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-rw-r--r--modules/mono/.editorconfig14
-rw-r--r--modules/mono/class_db_api_json.cpp38
-rw-r--r--modules/mono/csharp_script.cpp141
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj5
-rw-r--r--modules/mono/editor/GodotTools/.gitignore1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs34
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs36
-rw-r--r--modules/mono/editor/bindings_generator.cpp175
-rw-r--r--modules/mono/editor/bindings_generator.h30
-rw-r--r--modules/mono/editor/code_completion.cpp32
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs222
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs15
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs20
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs368
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs5
-rw-r--r--modules/mono/glue/base_object_glue.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h3
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp8
46 files changed, 751 insertions, 576 deletions
diff --git a/modules/mono/.editorconfig b/modules/mono/.editorconfig
new file mode 100644
index 0000000000..c9dcd7724e
--- /dev/null
+++ b/modules/mono/.editorconfig
@@ -0,0 +1,14 @@
+[*.sln]
+indent_style = tab
+
+[*.{csproj,props,targets,nuspec,resx}]
+indent_style = space
+indent_size = 2
+
+[*.cs]
+indent_style = space
+indent_size = 4
+insert_final_newline = true
+trim_trailing_whitespace = true
+max_line_length = 120
+csharp_indent_case_contents_when_block = false
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 25193a1352..0da06131af 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -50,8 +50,8 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
//must be alphabetically sorted for hash to compute
names.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- ClassDB::ClassInfo *t = ClassDB::classes.getptr(E->get());
+ for (const StringName &E : names) {
+ ClassDB::ClassInfo *t = ClassDB::classes.getptr(E);
ERR_FAIL_COND(!t);
if (t->api != p_api || !t->exposed) {
continue;
@@ -84,11 +84,11 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
Array methods;
- for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
+ for (const StringName &F : snames) {
Dictionary method_dict;
methods.push_back(method_dict);
- MethodBind *mb = t->method_map[F->get()];
+ MethodBind *mb = t->method_map[F];
method_dict["name"] = mb->get_name();
method_dict["argument_count"] = mb->get_argument_count();
method_dict["return_type"] = mb->get_argument_type(-1);
@@ -141,12 +141,12 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
Array constants;
- for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
+ for (const StringName &F : snames) {
Dictionary constant_dict;
constants.push_back(constant_dict);
- constant_dict["name"] = F->get();
- constant_dict["value"] = t->constant_map[F->get()];
+ constant_dict["name"] = F;
+ constant_dict["value"] = t->constant_map[F];
}
if (!constants.is_empty()) {
@@ -168,12 +168,12 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
Array signals;
- for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
+ for (const StringName &F : snames) {
Dictionary signal_dict;
signals.push_back(signal_dict);
- MethodInfo &mi = t->signal_map[F->get()];
- signal_dict["name"] = F->get();
+ MethodInfo &mi = t->signal_map[F];
+ signal_dict["name"] = F;
Array arguments;
signal_dict["arguments"] = arguments;
@@ -203,13 +203,13 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
Array properties;
- for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
+ for (const StringName &F : snames) {
Dictionary property_dict;
properties.push_back(property_dict);
- ClassDB::PropertySetGet *psg = t->property_setget.getptr(F->get());
+ ClassDB::PropertySetGet *psg = t->property_setget.getptr(F);
- property_dict["name"] = F->get();
+ property_dict["name"] = F;
property_dict["setter"] = psg->setter;
property_dict["getter"] = psg->getter;
}
@@ -222,15 +222,15 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
Array property_list;
//property list
- for (List<PropertyInfo>::Element *F = t->property_list.front(); F; F = F->next()) {
+ for (const PropertyInfo &F : t->property_list) {
Dictionary property_dict;
property_list.push_back(property_dict);
- property_dict["name"] = F->get().name;
- property_dict["type"] = F->get().type;
- property_dict["hint"] = F->get().hint;
- property_dict["hint_string"] = F->get().hint_string;
- property_dict["usage"] = F->get().usage;
+ property_dict["name"] = F.name;
+ property_dict["type"] = F.type;
+ property_dict["hint"] = F.hint;
+ property_dict["hint_string"] = F.hint_string;
+ property_dict["usage"] = F.usage;
}
if (!property_list.is_empty()) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ff6a47f59b..15a5807370 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -145,8 +145,8 @@ void CSharpLanguage::finalize() {
finalizing = true;
// Make sure all script binding gchandles are released before finalizing GDMono
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
+ for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
+ CSharpScriptBinding &script_binding = E.value;
if (!script_binding.gchandle.is_released()) {
script_binding.gchandle.release();
@@ -163,8 +163,8 @@ void CSharpLanguage::finalize() {
script_bindings.clear();
#ifdef DEBUG_ENABLED
- for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) {
- const ObjectID &id = E->key();
+ for (const KeyValue<ObjectID, int> &E : unsafe_object_references) {
+ const ObjectID &id = E.key;
Object *obj = ObjectDB::get_instance(id);
if (obj) {
@@ -864,8 +864,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// We need to keep reference instances alive during reloading
List<Ref<RefCounted>> rc_instances;
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
+ for (const KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
+ const CSharpScriptBinding &script_binding = E.value;
RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
if (rc) {
rc_instances.push_back(Ref<RefCounted>(rc));
@@ -874,9 +874,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
- for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
- Ref<CSharpScript> &script = E->get();
-
+ for (Ref<CSharpScript> &script : scripts) {
to_reload.push_back(script);
if (script->get_path().is_empty()) {
@@ -887,8 +885,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Script::instances are deleted during managed object disposal, which happens on domain finalize.
