= and;
@@ -435,6 +531,13 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector3i"/>
+ /// and the given <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="vec">The left vector to AND with.</param>
+ /// <param name="andv">The right vector to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
public static Vector3i operator &(Vector3i vec, Vector3i andv)
{
vec.x &= andv.x;
@@ -443,65 +546,121 @@ namespace Godot
return vec;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public static bool operator ==(Vector3i left, Vector3i right)
{
return left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
public static bool operator !=(Vector3i left, Vector3i right)
{
return !left.Equals(right);
}
+ /// <summary>
+ /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector3i left, Vector3i right)
{
if (left.x == right.x)
{
if (left.y == right.y)
+ {
return left.z < right.z;
- else
- return left.y < right.y;
+ }
+ return left.y < right.y;
}
-
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector3i left, Vector3i right)
{
if (left.x == right.x)
{
if (left.y == right.y)
+ {
return left.z > right.z;
- else
- return left.y > right.y;
+ }
+ return left.y > right.y;
}
-
return left.x > right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector3i left, Vector3i right)
{
if (left.x == right.x)
{
if (left.y == right.y)
+ {
return left.z <= right.z;
- else
- return left.y < right.y;
+ }
+ return left.y < right.y;
}
-
return left.x < right.x;
}
+ /// <summary>
+ /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y values of the two vectors, and then with the Z values.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector3i left, Vector3i right)
{
if (left.x == right.x)
{
if (left.y == right.y)
+ {
return left.z >= right.z;
- else
- return left.y > right.y;
+ }
+ return left.y > right.y;
}
-
return left.x > right.x;
}
@@ -524,10 +683,11 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// Returns <see langword="true"/> if the vector is equal
+ /// to the given object (<see paramref="obj"/>).
/// </summary>
- /// <param name="obj">The other object to compare.</param>
- /// <returns>Whether or not the vector and the other object are equal.</returns>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector3i)
@@ -539,9 +699,9 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal
+ /// Returns <see langword="true"/> if the vectors are equal.
/// </summary>
- /// <param name="other">The other vector to compare.</param>
+ /// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector3i other)
{
diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp
new file mode 100644
index 0000000000..54b65fdb94
--- /dev/null
+++ b/modules/mono/glue/callable_glue.cpp
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* callable_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "../mono_gd/gd_mono_marshal.h"
+#include "arguments_vector.h"
+
+MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
+ Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
+
+ int argc = mono_array_length(p_args);
+
+ ArgumentsVector<Variant> arg_store(argc);
+ ArgumentsVector<const Variant *> args(argc);
+
+ for (int i = 0; i < argc; i++) {
+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
+ args.set(i, &arg_store.get(i));
+ }
+
+ Variant result;
+ Callable::CallError error;
+ callable.call(args.ptr(), argc, result, error);
+
+ return GDMonoMarshal::variant_to_mono_object(result);
+}
+
+void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
+ Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
+
+ int argc = mono_array_length(p_args);
+
+ ArgumentsVector<Variant> arg_store(argc);
+ ArgumentsVector<const Variant *> args(argc);
+
+ for (int i = 0; i < argc; i++) {
+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
+ args.set(i, &arg_store.get(i));
+ }
+
+ callable.call_deferred(args.ptr(), argc);
+}
+
+void godot_register_callable_icalls() {
+ GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
+ GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
+}
+
+#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 86976de244..e367ecb7d6 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -144,7 +144,7 @@ void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) {
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
if (idx >= 0) {
- ptr->remove(idx);
+ ptr->remove_at(idx);
return true;
}
return false;
@@ -155,7 +155,7 @@ void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
}
- ptr->remove(index);
+ ptr->remove_at(index);
}
int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) {
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index a2ff868f65..07ddf5d945 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -182,26 +182,30 @@ void godot_icall_GD_printt(MonoArray *p_what) {
print_line(str);
}
-float godot_icall_GD_randf() {
- return Math::randf();
+void godot_icall_GD_randomize() {
+ Math::randomize();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
-void godot_icall_GD_randomize() {
- Math::randomize();
+float godot_icall_GD_randf() {
+ return Math::randf();
}
-double godot_icall_GD_randf_range(double from, double to) {
+int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
}
-int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
