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-rw-r--r--modules/mono/SCsub99
-rw-r--r--modules/mono/config.py197
-rw-r--r--modules/mono/csharp_script.cpp360
-rw-r--r--modules/mono/csharp_script.h19
-rw-r--r--modules/mono/doc_classes/@C#.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml2
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs119
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj4
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs6
-rw-r--r--modules/mono/editor/bindings_generator.cpp308
-rw-r--r--modules/mono/editor/bindings_generator.h46
-rw-r--r--modules/mono/editor/csharp_project.cpp32
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp229
-rw-r--r--modules/mono/editor/godotsharp_builds.h21
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp20
-rw-r--r--modules/mono/editor/godotsharp_editor.h1
-rw-r--r--modules/mono/editor/godotsharp_export.cpp166
-rw-r--r--modules/mono/editor/godotsharp_export.h57
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp94
-rw-r--r--modules/mono/editor/mono_bottom_panel.h6
-rw-r--r--modules/mono/editor/mono_build_info.cpp62
-rw-r--r--modules/mono/editor/mono_build_info.h24
-rw-r--r--modules/mono/editor/monodevelop_instance.cpp16
-rw-r--r--modules/mono/glue/builtin_types_glue.h30
-rw-r--r--modules/mono/glue/collections_glue.cpp240
-rw-r--r--modules/mono/glue/collections_glue.h100
-rw-r--r--modules/mono/glue/cs_files/AABB.cs309
-rw-r--r--modules/mono/glue/cs_files/Array.cs340
-rw-r--r--modules/mono/glue/cs_files/Attributes/ExportAttribute.cs17
-rw-r--r--modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs (renamed from modules/mono/glue/cs_files/GodotMethodAttribute.cs)2
-rw-r--r--modules/mono/glue/cs_files/Attributes/RPCAttributes.cs (renamed from modules/mono/glue/cs_files/RPCAttributes.cs)9
-rw-r--r--modules/mono/glue/cs_files/Attributes/SignalAttribute.cs (renamed from modules/mono/glue/cs_files/SignalAttribute.cs)3
-rw-r--r--modules/mono/glue/cs_files/Attributes/ToolAttribute.cs7
-rw-r--r--modules/mono/glue/cs_files/Basis.cs310
-rw-r--r--modules/mono/glue/cs_files/Color.cs195
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs4
-rw-r--r--modules/mono/glue/cs_files/Dictionary.cs406
-rw-r--r--modules/mono/glue/cs_files/ExportAttribute.cs17
-rw-r--r--modules/mono/glue/cs_files/Extensions/NodeExtensions.cs45
-rw-r--r--modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs17
-rw-r--r--modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs10
-rw-r--r--modules/mono/glue/cs_files/GD.cs57
-rw-r--r--modules/mono/glue/cs_files/GodotSynchronizationContext.cs1
-rw-r--r--modules/mono/glue/cs_files/GodotTaskScheduler.cs4
-rw-r--r--modules/mono/glue/cs_files/IAwaiter.cs19
-rw-r--r--modules/mono/glue/cs_files/Interfaces/IAwaitable.cs (renamed from modules/mono/glue/cs_files/IAwaitable.cs)0
-rw-r--r--modules/mono/glue/cs_files/Interfaces/IAwaiter.cs18
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs29
-rw-r--r--modules/mono/glue/cs_files/Mathf.cs241
-rw-r--r--modules/mono/glue/cs_files/MathfEx.cs39
-rw-r--r--modules/mono/glue/cs_files/Plane.cs114
-rw-r--r--modules/mono/glue/cs_files/Quat.cs111
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs163
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs12
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs122
-rw-r--r--modules/mono/glue/cs_files/ToolAttribute.cs7
-rw-r--r--modules/mono/glue/cs_files/Transform.cs43
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs112
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs173
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs173
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/godotsharp_defs.h3
-rw-r--r--modules/mono/mono_gc_handle.cpp7
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp398
-rw-r--r--modules/mono/mono_gd/gd_mono.h65
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp191
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h20
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp38
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h10
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp45
-rw-r--r--modules/mono/mono_gd/gd_mono_header.h3
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp11
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h11
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp3
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp209
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h11
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp24
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp27
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp286
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h73
-rw-r--r--modules/mono/mono_reg_utils.py6
-rw-r--r--modules/mono/signal_awaiter_utils.cpp20
-rw-r--r--modules/mono/tls_configure.py36
-rw-r--r--modules/mono/utils/macros.h59
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp2
-rw-r--r--modules/mono/utils/thread_local.cpp107
-rw-r--r--modules/mono/utils/thread_local.h171
90 files changed, 5356 insertions, 1885 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index aa8626e6da..f3cf4c9c5d 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -5,9 +5,11 @@ Import('env_modules')
env_mono = env_modules.Clone()
-from compat import byte_to_str
+# TODO move functions to their own modules
def make_cs_files_header(src, dst):
+ from compat import byte_to_str
+
with open(dst, 'w') as header:
header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
header.write('#ifndef _CS_FILES_DATA_H\n')
@@ -16,14 +18,20 @@ def make_cs_files_header(src, dst):
header.write('#include "ustring.h"\n')
inserted_files = ''
import os
- for file in os.listdir(src):
- if file.endswith('.cs'):
- with open(os.path.join(src, file), 'rb') as f:
+ latest_mtime = 0
+ for root, _, files in os.walk(src):
+ files = [f for f in files if f.endswith('.cs')]
+ for file in files:
+ filepath = os.path.join(root, file)
+ filepath_src_rel = os.path.relpath(filepath, src)
+ mtime = os.path.getmtime(filepath)
+ latest_mtime = mtime if mtime > latest_mtime else latest_mtime
+ with open(filepath, 'rb') as f:
buf = f.read()
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
- name = os.path.splitext(file)[0]
+ name = os.path.splitext(os.path.normpath(filepath_src_rel))[0].strip(os.sep).replace(os.sep, '_').replace('.', '_dotto_')
header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
@@ -31,11 +39,13 @@ def make_cs_files_header(src, dst):
if i > 0:
header.write(', ')
header.write(byte_to_str(buf[buf_idx]))
- inserted_files += '\tr_files.insert(\"' + file + '\", ' \
+ inserted_files += '\tr_files.insert("' + filepath_src_rel + '", ' \
'CompressedFile(_cs_' + name + '_compressed_size, ' \
'_cs_' + name + '_uncompressed_size, ' \
'_cs_' + name + '_compressed));\n'
header.write(' };\n')
+ glue_version = int(latest_mtime) # The latest modified time will do for now
+ header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
header.write('\nstruct CompressedFile\n' '{\n'
'\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
'\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
@@ -52,6 +62,7 @@ env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
+ # NOTE: It is safe to generate this file here, since this is still execute serially
make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
vars = Variables()
@@ -68,6 +79,13 @@ else:
if ARGUMENTS.get('yolo_copy', False):
env_mono.Append(CPPDEFINES=['YOLO_COPY'])
+# Configure TLS checks
+
+import tls_configure
+conf = Configure(env_mono)
+tls_configure.configure(conf)
+env_mono = conf.Finish()
+
# Build GodotSharpTools solution
@@ -80,23 +98,23 @@ def find_msbuild_unix(filename):
import sys
hint_dirs = ['/opt/novell/mono/bin']
- if sys.platform == "darwin":
- hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs
+ if sys.platform == 'darwin':
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path):
return hint_path
- elif os.path.isfile(hint_path + ".exe"):
- return hint_path + ".exe"
+ elif os.path.isfile(hint_path + '.exe'):
+ return hint_path + '.exe'
- for hint_dir in os.environ["PATH"].split(os.pathsep):
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
- if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
- return hint_path + ".exe"
+ if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
+ return hint_path + '.exe'
return None
@@ -120,15 +138,25 @@ def find_msbuild_windows():
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
+ framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+ msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
+
+ if os.path.isfile(msbuild_mono):
+ # The (Csc/Vbc/Fsc)ToolExe environment variables are required when
+ # building with Mono's MSBuild. They must point to the batch files
+ # in Mono's bin directory to make sure they are executed with Mono.
+ mono_msbuild_env = {
+ 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
+ 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
+ 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
+ }
+ return (msbuild_mono, framework_path, mono_msbuild_env)
+
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
- else:
- msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
-
- if os.path.isfile(msbuild_mono):
- return (msbuild_mono, '')
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
return None
@@ -138,21 +166,28 @@ def mono_build_solution(source, target, env):
import mono_reg_utils as monoreg
from shutil import copyfile
- framework_path_override = ''
+ framework_path = ''
+
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if 'PLATFORM' in msbuild_env:
+ del msbuild_env['PLATFORM']
if os.name == 'nt':
msbuild_info = find_msbuild_windows()
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
- framework_path_override = msbuild_info[1]
+ framework_path = msbuild_info[1]
+ msbuild_env.update(msbuild_info[2])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
xbuild_fallback = env['xbuild_fallback']
if xbuild_fallback and os.name == 'nt':
- print("Option 'xbuild_fallback' not supported on Windows")
+ print('Option \'xbuild_fallback\' not supported on Windows')
xbuild_fallback = False
if xbuild_fallback:
@@ -176,14 +211,8 @@ def mono_build_solution(source, target, env):
'/p:Configuration=' + build_config,
]
- if framework_path_override:
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
-
- msbuild_env = os.environ.copy()
-
- # Needed when running from Developer Command Prompt for VS
- if 'PLATFORM' in msbuild_env:
- del msbuild_env['PLATFORM']
+ if framework_path:
+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
@@ -202,10 +231,16 @@ def mono_build_solution(source, target, env):
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
+output_dir = Dir('#bin').abspath
+assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
-mono_sln_builder = Builder(action = mono_build_solution)
+mono_sln_builder = Builder(action=mono_build_solution)
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
env_mono.MonoBuildSolution(
- os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
+ os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
'editor/GodotSharpTools/GodotSharpTools.sln'
)
+
+if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
+ rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
+ env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 7c1846dcc2..70fd1a35f1 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,24 +2,17 @@
import imp
import os
import sys
+import subprocess
-from SCons.Script import BoolVariable, Environment, Variables
+from distutils.version import LooseVersion
+from SCons.Script import BoolVariable, Dir, Environment, File, PathVariable, SCons, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
-def find_file_in_dir(directory, files, prefix='', extension=''):
- if not extension.startswith('.'):
- extension = '.' + extension
- for curfile in files:
- if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
- return curfile
- return ''
-
-
-def can_build(platform):
- if platform in ["javascript"]:
+def can_build(env, platform):
+ if platform in ['javascript']:
return False # Not yet supported
return True
@@ -29,39 +22,68 @@ def is_enabled():
return False
-def copy_file_no_replace(src_dir, dst_dir, name):
+def get_doc_classes():
+ return [
+ '@C#',
+ 'CSharpScript',
+ 'GodotSharp',
+ ]
+
+
+def get_doc_path():
+ return 'doc_classes'
+
+
+def find_file_in_dir(directory, files, prefix='', extension=''):
+ if not extension.startswith('.'):
+ extension = '.' + extension
+ for curfile in files:
+ if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
+ return curfile
+ return ''
+
+
+def copy_file(src_dir, dst_dir, name):
from shutil import copyfile
src_path = os.path.join(src_dir, name)
dst_path = os.path.join(dst_dir, name)
- need_copy = True
if not os.path.isdir(dst_dir):
os.mkdir(dst_dir)
- elif os.path.exists(dst_path):
- need_copy = False
- if need_copy:
- copyfile(src_path, dst_path)
+ copyfile(src_path, dst_path)
+
+
+def custom_path_is_dir_create(key, val, env):
+ """Validator to check if Path is a directory, creating it if it does not exist.
+ Similar to PathIsDirCreate, except it uses SCons.Script.Dir() and
+ SCons.Script.File() in order to support the '#' top level directory token.
+ """
+ # Dir constructor will throw an error if the path points to a file
+ fsDir = Dir(val)
+ if not fsDir.exists:
+ os.makedirs(fsDir.abspath)
def configure(env):
env.use_ptrcall = True
- env.add_module_version_string("mono")
+ env.add_module_version_string('mono')
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
+ envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', custom_path_is_dir_create))
envvars.Update(env)
bits = env['bits']
mono_static = env['mono_static']
+ assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
if env['platform'] == 'windows':
- if mono_static:
- raise RuntimeError('mono-static: Not supported on Windows')
+ mono_root = ''
if bits == '32':
if os.getenv('MONO32_PREFIX'):
@@ -77,33 +99,63 @@ def configure(env):
if not mono_root:
raise RuntimeError('Mono installation directory not found')
+ mono_version = mono_root_try_find_mono_version(mono_root)
+ configure_for_mono_version(env, mono_version)
+
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
- mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
+ if mono_static:
+ lib_suffix = Environment()['LIBSUFFIX']
+
+ if env.msvc:
+ mono_static_lib_name = 'libmono-static-sgen'
+ else:
+ mono_static_lib_name = 'libmonosgen-2.0'
+
+ if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)):
+ raise RuntimeError('Could not find static mono library in: ' + mono_lib_path)
- if not mono_lib_name:
- raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+ if env.msvc:
+ env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix)
+
+ env.Append(LINKFLAGS='Mincore' + lib_suffix)
+ env.Append(LINKFLAGS='msvcrt' + lib_suffix)
+ env.Append(LINKFLAGS='LIBCMT' + lib_suffix)
+ env.Append(LINKFLAGS='Psapi' + lib_suffix)
+ else:
+ env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix))
- if os.getenv('VCINSTALLDIR'):
- env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ env.Append(LIBS='psapi')
+ env.Append(LIBS='version')
else:
- env.Append(LIBS=mono_lib_name)
+ mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
- mono_bin_path = os.path.join(mono_root, 'bin')
+ if not mono_lib_name:
+ raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+
+ if env.msvc:
+ env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ else:
+ env.Append(LIBS=mono_lib_name)
+
+ mono_bin_path = os.path.join(mono_root, 'bin')
- mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
+ mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
- if not mono_dll_name:
- raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
+ if not mono_dll_name:
+ raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
- copy_file_no_replace(mono_bin_path, 'bin', mono_dll_name + '.dll')
+ copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
+
+ copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
mono_root = ''
+ mono_lib_path = ''
if bits == '32':
if os.getenv('MONO32_PREFIX'):
@@ -112,7 +164,17 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
+ # We can't use pkg-config to link mono statically,
+ # but we can still use it to find the mono root directory
+ if not mono_root and mono_static:
+ mono_root = pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext)
+ if not mono_root:
+ raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually')
+
if mono_root:
+ mono_version = mono_root_try_find_mono_version(mono_root)
+ configure_for_mono_version(env, mono_version)
+
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
@@ -128,18 +190,18 @@ def configure(env):
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
- if sys.platform == "darwin":
+ if sys.platform == 'darwin':
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
- elif sys.platform == "linux" or sys.platform == "linux2":
+ elif sys.platform == 'linux' or sys.platform == 'linux2':
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
raise RuntimeError('mono-static: Not supported on this platform')
else:
env.Append(LIBS=[mono_lib])
- if sys.platform == "darwin":
+ if sys.platform == 'darwin':
env.Append(LIBS=['iconv', 'pthread'])
- elif sys.platform == "linux" or sys.platform == "linux2":
+ elif sys.platform == 'linux' or sys.platform == 'linux2':
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
if not mono_static:
@@ -148,15 +210,20 @@ def configure(env):
if not mono_so_name:
raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
- copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+
+ copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
- if mono_static:
- raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
+ assert not mono_static
+
+ mono_version = pkgconfig_try_find_mono_version()
+ configure_for_mono_version(env, mono_version)
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
mono_lib_path = ''
mono_so_name = ''
+ mono_prefix = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
tmpenv = Environment()
tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
@@ -172,18 +239,52 @@ def configure(env):
if not mono_so_name:
raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
- copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+ copy_file(os.path.join(mono_prefix, 'lib', 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
env.Append(LINKFLAGS='-rdynamic')
-def get_doc_classes():
- return [
- "@C#",
- "CSharpScript",
- "GodotSharp",
- ]
+def configure_for_mono_version(env, mono_version):
+ if mono_version is None:
+ raise RuntimeError('Mono JIT compiler version not found')
+ print('Mono JIT compiler version: ' + str(mono_version))
+ if mono_version >= LooseVersion("5.12.0"):
+ env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS'])
-def get_doc_path():
- return "doc_classes"
+def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext):
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')):
+ return os.path.join(hint_dir, '..')
+ return ''
+
+
+def pkgconfig_try_find_mono_version():
+ from compat import decode_utf8
+
+ lines = subprocess.check_output(['pkg-config', 'monosgen-2', '--modversion']).splitlines()
+ greater_version = None
+ for line in lines:
+ try:
+ version = LooseVersion(decode_utf8(line))
+ if greater_version is None or version > greater_version:
+ greater_version = version
+ except ValueError:
+ pass
+ return greater_version
+
+
+def mono_root_try_find_mono_version(mono_root):
+ from compat import decode_utf8
+
+ output = subprocess.check_output([os.path.join(mono_root, 'bin', 'mono'), '--version'])
+ first_line = decode_utf8(output.splitlines()[0])
+ try:
+ return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())])
+ except (ValueError, IndexError):
+ return None
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1901b2cae8..d2a861dbe8 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -49,6 +49,8 @@
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
+#include "utils/macros.h"
+#include "utils/thread_local.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
@@ -118,6 +120,8 @@ void CSharpLanguage::init() {
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&gdsharp_editor_init_callback);
+
+ GLOBAL_DEF("mono/export/include_scripts_content", false);
#endif
}
@@ -280,34 +284,42 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("@\" \""); // verbatim string literal
}
+static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
+
+ String base_class = p_base_class_name;
+ if (p_class_name == base_class) {
+ base_class = "Godot." + base_class;
+ }
+ return base_class;
+}
+
Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
- "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
+ "public class %CLASS% : %BASE%\n"
"{\n"
- " // Member variables here, example:\n"
+ " // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
- " // private string b = \"textvar\";\n"
+ " // private string b = \"text\";\n"
"\n"
+ " // Called when the node enters the scene tree for the first time.\n"
" public override void _Ready()\n"
" {\n"
- " // Called every time the node is added to the scene.\n"
- " // Initialization here\n"
" \n"
" }\n"
"\n"
- "// public override void _Process(float delta)\n"
- "// {\n"
- "// // Called every frame. Delta is time since last frame.\n"
- "// // Update game logic here.\n"
- "// \n"
- "// }\n"
+ "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
+ "// public override void _Process(float delta)\n"
+ "// {\n"
+ "// \n"
+ "// }\n"
"}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
- .replace("%CLASS_NAME%", p_class_name);
+ String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ script_template = script_template.replace("%BASE%", base_class_name)
+ .replace("%CLASS%", p_class_name);
Ref<CSharpScript> script;
script.instance();
@@ -325,12 +337,24 @@ bool CSharpLanguage::is_using_templates() {
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String src = p_script->get_source_code();
- src = src.replace("%BASE%", p_base_class_name)
+ String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ src = src.replace("%BASE%", base_class_name)
.replace("%CLASS%", p_class_name)
.replace("%TS%", _get_indentation());
p_script->set_source_code(src);
}
+String CSharpLanguage::validate_path(const String &p_path) const {
+
+ String class_name = p_path.get_file().get_basename();
+ List<String> keywords;
+ get_reserved_words(&keywords);
+ if (keywords.find(class_name)) {
+ return TTR("Class name can't be a reserved keyword");
+ }
+ return "";
+}
+
Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);
@@ -422,7 +446,7 @@ String CSharpLanguage::make_function(const String &p_class, const String &p_name
s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
}
- s += ")\n{\n // Replace with function body\n}\n";
+ s += ")\n{\n // Replace with function body.\n}\n";
return s;
#else
@@ -452,9 +476,9 @@ String CSharpLanguage::_get_indentation() const {
Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
#ifdef DEBUG_ENABLED
- // Printing an error here will result in endless recursion, so we must be careful
+ _TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
- if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
+ if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
return Vector<StackInfo>();
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
@@ -476,15 +500,15 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
#ifdef DEBUG_ENABLED
Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
- // Printing an error here could result in endless recursion, so we must be careful
+ _TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
- MonoObject *exc = NULL;
+ MonoException *exc = NULL;
GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames);
- MonoArray *frames = st_get_frames(p_stack_trace, &exc);
+ MonoArray *frames = st_get_frames(p_stack_trace, (MonoObject **)&exc);
if (exc) {
- GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
return Vector<StackInfo>();
}
@@ -499,16 +523,16 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
si.resize(frame_count);
for (int i = 0; i < frame_count; i++) {
- StackInfo &sif = si[i];
+ StackInfo &sif = si.write[i];
MonoObject *frame = mono_array_get(frames, MonoObject *, i);
MonoString *file_name;
int file_line_num;
MonoString *method_decl;
- get_sf_info(frame, &file_name, &file_line_num, &method_decl, &exc);
+ get_sf_info(frame, &file_name, &file_line_num, &method_decl, (MonoObject **)&exc);
if (exc) {
- GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
return Vector<StackInfo>();
}
@@ -537,12 +561,12 @@ void CSharpLanguage::frame() {
ERR_FAIL_NULL(thunk);
- MonoObject *ex;
- thunk(task_scheduler, &ex);
+ MonoException *exc = NULL;
+ thunk(task_scheduler, (MonoObject **)&exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL();
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
+ _UNREACHABLE_();
}
}
}
@@ -614,33 +638,41 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef TOOLS_ENABLED
void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
- if (gdmono->is_runtime_initialized()) {
+ if (!gdmono->is_runtime_initialized())
+ return;
- GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String name = ProjectSettings::get_singleton()->get("application/config/name");
- if (name.empty()) {
- name = "UnnamedProject";
- }
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
- if (proj_assembly) {
- String proj_asm_path = proj_assembly->get_path();
+ name += ".dll";
- if (!FileAccess::exists(proj_assembly->get_path())) {
- // Maybe it wasn't loaded from the default path, so check this as well
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
- if (!FileAccess::exists(proj_asm_path))
- return; // No assembly to load
- }
+ if (proj_assembly) {
+ String proj_asm_path = proj_assembly->get_path();
- if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return; // Already up to date
- } else {
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
+ if (!FileAccess::exists(proj_assembly->get_path())) {
+ // Maybe it wasn't loaded from the default path, so check this as well
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
+ if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
+
+ if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
+ return; // Already up to date
+ } else {
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
+ return; // No assembly to load
}
+ if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
+ return; // The core API assembly to load is invalidated
+
+ if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
+ return; // The editor API assembly to load is invalidated
+
#ifndef NO_THREADS
lock->lock();
#endif
@@ -704,6 +736,9 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
@@ -715,16 +750,31 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
}
}
- if (gdmono->reload_scripts_domain() != OK)
+ if (gdmono->reload_scripts_domain() != OK) {
+ // Failed to reload the scripts domain
+ // Make sure to add the scripts back to their owners before returning
+ for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ Ref<CSharpScript> scr = E->key();
+ for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ Object *obj = ObjectDB::get_instance(F->key());
+ if (!obj)
+ continue;
+ obj->set_script(scr.get_ref_ptr());
+ // Save reload state for next time if not saved
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ }
+ }
+ }
return;
+ }
for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->key();
- scr->signals_invalidated = true;
scr->exports_invalidated = true;
+ scr->signals_invalidated = true;
scr->reload(p_soft_reload);
- scr->update_signals();
scr->update_exports();
//restore state if saved
@@ -747,6 +797,14 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
continue;
}
+ if (scr->valid && scr->is_tool() && obj->get_script_instance()->is_placeholder()) {
+ // Script instance was a placeholder, but now the script was built successfully and is a tool script.
+ // We have to replace the placeholder with an actual C# script instance.
+ scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(obj->get_script_instance()));
+ ScriptInstance *script_instance = scr->instance_create(obj);
+ obj->set_script_instance(script_instance); // Not necessary as it's already done in instance_create, but just in case...
+ }
+
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
}
@@ -758,7 +816,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
}
if (Engine::get_singleton()->is_editor_hint()) {
- EditorNode::get_singleton()->get_property_editor()->update_tree();
+ EditorNode::get_singleton()->get_inspector()->update_tree();
NodeDock::singleton->update_lists();
}
}
@@ -1117,11 +1175,11 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
GDMonoProperty *property = top->get_property(p_name);
if (property) {
- MonoObject *exc = NULL;
+ MonoException *exc = NULL;
MonoObject *value = property->get_value(mono_object, &exc);
if (exc) {
r_ret = Variant();
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
} else {
r_ret = GDMonoMarshal::mono_object_to_variant(value);
}
@@ -1353,21 +1411,27 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
+ return MultiplayerAPI::RPC_MODE_REMOTE;
if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
+ return MultiplayerAPI::RPC_MODE_SYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
+ return MultiplayerAPI::RPC_MODE_MASTER;
if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
+ return MultiplayerAPI::RPC_MODE_SLAVE;
+ if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_REMOTESYNC;
+ if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_MASTERSYNC;
+ if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_SLAVESYNC;
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
-ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
@@ -1380,10 +1444,10 @@ ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
top = top->get_parent_class();
}
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
-ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
GDMonoClass *top = script->script_class;
@@ -1401,7 +1465,7 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
top = top->get_parent_class();
}
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
void CSharpInstance::notification(int p_notification) {
@@ -1504,8 +1568,12 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!valid)
+ if (!valid) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->set_build_failed(true);
+ }
return false;
+ }
bool changed = false;
@@ -1527,12 +1595,12 @@ bool CSharpScript::_update_exports() {
CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- MonoObject *ex = NULL;
- ctor->invoke(tmp_object, NULL, &ex);
+ MonoException *exc = NULL;
+ ctor->invoke(tmp_object, NULL, &exc);
- if (ex) {
+ if (exc) {
ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
- mono_print_unhandled_exception(ex);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
tmp_object = NULL;
ERR_FAIL_V(false);
}
@@ -1581,11 +1649,11 @@ bool CSharpScript::_update_exports() {
exported_members_cache.push_front(prop_info);
if (tmp_object) {
- MonoObject *exc = NULL;
+ MonoException *exc = NULL;
MonoObject *ret = property->get_value(tmp_object, &exc);
if (exc) {
exported_members_defval_cache[name] = Variant();
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
} else {
exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(ret);
}
@@ -1607,6 +1675,7 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -1616,45 +1685,38 @@ bool CSharpScript::_update_exports() {
return false;
}
-bool CSharpScript::_update_signals() {
-#ifdef TOOLS_ENABLED
- if (!valid)
- return false;
-
- bool changed = false;
-
- if (signals_invalidated) {
- signals_invalidated = false;
+void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) {
- GDMonoClass *top = script_class;
+ // no need to load the script's signals more than once
+ if (!signals_invalidated) {
+ return;
+ }
- _signals.clear();
- changed = true; // TODO Do a real check for change
+ // make sure this classes signals are empty when loading for the first time
+ _signals.clear();
- while (top && top != native) {
- const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
- for (int i = delegates.size() - 1; i >= 0; --i) {
- Vector<Argument> parameters;
+ GDMonoClass *top = p_class;
+ while (top && top != p_native_class) {
+ const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
+ for (int i = delegates.size() - 1; i >= 0; --i) {
+ Vector<Argument> parameters;
- GDMonoClass *delegate = delegates[i];
+ GDMonoClass *delegate = delegates[i];
- if (_get_signal(top, delegate, parameters)) {
- _signals[delegate->get_name()] = parameters;
- }
+ if (_get_signal(top, delegate, parameters)) {
+ _signals[delegate->get_name()] = parameters;
}
-
- top = top->get_parent_class();
}
+
+ top = top->get_parent_class();
}
- return changed;
-#endif
- return false;
+ signals_invalidated = false;
}
bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params) {
if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
- MonoType *raw_type = GDMonoClass::get_raw_type(p_delegate);
+ MonoType *raw_type = p_delegate->get_mono_type();
if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) {
// Arguments are accessibles as arguments of .Invoke method
@@ -1724,7 +1786,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
- PropertyHint hint;
+ PropertyHint hint = PROPERTY_HINT_NONE;
String hint_string;
if (variant_type == Variant::NIL) {
@@ -1772,6 +1834,12 @@ void CSharpScript::_clear() {
Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ if (unlikely(GDMono::get_singleton() == NULL)) {
+ // Probably not the best error but eh.
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
GDMonoClass *top = script_class;
while (top && top != native) {
@@ -1882,6 +1950,8 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
top = top->get_parent_class();
}
+ script->load_script_signals(script->script_class, script->native);
+
return script;
}
@@ -1902,7 +1972,11 @@ bool CSharpScript::can_instance() const {
}
#endif
- return valid || (!tool && !ScriptServer::is_scripting_enabled());
+#ifdef TOOLS_ENABLED
+ return valid && (tool || ScriptServer::is_scripting_enabled());
+#else
+ return valid;
+#endif
}
StringName CSharpScript::get_instance_base_type() const {
@@ -1952,7 +2026,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Construct
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
- ctor->invoke(mono_object, p_args, NULL);
+ ctor->invoke(mono_object, p_args);
// Tie managed to unmanaged
instance->gchandle = MonoGCHandle::create_strong(mono_object);
@@ -2000,22 +2074,23 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- if (!valid)
- return NULL;
-
- if (!tool && !ScriptServer::is_scripting_enabled()) {
-#ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- _update_exports();
- _update_signals();
- return si;
-#else
- return NULL;
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!valid);
#endif
+
+ if (!script_class) {
+ if (GDMono::get_singleton()->get_project_assembly() == NULL) {
+ // The project assembly is not loaded
+ ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ } else {
+ // The project assembly is loaded, but the class could not found
+ ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ }
}
- update_signals();
+ ERR_FAIL_COND_V(!valid, NULL);
if (native) {
String native_name = native->get_name();
@@ -2032,6 +2107,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
}
+PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
+
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
+ placeholders.insert(si);
+ _update_exports();
+ return si;
+#else
+ return NULL;
+#endif
+}
+
bool CSharpScript::instance_has(const Object *p_this) const {
#ifndef NO_THREADS
@@ -2069,6 +2156,9 @@ void CSharpScript::set_source_code(const String &p_code) {
bool CSharpScript::has_method(const StringName &p_method) const {
+ if (!script_class)
+ return false;
+
return script_class->has_fetched_method_unknown_params(p_method);
}
@@ -2091,20 +2181,13 @@ Error CSharpScript::reload(bool p_keep_state) {
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
- if (!script_class) {
- ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
- }
-#ifdef DEBUG_ENABLED
- else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
- script_class->get_name() + " for script " + get_path() + "\n")
- .utf8());
- }
-#endif
-
valid = script_class != NULL;
if (script_class) {
+#ifdef DEBUG_ENABLED
+ print_verbose("Found class " + script_class->get_namespace() + "." + script_class->get_name() + " for script " + get_path());
+#endif
+
tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
native = GDMonoUtils::get_class_native_base(script_class);
@@ -2142,6 +2225,8 @@ Error CSharpScript::reload(bool p_keep_state) {
top->fetch_methods_with_godot_api_checks(native);
top = top->get_parent_class();
}
+
+ load_script_signals(script_class, native);
}
return OK;
@@ -2201,12 +2286,6 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
}
-void CSharpScript::update_signals() {
-#ifdef TOOLS_ENABLED
- _update_signals();
-#endif
-}
-
Ref<Script> CSharpScript::get_base_script() const {
// TODO search in metadata file once we have it, not important any way?
@@ -2271,9 +2350,10 @@ CSharpScript::CSharpScript() :
#ifdef TOOLS_ENABLED
source_changed_cache = false;
exports_invalidated = true;
- signals_invalidated = true;
#endif
+ signals_invalidated = true;
+
_resource_path_changed();
#ifdef DEBUG_ENABLED
@@ -2336,7 +2416,9 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
CRASH_COND(mono_domain_get() == NULL);
#endif
-#else
+#endif
+
+#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
@@ -2345,14 +2427,20 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
// because this may be called by one of the editor's worker threads.
// Attach this thread temporarily to reload the script.
- MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
- CRASH_COND(mono_thread == NULL);
+ if (SCRIPTS_DOMAIN) {
+ MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
+ CRASH_COND(mono_thread == NULL);
+ script->reload();
+ mono_thread_detach(mono_thread);
+ }
+
+ } else { // just reload it normally
+#endif
script->reload();
- mono_thread_detach(mono_thread);
- } else // just reload it normally
+#ifdef TOOLS_ENABLED
+ }
#endif
- script->reload();
if (r_error)
*r_error = OK;
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index b4fecfa912..1a5d0c8a69 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -90,15 +90,15 @@ class CSharpScript : public Script {
Variant::Type type;
};
+ Map<StringName, Vector<Argument> > _signals;
+ bool signals_invalidated;
+
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
bool exports_invalidated;
- Map<StringName, Vector<Argument> > _signals;
- bool signals_invalidated;
-
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
@@ -111,7 +111,7 @@ class CSharpScript : public Script {
void _clear();
- bool _update_signals();
+ void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
bool _update_exports();
@@ -139,6 +139,7 @@ public:
virtual bool can_instance() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance *instance_create(Object *p_this);
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
@@ -149,7 +150,6 @@ public:
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
- virtual void update_signals();
/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
@@ -192,7 +192,7 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+ MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
public:
MonoObject *get_mono_object() const;
@@ -213,8 +213,8 @@ public:
virtual void refcount_incremented();
virtual bool refcount_decremented();
- virtual RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void notification(int p_notification);
void call_notification_no_check(MonoObject *p_mono_object, int p_notification);
@@ -293,7 +293,8 @@ public:
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
- /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
+ /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
+ virtual String validate_path(const String &p_path) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml
index 0c2bb948ea..082bc30fd8 100644
--- a/modules/mono/doc_classes/@C#.xml
+++ b/modules/mono/doc_classes/@C#.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@C#" category="Core" version="3.1-dev">
+<class name="@C#" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 9bd57f1d4d..a1f7399653 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSharpScript" inherits="Script" category="Core" version="3.1-dev">
+<class name="CSharpScript" inherits="Script" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 51f07523e7..985c66464b 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GodotSharp" inherits="Object" category="Core" version="3.1-dev">
+<class name="GodotSharp" inherits="Object" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 04da0600cc..16beacb45c 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -16,24 +16,48 @@ namespace GodotSharpTools.Build
private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
[MethodImpl(MethodImplOptions.InternalCall)]
- private extern static void godot_icall_BuildInstance_get_MSBuildInfo(ref string msbuildPath, ref string frameworkPath);
+ private extern static string godot_icall_BuildInstance_get_MSBuildPath();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private extern static string godot_icall_BuildInstance_get_FrameworkPath();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
- private struct MSBuildInfo
+ private static string GetMSBuildPath()
{
- public string path;
- public string frameworkPathOverride;
+ string msbuildPath = godot_icall_BuildInstance_get_MSBuildPath();
+
+ if (msbuildPath == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return msbuildPath;
}
- private static MSBuildInfo GetMSBuildInfo()
+ private static string GetFrameworkPath()
{
- MSBuildInfo msbuildInfo = new MSBuildInfo();
+ return godot_icall_BuildInstance_get_FrameworkPath();
+ }
- godot_icall_BuildInstance_get_MSBuildInfo(ref msbuildInfo.path, ref msbuildInfo.frameworkPathOverride);
+ private static string MonoWindowsBinDir
+ {
+ get
+ {
+ string monoWinBinDir = godot_icall_BuildInstance_get_MonoWindowsBinDir();
- if (msbuildInfo.path == null)
- throw new FileNotFoundException("Cannot find the MSBuild executable.");
+ if (monoWinBinDir == null)
+ throw new FileNotFoundException("Cannot find the Windows Mono binaries directory.");
- return msbuildInfo;
+ return monoWinBinDir;
+ }
+ }
+
+ private static bool UsingMonoMSBuildOnWindows
+ {
+ get
+ {
+ return godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
+ }
}
private string solution;
@@ -54,25 +78,38 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
- MSBuildInfo msbuildInfo = GetMSBuildInfo();
+ bool debugMSBuild = IsDebugMSBuildRequested();
List<string> customPropertiesList = new List<string>();
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- if (msbuildInfo.frameworkPathOverride != null)
- customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
+ string frameworkPath = GetFrameworkPath();
+
+ if (!string.IsNullOrEmpty(frameworkPath))
+ customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
- ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
+ ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
+
+ bool redirectOutput = !debugMSBuild;
- // No console output, thanks
- startInfo.RedirectStandardOutput = true;
- startInfo.RedirectStandardError = true;
+ startInfo.RedirectStandardOutput = redirectOutput;
+ startInfo.RedirectStandardError = redirectOutput;
startInfo.UseShellExecute = false;
+ if (UsingMonoMSBuildOnWindows)
+ {
+ // These environment variables are required for Mono's MSBuild to find the compilers.
