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-rw-r--r--modules/mono/SCsub2
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py12
-rw-r--r--modules/mono/build_scripts/mono_configure.py9
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/csharp_script.cpp97
-rw-r--r--modules/mono/csharp_script.h14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/EventHandlerSuffixSuppressor.cs53
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs18
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs70
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs18
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs125
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp43
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
-rw-r--r--modules/mono/editor/hostfxr_resolver.cpp4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs348
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs4
-rw-r--r--modules/mono/glue/runtime_interop.cpp5
-rw-r--r--modules/mono/managed_callable.cpp6
-rw-r--r--modules/mono/managed_callable.h3
-rw-r--r--modules/mono/mono_gd/gd_mono.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h8
-rw-r--r--modules/mono/utils/macos_utils.h4
32 files changed, 590 insertions, 317 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 7764ba0b45..a4667f784d 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -26,6 +26,6 @@ if env["platform"] in ["macos", "ios"]:
elif env["platform"] == "android":
env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
-if env["tools"]:
+if env.editor_build:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
SConscript("editor/script_templates/SCsub")
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index 6f66ce9efa..d28c3a0c3a 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -5,6 +5,7 @@ import os.path
import shlex
import subprocess
from dataclasses import dataclass
+from typing import Optional, List
def find_dotnet_cli():
@@ -150,10 +151,7 @@ def find_any_msbuild_tool(mono_prefix):
return None
-def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
- if msbuild_args is None:
- msbuild_args = []
-
+def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None):
using_msbuild_mono = False
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
@@ -169,7 +167,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
args += [sln]
- if len(msbuild_args) > 0:
+ if msbuild_args:
args += msbuild_args
print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True)
@@ -315,6 +313,8 @@ def main():
output_dir = os.path.abspath(args.godot_output_dir)
+ push_nupkgs_local = os.path.abspath(args.push_nupkgs_local) if args.push_nupkgs_local else None
+
msbuild_tool = find_any_msbuild_tool(args.mono_prefix)
if msbuild_tool is None:
@@ -327,7 +327,7 @@ def main():
output_dir,
args.godot_platform,
args.dev_debug,
- args.push_nupkgs_local,
+ push_nupkgs_local,
args.float,
)
sys.exit(exit_code)
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 5d63773096..5cec8f41f5 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -20,10 +20,7 @@ def configure(env, env_mono):
# is_ios = env["platform"] == "ios"
# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
- tools_enabled = env["tools"]
-
- if tools_enabled and not module_supports_tools_on(env["platform"]):
- raise RuntimeError("This module does not currently support building for this platform with tools enabled")
-
- if env["tools"]:
+ if env.editor_build:
+ if not module_supports_tools_on(env["platform"]):
+ raise RuntimeError("This module does not currently support building for this platform for editor builds.")
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 15fe79ef8c..a36083b64b 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -7,7 +7,7 @@ def can_build(env, platform):
if env["arch"].startswith("rv"):
return False
- if env["tools"]:
+ if env.editor_build:
env.module_add_dependencies("mono", ["regex"])
return True
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 990a95821e..97a1d5c8d8 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1299,7 +1299,7 @@ GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token,
MonoGCHandleData &gchandle = script_binding.gchandle;
- int refcount = rc_owner->reference_get_count();
+ int refcount = rc_owner->get_reference_count();
if (!script_binding.inited) {
return refcount == 0;
@@ -1818,7 +1818,7 @@ void CSharpInstance::refcount_incremented() {
RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->get_reference_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@@ -1849,7 +1849,7 @@ bool CSharpInstance::refcount_decremented() {
RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- int refcount = rc_owner->reference_get_count();
+ int refcount = rc_owner->get_reference_count();
if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
@@ -1995,7 +1995,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(rc_owner->reference_get_count() <= 1);
+ CRASH_COND(rc_owner->get_reference_count() <= 1);
#endif
}
@@ -2035,6 +2035,52 @@ void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values,
}
#endif
+void GD_CLR_STDCALL CSharpScript::_add_property_info_list_callback(CSharpScript *p_script, const String *p_current_class_name, void *p_props, int32_t p_count) {
+ GDMonoCache::godotsharp_property_info *props = (GDMonoCache::godotsharp_property_info *)p_props;
+
+#ifdef TOOLS_ENABLED
+ p_script->exported_members_cache.push_back(PropertyInfo(
+ Variant::NIL, *p_current_class_name, PROPERTY_HINT_NONE,
+ p_script->get_path(), PROPERTY_USAGE_CATEGORY));
+#endif
+
+ for (int i = 0; i < p_count; i++) {
+ const GDMonoCache::godotsharp_property_info &prop = props[i];
+
+ StringName name = *reinterpret_cast<const StringName *>(&prop.name);
+ String hint_string = *reinterpret_cast<const String *>(&prop.hint_string);
+