+double godot_icall_GD_randf_range(double from, double to) {
return Math::random(from, to);
}
+double godot_icall_GD_randfn(double mean, double deviation) {
+ return Math::randfn(mean, deviation);
+}
+
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
uint32_t ret = Math::rand_from_seed(&seed);
*newSeed = seed;
@@ -300,11 +304,12 @@ void godot_register_gd_icalls() {
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randfn", godot_icall_GD_randfn);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index eed3bd2167..074220bb9b 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -36,6 +36,7 @@ void godot_register_collections_icalls();
void godot_register_gd_icalls();
void godot_register_string_name_icalls();
void godot_register_nodepath_icalls();
+void godot_register_callable_icalls();
void godot_register_object_icalls();
void godot_register_rid_icalls();
void godot_register_string_icalls();
@@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() {
godot_register_gd_icalls();
godot_register_string_name_icalls();
godot_register_nodepath_icalls();
+ godot_register_callable_icalls();
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 375ad413c4..24bd1ed492 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -122,7 +122,7 @@ public:
private:
_GodotSharpDirs() {
- res_data_dir = "res://.godot/mono";
+ res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono");
res_metadata_dir = res_data_dir.plus_file("metadata");
res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 1b1349a3a3..52447bc59b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -151,7 +151,7 @@ void gd_mono_debug_init() {
if (da_args.length() == 0) {
da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
+ ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
.utf8();
}
#else
@@ -504,7 +504,7 @@ void GDMono::_init_godot_api_hashes() {
}
void GDMono::_init_exception_policy() {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM,
vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
@@ -592,9 +592,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo
ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
ApiAssemblyInfo::Version api_assembly_version;
- const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ?
- BINDINGS_CLASS_NATIVECALLS :
- BINDINGS_CLASS_NATIVECALLS_EDITOR;
+ const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE
+ ? BINDINGS_CLASS_NATIVECALLS
+ : BINDINGS_CLASS_NATIVECALLS_EDITOR;
GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
@@ -702,11 +702,11 @@ static bool try_get_cached_api_hash_for(const String &p_api_assemblies_dir, bool
}
r_out_of_sync = GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("core", "bindings_version") ||
- GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") ||
- GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") ||
- GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") ||
- GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") ||
- GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash");
+ GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") ||
+ GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") ||
+ GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") ||
+ GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") ||
+ GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash");
return true;
}
@@ -754,14 +754,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config
}
String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
-#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
- ( \
- (m_out_of_sync ? \
- String("The assembly is invalidated ") : \
- String("The assembly was not found ")) + \
- (m_prebuilt_exists ? \
- String("and the prebuilt assemblies are missing.") : \
- String("and we failed to copy the prebuilt assemblies.")))
+#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
+ ( \
+ (m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \
+ (m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies.")))
String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
@@ -819,14 +815,14 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String assembly_dir = !Main::is_project_manager()
+ ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
+ : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
+ load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
#else
bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &r_loaded_api_assembly.assembly, p_refonly);
#endif
@@ -834,8 +830,8 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
if (success) {
ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_CORE);
r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
} else {
r_loaded_api_assembly.out_of_sync = false;
}
@@ -852,20 +848,20 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly,
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String assembly_dir = !Main::is_project_manager()
+ ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
+ : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
+ load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
if (success) {
ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_EDITOR);
r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
} else {
r_loaded_api_assembly.out_of_sync = false;
}
@@ -985,7 +981,7 @@ bool GDMono::_load_tools_assemblies() {