+ // We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
+ string monoWinBinDir = MonoWindowsBinDir;
+ startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
+ startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
+ startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
+ }
+
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -82,8 +119,11 @@ namespace GodotSharpTools.Build
process.Start();
- process.BeginOutputReadLine();
- process.BeginErrorReadLine();
+ if (redirectOutput)
+ {
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+ }
process.WaitForExit();
@@ -95,28 +135,41 @@ namespace GodotSharpTools.Build
public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
+ bool debugMSBuild = IsDebugMSBuildRequested();
+
if (process != null)
throw new InvalidOperationException("Already in use");
- MSBuildInfo msbuildInfo = GetMSBuildInfo();
-
List<string> customPropertiesList = new List<string>();
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- if (msbuildInfo.frameworkPathOverride.Length > 0)
- customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
+ string frameworkPath = GetFrameworkPath();
+
+ if (!string.IsNullOrEmpty(frameworkPath))
+ customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
- ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
+ ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
- // No console output, thanks
- startInfo.RedirectStandardOutput = true;
- startInfo.RedirectStandardError = true;
+ bool redirectOutput = !debugMSBuild;
+
+ startInfo.RedirectStandardOutput = redirectOutput;
+ startInfo.RedirectStandardError = redirectOutput;
startInfo.UseShellExecute = false;
+ if (UsingMonoMSBuildOnWindows)
+ {
+ // These environment variables are required for Mono's MSBuild to find the compilers.
+ // We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
+ string monoWinBinDir = MonoWindowsBinDir;
+ startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
+ startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
+ startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
+ }
+
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -127,8 +180,11 @@ namespace GodotSharpTools.Build
process.Start();
- process.BeginOutputReadLine();
- process.BeginErrorReadLine();
+ if (redirectOutput)
+ {
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+ }
return true;
}
@@ -176,6 +232,11 @@ namespace GodotSharpTools.Build
Dispose();
}
+ private static bool IsDebugMSBuildRequested()
+ {
+ return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
+ }
+
public void Dispose()
{
if (process != null)
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index 981083a3c2..1c8714e31d 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -11,7 +11,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
+ <DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
@@ -20,7 +20,7 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>full</DebugType>
+ <DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 6bf54a0156..1d863e6f61 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -70,7 +70,7 @@ namespace GodotSharpTools.Project
var toolsGroup = root.AddPropertyGroup();
toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
toolsGroup.AddProperty("DebugSymbols", "true");
- toolsGroup.AddProperty("DebugType", "full");
+ toolsGroup.AddProperty("DebugType", "portable");
toolsGroup.AddProperty("Optimize", "false");
toolsGroup.AddProperty("DefineConstants", "DEBUG;TOOLS;");
toolsGroup.AddProperty("ErrorReport", "prompt");
@@ -148,7 +148,7 @@ namespace GodotSharpTools.Project
var debugGroup = root.AddPropertyGroup();
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
debugGroup.AddProperty("DebugSymbols", "true");
- debugGroup.AddProperty("DebugType", "full");
+ debugGroup.AddProperty("DebugType", "portable");
debugGroup.AddProperty("Optimize", "false");
debugGroup.AddProperty("DefineConstants", "DEBUG;");
debugGroup.AddProperty("ErrorReport", "prompt");
@@ -157,7 +157,7 @@ namespace GodotSharpTools.Project
var releaseGroup = root.AddPropertyGroup();
releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
- releaseGroup.AddProperty("DebugType", "full");
+ releaseGroup.AddProperty("DebugType", "portable");
releaseGroup.AddProperty("Optimize", "true");
releaseGroup.AddProperty("ErrorReport", "prompt");
releaseGroup.AddProperty("WarningLevel", "4");
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 952e033565..b97bb5e95f 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -70,8 +70,6 @@
#define LOCAL_RET "ret"
-#define CS_CLASS_NATIVECALLS "NativeCalls"
-#define CS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
#define CS_FIELD_MEMORYOWN "memoryOwn"
#define CS_PARAM_METHODBIND "method"
#define CS_PARAM_INSTANCE "ptr"
@@ -102,8 +100,8 @@
#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL "::mono_string_from_godot"
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define C_METHOD_MANAGED_TO_DICT C_NS_MONOMARSHAL "::mono_object_to_Dictionary"
-#define C_METHOD_MANAGED_FROM_DICT C_NS_MONOMARSHAL "::Dictionary_to_mono_object"
+
+#define BINDINGS_GENERATOR_VERSION UINT32_C(2)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@@ -248,14 +246,14 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
if (imethod.is_virtual)
continue;
- const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
+ const TypeInterface *return_type = _get_type_or_placeholder(imethod.return_type);
String im_sig;
String im_unique_sig;
if (p_itype.is_object_type) {
im_sig += "IntPtr " CS_PARAM_METHODBIND ", ";
- im_unique_sig += imethod.return_type.operator String() + ",IntPtr,IntPtr";
+ im_unique_sig += imethod.return_type.cname.operator String() + ",IntPtr,IntPtr";
}
im_sig += "IntPtr " CS_PARAM_INSTANCE;
@@ -263,7 +261,7 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
// Get arguments information
int i = 0;
for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
- const TypeInterface *arg_type = _get_type_by_name_or_placeholder(F->get().type);
+ const TypeInterface *arg_type = _get_type_or_placeholder(F->get().type);
im_sig += ", ";
im_sig += arg_type->im_type_in;
@@ -514,6 +512,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
data.resize(file_data.uncompressed_size);
Compression::decompress(data.ptrw(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE);
+ String output_dir = output_file.get_base_dir();
+
+ if (!DirAccess::exists(output_dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+ Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(output_dir));
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE);
ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
file->store_buffer(data.ptr(), data.size());
@@ -529,7 +536,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
"using System.Collections.Generic;\n"
"\n");
cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
+
+ cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = ");
+ cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = ");
+ cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = ");
+ cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n");
+ cs_icalls_content.push_back("\n");
#define ADD_INTERNAL_CALL(m_icall) \
if (!m_icall.editor_only) { \
@@ -551,7 +566,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS ".cs");
+ String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
@@ -626,7 +641,15 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
"using System.Collections.Generic;\n"
"\n");
cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
+
+ cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = ");
+ cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = ");
+ cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = ");
+ cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n");
+ cs_icalls_content.push_back("\n");
#define ADD_INTERNAL_CALL(m_icall) \
if (m_icall.editor_only) { \
@@ -648,7 +671,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS_EDITOR ".cs");
+ String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
@@ -714,7 +737,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output.push_back(INDENT1 "public ");
- output.push_back(itype.is_singleton ? "static class " : "class ");
+ bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled'
+ output.push_back(itype.is_singleton ? "static partial class " : (is_abstract ? "abstract partial class " : "partial class "));
output.push_back(itype.proxy_name);
if (itype.is_singleton) {
@@ -882,7 +906,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back("\";\n");
output.push_back(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = ");
- output.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
+ output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
output.push_back("." ICALL_PREFIX);
output.push_back(itype.name);
output.push_back(SINGLETON_ICALL_SUFFIX "();\n");
@@ -912,7 +936,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// The engine will initialize the pointer field of the managed side before calling the constructor
// This is why we only allocate a new native object from the constructor if the pointer field is not set
output.push_back(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = ");
- output.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
+ output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
output.push_back("." + ctor_method);
output.push_back("(this);\n" CLOSE_BLOCK_L2);
} else {
@@ -956,7 +980,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
"if (disposed) return;\n" INDENT3
"if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
"if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
- " = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
+ " = false;\n" INDENT5 BINDINGS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
"(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
"this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3
"GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
@@ -1052,12 +1076,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
}
if (getter && setter) {
- ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG);
+ ERR_FAIL_COND_V(getter->return_type.cname != setter->arguments.back()->get().type.cname, ERR_BUG);
}
- StringName proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type;
+ const TypeReference &proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type;
- const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name);
+ const TypeInterface *prop_itype = _get_type_or_null(proptype_name);
ERR_FAIL_NULL_V(prop_itype, ERR_BUG); // Property type not found
String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_iprop.cname));
@@ -1105,9 +1129,9 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.push_back(getter->proxy_name + "(");
if (p_iprop.index != -1) {
const ArgumentInterface &idx_arg = getter->arguments.front()->get();
- if (idx_arg.type != name_cache.type_int) {
+ if (idx_arg.type.cname != name_cache.type_int) {
// Assume the index parameter is an enum
- const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type);
+ const TypeInterface *idx_arg_type = _get_type_or_null(idx_arg.type);
CRASH_COND(idx_arg_type == NULL);
p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index));
} else {
@@ -1122,9 +1146,9 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.push_back(setter->proxy_name + "(");
if (p_iprop.index != -1) {
const ArgumentInterface &idx_arg = setter->arguments.front()->get();
- if (idx_arg.type != name_cache.type_int) {
+ if (idx_arg.type.cname != name_cache.type_int) {
// Assume the index parameter is an enum
- const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type);
+ const TypeInterface *idx_arg_type = _get_type_or_null(idx_arg.type);
CRASH_COND(idx_arg_type == NULL);
p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index) + ", ");
} else {
@@ -1141,7 +1165,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, int &p_method_bind_count, List<String> &p_output) {
- const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type);
+ const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type);
String method_bind_field = "method_bind_" + itos(p_method_bind_count);
@@ -1158,7 +1182,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Retrieve information from the arguments
for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
const ArgumentInterface &iarg = F->get();
- const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+ const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
// Add the current arguments to the signature
// If the argument has a default value which is not a constant, we will make it Nullable
@@ -1229,7 +1253,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
{
if (p_itype.is_object_type && !p_imethod.is_virtual && !p_imethod.requires_object_call) {
p_output.push_back(MEMBER_BEGIN "private static IntPtr ");
- p_output.push_back(method_bind_field + " = " CS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
+ p_output.push_back(method_bind_field + " = " BINDINGS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
p_output.push_back(p_imethod.name);
p_output.push_back("\");\n");
}
@@ -1310,22 +1334,19 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
const InternalCall *im_icall = match->value();
- String im_call = im_icall->editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS;
- im_call += "." + im_icall->name + "(" + icall_params + ");\n";
+ String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS;
+ im_call += "." + im_icall->name + "(" + icall_params + ")";
if (p_imethod.arguments.size())
p_output.push_back(cs_in_statements);
if (return_type->cname == name_cache.type_void) {
- p_output.push_back(im_call);
+ p_output.push_back(im_call + ";\n");
} else if (return_type->cs_out.empty()) {
- p_output.push_back("return " + im_call);
+ p_output.push_back("return " + im_call + ";\n");
} else {
- p_output.push_back(return_type->im_type_out);
- p_output.push_back(" " LOCAL_RET " = ");
- p_output.push_back(im_call);
- p_output.push_back(INDENT3);
- p_output.push_back(sformat(return_type->cs_out, LOCAL_RET) + "\n");
+ p_output.push_back(sformat(return_type->cs_out, im_call, return_type->cs_type, return_type->im_type_out));
+ p_output.push_back("\n");
}
p_output.push_back(CLOSE_BLOCK_L2);
@@ -1400,25 +1421,33 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK);
+
output.push_back("uint64_t get_core_api_hash() { return ");
- output.push_back(itos(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
+
output.push_back("#ifdef TOOLS_ENABLED\n"
"uint64_t get_editor_api_hash() { return ");
- output.push_back(itos(GDMono::get_singleton()->get_api_editor_hash()) +
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) +
"; }\n#endif // TOOLS_ENABLED\n");
+
+ output.push_back("uint32_t get_bindings_version() { return ");
+ output.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
+ output.push_back("uint32_t get_cs_glue_version() { return ");
+ output.push_back(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
+
output.push_back("void register_generated_icalls() " OPEN_BLOCK);
output.push_back("\tgodot_register_header_icalls();");
-#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
- { \
- output.push_back("\tmono_add_internal_call("); \
- output.push_back("\"" BINDINGS_NAMESPACE "."); \
- output.push_back(m_icall.editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); \
- output.push_back("::"); \
- output.push_back(m_icall.name); \
- output.push_back("\", (void*)"); \
- output.push_back(m_icall.name); \
- output.push_back(");\n"); \
+#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
+ { \
+ output.push_back("\tmono_add_internal_call("); \
+ output.push_back("\"" BINDINGS_NAMESPACE "."); \
+ output.push_back(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \
+ output.push_back("::"); \
+ output.push_back(m_icall.name); \
+ output.push_back("\", (void*)"); \
+ output.push_back(m_icall.name); \
+ output.push_back(");\n"); \
}
bool tools_sequence = false;
@@ -1486,6 +1515,14 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
return OK;
}
+uint32_t BindingsGenerator::get_version() {
+ return BINDINGS_GENERATOR_VERSION;
+}
+
+uint32_t BindingsGenerator::get_cs_glue_version() {
+ return CS_GLUE_VERSION;
+}
+
Error BindingsGenerator::_save_file(const String &p_path, const List<String> &p_content) {
FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
@@ -1507,9 +1544,9 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
if (p_imethod.is_virtual)
return OK; // Ignore
- bool ret_void = p_imethod.return_type == name_cache.type_void;
+ bool ret_void = p_imethod.return_type.cname == name_cache.type_void;
- const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type);
+ const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type);
String argc_str = itos(p_imethod.arguments.size());
@@ -1521,16 +1558,16 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
int i = 0;
for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
const ArgumentInterface &iarg = F->get();
- const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+ const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
String c_param_name = "arg" + itos(i + 1);
if (p_imethod.is_vararg) {
if (i < p_imethod.arguments.size() - 1) {
c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name);
- c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(0, ";
- c_in_statements += sformat("&%s_in", c_param_name);
- c_in_statements += ");\n";
+ c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(";
+ c_in_statements += itos(i);
+ c_in_statements += sformat(", &%s_in);\n", c_param_name);
}
} else {
if (i > 0)
@@ -1622,7 +1659,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
"\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
"\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
p_output.push_back(real_argc_str);
- p_output.push_back(" + i, &varargs[i]);\n\t" CLOSE_BLOCK);
+ p_output.push_back(" + i, &varargs.write[i]);\n\t" CLOSE_BLOCK);
} else {
p_output.push_back(c_in_statements);
p_output.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
@@ -1662,42 +1699,49 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
return OK;
}
-const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const StringName &p_cname) {
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_null(const TypeReference &p_typeref) {
- const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_cname);
+ const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_typeref.cname);
if (builtin_type_match)
return &builtin_type_match->get();
- const OrderedHashMap<StringName, TypeInterface>::Element obj_type_match = obj_types.find(p_cname);
+ const OrderedHashMap<StringName, TypeInterface>::Element obj_type_match = obj_types.find(p_typeref.cname);
if (obj_type_match)
return &obj_type_match.get();
- const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_cname);
+ if (p_typeref.is_enum) {
+ const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_typeref.cname);
+
+ if (enum_match)
+ return &enum_match->get();
- if (enum_match)
- return &enum_match->get();
+ // Enum not found. Most likely because none of its constants were bound, so it's empty. That's fine. Use int instead.
+ const Map<StringName, TypeInterface>::Element *int_match = builtin_types.find(name_cache.type_int);
+ ERR_FAIL_NULL_V(int_match, NULL);
+ return &int_match->get();
+ }
return NULL;
}
-const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const StringName &p_cname) {
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placeholder(const TypeReference &p_typeref) {
- const TypeInterface *found = _get_type_by_name_or_null(p_cname);
+ const TypeInterface *found = _get_type_or_null(p_typeref);
if (found)
return found;
- ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_cname.operator String());
+ ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_typeref.cname.operator String());
- const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_cname);
+ const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_typeref.cname);
if (match)
return &match->get();
TypeInterface placeholder;
- TypeInterface::create_placeholder_type(placeholder, p_cname);
+ TypeInterface::create_placeholder_type(placeholder, p_typeref.cname);
return &placeholder_types.insert(placeholder.cname, placeholder)->get();
}
@@ -1730,6 +1774,13 @@ void BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (!ClassDB::is_class_enabled(type_cname)) {
+ if (verbose_output)
+ WARN_PRINTS("Ignoring type " + type_cname.operator String() + " because it's not enabled");
+ class_list.pop_front();
+ continue;
+ }
+
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(type_cname);
TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
@@ -1841,7 +1892,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
// The method Object.free is registered as a virtual method, but without the virtual flag.
// This is because this method is not supposed to be overridden, but called.
// We assume the return type is void.
- imethod.return_type = name_cache.type_void;
+ imethod.return_type.cname = name_cache.type_void;
// Actually, more methods like this may be added in the future,
// which could actually will return something different.
@@ -1856,21 +1907,22 @@ void BindingsGenerator::_populate_object_type_interfaces() {
} else {
ERR_PRINTS("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name);
}
- } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant?
- imethod.return_type = return_info.class_name;
+ } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
+ imethod.return_type.cname = return_info.class_name;
+ imethod.return_type.is_enum = true;
} else if (return_info.class_name != StringName()) {
- imethod.return_type = return_info.class_name;
+ imethod.return_type.cname = return_info.class_name;
} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- imethod.return_type = return_info.hint_string;
+ imethod.return_type.cname = return_info.hint_string;
} else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
- imethod.return_type = name_cache.type_Variant;
+ imethod.return_type.cname = name_cache.type_Variant;
} else if (return_info.type == Variant::NIL) {
- imethod.return_type = name_cache.type_void;
+ imethod.return_type.cname = name_cache.type_void;
} else {
- imethod.return_type = Variant::get_type_name(return_info.type);
+ imethod.return_type.cname = Variant::get_type_name(return_info.type);
}
- if (!itype.requires_collections && imethod.return_type == name_cache.type_Dictionary)
+ if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
itype.requires_collections = true;
for (int i = 0; i < argc; i++) {
@@ -1879,21 +1931,22 @@ void BindingsGenerator::_populate_object_type_interfaces() {
ArgumentInterface iarg;
iarg.name = arginfo.name;
- if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant?
- iarg.type = arginfo.class_name;
+ if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
+ iarg.type.cname = arginfo.class_name;
+ iarg.type.is_enum = true;
} else if (arginfo.class_name != StringName()) {
- iarg.type = arginfo.class_name;
+ iarg.type.cname = arginfo.class_name;
} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- iarg.type = arginfo.hint_string;
+ iarg.type.cname = arginfo.hint_string;
} else if (arginfo.type == Variant::NIL) {
- iarg.type = name_cache.type_Variant;
+ iarg.type.cname = name_cache.type_Variant;
} else {
- iarg.type = Variant::get_type_name(arginfo.type);
+ iarg.type.cname = Variant::get_type_name(arginfo.type);
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
- if (!itype.requires_collections && iarg.type == name_cache.type_Dictionary)
+ if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
itype.requires_collections = true;
if (m && m->has_default_argument(i)) {
@@ -1905,7 +1958,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
if (imethod.is_vararg) {
ArgumentInterface ivararg;
- ivararg.type = name_cache.type_VarArg;
+ ivararg.type.cname = name_cache.type_VarArg;
ivararg.name = "@args";
imethod.add_argument(ivararg);
}
@@ -1990,17 +2043,11 @@ void BindingsGenerator::_populate_object_type_interfaces() {
itype.enums.push_back(ienum);
TypeInterface enum_itype;
+ enum_itype.is_enum = true;
enum_itype.name = itype.name + "." + String(*k);
enum_itype.cname = StringName(enum_itype.name);
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
- enum_itype.c_arg_in = "&%s";
- enum_itype.c_type = "int";
- enum_itype.c_type_in = "int";
- enum_itype.c_type_out = "int";
- enum_itype.cs_type = enum_itype.proxy_name;
- enum_itype.im_type_in = enum_itype.proxy_name;
- enum_itype.im_type_out = enum_itype.proxy_name;
- enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[enum_itype.proxy_name];
+ TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
}
@@ -2035,7 +2082,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
switch (p_val.get_type()) {
case Variant::NIL:
- if (ClassDB::class_exists(r_iarg.type)) {
+ if (ClassDB::class_exists(r_iarg.type.cname)) {
// Object type
r_iarg.default_argument = "null";
} else {
@@ -2048,7 +2095,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.default_argument = bool(p_val) ? "true" : "false";
break;
case Variant::INT:
- if (r_iarg.type != name_cache.type_int) {
+ if (r_iarg.type.cname != name_cache.type_int) {
r_iarg.default_argument = "(%s)" + r_iarg.default_argument;
}
break;
@@ -2109,7 +2156,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
default: {}
}
- if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == name_cache.type_Variant && r_iarg.default_argument != "null")
+ if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "null")
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
}
@@ -2128,7 +2175,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_arg_in = "&%s_in"; \
itype.c_type_in = m_type_in; \
itype.cs_in = "ref %s"; \
- itype.cs_out = "return (" #m_type ")%0;"; \
+ itype.cs_out = "return (%1)%0;"; \
itype.im_type_out = "object"; \
builtin_types.insert(itype.cname, itype); \
}
@@ -2223,7 +2270,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new NodePath(%0);";
+ itype.cs_out = "return new %1(%0);";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::NODE_PATH);
@@ -2246,7 +2293,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new RID(%0);";
+ itype.cs_out = "return new %1(%0);";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::_RID);
@@ -2303,7 +2350,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
#define INSERT_ARRAY(m_type, m_proxy_t) INSERT_ARRAY_FULL(m_type, m_type, m_proxy_t)
- INSERT_ARRAY(Array, object);
INSERT_ARRAY(PoolIntArray, int);
INSERT_ARRAY_FULL(PoolByteArray, PoolByteArray, byte);
@@ -2321,20 +2367,36 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
#undef INSERT_ARRAY
+ // Array
+ itype = TypeInterface();
+ itype.name = "Array";
+ itype.cname = itype.name;
+ itype.proxy_name = "Array";
+ itype.c_out = "\treturn memnew(Array(%1));\n";
+ itype.c_type = itype.name;
+ itype.c_type_in = itype.c_type + "*";
+ itype.c_type_out = itype.c_type + "*";
+ itype.cs_type = itype.proxy_name;
+ itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
+ itype.cs_out = "return new Array(%0);";
+ itype.im_type_in = "IntPtr";
+ itype.im_type_out = "IntPtr";
+ builtin_types.insert(itype.cname, itype);
+
// Dictionary
itype = TypeInterface();
itype.name = "Dictionary";
itype.cname = itype.name;
- itype.proxy_name = "Dictionary<object, object>";
- itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_DICT "(%1);\n";
- itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_DICT "(%1);\n";
- itype.c_arg_in = "&%s_in";
+ itype.proxy_name = "Dictionary";
+ itype.c_out = "\treturn memnew(Dictionary(%1));\n";
itype.c_type = itype.name;
- itype.c_type_in = "MonoObject*";
- itype.c_type_out = "MonoObject*";
+ itype.c_type_in = itype.c_type + "*";
+ itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
+ itype.cs_out = "return new Dictionary(%0);";
+ itype.im_type_in = "IntPtr";
+ itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
// void (fictitious type to represent the return type of methods that do not return anything)
@@ -2375,11 +2437,11 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
iarg.name = pi.name;
if (pi.type == Variant::NIL)
- iarg.type = name_cache.type_Variant;
+ iarg.type.cname = name_cache.type_Variant;
else
- iarg.type = Variant::get_type_name(pi.type);
+ iarg.type.cname = Variant::get_type_name(pi.type);
- if (!r_itype.requires_collections && iarg.type == name_cache.type_Dictionary)
+ if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
r_itype.requires_collections = true;
if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
@@ -2390,12 +2452,12 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
if (mi.return_val.type == Variant::NIL) {
if (mi.return_val.name != "")
- imethod.return_type = name_cache.type_Variant;
+ imethod.return_type.cname = name_cache.type_Variant;
} else {
- imethod.return_type = Variant::get_type_name(mi.return_val.type);
+ imethod.return_type.cname = Variant::get_type_name(mi.return_val.type);
}
- if (!r_itype.requires_collections && imethod.return_type == name_cache.type_Dictionary)
+ if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
r_itype.requires_collections = true;
if (r_itype.class_doc) {
@@ -2461,13 +2523,11 @@ void BindingsGenerator::_populate_global_constants() {
EnumInterface &ienum = E->get();
TypeInterface enum_itype;
- enum_itype = TypeInterface::create_value_type(ienum.cname);
- enum_itype.c_arg_in = "&%s";
- enum_itype.c_type = "int";
- enum_itype.c_type_in = "int";
- enum_itype.c_type_out = "int";
- enum_itype.im_type_in = enum_itype.name;
- enum_itype.im_type_out = enum_itype.name;
+ enum_itype.is_enum = true;
+ enum_itype.name = ienum.cname.operator String();
+ enum_itype.cname = ienum.cname;
+ enum_itype.proxy_name = enum_itype.name;
+ TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
ienum.prefix = _determine_enum_prefix(ienum);
@@ -2488,15 +2548,13 @@ void BindingsGenerator::_populate_global_constants() {
hardcoded_enums.push_back("Vector3.Axis");
for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) {
// These enums are not generated and must be written manually (e.g.: Vector3.Axis)
- // Here, we are assuming core types do not begin with underscore
+ // Here, we assume core types do not begin with underscore
TypeInterface enum_itype;
- enum_itype = TypeInterface::create_value_type(E->get());
- enum_itype.c_arg_in = "&%s";
- enum_itype.c_type = "int";
- enum_itype.c_type_in = "int";
- enum_itype.c_type_out = "int";
- enum_itype.im_type_in = enum_itype.name;
- enum_itype.im_type_out = enum_itype.name;
+ enum_itype.is_enum = true;
+ enum_itype.name = E->get().operator String();
+ enum_itype.cname = E->get();
+ enum_itype.proxy_name = enum_itype.name;
+ TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
}
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 9b5a9cea88..5b33a0e53f 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -81,6 +81,15 @@ class BindingsGenerator {
const DocData::PropertyDoc *prop_doc;
};
+ struct TypeReference {
+ StringName cname;
+ bool is_enum;
+
+ TypeReference() {
+ is_enum = false;
+ }
+ };
+
struct ArgumentInterface {
enum DefaultParamMode {
CONSTANT,
@@ -88,7 +97,8 @@ class BindingsGenerator {
NULLABLE_REF
};
- StringName type;
+ TypeReference type;
+
String name;
String default_argument;
DefaultParamMode def_param_mode;
@@ -110,7 +120,7 @@ class BindingsGenerator {
/**
* [TypeInterface::name] of the return type
*/
- StringName return_type;
+ TypeReference return_type;
/**
* Determines if the method has a variable number of arguments (VarArg)
@@ -146,7 +156,7 @@ class BindingsGenerator {
}
MethodInterface() {
- return_type = BindingsGenerator::get_singleton()->name_cache.type_void;
+ return_type.cname = BindingsGenerator::get_singleton()->name_cache.type_void;
is_vararg = false;
is_virtual = false;
requires_object_call = false;
@@ -175,6 +185,7 @@ class BindingsGenerator {
ClassDB::APIType api_type;
+ bool is_enum;
bool is_object_type;
bool is_singleton;
bool is_reference;
@@ -276,7 +287,9 @@ class BindingsGenerator {
* One or more statements that determine how a variable of this type is returned from a method.
* It must contain the return statement(s).
* Formatting elements:
- * %0 or %s: name of the variable to be returned
+ * %0: internal method call statement
+ * %1: [cs_type] of the return type
+ * %2: [im_type_out] of the return type
*/
String cs_out;
@@ -293,8 +306,6 @@ class BindingsGenerator {
/**
* Type used for the return type of internal call methods.
- * If [cs_out] is not empty and the method return type is not void,
- * it is also used for the type of the return variable.
*/
String im_type_out;
@@ -379,10 +390,24 @@ class BindingsGenerator {
r_itype.im_type_out = r_itype.proxy_name;
}
+ static void postsetup_enum_type(TypeInterface &r_enum_itype) {
+ r_enum_itype.c_arg_in = "&%s";
+ r_enum_itype.c_type = "int";
+ r_enum_itype.c_type_in = "int";
+ r_enum_itype.c_type_out = "int";
+ r_enum_itype.cs_type = r_enum_itype.proxy_name;
+ r_enum_itype.cs_in = "(int)%s";
+ r_enum_itype.cs_out = "return (%1)%0;";
+ r_enum_itype.im_type_in = "int";
+ r_enum_itype.im_type_out = "int";
+ r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name];
+ }
+
TypeInterface() {
api_type = ClassDB::API_NONE;
+ is_enum = false;
is_object_type = false;
is_singleton = false;
is_reference = false;
@@ -492,6 +517,8 @@ class BindingsGenerator {
return "Ref";
else if (p_type.is_object_type)
return "Obj";
+ else if (p_type.is_enum)
+ return "int";
return p_type.name;
}
@@ -501,8 +528,8 @@ class BindingsGenerator {
void _generate_header_icalls();
void _generate_method_icalls(const TypeInterface &p_itype);
- const TypeInterface *_get_type_by_name_or_null(const StringName &p_cname);
- const TypeInterface *_get_type_by_name_or_placeholder(const StringName &p_cname);
+ const TypeInterface *_get_type_or_null(const TypeReference &p_typeref);
+ const TypeInterface *_get_type_or_placeholder(const TypeReference &p_typeref);
void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg);
void _populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype);
@@ -536,6 +563,9 @@ public:
Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
+ static uint32_t get_version();
+ static uint32_t get_cs_glue_version();
+
void initialize();
_FORCE_INLINE_ static BindingsGenerator *get_singleton() {
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index e4269b0aec..bc95607743 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -47,11 +47,11 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
Variant dir = p_dir;
Variant compile_items = p_files;
const Variant *args[2] = { &dir, &compile_items };
- MonoObject *ex = NULL;
- MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
+ MonoException *exc = NULL;
+ MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -68,11 +68,11 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
Variant core_dll_path = p_core_dll_path;
Variant compile_items = p_files;
const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
- MonoObject *ex = NULL;
- MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
+ MonoException *exc = NULL;
+ MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -89,11 +89,11 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve
Variant name = p_name;
Variant compile_items = p_files;
const Variant *args[3] = { &dir, &name, &compile_items };
- MonoObject *ex = NULL;
- MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
+ MonoException *exc = NULL;
+ MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -110,11 +110,11 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
Variant item_type = p_item_type;
Variant include = p_include;
const Variant *args[3] = { &project_path, &item_type, &include };
- MonoObject *ex = NULL;
- klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
+ MonoException *exc = NULL;
+ klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL();
}
}
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 6b41b10981..2faab1718d 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -33,13 +33,16 @@
#include "main/main.h"
#include "../godotsharp_dirs.h"
-#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "godotsharp_editor.h"
+#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
+#define PROP_NAME_MSBUILD_VS "MSBuild (VS Build Tools)"
+#define PROP_NAME_XBUILD "xbuild (Deprecated)"
+
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
String solution = GDMonoMarshal::mono_string_to_godot(p_solution);
@@ -61,6 +64,7 @@ String _find_build_engine_on_unix(const String &p_name) {
const char *locations[] = {
#ifdef OSX_ENABLED
"/Library/Frameworks/Mono.framework/Versions/Current/bin/",
+ "/usr/local/var/homebrew/linked/mono/bin/",
#endif
"/opt/novell/mono/bin/"
};
@@ -77,46 +81,41 @@ String _find_build_engine_on_unix(const String &p_name) {
}
#endif
-void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, MonoString **r_framework_path) {
+MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
#if defined(WINDOWS_ENABLED)
switch (build_tool) {
- case GodotSharpBuilds::MSBUILD: {
+ case GodotSharpBuilds::MSBUILD_VS: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
if (msbuild_tools_path.length()) {
if (!msbuild_tools_path.ends_with("\\"))
msbuild_tools_path += "\\";
- // FrameworkPathOverride
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
-
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- *r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
- } else {
- ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
- }
-
- return;
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
}
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
- } // fall through
+ print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
+ } // FALL THROUGH
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
+ WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
}
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ return GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ } break;
+ case GodotSharpBuilds::XBUILD: {
+ String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
+
+ if (!FileAccess::exists(xbuild_path)) {
+ WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ }
- return;
+ return GDMonoMarshal::mono_string_from_godot(xbuild_path);
} break;
default:
ERR_EXPLAIN("You don't deserve to live");
@@ -126,31 +125,74 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
static String msbuild_path = _find_build_engine_on_unix("msbuild");
static String xbuild_path = _find_build_engine_on_unix("xbuild");
- if (build_tool != GodotSharpBuilds::XBUILD) {
- if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
- return;
+ if (build_tool == GodotSharpBuilds::XBUILD) {
+ if (xbuild_path.empty()) {
+ WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ return NULL;
}
} else {
- if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
- return;
+ if (msbuild_path.empty()) {
+ WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ return NULL;
}
}
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+#else
+ (void)build_tool; // UNUSED
+
+ ERR_EXPLAIN("Not implemented on this platform");
+ ERR_FAIL_V(NULL);
+#endif
+}
+
+MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
+
+#if defined(WINDOWS_ENABLED)
+ const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
+ if (mono_reg_info.assembly_dir.length()) {
+ String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
+ return GDMonoMarshal::mono_string_from_godot(framework_path);
+ }
+
+ ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
+ ERR_FAIL_V(NULL);
+#else
+ return NULL;
+#endif
+}
+
+MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
+
+#if defined(WINDOWS_ENABLED)
+ const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
+ if (mono_reg_info.bin_dir.length()) {
+ return GDMonoMarshal::mono_string_from_godot(mono_reg_info.bin_dir);
+ }
+
+ ERR_EXPLAIN("Cannot find Mono's binaries directory in the registry");
+ ERR_FAIL_V(NULL);
+#else
+ return NULL;
+#endif
+}
+
+MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
- return;
+#if defined(WINDOWS_ENABLED)
+ return GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))) == GodotSharpBuilds::MSBUILD_MONO;
#else
- ERR_PRINT("Not implemented on this platform");
- return;
+ return false;
#endif
}
void GodotSharpBuilds::_register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@@ -167,6 +209,8 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s
if (!FileAccess::exists(api_assembly_file)) {
MonoBuildInfo api_build_info(api_sln_file, p_config);
+ // TODO Replace this global NoWarn with '#pragma warning' directives on generated files,
+ // once we start to actively document manually maintained C# classes
api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings
if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) {
@@ -178,13 +222,15 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s
return true;
}
-bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) {
+bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
String assembly_file = p_assembly_name + ".dll";
String assembly_src = p_src_dir.plus_file(assembly_file);
String assembly_dst = p_dst_dir.plus_file(assembly_file);
- if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) {
+ if (!FileAccess::exists(assembly_dst) ||
+ FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
+ GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String xml_file = p_assembly_name + ".xml";
@@ -200,36 +246,49 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
memdelete(da);
if (err != OK) {
- show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll");
+ show_build_error_dialog("Failed to copy " + assembly_file);
return false;
}
+
+ GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false);
}
return true;
}
-bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
+String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
+
+ uint64_t api_hash = p_api_type == APIAssembly::API_CORE ?
