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-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs31
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs167
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs)11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj2
-rw-r--r--modules/mono/glue/runtime_interop.cpp8
18 files changed, 229 insertions, 63 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index d0f52488bb..eca53c4831 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2292,7 +2292,7 @@ bool CSharpScript::can_instantiate() const {
// For tool scripts, this will never fire if the class is not found. That's because we
// don't know if it's a tool script if we can't find the class to access the attributes.
if (extra_cond && !valid) {
- ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'.");
+ ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
}
return valid && extra_cond;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index 9a46b7d164..ccaba4d727 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -45,7 +45,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Color field_Color = Colors.Aquamarine;
[Export] private Plane field_Plane = Plane.PlaneXZ;
[Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private SignalInfo field_SignalInfo = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Signal field_Signal = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index eb83833b40..5afaeb736f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -91,7 +91,7 @@ namespace Godot.SourceGenerators.Sample
}
}
- // Lamda Property
+ // Lambda Property
private String _lamdaProperty_String = "LamdaProperty_String";
[Export]
public String LamdaProperty_String
@@ -133,7 +133,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Color property_Color { get; set; } = Colors.Aquamarine;
[Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
[Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private SignalInfo property_SignalInfo { get; set; } = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 88c0e71155..7f1231dbcb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -114,22 +114,21 @@ namespace Godot.SourceGenerators
RestartIfChanged = 2048,
ScriptVariable = 4096,
StoreIfNull = 8192,
- AnimateAsTrigger = 16384,
- UpdateAllIfModified = 32768,
- ScriptDefaultValue = 65536,
- ClassIsEnum = 131072,
- NilIsVariant = 262144,
- Internal = 524288,
- DoNotShareOnDuplicate = 1048576,
- HighEndGfx = 2097152,
- NodePathFromSceneRoot = 4194304,
- ResourceNotPersistent = 8388608,
- KeyingIncrements = 16777216,
- DeferredSetResource = 33554432,
- EditorInstantiateObject = 67108864,
- EditorBasicSetting = 134217728,
- ReadOnly = 268435456,
- Array = 536870912,
+ UpdateAllIfModified = 16384,
+ ScriptDefaultValue = 32768,
+ ClassIsEnum = 65536,
+ NilIsVariant = 131072,
+ Internal = 262144,
+ DoNotShareOnDuplicate = 524288,
+ HighEndGfx = 1048576,
+ NodePathFromSceneRoot = 2097152,
+ ResourceNotPersistent = 4194304,
+ KeyingIncrements = 8388608,
+ DeferredSetResource = 16777216,
+ EditorInstantiateObject = 33554432,
+ EditorBasicSetting = 67108864,
+ ReadOnly = 134217728,
+ Array = 268435456,
Default = 6,
DefaultIntl = 38,
NoEditor = 2
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
index 15f5803bf0..ee1374d0b9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
@@ -37,7 +37,7 @@ namespace Godot.SourceGenerators
Color,
Plane,
Callable,
- SignalInfo,
+ Signal,
// Enums
Enum,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index 6dac120d15..8b2f96036b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -56,7 +56,7 @@ namespace Godot.SourceGenerators
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
- MarshalType.SignalInfo => VariantType.Signal,
+ MarshalType.Signal => VariantType.Signal,
MarshalType.Enum => VariantType.Int,
MarshalType.ByteArray => VariantType.PackedByteArray,
MarshalType.Int32Array => VariantType.PackedInt32Array,
@@ -147,7 +147,7 @@ namespace Godot.SourceGenerators
{ Name: "Plane" } => MarshalType.Plane,
{ Name: "RID" } => MarshalType.RID,
{ Name: "Callable" } => MarshalType.Callable,
- { Name: "SignalInfo" } => MarshalType.SignalInfo,
+ { Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
_ => null
};
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 9f0bc3fbe3..6559cbf75d 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2489,9 +2489,12 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
if (!ret_void) {
if (return_type->cname != name_cache.type_Variant) {
+ // Usually the return value takes ownership, but in this case the variant is only used
+ // for conversion to another return type. As such, the local variable takes ownership.