// Only placeholders are kept. Therefore we need to keep a copy before that happens.
- for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) {
- Object *obj = F->get();
+ for (Object *&obj : script->instances) {
script->pending_reload_instances.insert(obj->get_instance_id());
RefCounted *rc = Object::cast_to<RefCounted>(obj);
@@ -898,8 +895,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#ifdef TOOLS_ENABLED
- for (Set<PlaceHolderScriptInstance *>::Element *F = script->placeholders.front(); F; F = F->next()) {
- Object *obj = F->get()->get_owner();
+ for (PlaceHolderScriptInstance *&script_instance : script->placeholders) {
+ Object *obj = script_instance->get_owner();
script->pending_reload_instances.insert(obj->get_instance_id());
RefCounted *rc = Object::cast_to<RefCounted>(obj);
@@ -912,9 +909,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Save state and remove script from instances
Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
- for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) {
- Object *obj = F->get();
-
+ for (Object *&obj : script->instances) {
ERR_CONTINUE(!obj->get_script_instance());
CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
@@ -936,9 +931,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
- for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
- Ref<CSharpScript> &script = E->get();
-
+ for (Ref<CSharpScript> &script : scripts) {
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
@@ -951,11 +944,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
- for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->get();
-
- for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
- Object *obj = ObjectDB::get_instance(F->key());
+ for (Ref<CSharpScript> &scr : to_reload) {
+ for (const KeyValue<ObjectID, CSharpScript::StateBackup> &F : scr->pending_reload_state) {
+ Object *obj = ObjectDB::get_instance(F.key);
if (!obj) {
continue;
@@ -975,8 +966,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
- for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
- placeholder->property_set_fallback(G->get().first, G->get().second, nullptr);
+ for (const Pair<StringName, Variant> &G : scr->pending_reload_state[obj_id].properties) {
+ placeholder->property_set_fallback(G.first, G.second, nullptr);
}
scr->pending_reload_state.erase(obj_id);
@@ -988,9 +979,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload_state;
- for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> script = E->get();
-
+ for (Ref<CSharpScript> &script : to_reload) {
#ifdef TOOLS_ENABLED
script->exports_invalidated = true;
#endif
@@ -1043,8 +1032,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
{
- for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
- ObjectID obj_id = F->get();
+ for (const ObjectID &obj_id : script->pending_reload_instances) {
Object *obj = ObjectDB::get_instance(obj_id);
if (!obj) {
@@ -1095,11 +1083,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload_state.push_back(script);
}
- for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
- Ref<CSharpScript> script = E->get();
-
- for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
- ObjectID obj_id = F->get();
+ for (Ref<CSharpScript> &script : to_reload_state) {
+ for (const ObjectID &obj_id : script->pending_reload_instances) {
Object *obj = ObjectDB::get_instance(obj_id);
if (!obj) {
@@ -1113,16 +1098,16 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
+ for (const Pair<StringName, Variant> &G : state_backup.properties) {
+ obj->get_script_instance()->set(G.first, G.second);
}
CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
if (csi) {
- for (List<Pair<StringName, Array>>::Element *G = state_backup.event_signals.front(); G; G = G->next()) {
- const StringName &name = G->get().first;
- const Array &serialized_data = G->get().second;
+ for (const Pair<StringName, Array> &G : state_backup.event_signals) {
+ const StringName &name = G.first;
+ const Array &serialized_data = G.second;
Map<StringName, CSharpScript::EventSignal>::Element *match = script->event_signals.find(name);
@@ -1166,9 +1151,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
{
MutexLock lock(ManagedCallable::instances_mutex);
- for (Map<ManagedCallable *, Array>::Element *elem = ManagedCallable::instances_pending_reload.front(); elem; elem = elem->next()) {
- ManagedCallable *managed_callable = elem->key();
- const Array &serialized_data = elem->value();
+ for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
+ ManagedCallable *managed_callable = elem.key;
+ const Array &serialized_data = elem.value;
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
MonoDelegate *delegate = nullptr;