+ PropertyInfo pinfo(prop.type, name, prop.hint, hint_string, prop.usage);
+
+ p_script->member_info[name] = pinfo;
+
+ if (prop.exported) {
+#ifdef TOOLS_ENABLED
+ p_script->exported_members_cache.push_back(pinfo);
+#endif
+
+#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
+ p_script->exported_members_names.insert(name);
+#endif
+ }
+ }
+}
+
+#ifdef TOOLS_ENABLED
+void GD_CLR_STDCALL CSharpScript::_add_property_default_values_callback(CSharpScript *p_script, void *p_def_vals, int32_t p_count) {
+ GDMonoCache::godotsharp_property_def_val_pair *def_vals = (GDMonoCache::godotsharp_property_def_val_pair *)p_def_vals;
+
+ for (int i = 0; i < p_count; i++) {
+ const GDMonoCache::godotsharp_property_def_val_pair &def_val_pair = def_vals[i];
+
+ StringName name = *reinterpret_cast<const StringName *>(&def_val_pair.name);
+ Variant value = *reinterpret_cast<const Variant *>(&def_val_pair.value);
+
+ p_script->exported_members_defval_cache[name] = value;
+ }
+}
+#endif
+
bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
@@ -2066,49 +2112,10 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
#endif
if (GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyInfoList(this,
- [](CSharpScript *p_script, const String *p_current_class_name, GDMonoCache::godotsharp_property_info *p_props, int32_t p_count) {
-#ifdef TOOLS_ENABLED
- p_script->exported_members_cache.push_back(PropertyInfo(
- Variant::NIL, *p_current_class_name, PROPERTY_HINT_NONE,
- p_script->get_path(), PROPERTY_USAGE_CATEGORY));
-#endif
-
- for (int i = 0; i < p_count; i++) {
- const GDMonoCache::godotsharp_property_info &prop = p_props[i];
-
- StringName name = *reinterpret_cast<const StringName *>(&prop.name);
- String hint_string = *reinterpret_cast<const String *>(&prop.hint_string);
-
- PropertyInfo pinfo(prop.type, name, prop.hint, hint_string, prop.usage);
-
- p_script->member_info[name] = pinfo;
-
- if (prop.exported) {
+ GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyInfoList(this, &_add_property_info_list_callback);
#ifdef TOOLS_ENABLED
- p_script->exported_members_cache.push_back(pinfo);
-#endif
-
-#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- p_script->exported_members_names.insert(name);
-#endif
- }
- }
- });
-
-#ifdef TOOLS_ENABLED
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyDefaultValues(this,
- [](CSharpScript *p_script, GDMonoCache::godotsharp_property_def_val_pair *p_def_vals, int32_t p_count) {
- for (int i = 0; i < p_count; i++) {
- const GDMonoCache::godotsharp_property_def_val_pair &def_val_pair = p_def_vals[i];
-
- StringName name = *reinterpret_cast<const StringName *>(&def_val_pair.name);
- Variant value = *reinterpret_cast<const Variant *>(&def_val_pair.value);
-
- p_script->exported_members_defval_cache[name] = value;
- }
- });
+ GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyDefaultValues(this, &_add_property_default_values_callback);
#endif
}
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index f2844a051d..e5e53acb07 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -48,20 +48,10 @@ class CSharpScript;
class CSharpInstance;
class CSharpLanguage;
-#ifdef NO_SAFE_CAST
-template <typename TScriptInstance, typename TScriptLanguage>
-TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
- if (!p_inst) {
- return nullptr;
- }
- return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr;
-}
-#else
template <typename TScriptInstance, typename TScriptLanguage>
TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
return dynamic_cast<TScriptInstance *>(p_inst);
}
-#endif
#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
@@ -133,6 +123,10 @@ class CSharpScript : public Script {
void _clear();
+ static void GD_CLR_STDCALL _add_property_info_list_callback(CSharpScript *p_script, const String *p_current_class_name, void *p_props, int32_t p_count);
+#ifdef TOOLS_ENABLED
+ static void GD_CLR_STDCALL _add_property_default_values_callback(CSharpScript *p_script, void *p_def_vals, int32_t p_count);
+#endif
bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index bff9760b32..859ea52c93 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -17,7 +17,7 @@
<!-- C# source generators -->
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
- <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
</ItemGroup>
<!-- Godot API references -->
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/EventHandlerSuffixSuppressor.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/EventHandlerSuffixSuppressor.cs
new file mode 100644
index 0000000000..ddde730fa2
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/EventHandlerSuffixSuppressor.cs
@@ -0,0 +1,53 @@
+using System.Collections.Immutable;
+using System.Linq;
+using System.Threading;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
+
+namespace Godot.SourceGenerators
+{
+ [DiagnosticAnalyzer(LanguageNames.CSharp)]
+ public class EventHandlerSuffixSuppressor : DiagnosticSuppressor
+ {
+ private static readonly SuppressionDescriptor _descriptor = new(
+ id: "GDSP0001",
+ suppressedDiagnosticId: "CA1711",
+ justification: "Signal delegates are used in events so the naming follows the guidelines.");
+
+ public override ImmutableArray<SuppressionDescriptor> SupportedSuppressions =>
+ ImmutableArray.Create(_descriptor);
+
+ public override void ReportSuppressions(SuppressionAnalysisContext context)
+ {
+ foreach (var diagnostic in context.ReportedDiagnostics)
+ {
+ AnalyzeDiagnostic(context, diagnostic, context.CancellationToken);
+ }
+ }
+
+ private static void AnalyzeDiagnostic(SuppressionAnalysisContext context, Diagnostic diagnostic, CancellationToken cancellationToken = default)
+ {
+ var location = diagnostic.Location;
+ var root = location.SourceTree?.GetRoot(cancellationToken);
+ var dds = root?