r_output << "using godot_variant " << C_LOCAL_VARARG_RET " = ";
} else {
- r_output << "using godot_variant " << C_LOCAL_RET " = ";
+ // Variant's [c_out] takes ownership of the variant value
+ r_output << "godot_variant " << C_LOCAL_RET " = ";
}
}
@@ -3651,7 +3654,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.cs_in_expr = "%0";
itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_SIGNAL "(in %1);\n";
- itype.c_out = "%5return " C_METHOD_MANAGED_FROM_SIGNAL "(&%1);\n";
+ itype.c_out = "%5return " C_METHOD_MANAGED_FROM_SIGNAL "(in %1);\n";
itype.c_arg_in = "&%s_in";
itype.c_type = "godot_signal";
itype.c_type_in = "in " + itype.cs_type;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index f49023555b..4075a878d2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -1,5 +1,6 @@
using System;
using System.Runtime.InteropServices;
+using Godot.NativeInterop;
namespace Godot
{
@@ -187,6 +188,19 @@ namespace Godot
}
/// <summary>
+ /// Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive).
+ /// This is useful when determining light or dark color. Colors with a luminance smaller
+ /// than 0.5 can be generally considered dark.
+ /// Note: <see cref="Luminance"/> relies on the color being in the linear color space to
+ /// return an accurate relative luminance value. If the color is in the sRGB color space
+ /// use <see cref="SrgbToLinear"/> to convert it to the linear color space first.
+ /// </summary>
+ public readonly float Luminance
+ {
+ get { return 0.2126f * r + 0.7152f * g + 0.0722f * b; }
+ }
+
+ /// <summary>
/// Access color components using their index.
/// </summary>
/// <value>
@@ -363,6 +377,35 @@ namespace Godot
}
/// <summary>
+ /// Returns the color converted to the sRGB color space.
+ /// This method assumes the original color is in the linear color space.
+ /// See also <see cref="SrgbToLinear"/> which performs the opposite operation.
+ /// </summary>
+ /// <returns>The sRGB color.</returns>
+ public readonly Color LinearToSrgb()
+ {
+ return new Color(
+ r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * (float)Mathf.Pow(r, 1.0f / 2.4f) - 0.055f,
+ g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * (float)Mathf.Pow(g, 1.0f / 2.4f) - 0.055f,
+ b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * (float)Mathf.Pow(b, 1.0f / 2.4f) - 0.055f, a);
+ }
+
+ /// <summary>
+ /// Returns the color converted to linear color space.
+ /// This method assumes the original color already is in sRGB color space.
+ /// See also <see cref="LinearToSrgb"/> which performs the opposite operation.
+ /// </summary>
+ /// <returns>The color in linear color space.</returns>
+ public readonly Color SrgbToLinear()
+ {
+ return new Color(
+ r < 0.04045f ? r * (1.0f / 12.92f) : (float)Mathf.Pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ g < 0.04045f ? g * (1.0f / 12.92f) : (float)Mathf.Pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ b < 0.04045f ? b * (1.0f / 12.92f) : (float)Mathf.Pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ a);
+ }
+
+ /// <summary>
/// Returns the color converted to an unsigned 32-bit integer in ABGR
/// format (each byte represents a color channel).
/// ABGR is the reversed version of the default format.
@@ -565,6 +608,10 @@ namespace Godot
/// <see cref="Colors"/> constants.
/// </summary>
/// <param name="code">The HTML color code or color name to construct from.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// A color cannot be inferred from the given <paramref name="code"/>.
+ /// It was invalid HTML and a color with that name was not found.
+ /// </exception>
public Color(string code)
{
if (HtmlIsValid(code))
@@ -597,7 +644,7 @@ namespace Godot
/// <exception name="ArgumentOutOfRangeException">
/// <paramref name="rgba"/> color code is invalid.
