diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/csharp_script.h | 2 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/GD.cs | 5 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/ResourceLoaderExtensions.cs | 10 |
3 files changed, 16 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 7f9732c297..363ae59d22 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -292,7 +292,7 @@ public: virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; virtual bool is_using_templates(); virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, Set<int> *r_safe_lines = NULL) const { return true; } + /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; } virtual String validate_path(const String &p_path) const; virtual Script *create_script() const; virtual bool has_named_classes() const; diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs index e2457ff98b..43de9156f2 100644 --- a/modules/mono/glue/cs_files/GD.cs +++ b/modules/mono/glue/cs_files/GD.cs @@ -64,6 +64,11 @@ namespace Godot return ResourceLoader.Load(path); } + public static T Load<T>(string path) where T : Godot.Resource + { + return (T) ResourceLoader.Load(path); + } + public static void Print(params object[] what) { NativeCalls.godot_icall_Godot_print(what); diff --git a/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs b/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs new file mode 100644 index 0000000000..ceecc589e6 --- /dev/null +++ b/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs @@ -0,0 +1,10 @@ +namespace Godot +{ + public static partial class ResourceLoader + { + public static T Load<T>(string path) where T : Godot.Resource + { + return (T) Load(path); + } + } +} |