@@ -1312,8 +1297,8 @@ bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
}
void CSharpLanguage::_on_scripts_domain_unloaded() {
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
+ for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
+ CSharpScriptBinding &script_binding = E.value;
script_binding.gchandle.release();
script_binding.inited = false;
}
@@ -1738,12 +1723,12 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
}
void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
- List<PropertyInfo> pinfo;
- get_property_list(&pinfo);
+ List<PropertyInfo> property_list;
+ get_property_list(&property_list);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ for (const PropertyInfo &prop_info : property_list) {
Pair<StringName, Variant> state_pair;
- state_pair.first = E->get().name;
+ state_pair.first = prop_info.name;
ManagedType managedType;
@@ -1766,8 +1751,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
MonoObject *owner_managed = get_mono_object();
ERR_FAIL_NULL(owner_managed);
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
+ for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
+ const CSharpScript::EventSignal &event_signal = E.value;
MonoDelegate *delegate_field_value = (MonoDelegate *)event_signal.field->get_value(owner_managed);
if (!delegate_field_value) {
@@ -1794,8 +1779,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
}
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (Map<StringName, PropertyInfo>::Element *E = script->member_info.front(); E; E = E->next()) {
- p_properties->push_back(E->value());
+ for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
+ p_properties->push_back(E.value);
}
// Call _get_property_list
@@ -2034,8 +2019,8 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f
}
void CSharpInstance::connect_event_signals() {
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
+ for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
+ const CSharpScript::EventSignal &event_signal = E.value;
StringName signal_name = event_signal.field->get_name();
@@ -2049,8 +2034,7 @@ void CSharpInstance::connect_event_signals() {
}
void CSharpInstance::disconnect_event_signals() {
- for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
- const Callable &callable = E->get();
+ for (const Callable &callable : connected_event_signals) {
const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
owner->disconnect(event_signal_callable->get_signal(), callable);
}
@@ -2320,12 +2304,12 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
base_cache->_update_exports_values(values, propnames);
}
- for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) {
- values[E->key()] = E->get();
+ for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) {
+ values[E.key] = E.value;
}
- for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
- propnames.push_back(E->get());
+ for (const PropertyInfo &prop_info : exported_members_cache) {
+ propnames.push_back(prop_info);
}
}
@@ -2556,8 +2540,8 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
_update_exports_values(values, propnames);
if (changed) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ for (PlaceHolderScriptInstance *&script_instance : placeholders) {
+ script_instance->update(propnames, values);
}
} else {
p_instance_to_update->update(propnames, values);
@@ -3389,11 +3373,11 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const {
}
void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<SignalParameter>>::Element *E = _signals.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Vector<SignalParameter>> &E : _signals) {
MethodInfo mi;
- mi.name = E->key();
+ mi.name = E.key;
- const Vector<SignalParameter> &params = E->value();
+ const Vector<SignalParameter> &params = E.value;
for (int i = 0; i < params.size(); i++) {
const SignalParameter &param = params[i];
@@ -3408,11 +3392,11 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
r_signals->push_back(mi);
}
- for (const Map<StringName, EventSignal>::Element *E = event_signals.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, EventSignal> &E : event_signals) {
MethodInfo mi;
- mi.name = E->key();
+ mi.name = E.key;
- const EventSignal &event_signal = E->value();
+ const EventSignal &event_signal = E.value;
const Vector<SignalParameter> &params = event_signal.parameters;
for (int i = 0; i < params.size(); i++) {
const SignalParameter &param = params[i];
@@ -3452,8 +3436,8 @@ Ref<Script> CSharpScript::get_base_script() const {
}
void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- for (Map<StringName, PropertyInfo>::Element *E = member_info.front(); E; E = E->next()) {
- p_list->push_back(E->value());