/// </exception>
- private static Color FromHTML(ReadOnlySpan<char> rgba)
+ public static Color FromHTML(ReadOnlySpan<char> rgba)
{
Color c;
if (rgba.Length == 0)
@@ -705,28 +752,59 @@ namespace Godot
/// the constants defined in <see cref="Colors"/>.
/// </summary>
/// <param name="name">The name of the color.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// A color with the given name is not found.
+ /// </exception>
/// <returns>The constructed color.</returns>
private static Color Named(string name)
{
+ if (!FindNamedColor(name, out Color color))
+ {
+ throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
+ }
+
+ return color;
+ }
+
+ /// <summary>
+ /// Returns a color according to the standardized name, with the
+ /// specified alpha value. Supported color names are the same as
+ /// the constants defined in <see cref="Colors"/>.
+ /// If a color with the given name is not found, it returns
+ /// <paramref name="default"/>.
+ /// </summary>
+ /// <param name="name">The name of the color.</param>
+ /// <param name="default">
+ /// The default color to return when a color with the given name
+ /// is not found.
+ /// </param>
+ /// <returns>The constructed color.</returns>
+ private static Color Named(string name, Color @default)
+ {
+ if (!FindNamedColor(name, out Color color))
+ {
+ return @default;
+ }
+
+ return color;
+ }
+
+ private static bool FindNamedColor(string name, out Color color)
+ {
name = name.Replace(" ", string.Empty);
name = name.Replace("-", string.Empty);
name = name.Replace("_", string.Empty);
name = name.Replace("'", string.Empty);
name = name.Replace(".", string.Empty);
- name = name.ToUpper();
-
- if (!Colors.namedColors.ContainsKey(name))
- {
- throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
- }
+ name = name.ToUpperInvariant();
- return Colors.namedColors[name];
+ return Colors.namedColors.TryGetValue(name, out color);
}
/// <summary>
- /// Constructs a color from an HSV profile, with values on the
- /// range of 0 to 1. This is equivalent to using each of
- /// the <c>h</c>/<c>s</c>/<c>v</c> properties, but much more efficient.
+ /// Constructs a color from an HSV profile. The <paramref name="hue"/>,
+ /// <paramref name="saturation"/>, and <paramref name="value"/> are typically
+ /// between 0.0 and 1.0.
/// </summary>
/// <param name="hue">The HSV hue, typically on the range of 0 to 1.</param>
/// <param name="saturation">The HSV saturation, typically on the range of 0 to 1.</param>
@@ -841,13 +919,78 @@ namespace Godot
return ParseCol4(str, index) * 16 + ParseCol4(str, index + 1);
}
+ /// <summary>
+ /// Constructs a color from an OK HSL profile. The <paramref name="hue"/>,
+ /// <paramref name="saturation"/>, and <paramref name="lightness"/> are typically
+ /// between 0.0 and 1.0.
+ /// </summary>
+ /// <param name="hue">The OK HSL hue, typically on the range of 0 to 1.</param>
+ /// <param name="saturation">The OK HSL saturation, typically on the range of 0 to 1.</param>
+ /// <param name="lightness">The OK HSL lightness, typically on the range of 0 to 1.</param>
+ /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
+ /// <returns>The constructed color.</returns>
+ public static Color FromOkHsl(float hue, float saturation, float lightness, float alpha = 1.0f)
+ {
+ return NativeFuncs.godotsharp_color_from_ok_hsl(hue, saturation, lightness, alpha);
+ }
+
+ /// <summary>
+ /// Encodes a <see cref="Color"/> from a RGBE9995 format integer.
+ /// See <see cref="Image.Format.Rgbe9995"/>.