+ GDMono::get_singleton()->get_api_core_hash() :
+ GDMono::get_singleton()->get_api_editor_hash();
+ return String::num_uint64(api_hash) +
+ "_" + String::num_uint64(BindingsGenerator::get_version()) +
+ "_" + String::num_uint64(BindingsGenerator::get_cs_glue_version());
+}
+
+bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
- String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String api_build_config = "Release";
EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4);
pr.step("Generating " + api_name + " solution");
- uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash();
- uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash();
+ String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_CORE))
+ .plus_file(API_ASSEMBLY_NAME);
+ String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_EDITOR))
+ .plus_file(EDITOR_API_ASSEMBLY_NAME);
- String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash));
- String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash));
-
- String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir;
+ String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir;
String api_sln_file = api_sln_dir.plus_file(api_name + ".sln");
if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
String core_api_assembly;
- if (p_api_type == API_EDITOR) {
+ if (p_api_type == APIAssembly::API_EDITOR) {
core_api_assembly = core_api_sln_dir.plus_file("bin")
.plus_file(api_build_config)
.plus_file(API_ASSEMBLY_NAME ".dll");
@@ -242,7 +301,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
BindingsGenerator *gen = BindingsGenerator::get_singleton();
bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
- Error err = p_api_type == API_CORE ?
+ Error err = p_api_type == APIAssembly::API_CORE ?
gen->generate_cs_core_project(api_sln_dir, gen_verbose) :
gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
@@ -275,7 +334,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
// Copy the built assembly to the assemblies directory
String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
- if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name))
+ if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
pr.step("Done");
@@ -283,22 +342,22 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
return true;
}
-bool GodotSharpBuilds::build_project_blocking() {
+bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
EditorProgress pr("mono_project_debug_build", "Building project solution...", 2);
pr.step("Building project solution");
- MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools");
+ MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
GodotSharpBuilds::show_build_error_dialog("Failed to build project solution");
return false;
@@ -309,6 +368,11 @@ bool GodotSharpBuilds::build_project_blocking() {
return true;
}
+bool GodotSharpBuilds::editor_build_callback() {
+
+ return build_project_blocking("Tools");
+}
+
GodotSharpBuilds *GodotSharpBuilds::singleton = NULL;
void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) {
@@ -362,25 +426,19 @@ GodotSharpBuilds::GodotSharpBuilds() {
singleton = this;
- EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::build_project_blocking);
+ EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::editor_build_callback);
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
-#ifdef WINDOWS_ENABLED
- // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
- EDITOR_DEF("mono/builds/build_tool", MSBUILD);
-#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
-#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
+ PROP_NAME_MSBUILD_MONO
#ifdef WINDOWS_ENABLED
- "MSBuild (Mono),MSBuild (System)"
-#else
- "MSBuild (Mono),xbuild (Deprecated)"
+ "," PROP_NAME_MSBUILD_VS
#endif
- ));
+ "," PROP_NAME_XBUILD));
}
GodotSharpBuilds::~GodotSharpBuilds() {
@@ -405,12 +463,12 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exit_code = -1;
- String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration);
+ String log_dirpath = build_info.get_log_dirpath();
if (build_tab) {
build_tab->on_build_start();
} else {
- build_tab = memnew(MonoBuildTab(build_info, logs_dir));
+ build_tab = memnew(MonoBuildTab(build_info, log_dirpath));
MonoBottomPanel::get_singleton()->add_build_tab(build_tab);
}
@@ -432,12 +490,12 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Remove old issues file
String issues_file = "msbuild_issues.csv";
- DirAccessRef d = DirAccess::create_for_path(logs_dir);
+ DirAccessRef d = DirAccess::create_for_path(log_dirpath);
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
if (err != OK) {
exited = true;
- String file_path = ProjectSettings::get_singleton()->localize_path(logs_dir).plus_file(issues_file);
+ String file_path = ProjectSettings::get_singleton()->localize_path(log_dirpath).plus_file(issues_file);
String message = "Cannot remove issues file: " + file_path;
build_tab->on_build_exec_failed(message);
ERR_EXPLAIN(message);
@@ -456,13 +514,14 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
const Variant *ctor_args[2] = { &solution, &config };
- MonoObject *ex = NULL;
+ MonoException *exc = NULL;
GDMonoMethod *ctor = klass->get_method(".ctor", 2);
- ctor->invoke(mono_object, ctor_args, &ex);
+ ctor->invoke(mono_object, ctor_args, &exc);
- if (ex) {
+ if (exc) {
exited = true;
- String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
+ GDMonoUtils::debug_unhandled_exception(exc);
+ String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(exc);
build_tab->on_build_exec_failed(message);
ERR_EXPLAIN(message);
ERR_FAIL();
@@ -470,19 +529,21 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Call Build
- Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll";
- Variant logger_output_dir = logs_dir;
+ String logger_assembly_path = GDMono::get_singleton()->get_editor_tools_assembly()->get_path();
+ Variant logger_assembly = ProjectSettings::get_singleton()->globalize_path(logger_assembly_path);
+ Variant logger_output_dir = log_dirpath;
Variant custom_props = build_info.custom_props;
const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };
- ex = NULL;
+ exc = NULL;
GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3);
- build_method->invoke(mono_object, args, &ex);
+ build_method->invoke(mono_object, args, &exc);
- if (ex) {
+ if (exc) {
exited = true;
- String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
+ GDMonoUtils::debug_unhandled_exception(exc);
+ String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(exc);
build_tab->on_build_exec_failed(message);
ERR_EXPLAIN(message);
ERR_FAIL();
@@ -494,8 +555,9 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exited = true;
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
- if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8());
+ if (exit_code != 0) {
+ print_verbose("MSBuild finished with exit code " + itos(exit_code));
+ }
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
} else {
@@ -504,11 +566,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
}
}
-GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) {
-
- build_info = p_build_info;
- build_tab = NULL;
- exit_callback = p_callback;
- exited = true;
- exit_code = -1;
+GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) :
+ build_info(p_build_info),
+ build_tab(NULL),
+ exit_callback(p_callback),
+ exited(true),
+ exit_code(-1) {
}
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 5d2390ecd9..4afc284d45 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -31,6 +31,7 @@
#ifndef GODOTSHARP_BUILDS_H
#define GODOTSHARP_BUILDS_H
+#include "../mono_gd/gd_mono.h"
#include "mono_bottom_panel.h"
#include "mono_build_info.h"
@@ -56,24 +57,20 @@ private:
HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
+ static String _api_folder_name(APIAssembly::Type p_api_type);
+
static GodotSharpBuilds *singleton;
friend class GDMono;
static void _register_internal_calls();
public:
- enum APIType {
- API_CORE,
- API_EDITOR
- };
-
enum BuildTool {
MSBUILD_MONO,
#ifdef WINDOWS_ENABLED
- MSBUILD
-#else
- XBUILD // Deprecated
+ MSBUILD_VS,
#endif
+ XBUILD // Deprecated
};
_FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
@@ -89,11 +86,13 @@ public:
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
- static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name);
+ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
+
+ static bool make_api_sln(APIAssembly::Type p_api_type);
- static bool make_api_sln(APIType p_api_type);
+ static bool build_project_blocking(const String &p_config);
- static bool build_project_blocking();
+ static bool editor_build_callback();
GodotSharpBuilds();
~GodotSharpBuilds();
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 975cf0f030..faeb58e5a7 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -41,6 +41,7 @@
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
+#include "godotsharp_export.h"
#include "net_solution.h"
#ifdef WINDOWS_ENABLED
@@ -84,10 +85,10 @@ bool GodotSharpEditor::_create_project_solution() {
return false;
}
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
pr.step(TTR("Done"));
@@ -277,13 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_autowrap(true);
String about_text =
String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
- "It is at the alpha stage and thus not suitable for use in production.\n\n" +
- "As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " +
- "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " +
+ "It is currently in an alpha stage and is not suitable for use in production.\n\n" +
+ "As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
+ "Bugs and usability issues will be addressed gradually over future 3.x releases, " +
"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
- "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
- "but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" +
- "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);
@@ -316,6 +315,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
EditorSettings *ed_settings = EditorSettings::get_singleton();
EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code"));
+
+ // Export plugin
+ Ref<GodotSharpExport> godotsharp_export;
+ godotsharp_export.instance();
+ EditorExport::get_singleton()->add_export_plugin(godotsharp_export);
}
GodotSharpEditor::~GodotSharpEditor() {
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 81c49aec30..66da814c8b 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -32,7 +32,6 @@
#define GODOTSHARP_EDITOR_H
#include "godotsharp_builds.h"
-
#include "monodevelop_instance.h"
class GodotSharpEditor : public Node {
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
new file mode 100644
index 0000000000..cd09e6516a
--- /dev/null
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -0,0 +1,166 @@
+/*************************************************************************/
+/* godotsharp_export.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godotsharp_export.h"
+
+#include "../csharp_script.h"
+#include "../godotsharp_defs.h"
+#include "../godotsharp_dirs.h"
+#include "godotsharp_builds.h"
+
+void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+
+ if (p_type != CSharpLanguage::get_singleton()->get_type())
+ return;
+
+ ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension());
+
+ // TODO what if the source file is not part of the game's C# project
+
+ if (!GLOBAL_GET("mono/export/include_scripts_content")) {
+ // We don't want to include the source code on exported games
+ add_file(p_path, Vector<uint8_t>(), false);
+ skip();
+ }
+}
+
+void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+
+ // TODO right now there is no way to stop the export process with an error
+
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ ERR_FAIL_NULL(GDMono::get_singleton()->get_tools_domain());
+
+ String build_config = p_debug ? "Debug" : "Release";
+
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+
+ // Add API assemblies
+
+ String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
+ ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path));
+
+ String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path));
+
+ // Add project assembly
+
+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (project_dll_name.empty()) {
+ project_dll_name = "UnnamedProject";
+ }
+
+ String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll");
+ String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll");
+ ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path));
+
+ // Add dependencies
+
+ MonoDomain *prev_domain = mono_domain_get();
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+
+ ERR_FAIL_COND(!export_domain);
+ ERR_FAIL_COND(!mono_domain_set(export_domain, false));
+
+ Map<String, String> dependencies;
+ dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path());
+
+ GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true);
+
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!scripts_assembly);
+
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies);
+
+ GDMono::get_singleton()->finalize_and_unload_domain(export_domain);
+ mono_domain_set(prev_domain, false);
+
+ ERR_FAIL_COND(depend_error != OK);
+
+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
+ String depend_src_path = E->value();
+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
+ ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
+ }
+}
+
+bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
+
+ FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, false);
+
+ Vector<uint8_t> data;
+ data.resize(f->get_len());
+ f->get_buffer(data.ptrw(), data.size());
+
+ add_file(p_dst_path, data, false);
+
+ return true;
+}
+
+Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) {
+
+ MonoImage *image = p_assembly->get_image();
+
+ for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
+ MonoAssemblyName *ref_aname = aname_prealloc;
+ mono_assembly_get_assemblyref(image, i, ref_aname);
+ String ref_name = mono_assembly_name_get_name(ref_aname);
+
+ if (ref_name == "mscorlib" || r_dependencies.find(ref_name))
+ continue;
+
+ GDMonoAssembly *ref_assembly = NULL;
+ if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) {
+ ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name);
+ ERR_FAIL_V(ERR_CANT_RESOLVE);
+ }
+
+ r_dependencies.insert(ref_name, ref_assembly->get_path());
+
+ Error err = _get_assembly_dependencies(ref_assembly, r_dependencies);
+ if (err != OK)
+ return err;
+ }
+
+ return OK;
+}
+
+GodotSharpExport::GodotSharpExport() {
+ // MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves.
+ // There isn't any api to allocate an empty one either, so we need to do it this way.
+ aname_prealloc = mono_assembly_name_new("whatever");
+ mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included)
+}
+
+GodotSharpExport::~GodotSharpExport() {
+ if (aname_prealloc)
+ mono_free(aname_prealloc);
+}
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
new file mode 100644
index 0000000000..b38db9660c
--- /dev/null
+++ b/modules/mono/editor/godotsharp_export.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* godotsharp_export.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOTSHARP_EXPORT_H
+#define GODOTSHARP_EXPORT_H
+
+#include <mono/metadata/image.h>
+
+#include "editor/editor_export.h"
+
+#include "../mono_gd/gd_mono_header.h"
+
+class GodotSharpExport : public EditorExportPlugin {
+
+ MonoAssemblyName *aname_prealloc;
+
+ bool _add_assembly(const String &p_src_path, const String &p_dst_path);
+
+ Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies);
+
+protected:
+ virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+ virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+
+public:
+ GodotSharpExport();
+ ~GodotSharpExport();
+};
+
+#endif // GODOTSHARP_EXPORT_H
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 20378a0162..9317550d28 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -73,7 +73,7 @@ void MonoBottomPanel::_update_build_tabs_list() {
if (no_current_tab || current_tab == i) {
build_tabs_list->select(i);
- _build_tab_item_selected(i);
+ _build_tabs_item_selected(i);
}
}
}
@@ -105,21 +105,27 @@ void MonoBottomPanel::show_build_tab() {
ERR_PRINT("Builds tab not found");
}
-void MonoBottomPanel::_build_tab_item_selected(int p_idx) {
+void MonoBottomPanel::_build_tabs_item_selected(int p_idx) {
ERR_FAIL_INDEX(p_idx, build_tabs->get_tab_count());
+
build_tabs->set_current_tab(p_idx);
+ if (!build_tabs->is_visible())
+ build_tabs->set_visible(true);
+
+ warnings_btn->set_visible(true);
+ errors_btn->set_visible(true);
+ view_log_btn->set_visible(true);
}
-void MonoBottomPanel::_build_tab_changed(int p_idx) {
+void MonoBottomPanel::_build_tabs_nothing_selected() {
- if (p_idx < 0 || p_idx >= build_tabs->get_tab_count()) {
- warnings_btn->set_visible(false);
- errors_btn->set_visible(false);
- } else {
- warnings_btn->set_visible(true);
- errors_btn->set_visible(true);
- }
+ if (build_tabs->get_tab_count() != 0) // just in case
+ build_tabs->set_visible(false);
+
+ warnings_btn->set_visible(false);
+ errors_btn->set_visible(false);
+ view_log_btn->set_visible(false);
}
void MonoBottomPanel::_warnings_toggled(bool p_pressed) {
@@ -142,12 +148,28 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
- GodotSharpBuilds::get_singleton()->build_project_blocking();
+ GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
MonoReloadNode::get_singleton()->restart_reload_timer();
CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
}
+void MonoBottomPanel::_view_log_pressed() {
+
+ if (build_tabs_list->is_anything_selected()) {
+ Vector<int> selected_items = build_tabs_list->get_selected_items();
+ CRASH_COND(selected_items.size() != 1);
+ int selected_item = selected_items[0];
+
+ MonoBuildTab *build_tab = Object::cast_to<MonoBuildTab>(build_tabs->get_tab_control(selected_item));
+ ERR_FAIL_NULL(build_tab);
+
+ String log_dirpath = build_tab->get_build_info().get_log_dirpath();
+
+ OS::get_singleton()->shell_open(log_dirpath.plus_file("msbuild_log.txt"));
+ }
+}
+
void MonoBottomPanel::_notification(int p_what) {
switch (p_what) {
@@ -163,10 +185,11 @@ void MonoBottomPanel::_notification(int p_what) {
void MonoBottomPanel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_build_project_pressed"), &MonoBottomPanel::_build_project_pressed);
+ ClassDB::bind_method(D_METHOD("_view_log_pressed"), &MonoBottomPanel::_view_log_pressed);
ClassDB::bind_method(D_METHOD("_warnings_toggled", "pressed"), &MonoBottomPanel::_warnings_toggled);
ClassDB::bind_method(D_METHOD("_errors_toggled", "pressed"), &MonoBottomPanel::_errors_toggled);
- ClassDB::bind_method(D_METHOD("_build_tab_item_selected", "idx"), &MonoBottomPanel::_build_tab_item_selected);
- ClassDB::bind_method(D_METHOD("_build_tab_changed", "idx"), &MonoBottomPanel::_build_tab_changed);
+ ClassDB::bind_method(D_METHOD("_build_tabs_item_selected", "idx"), &MonoBottomPanel::_build_tabs_item_selected);
+ ClassDB::bind_method(D_METHOD("_build_tabs_nothing_selected"), &MonoBottomPanel::_build_tabs_nothing_selected);
}
MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
@@ -223,6 +246,15 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
errors_btn->connect("toggled", this, "_errors_toggled");
toolbar_hbc->add_child(errors_btn);
+ toolbar_hbc->add_spacer();
+
+ view_log_btn = memnew(Button);
+ view_log_btn->set_text(TTR("View log"));
+ view_log_btn->set_focus_mode(FOCUS_NONE);
+ view_log_btn->set_visible(false);
+ view_log_btn->connect("pressed", this, "_view_log_pressed");
+ toolbar_hbc->add_child(view_log_btn);
+
HSplitContainer *hsc = memnew(HSplitContainer);
hsc->set_h_size_flags(SIZE_EXPAND_FILL);
hsc->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -230,14 +262,14 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
build_tabs_list = memnew(ItemList);
build_tabs_list->set_h_size_flags(SIZE_EXPAND_FILL);
- build_tabs_list->connect("item_selected", this, "_build_tab_item_selected");
+ build_tabs_list->connect("item_selected", this, "_build_tabs_item_selected");
+ build_tabs_list->connect("nothing_selected", this, "_build_tabs_nothing_selected");
hsc->add_child(build_tabs_list);
build_tabs = memnew(TabContainer);
build_tabs->set_tab_align(TabContainer::ALIGN_LEFT);
build_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
build_tabs->set_tabs_visible(false);
- build_tabs->connect("tab_changed", this, "_build_tab_changed");
hsc->add_child(build_tabs);
}
}
@@ -407,9 +439,14 @@ void MonoBuildTab::stop_build() {
void MonoBuildTab::_issue_activated(int p_idx) {
- ERR_FAIL_INDEX(p_idx, issues.size());
+ ERR_FAIL_INDEX(p_idx, issues_list->get_item_count());
+
+ // Get correct issue idx from issue list
+ int issue_idx = this->issues_list->get_item_metadata(p_idx);
- const BuildIssue &issue = issues[p_idx];
+ ERR_FAIL_INDEX(issue_idx, issues.size());
+
+ const BuildIssue &issue = issues[issue_idx];
if (issue.project_file.empty() && issue.file.empty())
return;
@@ -437,21 +474,16 @@ void MonoBuildTab::_bind_methods() {
ClassDB::bind_method("_issue_activated", &MonoBuildTab::_issue_activated);
}
-MonoBuildTab::MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir) {
-
- build_info = p_build_info;
- logs_dir = p_logs_dir;
-
- build_exited = false;
-
- issues_list = memnew(ItemList);
+MonoBuildTab::MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir) :
+ build_info(p_build_info),
+ logs_dir(p_logs_dir),
+ build_exited(false),
+ issues_list(memnew(ItemList)),
+ error_count(0),
+ warning_count(0),
+ errors_visible(true),
+ warnings_visible(true) {
issues_list->set_v_size_flags(SIZE_EXPAND_FILL);
issues_list->connect("item_activated", this, "_issue_activated");
add_child(issues_list);
-
- error_count = 0;
- warning_count = 0;
-
- errors_visible = true;
- warnings_visible = true;
}
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
index a44d3a9af8..03240e9a13 100644
--- a/modules/mono/editor/mono_bottom_panel.h
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -53,16 +53,18 @@ class MonoBottomPanel : public VBoxContainer {
Button *warnings_btn;
Button *errors_btn;
+ Button *view_log_btn;
void _update_build_tabs_list();
- void _build_tab_item_selected(int p_idx);
- void _build_tab_changed(int p_idx);
+ void _build_tabs_item_selected(int p_idx);
+ void _build_tabs_nothing_selected();
void _warnings_toggled(bool p_pressed);
void _errors_toggled(bool p_pressed);
void _build_project_pressed();
+ void _view_log_pressed();
static MonoBottomPanel *singleton;
diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp
new file mode 100644
index 0000000000..e4af2aac4f
--- /dev/null
+++ b/modules/mono/editor/mono_build_info.cpp
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* mono_build_info.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mono_build_info.h"
+
+#include "../godotsharp_dirs.h"
+#include "../mono_gd/gd_mono_utils.h"
+
+uint32_t MonoBuildInfo::Hasher::hash(const MonoBuildInfo &p_key) {
+
+ uint32_t hash = 0;
+
+ GDMonoUtils::hash_combine(hash, p_key.solution.hash());
+ GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
+
+ return hash;
+}
+
+bool MonoBuildInfo::operator==(const MonoBuildInfo &p_b) const {
+
+ return p_b.solution == solution && p_b.configuration == configuration;
+}
+
+String MonoBuildInfo::get_log_dirpath() {
+
+ return GodotSharpDirs::get_build_logs_dir().plus_file(solution.md5_text() + "_" + configuration);
+}
+
+MonoBuildInfo::MonoBuildInfo() {}
+
+MonoBuildInfo::MonoBuildInfo(const String &p_solution, const String &p_config) {
+
+ solution = p_solution;
+ configuration = p_config;
+}
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
index 4806764a61..64ba0f4037 100644
--- a/modules/mono/editor/mono_build_info.h
+++ b/modules/mono/editor/mono_build_info.h
@@ -31,35 +31,25 @@
#ifndef MONO_BUILD_INFO_H
#define MONO_BUILD_INFO_H
-#include "../mono_gd/gd_mono_utils.h"
+#include "core/ustring.h"
+#include "core/vector.h"
struct MonoBuildInfo {
struct Hasher {
- static _FORCE_INLINE_ uint32_t hash(const MonoBuildInfo &p_key) {
- uint32_t hash = 0;
-
- GDMonoUtils::hash_combine(hash, p_key.solution.hash());
- GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
-
- return hash;
- }
+ static uint32_t hash(const MonoBuildInfo &p_key);
};
String solution;
String configuration;
Vector<String> custom_props;
- MonoBuildInfo() {}
+ bool operator==(const MonoBuildInfo &p_b) const;
- MonoBuildInfo(const String &p_solution, const String &p_config) {
- solution = p_solution;
- configuration = p_config;
- }
+ String get_log_dirpath();
- bool operator==(const MonoBuildInfo &p_b) const {
- return p_b.solution == solution && p_b.configuration == configuration;
- }
+ MonoBuildInfo();
+ MonoBuildInfo(const String &p_solution, const String &p_config);
};
#endif // MONO_BUILD_INFO_H
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
index 48a285561d..9f05711fd6 100644
--- a/modules/mono/editor/monodevelop_instance.cpp
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -40,14 +40,14 @@ void MonoDevelopInstance::execute(const Vector<String> &p_files) {
ERR_FAIL_NULL(execute_method);
ERR_FAIL_COND(gc_handle.is_null());
- MonoObject *ex = NULL;
+ MonoException *exc = NULL;
Variant files = p_files;
const Variant *args[1] = { &files };
- execute_method->invoke(gc_handle->get_target(), args, &ex);
+ execute_method->invoke(gc_handle->get_target(), args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL();
}
}
@@ -68,14 +68,14 @@ MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
GDMonoMethod *ctor = klass->get_method(".ctor", 1);
- MonoObject *ex = NULL;
+ MonoException *exc = NULL;
Variant solution = p_solution;
const Variant *args[1] = { &solution };
- ctor->invoke(obj, args, &ex);
+ ctor->invoke(obj, args, &exc);
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::debug_unhandled_exception(exc);
ERR_FAIL();
}
diff --git a/modules/mono/glue/builtin_types_glue.h b/modules/mono/glue/builtin_types_glue.h
index 460de84b65..ef9f152682 100644
--- a/modules/mono/glue/builtin_types_glue.h
+++ b/modules/mono/glue/builtin_types_glue.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* builtin_types_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef BUILTIN_TYPES_GLUE_H
#define BUILTIN_TYPES_GLUE_H
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
new file mode 100644
index 0000000000..148bb32398
--- /dev/null
+++ b/modules/mono/glue/collections_glue.cpp
@@ -0,0 +1,240 @@
+/*************************************************************************/
+/* collections_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "collections_glue.h"
+
+#include <mono/metadata/exception.h>
+
+#include "../mono_gd/gd_mono_class.h"
+
+Array *godot_icall_Array_Ctor() {
+ return memnew(Array);
+}
+
+void godot_icall_Array_Dtor(Array *ptr) {
+ memdelete(ptr);
+}
+
+MonoObject *godot_icall_Array_At(Array *ptr, int index) {
+ if (index < 0 || index > ptr->size()) {
+ GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
+ return NULL;
+ }
+ return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
+}
+
+void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
+ if (index < 0 || index > ptr->size()) {
+ GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
+ return;
+ }
+ ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
+}
+
+int godot_icall_Array_Count(Array *ptr) {
+ return ptr->size();
+}
+
+void godot_icall_Array_Add(Array *ptr, MonoObject *item) {
+ ptr->append(GDMonoMarshal::mono_object_to_variant(item));
+}
+
+void godot_icall_Array_Clear(Array *ptr) {
+ ptr->clear();
+}
+
+bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
+ return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
+}
+
+void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
+ int count = ptr->size();
+
+ if (mono_array_length(array) < (array_index + count)) {
+ MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
+ for (int i = 0; i < count; i++) {
+ MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
+ mono_array_setref(array, array_index, boxed);
+ array_index++;
+ }
+}
+
+int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
+ return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
+}
+
+void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
+ if (index < 0 || index > ptr->size()) {
+ GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
+ return;
+ }
+ ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
+}
+
+bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
+ int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
+ if (idx >= 0) {
+ ptr->remove(idx);
+ return true;
+ }
+ return false;
+}
+
+void godot_icall_Array_RemoveAt(Array *ptr, int index) {
+ if (index < 0 || index > ptr->size()) {
+ GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
+ return;
+ }
+ ptr->remove(index);
+}
+
+Dictionary *godot_icall_Dictionary_Ctor() {
+ return memnew(Dictionary);
+}
+
+void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
+ memdelete(ptr);
+}
+
+MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
+ Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
+ if (ret == NULL) {
+ MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!exc);
+#endif
+ GDMonoUtils::runtime_object_init(exc);
+ GDMonoUtils::set_pending_exception((MonoException *)exc);
+ return NULL;
+ }
+ return GDMonoMarshal::variant_to_mono_object(ret);
+}
+
+void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+ ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
+}
+
+Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
+ return memnew(Array(ptr->keys()));
+}
+
+Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
+ return memnew(Array(ptr->values()));
+}
+
+int godot_icall_Dictionary_Count(Dictionary *ptr) {
+ return ptr->size();
+}
+
+void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+ Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
+ Variant *ret = ptr->getptr(varKey);
+ if (ret != NULL) {
+ GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
+ return;
+ }
+ ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
+}
+
+void godot_icall_Dictionary_Clear(Dictionary *ptr) {
+ ptr->clear();
+}
+
+bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+ // no dupes
+ Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
+ return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
+}
+
+bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
+ return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
+}
+
+bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
+ return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
+}
+
+bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+ Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
+
+ // no dupes
+ Variant *ret = ptr->getptr(varKey);
+ if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
+ ptr->erase(varKey);
+ return true;
+ }
+
+ return false;
+}
+
+bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
+ Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
+ if (ret == NULL) {
+ *value = NULL;
+ return false;
+ }
+ *value = GDMonoMarshal::variant_to_mono_object(ret);
+ return true;
+}
+
+void godot_register_collections_icalls() {
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
+ mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
+
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
+ mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
+}
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
new file mode 100644
index 0000000000..eb5ecfb725
--- /dev/null
+++ b/modules/mono/glue/collections_glue.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* collections_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef COLLECTIONS_GLUE_H
+#define COLLECTIONS_GLUE_H
+
+#include "core/array.h"
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+// Array
+
+Array *godot_icall_Array_Ctor();
+
+void godot_icall_Array_Dtor(Array *ptr);
+
+MonoObject *godot_icall_Array_At(Array *ptr, int index);
+
+void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value);
+
+int godot_icall_Array_Count(Array *ptr);
+
+void godot_icall_Array_Add(Array *ptr, MonoObject *item);
+
+void godot_icall_Array_Clear(Array *ptr);
+
+bool godot_icall_Array_Contains(Array *ptr, MonoObject *item);
+
+void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
+
+int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
+
+void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
+
+bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
+
+void godot_icall_Array_RemoveAt(Array *ptr, int index);
+
+// Dictionary
+
+Dictionary *godot_icall_Dictionary_Ctor();
+
+void godot_icall_Dictionary_Dtor(Dictionary *ptr);
+
+MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key);
+
+void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value);
+
+Array *godot_icall_Dictionary_Keys(Dictionary *ptr);
+
+Array *godot_icall_Dictionary_Values(Dictionary *ptr);
+
+int godot_icall_Dictionary_Count(Dictionary *ptr);
+
+void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value);
+
+void godot_icall_Dictionary_Clear(Dictionary *ptr);
+
+bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
+
+bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
+
+bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
+
+bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
+
+bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
+
+// Register internal calls
+
+void godot_register_collections_icalls();
+
+#endif // COLLECTIONS_GLUE_H
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index e6e12f7ba3..0df2e615f1 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,62 +1,60 @@
-using System;
-
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
public struct AABB : IEquatable<AABB>
{
- private Vector3 position;
- private Vector3 size;
+ private Vector3 _position;
+ private Vector3 _size;
public Vector3 Position
{
- get
- {
- return position;
- }
+ get { return _position; }
+ set { _position = value; }
}
public Vector3 Size
{
- get
- {
- return size;
- }
+ get { return _size; }
+ set { _size = value; }
}
public Vector3 End
{
- get
- {
- return position + size;
- }
+ get { return _position + _size; }
+ set { _size = value - _position; }
}
public bool Encloses(AABB with)
{
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
-
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
+ Vector3 src_min = _position;
+ Vector3 src_max = _position + _size;
+ Vector3 dst_min = with._position;
+ Vector3 dst_max = with._position + with._size;
+
+ return src_min.x <= dst_min.x &&
+ src_max.x > dst_max.x &&
+ src_min.y <= dst_min.y &&
+ src_max.y > dst_max.y &&
+ src_min.z <= dst_min.z &&
+ src_max.z > dst_max.z;
}
public AABB Expand(Vector3 to_point)
{
- Vector3 begin = position;
- Vector3 end = position + size;
+ Vector3 begin = _position;
+ Vector3 end = _position + _size;
if (to_point.x < begin.x)
begin.x = to_point.x;
@@ -75,9 +73,9 @@ namespace Godot
return new AABB(begin, end - begin);
}
- public float GetArea()
+ public real_t GetArea()
{
- return size.x * size.y * size.z;
+ return _size.x * _size.y * _size.z;
}
public Vector3 GetEndpoint(int idx)
@@ -85,21 +83,21 @@ namespace Godot
switch (idx)
{
case 0:
- return new Vector3(position.x, position.y, position.z);
+ return new Vector3(_position.x, _position.y, _position.z);
case 1:
- return new Vector3(position.x, position.y, position.z + size.z);
+ return new Vector3(_position.x, _position.y, _position.z + _size.z);
case 2:
- return new Vector3(position.x, position.y + size.y, position.z);
+ return new Vector3(_position.x, _position.y + _size.y, _position.z);
case 3:
- return new Vector3(position.x, position.y + size.y, position.z + size.z);
+ return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
case 4:
- return new Vector3(position.x + size.x, position.y, position.z);
+ return new Vector3(_position.x + _size.x, _position.y, _position.z);
case 5:
- return new Vector3(position.x + size.x, position.y, position.z + size.z);
+ return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
case 6:
- return new Vector3(position.x + size.x, position.y + size.y, position.z);
+ return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
case 7:
- return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
+ return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
default:
throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
}
@@ -107,19 +105,18 @@ namespace Godot
public Vector3 GetLongestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = _size.x;
- if (size.y > max_size)
+ if (_size.y > max_size)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z > max_size)
+ if (_size.z > max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -127,52 +124,50 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
+ var axis = Vector3.Axis.X;
+ real_t max_size = _size.x;
- if (size.y > max_size)
+ if (_size.y > max_size)
{
axis = Vector3.Axis.Y;
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z > max_size)
+ if (_size.z > max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
}
- public float GetLongestAxisSize()
+ public real_t GetLongestAxisSize()
{
- float max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y > max_size)
- max_size = size.y;
+ if (_size.y > max_size)
+ max_size = _size.y;
- if (size.z > max_size)
- max_size = size.z;
+ if (_size.z > max_size)
+ max_size = _size.z;
return max_size;
}
public Vector3 GetShortestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = _size.x;
- if (size.y < max_size)
+ if (_size.y < max_size)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z < max_size)
+ if (_size.z < max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -180,85 +175,84 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
+ var axis = Vector3.Axis.X;
+ real_t max_size = _size.x;
- if (size.y < max_size)
+ if (_size.y < max_size)
{
axis = Vector3.Axis.Y;
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z < max_size)
+ if (_size.z < max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
}
- public float GetShortestAxisSize()
+ public real_t GetShortestAxisSize()
{
- float max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y < max_size)
- max_size = size.y;
+ if (_size.y < max_size)
+ max_size = _size.y;
- if (size.z < max_size)
- max_size = size.z;
+ if (_size.z < max_size)
+ max_size = _size.z;
return max_size;
}
public Vector3 GetSupport(Vector3 dir)
{
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
+ Vector3 half_extents = _size * 0.5f;
+ Vector3 ofs = _position + half_extents;
return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ dir.x > 0f ? -half_extents.x : half_extents.x,
+ dir.y > 0f ? -half_extents.y : half_extents.y,
+ dir.z > 0f ? -half_extents.z : half_extents.z);
}
- public AABB Grow(float by)
+ public AABB Grow(real_t by)
{
- AABB res = this;
+ var res = this;
- res.position.x -= by;
- res.position.y -= by;
- res.position.z -= by;
- res.size.x += 2.0f * by;
- res.size.y += 2.0f * by;
- res.size.z += 2.0f * by;
+ res._position.x -= by;
+ res._position.y -= by;
+ res._position.z -= by;
+ res._size.x += 2.0f * by;
+ res._size.y += 2.0f * by;
+ res._size.z += 2.0f * by;
return res;
}
public bool HasNoArea()
{
- return size.x <= 0f || size.y <= 0f || size.z <= 0f;
+ return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
}
public bool HasNoSurface()
{
- return size.x <= 0f && size.y <= 0f && size.z <= 0f;
+ return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
}
public bool HasPoint(Vector3 point)
{
- if (point.x < position.x)
+ if (point.x < _position.x)
return false;
- if (point.y < position.y)
+ if (point.y < _position.y)
return false;
- if (point.z < position.z)
+ if (point.z < _position.z)
return false;
- if (point.x > position.x + size.x)
+ if (point.x > _position.x + _size.x)
return false;
- if (point.y > position.y + size.y)
+ if (point.y > _position.y + _size.y)
return false;
- if (point.z > position.z + size.z)
+ if (point.z > _position.z + _size.z)
return false;
return true;
@@ -266,10 +260,10 @@ namespace Godot
public AABB Intersection(AABB with)
{
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
+ Vector3 src_min = _position;
+ Vector3 src_max = _position + _size;
+ Vector3 dst_min = with._position;
+ Vector3 dst_max = with._position + with._size;
Vector3 min, max;
@@ -277,48 +271,42 @@ namespace Godot
{
return new AABB();
}
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
+
+ min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
+ max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
return new AABB();
}
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
+
+ min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
+ max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
return new AABB();
}
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
+
+ min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
+ max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
return new AABB(min, max - min);
}
public bool Intersects(AABB with)
{
- if (position.x >= (with.position.x + with.size.x))
+ if (_position.x >= with._position.x + with._size.x)
return false;
- if ((position.x + size.x) <= with.position.x)
+ if (_position.x + _size.x <= with._position.x)
return false;
- if (position.y >= (with.position.y + with.size.y))
+ if (_position.y >= with._position.y + with._size.y)
return false;
- if ((position.y + size.y) <= with.position.y)
+ if (_position.y + _size.y <= with._position.y)
return false;
- if (position.z >= (with.position.z + with.size.z))
+ if (_position.z >= with._position.z + with._size.z)
return false;
- if ((position.z + size.z) <= with.position.z)
+ if (_position.z + _size.z <= with._position.z)
return false;
return true;
@@ -328,14 +316,14 @@ namespace Godot
{
Vector3[] points =
{
- new Vector3(position.x, position.y, position.z),
- new Vector3(position.x, position.y, position.z + size.z),
- new Vector3(position.x, position.y + size.y, position.z),
- new Vector3(position.x, position.y + size.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y, position.z),
- new Vector3(position.x + size.x, position.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ new Vector3(_position.x, _position.y, _position.z),
+ new Vector3(_position.x, _position.y, _position.z + _size.z),
+ new Vector3(_position.x, _position.y + _size.y, _position.z),
+ new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
+ new Vector3(_position.x + _size.x, _position.y, _position.z),
+ new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
+ new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
+ new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
};
bool over = false;
@@ -354,23 +342,23 @@ namespace Godot
public bool IntersectsSegment(Vector3 from, Vector3 to)
{
- float min = 0f;
- float max = 1f;
+ real_t min = 0f;
+ real_t max = 1f;
for (int i = 0; i < 3; i++)
{
- float seg_from = from[i];
- float seg_to = to[i];
- float box_begin = position[i];
- float box_end = box_begin + size[i];
- float cmin, cmax;
+ real_t seg_from = from[i];
+ real_t seg_to = to[i];
+ real_t box_begin = _position[i];
+ real_t box_end = box_begin + _size[i];
+ real_t cmin, cmax;
if (seg_from < seg_to)
{
if (seg_from > box_end || seg_to < box_begin)
return false;
- float length = seg_to - seg_from;
+ real_t length = seg_to - seg_from;
cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
}
@@ -379,7 +367,7 @@ namespace Godot
if (seg_to > box_end || seg_from < box_begin)
return false;
- float length = seg_to - seg_from;
+ real_t length = seg_to - seg_from;
cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
}
@@ -400,30 +388,31 @@ namespace Godot
public AABB Merge(AABB with)
{
- Vector3 beg_1 = position;
- Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
-
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ Vector3 beg_1 = _position;
+ Vector3 beg_2 = with._position;
+ var end_1 = new Vector3(_size.x, _size.y, _size.z) + beg_1;
+ var end_2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg_2;
+
+ var min = new Vector3(
+ beg_1.x < beg_2.x ? beg_1.x : beg_2.x,
+ beg_1.y < beg_2.y ? beg_1.y : beg_2.y,
+ beg_1.z < beg_2.z ? beg_1.z : beg_2.z
);
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
+ var max = new Vector3(
+ end_1.x > end_2.x ? end_1.x : end_2.x,
+ end_1.y > end_2.y ? end_1.y : end_2.y,
+ end_1.z > end_2.z ? end_1.z : end_2.z
);
return new AABB(min, max - min);
}
-
+
+ // Constructors
public AABB(Vector3 position, Vector3 size)
{
- this.position = position;
- this.size = size;
+ _position = position;
+ _size = size;
}
public static bool operator ==(AABB left, AABB right)
@@ -448,20 +437,20 @@ namespace Godot
public bool Equals(AABB other)
{
- return position == other.position && size == other.size;
+ return _position == other._position && _size == other._size;
}
public override int GetHashCode()
{
- return position.GetHashCode() ^ size.GetHashCode();
+ return _position.GetHashCode() ^ _size.GetHashCode();
}
public override string ToString()
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ _position.ToString(),
+ _size.ToString()
});
}
@@ -469,8 +458,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ _position.ToString(format),
+ _size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
new file mode 100644
index 0000000000..1ec4d7d20a
--- /dev/null
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -0,0 +1,340 @@
+using System;
+using System.Collections.Generic;
+using System.Collections;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ class ArraySafeHandle : SafeHandle
+ {
+ public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
+ {
+ this.handle = handle;
+ }
+
+ public override bool IsInvalid
+ {
+ get
+ {
+ return handle == IntPtr.Zero;
+ }
+ }
+
+ protected override bool ReleaseHandle()
+ {
+ Array.godot_icall_Array_Dtor(handle);
+ return true;
+ }
+ }
+
+ public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
+ {
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Array_Ctor();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Array_Count(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Clear(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
+
+ ArraySafeHandle safeHandle;
+ bool disposed = false;
+
+ public Array()
+ {
+ safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
+ }
+
+ internal Array(ArraySafeHandle handle)
+ {
+ safeHandle = handle;
+ }
+
+ internal Array(IntPtr handle)
+ {
+ safeHandle = new ArraySafeHandle(handle);
+ }
+
+ internal IntPtr GetPtr()
+ {
+ return safeHandle.DangerousGetHandle();
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposed)
+ return;
+
+ if (safeHandle != null)
+ {
+ safeHandle.Dispose();
+ safeHandle = null;
+ }
+
+ disposed = true;
+ }
+
+ public object this[int index]
+ {
+ get
+ {
+ return godot_icall_Array_At(GetPtr(), index);
+ }
+ set
+ {
+ godot_icall_Array_SetAt(GetPtr(), index, value);
+ }
+ }
+
+ public int Count
+ {
+ get
+ {
+ return godot_icall_Array_Count(GetPtr());
+ }
+ }
+
+ public bool IsReadOnly
+ {
+ get
+ {
+ return false;
+ }
+ }
+
+ public void Add(object item)
+ {
+ godot_icall_Array_Add(GetPtr(), item);
+ }
+
+ public void Clear()
+ {
+ godot_icall_Array_Clear(GetPtr());
+ }
+
+ public bool Contains(object item)
+ {
+ return godot_icall_Array_Contains(GetPtr(), item);
+ }
+
+ public void CopyTo(object[] array, int arrayIndex)
+ {
+ if (array == null)
+ throw new ArgumentNullException(nameof(array), "Value cannot be null.");
+
+ if (arrayIndex < 0)
+ throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
+
+ // Internal call may throw ArgumentException
+ godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex);
+ }
+
+ public IEnumerator<object> GetEnumerator()
+ {
+ int count = Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ yield return godot_icall_Array_At(GetPtr(), i);
+ }
+ }
+
+ public int IndexOf(object item)
+ {
+ return godot_icall_Array_IndexOf(GetPtr(), item);
+ }
+
+ public void Insert(int index, object item)
+ {
+ godot_icall_Array_Insert(GetPtr(), index, item);
+ }
+
+ public bool Remove(object item)
+ {
+ return godot_icall_Array_Remove(GetPtr(), item);
+ }
+
+ public void RemoveAt(int index)
+ {
+ godot_icall_Array_RemoveAt(GetPtr(), index);
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+
+ public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
+ {
+ Array objectArray;
+
+ public Array()
+ {
+ objectArray = new Array();
+ }
+
+ public Array(Array array)
+ {
+ objectArray = array;
+ }
+
+ internal Array(IntPtr handle)
+ {
+ objectArray = new Array(handle);
+ }
+
+ internal Array(ArraySafeHandle handle)
+ {
+ objectArray = new Array(handle);
+ }
+
+ public static explicit operator Array(Array<T> from)
+ {
+ return from.objectArray;
+ }
+
+ public T this[int index]
+ {
+ get
+ {
+ return (T)objectArray[index];
+ }
+ set
+ {
+ objectArray[index] = value;
+ }
+ }
+
+ public int Count
+ {
+ get
+ {
+ return objectArray.Count;
+ }
+ }
+
+ public bool IsReadOnly
+ {
+ get
+ {
+ return objectArray.IsReadOnly;
+ }
+ }
+
+ public void Add(T item)
+ {
+ objectArray.Add(item);
+ }
+
+ public void Clear()
+ {
+ objectArray.Clear();
+ }
+
+ public bool Contains(T item)
+ {
+ return objectArray.Contains(item);
+ }
+
+ public void CopyTo(T[] array, int arrayIndex)
+ {
+ if (array == null)
+ throw new ArgumentNullException(nameof(array), "Value cannot be null.");
+
+ if (arrayIndex < 0)
+ throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
+
+ // TODO This may be quite slow because every element access is an internal call.