+ .FindNode(location.SourceSpan)
+ .DescendantNodesAndSelf()
+ .OfType<DelegateDeclarationSyntax>()
+ .FirstOrDefault();
+
+ if (dds == null)
+ return;
+
+ var semanticModel = context.GetSemanticModel(dds.SyntaxTree);
+ var delegateSymbol = semanticModel.GetDeclaredSymbol(dds, cancellationToken);
+ if (delegateSymbol == null)
+ return;
+
+ if (delegateSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false))
+ {
+ context.ReportSuppression(Suppression.Create(_descriptor, diagnostic));
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index de3b6c862a..8de12de23b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -29,7 +29,7 @@ namespace Godot.SourceGenerators
{
while (symbol != null)
{
- if (symbol.ContainingAssembly.Name == assemblyName &&
+ if (symbol.ContainingAssembly?.Name == assemblyName &&
symbol.ToString() == typeFullName)
{
return true;
@@ -47,7 +47,7 @@ namespace Godot.SourceGenerators
while (symbol != null)
{
- if (symbol.ContainingAssembly.Name == "GodotSharp")
+ if (symbol.ContainingAssembly?.Name == "GodotSharp")
return symbol;
symbol = symbol.BaseType;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index efdd50098e..bd40675fd3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -124,8 +124,8 @@ namespace Godot.SourceGenerators
if (typeKind == TypeKind.Struct)
{
- if (type.ContainingAssembly.Name == "GodotSharp" &&
- type.ContainingNamespace.Name == "Godot")
+ if (type.ContainingAssembly?.Name == "GodotSharp" &&
+ type.ContainingNamespace?.Name == "Godot")
{
return type switch
{
@@ -156,6 +156,10 @@ namespace Godot.SourceGenerators
else if (typeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
+
+ if (arrayType.Rank != 1)
+ return null;
+
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
@@ -177,8 +181,8 @@ namespace Godot.SourceGenerators
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
- if (elementType.ContainingAssembly.Name == "GodotSharp" &&
- elementType.ContainingNamespace.Name == "Godot")
+ if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
+ elementType.ContainingNamespace?.Name == "Godot")
{
switch (elementType)
{
@@ -204,9 +208,9 @@ namespace Godot.SourceGenerators
if (type.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerived;
- if (type.ContainingAssembly.Name == "GodotSharp")
+ if (type.ContainingAssembly?.Name == "GodotSharp")
{
- switch (type.ContainingNamespace.Name)
+ switch (type.ContainingNamespace?.Name)
{
case "Godot":
return type switch
@@ -216,7 +220,7 @@ namespace Godot.SourceGenerators
_ => null
};
case "Collections"
- when type.ContainingNamespace.FullQualifiedName() == "Godot.Collections":
+ when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections":
return type switch
{
{ Name: "Dictionary" } =>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 1df41a905b..ea7cc3fe38 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -7,7 +7,7 @@ using Microsoft.CodeAnalysis.Text;
// TODO:
// Determine a proper way to emit the signal.
-// 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
+// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
// I haven't decided on the best option yet. Some possibilities:
// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
// - Generate a 'EmitSignalName' method for each event signal.
@@ -235,6 +235,8 @@ namespace Godot.SourceGenerators
.Append(signalName)
.Append(";\n");
+ source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
+
source.Append(" public event ")
.Append(signalDelegate.DelegateSymbol.FullQualifiedName())
.Append(" ")
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index 4baae77b34..37bd4a0be0 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -21,10 +21,13 @@
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
-namespace $(RootNamespace) {
- public class GeneratedGodotNupkgsVersions {
+namespace $(RootNamespace)
+{
+ public class GeneratedGodotNupkgsVersions
+ {
public const string GodotNETSdk = "$(PackageVersion_Godot_NET_Sdk)"%3b
public const string GodotSourceGenerators = "$(PackageVersion_Godot_SourceGenerators)"%3b
+ public const string GodotSharp = "$(PackageVersion_GodotSharp)"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index ad4fce8daa..4d40724a83 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -69,51 +69,41 @@ namespace GodotTools.Build
private void LoadIssuesFromFile(string csvFile)
{
- using (var file = new Godot.File())
+ using var file = FileAccess.Open(csvFile, FileAccess.ModeFlags.Read);
+
+ if (file == null)
+ return;
+
+ while (!file.EofReached())
{
- try
- {
- Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
+ string[] csvColumns = file.GetCsvLine();
- if (openError != Error.Ok)
- return;
+ if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0]))
+ return;
- while (!file.EofReached())
- {
- string[] csvColumns = file.GetCsvLine();
-
- if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0]))
- return;
-
- if (csvColumns.Length != 7)
- {
- GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
- continue;
- }
-
- var issue = new BuildIssue
- {
- Warning = csvColumns[0] == "warning",
- File = csvColumns[1],
- Line = int.Parse(csvColumns[2]),
- Column = int.Parse(csvColumns[3]),
- Code = csvColumns[4],
- Message = csvColumns[5],
- ProjectFile = csvColumns[6]
- };
-
- if (issue.Warning)
- WarningCount += 1;
- else
- ErrorCount += 1;
-
- _issues.Add(issue);
- }
- }
- finally
+ if (csvColumns.Length != 7)
{
- file.Close(); // Disposing it is not enough. We need to call Close()
+ GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
+ continue;
}
+
+ var issue = new BuildIssue
+ {
+ Warning = csvColumns[0] == "warning",
+ File = csvColumns[1],
+ Line = int.Parse(csvColumns[2]),
+ Column = int.Parse(csvColumns[3]),
+ Code = csvColumns[4],
+ Message = csvColumns[5],
+ ProjectFile = csvColumns[6]
+ };
+
+ if (issue.Warning)
+ WarningCount += 1;
+ else
+ ErrorCount += 1;
+
+ _issues.Add(issue);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
index 7bce53308c..b437c7e742 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
+using System.Runtime.InteropServices;
using JetBrains.Annotations;
using OS = GodotTools.Utils.OS;
@@ -16,6 +17,23 @@ namespace GodotTools.Build
// In the future, this method may do more than just search in PATH. We could look in
// known locations or use Godot's linked nethost to search from the hostfxr location.