+ /// </summary>
+ /// <param name="rgbe">The RGBE9995 encoded color.</param>
+ /// <returns>The constructed color.</returns>
+ public static Color FromRgbe9995(uint rgbe)
+ {
+ float r = rgbe & 0x1ff;
+ float g = (rgbe >> 9) & 0x1ff;
+ float b = (rgbe >> 18) & 0x1ff;
+ float e = rgbe >> 27;
+ float m = (float)Mathf.Pow(2.0f, e - 15.0f - 9.0f);
+
+ float rd = r * m;
+ float gd = g * m;
+ float bd = b * m;
+
+ return new Color(rd, gd, bd, 1.0f);
+ }
+
+ /// <summary>
+ /// Constructs a color from the given string, which can be either an HTML color
+ /// code or a named color. Returns <paramref name="default"/> if the color cannot
+ /// be inferred from the string. Supported color names are the same as the
+ /// <see cref="Colors"/> constants.
+ /// </summary>
+ /// <param name="str">The HTML color code or color name.</param>
+ /// <param name="default">The fallback color to return if the color cannot be inferred.</param>
+ /// <returns>The constructed color.</returns>
+ public static Color FromString(string str, Color @default)
+ {
+ if (HtmlIsValid(str))
+ {
+ return FromHTML(str);
+ }
+ else
+ {
+ return Named(str, @default);
+ }
+ }
+
private static string ToHex32(float val)
{
byte b = (byte)Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
return b.HexEncode();
}
- internal static bool HtmlIsValid(ReadOnlySpan<char> color)
+ /// <summary>
+ /// Returns <see langword="true"/> if <paramref name="color"/> is a valid HTML hexadecimal
+ /// color string. The string must be a hexadecimal value (case-insensitive) of either 3,
+ /// 4, 6 or 8 digits, and may be prefixed by a hash sign (<c>#</c>). This method is
+ /// identical to <see cref="StringExtensions.IsValidHtmlColor(string)"/>.
+ /// </summary>
+ /// <param name="color">The HTML hexadecimal color string.</param>
+ /// <returns>Whether or not the string was a valid HTML hexadecimal color string.</returns>
+ public static bool HtmlIsValid(ReadOnlySpan<char> color)
{
if (color.IsEmpty)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index 2a7a9e2026..d94fbff331 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -613,8 +613,8 @@ namespace Godot
return VariantUtils.CreateFrom(plane);
case Callable callable:
return VariantUtils.CreateFrom(callable);
- case SignalInfo signalInfo:
- return VariantUtils.CreateFrom(signalInfo);
+ case Signal signal:
+ return VariantUtils.CreateFrom(signal);
case string @string:
return VariantUtils.CreateFrom(@string);
case byte[] byteArray:
@@ -705,7 +705,7 @@ namespace Godot
[typeof(Color)] = (in godot_variant variant) => VariantUtils.ConvertTo<Color>(variant),
[typeof(Plane)] = (in godot_variant variant) => VariantUtils.ConvertTo<Plane>(variant),
[typeof(Callable)] = (in godot_variant variant) => VariantUtils.ConvertTo<Callable>(variant),
- [typeof(SignalInfo)] = (in godot_variant variant) => VariantUtils.ConvertTo<SignalInfo>(variant),
+ [typeof(Signal)] = (in godot_variant variant) => VariantUtils.ConvertTo<Signal>(variant),
[typeof(string)] = (in godot_variant variant) => VariantUtils.ConvertTo<string>(variant),
[typeof(byte[])] = (in godot_variant variant) => VariantUtils.ConvertTo<byte[]>(variant),
[typeof(int[])] = (in godot_variant variant) => VariantUtils.ConvertTo<int[]>(variant),
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index ab3d3ef60f..0d9a698af0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -99,7 +99,7 @@ namespace Godot.NativeInterop
if (type == typeof(Callable))
return Variant.Type.Callable;
- if (type == typeof(SignalInfo))
+ if (type == typeof(Signal))
return Variant.Type.Signal;
if (type.IsEnum)
@@ -288,9 +288,9 @@ namespace Godot.NativeInterop
return new Callable();
}
- // SignalInfo
+ // Signal
- public static godot_signal ConvertSignalToNative(in SignalInfo p_managed_signal)