}
bool success = load_assembly(TOOLS_ASM_NAME, &tools_assembly) &&
- load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly);
+ load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly);
return success;
}
@@ -1363,8 +1359,8 @@ int32_t GodotSharp::get_scripts_domain_id() {
bool GodotSharp::is_scripts_domain_loaded() {
return GDMono::get_singleton() != nullptr &&
- GDMono::get_singleton()->is_runtime_initialized() &&
- GDMono::get_singleton()->get_scripts_domain() != nullptr;
+ GDMono::get_singleton()->is_runtime_initialized() &&
+ GDMono::get_singleton()->get_scripts_domain() != nullptr;
}
bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 4170e5053f..a18fa6c6b4 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -54,8 +54,8 @@ struct Version {
bool operator==(const Version &p_other) const {
return godot_api_hash == p_other.godot_api_hash &&
- bindings_version == p_other.bindings_version &&
- cs_glue_version == p_other.cs_glue_version;
+ bindings_version == p_other.bindings_version &&
+ cs_glue_version == p_other.cs_glue_version;
}
Version() {}
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index 8b215a66c2..2bf55493e0 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -140,8 +140,8 @@ void CachedData::clear_godot_api_cache() {
field_ExportAttribute_hintString = nullptr;
class_SignalAttribute = nullptr;
class_ToolAttribute = nullptr;
- class_RemoteAttribute = nullptr;
- class_PuppetAttribute = nullptr;
+ class_AnyPeerAttribute = nullptr;
+ class_AuthorityAttribute = nullptr;
class_GodotMethodAttribute = nullptr;
field_GodotMethodAttribute_methodName = nullptr;
class_ScriptPathAttribute = nullptr;
@@ -265,8 +265,8 @@ void update_godot_api_cache() {
CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
- CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
- CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
+ CACHE_CLASS_AND_CHECK(AnyPeerAttribute, GODOT_API_CLASS(AnyPeerAttribute));
+ CACHE_CLASS_AND_CHECK(AuthorityAttribute, GODOT_API_CLASS(AuthorityAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index fd28bbda14..4b4688b4d9 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -111,8 +111,8 @@ struct CachedData {
GDMonoField *field_ExportAttribute_hintString;
GDMonoClass *class_SignalAttribute;
GDMonoClass *class_ToolAttribute;
- GDMonoClass *class_RemoteAttribute;
- GDMonoClass *class_PuppetAttribute;
+ GDMonoClass *class_AnyPeerAttribute;
+ GDMonoClass *class_AuthorityAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
GDMonoClass *class_ScriptPathAttribute;
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 27b4ac7fa7..4f4480fa49 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -187,7 +187,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
#ifdef DEBUG_ENABLED
String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
WARN_PRINT("Method '" + fullname + "' is hidden by Godot API method. Should be '" +
- method->get_full_name_no_class() + "'. In class '" + namespace_name + "." + class_name + "'.");
+ method->get_full_name_no_class() + "'. In class '" + namespace_name + "." + class_name + "'.");
#endif
continue;
}
@@ -205,7 +205,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
// found
String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
WARN_PRINT("Method '" + fullname + "' should be '" + m->get_full_name_no_class() +
- "'. In class '" + namespace_name + "." + class_name + "'.");
+ "'. In class '" + namespace_name + "." + class_name + "'.");
break;
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index c9789bf270..6b395303dd 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -139,49 +139,65 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
+ MonoClass *elem_class = mono_class_get_element_class(p_type.type_class->get_mono_ptr());
- if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) {
+ if (elem_class == CACHED_CLASS_RAW(MonoObject)) {
return Variant::ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) {
+ if (elem_class == CACHED_CLASS_RAW(uint8_t)) {
return Variant::PACKED_BYTE_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) {
+ if (elem_class == CACHED_CLASS_RAW(int32_t)) {
return Variant::PACKED_INT32_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) {
+ if (elem_class == CACHED_CLASS_RAW(int64_t)) {
return Variant::PACKED_INT64_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(float)) {
+ if (elem_class == CACHED_CLASS_RAW(float)) {
return Variant::PACKED_FLOAT32_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(double)) {
+ if (elem_class == CACHED_CLASS_RAW(double)) {
return Variant::PACKED_FLOAT64_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(String)) {
+ if (elem_class == CACHED_CLASS_RAW(String)) {
return Variant::PACKED_STRING_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) {
+ if (elem_class == CACHED_CLASS_RAW(Vector2)) {
return Variant::PACKED_VECTOR2_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) {
+ if (elem_class == CACHED_CLASS_RAW(Vector3)) {
return Variant::PACKED_VECTOR3_ARRAY;
}
- if (array_type->eklass == CACHED_CLASS_RAW(Color)) {
+ if (elem_class == CACHED_CLASS_RAW(Color)) {
return Variant::PACKED_COLOR_ARRAY;
}
- GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ if (elem_class == CACHED_CLASS_RAW(StringName)) {