+ if (OS.IsMacOS)
+ {
+ if (RuntimeInformation.OSArchitecture == Architecture.X64)
+ {
+ string dotnet_x64 = "/usr/local/share/dotnet/x64/dotnet"; // Look for x64 version, when running under Rosetta 2.
+ if (File.Exists(dotnet_x64))
+ {
+ return dotnet_x64;
+ }
+ }
+ string dotnet = "/usr/local/share/dotnet/dotnet"; // Look for native version.
+ if (File.Exists(dotnet))
+ {
+ return dotnet;
+ }
+ }
+
return OS.PathWhich("dotnet");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 4041026426..237ac85267 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -122,7 +122,7 @@ namespace GodotTools.Build
{
base._Ready();
- CustomMinimumSize = new Vector2(0, 228) * EditorScale;
+ CustomMinimumSize = new Vector2i(0, (int)(228 * EditorScale));
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index d2e0e128b5..fe309b8102 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -22,71 +22,13 @@ namespace GodotTools.Build
public static string GodotFallbackFolderPath
=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
- private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
- {
- var xmlDoc = new XmlDocument();
- xmlDoc.Load(nuGetConfigPath);
-
- const string nuGetConfigRootName = "configuration";
-
- var rootNode = xmlDoc.DocumentElement;
-
- if (rootNode == null)
- {
- // No root node, create it
- rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
- xmlDoc.AppendChild(rootNode);
-
- // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
- XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value =
- "https://api.nuget.org/v3/index.json";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
- rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
- }
- else
- {
- // Check that the root node is the expected one
- if (rootNode.Name != nuGetConfigRootName)
- throw new FormatException("Invalid root Xml node for NuGet.Config. " +
- $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
- }
-
- var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
- rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
-
- // Check if it already has our fallback package folder
- for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
- {
- if (xmlNode.NodeType != XmlNodeType.Element)
- continue;
-
- var xmlElement = (XmlElement)xmlNode;
- if (xmlElement.Name == "add" &&
- xmlElement.Attributes["key"]?.Value == name &&
- xmlElement.Attributes["value"]?.Value == path)
- {
- return;
- }
- }
-
- XmlElement newEntry = xmlDoc.CreateElement("add");
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
-
- fallbackFoldersNode.AppendChild(newEntry);
-
- xmlDoc.Save(nuGetConfigPath);
- }
-
/// <summary>
- /// Returns all the paths where the user NuGet.Config files can be found.
+ /// Returns all the paths where the Godot.Offline.Config files can be found.
/// Does not determine whether the returned files exist or not.
/// </summary>
- private static string[] GetAllUserNuGetConfigFilePaths()
+ private static string[] GetAllGodotNuGetConfigFilePaths()
{
- // Where to find 'NuGet/NuGet.Config':
+ // Where to find 'NuGet/config/Godot.Offline.Config':
//
// - Mono/.NETFramework (standalone NuGet):
// Uses Environment.SpecialFolder.ApplicationData
@@ -98,10 +40,12 @@ namespace GodotTools.Build
string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+ const string configFileName = "Godot.Offline.Config";
+
if (Utils.OS.IsWindows)
{
// %APPDATA% for both
- return new[] { Path.Combine(applicationData, "NuGet", "NuGet.Config") };
+ return new[] { Path.Combine(applicationData, "NuGet", "config", configFileName) };
}
var paths = new string[2];
@@ -111,20 +55,20 @@ namespace GodotTools.Build
string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
if (!string.IsNullOrEmpty(dotnetCliHome))
{
- paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "config", configFileName);
}
else
{
string home = Environment.GetEnvironmentVariable("HOME");
if (string.IsNullOrEmpty(home))
throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
- paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(home, ".nuget", "NuGet", "config", configFileName);
}
// Mono/.NETFramework (standalone NuGet)
// ApplicationData is $HOME/.config on Linux/macOS
- paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
+ paths[1] = Path.Combine(applicationData, "NuGet", "config", configFileName);
return paths;
}
@@ -141,28 +85,26 @@ namespace GodotTools.Build
// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
/// <summary>
- /// Adds the specified fallback folder to the user NuGet.Config files,
+ /// Adds the specified fallback folder to the Godot.Offline.Config files,
/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
/// </summary>
- public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
+ public static void AddFallbackFolderToGodotNuGetConfigs(string name, string path)
{
- foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
+ // Make sure the fallback folder exists to avoid error:
+ // MSB4018: The "ResolvePackageAssets" task failed unexpectedly.
+ System.IO.Directory.CreateDirectory(path);
+
+ foreach (string nuGetConfigPath in GetAllGodotNuGetConfigFilePaths())
{
- if (!System.IO.File.Exists(nuGetConfigPath))
- {
- // It doesn't exist, so we create a default one
- const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
+ string defaultConfig = @$"<?xml version=""1.0"" encoding=""utf-8""?>
<configuration>
- <packageSources>
- <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
- </packageSources>
+ <fallbackPackageFolders>
+ <add key=""{name}"" value=""{path}"" />
+ </fallbackPackageFolders>
</configuration>
";
- System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
- System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
- }
-
- AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
+ System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
+ System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
}
}
@@ -189,6 +131,7 @@ namespace GodotTools.Build
string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
+ string nupkgMetadataDestPath = Path.Combine(destDir, ".nupkg.metadata");
if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
return; // Already added (for speed we don't check if every file is properly extracted)
@@ -197,12 +140,18 @@ namespace GodotTools.Build
// Generate .nupkg.sha512 file
- using (var alg = SHA512.Create())
- {
- alg.ComputeHash(File.ReadAllBytes(nupkgPath));
- string base64Hash = Convert.ToBase64String(alg.Hash);
- File.WriteAllText(nupkgSha512DestPath, base64Hash);
- }
+ byte[] hash = SHA512.HashData(File.ReadAllBytes(nupkgPath));
+ string base64Hash = Convert.ToBase64String(hash);
+ File.WriteAllText(nupkgSha512DestPath, base64Hash);
+
+ // Generate .nupkg.metadata file
+ // Spec: https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File
+
+ File.WriteAllText(nupkgMetadataDestPath, @$"{{
+ ""version"": 2,
+ ""contentHash"": ""{base64Hash}"",
+ ""source"": null
+}}");
// Extract nupkg
ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
@@ -251,7 +200,7 @@ namespace GodotTools.Build
entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
// Nuspec at root level. We already extracted it previously but in lower case.
- entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
+ !entryFullName.Contains('/') && entryFullName.EndsWith(".nuspec"))
{
continue;
}
@@ -297,6 +246,8 @@ namespace GodotTools.Build
{
("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
+ ("GodotSharp", GeneratedGodotNupkgsVersions.GodotSharp),
+ ("GodotSharpEditor", GeneratedGodotNupkgsVersions.GodotSharp),
};
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 1cfaea3ec9..89364d1c02 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -123,7 +123,7 @@ namespace GodotTools
try
{
string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
fallbackFolder);
NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
}
@@ -497,7 +497,7 @@ namespace GodotTools
try
{
// At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index c27bb959fe..95a44d3b7e 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2229,6 +2229,35 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
+ p_output.append(MEMBER_BEGIN "/// <summary>\n");
+ p_output.append(INDENT1 "/// ");
+ p_output.append("Represents the method that handles the ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "." + p_isignal.proxy_name + "\"/>");
+ p_output.append(" event of a ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "\"/>");
+ p_output.append(" class.\n");
+ p_output.append(INDENT1 "/// </summary>");
+
+ if (p_isignal.is_deprecated) {
+ if (p_isignal.deprecation_message.is_empty()) {
+ WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
+ }
+
+ p_output.append(MEMBER_BEGIN "[Obsolete(\"");
+ p_output.append(p_isignal.deprecation_message);
+ p_output.append("\")]");
+ }
+
+ String delegate_name = p_isignal.proxy_name;
+ delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
+
+ // Generate delegate
+ p_output.append(MEMBER_BEGIN "public delegate void ");
+ p_output.append(delegate_name);
+ p_output.append("(");
+ p_output.append(arguments_sig);
+ p_output.append(");\n");
+
if (p_isignal.method_doc && p_isignal.method_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(p_isignal.method_doc->description), &p_itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -2247,25 +2276,11 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
}
if (p_isignal.is_deprecated) {
- if (p_isignal.deprecation_message.is_empty()) {
- WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
- }
-
p_output.append(MEMBER_BEGIN "[Obsolete(\"");
p_output.append(p_isignal.deprecation_message);
p_output.append("\")]");
}
- String delegate_name = p_isignal.proxy_name;
- delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
-
- // Generate delegate
- p_output.append(MEMBER_BEGIN "public delegate void ");
- p_output.append(delegate_name);
- p_output.append("(");
- p_output.append(arguments_sig);
- p_output.append(");\n");
-
// TODO:
// Could we assume the StringName instance of signal name will never be freed (it's stored in ClassDB) before the managed world is unloaded?
// If so, we could store the pointer we get from `data_unique_pointer()` instead of allocating StringName here.
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 6f42ad6916..91392c8f79 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -152,7 +152,7 @@ bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line,
}
void godot_icall_Internal_EditorNodeShowScriptScreen() {
- EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
+ EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT);
}
void godot_icall_Internal_EditorRunPlay() {
diff --git a/modules/mono/editor/hostfxr_resolver.cpp b/modules/mono/editor/hostfxr_resolver.cpp
index bdc8fac8b5..ea5978b2cd 100644
--- a/modules/mono/editor/hostfxr_resolver.cpp
+++ b/modules/mono/editor/hostfxr_resolver.cpp
@@ -82,7 +82,7 @@ namespace {
String get_hostfxr_file_name() {
#if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED)
return "hostfxr.dll";
-#elif defined(OSX_ENABLED) || defined(IOS_ENABLED)
+#elif defined(MACOS_ENABLED) || defined(IOS_ENABLED)
return "libhostfxr.dylib";
#else
return "libhostfxr.so";
@@ -197,7 +197,7 @@ bool get_default_installation_dir(String &r_dotnet_root) {
r_dotnet_root = path::join(program_files_dir, "dotnet");
return true;
-#elif defined(TARGET_OSX)
+#elif defined(MACOS_ENABLED)
r_dotnet_root = "/usr/local/share/dotnet";
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index fbd59d649f..9c3bc51c44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -4,6 +4,21 @@ using System.Runtime.InteropServices;
namespace Godot
{
/// <summary>
+ /// Specifies which order Euler angle rotations should be in.
+ /// When composing, the order is the same as the letters. When decomposing,
+ /// the order is reversed (ex: YXZ decomposes Z first, then X, and Y last).
+ /// </summary>
+ public enum EulerOrder
+ {
+ XYZ,
+ XZY,
+ YXZ,
+ YZX,
+ ZXY,
+ ZYX
+ };
+
+ /// <summary>
/// 3×3 matrix used for 3D rotation and scale.
/// Almost always used as an orthogonal basis for a Transform.