+ for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
+ p_list->push_back(E.value);
}
}
@@ -3472,15 +3456,6 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
return MultiplayerAPI::RPC_MODE_PUPPET;
}
- if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) {
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- }
- if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) {
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- }
- if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) {
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- }
return MultiplayerAPI::RPC_MODE_DISABLED;
}
@@ -3545,8 +3520,8 @@ CSharpScript::~CSharpScript() {
void CSharpScript::get_members(Set<StringName> *p_members) {
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
if (p_members) {
- for (Set<StringName>::Element *E = exported_members_names.front(); E; E = E->next()) {
- p_members->insert(E->get());
+ for (const StringName &member_name : exported_members_names) {
+ p_members->insert(member_name);
}
}
#endif
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
index 224d7e5b5a..11d8e0f72b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
@@ -15,8 +15,9 @@
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
- <GeneratePackageOnBuild>true</GeneratePackageOnBuild> <!-- Generates a package at build -->
- <IncludeBuildOutput>false</IncludeBuildOutput> <!-- Do not include the generator as a lib dependency -->
+ <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
+ <!-- Do not include the generator as a lib dependency -->
+ <IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
diff --git a/modules/mono/editor/GodotTools/.gitignore b/modules/mono/editor/GodotTools/.gitignore
index 48e2f914d8..a41d1c89b5 100644
--- a/modules/mono/editor/GodotTools/.gitignore
+++ b/modules/mono/editor/GodotTools/.gitignore
@@ -353,4 +353,3 @@ healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
-
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
index 4db71500da..450c4bf0cb 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
@@ -113,8 +113,7 @@ namespace GodotTools.IdeMessaging.CLI
}
}
- ExitMainLoop:
-
+ ExitMainLoop:
await forwarder.WriteLineToOutput("Event=Quit");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
index cc0da44a13..284e94810a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
@@ -150,8 +150,8 @@ EndProject";
{"Tools|Any CPU", "ExportRelease|Any CPU"}
};
- var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
- var result = regex.Replace(input,m => dict[m.Value]);
+ var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape)));
+ var result = regex.Replace(input, m => dict[m.Value]);
if (result != input)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 5bb8d444c2..f69307104f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -577,27 +577,27 @@ MONO_AOT_MODE_LAST = 1000,
{
case OS.Platforms.Windows:
case OS.Platforms.UWP:
- {
- string arch = bits == "64" ? "x86_64" : "i686";
- return $"windows-{arch}";
- }
+ {
+ string arch = bits == "64" ? "x86_64" : "i686";
+ return $"windows-{arch}";
+ }
case OS.Platforms.MacOS:
- {
- Debug.Assert(bits == null || bits == "64");
- string arch = "x86_64";
- return $"{platform}-{arch}";
- }
+ {
+ Debug.Assert(bits == null || bits == "64");
+ string arch = "x86_64";
+ return $"{platform}-{arch}";
+ }
case OS.Platforms.LinuxBSD:
case OS.Platforms.Server:
- {
- string arch = bits == "64" ? "x86_64" : "i686";
- return $"linux-{arch}";
- }
+ {
+ string arch = bits == "64" ? "x86_64" : "i686";
+ return $"linux-{arch}";
+ }
case OS.Platforms.Haiku:
- {
- string arch = bits == "64" ? "x86_64" : "i686";
- return $"{platform}-{arch}";
- }
+ {
+ string arch = bits == "64" ? "x86_64" : "i686";
+ return $"{platform}-{arch}";
+ }
default:
throw new NotSupportedException($"Platform not supported: {platform}");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 270be8b6bf..0b5aa72a81 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -76,9 +76,9 @@ namespace GodotTools.Export
GlobalDef("mono/export/aot/use_interpreter", true);
// --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
- GlobalDef("mono/export/aot/extra_aot_options", new string[] { });
+ GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
// --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
- GlobalDef("mono/export/aot/extra_optimizer_options", new string[] { });
+ GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
GlobalDef("mono/export/aot/android_toolchain_path", "");
}
@@ -188,7 +188,7 @@ namespace GodotTools.Export
// However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies
// reference a different version even though the assembly is the same, for some weird reason.