+ public static godot_signal ConvertSignalToNative(in Signal p_managed_signal)
{
ulong ownerId = p_managed_signal.Owner.GetInstanceId();
godot_string_name name;
@@ -308,12 +308,12 @@ namespace Godot.NativeInterop
return new godot_signal(name, ownerId);
}
- public static SignalInfo ConvertSignalToManaged(in godot_signal p_signal)
+ public static Signal ConvertSignalToManaged(in godot_signal p_signal)
{
var owner = GD.InstanceFromId(p_signal.ObjectId);
var name = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(p_signal.Name));
- return new SignalInfo(owner, name);
+ return new Signal(owner, name);
}
// Array
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index c7deb6423b..57488bd586 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -153,6 +153,8 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_callable_call_deferred(in godot_callable p_callable,
godot_variant** p_args, int p_arg_count);
+ internal static partial Color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha);
+
// GDNative functions
// gdnative.h
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 11f1e31384..6a4717f2c3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -102,7 +102,7 @@ namespace Godot.NativeInterop
=> new() { Type = Variant.Type.Signal, Signal = from };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static godot_variant CreateFromSignalInfo(SignalInfo from)
+ public static godot_variant CreateFromSignal(Signal from)
=> CreateFromSignalTakingOwnershipOfDisposableValue(
Marshaling.ConvertSignalToNative(from));
@@ -486,7 +486,7 @@ namespace Godot.NativeInterop
=> NativeFuncs.godotsharp_variant_as_signal(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static SignalInfo ConvertToSignalInfo(in godot_variant p_var)
+ public static Signal ConvertToSignalManaged(in godot_variant p_var)
=> Marshaling.ConvertSignalToManaged(ConvertToSignal(p_var));
public static godot_array ConvertToArray(in godot_variant p_var)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
index 80ef2a1ea1..ebfc713ee4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -92,6 +92,9 @@ public partial class VariantUtils
if (typeof(T) == typeof(Transform2D))
return CreateFromTransform2D(UnsafeAs<Transform2D>(from));
+ if (typeof(T) == typeof(Projection))
+ return CreateFromProjection(UnsafeAs<Projection>(from));
+
if (typeof(T) == typeof(Vector3))
return CreateFromVector3(UnsafeAs<Vector3>(from));
@@ -125,8 +128,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(Callable))
return CreateFromCallable(UnsafeAs<Callable>(from));
- if (typeof(T) == typeof(SignalInfo))
- return CreateFromSignalInfo(UnsafeAs<SignalInfo>(from));
+ if (typeof(T) == typeof(Signal))
+ return CreateFromSignal(UnsafeAs<Signal>(from));
if (typeof(T) == typeof(string))
return CreateFromString(UnsafeAs<string>(from));
@@ -293,6 +296,9 @@ public partial class VariantUtils
if (typeof(T) == typeof(Transform3D))
return UnsafeAsT(ConvertToTransform3D(variant));
+ if (typeof(T) == typeof(Projection))
+ return UnsafeAsT(ConvertToProjection(variant));
+
if (typeof(T) == typeof(Vector4))
return UnsafeAsT(ConvertToVector4(variant));
@@ -311,8 +317,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(Callable))
return UnsafeAsT(ConvertToCallableManaged(variant));
- if (typeof(T) == typeof(SignalInfo))
- return UnsafeAsT(ConvertToSignalInfo(variant));
+ if (typeof(T) == typeof(Signal))
+ return UnsafeAsT(ConvertToSignalManaged(variant));
if (typeof(T) == typeof(string))
return UnsafeAsT(ConvertToStringObject(variant));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index 8b1b73fcc3..fd37f8d9e8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -652,7 +652,7 @@ namespace Godot
/// added to the first and second values of the final column respectively.