+ return Variant::ARRAY;
+ }
+
+ if (elem_class == CACHED_CLASS_RAW(NodePath)) {
+ return Variant::ARRAY;
+ }
+
+ if (elem_class == CACHED_CLASS_RAW(RID)) {
+ return Variant::ARRAY;
+ }
+
+ if (mono_class_is_enum(elem_class)) {
+ return Variant::ARRAY;
+ }
+
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(elem_class);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
return Variant::ARRAY;
}
@@ -266,6 +282,12 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
return Variant::ARRAY;
}
+
+ // GodotObject
+ GDMonoClass *type_class = p_type.type_class;
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ return Variant::OBJECT;
+ }
} break;
default: {
@@ -284,9 +306,8 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_
switch (p_array_type.type_encoding) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(p_array_type.type_class->get_mono_type());
- GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
- r_elem_type = ManagedType::from_class(array_type_class);
+ MonoClass *elem_class = mono_class_get_element_class(p_array_type.type_class->get_mono_ptr());
+ r_elem_type = ManagedType::from_class(elem_class);
return true;
} break;
case MONO_TYPE_GENERICINST: {
@@ -361,12 +382,23 @@ MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class
return PackedColorArray_to_mono_array(p_var.operator PackedColorArray());
}
+ if (array_type->eklass == CACHED_CLASS_RAW(StringName)) {
+ return Array_to_mono_array(p_var.operator Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(NodePath)) {
+ return Array_to_mono_array(p_var.operator Array());
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(RID)) {
+ return Array_to_mono_array(p_var.operator Array());
+ }
+
if (mono_class_is_assignable_from(CACHED_CLASS(GodotObject)->get_mono_ptr(), array_type->eklass)) {
return Array_to_mono_array(p_var.operator ::Array(), array_type->eklass);
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" +
- GDMonoClass::get_full_name(array_type->eklass) + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" + GDMonoClass::get_full_name(array_type->eklass) + "'.");
}
MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class) {
@@ -399,8 +431,7 @@ MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p
return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array));
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" +
- p_type_class->get_full_name() + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" + p_type_class->get_full_name() + "'.");
}
MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class) {
@@ -450,8 +481,12 @@ MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoCl
return GDMonoUtils::create_managed_from(p_var.operator Array(), godot_array_class);
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" +
- p_type_class->get_full_name() + "'.");
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(p_type_class)) {
+ return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *());
+ }
+
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" + p_type_class->get_full_name() + "'.");
}
MonoObject *variant_to_mono_object(const Variant &p_var) {
@@ -786,14 +821,12 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type
RETURN_TYPE_VAL(uint64_t, val);
}
default: {
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" +
- GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'.");
}
}
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" +
- p_type.type_class->get_full_name() + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + p_type.type_class->get_full_name() + "'.");
} break;
#undef RETURN_TYPE_VAL
case MONO_TYPE_STRING:
@@ -809,8 +842,7 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type
return variant_to_mono_object(p_var);
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " +
- itos(p_type.type_encoding) + ".");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + itos(p_type.type_encoding) + ".");
}
MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) {
@@ -943,14 +975,12 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty
return BOX_ENUM(enum_baseclass, val);
}
default: {
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" +
- GDMonoClass::get_full_name(enum_baseclass) + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + GDMonoClass::get_full_name(enum_baseclass) + "'.");
}
}
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" +
- p_type.type_class->get_full_name() + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + p_type.type_class->get_full_name() + "'.");
} break;
case MONO_TYPE_STRING:
return (MonoObject *)variant_to_mono_string(p_var);
@@ -965,8 +995,7 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty
return variant_to_mono_object(p_var);
}
- ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " +
- itos(p_type.type_encoding) + ".");
+ ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + itos(p_type.type_encoding) + ".");
}
Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) {
@@ -1118,6 +1147,18 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return mono_array_to_PackedColorArray((MonoArray *)p_obj);
}
+ if (array_type->eklass == CACHED_CLASS_RAW(StringName)) {
+ return mono_array_to_Array((MonoArray *)p_obj);
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(NodePath)) {
