diff options
Diffstat (limited to 'modules/mono')
| -rw-r--r-- | modules/mono/build_scripts/make_android_mono_config.py | 4 | ||||
| -rw-r--r-- | modules/mono/csharp_script.cpp | 2 | ||||
| -rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs | 28 |
3 files changed, 16 insertions, 18 deletions
diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py index 28494bff6e..1920ef1c1a 100644 --- a/modules/mono/build_scripts/make_android_mono_config.py +++ b/modules/mono/build_scripts/make_android_mono_config.py @@ -8,7 +8,9 @@ def generate_compressed_config(config_src, output_dir): decompr_size = len(buf) import zlib - buf = zlib.compress(buf) + # Use maximum zlib compression level to further reduce file size + # (at the cost of initial build times). + buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION) compr_size = len(buf) bytes_seq_str = "" diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 6970349414..d9b291489b 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2981,7 +2981,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) { } void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const { - p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void CSharpScript::_bind_methods() { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index 1694ac0320..c18f818ed2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -472,26 +472,22 @@ namespace Godot return new Quaternion(-left.x, -left.y, -left.z, -left.w); } - public static Quaternion operator *(Quaternion left, Vector3 right) + public static Vector3 operator *(Quaternion quat, Vector3 vec) { - return new Quaternion - ( - (left.w * right.x) + (left.y * right.z) - (left.z * right.y), - (left.w * right.y) + (left.z * right.x) - (left.x * right.z), - (left.w * right.z) + (left.x * right.y) - (left.y * right.x), - -(left.x * right.x) - (left.y * right.y) - (left.z * right.z) - ); +#if DEBUG + if (!quat.IsNormalized()) + { + throw new InvalidOperationException("Quaternion is not normalized."); + } +#endif + var u = new Vector3(quat.x, quat.y, quat.z); + Vector3 uv = u.Cross(vec); + return vec + (((uv * quat.w) + u.Cross(uv)) * 2); } - public static Quaternion operator *(Vector3 left, Quaternion right) + public static Vector3 operator *(Vector3 vec, Quaternion quat) { - return new Quaternion - ( - (right.w * left.x) + (right.y * left.z) - (right.z * left.y), - (right.w * left.y) + (right.z * left.x) - (right.x * left.z), - (right.w * left.z) + (right.x * left.y) - (right.y * left.x), - -(right.x * left.x) - (right.y * left.y) - (right.z * left.z) - ); + return quat.Inverse() * vec; } public static Quaternion operator *(Quaternion left, real_t right) |