/// </summary>
/// <param name="offset">The offset to apply to the projection.</param>
- /// <returns>The offseted projection.</returns>
+ /// <returns>The offsetted projection.</returns>
public readonly Projection JitterOffseted(Vector2 offset)
{
Projection proj = this;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
index 3f50df0a0d..f9b8f06603 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
@@ -3,7 +3,7 @@ namespace Godot
/// <summary>
/// Represents a signal defined in an object.
/// </summary>
- public readonly struct SignalInfo
+ public readonly struct Signal : IAwaitable<Variant[]>
{
private readonly Object _owner;
private readonly StringName _signalName;
@@ -18,15 +18,20 @@ namespace Godot
public StringName Name => _signalName;
/// <summary>
- /// Creates a new <see cref="SignalInfo"/> with the name <paramref name="name"/>
+ /// Creates a new <see cref="Signal"/> with the name <paramref name="name"/>
/// in the specified <paramref name="owner"/>.
/// </summary>
/// <param name="owner">Object that contains the signal.</param>
/// <param name="name">Name of the signal.</param>
- public SignalInfo(Object owner, StringName name)
+ public Signal(Object owner, StringName name)
{
_owner = owner;
_signalName = name;
}
+
+ public IAwaiter<Variant[]> GetAwaiter()
+ {
+ return new SignalAwaiter(_owner, _signalName, _owner);
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index 49a363cef2..c4c53a39f9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -137,7 +137,7 @@ public partial struct Variant : IDisposable
Type.Rid => AsRID(),
Type.Object => AsGodotObject(),
Type.Callable => AsCallable(),
- Type.Signal => AsSignalInfo(),
+ Type.Signal => AsSignal(),
Type.Dictionary => AsGodotDictionary(),
Type.Array => AsGodotArray(),
Type.PackedByteArray => AsByteArray(),
@@ -283,8 +283,8 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToCallableManaged((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public SignalInfo AsSignalInfo() =>
- VariantUtils.ConvertToSignalInfo((godot_variant)NativeVar);
+ public Signal AsSignal() =>
+ VariantUtils.ConvertToSignalManaged((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte[] AsByteArray() =>
@@ -464,7 +464,7 @@ public partial struct Variant : IDisposable
public static explicit operator Callable(Variant from) => from.AsCallable();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator SignalInfo(Variant from) => from.AsSignalInfo();
+ public static explicit operator Signal(Variant from) => from.AsSignal();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator byte[](Variant from) => from.AsByteArray();
@@ -614,7 +614,7 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Callable from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(SignalInfo from) => from;
+ public static Variant CreateFrom(Signal from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Span<byte> from) => from;
@@ -804,8 +804,8 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromCallable(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(SignalInfo from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSignalInfo(from));
+ public static implicit operator Variant(Signal from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSignal(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(byte[] from) =>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 503e5abe37..644212c74d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -116,7 +116,7 @@
<Compile Include="Core\NativeInterop\NativeFuncs.cs" />
<Compile Include="Core\NativeInterop\InteropStructs.cs" />
<Compile Include="Core\NativeInterop\Marshaling.cs" />
- <Compile Include="Core\SignalInfo.cs" />
+ <Compile Include="Core\Signal.cs" />
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
<Compile Include="Core\StringName.cs" />
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 338e5a0147..a3280a0739 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -514,6 +514,13 @@ void godotsharp_callable_call_deferred(Callable *p_callable, const Variant **p_a
p_callable->call_deferredp(p_args, p_arg_count);
}
+godot_color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
+ godot_color ret;
+ Color *dest = (Color *)&ret;
+ memnew_placement(dest, Color(Color::from_ok_hsl(p_h, p_s, p_l, p_alpha)));
+ return ret;
+}
+
// GDNative functions
// gdnative.h
@@ -1345,6 +1352,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_callable_get_data_for_marshalling,
(void *)godotsharp_callable_call,
(void *)godotsharp_callable_call_deferred,
+ (void *)godotsharp_color_from_ok_hsl,
(void *)godotsharp_method_bind_ptrcall,
(void *)godotsharp_method_bind_call,
(void *)godotsharp_variant_new_string_name,