+ return mono_array_to_Array((MonoArray *)p_obj);
+ }
+
+ if (array_type->eklass == CACHED_CLASS_RAW(RID)) {
+ return mono_array_to_Array((MonoArray *)p_obj);
+ }
+
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
return mono_array_to_Array((MonoArray *)p_obj);
@@ -1206,12 +1247,22 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype);
}
+
+ // GodotObject
+ GDMonoClass *type_class = p_type.type_class;
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
+ if (ptr != nullptr) {
+ RefCounted *rc = Object::cast_to<RefCounted>(ptr);
+ return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr);
+ }
+ return Variant();
+ }
} break;
}
if (p_fail_with_err) {
- ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" +
- p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
+ ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" + p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
} else {
return Variant();
}
@@ -1271,7 +1322,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) +
- ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
+ ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true);
CRASH_COND(ctor == nullptr);
@@ -1293,7 +1344,7 @@ MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoCl
Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(p_key_reftype, p_value_reftype);
String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) +
- ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
+ ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
GDMonoMethod *godot_dict_ctor = godot_dict_class->get_method_with_desc(ctor_desc, true);
CRASH_COND(godot_dict_ctor == nullptr);
@@ -1315,7 +1366,6 @@ Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]]
MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) {
MonoType *elem_type = mono_reflection_type_get_type(p_elem_reftype);
- MonoClass *elem_class = mono_class_from_mono_type(elem_type);
String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + GDMonoUtils::get_type_desc(elem_type) + ">)";
GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true);
@@ -1324,7 +1374,10 @@ MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_cl
MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, nullptr);
- void *ctor_args[1] = { Array_to_mono_array(p_array, elem_class) };
+ GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(p_elem_reftype);
+ MonoObject *godot_array = GDMonoUtils::create_managed_from(p_array, godot_array_class);
+
+ void *ctor_args[1] = { godot_array };
MonoException *exc = nullptr;
ctor->invoke_raw(mono_object, ctor_args, &exc);
@@ -1683,12 +1736,12 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) {
CallableCustom *managed_callable = memnew(ManagedCallable(p_managed_callable.delegate));
return Callable(managed_callable);
} else {
- Object *target = p_managed_callable.target ?
- unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) :
- nullptr;
- StringName *method_ptr = p_managed_callable.method_string_name ?
- unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) :
- nullptr;
+ Object *target = p_managed_callable.target
+ ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target))
+ : nullptr;
+ StringName *method_ptr = p_managed_callable.method_string_name
+ ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name))
+ : nullptr;
StringName method = method_ptr ? *method_ptr : StringName();
return Callable(target, method);
}
@@ -1731,12 +1784,12 @@ M_Callable callable_to_managed(const Callable &p_callable) {
}
Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) {
- Object *owner = p_managed_signal.owner ?
- unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) :
- nullptr;
- StringName *name_ptr = p_managed_signal.name_string_name ?
- unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) :
- nullptr;
+ Object *owner = p_managed_signal.owner
+ ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner))
+ : nullptr;
+ StringName *name_ptr = p_managed_signal.name_string_name
+ ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name))
+ : nullptr;
StringName name = name_ptr ? *name_ptr : StringName();
return Signal(owner, name);
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 88afc7ebc5..2f4b619b61 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -234,58 +234,58 @@ enum {
#endif
MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) &&
- offsetof(Vector2, x) == (sizeof(real_t) * 0) &&
- offsetof(Vector2, y) == (sizeof(real_t) * 1)),
+ offsetof(Vector2, x) == (sizeof(real_t) * 0) &&
+ offsetof(Vector2, y) == (sizeof(real_t) * 1)),
MATCHES_Vector2i = (MATCHES_int && (sizeof(Vector2i) == (sizeof(int32_t) * 2)) &&
- offsetof(Vector2i, x) == (sizeof(int32_t) * 0) &&
- offsetof(Vector2i, y) == (sizeof(int32_t) * 1)),
+ offsetof(Vector2i, x) == (sizeof(int32_t) * 0) &&
+ offsetof(Vector2i, y) == (sizeof(int32_t) * 1)),
MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) &&
- offsetof(Rect2, position) == (sizeof(Vector2) * 0) &&
- offsetof(Rect2, size) == (sizeof(Vector2) * 1)),
+ offsetof(Rect2, position) == (sizeof(Vector2) * 0) &&
+ offsetof(Rect2, size) == (sizeof(Vector2) * 1)),
MATCHES_Rect2i = (MATCHES_Vector2i && (sizeof(Rect2i) == (sizeof(Vector2i) * 2)) &&
- offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) &&
- offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)),
+ offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) &&
+ offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)),
MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array
MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) &&
- offsetof(Vector3, x) == (sizeof(real_t) * 0) &&
- offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
- offsetof(Vector3, z) == (sizeof(real_t) * 2)),
+ offsetof(Vector3, x) == (sizeof(real_t) * 0) &&
+ offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
+ offsetof(Vector3, z) == (sizeof(real_t) * 2)),
MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) &&
- offsetof(Vector3i, x) == (sizeof(int32_t) * 0) &&
- offsetof(Vector3i, y) == (sizeof(int32_t) * 1) &&
- offsetof(Vector3i, z) == (sizeof(int32_t) * 2)),
+ offsetof(Vector3i, x) == (sizeof(int32_t) * 0) &&
+ offsetof(Vector3i, y) == (sizeof(int32_t) * 1) &&
+ offsetof(Vector3i, z) == (sizeof(int32_t) * 2)),
MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) &&
- offsetof(Quaternion, x) == (sizeof(real_t) * 0) &&
- offsetof(Quaternion, y) == (sizeof(real_t) * 1) &&
- offsetof(Quaternion, z) == (sizeof(real_t) * 2) &&
- offsetof(Quaternion, w) == (sizeof(real_t) * 3)),
+ offsetof(Quaternion, x) == (sizeof(real_t) * 0) &&
+ offsetof(Quaternion, y) == (sizeof(real_t) * 1) &&
+ offsetof(Quaternion, z) == (sizeof(real_t) * 2) &&
+ offsetof(Quaternion, w) == (sizeof(real_t) * 3)),
MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) &&
- offsetof(Transform3D, basis) == 0 &&
- offsetof(Transform3D, origin) == sizeof(Basis)),
+ offsetof(Transform3D, basis) == 0 &&
+ offsetof(Transform3D, origin) == sizeof(Basis)),
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
- offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
- offsetof(AABB, size) == (sizeof(Vector3) * 1)),
+ offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
+ offsetof(AABB, size) == (sizeof(Vector3) * 1)),
MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) &&
- offsetof(Color, r) == (sizeof(float) * 0) &&
- offsetof(Color, g) == (sizeof(float) * 1) &&
- offsetof(Color, b) == (sizeof(float) * 2) &&
- offsetof(Color, a) == (sizeof(float) * 3)),
+ offsetof(Color, r) == (sizeof(float) * 0) &&
+ offsetof(Color, g) == (sizeof(float) * 1) &&
+ offsetof(Color, b) == (sizeof(float) * 2) &&
+ offsetof(Color, a) == (sizeof(float) * 3)),
MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
- offsetof(Plane, normal) == 0 &&
- offsetof(Plane, d) == sizeof(Vector3))
+ offsetof(Plane, normal) == 0 &&
+ offsetof(Plane, d) == sizeof(Vector3))
};
// In the future we may force this if we want to ref return these structs
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index 5391b7775e..5c7cf29e88 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -65,6 +65,8 @@ GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_own
type.type_class = GDMono::get_singleton()->get_class(param_type_class);
}
+ param_buffer_size = GDMonoMarshal::variant_get_managed_unboxed_size(type);
+
attrs_fetched = false;
attributes = nullptr;
}
@@ -147,24 +149,20 @@ bool GDMonoProperty::has_setter() {
return mono_property_get_set_method(mono_property) != nullptr;
}
-void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) {
- MonoMethod *prop_method = mono_property_get_set_method(mono_property);
- void *params[1] = { p_value };
- MonoException *exc = nullptr;
- GDMonoUtils::runtime_invoke(prop_method, p_object, params, &exc);
- if (exc) {
- if (r_exc) {
- *r_exc = exc;
- } else {
- GDMonoUtils::set_pending_exception(exc);
- }
- }
-}
+void GDMonoProperty::set_value_from_variant(MonoObject *p_object, const Variant &p_value, MonoException **r_exc) {
+ uint8_t *buffer = (uint8_t *)alloca(param_buffer_size);
+ unsigned int offset = 0;
-void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoException **r_exc) {
- MonoException *exc = nullptr;
- GDMonoUtils::property_set_value(mono_property, p_object, p_params, &exc);
+ void *params[1] = {
+ GDMonoMarshal::variant_to_managed_unboxed(p_value, type, buffer, offset)
+ };
+
+#ifdef DEBUG_ENABLED
+ CRASH_COND(offset != param_buffer_size);
+#endif
+ MonoException *exc = nullptr;
+ GDMonoUtils::property_set_value(mono_property, p_object, params, &exc);
if (exc) {
if (r_exc) {
*r_exc = exc;
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index af7a2c02e5..9bb1caa759 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -45,6 +45,8 @@ class GDMonoProperty : public IMonoClassMember {
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
+ unsigned int param_buffer_size;
+
public:
virtual GDMonoClass *get_enclosing_class() const final { return owner; }
@@ -64,8 +66,7 @@ public:
_FORCE_INLINE_ ManagedType get_type() const { return type; }
- void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = nullptr);
- void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = nullptr);
+ void set_value_from_variant(MonoObject *p_object, const Variant &p_value, MonoException **r_exc = nullptr);
MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = nullptr);
bool get_bool_value(MonoObject *p_object);
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 13939bd014..09aa9ad948 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -450,7 +450,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