- var wasmFrameworkAssemblies = new[] {"WebAssembly.Bindings", "WebAssembly.Net.WebSockets"};
+ var wasmFrameworkAssemblies = new[] { "WebAssembly.Bindings", "WebAssembly.Net.WebSockets" };
foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies)
{
@@ -298,8 +298,8 @@ namespace GodotTools.Export
LLVMOutputPath = "",
FullAot = platform == OS.Platforms.iOS || (bool)(ProjectSettings.GetSetting("mono/export/aot/full_aot") ?? false),
UseInterpreter = (bool)ProjectSettings.GetSetting("mono/export/aot/use_interpreter"),
- ExtraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options") ?? new string[] { },
- ExtraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options") ?? new string[] { },
+ ExtraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options") ?? Array.Empty<string>(),
+ ExtraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options") ?? Array.Empty<string>(),
ToolchainPath = aotToolchainPath
};
@@ -381,7 +381,7 @@ namespace GodotTools.Export
private static bool PlatformHasTemplateDir(string platform)
{
// OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
- return !new[] {OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform);
+ return !new[] { OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform);
}
private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform)
@@ -430,7 +430,7 @@ namespace GodotTools.Export
/// </summary>
private static bool PlatformRequiresCustomBcl(string platform)
{
- if (new[] {OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform))
+ if (new[] { OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform))
return true;
// The 'net_4_x' BCL is not compatible between Windows and the other platforms.
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index 3f14629b11..b9aa760f4d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -3,7 +3,8 @@
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.2</LangVersion>
- <GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
+ <!-- The Godot editor uses the Debug Godot API assemblies -->
+ <GodotApiConfiguration>Debug</GodotApiConfiguration>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
<GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
index 94fc5da425..821532f759 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
@@ -47,7 +47,7 @@ namespace GodotTools.Ides.Rider
GD.PushWarning(e.Message);
}
- return new RiderInfo[0];
+ return Array.Empty<RiderInfo>();
}
private static RiderInfo[] CollectAllRiderPathsLinux()
@@ -249,7 +249,7 @@ namespace GodotTools.Ides.Rider
bool isMac)
{
if (!Directory.Exists(toolboxRiderRootPath))
- return new string[0];
+ return Array.Empty<string>();
var channelDirs = Directory.GetDirectories(toolboxRiderRootPath);
var paths = channelDirs.SelectMany(channelDir =>
@@ -295,7 +295,7 @@ namespace GodotTools.Ides.Rider
Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
}
- return new string[0];
+ return Array.Empty<string>();
})
.Where(c => !string.IsNullOrEmpty(c))
.ToArray();
@@ -306,7 +306,7 @@ namespace GodotTools.Ides.Rider
{
var folder = new DirectoryInfo(Path.Combine(buildDir, dirName));
if (!folder.Exists)
- return new string[0];
+ return Array.Empty<string>();
if (!isMac)
return new[] { Path.Combine(folder.FullName, searchPattern) }.Where(File.Exists).ToArray();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index ed25cdaa63..60dd565ef2 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -57,7 +57,7 @@ namespace GodotTools.Ides.Rider
public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
{
- return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string) editorSettings.GetSetting(EditorPathSettingName));
+ return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string)editorSettings.GetSetting(EditorPathSettingName));
}
public static bool IsRider(string path)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index e745966435..4624439665 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -74,10 +74,10 @@ namespace GodotTools.Utils
}
private static readonly IEnumerable<string> LinuxBSDPlatforms =
- new[] {Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD};
+ new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
private static readonly IEnumerable<string> UnixLikePlatforms =
- new[] {Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS}
+ new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
@@ -111,13 +111,22 @@ namespace GodotTools.Utils
private static string PathWhichWindows([NotNull] string name)
{
- string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
+ string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? Array.Empty<string>();
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
+ char[] invalidPathChars = Path.GetInvalidPathChars();
var searchDirs = new List<string>();
if (pathDirs != null)
- searchDirs.AddRange(pathDirs);
+ {
+ foreach (var pathDir in pathDirs)
+ {
+ if (pathDir.IndexOfAny(invalidPathChars) != -1)
+ continue;
+
+ searchDirs.Add(pathDir);
+ }
+ }
string nameExt = Path.GetExtension(name);
bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
@@ -128,20 +137,29 @@ namespace GodotTools.Utils
return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
return (from dir in searchDirs
- select Path.Combine(dir, name)
+ select Path.Combine(dir, name)
into path
- from ext in windowsExts
- select path + ext).FirstOrDefault(File.Exists);
+ from ext in windowsExts
+ select path + ext).FirstOrDefault(File.Exists);
}