///
@@ -244,50 +259,258 @@ namespace Godot
}
/// <summary>
- /// Returns the basis's rotation in the form of Euler angles
- /// (in the YXZ convention: when *decomposing*, first Z, then X, and Y last).
- /// The returned vector contains the rotation angles in
- /// the format (X angle, Y angle, Z angle).
+ /// Returns the basis's rotation in the form of Euler angles.
+ /// The Euler order depends on the [param order] parameter,
+ /// by default it uses the YXZ convention: when decomposing,
+ /// first Z, then X, and Y last. The returned vector contains
+ /// the rotation angles in the format (X angle, Y angle, Z angle).
///
/// Consider using the <see cref="GetRotationQuaternion"/> method instead, which
/// returns a <see cref="Quaternion"/> quaternion instead of Euler angles.
/// </summary>
+ /// <param name="order">The Euler order to use. By default, use YXZ order (most common).</param>
/// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns>
- public Vector3 GetEuler()
+ public Vector3 GetEuler(EulerOrder order = EulerOrder.YXZ)
{
- Basis m = Orthonormalized();
-
- Vector3 euler;
- euler.z = 0.0f;
-
- real_t mzy = m.Row1[2];
-
- if (mzy < 1.0f)
+ switch (order)
{
- if (mzy > -1.0f)
+ case EulerOrder.XYZ:
{
- euler.x = Mathf.Asin(-mzy);
- euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
- euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
+ // Euler angles in XYZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz -cy*sz sy
+ // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+ Vector3 euler;
+ real_t sy = Row0[2];
+ if (sy < (1.0f - Mathf.Epsilon))
+ {
+ if (sy > -(1.0f - Mathf.Epsilon))
+ {
+ // is this a pure Y rotation?
+ if (Row1[0] == 0 && Row0[1] == 0 && Row1[2] == 0 && Row2[1] == 0 && Row1[1] == 1)
+ {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = 0;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(-Row1[2], Row2[2]);
+ euler.y = Mathf.Asin(sy);
+ euler.z = Mathf.Atan2(-Row0[1], Row0[0]);
+ }
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = -Mathf.Tau / 4.0f;
+ euler.z = 0.0f;
+ }
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = Mathf.Tau / 4.0f;
+ euler.z = 0.0f;
+ }
+ return euler;
}
- else
+ case EulerOrder.XZY:
{
- euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
+ // Euler angles in XZY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy -sz cz*sy
+ // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
+ // cy*sx*sz cz*sx cx*cy+sx*sz*sy
+ Vector3 euler;
+ real_t sz = Row0[1];
+ if (sz < (1.0f - Mathf.Epsilon))
+ {
+ if (sz > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = Mathf.Asin(-sz);
+ }
+ else
+ {
+ // It's -1
+ euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = Mathf.Tau / 4.0f;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = -Mathf.Tau / 4.0f;
+ }
+ return euler;
}
- }
- else
- {
- euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
- }
+ case EulerOrder.YXZ:
+ {
+ // Euler angles in YXZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
+ // cx*sz cx*cz -sx
+ // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
+ Vector3 euler;
+ real_t m12 = Row1[2];
+ if (m12 < (1 - Mathf.Epsilon))
+ {
+ if (m12 > -(1 - Mathf.Epsilon))
+ {
+ // is this a pure X rotation?
+ if (Row1[0] == 0 && Row0[1] == 0 && Row0[2] == 0 && Row2[0] == 0 && Row0[0] == 1)
+ {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = Mathf.Atan2(-m12, Row1[1]);
+ euler.y = 0;
+ euler.z = 0;
+ }
+ else
+ {
+ euler.x = Mathf.Asin(-m12);
+ euler.y = Mathf.Atan2(Row0[2], Row2[2]);
+ euler.z = Mathf.Atan2(Row1[0], Row1[1]);
+ }
+ }
+ else
+ { // m12 == -1
+ euler.x = Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[1], Row0[0]);
+ euler.z = 0;
+ }
+ }
+ else
+ { // m12 == 1
+ euler.x = -Mathf.Tau / 4.0f;
+ euler.y = -Mathf.Atan2(Row0[1], Row0[0]);
+ euler.z = 0;
+ }
- return euler;
+ return euler;
+ }
+ case EulerOrder.YZX:
+ {
+ // Euler angles in YZX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
+ // sz cz*cx -cz*sx
+ // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
+ Vector3 euler;
+ real_t sz = Row1[0];
+ if (sz < (1.0f - Mathf.Epsilon))
+ {
+ if (sz > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(-Row1[2], Row1[1]);
+ euler.y = Mathf.Atan2(-Row2[0], Row0[0]);
+ euler.z = Mathf.Asin(sz);
+ }
+ else
+ {
+ // It's -1
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = -Mathf.Tau / 4.0f;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = Mathf.Tau / 4.0f;
+ }
+ return euler;
+ }
+ case EulerOrder.ZXY:
+ {
+ // Euler angles in ZXY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
+ // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
+ // -cx*sy sx cx*cy
+ Vector3 euler;
+ real_t sx = Row2[1];
+ if (sx < (1.0f - Mathf.Epsilon))
+ {
+ if (sx > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Asin(sx);
+ euler.y = Mathf.Atan2(-Row2[0], Row2[2]);
+ euler.z = Mathf.Atan2(-Row0[1], Row1[1]);
+ }
+ else
+ {
+ // It's -1
+ euler.x = -Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ return euler;
+ }
+ case EulerOrder.ZYX:
+ {
+ // Euler angles in ZYX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
+ // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
+ // -sy cy*sx cy*cx
+ Vector3 euler;
+ real_t sy = Row2[0];
+ if (sy < (1.0f - Mathf.Epsilon))
+ {
+ if (sy > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = Mathf.Asin(-sy);
+ euler.z = Mathf.Atan2(Row1[0], Row0[0]);
+ }
+ else
+ {
+ // It's -1
+ euler.x = 0;
+ euler.y = Mathf.Tau / 4.0f;
+ euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = 0;
+ euler.y = -Mathf.Tau / 4.0f;
+ euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ }
+ return euler;
+ }
+ default:
+ throw new ArgumentOutOfRangeException(nameof(order));
+ }
}
/// <summary>
/// Returns the basis's rotation in the form of a quaternion.