int line = si.size() ? si[0].line : __LINE__;
String error_msg = "Unhandled exception";
- EngineDebugger::get_script_debugger()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
+ EngineDebugger::get_script_debugger()->send_error(func, file, line, error_msg, exc_msg, true, ERR_HANDLER_ERROR, si);
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
index 366662ff81..c49a62a632 100644
--- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h
+++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
@@ -158,7 +158,7 @@ T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) {
return (T)(size_t)p_margs->iargs[p_idx];
} else if constexpr (cookie == 'L') {
static_assert(std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t> ||
- (sizeof(void *) == 8 && std::is_pointer_v<T>),
+ (sizeof(void *) == 8 && std::is_pointer_v<T>),
"Invalid type for cookie 'L'.");
union {
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 6b616dd52d..d0a27b27c1 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -35,7 +35,7 @@
#include "core/os/os.h"
-// Here, after os/os.h
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
namespace MonoRegUtils {
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index ec04d50704..64aec5d359 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -36,6 +36,7 @@
#include "core/os/os.h"
#ifdef WINDOWS_ENABLED
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define ENV_PATH_SEP ";"
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 053618ebe4..74f5e6d18a 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -139,24 +139,24 @@ bool is_csharp_keyword(const String &p_name) {
// Reserved keywords
return p_name == "abstract" || p_name == "as" || p_name == "base" || p_name == "bool" ||
- p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" ||
- p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" ||
- p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" ||
- p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
- p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
- p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
- p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
- p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
- p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
- p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
- p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" ||
- p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" ||
- p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" ||
- p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" ||
- p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" ||
- p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" ||
- p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" ||
- p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while";
+ p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" ||
+ p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" ||
+ p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" ||
+ p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
+ p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
+ p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
+ p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
+ p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
+ p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
+ p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
+ p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" ||
+ p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" ||
+ p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" ||
+ p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" ||
+ p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" ||
+ p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" ||
+ p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" ||
+ p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while";
}
String escape_csharp_keyword(const String &p_name) {
@@ -200,12 +200,12 @@ String str_format(const char *p_format, ...) {
return res;
}
-#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
-#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
-#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
+#if defined(MINGW_ENABLED)
+#define RSnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
+#define RScprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
#else
-#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy)
-#define gd_vscprintf(m_format, m_args_copy) vsnprintf(nullptr, 0, p_format, m_args_copy)
+#define RSnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy)
+#define RScprintf(m_format, m_args_copy) vsnprintf(nullptr, 0, p_format, m_args_copy)
#endif
String str_format(const char *p_format, va_list p_list) {
@@ -231,7 +231,7 @@ char *str_format_new(const char *p_format, va_list p_list) {
va_list list;
va_copy(list, p_list);
- int len = gd_vscprintf(p_format, list);
+ int len = RScprintf(p_format, list);
va_end(list);
len += 1; // for the trailing '/0'
@@ -239,7 +239,7 @@ char *str_format_new(const char *p_format, va_list p_list) {
char *buffer(memnew_arr(char, len));
va_copy(list, p_list);
- gd_vsnprintf(buffer, len, p_format, list);
+ RSnprintf(buffer, len, p_format, list);
va_end(list);
return buffer;