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-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs46
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs36
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs11
3 files changed, 89 insertions, 4 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index ae0ffaf4cb..d04fe7c2a4 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using Godot;
using GodotTools.BuildLogger;
using GodotTools.Utils;
@@ -126,6 +127,8 @@ namespace GodotTools.Build
private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
{
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
// `dotnet clean` / `dotnet build` commands
arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
@@ -150,12 +153,14 @@ namespace GodotTools.Build
arguments.Add(buildInfo.Configuration);
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -165,6 +170,8 @@ namespace GodotTools.Build
private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
{
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
arguments.Add("publish"); // `dotnet publish` command
// Solution
@@ -193,12 +200,14 @@ namespace GodotTools.Build
arguments.Add("true");
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -213,6 +222,25 @@ namespace GodotTools.Build
}
}
+ private static void AddVerbosityArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ var verbosityLevel =
+ editorSettings.GetSetting(GodotSharpEditor.Settings.VerbosityLevel).As<VerbosityLevelId>();
+ arguments.Add("-v");
+ arguments.Add(verbosityLevel switch
+ {
+ VerbosityLevelId.Quiet => "quiet",
+ VerbosityLevelId.Minimal => "minimal",
+ VerbosityLevelId.Detailed => "detailed",
+ VerbosityLevelId.Diagnostic => "diagnostic",
+ _ => "normal",
+ });
+
+ if ((bool)editorSettings.GetSetting(GodotSharpEditor.Settings.NoConsoleLogging))
+ arguments.Add("-noconlog");
+ }
+
private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments)
{
string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir,
@@ -222,6 +250,16 @@ namespace GodotTools.Build
$"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}");
}
+ private static void AddBinaryLogArgument(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ if (!(bool)editorSettings.GetSetting(GodotSharpEditor.Settings.CreateBinaryLog))
+ return;
+
+ arguments.Add($"-bl:{Path.Combine(buildInfo.LogsDirPath, "msbuild.binlog")}");
+ arguments.Add("-ds:False"); // Honestly never understood why -bl also switches -ds on.
+ }
+
private static void RemovePlatformVariable(StringDictionary environmentVariables)
{
// EnvironmentVariables is case sensitive? Seriously?
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 6b5540a4e0..43ead4af69 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -25,6 +25,9 @@ namespace GodotTools
public static class Settings
{
public const string ExternalEditor = "dotnet/editor/external_editor";
+ public const string VerbosityLevel = "dotnet/build/verbosity_level";
+ public const string NoConsoleLogging = "dotnet/build/no_console_logging";
+ public const string CreateBinaryLog = "dotnet/build/create_binary_log";
}
private EditorSettings _editorSettings;
@@ -458,6 +461,9 @@ namespace GodotTools
// External editor settings
EditorDef(Settings.ExternalEditor, Variant.From(ExternalEditorId.None));
+ EditorDef(Settings.VerbosityLevel, Variant.From(VerbosityLevelId.Normal));
+ EditorDef(Settings.NoConsoleLogging, false);
+ EditorDef(Settings.CreateBinaryLog, false);
string settingsHintStr = "Disabled";
@@ -490,6 +496,18 @@ namespace GodotTools
["hint_string"] = settingsHintStr
});
+ var verbosityLevels = Enum.GetValues<VerbosityLevelId>().Select(level => $"{Enum.GetName(level)}:{(int)level}");
+ _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ {
+ ["type"] = (int)Variant.Type.Int,
+ ["name"] = Settings.VerbosityLevel,
+ ["hint"] = (int)PropertyHint.Enum,
+ ["hint_string"] = string.Join(",", verbosityLevels),
+ });
+
+ OnSettingsChanged();
+ _editorSettings.SettingsChanged += OnSettingsChanged;
+
// Export plugin
var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
@@ -514,6 +532,24 @@ namespace GodotTools
AddChild(GodotIdeManager);
}
+ public override void _DisablePlugin()
+ {
+ base._DisablePlugin();
+
+ _editorSettings.SettingsChanged -= OnSettingsChanged;
+ }
+
+ private void OnSettingsChanged()
+ {
+ // We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above.
+ // At that point, there's so much info logged that it doesn't make sense to display it in
+ // the tiny editor window, and it'd make the editor hang or crash anyway.
+ var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>();
+ var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging);
+ if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog)
+ _editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true));
+ }
+
protected override void Dispose(bool disposing)
{
if (disposing)
diff --git a/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
new file mode 100644
index 0000000000..0e1afe6bbf
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
@@ -0,0 +1,11 @@
+namespace GodotTools
+{
+ public enum VerbosityLevelId : long
+ {
+ Quiet,
+ Minimal,
+ Normal,
+ Detailed,
+ Diagnostic,
+ }
+}