+ // It could be moved entirely to an internal call if we find out how to do the cast there.
+
+ int count = objectArray.Count;
+
+ if (array.Length < (arrayIndex + count))
+ throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
+
+ for (int i = 0; i < count; i++)
+ {
+ array[arrayIndex] = (T)objectArray[i];
+ arrayIndex++;
+ }
+ }
+
+ public IEnumerator<T> GetEnumerator()
+ {
+ int count = objectArray.Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ yield return (T)objectArray[i];
+ }
+ }
+
+ public int IndexOf(T item)
+ {
+ return objectArray.IndexOf(item);
+ }
+
+ public void Insert(int index, T item)
+ {
+ objectArray.Insert(index, item);
+ }
+
+ public bool Remove(T item)
+ {
+ return objectArray.Remove(item);
+ }
+
+ public void RemoveAt(int index)
+ {
+ objectArray.RemoveAt(index);
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ internal IntPtr GetPtr()
+ {
+ return objectArray.GetPtr();
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs b/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs
new file mode 100644
index 0000000000..6adf044886
--- /dev/null
+++ b/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class ExportAttribute : Attribute
+ {
+ private PropertyHint hint;
+ private string hintString;
+
+ public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
+ {
+ this.hint = hint;
+ this.hintString = hintString;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs
index 21333c8dab..55848769d5 100644
--- a/modules/mono/glue/cs_files/GodotMethodAttribute.cs
+++ b/modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs
@@ -2,7 +2,7 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Method, Inherited = true)]
+ [AttributeUsage(AttributeTargets.Method)]
internal class GodotMethodAttribute : Attribute
{
private string methodName;
diff --git a/modules/mono/glue/cs_files/RPCAttributes.cs b/modules/mono/glue/cs_files/Attributes/RPCAttributes.cs
index 08841ffd76..6bf9560bfa 100644
--- a/modules/mono/glue/cs_files/RPCAttributes.cs
+++ b/modules/mono/glue/cs_files/Attributes/RPCAttributes.cs
@@ -13,4 +13,13 @@ namespace Godot
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class SlaveAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class RemoteSyncAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class MasterSyncAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class SlaveSyncAttribute : Attribute {}
}
diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/Attributes/SignalAttribute.cs
index d8a6cabb83..3957387be9 100644
--- a/modules/mono/glue/cs_files/SignalAttribute.cs
+++ b/modules/mono/glue/cs_files/Attributes/SignalAttribute.cs
@@ -5,8 +5,5 @@ namespace Godot
[AttributeUsage(AttributeTargets.Delegate)]
public class SignalAttribute : Attribute
{
- public SignalAttribute()
- {
- }
}
}
diff --git a/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs b/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs
new file mode 100644
index 0000000000..d0437409af
--- /dev/null
+++ b/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs
@@ -0,0 +1,7 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class ToolAttribute : Attribute {}
+}
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index c6cdc069ef..c280d32c61 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -1,5 +1,10 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -13,8 +18,7 @@ namespace Godot
new Vector3(0f, 0f, 1f)
);
- private static readonly Basis[] orthoBases = new Basis[24]
- {
+ private static readonly Basis[] orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
@@ -41,9 +45,27 @@ namespace Godot
new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
};
- public Vector3 x;
- public Vector3 y;
- public Vector3 z;
+ public Vector3 x
+ {
+ get { return GetAxis(0); }
+ set { SetAxis(0, value); }
+ }
+
+ public Vector3 y
+ {
+ get { return GetAxis(1); }
+ set { SetAxis(1, value); }
+ }
+
+ public Vector3 z
+ {
+ get { return GetAxis(2); }
+ set { SetAxis(2, value); }
+ }
+
+ private Vector3 _x;
+ private Vector3 _y;
+ private Vector3 _z;
public static Basis Identity
{
@@ -70,11 +92,11 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return _x;
case 1:
- return y;
+ return _y;
case 2:
- return z;
+ return _z;
default:
throw new IndexOutOfRangeException();
}
@@ -84,13 +106,13 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ _x = value;
return;
case 1:
- y = value;
+ _y = value;
return;
case 2:
- z = value;
+ _z = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -98,18 +120,18 @@ namespace Godot
}
}
- public float this[int index, int axis]
+ public real_t this[int index, int axis]
{
get
{
switch (index)
{
case 0:
- return x[axis];
+ return _x[axis];
case 1:
- return y[axis];
+ return _y[axis];
case 2:
- return z[axis];
+ return _z[axis];
default:
throw new IndexOutOfRangeException();
}
@@ -119,13 +141,13 @@ namespace Godot
switch (index)
{
case 0:
- x[axis] = value;
+ _x[axis] = value;
return;
case 1:
- y[axis] = value;
+ _y[axis] = value;
return;
case 2:
- z[axis] = value;
+ _z[axis] = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -143,7 +165,7 @@ namespace Godot
);
}
- public float Determinant()
+ public real_t Determinant()
{
return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
@@ -155,14 +177,21 @@ namespace Godot
return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
}
+ public void SetAxis(int axis, Vector3 value)
+ {
+ this[0, axis] = value.x;
+ this[1, axis] = value.y;
+ this[2, axis] = value.z;
+ }
+
public Vector3 GetEuler()
{
- Basis m = this.Orthonormalized();
+ Basis m = Orthonormalized();
Vector3 euler;
euler.z = 0.0f;
- float mxy = m.y[2];
+ real_t mxy = m[1, 2];
if (mxy < 1.0f)
@@ -170,19 +199,19 @@ namespace Godot
if (mxy > -1.0f)
{
euler.x = Mathf.Asin(-mxy);
- euler.y = Mathf.Atan2(m.x[2], m.z[2]);
- euler.z = Mathf.Atan2(m.y[0], m.y[1]);
+ euler.y = Mathf.Atan2(m[0, 2], m[2, 2]);
+ euler.z = Mathf.Atan2(m[1, 0], m[1, 1]);
}
else
{
- euler.x = Mathf.PI * 0.5f;
- euler.y = -Mathf.Atan2(-m.x[1], m.x[0]);
+ euler.x = Mathf.Pi * 0.5f;
+ euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
}
}
else
{
- euler.x = -Mathf.PI * 0.5f;
- euler.y = -Mathf.Atan2(m.x[1], m.x[0]);
+ euler.x = -Mathf.Pi * 0.5f;
+ euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
}
return euler;
@@ -190,13 +219,13 @@ namespace Godot
public int GetOrthogonalIndex()
{
- Basis orth = this;
+ var orth = this;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
- float v = orth[i, j];
+ real_t v = orth[i, j];
if (v > 0.5f)
v = 1.0f;
@@ -220,28 +249,27 @@ namespace Godot
public Basis Inverse()
{
- Basis inv = this;
+ var inv = this;
- float[] co = new float[3]
- {
+ real_t[] co = {
inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
};
- float det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
+ real_t det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
if (det == 0)
{
return new Basis
(
- float.NaN, float.NaN, float.NaN,
- float.NaN, float.NaN, float.NaN,
- float.NaN, float.NaN, float.NaN
+ real_t.NaN, real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN, real_t.NaN
);
}
- float s = 1.0f / det;
+ real_t s = 1.0f / det;
inv = new Basis
(
@@ -266,22 +294,22 @@ namespace Godot
Vector3 zAxis = GetAxis(2);
xAxis.Normalize();
- yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis)));
+ yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
yAxis.Normalize();
- zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis)));
+ zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
zAxis.Normalize();
- return Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ return CreateFromAxes(xAxis, yAxis, zAxis);
}
- public Basis Rotated(Vector3 axis, float phi)
+ public Basis Rotated(Vector3 axis, real_t phi)
{
return new Basis(axis, phi) * this;
}
public Basis Scaled(Vector3 scale)
{
- Basis m = this;
+ var m = this;
m[0, 0] *= scale.x;
m[0, 1] *= scale.x;
@@ -296,36 +324,36 @@ namespace Godot
return m;
}
- public float Tdotx(Vector3 with)
+ public real_t Tdotx(Vector3 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
}
- public float Tdoty(Vector3 with)
+ public real_t Tdoty(Vector3 with)
{
return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
}
- public float Tdotz(Vector3 with)
+ public real_t Tdotz(Vector3 with)
{
return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
}
public Basis Transposed()
{
- Basis tr = this;
+ var tr = this;
- float temp = this[0, 1];
- this[0, 1] = this[1, 0];
- this[1, 0] = temp;
+ real_t temp = tr[0, 1];
+ tr[0, 1] = tr[1, 0];
+ tr[1, 0] = temp;
- temp = this[0, 2];
- this[0, 2] = this[2, 0];
- this[2, 0] = temp;
+ temp = tr[0, 2];
+ tr[0, 2] = tr[2, 0];
+ tr[2, 0] = temp;
- temp = this[1, 2];
- this[1, 2] = this[2, 1];
- this[2, 1] = temp;
+ temp = tr[1, 2];
+ tr[1, 2] = tr[2, 1];
+ tr[2, 1] = temp;
return tr;
}
@@ -344,98 +372,122 @@ namespace Godot
{
return new Vector3
(
- (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z),
- (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z),
- (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z)
+ this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
+ this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
+ this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
);
}
public Quat Quat() {
- float trace = x[0] + y[1] + z[2];
+ real_t trace = _x[0] + _y[1] + _z[2];
if (trace > 0.0f) {
- float s = Mathf.Sqrt(trace + 1.0f) * 2f;
- float inv_s = 1f / s;
+ real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
return new Quat(
- (z[1] - y[2]) * inv_s,
- (x[2] - z[0]) * inv_s,
- (y[0] - x[1]) * inv_s,
+ (_z[1] - _y[2]) * inv_s,
+ (_x[2] - _z[0]) * inv_s,
+ (_y[0] - _x[1]) * inv_s,
s * 0.25f
);
- } else if (x[0] > y[1] && x[0] > z[2]) {
- float s = Mathf.Sqrt(x[0] - y[1] - z[2] + 1.0f) * 2f;
- float inv_s = 1f / s;
- return new Quat(
- s * 0.25f,
- (x[1] + y[0]) * inv_s,
- (x[2] + z[0]) * inv_s,
- (z[1] - y[2]) * inv_s
- );
- } else if (y[1] > z[2]) {
- float s = Mathf.Sqrt(-x[0] + y[1] - z[2] + 1.0f) * 2f;
- float inv_s = 1f / s;
- return new Quat(
- (x[1] + y[0]) * inv_s,
- s * 0.25f,
- (y[2] + z[1]) * inv_s,
- (x[2] - z[0]) * inv_s
- );
- } else {
- float s = Mathf.Sqrt(-x[0] - y[1] + z[2] + 1.0f) * 2f;
- float inv_s = 1f / s;
- return new Quat(
- (x[2] + z[0]) * inv_s,
- (y[2] + z[1]) * inv_s,
- s * 0.25f,
- (y[0] - x[1]) * inv_s
- );
}
+
+ if (_x[0] > _y[1] && _x[0] > _z[2]) {
+ real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ s * 0.25f,
+ (_x[1] + _y[0]) * inv_s,
+ (_x[2] + _z[0]) * inv_s,
+ (_z[1] - _y[2]) * inv_s
+ );
+ }
+
+ if (_y[1] > _z[2]) {
+ real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[1] + _y[0]) * inv_s,
+ s * 0.25f,
+ (_y[2] + _z[1]) * inv_s,
+ (_x[2] - _z[0]) * inv_s
+ );
+ } else {
+ real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[2] + _z[0]) * inv_s,
+ (_y[2] + _z[1]) * inv_s,
+ s * 0.25f,
+ (_y[0] - _x[1]) * inv_s
+ );
+ }
}
public Basis(Quat quat)
{
- float s = 2.0f / quat.LengthSquared();
+ real_t s = 2.0f / quat.LengthSquared();
+
+ real_t xs = quat.x * s;
+ real_t ys = quat.y * s;
+ real_t zs = quat.z * s;
+ real_t wx = quat.w * xs;
+ real_t wy = quat.w * ys;
+ real_t wz = quat.w * zs;
+ real_t xx = quat.x * xs;
+ real_t xy = quat.x * ys;
+ real_t xz = quat.x * zs;
+ real_t yy = quat.y * ys;
+ real_t yz = quat.y * zs;
+ real_t zz = quat.z * zs;
+
+ _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ }
+
+ public Basis(Vector3 euler)
+ {
+ real_t c;
+ real_t s;
+
+ c = Mathf.Cos(euler.x);
+ s = Mathf.Sin(euler.x);
+ var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c);
+
+ c = Mathf.Cos(euler.y);
+ s = Mathf.Sin(euler.y);
+ var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c);
- float xs = quat.x * s;
- float ys = quat.y * s;
- float zs = quat.z * s;
- float wx = quat.w * xs;
- float wy = quat.w * ys;
- float wz = quat.w * zs;
- float xx = quat.x * xs;
- float xy = quat.x * ys;
- float xz = quat.x * zs;
- float yy = quat.y * ys;
- float yz = quat.y * zs;
- float zz = quat.z * zs;
+ c = Mathf.Cos(euler.z);
+ s = Mathf.Sin(euler.z);
+ var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1);
- this.x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- this.y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- this.z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ this = ymat * xmat * zmat;
}
- public Basis(Vector3 axis, float phi)
+ public Basis(Vector3 axis, real_t phi)
{
- Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+ var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- float cosine = Mathf.Cos(phi);
- float sine = Mathf.Sin(phi);
+ real_t cosine = Mathf.Cos( phi);
+ real_t sine = Mathf.Sin( phi);
- this.x = new Vector3
+ _x = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- this.y = new Vector3
+ _y = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- this.z = new Vector3
+ _z = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -445,16 +497,16 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- this.x = xAxis;
- this.y = yAxis;
- this.z = zAxis;
+ _x = xAxis;
+ _y = yAxis;
+ _z = zAxis;
}
- public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
+ public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- this.x = new Vector3(xx, yx, zx);
- this.y = new Vector3(xy, yy, zy);
- this.z = new Vector3(xz, yz, zz);
+ _x = new Vector3(xx, xy, xz);
+ _y = new Vector3(yx, yy, yz);
+ _z = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
@@ -489,21 +541,21 @@ namespace Godot
public bool Equals(Basis other)
{
- return x.Equals(other.x) && y.Equals(other.y) && z.Equals(other.z);
+ return _x.Equals(other[0]) && _y.Equals(other[1]) && _z.Equals(other[2]);
}
public override int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
+ return _x.GetHashCode() ^ _y.GetHashCode() ^ _z.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString()
+ _x.ToString(),
+ _y.ToString(),
+ _z.ToString()
});
}
@@ -511,9 +563,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format)
+ _x.ToString(format),
+ _y.ToString(format),
+ _z.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index f9e31e9703..49e04b333a 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -45,8 +45,8 @@ namespace Godot
{
get
{
- float max = Mathf.Max(r, Mathf.Max(g, b));
- float min = Mathf.Min(r, Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -79,8 +79,8 @@ namespace Godot
{
get
{
- float max = Mathf.Max(r, Mathf.Max(g, b));
- float min = Mathf.Min(r, Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -96,7 +96,7 @@ namespace Godot
{
get
{
- return Mathf.Max(r, Mathf.Max(g, b));
+ return Math.Max(r, Math.Max(g, b));
}
set
{
@@ -104,7 +104,7 @@ namespace Godot
}
}
- private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
+ private static readonly Color black = new Color(0f, 0f, 0f);
public Color Black
{
@@ -180,7 +180,7 @@ namespace Godot
hue += 1.0f;
}
- saturation = (max == 0) ? 0 : 1f - (1f * min / max);
+ saturation = max == 0 ? 0 : 1f - 1f * min / max;
value = max / 255f;
}
@@ -232,12 +232,10 @@ namespace Godot
{
return new Color(0, 0, 0, 0);
}
- else
- {
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
- }
+
+ res.r = (r * a * sa + over.r * over.a) / res.a;
+ res.g = (g * a * sa + over.g * over.a) / res.a;
+ res.b = (b * a * sa + over.b * over.a) / res.a;
return res;
}
@@ -251,9 +249,13 @@ namespace Godot
);
}
- public float Gray()
+ public Color Darkened(float amount)
{
- return (r + g + b) / 3.0f;
+ Color res = this;
+ res.r = res.r * (1.0f - amount);
+ res.g = res.g * (1.0f - amount);
+ res.b = res.b * (1.0f - amount);
+ return res;
}
public Color Inverted()
@@ -265,47 +267,108 @@ namespace Godot
);
}
- public Color LinearInterpolate(Color b, float t)
+ public Color Lightened(float amount)
{
Color res = this;
+ res.r = res.r + (1.0f - res.r) * amount;
+ res.g = res.g + (1.0f - res.g) * amount;
+ res.b = res.b + (1.0f - res.b) * amount;
+ return res;
+ }
+
+ public Color LinearInterpolate(Color c, float t)
+ {
+ var res = this;
- res.r += (t * (b.r - this.r));
- res.g += (t * (b.g - this.g));
- res.b += (t * (b.b - this.b));
- res.a += (t * (b.a - this.a));
+ res.r += t * (c.r - r);
+ res.g += t * (c.g - g);
+ res.b += t * (c.b - b);
+ res.a += t * (c.a - a);
return res;
}
- public int To32()
+ public int ToAbgr32()
{
- int c = (byte)(a * 255);
+ int c = (byte)Math.Round(a * 255);
c <<= 8;
- c |= (byte)(r * 255);
+ c |= (byte)Math.Round(b * 255);
c <<= 8;
- c |= (byte)(g * 255);
+ c |= (byte)Math.Round(g * 255);
c <<= 8;
- c |= (byte)(b * 255);
+ c |= (byte)Math.Round(r * 255);
+
+ return c;
+ }
+
+ public long ToAbgr64()
+ {
+ long c = (ushort)Math.Round(a * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(b * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(g * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(r * 65535);
return c;
}
public int ToArgb32()
{
- int c = (byte)(a * 255);
+ int c = (byte)Math.Round(a * 255);
c <<= 8;
- c |= (byte)(r * 255);
+ c |= (byte)Math.Round(r * 255);
c <<= 8;
- c |= (byte)(g * 255);
+ c |= (byte)Math.Round(g * 255);
c <<= 8;
- c |= (byte)(b * 255);
+ c |= (byte)Math.Round(b * 255);
+
+ return c;
+ }
+
+ public long ToArgb64()
+ {
+ long c = (ushort)Math.Round(a * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(r * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(g * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(b * 65535);
+
+ return c;
+ }
+
+ public int ToRgba32()
+ {
+ int c = (byte)Math.Round(r * 255);
+ c <<= 8;
+ c |= (byte)Math.Round(g * 255);
+ c <<= 8;
+ c |= (byte)Math.Round(b * 255);
+ c <<= 8;
+ c |= (byte)Math.Round(a * 255);
+
+ return c;
+ }
+
+ public long ToRgba64()
+ {
+ long c = (ushort)Math.Round(r * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(g * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(b * 65535);
+ c <<= 16;
+ c |= (ushort)Math.Round(a * 65535);
return c;
}
public string ToHtml(bool include_alpha = true)
{
- String txt = string.Empty;
+ var txt = string.Empty;
txt += _to_hex(r);
txt += _to_hex(g);
@@ -316,7 +379,8 @@ namespace Godot
return txt;
}
-
+
+ // Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
this.r = r;
@@ -327,13 +391,24 @@ namespace Godot
public Color(int rgba)
{
- this.a = (rgba & 0xFF) / 255.0f;
+ a = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.b = (rgba & 0xFF) / 255.0f;
+ b = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.g = (rgba & 0xFF) / 255.0f;
+ g = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.r = (rgba & 0xFF) / 255.0f;
+ r = (rgba & 0xFF) / 255.0f;
+ }
+
+ public Color(long rgba)
+ {
+ a = (rgba & 0xFFFF) / 65535.0f;
+ rgba >>= 16;
+ b = (rgba & 0xFFFF) / 65535.0f;
+ rgba >>= 16;
+ g = (rgba & 0xFFFF) / 65535.0f;
+ rgba >>= 16;
+ r = (rgba & 0xFFFF) / 65535.0f;
}
private static int _parse_col(string str, int ofs)
@@ -343,7 +418,7 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
int c = str[i + ofs];
- int v = 0;
+ int v;
if (c >= '0' && c <= '9')
{
@@ -375,9 +450,9 @@ namespace Godot
private String _to_hex(float val)
{
- int v = (int)Mathf.Clamp(val * 255.0f, 0, 255);
+ int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
- string ret = string.Empty;
+ var ret = string.Empty;
for (int i = 0; i < 2; i++)
{
@@ -404,7 +479,7 @@ namespace Godot
if (color[0] == '#')
color = color.Substring(1, color.Length - 1);
- bool alpha = false;
+ bool alpha;
if (color.Length == 8)
alpha = true;
@@ -433,7 +508,7 @@ namespace Godot
public static Color Color8(byte r8, byte g8, byte b8, byte a8)
{
- return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
+ return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
}
public Color(string rgba)
@@ -450,7 +525,7 @@ namespace Godot
if (rgba[0] == '#')
rgba = rgba.Substring(1);
- bool alpha = false;
+ bool alpha;
if (rgba.Length == 8)
{
@@ -512,14 +587,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a < right.a);
- else
- return (left.b < right.b);
- }
- else
- {
- return left.g < right.g;
+ return left.a < right.a;
+ return left.b < right.b;
}
+
+ return left.g < right.g;
}
return left.r < right.r;
@@ -532,14 +604,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a > right.a);
- else
- return (left.b > right.b);
- }
- else
- {
- return left.g > right.g;
+ return left.a > right.a;
+ return left.b > right.b;
}
+
+ return left.g > right.g;
}
return left.r > right.r;
@@ -567,24 +636,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(),
- this.g.ToString(),
- this.b.ToString(),
- this.a.ToString()
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(format),
- this.g.ToString(format),
- this.b.ToString(format),
- this.a.ToString(format)
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
index ffaaf00837..b27816084e 100644
--- a/modules/mono/glue/cs_files/DebuggingUtils.cs
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -14,7 +14,7 @@ namespace Godot
else if (type == typeof(void))
sb.Append("void");
else
- sb.Append(type.ToString());
+ sb.Append(type);
sb.Append(" ");
}
@@ -32,7 +32,7 @@ namespace Godot
return;
}
- StringBuilder sb = new StringBuilder();
+ var sb = new StringBuilder();
if (methodBase is MethodInfo)
sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
diff --git a/modules/mono/glue/cs_files/Dictionary.cs b/modules/mono/glue/cs_files/Dictionary.cs
new file mode 100644
index 0000000000..30d17c2a59
--- /dev/null
+++ b/modules/mono/glue/cs_files/Dictionary.cs
@@ -0,0 +1,406 @@
+using System;
+using System.Collections.Generic;
+using System.Collections;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ class DictionarySafeHandle : SafeHandle
+ {
+ public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
+ {
+ this.handle = handle;
+ }
+
+ public override bool IsInvalid
+ {
+ get
+ {
+ return handle == IntPtr.Zero;
+ }
+ }
+
+ protected override bool ReleaseHandle()
+ {
+ Dictionary.godot_icall_Dictionary_Dtor(handle);
+ return true;
+ }
+ }
+
+ public class Dictionary :
+ IDictionary<object, object>,
+ ICollection<KeyValuePair<object, object>>,
+ IEnumerable<KeyValuePair<object, object>>,
+ IDisposable
+ {
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Dictionary_Ctor();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
+
+ DictionarySafeHandle safeHandle;
+ bool disposed = false;
+
+ public Dictionary()
+ {
+ safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
+ }
+
+ internal Dictionary(DictionarySafeHandle handle)
+ {
+ safeHandle = handle;
+ }
+
+ internal Dictionary(IntPtr handle)
+ {
+ safeHandle = new DictionarySafeHandle(handle);
+ }
+
+ internal IntPtr GetPtr()
+ {
+ return safeHandle.DangerousGetHandle();
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposed)
+ return;
+
+ if (safeHandle != null)
+ {
+ safeHandle.Dispose();
+ safeHandle = null;
+ }
+
+ disposed = true;
+ }
+
+ public object this[object key]
+ {
+ get
+ {
+ return godot_icall_Dictionary_GetValue(GetPtr(), key);
+ }
+ set
+ {
+ godot_icall_Dictionary_SetValue(GetPtr(), key, value);
+ }
+ }
+
+ public ICollection<object> Keys
+ {
+ get
+ {
+ IntPtr handle = godot_icall_Dictionary_Keys(GetPtr());
+ return new Array(new ArraySafeHandle(handle));
+ }
+ }
+
+ public ICollection<object> Values
+ {
+ get
+ {
+ IntPtr handle = godot_icall_Dictionary_Values(GetPtr());
+ return new Array(new ArraySafeHandle(handle));
+ }
+ }
+
+ public int Count
+ {
+ get
+ {
+ return godot_icall_Dictionary_Count(GetPtr());
+ }
+ }
+
+ public bool IsReadOnly
+ {
+ get
+ {
+ return false;
+ }
+ }
+
+ public void Add(object key, object value)
+ {
+ godot_icall_Dictionary_Add(GetPtr(), key, value);
+ }
+
+ public void Add(KeyValuePair<object, object> item)
+ {
+ Add(item.Key, item.Value);
+ }
+
+ public void Clear()
+ {
+ godot_icall_Dictionary_Clear(GetPtr());
+ }
+
+ public bool Contains(KeyValuePair<object, object> item)
+ {
+ return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value);
+ }
+
+ public bool ContainsKey(object key)
+ {
+ return godot_icall_Dictionary_ContainsKey(GetPtr(), key);
+ }
+
+ public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
+ {
+ // TODO 3 internal calls, can reduce to 1
+ Array keys = (Array)Keys;
+ Array values = (Array)Values;
+ int count = Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ // TODO 2 internal calls, can reduce to 1
+ array[arrayIndex] = new KeyValuePair<object, object>(keys[i], values[i]);
+ arrayIndex++;
+ }
+ }
+
+ public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
+ {
+ // TODO 3 internal calls, can reduce to 1
+ Array keys = (Array)Keys;
+ Array values = (Array)Values;
+ int count = Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ // TODO 2 internal calls, can reduce to 1
+ yield return new KeyValuePair<object, object>(keys[i], values[i]);
+ }
+ }
+
+ public bool Remove(object key)
+ {
+ return godot_icall_Dictionary_RemoveKey(GetPtr(), key);
+ }
+
+ public bool Remove(KeyValuePair<object, object> item)
+ {
+ return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
+ }
+
+ public bool TryGetValue(object key, out object value)
+ {
+ object retValue;
+ bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue);
+ value = found ? retValue : default(object);
+ return found;
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+
+
+ public class Dictionary<TKey, TValue> :
+ IDictionary<TKey, TValue>,
+ ICollection<KeyValuePair<TKey, TValue>>,
+ IEnumerable<KeyValuePair<TKey, TValue>>
+ {
+ Dictionary objectDict;
+
+ public Dictionary()
+ {
+ objectDict = new Dictionary();
+ }
+
+ public Dictionary(Dictionary dictionary)
+ {
+ objectDict = dictionary;
+ }
+
+ internal Dictionary(IntPtr handle)
+ {
+ objectDict = new Dictionary(handle);
+ }
+
+ internal Dictionary(DictionarySafeHandle handle)
+ {
+ objectDict = new Dictionary(handle);
+ }
+
+ public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
+ {
+ return from.objectDict;
+ }
+
+ public TValue this[TKey key]
+ {
+ get
+ {
+ return (TValue)objectDict[key];
+ }
+ set
+ {
+ objectDict[key] = value;
+ }
+ }
+
+ public ICollection<TKey> Keys
+ {
+ get
+ {
+ IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
+ return new Array<TKey>(new ArraySafeHandle(handle));
+ }
+ }
+
+ public ICollection<TValue> Values
+ {
+ get
+ {
+ IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
+ return new Array<TValue>(new ArraySafeHandle(handle));
+ }
+ }
+
+ public int Count
+ {
+ get
+ {
+ return objectDict.Count;
+ }
+ }
+
+ public bool IsReadOnly
+ {
+ get
+ {
+ return objectDict.IsReadOnly;
+ }
+ }
+
+ public void Add(TKey key, TValue value)
+ {
+ objectDict.Add(key, value);
+ }
+
+ public void Add(KeyValuePair<TKey, TValue> item)
+ {
+ objectDict.Add(item.Key, item.Value);
+ }
+
+ public void Clear()
+ {
+ objectDict.Clear();
+ }
+
+ public bool Contains(KeyValuePair<TKey, TValue> item)
+ {
+ return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
+ }
+
+ public bool ContainsKey(TKey key)
+ {
+ return objectDict.ContainsKey(key);
+ }
+
+ public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
+ {
+ // TODO 3 internal calls, can reduce to 1
+ Array<TKey> keys = (Array<TKey>)Keys;
+ Array<TValue> values = (Array<TValue>)Values;
+ int count = Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ // TODO 2 internal calls, can reduce to 1
+ array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
+ arrayIndex++;
+ }
+ }
+
+ public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
+ {
+ // TODO 3 internal calls, can reduce to 1
+ Array<TKey> keys = (Array<TKey>)Keys;
+ Array<TValue> values = (Array<TValue>)Values;
+ int count = Count;
+
+ for (int i = 0; i < count; i++)
+ {
+ // TODO 2 internal calls, can reduce to 1
+ yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
+ }
+ }
+
+ public bool Remove(TKey key)
+ {
+ return objectDict.Remove(key);
+ }
+
+ public bool Remove(KeyValuePair<TKey, TValue> item)
+ {
+ return objectDict.Remove(new KeyValuePair<object, object>(item.Key, item.Value));
+ }
+
+ public bool TryGetValue(TKey key, out TValue value)
+ {
+ object retValue;
+ bool found = objectDict.TryGetValue(key, out retValue);
+ value = found ? (TValue)retValue : default(TValue);
+ return found;
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ internal IntPtr GetPtr()
+ {
+ return objectDict.GetPtr();
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs
deleted file mode 100644
index e6f569e1bb..0000000000
--- a/modules/mono/glue/cs_files/ExportAttribute.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
- public class ExportAttribute : Attribute
- {
- private PropertyHint hint;
- private string hintString;
-
- public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
- {
- this.hint = hint;
- this.hintString = hintString;
- }
- }
-}
diff --git a/modules/mono/glue/cs_files/Extensions/NodeExtensions.cs b/modules/mono/glue/cs_files/Extensions/NodeExtensions.cs
new file mode 100644
index 0000000000..71534d7782
--- /dev/null
+++ b/modules/mono/glue/cs_files/Extensions/NodeExtensions.cs
@@ -0,0 +1,45 @@
+namespace Godot
+{
+ public partial class Node
+ {
+ public T GetNode<T>(NodePath path) where T : Godot.Node
+ {
+ return (T)GetNode(path);
+ }
+
+ public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
+ {
+ return GetNode(path) as T;
+ }
+
+ public T GetChild<T>(int idx) where T : Godot.Node
+ {
+ return (T)GetChild(idx);
+ }
+
+ public T GetChildOrNull<T>(int idx) where T : Godot.Node
+ {
+ return GetChild(idx) as T;
+ }
+
+ public T GetOwner<T>() where T : Godot.Node
+ {
+ return (T)GetOwner();
+ }
+
+ public T GetOwnerOrNull<T>() where T : Godot.Node
+ {
+ return GetOwner() as T;
+ }
+
+ public T GetParent<T>() where T : Godot.Node
+ {
+ return (T)GetParent();
+ }
+
+ public T GetParentOrNull<T>() where T : Godot.Node
+ {
+ return GetParent() as T;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs b/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs
new file mode 100644
index 0000000000..5c9e6609f4
--- /dev/null
+++ b/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Godot
+{
+ public partial class Object
+ {
+ public static bool IsInstanceValid(Object instance)
+ {
+ return instance != null && instance.NativeInstance != IntPtr.Zero;
+ }
+
+ public static WeakRef WeakRef(Object obj)
+ {
+ return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs
new file mode 100644
index 0000000000..ceecc589e6
--- /dev/null
+++ b/modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs
@@ -0,0 +1,10 @@
+namespace Godot
+{
+ public static partial class ResourceLoader
+ {
+ public static T Load<T>(string path) where T : Godot.Resource
+ {
+ return (T) Load(path);
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index b335ef55e4..0a5d703f27 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -1,4 +1,11 @@
using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+// TODO: Add comments describing what this class does. It is not obvious.