- /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
+ /// See <see cref="GetEuler"/> if you need Euler angles, but keep in
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
/// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns>
@@ -712,35 +935,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a pure rotation basis matrix from the given Euler angles
- /// (in the YXZ convention: when *composing*, first Y, then X, and Z last),
- /// given in the vector format as (X angle, Y angle, Z angle).
- ///
- /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
- /// uses a <see cref="Quaternion"/> quaternion instead of Euler angles.
- /// </summary>
- /// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
- public Basis(Vector3 eulerYXZ)
- {
- real_t c;
- real_t s;
-
- c = Mathf.Cos(eulerYXZ.x);
- s = Mathf.Sin(eulerYXZ.x);
- var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c);
-
- c = Mathf.Cos(eulerYXZ.y);
- s = Mathf.Sin(eulerYXZ.y);
- var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c);
-
- c = Mathf.Cos(eulerYXZ.z);
- s = Mathf.Sin(eulerYXZ.z);
- var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1);
-
- this = ymat * xmat * zmat;
- }
-
- /// <summary>
/// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/>
/// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
@@ -800,6 +994,46 @@ namespace Godot
}
/// <summary>
+ /// Constructs a Basis matrix from Euler angles in the specified rotation order. By default, use YXZ order (most common).
+ /// </summary>
+ /// <param name="euler">The Euler angles to use.</param>
+ /// <param name="order">The order to compose the Euler angles.</param>
+ public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.YXZ)
+ {
+ real_t c, s;
+
+ c = Mathf.Cos(euler.x);
+ s = Mathf.Sin(euler.x);
+ Basis xmat = new Basis(new Vector3(1, 0, 0), new Vector3(0, c, s), new Vector3(0, -s, c));
+
+ c = Mathf.Cos(euler.y);
+ s = Mathf.Sin(euler.y);
+ Basis ymat = new Basis(new Vector3(c, 0, -s), new Vector3(0, 1, 0), new Vector3(s, 0, c));
+
+ c = Mathf.Cos(euler.z);
+ s = Mathf.Sin(euler.z);
+ Basis zmat = new Basis(new Vector3(c, s, 0), new Vector3(-s, c, 0), new Vector3(0, 0, 1));
+
+ switch (order)
+ {
+ case EulerOrder.XYZ:
+ return xmat * ymat * zmat;
+ case EulerOrder.XZY:
+ return xmat * zmat * ymat;
+ case EulerOrder.YXZ:
+ return ymat * xmat * zmat;
+ case EulerOrder.YZX:
+ return ymat * zmat * xmat;
+ case EulerOrder.ZXY:
+ return zmat * xmat * ymat;
+ case EulerOrder.ZYX:
+ return zmat * ymat * xmat;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(order));
+ }
+ }
+
+ /// <summary>
/// Constructs a pure scale basis matrix with no rotation or shearing.
/// The scale values are set as the main diagonal of the matrix,
/// and all of the other parts of the matrix are zero.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 1b7f5158fd..bdedd2e87a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -72,7 +72,7 @@ namespace Godot
/// <param name="delegate">Delegate method that will be called.</param>
public Callable(Delegate @delegate)
{
- _target = null;
+ _target = @delegate?.Target as Object;
_method = null;
_delegate = @delegate;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 3483a04c83..ee9e59f9fa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -597,7 +597,7 @@ namespace Godot
/// <exception name="ArgumentOutOfRangeException">
/// <paramref name="rgba"/> color code is invalid.
/// </exception>
- private static Color FromHTML(string rgba)
+ private static Color FromHTML(ReadOnlySpan<char> rgba)
{
Color c;
if (rgba.Length == 0)
@@ -611,7 +611,7 @@ namespace Godot
if (rgba[0] == '#')
{
- rgba = rgba.Substring(1);
+ rgba = rgba.Slice(1);
}
// If enabled, use 1 hex digit per channel instead of 2.
