diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/csharp_script.cpp | 137 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 12 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs | 5 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs | 4 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 62 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 4 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 7 |
7 files changed, 176 insertions, 55 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 67b4e67e2b..7de90dfbc3 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -50,6 +50,21 @@ #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var) +static bool _create_project_solution_if_needed() { + + String sln_path = GodotSharpDirs::get_project_sln_path(); + String csproj_path = GodotSharpDirs::get_project_csproj_path(); + + if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { + // A solution does not yet exist, create a new one + + CRASH_COND(GodotSharpEditor::get_singleton() == NULL); + return GodotSharpEditor::get_singleton()->call("_create_project_solution"); + } + + return true; +} + CSharpLanguage *CSharpLanguage::singleton = NULL; String CSharpLanguage::get_name() const { @@ -1186,8 +1201,6 @@ bool CSharpScript::_update_exports() { exported_members_cache.clear(); exported_members_defval_cache.clear(); - const Vector<GDMonoField *> &fields = script_class->get_all_fields(); - // We are creating a temporary new instance of the class here to get the default value // TODO Workaround. Should be replaced with IL opcodes analysis @@ -1211,36 +1224,47 @@ bool CSharpScript::_update_exports() { return false; } - for (int i = 0; i < fields.size(); i++) { - GDMonoField *field = fields[i]; + GDMonoClass *top = script_class; - if (field->is_static() || field->get_visibility() != GDMono::PUBLIC) - continue; + while (top && top != native) { + const Vector<GDMonoField *> &fields = top->get_all_fields(); + + for (int i = 0; i < fields.size(); i++) { + GDMonoField *field = fields[i]; - String name = field->get_name(); - StringName cname = name; + if (field->is_static() || field->get_visibility() != GDMono::PUBLIC) + continue; - Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type()); + String name = field->get_name(); + StringName cname = name; - if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { - MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); + if (member_info.has(cname)) + continue; - // Field has Export attribute - int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr); - String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); - int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr); + Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type()); - PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage)); + if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { + MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); - member_info[cname] = prop_info; - exported_members_cache.push_back(prop_info); + // Field has Export attribute + int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr); + String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); + int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr); - if (tmp_object) { - exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage)); + + member_info[cname] = prop_info; + exported_members_cache.push_back(prop_info); + + if (tmp_object) { + exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + } + } else { + member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } - } else { - member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } + + top = top->get_parent_class(); } } @@ -1359,7 +1383,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) { bool CSharpScript::can_instance() const { - // TODO does the second condition even make sense? +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(get_path())); + } else { + ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + } + } +#endif + return valid || (!tool && !ScriptServer::is_scripting_enabled()); } @@ -1545,6 +1580,18 @@ Error CSharpScript::reload(bool p_keep_state) { if (project_assembly) { script_class = project_assembly->get_object_derived_class(name); + + if (!script_class) { + ERR_PRINTS("Cannot find class " + name + " for script " + get_path()); + } +#ifdef DEBUG_ENABLED + else if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." + + script_class->get_name() + " for script " + get_path() + "\n") + .utf8()); + } +#endif + valid = script_class != NULL; if (script_class) { @@ -1757,6 +1804,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p #endif script->set_path(p_original_path); + +#ifndef TOOLS_ENABLED + +#ifdef DEBUG_ENABLED + // User is responsible for thread attach/detach + ERR_EXPLAIN("Thread is not attached"); + CRASH_COND(mono_domain_get() == NULL); +#endif + +#else + if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) { + + CRASH_COND(Thread::get_caller_id() == Thread::get_main_id()); + + // Thread is not attached, but we will make an exception in this case + // because this may be called by one of the editor's worker threads. + // Attach this thread temporarily to reload the script. + + MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); + CRASH_COND(mono_thread == NULL); + script->reload(); + mono_thread_detach(mono_thread); + + } else // just reload it normally +#endif script->reload(); if (r_error) @@ -1791,21 +1863,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r if (!FileAccess::exists(p_path)) { // The file does not yet exists, let's assume the user just created this script - String sln_path = GodotSharpDirs::get_project_sln_path(); - String csproj_path = GodotSharpDirs::get_project_csproj_path(); - - if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { - // A solution does not yet exist, create a new one - - CRASH_COND(GodotSharpEditor::get_singleton() == NULL); - GodotSharpEditor::get_singleton()->call("_create_project_solution"); - } - - // Add the file to the C# project - if (FileAccess::exists(csproj_path)) { - CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path)); + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(p_path)); } else { - ERR_PRINT("C# project not found!"); + ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created."); } } #endif diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 256e64ddde..5544233eb7 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -19,7 +19,15 @@ namespace GodotSharpTools.Build private static string MSBuildPath { - get { return godot_icall_BuildInstance_get_MSBuildPath(); } + get + { + string ret = godot_icall_BuildInstance_get_MSBuildPath(); + + if (ret == null) + throw new FileNotFoundException("Cannot find the MSBuild executable."); + + return ret; + } } private string solution; @@ -98,7 +106,7 @@ namespace GodotSharpTools.Build private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties) { - string arguments = string.Format("{0} /v:normal /t:Build /p:{1} /l:{2},{3};{4}", + string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""", solution, "Configuration=" + config, typeof(GodotBuildLogger).FullName, diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs index 6a97731539..f00ec5a2ad 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs @@ -27,12 +27,15 @@ namespace GodotSharpTools.Project return false; } - public static void AddItemChecked(this ProjectRootElement root, string itemType, string include) + public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include) { if (!root.HasItem(itemType, include)) { root.AddItem(itemType, include); + return true; } + + return false; } public static Guid GetGuid(this ProjectRootElement root) diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs index a50b4fb064..6889ea715f 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs @@ -10,8 +10,8 @@ namespace GodotSharpTools.Project { var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); - root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")); - root.Save(); + if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"))) + root.Save(); } } } diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index e7d9c83421..7b80e26645 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -29,13 +29,14 @@ /*************************************************************************/ #include "godotsharp_builds.h" +#include "main/main.h" + #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "bindings_generator.h" #include "godotsharp_editor.h" -#include "main/main.h" void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) { @@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString * GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code); } +#ifdef UNIX_ENABLED +String _find_build_engine_on_unix(const String &p_name) { + String ret = path_which(p_name); + + if (ret.length()) + return ret; + + const char *locations[] = { +#ifdef OSX_ENABLED + "/Library/Frameworks/Mono.framework/Versions/Current/bin/", +#endif + "/opt/novell/mono/bin/" + }; + + for (int i = 0; i < sizeof(locations) / sizeof(char); i++) { + String location = locations[i]; + + if (FileAccess::exists(location + p_name)) { + return location; + } + } + + return String(); +} +#endif + MonoString *godot_icall_BuildInstance_get_MSBuildPath() { GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD: { static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); @@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { ERR_EXPLAIN("You don't deserve to live"); CRASH_NOW(); } -#else - static bool msbuild_found = path_which("msbuild").length(); - - if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) { - WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); +#elif defined(UNIX_ENABLED) + static String msbuild_path = _find_build_engine_on_unix("msbuild"); + static String xbuild_path = _find_build_engine_on_unix("xbuild"); + + if (build_tool != GodotSharpBuilds::XBUILD) { + if (msbuild_path.empty()) { + WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); + return NULL; + } + } else { + if (xbuild_path.empty()) { + WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); + return NULL; + } } - return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild"); + return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); +#else + return NULL; #endif } @@ -314,8 +352,8 @@ GodotSharpBuilds::GodotSharpBuilds() { // Build tool settings EditorSettings *ed_settings = EditorSettings::get_singleton(); - if (!ed_settings->has("mono/builds/build_tool")) { - ed_settings->set("mono/builds/build_tool", MSBUILD); + if (!ed_settings->has_setting("mono/builds/build_tool")) { + ed_settings->set_setting("mono/builds/build_tool", MSBUILD); } ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild")); } @@ -423,6 +461,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { if (p_blocking) { exited = true; exit_code = klass->get_field("exitCode")->get_int_value(mono_object); + + if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8()); + build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); } else { build_instance = MonoGCHandle::create_strong(mono_object); diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 5aaf029495..30e7653256 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -237,8 +237,8 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { // External editor settings EditorSettings *ed_settings = EditorSettings::get_singleton(); - if (!ed_settings->has("mono/editor/external_editor")) { - ed_settings->set("mono/editor/external_editor", EDITOR_NONE); + if (!ed_settings->has_setting("mono/editor/external_editor")) { + ed_settings->set_setting("mono/editor/external_editor", EDITOR_NONE); } ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code")); } diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 77f01842bb..d0b5b12d4b 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -31,6 +31,7 @@ #include <mono/metadata/mono-config.h> #include <mono/metadata/mono-debug.h> +#include <mono/metadata/mono-gc.h> #include "os/dir_access.h" #include "os/file_access.h" @@ -272,7 +273,7 @@ bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) { if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8()); - MonoImageOpenStatus status; + MonoImageOpenStatus status = MONO_IMAGE_OK; MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8()); MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false); mono_assembly_name_free(aname); @@ -438,10 +439,14 @@ Error GDMono::_unload_scripts_domain() { if (mono_domain_get() != root_domain) mono_domain_set(root_domain, true); + mono_gc_collect(mono_gc_max_generation()); + finalizing_scripts_domain = true; mono_domain_finalize(scripts_domain, 2000); finalizing_scripts_domain = false; + mono_gc_collect(mono_gc_max_generation()); + _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain)); api_assembly = NULL; |