namespace Godot
{
@@ -14,22 +21,22 @@ namespace Godot
return NativeCalls.godot_icall_Godot_convert(what, type);
}
- public static float Db2Linear(float db)
+ public static real_t Db2Linear(real_t db)
{
- return (float)Math.Exp(db * 0.11512925464970228420089957273422);
+ return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
- public static float Dectime(float value, float amount, float step)
+ public static real_t DecTime(real_t value, real_t amount, real_t step)
{
- float sgn = value < 0 ? -1.0f : 1.0f;
- float val = Mathf.Abs(value);
+ real_t sgn = Mathf.Sign(value);
+ real_t val = Mathf.Abs(value);
val -= amount * step;
- if (val < 0.0f)
- val = 0.0f;
+ if (val < 0)
+ val = 0;
return val * sgn;
}
- public static FuncRef Funcref(Object instance, string funcname)
+ public static FuncRef FuncRef(Object instance, string funcname)
{
var ret = new FuncRef();
ret.SetInstance(instance);
@@ -47,9 +54,9 @@ namespace Godot
return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
}
- public static double Linear2Db(double linear)
+ public static real_t Linear2Db(real_t linear)
{
- return Math.Log(linear) * 8.6858896380650365530225783783321;
+ return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
public static Resource Load(string path)
@@ -57,6 +64,11 @@ namespace Godot
return ResourceLoader.Load(path);
}
+ public static T Load<T>(string path) where T : Godot.Resource
+ {
+ return (T) ResourceLoader.Load(path);
+ }
+
public static void Print(params object[] what)
{
NativeCalls.godot_icall_Godot_print(what);
@@ -67,29 +79,29 @@ namespace Godot
Print(System.Environment.StackTrace);
}
- public static void Printerr(params object[] what)
+ public static void PrintErr(params object[] what)
{
NativeCalls.godot_icall_Godot_printerr(what);
}
- public static void Printraw(params object[] what)
+ public static void PrintRaw(params object[] what)
{
NativeCalls.godot_icall_Godot_printraw(what);
}
- public static void Prints(params object[] what)
+ public static void PrintS(params object[] what)
{
NativeCalls.godot_icall_Godot_prints(what);
}
- public static void Printt(params object[] what)
+ public static void PrintT(params object[] what)
{
NativeCalls.godot_icall_Godot_printt(what);
}
public static int[] Range(int length)
{
- int[] ret = new int[length];
+ var ret = new int[length];
for (int i = 0; i < length; i++)
{
@@ -104,7 +116,7 @@ namespace Godot
if (to < from)
return new int[0];
- int[] ret = new int[to - from];
+ var ret = new int[to - from];
for (int i = from; i < to; i++)
{
@@ -122,14 +134,14 @@ namespace Godot
return new int[0];
// Calculate count
- int count = 0;
+ int count;
if (increment > 0)
- count = ((to - from - 1) / increment) + 1;
+ count = (to - from - 1) / increment + 1;
else
- count = ((from - to - 1) / -increment) + 1;
+ count = (from - to - 1) / -increment + 1;
- int[] ret = new int[count];
+ var ret = new int[count];
if (increment > 0)
{
@@ -180,10 +192,5 @@ namespace Godot
{
return NativeCalls.godot_icall_Godot_var2str(var);
}
-
- public static WeakRef Weakref(Object obj)
- {
- return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
- }
}
}
diff --git a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
index eb4d0bed1c..da3c7bac83 100644
--- a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
diff --git a/modules/mono/glue/cs_files/GodotTaskScheduler.cs b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
index f587645a49..3d23ec10f1 100644
--- a/modules/mono/glue/cs_files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
@@ -14,6 +14,7 @@ namespace Godot
public GodotTaskScheduler()
{
Context = new GodotSynchronizationContext();
+ SynchronizationContext.SetSynchronizationContext(Context);
}
protected sealed override void QueueTask(Task task)
@@ -36,7 +37,7 @@ namespace Godot
TryDequeue(task);
}
- return base.TryExecuteTask(task);
+ return TryExecuteTask(task);
}
protected sealed override bool TryDequeue(Task task)
@@ -57,7 +58,6 @@ namespace Godot
public void Activate()
{
- SynchronizationContext.SetSynchronizationContext(Context);
ExecuteQueuedTasks();
Context.ExecutePendingContinuations();
}
diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs
deleted file mode 100644
index 73c71b5634..0000000000
--- a/modules/mono/glue/cs_files/IAwaiter.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public interface IAwaiter : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- void GetResult();
- }
-
- public interface IAwaiter<out TResult> : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- TResult GetResult();
- }
-}
diff --git a/modules/mono/glue/cs_files/IAwaitable.cs b/modules/mono/glue/cs_files/Interfaces/IAwaitable.cs
index 0397957d00..0397957d00 100644
--- a/modules/mono/glue/cs_files/IAwaitable.cs
+++ b/modules/mono/glue/cs_files/Interfaces/IAwaitable.cs
diff --git a/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs b/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs
new file mode 100644
index 0000000000..d3be9d781c
--- /dev/null
+++ b/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs
@@ -0,0 +1,18 @@
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public interface IAwaiter : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ void GetResult();
+ }
+
+ public interface IAwaiter<out TResult> : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ TResult GetResult();
+ }
+}
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 2bdfb95c51..6ad4b3dcb2 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -1,36 +1,17 @@
using System;
-using System.Collections.Generic;
namespace Godot
{
- internal static class MarshalUtils
+ static class MarshalUtils
{
- private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
+ static bool IsArrayGenericType(Type type)
{
- Dictionary<object, object> ret = new Dictionary<object, object>();
-
- for (int i = 0; i < keys.Length; i++)
- {
- ret.Add(keys[i], values[i]);
- }
-
- return ret;
- }
-
- private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
- {
- Dictionary<object, object>.KeyCollection keys = from.Keys;
- keysTo = new object[keys.Count];
- keys.CopyTo(keysTo, 0);
-
- Dictionary<object, object>.ValueCollection values = from.Values;
- valuesTo = new object[values.Count];
- values.CopyTo(valuesTo, 0);
+ return type.GetGenericTypeDefinition() == typeof(Array<>);
}
- private static Type GetDictionaryType()
+ static bool IsDictionaryGenericType(Type type)
{
- return typeof(Dictionary<object, object>);
+ return type.GetGenericTypeDefinition() == typeof(Dictionary<, >);
}
}
}
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs
index 476396e9a3..a89dfe5f27 100644
--- a/modules/mono/glue/cs_files/Mathf.cs
+++ b/modules/mono/glue/cs_files/Mathf.cs
@@ -1,75 +1,85 @@
using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
- public static class Mathf
+ public static partial class Mathf
{
- public const float PI = 3.14159274f;
- public const float Epsilon = 1e-06f;
+ // Define constants with Decimal precision and cast down to double or float.
- private const float Deg2RadConst = 0.0174532924f;
- private const float Rad2DegConst = 57.29578f;
+ public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
+ public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+ public const real_t Inf = real_t.PositiveInfinity;
+ public const real_t NaN = real_t.NaN;
- public static float Abs(float s)
+ private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
+ private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
+
+ public static real_t Abs(real_t s)
{
return Math.Abs(s);
}
- public static float Acos(float s)
+ public static int Abs(int s)
{
- return (float)Math.Acos(s);
+ return Math.Abs(s);
}
- public static float Asin(float s)
+ public static real_t Acos(real_t s)
{
- return (float)Math.Asin(s);
+ return (real_t)Math.Acos(s);
}
- public static float Atan(float s)
+ public static real_t Asin(real_t s)
{
- return (float)Math.Atan(s);
+ return (real_t)Math.Asin(s);
}
- public static float Atan2(float x, float y)
+ public static real_t Atan(real_t s)
{
- return (float)Math.Atan2(x, y);
+ return (real_t)Math.Atan(s);
}
- public static Vector2 Cartesian2Polar(float x, float y)
- {
- return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
- }
+ public static real_t Atan2(real_t x, real_t y)
+ {
+ return (real_t)Math.Atan2(x, y);
+ }
- public static float Ceil(float s)
+ public static Vector2 Cartesian2Polar(real_t x, real_t y)
{
- return (float)Math.Ceiling(s);
+ return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
}
- public static float Clamp(float val, float min, float max)
+ public static real_t Ceil(real_t s)
{
- if (val < min)
- {
- return min;
- }
- else if (val > max)
- {
- return max;
- }
+ return (real_t)Math.Ceiling(s);
+ }
- return val;
+ public static int Clamp(int value, int min, int max)
+ {
+ return value < min ? min : value > max ? max : value;
}
- public static float Cos(float s)
+ public static real_t Clamp(real_t value, real_t min, real_t max)
{
- return (float)Math.Cos(s);
+ return value < min ? min : value > max ? max : value;
}
- public static float Cosh(float s)
+ public static real_t Cos(real_t s)
{
- return (float)Math.Cosh(s);
+ return (real_t)Math.Cos(s);
}
- public static int Decimals(float step)
+ public static real_t Cosh(real_t s)
+ {
+ return (real_t)Math.Cosh(s);
+ }
+
+ public static int Decimals(real_t step)
{
return Decimals((decimal)step);
}
@@ -79,12 +89,12 @@ namespace Godot
return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
}
- public static float Deg2Rad(float deg)
+ public static real_t Deg2Rad(real_t deg)
{
return deg * Deg2RadConst;
}
- public static float Ease(float s, float curve)
+ public static real_t Ease(real_t s, real_t curve)
{
if (s < 0f)
{
@@ -104,7 +114,8 @@ namespace Godot
return Pow(s, curve);
}
- else if (curve < 0f)
+
+ if (curve < 0f)
{
if (s < 0.5f)
{
@@ -117,111 +128,145 @@ namespace Godot
return 0f;
}
- public static float Exp(float s)
+ public static real_t Exp(real_t s)
{
- return (float)Math.Exp(s);
+ return (real_t)Math.Exp(s);
}
- public static float Floor(float s)
+ public static real_t Floor(real_t s)
{
- return (float)Math.Floor(s);
+ return (real_t)Math.Floor(s);
}
- public static float Fposmod(float x, float y)
+ public static real_t InverseLerp(real_t from, real_t to, real_t weight)
{
- if (x >= 0f)
- {
- return x % y;
- }
- else
- {
- return y - (-x % y);
- }
+ return (weight - from) / (to - from);
}
- public static float Lerp(float from, float to, float weight)
+ public static bool IsInf(real_t s)
{
- return from + (to - from) * Clamp(weight, 0f, 1f);
+ return real_t.IsInfinity(s);
}
- public static float Log(float s)
+ public static bool IsNaN(real_t s)
{
- return (float)Math.Log(s);
+ return real_t.IsNaN(s);
+ }
+
+ public static real_t Lerp(real_t from, real_t to, real_t weight)
+ {
+ return from + (to - from) * weight;
+ }
+
+ public static real_t Log(real_t s)
+ {
+ return (real_t)Math.Log(s);
}
public static int Max(int a, int b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
- public static float Max(float a, float b)
+ public static real_t Max(real_t a, real_t b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
public static int Min(int a, int b)
{
- return (a < b) ? a : b;
+ return a < b ? a : b;
+ }
+
+ public static real_t Min(real_t a, real_t b)
+ {
+ return a < b ? a : b;
}
- public static float Min(float a, float b)
+ public static int NearestPo2(int value)
{
- return (a < b) ? a : b;
+ value--;
+ value |= value >> 1;
+ value |= value >> 2;
+ value |= value >> 4;
+ value |= value >> 8;
+ value |= value >> 16;
+ value++;
+ return value;
}
- public static int NearestPo2(int val)
+ public static Vector2 Polar2Cartesian(real_t r, real_t th)
{
- val--;
- val |= val >> 1;
- val |= val >> 2;
- val |= val >> 4;
- val |= val >> 8;
- val |= val >> 16;
- val++;
- return val;
+ return new Vector2(r * Cos(th), r * Sin(th));
}
- public static Vector2 Polar2Cartesian(float r, float th)
- {
- return new Vector2(r * Cos(th), r * Sin(th));
- }
+ /// <summary>
+ /// Performs a canonical Modulus operation, where the output is on the range [0, b).
+ /// </summary>
+ public static real_t PosMod(real_t a, real_t b)
+ {
+ real_t c = a % b;
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ {
+ c += b;
+ }
+ return c;
+ }
+
+ /// <summary>
+ /// Performs a canonical Modulus operation, where the output is on the range [0, b).
+ /// </summary>
+ public static int PosMod(int a, int b)
+ {
+ int c = a % b;
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ {
+ c += b;
+ }
+ return c;
+ }
- public static float Pow(float x, float y)
+ public static real_t Pow(real_t x, real_t y)
{
- return (float)Math.Pow(x, y);
+ return (real_t)Math.Pow(x, y);
}
- public static float Rad2Deg(float rad)
+ public static real_t Rad2Deg(real_t rad)
{
return rad * Rad2DegConst;
}
- public static float Round(float s)
+ public static real_t Round(real_t s)
+ {
+ return (real_t)Math.Round(s);
+ }
+
+ public static int Sign(int s)
{
- return (float)Math.Round(s);
+ return s < 0 ? -1 : 1;
}
- public static float Sign(float s)
+ public static real_t Sign(real_t s)
{
- return (s < 0f) ? -1f : 1f;
+ return s < 0f ? -1f : 1f;
}
- public static float Sin(float s)
+ public static real_t Sin(real_t s)
{
- return (float)Math.Sin(s);
+ return (real_t)Math.Sin(s);
}
- public static float Sinh(float s)
+ public static real_t Sinh(real_t s)
{
- return (float)Math.Sinh(s);
+ return (real_t)Math.Sinh(s);
}
- public static float Sqrt(float s)
+ public static real_t Sqrt(real_t s)
{
- return (float)Math.Sqrt(s);
+ return (real_t)Math.Sqrt(s);
}
- public static float Stepify(float s, float step)
+ public static real_t Stepify(real_t s, real_t step)
{
if (step != 0f)
{
@@ -231,14 +276,26 @@ namespace Godot
return s;
}
- public static float Tan(float s)
+ public static real_t Tan(real_t s)
+ {
+ return (real_t)Math.Tan(s);
+ }
+
+ public static real_t Tanh(real_t s)
+ {
+ return (real_t)Math.Tanh(s);
+ }
+
+ public static int Wrap(int value, int min, int max)
{
- return (float)Math.Tan(s);
+ int rng = max - min;
+ return min + ((value - min) % rng + rng) % rng;
}
- public static float Tanh(float s)
+ public static real_t Wrap(real_t value, real_t min, real_t max)
{
- return (float)Math.Tanh(s);
+ real_t rng = max - min;
+ return min + ((value - min) % rng + rng) % rng;
}
}
}
diff --git a/modules/mono/glue/cs_files/MathfEx.cs b/modules/mono/glue/cs_files/MathfEx.cs
new file mode 100644
index 0000000000..739b7fb568
--- /dev/null
+++ b/modules/mono/glue/cs_files/MathfEx.cs
@@ -0,0 +1,39 @@
+using System;
+
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ public static partial class Mathf
+ {
+ // Define constants with Decimal precision and cast down to double or float.
+
+ public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
+ public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
+
+#if REAL_T_IS_DOUBLE
+ public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
+#else
+ public const real_t Epsilon = 1e-06f;
+#endif
+
+ public static int CeilToInt(real_t s)
+ {
+ return (int)Math.Ceiling(s);
+ }
+
+ public static int FloorToInt(real_t s)
+ {
+ return (int)Math.Floor(s);
+ }
+
+ public static int RoundToInt(real_t s)
+ {
+ return (int)Math.Round(s);
+ }
+ }
+} \ No newline at end of file
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index b347c0835a..9611dce11e 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -1,95 +1,106 @@
using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
public struct Plane : IEquatable<Plane>
{
- Vector3 normal;
+ private Vector3 _normal;
- public float x
+ public Vector3 Normal
+ {
+ get { return _normal; }
+ set { _normal = value; }
+ }
+
+ public real_t x
{
get
{
- return normal.x;
+ return _normal.x;
}
set
{
- normal.x = value;
+ _normal.x = value;
}
}
- public float y
+ public real_t y
{
get
{
- return normal.y;
+ return _normal.y;
}
set
{
- normal.y = value;
+ _normal.y = value;
}
}
- public float z
+ public real_t z
{
get
{
- return normal.z;
+ return _normal.z;
}
set
{
- normal.z = value;
+ _normal.z = value;
}
}
- float d;
+ public real_t D { get; set; }
public Vector3 Center
{
get
{
- return normal * d;
+ return _normal * D;
}
}
- public float DistanceTo(Vector3 point)
+ public real_t DistanceTo(Vector3 point)
{
- return normal.Dot(point) - d;
+ return _normal.Dot(point) - D;
}
public Vector3 GetAnyPoint()
{
- return normal * d;
+ return _normal * D;
}
- public bool HasPoint(Vector3 point, float epsilon = Mathf.Epsilon)
+ public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
- float dist = normal.Dot(point) - d;
+ real_t dist = _normal.Dot(point) - D;
return Mathf.Abs(dist) <= epsilon;
}
public Vector3 Intersect3(Plane b, Plane c)
{
- float denom = normal.Cross(b.normal).Dot(c.normal);
+ real_t denom = _normal.Cross(b._normal).Dot(c._normal);
if (Mathf.Abs(denom) <= Mathf.Epsilon)
return new Vector3();
- Vector3 result = (b.normal.Cross(c.normal) * this.d) +
- (c.normal.Cross(normal) * b.d) +
- (normal.Cross(b.normal) * c.d);
+ Vector3 result = b._normal.Cross(c._normal) * D +
+ c._normal.Cross(_normal) * b.D +
+ _normal.Cross(b._normal) * c.D;
return result / denom;
}
public Vector3 IntersectRay(Vector3 from, Vector3 dir)
{
- float den = normal.Dot(dir);
+ real_t den = _normal.Dot(dir);
if (Mathf.Abs(den) <= Mathf.Epsilon)
return new Vector3();
- float dist = (normal.Dot(from) - d) / den;
+ real_t dist = (_normal.Dot(from) - D) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -101,14 +112,14 @@ namespace Godot
public Vector3 IntersectSegment(Vector3 begin, Vector3 end)
{
Vector3 segment = begin - end;
- float den = normal.Dot(segment);
+ real_t den = _normal.Dot(segment);
if (Mathf.Abs(den) <= Mathf.Epsilon)
return new Vector3();
- float dist = (normal.Dot(begin) - d) / den;
+ real_t dist = (_normal.Dot(begin) - D) / den;
- if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
+ if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
return new Vector3();
return begin + segment * -dist;
@@ -116,46 +127,55 @@ namespace Godot
public bool IsPointOver(Vector3 point)
{
- return normal.Dot(point) > d;
+ return _normal.Dot(point) > D;
}
public Plane Normalized()
{
- float len = normal.Length();
+ real_t len = _normal.Length();
if (len == 0)
return new Plane(0, 0, 0, 0);
- return new Plane(normal / len, d / len);
+ return new Plane(_normal / len, D / len);
}
public Vector3 Project(Vector3 point)
{
- return point - normal * DistanceTo(point);
+ return point - _normal * DistanceTo(point);
}
+
+ // Constants
+ private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
+ private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
+ private static readonly Plane _planeXY = new Plane(0, 0, 1, 0);
- public Plane(float a, float b, float c, float d)
+ public static Plane PlaneYZ { get { return _planeYZ; } }
+ public static Plane PlaneXZ { get { return _planeXZ; } }
+ public static Plane PlaneXY { get { return _planeXY; } }
+
+ // Constructors
+ public Plane(real_t a, real_t b, real_t c, real_t d)
{
- normal = new Vector3(a, b, c);
- this.d = d;
+ _normal = new Vector3(a, b, c);
+ this.D = d;
}
-
- public Plane(Vector3 normal, float d)
+ public Plane(Vector3 normal, real_t d)
{
- this.normal = normal;
- this.d = d;
+ this._normal = normal;
+ this.D = d;
}
public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
- normal = (v1 - v3).Cross(v1 - v2);
- normal.Normalize();
- d = normal.Dot(v1);
+ _normal = (v1 - v3).Cross(v1 - v2);
+ _normal.Normalize();
+ D = _normal.Dot(v1);
}
public static Plane operator -(Plane plane)
{
- return new Plane(-plane.normal, -plane.d);
+ return new Plane(-plane._normal, -plane.D);
}
public static bool operator ==(Plane left, Plane right)
@@ -180,20 +200,20 @@ namespace Godot
public bool Equals(Plane other)
{
- return normal == other.normal && d == other.d;
+ return _normal == other._normal && D == other.D;
}
public override int GetHashCode()
{
- return normal.GetHashCode() ^ d.GetHashCode();
+ return _normal.GetHashCode() ^ D.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(),
- this.d.ToString()
+ _normal.ToString(),
+ D.ToString()
});
}
@@ -201,8 +221,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(format),
- this.d.ToString(format)
+ _normal.ToString(format),
+ D.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index c0ac41c5d7..c69c55d997 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -1,5 +1,10 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -8,17 +13,17 @@ namespace Godot
{
private static readonly Quat identity = new Quat(0f, 0f, 0f, 1f);
- public float x;
- public float y;
- public float z;
- public float w;
+ public real_t x;
+ public real_t y;
+ public real_t z;
+ public real_t w;
public static Quat Identity
{
get { return identity; }
}
- public float this[int index]
+ public real_t this[int index]
{
get
{
@@ -58,15 +63,15 @@ namespace Godot
}
}
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, float t)
+ public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t)
{
- float t2 = (1.0f - t) * t * 2f;
+ real_t t2 = (1.0f - t) * t * 2f;
Quat sp = Slerp(b, t);
Quat sq = preA.Slerpni(postB, t);
return sp.Slerpni(sq, t2);
}
- public float Dot(Quat b)
+ public real_t Dot(Quat b)
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
@@ -76,12 +81,12 @@ namespace Godot
return new Quat(-x, -y, -z, w);
}
- public float Length()
+ public real_t Length()
{
return Mathf.Sqrt(LengthSquared());
}
- public float LengthSquared()
+ public real_t LengthSquared()
{
return Dot(this);
}
@@ -91,20 +96,27 @@ namespace Godot
return this / Length();
}
- public void Set(float x, float y, float z, float w)
+ public void Set(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
+ public void Set(Quat q)
+ {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ }
- public Quat Slerp(Quat b, float t)
+ public Quat Slerp(Quat b, real_t t)
{
// Calculate cosine
- float cosom = x * b.x + y * b.y + z * b.z + w * b.w;
+ real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- float[] to1 = new float[4];
+ var to1 = new real_t[4];
// Adjust signs if necessary
if (cosom < 0.0)
@@ -122,13 +134,13 @@ namespace Godot
to1[3] = b.w;
}
- float sinom, scale0, scale1;
+ real_t sinom, scale0, scale1;
// Calculate coefficients
- if ((1.0 - cosom) > Mathf.Epsilon)
+ if (1.0 - cosom > Mathf.Epsilon)
{
// Standard case (Slerp)
- float omega = Mathf.Acos(cosom);
+ real_t omega = Mathf.Acos(cosom);
sinom = Mathf.Sin(omega);
scale0 = Mathf.Sin((1.0f - t) * omega) / sinom;
scale1 = Mathf.Sin(t * omega) / sinom;
@@ -150,47 +162,56 @@ namespace Godot
);
}
- public Quat Slerpni(Quat b, float t)
+ public Quat Slerpni(Quat b, real_t t)
{
- float dot = this.Dot(b);
+ real_t dot = Dot(b);
if (Mathf.Abs(dot) > 0.9999f)
{
return this;
}
- float theta = Mathf.Acos(dot);
- float sinT = 1.0f / Mathf.Sin(theta);
- float newFactor = Mathf.Sin(t * theta) * sinT;
- float invFactor = Mathf.Sin((1.0f - t) * theta) * sinT;
+ real_t theta = Mathf.Acos(dot);
+ real_t sinT = 1.0f / Mathf.Sin(theta);
+ real_t newFactor = Mathf.Sin(t * theta) * sinT;
+ real_t invFactor = Mathf.Sin((1.0f - t) * theta) * sinT;
return new Quat
(
- invFactor * this.x + newFactor * b.x,
- invFactor * this.y + newFactor * b.y,
- invFactor * this.z + newFactor * b.z,
- invFactor * this.w + newFactor * b.w
+ invFactor * x + newFactor * b.x,
+ invFactor * y + newFactor * b.y,
+ invFactor * z + newFactor * b.z,
+ invFactor * w + newFactor * b.w
);
}
public Vector3 Xform(Vector3 v)
{
Quat q = this * v;
- q *= this.Inverse();
+ q *= Inverse();
return new Vector3(q.x, q.y, q.z);
}
- public Quat(float x, float y, float z, float w)
+ // Constructors
+ public Quat(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
+ }
+ public Quat(Quat q)
+ {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
}
-
- public Quat(Vector3 axis, float angle)
+
+ public Quat(Vector3 axis, real_t angle)
{
- float d = axis.Length();
+ real_t d = axis.Length();
+ real_t angle_t = angle;
if (d == 0f)
{
@@ -201,12 +222,12 @@ namespace Godot
}
else
{
- float s = Mathf.Sin(angle * 0.5f) / d;
+ real_t s = Mathf.Sin(angle_t * 0.5f) / d;
x = axis.x * s;
y = axis.y * s;
z = axis.z * s;
- w = Mathf.Cos(angle * 0.5f);
+ w = Mathf.Cos(angle_t * 0.5f);
}
}
@@ -258,17 +279,17 @@ namespace Godot
);
}
- public static Quat operator *(Quat left, float right)
+ public static Quat operator *(Quat left, real_t right)
{
return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
}
- public static Quat operator *(float left, Quat right)
+ public static Quat operator *(real_t left, Quat right)
{
return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
}
- public static Quat operator /(Quat left, float right)
+ public static Quat operator /(Quat left, real_t right)
{
return left * (1.0f / right);
}
@@ -305,24 +326,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString(),
- this.w.ToString()
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString());
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format),
- this.w.ToString(format)
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index e1fbb65da5..cb25c267bc 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -1,68 +1,81 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
- private Vector2 position;
- private Vector2 size;
+ private Vector2 _position;
+ private Vector2 _size;
public Vector2 Position
{
- get { return position; }
- set { position = value; }
+ get { return _position; }
+ set { _position = value; }
}
public Vector2 Size
{
- get { return size; }
- set { size = value; }
+ get { return _size; }
+ set { _size = value; }
}
public Vector2 End
{
- get { return position + size; }
+ get { return _position + _size; }
+ set { _size = value - _position; }
}
- public float Area
+ public real_t Area
{
get { return GetArea(); }
}
+ public Rect2 Abs()
+ {
+ Vector2 end = End;
+ Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ return new Rect2(topLeft, _size.Abs());
+ }
+
public Rect2 Clip(Rect2 b)
{
- Rect2 newRect = b;
+ var newRect = b;
if (!Intersects(newRect))
return new Rect2();
- newRect.position.x = Mathf.Max(b.position.x, position.x);
- newRect.position.y = Mathf.Max(b.position.y, position.y);
+ newRect._position.x = Mathf.Max(b._position.x, _position.x);
+ newRect._position.y = Mathf.Max(b._position.y, _position.y);
- Vector2 bEnd = b.position + b.size;
- Vector2 end = position + size;
+ Vector2 bEnd = b._position + b._size;
+ Vector2 end = _position + _size;
- newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
- newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
+ newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
+ newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
return newRect;
}
public bool Encloses(Rect2 b)
{
- return (b.position.x >= position.x) && (b.position.y >= position.y) &&
- ((b.position.x + b.size.x) < (position.x + size.x)) &&
- ((b.position.y + b.size.y) < (position.y + size.y));
+ return b._position.x >= _position.x && b._position.y >= _position.y &&
+ b._position.x + b._size.x < _position.x + _size.x &&
+ b._position.y + b._size.y < _position.y + _size.y;
}
public Rect2 Expand(Vector2 to)
{
- Rect2 expanded = this;
+ var expanded = this;
- Vector2 begin = expanded.position;
- Vector2 end = expanded.position + expanded.size;
+ Vector2 begin = expanded._position;
+ Vector2 end = expanded._position + expanded._size;
if (to.x < begin.x)
begin.x = to.x;
@@ -74,68 +87,68 @@ namespace Godot
if (to.y > end.y)
end.y = to.y;
- expanded.position = begin;
- expanded.size = end - begin;
+ expanded._position = begin;
+ expanded._size = end - begin;
return expanded;
}
- public float GetArea()
+ public real_t GetArea()
{
- return size.x * size.y;
+ return _size.x * _size.y;
}
- public Rect2 Grow(float by)
+ public Rect2 Grow(real_t by)
{
- Rect2 g = this;
+ var g = this;
- g.position.x -= by;
- g.position.y -= by;
- g.size.x += by * 2;
- g.size.y += by * 2;
+ g._position.x -= by;
+ g._position.y -= by;
+ g._size.x += by * 2;
+ g._size.y += by * 2;
return g;
}
- public Rect2 GrowIndividual(float left, float top, float right, float bottom)
+ public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
- Rect2 g = this;
+ var g = this;
- g.position.x -= left;
- g.position.y -= top;
- g.size.x += left + right;
- g.size.y += top + bottom;
+ g._position.x -= left;
+ g._position.y -= top;
+ g._size.x += left + right;
+ g._size.y += top + bottom;
return g;
}
- public Rect2 GrowMargin(Margin margin, float by)
+ public Rect2 GrowMargin(Margin margin, real_t by)
{
- Rect2 g = this;
+ var g = this;
- g.GrowIndividual((Margin.Left == margin) ? by : 0,
- (Margin.Top == margin) ? by : 0,
- (Margin.Right == margin) ? by : 0,
- (Margin.Bottom == margin) ? by : 0);
+ g.GrowIndividual(Margin.Left == margin ? by : 0,
+ Margin.Top == margin ? by : 0,
+ Margin.Right == margin ? by : 0,
+ Margin.Bottom == margin ? by : 0);
return g;
}
public bool HasNoArea()
{
- return size.x <= 0 || size.y <= 0;
+ return _size.x <= 0 || _size.y <= 0;
}
public bool HasPoint(Vector2 point)
{
- if (point.x < position.x)
+ if (point.x < _position.x)
return false;
- if (point.y < position.y)
+ if (point.y < _position.y)
return false;
- if (point.x >= (position.x + size.x))
+ if (point.x >= _position.x + _size.x)
return false;
- if (point.y >= (position.y + size.y))
+ if (point.y >= _position.y + _size.y)
return false;
return true;
@@ -143,13 +156,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (position.x > (b.position.x + b.size.x))
+ if (_position.x > b._position.x + b._size.x)
return false;
- if ((position.x + size.x) < b.position.x)
+ if (_position.x + _size.x < b._position.x)
return false;
- if (position.y > (b.position.y + b.size.y))
+ if (_position.y > b._position.y + b._size.y)
return false;
- if ((position.y + size.y) < b.position.y)
+ if (_position.y + _size.y < b._position.y)
return false;
return true;
@@ -159,27 +172,37 @@ namespace Godot
{
Rect2 newRect;
- newRect.position.x = Mathf.Min(b.position.x, position.x);
- newRect.position.y = Mathf.Min(b.position.y, position.y);
+ newRect._position.x = Mathf.Min(b._position.x, _position.x);
+ newRect._position.y = Mathf.Min(b._position.y, _position.y);
- newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
- newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
+ newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
+ newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
- newRect.size = newRect.size - newRect.position; // Make relative again
+ newRect._size = newRect._size - newRect._position; // Make relative again
return newRect;
}
-
+
+ // Constructors
public Rect2(Vector2 position, Vector2 size)
{
- this.position = position;
- this.size = size;
+ _position = position;
+ _size = size;
}
-
- public Rect2(float x, float y, float width, float height)
+ public Rect2(Vector2 position, real_t width, real_t height)
+ {
+ _position = position;
+ _size = new Vector2(width, height);
+ }
+ public Rect2(real_t x, real_t y, Vector2 size)
+ {
+ _position = new Vector2(x, y);
+ _size = size;
+ }
+ public Rect2(real_t x, real_t y, real_t width, real_t height)
{
- this.position = new Vector2(x, y);
- this.size = new Vector2(width, height);
+ _position = new Vector2(x, y);
+ _size = new Vector2(width, height);
}
public static bool operator ==(Rect2 left, Rect2 right)
@@ -204,20 +227,20 @@ namespace Godot
public bool Equals(Rect2 other)
{
- return position.Equals(other.position) && size.Equals(other.size);
+ return _position.Equals(other._position) && _size.Equals(other._size);
}
public override int GetHashCode()
{
- return position.GetHashCode() ^ size.GetHashCode();
+ return _position.GetHashCode() ^ _size.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ _position.ToString(),
+ _size.ToString()
});
}
@@ -225,8 +248,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ _position.ToString(format),
+ _size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
index 19ccc26e79..c06f6b05c9 100644
--- a/modules/mono/glue/cs_files/SignalAwaiter.cs
+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
@@ -4,15 +4,15 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
- private bool completed = false;
- private object[] result = null;
- private Action action = null;
+ private bool completed;
+ private object[] result;
+ private Action action;
- public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
- Godot.Object.GetPtr(source),
- signal, Godot.Object.GetPtr(target), this
+ Object.GetPtr(source),
+ signal, Object.GetPtr(target), this
);
}
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index 5c3ceff97d..b58f8bc6a8 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -1,4 +1,3 @@
-//using System;
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -43,11 +42,9 @@ namespace Godot
{
return instance.Substring(prev, i - prev);
}
- else
- {
- count++;
- prev = i + 1;
- }
+
+ count++;
+ prev = i + 1;
}
i++;
@@ -83,7 +80,7 @@ namespace Godot
// </summary>
public static string[] Bigrams(this string instance)
{
- string[] b = new string[instance.Length - 1];
+ var b = new string[instance.Length - 1];
for (int i = 0; i < b.Length; i++)
{
@@ -98,7 +95,7 @@ namespace Godot
// </summary>
public static string CEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\a", "\\a");
@@ -120,7 +117,7 @@ namespace Godot
// </summary>
public static string CUnescape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\a", "\a");
sb.Replace("\\b", "\b");
@@ -143,7 +140,7 @@ namespace Godot
public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
- string cap = string.Empty;
+ var cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
@@ -178,13 +175,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller...