@@ -665,22 +665,22 @@ namespace Godot
if (c.r < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Red part is not valid hexadecimal: {rgba}");
}
if (c.g < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Green part is not valid hexadecimal: {rgba}");
}
if (c.b < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Blue part is not valid hexadecimal: {rgba}");
}
if (c.a < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Alpha part is not valid hexadecimal: {rgba}");
}
return c;
}
@@ -817,9 +817,9 @@ namespace Godot
value = max;
}
- private static int ParseCol4(string str, int ofs)
+ private static int ParseCol4(ReadOnlySpan<char> str, int index)
{
- char character = str[ofs];
+ char character = str[index];
if (character >= '0' && character <= '9')
{
@@ -836,9 +836,9 @@ namespace Godot
return -1;
}
- private static int ParseCol8(string str, int ofs)
+ private static int ParseCol8(ReadOnlySpan<char> str, int index)
{
- return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
+ return ParseCol4(str, index) * 16 + ParseCol4(str, index + 1);
}
private static string ToHex32(float val)
@@ -847,16 +847,16 @@ namespace Godot
return b.HexEncode();
}
- internal static bool HtmlIsValid(string color)
+ internal static bool HtmlIsValid(ReadOnlySpan<char> color)
{
- if (string.IsNullOrEmpty(color))
+ if (color.IsEmpty)
{
return false;
}
if (color[0] == '#')
{
- color = color.Substring(1);
+ color = color.Slice(1);
}
// Check if the amount of hex digits is valid.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 140fc167ba..76b186cd15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -721,8 +721,9 @@ namespace Godot.NativeInterop
if (p_managed_callable.Delegate != null)
{
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
+ IntPtr objectPtr = p_managed_callable.Target != null ? Object.GetPtr(p_managed_callable.Target) : IntPtr.Zero;
NativeFuncs.godotsharp_callable_new_with_delegate(
- GCHandle.ToIntPtr(gcHandle), out godot_callable callable);
+ GCHandle.ToIntPtr(gcHandle), objectPtr, out godot_callable callable);
return callable;
}
else
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index bd00611383..20ede9f0dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -141,7 +141,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_packed_string_array_add(ref godot_packed_string_array r_dest,
in godot_string p_element);
- public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle,
+ public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, IntPtr p_object,
out godot_callable r_callable);
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(in godot_callable p_callable,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 44f951e314..d77baab24b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -1245,12 +1245,12 @@ namespace Godot
/// <summary>
/// If the string is a path, this concatenates <paramref name="file"/>
/// at the end of the string as a subpath.
- /// E.g. <c>"this/is".PlusFile("path") == "this/is/path"</c>.
+ /// E.g. <c>"this/is".PathJoin("path") == "this/is/path"</c>.
/// </summary>
/// <param name="instance">The path that will be concatenated.</param>
/// <param name="file">File name to concatenate with the path.</param>
/// <returns>The concatenated path with the given file name.</returns>
- public static string PlusFile(this string instance, string file)
+ public static string PathJoin(this string instance, string file)
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
return instance + file;
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 276701cdaa..2717b945f6 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -447,9 +447,10 @@ void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String
r_dest->append(*p_element);
}
-void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
+void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, const Object *p_object, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
- CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
+ ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
+ CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, objid));
memnew_placement(r_callable, Callable(managed_callable));
}
diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp
index 9305dc645a..0c2c533090 100644
--- a/modules/mono/managed_callable.cpp
+++ b/modules/mono/managed_callable.cpp
@@ -79,7 +79,9 @@ CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
}
ObjectID ManagedCallable::get_object() const {
- // TODO: If the delegate target extends Godot.Object, use that instead!
+ if (object_id != ObjectID()) {
+ return object_id;
+ }
return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
}
@@ -104,7 +106,7 @@ void ManagedCallable::release_delegate_handle() {
// Why you do this clang-format...
/* clang-format off */
-ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle) : delegate_handle(p_delegate_handle) {
+ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id) : delegate_handle(p_delegate_handle), object_id(p_object_id) {
#ifdef GD_MONO_HOT_RELOAD
{
MutexLock lock(instances_mutex);
diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h
index aa3344f4d5..26cd164fb6 100644
--- a/modules/mono/managed_callable.h
+++ b/modules/mono/managed_callable.h
@@ -40,6 +40,7 @@
class ManagedCallable : public CallableCustom {
friend class CSharpLanguage;
GCHandleIntPtr delegate_handle;
+ ObjectID object_id;
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
@@ -66,7 +67,7 @@ public:
void release_delegate_handle();
- ManagedCallable(GCHandleIntPtr p_delegate_handle);
+ ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id);
~ManagedCallable();
};
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 43811a4325..21252a5dca 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -35,11 +35,13 @@
#include "../godotsharp_defs.h"
+#ifndef GD_CLR_STDCALL
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
+#endif
namespace gdmono {
@@ -56,8 +58,6 @@ struct PluginCallbacks {
} // namespace gdmono
-#undef GD_CLR_STDCALL
-
class GDMono {
bool runtime_initialized;
bool finalizing_scripts_domain;
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index ca3a6c95a7..13b599fe55 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -47,11 +47,13 @@ class CSharpScript;
namespace GDMonoCache {
+#ifndef GD_CLR_STDCALL
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
+#endif
struct godotsharp_property_info {
godot_string_name name; // Not owned
@@ -68,8 +70,8 @@ struct godotsharp_property_def_val_pair {
};
struct ManagedCallbacks {
- using Callback_ScriptManagerBridge_GetPropertyInfoList_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, const String *, godotsharp_property_info *p_props, int32_t p_count);
- using Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, godotsharp_property_def_val_pair *p_def_vals, int32_t p_count);
+ using Callback_ScriptManagerBridge_GetPropertyInfoList_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, const String *, void *p_props, int32_t p_count);
+ using Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, void *p_def_vals, int32_t p_count);
using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, uint32_t, const Variant *);
@@ -145,6 +147,4 @@ void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
} // namespace GDMonoCache
-#undef GD_CLR_STDCALL
-
#endif // GD_MONO_CACHE_H
diff --git a/modules/mono/utils/macos_utils.h b/modules/mono/utils/macos_utils.h
index ca4957f5a7..0b74114685 100644
--- a/modules/mono/utils/macos_utils.h
+++ b/modules/mono/utils/macos_utils.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/string/ustring.h"
-
#ifndef MONO_MACOS_UTILS_H
#define MONO_MACOS_UTILS_H
#ifdef MACOS_ENABLED
+#include "core/string/ustring.h"
+
bool macos_is_app_bundle_installed(const String &p_bundle_id);
#endif