- else if (instance[instance_idx] < to[to_idx]) // More than
+ if (instance[instance_idx] < to[to_idx]) // More than
return -1;
- else if (instance[instance_idx] > to[to_idx]) // Less than
+ if (instance[instance_idx] > to[to_idx]) // Less than
return 1;
instance_idx++;
@@ -226,7 +223,7 @@ namespace Godot
if (pos < 0)
return instance;
- return instance.Substring(pos + 1, instance.Length);
+ return instance.Substring(pos + 1);
}
// <summary>
@@ -260,12 +257,12 @@ namespace Godot
{
int basepos = instance.Find("://");
- string rs = string.Empty;
- string @base = string.Empty;
+ string rs;
+ var @base = string.Empty;
if (basepos != -1)
{
- int end = basepos + 3;
+ var end = basepos + 3;
rs = instance.Substring(end, instance.Length);
@base = instance.Substring(0, end);
}
@@ -287,7 +284,7 @@ namespace Godot
if (sep == -1)
return @base;
- return @base + rs.substr(0, sep);
+ return @base + rs.Substr(0, sep);
}
// <summary>
@@ -312,8 +309,8 @@ namespace Godot
int hashv = 5381;
int c;
- while ((c = (int)instance[index++]) != 0)
- hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c
+ while ((c = instance[index++]) != 0)
+ hashv = (hashv << 5) + hashv + c; // hash * 33 + c
return hashv;
}
@@ -379,7 +376,7 @@ namespace Godot
while (instance[src] != 0 && text[tgt] != 0)
{
- bool match = false;
+ bool match;
if (case_insensitive)
{
@@ -455,7 +452,10 @@ namespace Godot
return false; // Don't start with number plz
}
- bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_';
+ bool valid_char = instance[i] >= '0' &&
+ instance[i] <= '9' || instance[i] >= 'a' &&
+ instance[i] <= 'z' || instance[i] >= 'A' &&
+ instance[i] <= 'Z' || instance[i] == '_';
if (!valid_char)
return false;
@@ -478,7 +478,7 @@ namespace Godot
// </summary>
public static bool IsValidIpAddress(this string instance)
{
- string[] ip = instance.split(".");
+ string[] ip = instance.Split(".");
if (ip.Length != 4)
return false;
@@ -489,7 +489,7 @@ namespace Godot
if (!n.IsValidInteger())
return false;
- int val = n.to_int();
+ int val = n.ToInt();
if (val < 0 || val > 255)
return false;
}
@@ -502,7 +502,7 @@ namespace Godot
// </summary>
public static string JsonEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\b", "\\b");
@@ -551,7 +551,7 @@ namespace Godot
case '\0':
return instance[0] == 0;
case '*':
- return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive));
+ return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
case '?':
return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
default:
@@ -571,7 +571,7 @@ namespace Godot
// <summary>
// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
// </summary>
- public static bool matchn(this string instance, string expr)
+ public static bool Matchn(this string instance, string expr)
{
return instance.ExprMatch(expr, false);
}
@@ -581,7 +581,7 @@ namespace Godot
// </summary>
public static byte[] Md5Buffer(this string instance)
{
- return NativeCalls.godot_icall_String_md5_buffer(instance);
+ return NativeCalls.godot_icall_String_md5_buffer(instance);
}
// <summary>
@@ -589,7 +589,7 @@ namespace Godot
// </summary>
public static string Md5Text(this string instance)
{
- return NativeCalls.godot_icall_String_md5_text(instance);
+ return NativeCalls.godot_icall_String_md5_text(instance);
}
// <summary>
@@ -610,13 +610,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller..
- else if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
+ if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
return -1;
- else if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
+ if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
return 1;
instance_idx++;
@@ -724,8 +724,7 @@ namespace Godot
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
return instance + file;
- else
- return instance + "/" + file;
+ return instance + "/" + file;
}
// <summary>
@@ -749,7 +748,7 @@ namespace Godot
// </summary>
public static int Rfind(this string instance, string what, int from = -1)
{
- return NativeCalls.godot_icall_String_rfind(instance, what, from);
+ return NativeCalls.godot_icall_String_rfind(instance, what, from);
}
// <summary>
@@ -757,7 +756,7 @@ namespace Godot
// </summary>
public static int Rfindn(this string instance, string what, int from = -1)
{
- return NativeCalls.godot_icall_String_rfindn(instance, what, from);
+ return NativeCalls.godot_icall_String_rfindn(instance, what, from);
}
// <summary>
@@ -771,12 +770,12 @@ namespace Godot
if (pos < 0)
return string.Empty;
- return instance.Substring(pos, (instance.Length - pos));
+ return instance.Substring(pos, instance.Length - pos);
}
public static byte[] Sha256Buffer(this string instance)
{
- return NativeCalls.godot_icall_String_sha256_buffer(instance);
+ return NativeCalls.godot_icall_String_sha256_buffer(instance);
}
// <summary>
@@ -784,7 +783,7 @@ namespace Godot
// </summary>
public static string Sha256Text(this string instance)
{
- return NativeCalls.godot_icall_String_sha256_text(instance);
+ return NativeCalls.godot_icall_String_sha256_text(instance);
}
// <summary>
@@ -824,23 +823,23 @@ namespace Godot
}
}
- return (2.0f * inter) / sum;
+ return 2.0f * inter / sum;
}
// <summary>
// Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
// </summary>
- public static string[] split(this string instance, string divisor, bool allow_empty = true)
+ public static string[] Split(this string instance, string divisor, bool allow_empty = true)
{
- return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
+ return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
}
// <summary>
// Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
// </summary>
- public static float[] split_floats(this string instance, string divisor, bool allow_empty = true)
+ public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true)
{
- List<float> ret = new List<float>();
+ var ret = new List<float>();
int from = 0;
int len = instance.Length;
@@ -849,7 +848,7 @@ namespace Godot
int end = instance.Find(divisor, from);
if (end < 0)
end = len;
- if (allow_empty || (end > from))
+ if (allow_empty || end > from)
ret.Add(float.Parse(instance.Substring(from)));
if (end == len)
break;
@@ -872,25 +871,22 @@ namespace Godot
// <summary>
// Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
// </summary>
- public static string strip_edges(this string instance, bool left = true, bool right = true)
+ public static string StripEdges(this string instance, bool left = true, bool right = true)
{
if (left)
{
if (right)
return instance.Trim(non_printable);
- else
- return instance.TrimStart(non_printable);
- }
- else
- {
- return instance.TrimEnd(non_printable);
+ return instance.TrimStart(non_printable);
}
+
+ return instance.TrimEnd(non_printable);
}
// <summary>
// Return part of the string from the position [code]from[/code], with length [code]len[/code].
// </summary>
- public static string substr(this string instance, int from, int len)
+ public static string Substr(this string instance, int from, int len)
{
return instance.Substring(from, len);
}
@@ -898,7 +894,7 @@ namespace Godot
// <summary>
// Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
// </summary>
- public static byte[] to_ascii(this string instance)
+ public static byte[] ToAscii(this string instance)
{
return Encoding.ASCII.GetBytes(instance);
}
@@ -906,7 +902,7 @@ namespace Godot
// <summary>
// Convert a string, containing a decimal number, into a [code]float[/code].
// </summary>
- public static float to_float(this string instance)
+ public static float ToFloat(this string instance)
{
return float.Parse(instance);
}
@@ -914,7 +910,7 @@ namespace Godot
// <summary>
// Convert a string, containing an integer number, into an [code]int[/code].
// </summary>
- public static int to_int(this string instance)
+ public static int ToInt(this string instance)
{
return int.Parse(instance);
}
@@ -922,7 +918,7 @@ namespace Godot
// <summary>
// Return the string converted to lowercase.
// </summary>
- public static string to_lower(this string instance)
+ public static string ToLower(this string instance)
{
return instance.ToLower();
}
@@ -930,7 +926,7 @@ namespace Godot
// <summary>
// Return the string converted to uppercase.
// </summary>
- public static string to_upper(this string instance)
+ public static string ToUpper(this string instance)
{
return instance.ToUpper();
}
@@ -938,7 +934,7 @@ namespace Godot
// <summary>
// Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
// </summary>
- public static byte[] to_utf8(this string instance)
+ public static byte[] ToUtf8(this string instance)
{
return Encoding.UTF8.GetBytes(instance);
}
@@ -946,7 +942,7 @@ namespace Godot
// <summary>
// Return a copy of the string with special characters escaped using the XML standard.
// </summary>
- public static string xml_escape(this string instance)
+ public static string XmlEscape(this string instance)
{
return SecurityElement.Escape(instance);
}
@@ -954,7 +950,7 @@ namespace Godot
// <summary>
// Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
// </summary>
- public static string xml_unescape(this string instance)
+ public static string XmlUnescape(this string instance)
{
return SecurityElement.FromString(instance).Text;
}
diff --git a/modules/mono/glue/cs_files/ToolAttribute.cs b/modules/mono/glue/cs_files/ToolAttribute.cs
deleted file mode 100644
index d8601b5b32..0000000000
--- a/modules/mono/glue/cs_files/ToolAttribute.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Class)]
- public class ToolAttribute : Attribute {}
-}
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index 5214100d36..e432d5b52c 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -1,5 +1,10 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -23,8 +28,8 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
- Transform t = this;
- t.set_look_at(origin, target, up);
+ var t = this;
+ t.SetLookAt(origin, target, up);
return t;
}
@@ -33,7 +38,7 @@ namespace Godot
return new Transform(basis.Orthonormalized(), origin);
}
- public Transform Rotated(Vector3 axis, float phi)
+ public Transform Rotated(Vector3 axis, real_t phi)
{
return new Transform(new Basis(axis, phi), new Vector3()) * this;
}
@@ -43,7 +48,7 @@ namespace Godot
return new Transform(basis.Scaled(scale), origin * scale);
}
- public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
+ public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
// Z vector
@@ -92,21 +97,33 @@ namespace Godot
return new Vector3
(
- (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
- (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
- (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
+ basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
+ basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
+ basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
);
}
+ // Constants
+ private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+
+ public static Transform Identity { get { return _identity; } }
+ public static Transform FlipX { get { return _flipX; } }
+ public static Transform FlipY { get { return _flipY; } }
+ public static Transform FlipZ { get { return _flipZ; } }
+
+ // Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
- this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
this.origin = origin;
}
public Transform(Quat quat, Vector3 origin)
{
- this.basis = new Basis(quat);
+ basis = new Basis(quat);
this.origin = origin;
}
@@ -157,8 +174,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(),
- this.origin.ToString()
+ basis.ToString(),
+ origin.ToString()
});
}
@@ -166,8 +183,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(format),
- this.origin.ToString(format)
+ basis.ToString(format),
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index fe7c5b5706..8d30833066 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -1,33 +1,26 @@
using System;
using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
- private static readonly Transform2D identity = new Transform2D
- (
- new Vector2(1f, 0f),
- new Vector2(0f, 1f),
- new Vector2(0f, 0f)
- );
-
public Vector2 x;
public Vector2 y;
public Vector2 o;
- public static Transform2D Identity
- {
- get { return identity; }
- }
-
public Vector2 Origin
{
get { return o; }
}
- public float Rotation
+ public real_t Rotation
{
get { return Mathf.Atan2(y.x, o.y); }
}
@@ -73,7 +66,7 @@ namespace Godot
}
- public float this[int index, int axis]
+ public real_t this[int index, int axis]
{
get
{
@@ -105,9 +98,9 @@ namespace Godot
public Transform2D AffineInverse()
{
- Transform2D inv = this;
+ var inv = this;
- float det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
+ real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
if (det == 0)
{
@@ -119,9 +112,9 @@ namespace Godot
);
}
- float idet = 1.0f / det;
+ real_t idet = 1.0f / det;
- float temp = this[0, 0];
+ real_t temp = this[0, 0];
this[0, 0] = this[1, 1];
this[1, 1] = temp;
@@ -143,24 +136,24 @@ namespace Godot
return new Vector2(x.Dot(v), y.Dot(v));
}
- public Transform2D InterpolateWith(Transform2D m, float c)
+ public Transform2D InterpolateWith(Transform2D m, real_t c)
{
- float r1 = Rotation;
- float r2 = m.Rotation;
+ real_t r1 = Rotation;
+ real_t r2 = m.Rotation;
Vector2 s1 = Scale;
Vector2 s2 = m.Scale;
// Slerp rotation
- Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
+ var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
+ var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
- float dot = v1.Dot(v2);
+ real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
- dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
+ dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
- Vector2 v = new Vector2();
+ Vector2 v;
if (dot > 0.9995f)
{
@@ -169,7 +162,7 @@ namespace Godot
}
else
{
- float angle = c * Mathf.Acos(dot);
+ real_t angle = c * Mathf.Acos(dot);
Vector2 v3 = (v2 - v1 * dot).Normalized();
v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
}
@@ -179,7 +172,7 @@ namespace Godot
Vector2 p2 = m.Origin;
// Construct matrix
- Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
+ var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
@@ -189,10 +182,10 @@ namespace Godot
public Transform2D Inverse()
{
- Transform2D inv = this;
+ var inv = this;
// Swap
- float temp = inv.x.y;
+ real_t temp = inv.x.y;
inv.x.y = inv.y.x;
inv.y.x = temp;
@@ -203,13 +196,13 @@ namespace Godot
public Transform2D Orthonormalized()
{
- Transform2D on = this;
+ var on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
onX.Normalize();
- onY = onY - onX * (onX.Dot(onY));
+ onY = onY - onX * onX.Dot(onY);
onY.Normalize();
on.x = onX;
@@ -218,33 +211,33 @@ namespace Godot
return on;
}
- public Transform2D Rotated(float phi)
+ public Transform2D Rotated(real_t phi)
{
return this * new Transform2D(phi, new Vector2());
}
public Transform2D Scaled(Vector2 scale)
{
- Transform2D copy = this;
+ var copy = this;
copy.x *= scale;
copy.y *= scale;
copy.o *= scale;
return copy;
}
- private float Tdotx(Vector2 with)
+ private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
}
- private float Tdoty(Vector2 with)
+ private real_t Tdoty(Vector2 with)
{
return this[0, 1] * with[0] + this[1, 1] * with[1];
}
public Transform2D Translated(Vector2 offset)
{
- Transform2D copy = this;
+ var copy = this;
copy.o += copy.BasisXform(offset);
return copy;
}
@@ -260,23 +253,34 @@ namespace Godot
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
+ // Constants
+ private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
+ private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
+ private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
+
+ public static Transform2D Identity { get { return _identity; } }
+ public static Transform2D FlipX { get { return _flipX; } }
+ public static Transform2D FlipY { get { return _flipY; } }
+
+ // Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
{
- this.x = xAxis;
- this.y = yAxis;
- this.o = origin;
+ x = xAxis;
+ y = yAxis;
+ o = origin;
}
- public Transform2D(float xx, float xy, float yx, float yy, float ox, float oy)
+
+ public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
- this.x = new Vector2(xx, xy);
- this.y = new Vector2(yx, yy);
- this.o = new Vector2(ox, oy);
+ x = new Vector2(xx, xy);
+ y = new Vector2(yx, yy);
+ o = new Vector2(ox, oy);
}
- public Transform2D(float rot, Vector2 pos)
+ public Transform2D(real_t rot, Vector2 pos)
{
- float cr = Mathf.Cos(rot);
- float sr = Mathf.Sin(rot);
+ real_t cr = Mathf.Cos(rot);
+ real_t sr = Mathf.Sin(rot);
x.x = cr;
y.y = cr;
x.y = -sr;
@@ -288,7 +292,7 @@ namespace Godot
{
left.o = left.Xform(right.o);
- float x0, x1, y0, y1;
+ real_t x0, x1, y0, y1;
x0 = left.Tdotx(right.x);
x1 = left.Tdoty(right.x);
@@ -337,9 +341,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.o.ToString()
+ x.ToString(),
+ y.ToString(),
+ o.ToString()
});
}
@@ -347,9 +351,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.o.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ o.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 238775bda2..080b8802ba 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -1,22 +1,26 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/math_2d.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/math_2d.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+using System;
+using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Vector2 : IEquatable<Vector2>
{
- public float x;
- public float y;
+ public real_t x;
+ public real_t y;
- public float this[int index]
+ public real_t this[int index]
{
get
{
@@ -48,7 +52,7 @@ namespace Godot
internal void Normalize()
{
- float length = x * x + y * y;
+ real_t length = x * x + y * y;
if (length != 0f)
{
@@ -58,7 +62,7 @@ namespace Godot
}
}
- private float Cross(Vector2 b)
+ public real_t Cross(Vector2 b)
{
return x * b.y - y * b.x;
}
@@ -68,22 +72,22 @@ namespace Godot
return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
}
- public float Angle()
+ public real_t Angle()
{
return Mathf.Atan2(y, x);
}
- public float AngleTo(Vector2 to)
+ public real_t AngleTo(Vector2 to)
{
return Mathf.Atan2(Cross(to), Dot(to));
}
- public float AngleToPoint(Vector2 to)
+ public real_t AngleToPoint(Vector2 to)
{
return Mathf.Atan2(x - to.x, y - to.y);
}
- public float Aspect()
+ public real_t Aspect()
{
return x / y;
}
@@ -93,10 +97,15 @@ namespace Godot
return -Reflect(n);
}
- public Vector2 Clamped(float length)
+ public Vector2 Ceil()
{
- Vector2 v = this;
- float l = this.Length();
+ return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
+ }
+
+ public Vector2 Clamped(real_t length)
+ {
+ var v = this;
+ real_t l = Length();
if (l > 0 && length < l)
{
@@ -107,33 +116,33 @@ namespace Godot
return v;
}
- public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, float t)
+ public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
{
- Vector2 p0 = preA;
- Vector2 p1 = this;
- Vector2 p2 = b;
- Vector2 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
- float t2 = t * t;
- float t3 = t2 * t;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
- return 0.5f * ((p1 * 2.0f) +
+ return 0.5f * (p1 * 2.0f +
(-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
- public float DistanceSquaredTo(Vector2 to)
+ public real_t DistanceSquaredTo(Vector2 to)
{
return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
}
- public float DistanceTo(Vector2 to)
+ public real_t DistanceTo(Vector2 to)
{
return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
}
- public float Dot(Vector2 with)
+ public real_t Dot(Vector2 with)
{
return x * with.x + y * with.y;
}
@@ -148,44 +157,71 @@ namespace Godot
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
- public float Length()
+ public real_t Length()
{
return Mathf.Sqrt(x * x + y * y);
}
- public float LengthSquared()
+ public real_t LengthSquared()
{
return x * x + y * y;
}
- public Vector2 LinearInterpolate(Vector2 b, float t)
+ public Vector2 LinearInterpolate(Vector2 b, real_t t)
{
- Vector2 res = this;
+ var res = this;
- res.x += (t * (b.x - x));
- res.y += (t * (b.y - y));
+ res.x += t * (b.x - x);
+ res.y += t * (b.y - y);
return res;
}
public Vector2 Normalized()
{
- Vector2 result = this;
+ var result = this;
result.Normalize();
return result;
}
+ public Vector2 Project(Vector2 onNormal)
+ {
+ return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
+ }
+
public Vector2 Reflect(Vector2 n)
{
return 2.0f * n * Dot(n) - this;
}
- public Vector2 Rotated(float phi)
+ public Vector2 Rotated(real_t phi)
{
- float rads = Angle() + phi;
+ real_t rads = Angle() + phi;
return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
}
+ public Vector2 Round()
+ {
+ return new Vector2(Mathf.Round(x), Mathf.Round(y));
+ }
+
+ public void Set(real_t x, real_t y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+ public void Set(Vector2 v)
+ {
+ x = v.x;
+ y = v.y;
+ }
+
+ public Vector2 Slerp(Vector2 b, real_t t)
+ {
+ real_t theta = AngleTo(b);
+ return Rotated(theta * t);
+ }
+
public Vector2 Slide(Vector2 n)
{
return this - n * Dot(n);
@@ -201,11 +237,38 @@ namespace Godot
return new Vector2(y, -x);
}
- public Vector2(float x, float y)
+ // Constants
+ private static readonly Vector2 _zero = new Vector2(0, 0);
+ private static readonly Vector2 _one = new Vector2(1, 1);
+ private static readonly Vector2 _negOne = new Vector2(-1, -1);
+ private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf);
+
+ private static readonly Vector2 _up = new Vector2(0, -1);
+ private static readonly Vector2 _down = new Vector2(0, 1);
+ private static readonly Vector2 _right = new Vector2(1, 0);
+ private static readonly Vector2 _left = new Vector2(-1, 0);
+
+ public static Vector2 Zero { get { return _zero; } }
+ public static Vector2 NegOne { get { return _negOne; } }
+ public static Vector2 One { get { return _one; } }
+ public static Vector2 Inf { get { return _inf; } }
+
+ public static Vector2 Up { get { return _up; } }
+ public static Vector2 Down { get { return _down; } }
+ public static Vector2 Right { get { return _right; } }
+ public static Vector2 Left { get { return _left; } }
+
+ // Constructors
+ public Vector2(real_t x, real_t y)
{
this.x = x;
this.y = y;
}
+ public Vector2(Vector2 v)
+ {
+ x = v.x;
+ y = v.y;
+ }
public static Vector2 operator +(Vector2 left, Vector2 right)
{
@@ -228,14 +291,14 @@ namespace Godot
return vec;
}
- public static Vector2 operator *(Vector2 vec, float scale)
+ public static Vector2 operator *(Vector2 vec, real_t scale)
{
vec.x *= scale;
vec.y *= scale;
return vec;
}
- public static Vector2 operator *(float scale, Vector2 vec)
+ public static Vector2 operator *(real_t scale, Vector2 vec)
{
vec.x *= scale;
vec.y *= scale;
@@ -249,7 +312,7 @@ namespace Godot
return left;
}
- public static Vector2 operator /(Vector2 vec, float scale)
+ public static Vector2 operator /(Vector2 vec, real_t scale)
{
vec.x /= scale;
vec.y /= scale;
@@ -279,10 +342,8 @@ namespace Godot
{
return left.y < right.y;
}
- else
- {
- return left.x < right.x;
- }
+
+ return left.x < right.x;
}
public static bool operator >(Vector2 left, Vector2 right)
@@ -291,10 +352,8 @@ namespace Godot
{
return left.y > right.y;
}
- else
- {
- return left.x > right.x;
- }
+
+ return left.x > right.x;
}
public static bool operator <=(Vector2 left, Vector2 right)
@@ -303,10 +362,8 @@ namespace Godot
{
return left.y <= right.y;
}
- else
- {
- return left.x <= right.x;
- }
+
+ return left.x <= right.x;
}
public static bool operator >=(Vector2 left, Vector2 right)
@@ -315,10 +372,8 @@ namespace Godot
{
return left.y >= right.y;
}
- else
- {
- return left.x >= right.x;
- }
+
+ return left.x >= right.x;
}
public override bool Equals(object obj)
@@ -345,8 +400,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(),
- this.y.ToString()
+ x.ToString(),
+ y.ToString()
});
}
@@ -354,8 +409,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format)
+ x.ToString(format),
+ y.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 190caa4b53..6fffe5e4d6 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -1,12 +1,16 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/vector3.h
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/math/vector3.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+using System;
+using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -20,11 +24,11 @@ namespace Godot
Z
}
- public float x;
- public float y;
- public float z;
+ public real_t x;
+ public real_t y;
+ public real_t z;
- public float this[int index]
+ public real_t this[int index]
{
get
{
@@ -61,7 +65,7 @@ namespace Godot
internal void Normalize()
{
- float length = this.Length();
+ real_t length = Length();
if (length == 0f)
{
@@ -80,7 +84,7 @@ namespace Godot
return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
}
- public float AngleTo(Vector3 to)
+ public real_t AngleTo(Vector3 to)
{
return Mathf.Atan2(Cross(to).Length(), Dot(to));
}
@@ -99,40 +103,40 @@ namespace Godot
{
return new Vector3
(
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x)
+ y * b.z - z * b.y,
+ z * b.x - x * b.z,
+ x * b.y - y * b.x
);
}
- public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, float t)
+ public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
{
- Vector3 p0 = preA;
- Vector3 p1 = this;
- Vector3 p2 = b;
- Vector3 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
- float t2 = t * t;
- float t3 = t2 * t;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
return 0.5f * (
- (p1 * 2.0f) + (-p0 + p2) * t +
+ p1 * 2.0f + (-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
);
}
- public float DistanceSquaredTo(Vector3 b)
+ public real_t DistanceSquaredTo(Vector3 b)
{
return (b - this).LengthSquared();
}
- public float DistanceTo(Vector3 b)
+ public real_t DistanceTo(Vector3 b)
{
return (b - this).Length();
}
- public float Dot(Vector3 b)
+ public real_t Dot(Vector3 b)
{
return x * b.x + y * b.y + z * b.z;
}
@@ -152,31 +156,31 @@ namespace Godot
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
- public float Length()
+ public real_t Length()
{
- float x2 = x * x;
- float y2 = y * y;
- float z2 = z * z;
+ real_t x2 = x * x;
+ real_t y2 = y * y;
+ real_t z2 = z * z;
return Mathf.Sqrt(x2 + y2 + z2);
}
- public float LengthSquared()
+ public real_t LengthSquared()
{
- float x2 = x * x;
- float y2 = y * y;
- float z2 = z * z;
+ real_t x2 = x * x;
+ real_t y2 = y * y;
+ real_t z2 = z * z;
return x2 + y2 + z2;
}
- public Vector3 LinearInterpolate(Vector3 b, float t)
+ public Vector3 LinearInterpolate(Vector3 b, real_t t)
{
return new Vector3
(
- x + (t * (b.x - x)),
- y + (t * (b.y - y)),
- z + (t * (b.z - z))
+ x + t * (b.x - x),
+ y + t * (b.y - y),
+ z + t * (b.z - z)
);
}
@@ -192,7 +196,7 @@ namespace Godot
public Vector3 Normalized()
{
- Vector3 v = this;
+ var v = this;
v.Normalize();
return v;
}
@@ -206,6 +210,11 @@ namespace Godot
);
}
+ public Vector3 Project(Vector3 onNormal)
+ {
+ return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
+ }
+
public Vector3 Reflect(Vector3 n)
{
#if DEBUG
@@ -215,11 +224,35 @@ namespace Godot
return 2.0f * n * Dot(n) - this;
}
- public Vector3 Rotated(Vector3 axis, float phi)
+ public Vector3 Round()
+ {
+ return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
+ }
+
+ public Vector3 Rotated(Vector3 axis, real_t phi)
{
return new Basis(axis, phi).Xform(this);
}
+ public void Set(real_t x, real_t y, real_t z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+ public void Set(Vector3 v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ }
+
+ public Vector3 Slerp(Vector3 b, real_t t)
+ {
+ real_t theta = AngleTo(b);
+ return Rotated(Cross(b), theta * t);
+ }
+
public Vector3 Slide(Vector3 n)
{
return this - n * Dot(n);
@@ -243,13 +276,45 @@ namespace Godot
0f, 0f, z
);
}
-
- public Vector3(float x, float y, float z)
+
+ // Constants
+ private static readonly Vector3 _zero = new Vector3(0, 0, 0);
+ private static readonly Vector3 _one = new Vector3(1, 1, 1);
+ private static readonly Vector3 _negOne = new Vector3(-1, -1, -1);
+ private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf);
+
+ private static readonly Vector3 _up = new Vector3(0, 1, 0);
+ private static readonly Vector3 _down = new Vector3(0, -1, 0);
+ private static readonly Vector3 _right = new Vector3(1, 0, 0);
+ private static readonly Vector3 _left = new Vector3(-1, 0, 0);
+ private static readonly Vector3 _forward = new Vector3(0, 0, -1);
+ private static readonly Vector3 _back = new Vector3(0, 0, 1);
+
+ public static Vector3 Zero { get { return _zero; } }
+ public static Vector3 One { get { return _one; } }
+ public static Vector3 NegOne { get { return _negOne; } }
+ public static Vector3 Inf { get { return _inf; } }
+
+ public static Vector3 Up { get { return _up; } }
+ public static Vector3 Down { get { return _down; } }
+ public static Vector3 Right { get { return _right; } }
+ public static Vector3 Left { get { return _left; } }
+ public static Vector3 Forward { get { return _forward; } }
+ public static Vector3 Back { get { return _back; } }
+
+ // Constructors
+ public Vector3(real_t x, real_t y, real_t z)
{
this.x = x;
this.y = y;
this.z = z;
}
+ public Vector3(Vector3 v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ }
public static Vector3 operator +(Vector3 left, Vector3 right)
{
@@ -275,7 +340,7 @@ namespace Godot
return vec;
}
- public static Vector3 operator *(Vector3 vec, float scale)
+ public static Vector3 operator *(Vector3 vec, real_t scale)
{
vec.x *= scale;
vec.y *= scale;
@@ -283,7 +348,7 @@ namespace Godot
return vec;
}
- public static Vector3 operator *(float scale, Vector3 vec)
+ public static Vector3 operator *(real_t scale, Vector3 vec)
{
vec.x *= scale;
vec.y *= scale;
@@ -299,7 +364,7 @@ namespace Godot
return left;
}
- public static Vector3 operator /(Vector3 vec, float scale)
+ public static Vector3 operator /(Vector3 vec, real_t scale)
{
vec.x /= scale;
vec.y /= scale;
@@ -331,8 +396,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z < right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -344,8 +408,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z > right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -357,8 +420,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z <= right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -370,8 +432,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z >= right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -401,9 +462,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString()
+ x.ToString(),
+ y.ToString(),
+ z.ToString()
});
}
@@ -411,9 +472,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ z.ToString(format)
});
}
}
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index cedc8e9992..6a6f3062b4 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "builtin_types_glue.h"
+#include "collections_glue.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
@@ -308,4 +309,5 @@ MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
void godot_register_header_icalls() {
godot_register_builtin_type_icalls();
+ godot_register_collections_icalls();
}
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 4c26c3e6bd..f604464e8f 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -39,4 +39,7 @@
#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
#define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools"
+#define BINDINGS_CLASS_NATIVECALLS "NativeCalls"
+#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
+
#endif // GODOTSHARP_DEFS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index 91a60fb716..9f0e933a8c 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -34,15 +34,12 @@
uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
- return mono_gchandle_new(
- p_object,
- false /* do not pin the object */
- );
+ return mono_gchandle_new(p_object, /* pinned: */ false);
}
uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
- return mono_gchandle_new_weakref(p_object, false);
+ return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
}
Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 39474f8cbc..fadac941e9 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -42,7 +42,10 @@
#include "project_settings.h"
#include "../csharp_script.h"
+#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#ifdef TOOLS_ENABLED
@@ -50,14 +53,6 @@
#include "main/main.h"
#endif
-void gdmono_unhandled_exception_hook(MonoObject *exc, void *user_data) {
-
- (void)user_data; // UNUSED
-
- GDMonoUtils::print_unhandled_exception(exc);
- abort();
-}
-
#ifdef MONO_PRINT_HANDLER_ENABLED
void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
@@ -71,7 +66,31 @@ void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
GDMono *GDMono::singleton = NULL;
+namespace {
+
+void setup_runtime_main_args() {
+ CharString execpath = OS::get_singleton()->get_executable_path().utf8();
+
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+
+ List<CharString> cmdline_args_utf8;
+ Vector<char *> main_args;
+ main_args.resize(cmdline_args.size() + 1);
+
+ main_args.write[0] = execpath.ptrw();
+
+ int i = 1;
+ for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
+ CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
+ main_args.write[i] = stored.ptrw();
+ i++;
+ }
+
+ mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
+}
+
#ifdef DEBUG_ENABLED
+
static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
do {
@@ -93,9 +112,7 @@ static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
return mono_is_debugger_attached();
}
-#endif
-#ifdef DEBUG_ENABLED
void gdmono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
@@ -122,13 +139,16 @@ void gdmono_debug_init() {
};
mono_jit_parse_options(2, (char **)options);
}
+
#endif
+} // namespace
+
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
- OS::get_singleton()->print("Mono: Initializing module...\n");
+ print_verbose("Mono: Initializing module...");
#ifdef DEBUG_METHODS_ENABLED
_initialize_and_check_api_hashes();
@@ -169,6 +189,8 @@ void GDMono::initialize() {
mono_config_parse(NULL);
+ mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
+
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");
@@ -176,9 +198,11 @@ void GDMono::initialize() {
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
+ setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+
runtime_initialized = true;
- OS::get_singleton()->print("Mono: Runtime initialized\n");
+ print_verbose("Mono: Runtime initialized");
// mscorlib assembly MUST be present at initialization
ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
@@ -202,24 +226,64 @@ void GDMono::initialize() {
#ifdef DEBUG_ENABLED
bool debugger_attached = _wait_for_debugger_msecs(500);
if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Debugger wait timeout\n");
+ print_error("Mono: Debugger wait timeout");
#endif
_register_internal_calls();
// The following assemblies are not required at initialization
- _load_all_script_assemblies();
+#ifndef MONO_GLUE_DISABLED
+ if (_load_api_assemblies()) {
+ if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ // Everything is fine with the api assemblies, load the project assembly
+ _load_project_assembly();
+ } else {
+#ifdef TOOLS_ENABLED
+ // The assembly was successfuly loaded, but the full api could not be cached.
+ // This is most likely an outdated assembly loaded because of an invalid version in the metadata,
+ // so we invalidate the version in the metadata and unload the script domain.
+
+ if (core_api_assembly_out_of_sync) {
+ ERR_PRINT("The loaded Core API assembly is out of sync");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ }
+
+ if (editor_api_assembly_out_of_sync) {
+ ERR_PRINT("The loaded Editor API assembly is out of sync");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
+ }
- mono_install_unhandled_exception_hook(gdmono_unhandled_exception_hook, NULL);
+ print_line("Mono: Proceeding to unload scripts domain because of invalid API assemblies.");
- OS::get_singleton()->print("Mono: INITIALIZED\n");
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ WARN_PRINT("Mono: Failed to unload scripts domain");
+ }
+#else
+ ERR_PRINT("The loaded API assembly is invalid");
+ CRASH_NOW();
+#endif
+ }
+ }
+#else
+ print_verbose("Mono: Glue disabled, ignoring script assemblies.");
+#endif
+
+ print_verbose("Mono: INITIALIZED");
}
#ifndef MONO_GLUE_DISABLED
namespace GodotSharpBindings {
uint64_t get_core_api_hash();
+#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash();
+#endif // TOOLS_ENABLED
+uint32_t get_bindings_version();
+uint32_t get_cs_glue_version();
void register_generated_icalls();
} // namespace GodotSharpBindings
@@ -271,43 +335,82 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
return assemblies[domain_id].getptr(p_name);
}
-bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
+bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8());
-
- MonoImageOpenStatus status = MONO_IMAGE_OK;
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
- MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
+ bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
+ mono_free(aname);
+
+ return result;
+}
+
+bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
+
+ CRASH_COND(!r_assembly);
+
+ print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
+
+ MonoImageOpenStatus status = MONO_IMAGE_OK;
+ MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
if (!assembly)
return false;
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
+
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
ERR_FAIL_COND_V(stored_assembly == NULL, false);
-
ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
+
*r_assembly = *stored_assembly;
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
+ print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
return true;
}
+APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
+ APIAssembly::Version api_assembly_version;
+
+ const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ?
+ BINDINGS_CLASS_NATIVECALLS :
+ BINDINGS_CLASS_NATIVECALLS_EDITOR;
+
+ GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
+
+ if (nativecalls_klass) {
+ GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash");
+ if (api_hash_field)
+ api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL));
+
+ GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version");
+ if (binds_ver_field)
+ api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL));
+
+ GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version");
+ if (cs_glue_ver_field)
+ api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL));
+ }
+
+ return api_assembly_version;
+}
+
+String APIAssembly::to_string(APIAssembly::Type p_type) {
+ return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR";
+}
+
bool GDMono::_load_corlib_assembly() {
if (corlib_assembly)
return true;
- bool success = _load_assembly("mscorlib", &corlib_assembly);
+ bool success = load_assembly("mscorlib", &corlib_assembly);
if (success)
GDMonoUtils::update_corlib_cache();
@@ -317,13 +420,25 @@ bool GDMono::_load_corlib_assembly() {
bool GDMono::_load_core_api_assembly() {
- if (api_assembly)
+ if (core_api_assembly)
return true;
- bool success = _load_assembly(API_ASSEMBLY_NAME, &api_assembly);
+#ifdef TOOLS_ENABLED
+ if (metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
+ return false;
+#endif
- if (success)
+ bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
+
+ if (success) {
+#ifndef MONO_GLUE_DISABLED
+ APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
+ core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+#endif
GDMonoUtils::update_godot_api_cache();
+ }
return success;
}
@@ -334,7 +449,23 @@ bool GDMono::_load_editor_api_assembly() {
if (editor_api_assembly)
return true;
- return _load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+#ifdef TOOLS_ENABLED
+ if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
+ return false;
+#endif
+
+ bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+
+ if (success) {
+#ifndef MONO_GLUE_DISABLED
+ APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
+ editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+#endif
+ }
+
+ return success;
}
#endif
@@ -346,7 +477,7 @@ bool GDMono::_load_editor_tools_assembly() {
_GDMONO_SCOPE_DOMAIN_(tools_domain)
- return _load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
+ return load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
}
#endif
@@ -360,53 +491,106 @@ bool GDMono::_load_project_assembly() {
name = "UnnamedProject";
}
- bool success = _load_assembly(name, &project_assembly);
+ bool success = load_assembly(name, &project_assembly);
- if (success)
+ if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
+ } else {
+ if (OS::get_singleton()->is_stdout_verbose())
+ print_error("Mono: Failed to load project assembly");
+ }
return success;
}
-bool GDMono::_load_all_script_assemblies() {
+bool GDMono::_load_api_assemblies() {
-#ifndef MONO_GLUE_DISABLED
if (!_load_core_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n");
+ print_error("Mono: Failed to load Core API assembly");
return false;
} else {
#ifdef TOOLS_ENABLED
if (!_load_editor_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load Editor API assembly\n");
+ print_error("Mono: Failed to load Editor API assembly");
return false;
}
#endif
}
- if (!_load_project_assembly()) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
- return false;
+ return true;
+}
+
+#ifdef TOOLS_ENABLED
+String GDMono::_get_api_assembly_metadata_path() {
+
+ return GodotSharpDirs::get_res_metadata_dir().plus_file("api_assemblies.cfg");
+}
+
+void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated) {
+
+ String section = APIAssembly::to_string(p_api_type);
+ String path = _get_api_assembly_metadata_path();
+
+ Ref<ConfigFile> metadata;
+ metadata.instance();
+ metadata->load(path);
+
+ metadata->set_value(section, "invalidated", p_invalidated);
+
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
+ .plus_file(p_api_type == APIAssembly::API_CORE ?
+ API_ASSEMBLY_NAME ".dll" :
+ EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ ERR_FAIL_COND(!FileAccess::exists(assembly_path));
+
+ uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
+
+ metadata->set_value(section, "invalidated_asm_modified_time", String::num_uint64(modified_time));
+
+ String dir = path.get_base_dir();
+ if (!DirAccess::exists(dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND(!da);
+ Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(dir));
+ ERR_FAIL_COND(err != OK);
}
- return true;
-#else
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Mono: Glue disbled, ignoring script assemblies\n");
+ Error save_err = metadata->save(path);
+ ERR_FAIL_COND(save_err != OK);
+}
- return true;
-#endif
+bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type) {
+
+ String section = APIAssembly::to_string(p_api_type);
+
+ Ref<ConfigFile> metadata;
+ metadata.instance();
+ metadata->load(_get_api_assembly_metadata_path());
+
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
+ .plus_file(p_api_type == APIAssembly::API_CORE ?
+ API_ASSEMBLY_NAME ".dll" :
+ EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(assembly_path))
+ return false;
+
+ uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
+
+ uint64_t stored_modified_time = metadata->get_value(section, "invalidated_asm_modified_time", 0);
+
+ return metadata->get_value(section, "invalidated", false) && modified_time <= stored_modified_time;
}
+#endif
Error GDMono::_load_scripts_domain() {
ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Loading scripts domain...\n");
- }
+ print_verbose("Mono: Loading scripts domain...");
scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
@@ -422,9 +606,7 @@ Error GDMono::_unload_scripts_domain() {
ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
- }
+ print_verbose("Mono: Unloading scripts domain...");
_GodotSharp::get_singleton()->_dispose_callback();
@@ -441,23 +623,26 @@ Error GDMono::_unload_scripts_domain() {
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
- api_assembly = NULL;
+ core_api_assembly = NULL;
project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
#endif
+ core_api_assembly_out_of_sync = false;
+ editor_api_assembly_out_of_sync = false;
+
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
_GodotSharp::get_singleton()->_dispose_callback();
- MonoObject *ex = NULL;
- mono_domain_try_unload(domain, &ex);
+ MonoException *exc = NULL;
+ mono_domain_try_unload(domain, (MonoObject **)&exc);
- if (ex) {
- ERR_PRINT("Exception thrown when unloading scripts domain:");
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ ERR_PRINT("Exception thrown when unloading scripts domain");
+ GDMonoUtils::debug_unhandled_exception(exc);
return FAILED;
}
@@ -469,9 +654,7 @@ Error GDMono::_load_tools_domain() {
ERR_FAIL_COND_V(tools_domain != NULL, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Loading tools domain...\n");
- }
+ print_verbose("Mono: Loading tools domain...");
tools_domain = GDMonoUtils::create_domain("GodotEngine.ToolsDomain");
@@ -501,16 +684,77 @@ Error GDMono::reload_scripts_domain() {
return err;
}
- if (!_load_all_script_assemblies()) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n");
+#ifndef MONO_GLUE_DISABLED
+ if (!_load_api_assemblies()) {
return ERR_CANT_OPEN;
}
+ if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ // Everything is fine with the api assemblies, load the project assembly
+ _load_project_assembly();
+ } else {
+ // The assembly was successfuly loaded, but the full api could not be cached.
+ // This is most likely an outdated assembly loaded because of an invalid version in the metadata,
+ // so we invalidate the version in the metadata and unload the script domain.
+
+ if (core_api_assembly_out_of_sync) {
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ ERR_PRINT("Core API assembly is in sync, but the cache update failed");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ }
+
+ if (editor_api_assembly_out_of_sync) {
+ metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
+ }
+
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ WARN_PRINT("Mono: Failed to unload scripts domain");
+ }
+
+ return ERR_CANT_RESOLVE;
+ }
+
+ if (!_load_project_assembly())
+ return ERR_CANT_OPEN;
+#else
+ print_verbose("Mono: Glue disabled, ignoring script assemblies.");
+#endif
+
return OK;
}
#endif
+Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
+
+ CRASH_COND(p_domain == NULL);
+
+ String domain_name = mono_domain_get_friendly_name(p_domain);
+
+ print_verbose("Mono: Unloading domain `" + domain_name + "`...");
+
+ if (mono_domain_get() != root_domain)
+ mono_domain_set(root_domain, true);
+
+ mono_gc_collect(mono_gc_max_generation());
+ mono_domain_finalize(p_domain, 2000);
+ mono_gc_collect(mono_gc_max_generation());
+
+ _domain_assemblies_cleanup(mono_domain_get_id(p_domain));
+
+ MonoException *exc = NULL;
+ mono_domain_try_unload(p_domain, (MonoObject **)&exc);
+
+ if (exc) {
+ ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
+ GDMonoUtils::debug_unhandled_exception(exc);
+ return FAILED;
+ }
+
+ return OK;
+}
+
GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
MonoImage *image = mono_class_get_image(p_raw_class);
@@ -547,6 +791,21 @@ void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
assemblies.erase(p_domain_id);
}
+void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
+
+ // This method will be called by the runtime when a thrown exception is not handled.
+ // It won't be called when we manually treat a thrown exception as unhandled.
+ // We assume the exception was already printed before calling this hook.
+
+#ifdef DEBUG_ENABLED
+ GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
+ if (ScriptDebugger::get_singleton())
+ ScriptDebugger::get_singleton()->idle_poll();
+#endif
+ abort();
+ _UNREACHABLE_();
+}
+
GDMono::GDMono() {
singleton = this;
@@ -562,8 +821,11 @@ GDMono::GDMono() {
tools_domain = NULL;
#endif
+ core_api_assembly_out_of_sync = false;
+ editor_api_assembly_out_of_sync = false;
+
corlib_assembly = NULL;
- api_assembly = NULL;
+ core_api_assembly = NULL;
project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
@@ -603,7 +865,7 @@ GDMono::~GDMono() {
GDMonoUtils::clear_cache();
- OS::get_singleton()->print("Mono: Runtime cleanup...\n");
+ print_verbose("Mono: Runtime cleanup...");
runtime_initialized = false;
mono_jit_cleanup(root_domain);
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 67251778c6..e0ec6ced5e 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -31,6 +31,8 @@
#ifndef GD_MONO_H
#define GD_MONO_H
+#include "core/io/config_file.h"
+
#include "../godotsharp_defs.h"
#include "gd_mono_assembly.h"
#include "gd_mono_log.h"
@@ -39,6 +41,43 @@
#include "../utils/mono_reg_utils.h"
#endif
+namespace APIAssembly {
+enum Type {
+ API_CORE,
+ API_EDITOR
+};
+
+struct Version {
+ uint64_t godot_api_hash;
+ uint32_t bindings_version;
+ uint32_t cs_glue_version;
+
+ bool operator==(const Version &p_other) const {
+ return godot_api_hash == p_other.godot_api_hash &&
+ bindings_version == p_other.bindings_version &&
+ cs_glue_version == p_other.cs_glue_version;
+ }
+
+ Version() :
+ godot_api_hash(0),
+ bindings_version(0),
+ cs_glue_version(0) {
+ }
+
+ Version(uint64_t p_godot_api_hash,
+ uint32_t p_bindings_version,
+ uint32_t p_cs_glue_version) :
+ godot_api_hash(p_godot_api_hash),
+ bindings_version(p_bindings_version),
+ cs_glue_version(p_cs_glue_version) {
+ }
+
+ static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
+};
+
+String to_string(Type p_type);
+} // namespace APIAssembly
+
#define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain()
#ifdef TOOLS_ENABLED
#define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain()
@@ -55,8 +94,11 @@ class GDMono {
MonoDomain *tools_domain;
#endif
+ bool core_api_assembly_out_of_sync;
+ bool editor_api_assembly_out_of_sync;
+
GDMonoAssembly *corlib_assembly;
- GDMonoAssembly *api_assembly;
+ GDMonoAssembly *core_api_assembly;
GDMonoAssembly *project_assembly;
#ifdef TOOLS_ENABLED
GDMonoAssembly *editor_api_assembly;
@@ -75,7 +117,11 @@ class GDMono {
#endif
bool _load_project_assembly();
- bool _load_all_script_assemblies();
+ bool _load_api_assemblies();
+
+#ifdef TOOLS_ENABLED
+ String _get_api_assembly_metadata_path();
+#endif
void _register_internal_calls();
@@ -94,8 +140,6 @@ class GDMono {
void _initialize_and_check_api_hashes();
#endif
- bool _load_assembly(const String &p_name, GDMonoAssembly **r_assembly);
-
GDMonoLog *gdmono_log;
#ifdef WINDOWS_ENABLED
@@ -113,8 +157,15 @@ public:
#endif
#endif
+#ifdef TOOLS_ENABLED
+ void metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated);
+ bool metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type);
+#endif
+
static GDMono *get_singleton() { return singleton; }
+ static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+
// Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
GDMonoAssembly **get_loaded_assembly(const String &p_name);
@@ -128,7 +179,7 @@ public:
#endif
_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
- _FORCE_INLINE_ GDMonoAssembly *get_api_assembly() const { return api_assembly; }
+ _FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly; }
_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; }
@@ -145,6 +196,10 @@ public:
Error reload_scripts_domain();
#endif
+ bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
+ bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
+ Error finalize_and_unload_domain(MonoDomain *p_domain);
+
void initialize();
GDMono();
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index ef39b8549d..27ce39b6d7 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -33,17 +33,51 @@
#include <mono/metadata/mono-debug.h>
#include <mono/metadata/tokentype.h>
-#include "list.h"
-#include "os/file_access.h"
-#include "os/os.h"
+#include "core/list.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
#include "../godotsharp_dirs.h"
#include "gd_mono_class.h"
bool GDMonoAssembly::no_search = false;
+bool GDMonoAssembly::in_preload = false;
+
Vector<String> GDMonoAssembly::search_dirs;
-MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data) {
+void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, void *user_data) {
+
+ if (no_search)
+ return;
+
+ // If our search and preload hooks fail to load the assembly themselves, the mono runtime still might.
+ // Just do Assembly.LoadFrom("/Full/Path/On/Disk.dll");
+ // In this case, we wouldn't have the assembly known in GDMono, which causes crashes
+ // if any class inside the assembly is looked up by Godot.
+ // And causing a lookup like that is as easy as throwing an exception defined in it...
+ // No, we can't make the assembly load hooks smart enough because they get passed a MonoAssemblyName* only,
+ // not the disk path passed to say Assembly.LoadFrom().
+ _wrap_mono_assembly(assembly);
+}
+
+MonoAssembly *GDMonoAssembly::assembly_search_hook(MonoAssemblyName *aname, void *user_data) {
+ return GDMonoAssembly::_search_hook(aname, user_data, false);
+}
+
+MonoAssembly *GDMonoAssembly::assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data) {
+ return GDMonoAssembly::_search_hook(aname, user_data, true);
+}
+
+MonoAssembly *GDMonoAssembly::assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+ return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, false);
+}
+
+MonoAssembly *GDMonoAssembly::assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+ return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, true);
+}
+
+MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly) {
(void)user_data; // UNUSED
@@ -60,7 +94,7 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
no_search = true; // Avoid the recursion madness
String path;
- MonoAssembly *res = NULL;
+ GDMonoAssembly *res = NULL;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
@@ -68,44 +102,51 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
if (has_extension) {
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
- res = _load_assembly_from(name.get_basename(), path);
- break;
+ res = _load_assembly_from(name.get_basename(), path, refonly);
+ if (res != NULL)
+ break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
- res = _load_assembly_from(name, path);
- break;
+ res = _load_assembly_from(name, path, refonly);
+ if (res != NULL)
+ break;
}
path = search_dir.plus_file(name + ".exe");
if (FileAccess::exists(path)) {
- res = _load_assembly_from(name, path);
- break;
+ res = _load_assembly_from(name, path, refonly);
+ if (res != NULL)
+ break;
}
}
}
no_search = false;
- return res;
+ return res ? res->get_assembly() : NULL;
}
-MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+static _THREAD_LOCAL_(MonoImage *) image_corlib_loading = NULL;
+
+MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly) {
(void)user_data; // UNUSED
if (search_dirs.empty()) {
-#ifdef TOOLS_DOMAIN
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
-#endif
search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
search_dirs.push_back(OS::get_singleton()->get_resource_dir());
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
+#ifdef GD_MONO_EDITOR_ASSEMBLIES_DIR
+ search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir().plus_file(_MKSTR(GD_MONO_EDITOR_ASSEMBLIES_DIR)).simplify_path());
+#endif
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
+ search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5").plus_file("Facades"));
}
if (assemblies_path) {
@@ -116,15 +157,38 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
}
}
+ {
+ // If we find the assembly here, we load it with `mono_assembly_load_from_full`,
+ // which in turn invokes load hooks before returning the MonoAssembly to us.
+ // One of the load hooks is `load_aot_module`. This hook can end up calling preload hooks
+ // again for the same assembly in certain in certain circumstances (the `do_load_image` part).
+ // If this is the case and we return NULL due to the no_search condition below,
+ // it will result in an internal crash later on. Therefore we need to return the assembly we didn't
+ // get yet from `mono_assembly_load_from_full`. Luckily we have the image, which already got it.
+ // This must be done here. If done in search hooks, it would cause `mono_assembly_load_from_full`
+ // to think another MonoAssembly for this assembly was already loaded, making it delete its own,
+ // when in fact both pointers were the same... This hooks thing is confusing.
+ if (image_corlib_loading) {
+ return mono_image_get_assembly(image_corlib_loading);
+ }
+ }
+
+ if (no_search)
+ return NULL;
+
+ no_search = true;
+ in_preload = true;
+
String name = mono_assembly_name_get_name(aname);
bool has_extension = name.ends_with(".dll");
+ GDMonoAssembly *res = NULL;
if (has_extension ? name == "mscorlib.dll" : name == "mscorlib") {
GDMonoAssembly **stored_assembly = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
- if (stored_assembly) return (*stored_assembly)->get_assembly();
+ if (stored_assembly)
+ return (*stored_assembly)->get_assembly();
String path;
- MonoAssembly *res = NULL;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
@@ -132,68 +196,92 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
if (has_extension) {
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
- res = _load_assembly_from(name.get_basename(), path);
- break;
+ res = _load_assembly_from(name.get_basename(), path, refonly);
+ if (res != NULL)
+ break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
- res = _load_assembly_from(name, path);
- break;
+ res = _load_assembly_from(name, path, refonly);
+ if (res != NULL)
+ break;
}
}
}
-
- if (res) return res;
}
- return NULL;
+ no_search = false;
+ in_preload = false;
+
+ return res ? res->get_assembly() : NULL;
}
-MonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path) {
+GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
- MonoDomain *domain = mono_domain_get();
-
- Error err = assembly->load(domain);
+ Error err = assembly->load(p_refonly);
if (err != OK) {
memdelete(assembly);
ERR_FAIL_V(NULL);
}
+ MonoDomain *domain = mono_domain_get();
GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly);
- return assembly->get_assembly();
+ return assembly;
+}
+
+void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
+ String name = mono_assembly_name_get_name(mono_assembly_get_name(assembly));
+
+ MonoImage *image = mono_assembly_get_image(assembly);
+
+ GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, mono_image_get_filename(image)));
+ Error err = gdassembly->wrapper_for_image(image);
+
+ if (err != OK) {
+ memdelete(gdassembly);
+ ERR_FAIL();
+ }
+
+ MonoDomain *domain = mono_domain_get();
+ GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, gdassembly);
}
void GDMonoAssembly::initialize() {
- // TODO refonly as well?
- mono_install_assembly_preload_hook(&GDMonoAssembly::_preload_hook, NULL);
- mono_install_assembly_search_hook(&GDMonoAssembly::_search_hook, NULL);
+ mono_install_assembly_search_hook(&assembly_search_hook, NULL);
+ mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
+ mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
+ mono_install_assembly_refonly_preload_hook(&assembly_refonly_preload_hook, NULL);
+ mono_install_assembly_load_hook(&assembly_load_hook, NULL);
}
-Error GDMonoAssembly::load(MonoDomain *p_domain) {
+Error GDMonoAssembly::load(bool p_refonly) {
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
+ refonly = p_refonly;
+
uint64_t last_modified_time = FileAccess::get_modified_time(path);
Vector<uint8_t> data = FileAccess::get_file_as_array(path);
ERR_FAIL_COND_V(data.empty(), ERR_FILE_CANT_READ);
- String image_filename(path);
+ String image_filename = ProjectSettings::get_singleton()->globalize_path(path);
- MonoImageOpenStatus status;
+ MonoImageOpenStatus status = MONO_IMAGE_OK;
image = mono_image_open_from_data_with_name(
(char *)&data[0], data.size(),
- true, &status, false,
+ true, &status, refonly,
image_filename.utf8().get_data());
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_NULL_V(image, ERR_FILE_CANT_OPEN);
#ifdef DEBUG_ENABLED
String pdb_path(path + ".pdb");
@@ -213,14 +301,17 @@ no_pdb:
#endif
- assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false);
+ bool is_corlib_preload = in_preload && name == "mscorlib";
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
+ if (is_corlib_preload)
+ image_corlib_loading = image;
- if (p_domain && mono_image_get_entry_point(image)) {
- // TODO should this be removed? do we want to call main? what other effects does this have?
- mono_jit_exec(p_domain, assembly, 0, NULL);
- }
+ assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, refonly);
+
+ if (is_corlib_preload)
+ image_corlib_loading = NULL;
+
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
loaded = true;
modified_time = last_modified_time;
@@ -373,12 +464,26 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
return match;
}
+GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
+
+ GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
+ if (loaded_asm)
+ return *loaded_asm;
+
+ no_search = true;
+ GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
+ no_search = false;
+
+ return res;
+}
+
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;
gdobject_class_cache_updated = false;
name = p_name;
path = p_path;
+ refonly = false;
modified_time = 0;
assembly = NULL;
image = NULL;
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 8a5fa19626..2c6d367fc6 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -71,6 +71,7 @@ class GDMonoAssembly {
MonoAssembly *assembly;
MonoImage *image;
+ bool refonly;
bool loaded;
String name;
@@ -88,21 +89,30 @@ class GDMonoAssembly {
#endif
static bool no_search;
+ static bool in_preload;
static Vector<String> search_dirs;
- static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data);
- static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
+ static void assembly_load_hook(MonoAssembly *assembly, void *user_data);
+ static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
+ static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
+ static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
+ static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
- static MonoAssembly *_load_assembly_from(const String &p_name, const String &p_path);
+ static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly);
+ static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
+
+ static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly);
+ static void _wrap_mono_assembly(MonoAssembly *assembly);
friend class GDMono;
static void initialize();
public:
- Error load(MonoDomain *p_domain);
+ Error load(bool p_refonly);
Error wrapper_for_image(MonoImage *p_image);
void unload();
+ _FORCE_INLINE_ bool is_refonly() const { return refonly; }
_FORCE_INLINE_ bool is_loaded() const { return loaded; }
_FORCE_INLINE_ MonoImage *get_image() const { return image; }
_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
@@ -115,6 +125,8 @@ public:
GDMonoClass *get_object_derived_class(const StringName &p_class);
+ static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
+
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 66339d7ae6..4e515cde28 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -33,23 +33,35 @@
#include <mono/metadata/attrdefs.h>
#include "gd_mono_assembly.h"
+#include "gd_mono_marshal.h"
-MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) {
+String GDMonoClass::get_full_name(MonoClass *p_mono_class) {
+ // mono_type_get_full_name is not exposed to embedders, but this seems to do the job
+ MonoReflectionType *type_obj = mono_type_get_object(mono_domain_get(), get_mono_type(p_mono_class));
- return mono_class_get_type(p_class->get_mono_ptr());
-}
+ MonoException *exc = NULL;
+ MonoString *str = GDMonoUtils::object_to_string((MonoObject *)type_obj, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
-bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
+ return GDMonoMarshal::mono_string_to_godot(str);
+}
- return mono_class_is_assignable_from(mono_class, p_from->mono_class);
+MonoType *GDMonoClass::get_mono_type(MonoClass *p_mono_class) {
+ return mono_class_get_type(p_mono_class);
}
String GDMonoClass::get_full_name() const {
+ return get_full_name(mono_class);
+}
- String res = namespace_name;
- if (res.length())
- res += ".";
- return res + class_name;
+MonoType *GDMonoClass::get_mono_type() {
+ // Care, you cannot compare MonoType pointers
+ return get_mono_type(mono_class);
+}
+
+bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
+
+ return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
GDMonoClass *GDMonoClass::get_parent_class() {
@@ -308,6 +320,12 @@ GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, boo
return get_method(method);
}
+void *GDMonoClass::get_method_thunk(const StringName &p_name, int p_params_count) {
+
+ GDMonoMethod *method = get_method(p_name, p_params_count);
+ return method ? method->get_thunk() : NULL;
+}
+
GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
@@ -483,7 +501,7 @@ GDMonoClass::~GDMonoClass() {
}
}
- deleted_methods[offset] = method;
+ deleted_methods.write[offset] = method;
++offset;
memdelete(method);
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 417c138594..f4e386549a 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -98,7 +98,11 @@ class GDMonoClass {
GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
public:
- static MonoType *get_raw_type(GDMonoClass *p_class);
+ static String get_full_name(MonoClass *p_mono_class);
+ static MonoType *get_mono_type(MonoClass *p_mono_class);
+
+ String get_full_name() const;
+ MonoType *get_mono_type();
bool is_assignable_from(GDMonoClass *p_from) const;
@@ -108,8 +112,6 @@ public:
_FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
- String get_full_name() const;
-
GDMonoClass *get_parent_class();
#ifdef TOOLS_ENABLED
@@ -131,6 +133,8 @@ public:
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
+ void *get_method_thunk(const StringName &p_name, int p_params_count = 0);
+
GDMonoField *get_field(const StringName &p_name);
const Vector<GDMonoField *> &get_all_fields();
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 3b91777ed4..d3a673dc1b 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -148,7 +148,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type());
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
SET_FROM_ARRAY_AND_BREAK(Array);
@@ -200,6 +200,18 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ if (CACHED_CLASS(Dictionary) == type_class) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
+ if (CACHED_CLASS(Array) == type_class) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + type_class->get_name());
ERR_FAIL();
} break;
@@ -248,10 +260,13 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
case Variant::DICTIONARY: {
- MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
+ mono_field_set_value(p_object, mono_field, managed);
+ } break;
+ case Variant::ARRAY: {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
} break;
- case Variant::ARRAY: SET_FROM_ARRAY_AND_BREAK(Array);
case Variant::POOL_BYTE_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolByteArray);
case Variant::POOL_INT_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolIntArray);
case Variant::POOL_REAL_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolRealArray);
@@ -265,8 +280,28 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) {
- MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type.type_class->get_mono_type());
+
+ MonoException *exc = NULL;
+
+ GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
+ MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_dict) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class);
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
+ exc = NULL;
+
+ GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
+ MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_array) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 2b5110f0b9..72a5439044 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -45,7 +45,8 @@ struct ManagedType {
GDMonoClass *type_class;
ManagedType() {
- type_class = 0;
+ type_encoding = 0;
+ type_class = NULL;
}
};
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index a1a79f957f..505c030ca1 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -32,8 +32,12 @@
#include "../csharp_script.h"
#include "../mono_gc_handle.h"
+#include "../utils/macros.h"
+#include "../utils/thread_local.h"
#include "gd_mono_utils.h"
+#include <mono/metadata/exception.h>
+
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
@@ -64,4 +68,11 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
+
+void unhandled_exception(MonoException *p_exc) {
+ mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
+ abort();
+ _UNREACHABLE_();
+}
+
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index abec65e7d4..50cadcedf6 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -33,11 +33,20 @@
#include <mono/jit/jit.h>
+#include "../utils/macros.h"
+
#include "core/object.h"
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
-}
+
+/**
+ * Do not call this function directly.
+ * Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
+ */
+_NO_RETURN_ void unhandled_exception(MonoException *p_exc);
+
+} // namespace GDMonoInternals
#endif // GD_MONO_INTERNALS_H
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index eabea8dc3c..5224d309de 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -152,8 +152,7 @@ void GDMonoLog::initialize() {
log_level_id = log_level_get_id(log_level);
if (log_file) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("Mono: Logfile is " + log_file_path + "\n").utf8());
+ print_verbose("Mono: Logfile is " + log_file_path);
mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index aa1a8e39c7..de91e71bab 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -120,7 +120,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return Variant::ARRAY;
@@ -162,12 +162,36 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (CACHED_CLASS(RID) == type_class) {
return Variant::_RID;
}
+
+ if (CACHED_CLASS(Dictionary) == type_class) {
+ return Variant::DICTIONARY;
+ }
+
+ if (CACHED_CLASS(Array) == type_class) {
+ return Variant::ARRAY;
+ }
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) {
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_type.type_class->get_mono_type());
+
+ MonoException *exc = NULL;
+ GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
+ MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_dict) {
return Variant::DICTIONARY;
}
+
+ exc = NULL;
+ GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
+ MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_array) {
+ return Variant::ARRAY;
+ }
} break;
default: {
@@ -216,6 +240,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var) {
ManagedType type;
type.type_encoding = MONO_TYPE_OBJECT;
+ // type.type_class is not needed when we specify the MONO_TYPE_OBJECT encoding
return variant_to_mono_object(p_var, type);
}
@@ -315,7 +340,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return (MonoObject *)Array_to_mono_array(p_var->operator Array());
@@ -360,6 +385,14 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (CACHED_CLASS(RID) == type_class) {
return GDMonoUtils::create_managed_from(p_var->operator RID());
}
+
+ if (CACHED_CLASS(Dictionary) == type_class) {
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
+ }
+
+ if (CACHED_CLASS(Array) == type_class) {
+ return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
+ }
} break;
case MONO_TYPE_OBJECT: {
// Variant
@@ -411,9 +444,9 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
}
case Variant::DICTIONARY:
- return Dictionary_to_mono_object(p_var->operator Dictionary());
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
case Variant::ARRAY:
- return (MonoObject *)Array_to_mono_array(p_var->operator Array());
+ return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
case Variant::POOL_BYTE_ARRAY:
return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray());
case Variant::POOL_INT_ARRAY:
@@ -433,8 +466,24 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
}
break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) {
- return Dictionary_to_mono_object(p_var->operator Dictionary());
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_type.type_class->get_mono_type());
+
+ MonoException *exc = NULL;
+ GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
+ MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_dict) {
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class);
+ }
+
+ exc = NULL;
+ GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
+ MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_array) {
+ return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class);
}
} break;
} break;
@@ -452,7 +501,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
GDMonoClass *tclass = GDMono::get_singleton()->get_class(mono_object_get_class(p_obj));
ERR_FAIL_COND_V(!tclass, Variant());
- MonoType *raw_type = tclass->get_raw_type(tclass);
+ MonoType *raw_type = tclass->get_mono_type();
ManagedType type;
@@ -531,7 +580,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type());
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return mono_array_to_Array((MonoArray *)p_obj);
@@ -579,11 +628,51 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
RID *ptr = unbox<RID *>(CACHED_FIELD(RID, ptr)->get_value(p_obj));
return ptr ? Variant(*ptr) : Variant();
}
+
+ if (CACHED_CLASS(Array) == type_class) {
+ MonoException *exc = NULL;
+ GDMonoUtils::Array_GetPtr get_ptr = CACHED_METHOD_THUNK(Array, GetPtr);
+ Array *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return ptr ? Variant(*ptr) : Variant();
+ }
+
+ if (CACHED_CLASS(Dictionary) == type_class) {
+ MonoException *exc = NULL;
+ GDMonoUtils::Dictionary_GetPtr get_ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr);
+ Dictionary *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return ptr ? Variant(*ptr) : Variant();
+ }
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) {
- return mono_object_to_Dictionary(p_obj);
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type.type_class->get_mono_type());
+
+ MonoException *exc = NULL;
+
+ GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
+ MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_dict) {
+ MonoException *exc = NULL;
+ MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return *unbox<Dictionary *>(ret);
+ }
+
+ exc = NULL;
+
+ GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
+ MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ if (is_array) {
+ MonoException *exc = NULL;
+ MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return *unbox<Array *>(ret);
}
} break;
}
@@ -606,11 +695,14 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
Array mono_array_to_Array(MonoArray *p_array) {
Array ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_array, MonoObject *, i);
- ret.push_back(mono_object_to_variant(elem));
+ ret[i] = mono_object_to_variant(elem);
}
return ret;
@@ -630,11 +722,13 @@ MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) {
PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array) {
PoolIntArray ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
-
+ ret.resize(length);
for (int i = 0; i < length; i++) {
int32_t elem = mono_array_get(p_array, int32_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -652,11 +746,14 @@ MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array) {
PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array) {
PoolByteArray ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
uint8_t elem = mono_array_get(p_array, uint8_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -674,11 +771,14 @@ MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array) {
PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array) {
PoolRealArray ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t elem = mono_array_get(p_array, real_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -697,11 +797,14 @@ MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array) {
PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array) {
PoolStringArray ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
MonoString *elem = mono_array_get(p_array, MonoString *, i);
- ret.push_back(mono_string_to_godot(elem));
+ ret.set(i, mono_string_to_godot(elem));
}
return ret;
@@ -728,12 +831,15 @@ MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) {
PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) {
PoolColorArray ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 4, i);
MARSHALLED_IN(Color, raw_elem, elem);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -758,12 +864,15 @@ MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) {
PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) {
PoolVector2Array ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 2, i);
MARSHALLED_IN(Vector2, raw_elem, elem);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -789,69 +898,17 @@ MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) {
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
PoolVector3Array ret;
+ if (!p_array)
+ return ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 3, i);
MARSHALLED_IN(Vector3, raw_elem, elem);
- ret.push_back(elem);
- }
-
- return ret;
-}
-
-MonoObject *Dictionary_to_mono_object(const Dictionary &p_dict) {
- MonoArray *keys = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_dict.size());
- MonoArray *values = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_dict.size());
-
- int i = 0;
- const Variant *dkey = NULL;
- while ((dkey = p_dict.next(dkey))) {
- mono_array_set(keys, MonoObject *, i, variant_to_mono_object(dkey));
- mono_array_set(values, MonoObject *, i, variant_to_mono_object(p_dict[*dkey]));
- i++;
- }
-
- GDMonoUtils::MarshalUtils_ArraysToDict arrays_to_dict = CACHED_METHOD_THUNK(MarshalUtils, ArraysToDictionary);
-
- MonoObject *ex = NULL;
- MonoObject *ret = arrays_to_dict(keys, values, &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(NULL);
+ ret.set(i, elem);
}
return ret;
}
-
-Dictionary mono_object_to_Dictionary(MonoObject *p_dict) {
- Dictionary ret;
-
- GDMonoUtils::MarshalUtils_DictToArrays dict_to_arrays = CACHED_METHOD_THUNK(MarshalUtils, DictionaryToArrays);
-
- MonoArray *keys = NULL;
- MonoArray *values = NULL;
- MonoObject *ex = NULL;
- dict_to_arrays(p_dict, &keys, &values, &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(Dictionary());
- }
-
- int length = mono_array_length(keys);
-
- for (int i = 0; i < length; i++) {
- MonoObject *key_obj = mono_array_get(keys, MonoObject *, i);
- MonoObject *value_obj = mono_array_get(values, MonoObject *, i);
-
- Variant key = key_obj ? mono_object_to_variant(key_obj) : Variant();
- Variant value = value_obj ? mono_object_to_variant(value_obj) : Variant();
-
- ret[key] = value;
- }
-
- return ret;
-}
-}
+} // namespace GDMonoMarshal
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 8fd437223f..464f584a0a 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -143,11 +143,6 @@ PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array);
MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array);
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array);
-// Dictionary
-
-MonoObject *Dictionary_to_mono_object(const Dictionary &p_dict);
-Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
-
#ifdef YOLO_COPY
#define MARSHALLED_OUT(m_t, m_in, m_out) m_t *m_out = (m_t *)&m_in;
#define MARSHALLED_IN(m_t, m_in, m_out) m_t m_out = *reinterpret_cast<m_t *>(m_in);
@@ -195,9 +190,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
// Transform
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
- m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
- m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
- m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
+ m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
+ m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
+ m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
m_in.origin.x, m_in.origin.y, m_in.origin.z \
};
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index ad52904945..630bda8b4e 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -95,7 +95,7 @@ void *GDMonoMethod::get_thunk() {
return mono_method_get_unmanaged_thunk(mono_method);
}
-MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc) {
+MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc) {
if (get_return_type().type_encoding != MONO_TYPE_VOID || get_parameters_count() > 0) {
MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), get_parameters_count());
@@ -104,28 +104,28 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params,
mono_array_set(params, MonoObject *, i, boxed_param);
}
- MonoObject *exc = NULL;
- MonoObject *ret = mono_runtime_invoke_array(mono_method, p_object, params, &exc);
+ MonoException *exc = NULL;
+ MonoObject *ret = GDMonoUtils::runtime_invoke_array(mono_method, p_object, params, &exc);
if (exc) {
ret = NULL;
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
return ret;
} else {
- MonoObject *exc = NULL;
- mono_runtime_invoke(mono_method, p_object, NULL, &exc);
+ MonoException *exc = NULL;
+ GDMonoUtils::runtime_invoke(mono_method, p_object, NULL, &exc);
if (exc) {
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
@@ -133,21 +133,21 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params,
}
}
-MonoObject *GDMonoMethod::invoke(MonoObject *p_object, MonoObject **r_exc) {
+MonoObject *GDMonoMethod::invoke(MonoObject *p_object, MonoException **r_exc) {
ERR_FAIL_COND_V(get_parameters_count() > 0, NULL);
return invoke_raw(p_object, NULL, r_exc);
}
-MonoObject *GDMonoMethod::invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc) {
- MonoObject *exc = NULL;
- MonoObject *ret = mono_runtime_invoke(mono_method, p_object, p_params, &exc);
+MonoObject *GDMonoMethod::invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc) {
+ MonoException *exc = NULL;
+ MonoObject *ret = GDMonoUtils::runtime_invoke(mono_method, p_object, p_params, &exc);
if (exc) {
ret = NULL;
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index a173af83f4..444ec2a67d 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -71,9 +71,9 @@ public:
void *get_thunk();
- MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc = NULL);
- MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL);
- MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
+ MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = NULL);
+ MonoObject *invoke(MonoObject *p_object, MonoException **r_exc = NULL);
+ MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
String get_full_name(bool p_signature = false) const;
String get_full_name_no_class() const;
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index 0fe527b199..ce66e0c8db 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -138,47 +138,44 @@ bool GDMonoProperty::has_setter() {
return mono_property_get_set_method(mono_property) != NULL;
}
-void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc) {
+void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) {
MonoMethod *prop_method = mono_property_get_set_method(mono_property);
-
MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1);
mono_array_set(params, MonoObject *, 0, p_value);
-
- MonoObject *exc = NULL;
- mono_runtime_invoke_array(prop_method, p_object, params, &exc);
-
+ MonoException *exc = NULL;
+ GDMonoUtils::runtime_invoke_array(prop_method, p_object, params, &exc);
if (exc) {
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
}
-void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc) {
- MonoObject *exc = NULL;
- mono_property_set_value(mono_property, p_object, p_params, &exc);
+void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoException **r_exc) {
+ MonoException *exc = NULL;
+ GDMonoUtils::property_set_value(mono_property, p_object, p_params, &exc);
if (exc) {
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
}
-MonoObject *GDMonoProperty::get_value(MonoObject *p_object, MonoObject **r_exc) {
- MonoObject *exc = NULL;
- MonoObject *ret = mono_property_get_value(mono_property, p_object, NULL, &exc);
+MonoObject *GDMonoProperty::get_value(MonoObject *p_object, MonoException **r_exc) {
+ MonoException *exc = NULL;
+ MonoObject *ret = GDMonoUtils::property_get_value(mono_property, p_object, NULL, &exc);
if (exc) {
ret = NULL;
if (r_exc) {
*r_exc = exc;
} else {
- GDMonoUtils::print_unhandled_exception(exc);
+ GDMonoUtils::set_pending_exception(exc);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index 2a0065e850..b3f1e2114a 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -62,9 +62,9 @@ public:
_FORCE_INLINE_ ManagedType get_type() const { return type; }
- void set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc = NULL);
- void set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
- MonoObject *get_value(MonoObject *p_object, MonoObject **r_exc = NULL);
+ void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = NULL);
+ void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
+ MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = NULL);
bool get_bool_value(MonoObject *p_object);
int get_int_value(MonoObject *p_object);
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 42e307cf08..bebc3b863f 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -30,12 +30,15 @@
#include "gd_mono_utils.h"
+#include <mono/metadata/exception.h>
+
#include "os/dir_access.h"
#include "os/os.h"
#include "project_settings.h"
#include "reference.h"
#include "../csharp_script.h"
+#include "../utils/macros.h"
#include "gd_mono.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
@@ -84,6 +87,8 @@ void MonoCache::clear_members() {
method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
#endif
+ class_KeyNotFoundException = NULL;
+
rawclass_Dictionary = NULL;
class_Vector2 = NULL;
@@ -104,6 +109,8 @@ void MonoCache::clear_members() {
class_Control = NULL;
class_Spatial = NULL;
class_WeakRef = NULL;
+ class_Array = NULL;
+ class_Dictionary = NULL;
class_MarshalUtils = NULL;
#ifdef DEBUG_ENABLED
@@ -120,6 +127,9 @@ void MonoCache::clear_members() {
class_SyncAttribute = NULL;
class_MasterAttribute = NULL;
class_SlaveAttribute = NULL;
+ class_RemoteSyncAttribute = NULL;
+ class_MasterSyncAttribute = NULL;
+ class_SlaveSyncAttribute = NULL;
class_GodotMethodAttribute = NULL;
field_GodotMethodAttribute_methodName = NULL;
@@ -128,8 +138,10 @@ void MonoCache::clear_members() {
field_Image_ptr = NULL;
field_RID_ptr = NULL;
- methodthunk_MarshalUtils_DictionaryToArrays = NULL;
- methodthunk_MarshalUtils_ArraysToDictionary = NULL;
+ methodthunk_Array_GetPtr = NULL;
+ methodthunk_Dictionary_GetPtr = NULL;
+ methodthunk_MarshalUtils_IsArrayGenericType = NULL;
+ methodthunk_MarshalUtils_IsDictionaryGenericType = NULL;
methodthunk_SignalAwaiter_SignalCallback = NULL;
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
@@ -143,7 +155,7 @@ void MonoCache::cleanup() {
godot_api_cache_updated = false;
}
-#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
void update_corlib_cache() {
@@ -164,11 +176,13 @@ void update_corlib_cache() {
#ifdef DEBUG_ENABLED
CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
- CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method("GetFrames")->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_thunk("GetFrames"));
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
#endif
+ CACHE_CLASS_AND_CHECK(KeyNotFoundException, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections.Generic", "KeyNotFoundException"));
+
mono_cache.corlib_cache_updated = true;
}
@@ -192,6 +206,8 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
+ CACHE_CLASS_AND_CHECK(Array, GODOT_API_CLASS(Array));
+ CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_CLASS(Dictionary));
CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
#ifdef DEBUG_ENABLED
@@ -208,6 +224,9 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
+ CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
+ CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
+ CACHE_CLASS_AND_CHECK(SlaveSyncAttribute, GODOT_API_CLASS(SlaveSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
@@ -215,37 +234,24 @@ void update_godot_api_cache() {
CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_CLASS(Array)->get_method_thunk("GetPtr", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_CLASS(Dictionary)->get_method_thunk("GetPtr", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsArrayGenericType, (IsArrayGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsArrayGenericType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsDictionaryGenericType, (IsDictionaryGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsDictionaryGenericType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("FailureCallback", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method_thunk("Activate", 0));
#ifdef DEBUG_ENABLED
- CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method_thunk("GetStackFrameInfo", 4));
#endif
- {
- /*
- * TODO Right now we only support Dictionary<object, object>.
- * It would be great if we could support other key/value types
- * without forcing the user to copy the entries.
- */
- GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
- ERR_FAIL_NULL(method_get_dict_type);
- MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
- ERR_FAIL_NULL(dict_refl_type);
- MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
- ERR_FAIL_NULL(dict_type);
-
- CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
- }
-
+ // TODO Move to CSharpLanguage::init()
MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
- mono_runtime_object_init(task_scheduler);
+ GDMonoUtils::runtime_object_init(task_scheduler);
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
- mono_cache.corlib_cache_updated = true;
+ mono_cache.godot_api_cache_updated = true;
}
void clear_cache() {
@@ -295,6 +301,12 @@ MonoThread *get_current_thread() {
return mono_thread_current();
}
+void runtime_object_init(MonoObject *p_this_obj) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ mono_runtime_object_init(p_this_obj);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
GDMonoClass *get_object_class(MonoObject *p_object) {
return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
}
@@ -305,7 +317,7 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) {
if (class_name[0] == '_')
class_name = class_name.substr(1, class_name.length());
- GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+ GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
#ifdef TOOLS_ENABLED
if (!klass) {
@@ -321,7 +333,7 @@ GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
do {
const GDMonoAssembly *assembly = klass->get_assembly();
- if (assembly == GDMono::get_singleton()->get_api_assembly())
+ if (assembly == GDMono::get_singleton()->get_core_api_assembly())
return klass;
#ifdef TOOLS_ENABLED
if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
@@ -349,7 +361,7 @@ MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringNa
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
// Construct
- mono_runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object);
return mono_object;
}
@@ -359,7 +371,7 @@ MonoObject *create_managed_from(const NodePath &p_from) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
- mono_runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object);
CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
@@ -371,13 +383,73 @@ MonoObject *create_managed_from(const RID &p_from) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
- mono_runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object);
CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
return mono_object;
}
+MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Search constructor that takes a pointer as parameter
+ MonoMethod *m;
+ void *iter = NULL;
+ while ((m = mono_class_get_methods(p_class->get_mono_ptr(), &iter))) {
+ if (strcmp(mono_method_get_name(m), ".ctor") == 0) {
+ MonoMethodSignature *sig = mono_method_signature(m);
+ void *front = NULL;
+ if (mono_signature_get_param_count(sig) == 1 &&
+ mono_class_from_mono_type(mono_signature_get_params(sig, &front)) == CACHED_CLASS(IntPtr)->get_mono_ptr()) {
+ break;
+ }
+ }
+ }
+
+ CRASH_COND(m == NULL);
+
+ Array *new_array = memnew(Array(p_from));
+ void *args[1] = { &new_array };
+
+ MonoException *exc = NULL;
+ GDMonoUtils::runtime_invoke(m, mono_object, args, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ return mono_object;
+}
+
+MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Search constructor that takes a pointer as parameter
+ MonoMethod *m;
+ void *iter = NULL;
+ while ((m = mono_class_get_methods(p_class->get_mono_ptr(), &iter))) {
+ if (strcmp(mono_method_get_name(m), ".ctor") == 0) {
+ MonoMethodSignature *sig = mono_method_signature(m);
+ void *front = NULL;
+ if (mono_signature_get_param_count(sig) == 1 &&
+ mono_class_from_mono_type(mono_signature_get_params(sig, &front)) == CACHED_CLASS(IntPtr)->get_mono_ptr()) {
+ break;
+ }
+ }
+ }
+
+ CRASH_COND(m == NULL);
+
+ Dictionary *new_dict = memnew(Dictionary(p_from));
+ void *args[1] = { &new_dict };
+
+ MonoException *exc = NULL;
+ GDMonoUtils::runtime_invoke(m, mono_object, args, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+
+ return mono_object;
+}
+
MonoDomain *create_domain(const String &p_friendly_name) {
MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
@@ -391,10 +463,10 @@ MonoDomain *create_domain(const String &p_friendly_name) {
return domain;
}
-String get_exception_name_and_message(MonoObject *p_ex) {
+String get_exception_name_and_message(MonoException *p_exc) {
String res;
- MonoClass *klass = mono_object_get_class(p_ex);
+ MonoClass *klass = mono_object_get_class((MonoObject *)p_exc);
MonoType *type = mono_class_get_type(klass);
char *full_name = mono_type_full_name(type);
@@ -404,56 +476,150 @@ String get_exception_name_and_message(MonoObject *p_ex) {
res += ": ";
MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
- MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
+ MonoString *msg = (MonoString *)property_get_value(prop, (MonoObject *)p_exc, NULL, NULL);
res += GDMonoMarshal::mono_string_to_godot(msg);
return res;
}
-void print_unhandled_exception(MonoObject *p_exc) {
- print_unhandled_exception(p_exc, false);
+void set_exception_message(MonoException *p_exc, String message) {
+ MonoClass *klass = mono_object_get_class((MonoObject *)p_exc);
+ MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
+ MonoString *msg = GDMonoMarshal::mono_string_from_godot(message);
+ void *params[1] = { msg };
+ property_set_value(prop, (MonoObject *)p_exc, params, NULL);
}
-void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
- mono_print_unhandled_exception(p_exc);
+void debug_print_unhandled_exception(MonoException *p_exc) {
+ print_unhandled_exception(p_exc);
+ debug_send_unhandled_exception_error(p_exc);
+}
+
+void debug_send_unhandled_exception_error(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
if (!ScriptDebugger::get_singleton())
return;
- GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
- MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
+ _TLS_RECURSION_GUARD_;
+
+ ScriptLanguage::StackInfo separator;
+ separator.file = String();
+ separator.func = "--- " + RTR("End of inner exception stack trace") + " ---";
+ separator.line = 0;
- MonoBoolean need_file_info = true;
- void *ctor_args[2] = { p_exc, &need_file_info };
+ Vector<ScriptLanguage::StackInfo> si;
+ String exc_msg;
- MonoObject *unexpected_exc = NULL;
- CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);
+ while (p_exc != NULL) {
+ GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
+ MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
- if (unexpected_exc != NULL) {
- mono_print_unhandled_exception(unexpected_exc);
+ MonoBoolean need_file_info = true;
+ void *ctor_args[2] = { p_exc, &need_file_info };
- if (p_recursion_caution) {
- // Called from CSharpLanguage::get_current_stack_info,
- // so printing an error here could result in endless recursion
- OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed");
- return;
- } else {
- ERR_FAIL();
+ MonoException *unexpected_exc = NULL;
+ CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);
+
+ if (unexpected_exc) {
+ GDMonoInternals::unhandled_exception(unexpected_exc);
+ _UNREACHABLE_();
}
- }
- Vector<ScriptLanguage::StackInfo> si;
- if (stack_trace != NULL && !p_recursion_caution)
- si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);
+ Vector<ScriptLanguage::StackInfo> _si;
+ if (stack_trace != NULL) {
+ _si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);
+ for (int i = _si.size() - 1; i >= 0; i--)
+ si.insert(0, _si[i]);
+ }
+
+ exc_msg += (exc_msg.length() > 0 ? " ---> " : "") + GDMonoUtils::get_exception_name_and_message(p_exc);
+
+ GDMonoClass *exc_class = GDMono::get_singleton()->get_class(mono_get_exception_class());
+ GDMonoProperty *inner_exc_prop = exc_class->get_property("InnerException");
+ CRASH_COND(inner_exc_prop == NULL);
+
+ MonoObject *inner_exc = inner_exc_prop->get_value((MonoObject *)p_exc);
+ if (inner_exc != NULL)
+ si.insert(0, separator);
+
+ p_exc = (MonoException *)inner_exc;
+ }
String file = si.size() ? si[0].file : __FILE__;
String func = si.size() ? si[0].func : FUNCTION_STR;
int line = si.size() ? si[0].line : __LINE__;
String error_msg = "Unhandled exception";
- String exc_msg = GDMonoUtils::get_exception_name_and_message(p_exc);
ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
#endif
}
+void debug_unhandled_exception(MonoException *p_exc) {
+#ifdef DEBUG_ENABLED
+ GDMonoUtils::debug_send_unhandled_exception_error(p_exc);
+ if (ScriptDebugger::get_singleton())
+ ScriptDebugger::get_singleton()->idle_poll();
+#endif
+ GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
+ _UNREACHABLE_();
+}
+
+void print_unhandled_exception(MonoException *p_exc) {
+ mono_print_unhandled_exception((MonoObject *)p_exc);
+}
+
+void set_pending_exception(MonoException *p_exc) {
+#ifdef HAS_PENDING_EXCEPTIONS
+ if (get_runtime_invoke_count() == 0) {
+ debug_unhandled_exception(p_exc);
+ _UNREACHABLE_();
+ }
+
+ if (!mono_runtime_set_pending_exception(p_exc, false)) {
+ ERR_PRINTS("Exception thrown from managed code, but it could not be set as pending:");
+ GDMonoUtils::debug_print_unhandled_exception(p_exc);
+ }
+#else
+ debug_unhandled_exception(p_exc);
+ _UNREACHABLE_();
+#endif
+}
+
+_THREAD_LOCAL_(int)
+current_invoke_count = 0;
+
+MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)p_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return ret;
+}
+
+MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)p_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return ret;
+}
+
+MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)p_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return ret;
+}
+
+void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ mono_property_set_value(p_prop, p_obj, p_params, (MonoObject **)p_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ MonoObject *ret = mono_property_get_value(p_prop, p_obj, p_params, (MonoObject **)p_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return ret;
+}
+
} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 1a34180d15..bf8860c85a 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -34,19 +34,31 @@
#include <mono/metadata/threads.h>
#include "../mono_gc_handle.h"
+#include "../utils/macros.h"
+#include "../utils/thread_local.h"
#include "gd_mono_header.h"
#include "object.h"
#include "reference.h"
+#define UNLIKELY_UNHANDLED_EXCEPTION(m_exc) \
+ if (unlikely(m_exc != NULL)) { \
+ GDMonoUtils::debug_unhandled_exception(m_exc); \
+ _UNREACHABLE_(); \
+ }
+
namespace GDMonoUtils {
-typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
-typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
+typedef Array *(*Array_GetPtr)(MonoObject *, MonoObject **);
+typedef Dictionary *(*Dictionary_GetPtr)(MonoObject *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoObject **);
+typedef MonoBoolean (*IsArrayGenericType)(MonoObject *, MonoObject **);
+typedef MonoBoolean (*IsDictionaryGenericType)(MonoObject *, MonoObject **);
+typedef MonoBoolean (*IsArrayGenericType)(MonoObject *, MonoObject **);
+typedef MonoBoolean (*IsDictionaryGenericType)(MonoObject *, MonoObject **);
typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, MonoString **, MonoObject **);
struct MonoCache {
@@ -77,6 +89,8 @@ struct MonoCache {
GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
#endif
+ GDMonoClass *class_KeyNotFoundException;
+
MonoClass *rawclass_Dictionary;
// -----------------------------------------------
@@ -98,6 +112,8 @@ struct MonoCache {
GDMonoClass *class_Control;
GDMonoClass *class_Spatial;
GDMonoClass *class_WeakRef;
+ GDMonoClass *class_Array;
+ GDMonoClass *class_Dictionary;
GDMonoClass *class_MarshalUtils;
#ifdef DEBUG_ENABLED
@@ -112,6 +128,9 @@ struct MonoCache {
GDMonoClass *class_ToolAttribute;
GDMonoClass *class_RemoteAttribute;
GDMonoClass *class_SyncAttribute;
+ GDMonoClass *class_RemoteSyncAttribute;
+ GDMonoClass *class_MasterSyncAttribute;
+ GDMonoClass *class_SlaveSyncAttribute;
GDMonoClass *class_MasterAttribute;
GDMonoClass *class_SlaveAttribute;
GDMonoClass *class_GodotMethodAttribute;
@@ -122,8 +141,10 @@ struct MonoCache {
GDMonoField *field_Image_ptr;
GDMonoField *field_RID_ptr;
- MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
- MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
+ Array_GetPtr methodthunk_Array_GetPtr;
+ Dictionary_GetPtr methodthunk_Dictionary_GetPtr;
+ IsArrayGenericType methodthunk_MarshalUtils_IsArrayGenericType;
+ IsDictionaryGenericType methodthunk_MarshalUtils_IsDictionaryGenericType;
SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
@@ -170,6 +191,8 @@ _FORCE_INLINE_ bool is_main_thread() {
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
}
+void runtime_object_init(MonoObject *p_this_obj);
+
GDMonoClass *get_object_class(MonoObject *p_object);
GDMonoClass *type_get_proxy_class(const StringName &p_type);
GDMonoClass *get_class_native_base(GDMonoClass *p_class);
@@ -178,13 +201,42 @@ MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringNa
MonoObject *create_managed_from(const NodePath &p_from);
MonoObject *create_managed_from(const RID &p_from);
+MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class);
+MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
MonoDomain *create_domain(const String &p_friendly_name);
-String get_exception_name_and_message(MonoObject *p_ex);
+String get_exception_name_and_message(MonoException *p_exc);
+void set_exception_message(MonoException *p_exc, String message);
+
+void debug_print_unhandled_exception(MonoException *p_exc);
+void debug_send_unhandled_exception_error(MonoException *p_exc);
+_NO_RETURN_ void debug_unhandled_exception(MonoException *p_exc);
+void print_unhandled_exception(MonoException *p_exc);
+
+/**
+ * Sets the exception as pending. The exception will be thrown when returning to managed code.
+ * If no managed method is being invoked by the runtime, the exception will be treated as
+ * an unhandled exception and the method will not return.
+ */
+void set_pending_exception(MonoException *p_exc);
+
+extern _THREAD_LOCAL_(int) current_invoke_count;
+
+_FORCE_INLINE_ int get_runtime_invoke_count() {
+ return current_invoke_count;
+}
+_FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
+ return current_invoke_count;
+}
+
+MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc);
+MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc);
+
+MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc);
-void print_unhandled_exception(MonoObject *p_exc);
-void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution);
+void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
+MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
} // namespace GDMonoUtils
@@ -203,4 +255,11 @@ void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution);
#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
#endif
+#define GD_MONO_BEGIN_RUNTIME_INVOKE \
+ int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
+ _runtime_invoke_count_ref += 1;
+
+#define GD_MONO_END_RUNTIME_INVOKE \
+ _runtime_invoke_count_ref -= 1;
+
#endif // GD_MONOUTILS_H
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
index 8ddddb3a24..c8ebb54ded 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/mono_reg_utils.py
@@ -60,10 +60,10 @@ def _find_mono_in_reg_old(subkey, bits):
def find_mono_root_dir(bits):
root_dir = _find_mono_in_reg(r'SOFTWARE\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
root_dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
return ''
@@ -75,7 +75,7 @@ def find_msbuild_tools_path_reg():
vswhere = os.getenv('PROGRAMFILES')
vswhere += r'\Microsoft Visual Studio\Installer\vswhere.exe'
- vswhere_args = ['-latest', '-requires', 'Microsoft.Component.MSBuild']
+ vswhere_args = ['-latest', '-products', '*', '-requires', 'Microsoft.Component.MSBuild']
try:
lines = subprocess.check_output([vswhere] + vswhere_args).splitlines()
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 4a7f574bdc..add1e506ea 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -100,11 +100,13 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
- MonoObject *ex = NULL;
- thunk(get_target(), signal_args, &ex);
+ MonoException *exc = NULL;
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ thunk(get_target(), signal_args, (MonoObject **)&exc);
+ GD_MONO_END_RUNTIME_INVOKE;
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
ERR_FAIL_V(Variant());
}
@@ -132,11 +134,13 @@ SignalAwaiterHandle::~SignalAwaiterHandle() {
MonoObject *awaiter = get_target();
if (awaiter) {
- MonoObject *ex = NULL;
- thunk(awaiter, &ex);
+ MonoException *exc = NULL;
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ thunk(awaiter, (MonoObject **)&exc);
+ GD_MONO_END_RUNTIME_INVOKE;
- if (ex) {
- mono_print_unhandled_exception(ex);
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
ERR_FAIL_V();
}
}
diff --git a/modules/mono/tls_configure.py b/modules/mono/tls_configure.py
new file mode 100644
index 0000000000..622280b00b
--- /dev/null
+++ b/modules/mono/tls_configure.py
@@ -0,0 +1,36 @@
+from __future__ import print_function
+
+def supported(result):
+ return 'supported' if result else 'not supported'
+
+
+def check_cxx11_thread_local(conf):
+ print('Checking for `thread_local` support...', end=" ")
+ result = conf.TryCompile('thread_local int foo = 0; int main() { return foo; }', '.cpp')
+ print(supported(result))
+ return bool(result)
+
+
+def check_declspec_thread(conf):
+ print('Checking for `__declspec(thread)` support...', end=" ")
+ result = conf.TryCompile('__declspec(thread) int foo = 0; int main() { return foo; }', '.cpp')
+ print(supported(result))
+ return bool(result)
+
+
+def check_gcc___thread(conf):
+ print('Checking for `__thread` support...', end=" ")
+ result = conf.TryCompile('__thread int foo = 0; int main() { return foo; }', '.cpp')
+ print(supported(result))
+ return bool(result)
+
+
+def configure(conf):
+ if check_cxx11_thread_local(conf):
+ conf.env.Append(CPPDEFINES=['HAVE_CXX11_THREAD_LOCAL'])
+ else:
+ if conf.env.msvc:
+ if check_declspec_thread(conf):
+ conf.env.Append(CPPDEFINES=['HAVE_DECLSPEC_THREAD'])
+ elif check_gcc___thread(conf):
+ conf.env.Append(CPPDEFINES=['HAVE_GCC___THREAD'])
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
new file mode 100644
index 0000000000..337a86870e
--- /dev/null
+++ b/modules/mono/utils/macros.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* util_macros.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UTIL_MACROS_H
+#define UTIL_MACROS_H
+
+// noreturn
+
+#undef _NO_RETURN_
+
+#ifdef __GNUC__
+#define _NO_RETURN_ __attribute__((noreturn))
+#elif _MSC_VER
+#define _NO_RETURN_ __declspec(noreturn)
+#else
+#error Platform or compiler not supported
+#endif
+
+// unreachable
+
+#if defined(_MSC_VER)
+#define _UNREACHABLE_() __assume(0)
+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 405
+#define _UNREACHABLE_() __builtin_unreachable()
+#else
+#define _UNREACHABLE_() \
+ CRASH_NOW(); \
+ do { \
+ } while (true);
+#endif
+
+#endif // UTIL_MACROS_H
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 9bb8da8ac0..7b23cd7579 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -174,6 +174,8 @@ String find_msbuild_tools_path() {
List<String> vswhere_args;
vswhere_args.push_back("-latest");
+ vswhere_args.push_back("-products");
+ vswhere_args.push_back("*");
vswhere_args.push_back("-requires");
vswhere_args.push_back("Microsoft.Component.MSBuild");
diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp
new file mode 100644
index 0000000000..a0e28fca5f
--- /dev/null
+++ b/modules/mono/utils/thread_local.cpp
@@ -0,0 +1,107 @@
+/*************************************************************************/
+/* thread_local.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "thread_local.h"
+
+#ifdef WINDOWS_ENABLED
+#include <windows.h>
+#else
+#include <pthread.h>
+#endif
+
+#include "core/os/memory.h"
+#include "core/print_string.h"
+
+struct ThreadLocalStorage::Impl {
+
+#ifdef WINDOWS_ENABLED
+ DWORD dwFlsIndex;
+#else
+ pthread_key_t key;
+#endif
+
+ void *get_value() const {
+#ifdef WINDOWS_ENABLED
+ return FlsGetValue(dwFlsIndex);
+#else
+ return pthread_getspecific(key);
+#endif
+ }
+
+ void set_value(void *p_value) const {
+#ifdef WINDOWS_ENABLED
+ FlsSetValue(dwFlsIndex, p_value);
+#else
+ pthread_setspecific(key, p_value);
+#endif
+ }
+
+#ifdef WINDOWS_ENABLED
+#define _CALLBACK_FUNC_ __stdcall
+#else
+#define _CALLBACK_FUNC_
+#endif
+
+ Impl(void(_CALLBACK_FUNC_ *p_destr_callback_func)(void *)) {
+#ifdef WINDOWS_ENABLED
+ dwFlsIndex = FlsAlloc(p_destr_callback_func);
+ ERR_FAIL_COND(dwFlsIndex == FLS_OUT_OF_INDEXES);
+#else
+ pthread_key_create(&key, p_destr_callback_func);
+#endif
+ }
+
+ ~Impl() {
+#ifdef WINDOWS_ENABLED
+ FlsFree(dwFlsIndex);
+#else
+ pthread_key_delete(key);
+#endif
+ }
+};
+
+void *ThreadLocalStorage::get_value() const {
+ return pimpl->get_value();
+}
+
+void ThreadLocalStorage::set_value(void *p_value) const {
+ pimpl->set_value(p_value);
+}
+
+void ThreadLocalStorage::alloc(void(_CALLBACK_FUNC_ *p_destr_callback)(void *)) {
+ pimpl = memnew(ThreadLocalStorage::Impl(p_destr_callback));
+}
+
+#undef _CALLBACK_FUNC_
+
+void ThreadLocalStorage::free() {
+ memdelete(pimpl);
+ pimpl = NULL;
+}
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
new file mode 100644
index 0000000000..84dae1d86b
--- /dev/null
+++ b/modules/mono/utils/thread_local.h
@@ -0,0 +1,171 @@
+/*************************************************************************/
+/* thread_local.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THREAD_LOCAL_H
+#define THREAD_LOCAL_H
+
+#ifdef HAVE_CXX11_THREAD_LOCAL
+#define _THREAD_LOCAL_(m_t) thread_local m_t
+#else
+
+#if !defined(__GNUC__) && !defined(_MSC_VER)
+#error Platform or compiler not supported
+#endif
+
+#ifdef __GNUC__
+
+#ifdef HAVE_GCC___THREAD
+#define _THREAD_LOCAL_(m_t) __thread m_t
+#else
+#define USE_CUSTOM_THREAD_LOCAL
+#endif
+
+#elif _MSC_VER
+
+#ifdef HAVE_DECLSPEC_THREAD
+#define _THREAD_LOCAL_(m_t) __declspec(thread) m_t
+#else
+#define USE_CUSTOM_THREAD_LOCAL
+#endif
+
+#endif // __GNUC__ _MSC_VER
+
+#endif // HAVE_CXX11_THREAD_LOCAL
+
+#ifdef USE_CUSTOM_THREAD_LOCAL
+#define _THREAD_LOCAL_(m_t) ThreadLocal<m_t>
+#endif
+
+#include "core/typedefs.h"
+
+#ifdef WINDOWS_ENABLED
+#define _CALLBACK_FUNC_ __stdcall
+#else
+#define _CALLBACK_FUNC_
+#endif
+
+struct ThreadLocalStorage {
+
+ void *get_value() const;
+ void set_value(void *p_value) const;
+
+ void alloc(void(_CALLBACK_FUNC_ *p_dest_callback)(void *));
+ void free();
+
+private:
+ struct Impl;
+ Impl *pimpl;
+};
+
+template <typename T>
+class ThreadLocal {
+
+ ThreadLocalStorage storage;
+
+ T init_val;
+
+ static void _CALLBACK_FUNC_ destr_callback(void *tls_data) {
+ memdelete(static_cast<T *>(tls_data));
+ }
+
+ T *_tls_get_value() const {
+ void *tls_data = storage.get_value();
+
+ if (tls_data)
+ return static_cast<T *>(tls_data);
+
+ T *data = memnew(T(init_val));
+
+ storage.set_value(data);
+
+ return data;
+ }
+
+public:
+ ThreadLocal() :
+ ThreadLocal(T()) {}
+
+ ThreadLocal(const T &p_init_val) :
+ init_val(p_init_val) {
+ storage.alloc(&destr_callback);
+ }
+
+ ThreadLocal(const ThreadLocal &other) :
+ ThreadLocal(*other._tls_get_value()) {}
+
+ ~ThreadLocal() {
+ storage.free();
+ }
+
+ _FORCE_INLINE_ T *operator&() const {
+ return _tls_get_value();
+ }
+
+ _FORCE_INLINE_ operator T &() const {
+ return *_tls_get_value();
+ }
+
+ _FORCE_INLINE_ ThreadLocal &operator=(const T &val) {
+ T *ptr = _tls_get_value();
+ *ptr = val;
+ return *this;
+ }
+};
+
+struct FlagScopeGuard {
+
+ FlagScopeGuard(bool &p_flag) :
+ flag(p_flag) {
+ flag = !flag;
+ }
+
+ ~FlagScopeGuard() {
+ flag = !flag;
+ }
+
+private:
+ bool &flag;
+};
+
+#undef _CALLBACK_FUNC_
+
+#define _TLS_RECURSION_GUARD_V_(m_ret) \
+ static _THREAD_LOCAL_(bool) _recursion_flag_ = false; \
+ if (_recursion_flag_) \
+ return m_ret; \
+ FlagScopeGuard _recursion_guard_(_recursion_flag_);
+
+#define _TLS_RECURSION_GUARD_ \
+ static _THREAD_LOCAL_(bool) _recursion_flag_ = false; \
+ if (_recursion_flag_) \
+ return; \
+ FlagScopeGuard _recursion_guard_(_recursion_flag_);
+
+#endif // THREAD_LOCAL_H