private static string PathWhichUnix([NotNull] string name)
{
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
+ char[] invalidPathChars = Path.GetInvalidPathChars();
var searchDirs = new List<string>();
if (pathDirs != null)
- searchDirs.AddRange(pathDirs);
+ {
+ foreach (var pathDir in pathDirs)
+ {
+ if (pathDir.IndexOfAny(invalidPathChars) != -1)
+ continue;
+
+ searchDirs.Add(pathDir);
+ }
+ }
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
@@ -196,7 +214,7 @@ namespace GodotTools.Utils
startInfo.UseShellExecute = false;
- using (var process = new Process {StartInfo = startInfo})
+ using (var process = new Process { StartInfo = startInfo })
{
process.Start();
process.WaitForExit();
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 620b031ddb..632f7d61cc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -416,8 +416,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
// Try to find as global enum constant
const EnumInterface *target_ienum = nullptr;
- for (const List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) {
- target_ienum = &E->get();
+ for (const EnumInterface &ienum : global_enums) {
+ target_ienum = &ienum;
target_iconst = find_constant_by_name(target_name, target_ienum->constants);
if (target_iconst) {
break;
@@ -455,8 +455,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
// Try to find as enum constant in the current class
const EnumInterface *target_ienum = nullptr;
- for (const List<EnumInterface>::Element *E = target_itype->enums.front(); E; E = E->next()) {
- target_ienum = &E->get();
+ for (const EnumInterface &ienum : target_itype->enums) {
+ target_ienum = &ienum;
target_iconst = find_constant_by_name(target_name, target_ienum->constants);
if (target_iconst) {
break;
@@ -655,9 +655,7 @@ int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
return 0;
}
- for (const List<ConstantInterface>::Element *E = p_ienum.constants.front()->next(); E; E = E->next()) {
- const ConstantInterface &iconstant = E->get();
-
+ for (const ConstantInterface &iconstant : p_ienum.constants) {
Vector<String> parts = iconstant.name.split("_", /* p_allow_empty: */ true);
int i;
@@ -682,12 +680,10 @@ int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumInterface &p_ienum, int p_prefix_length) {
if (p_prefix_length > 0) {
- for (List<ConstantInterface>::Element *E = p_ienum.constants.front(); E; E = E->next()) {
+ for (ConstantInterface &iconstant : p_ienum.constants) {
int curr_prefix_length = p_prefix_length;
- ConstantInterface &curr_const = E->get();
-
- String constant_name = curr_const.name;
+ String constant_name = iconstant.name;
Vector<String> parts = constant_name.split("_", /* p_allow_empty: */ true);
@@ -713,15 +709,13 @@ void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumI
constant_name += parts[i];
}
- curr_const.proxy_name = snake_to_pascal_case(constant_name, true);
+ iconstant.proxy_name = snake_to_pascal_case(constant_name, true);
}
}
}
void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
- for (const List<MethodInterface>::Element *E = p_itype.methods.front(); E; E = E->next()) {
- const MethodInterface &imethod = E->get();
-
+ for (const MethodInterface &imethod : p_itype.methods) {
if (imethod.is_virtual) {
continue;
}
@@ -735,8 +729,8 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
// Get arguments information
int i = 0;
- for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
- const TypeInterface *arg_type = _get_type_or_placeholder(F->get().type);
+ for (const ArgumentInterface &iarg : imethod.arguments) {
+ const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
im_sig += ", ";
im_sig += arg_type->im_type_in;
@@ -776,10 +770,10 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
if (p_itype.api_type != ClassDB::API_EDITOR) {
match->get().editor_only = false;
}
- method_icalls_map.insert(&E->get(), &match->get());
+ method_icalls_map.insert(&imethod, &match->get());
} else {
List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
- method_icalls_map.insert(&E->get(), &added->get());
+ method_icalls_map.insert(&imethod, &added->get());
}
}
}
@@ -859,9 +853,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
p_output.append(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
- for (const List<ConstantInterface>::Element *E = global_constants.front(); E; E = E->next()) {
- const ConstantInterface &iconstant = E->get();
-
+ for (const ConstantInterface &iconstant : global_constants) {
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), nullptr);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -894,9 +886,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
// Enums
- for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) {
- const EnumInterface &ienum = E->get();
-
+ for (const EnumInterface &ienum : global_enums) {
CRASH_COND(ienum.constants.is_empty());
String enum_proxy_name = ienum.cname.operator String();
@@ -921,9 +911,8 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append(enum_proxy_name);
p_output.append("\n" INDENT1 OPEN_BLOCK);
- for (const List<ConstantInterface>::Element *F = ienum.constants.front(); F; F = F->next()) {
- const ConstantInterface &iconstant = F->get();
-
+ const ConstantInterface &last = ienum.constants.back()->get();
+ for (const ConstantInterface &iconstant : ienum.constants) {
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), nullptr);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -945,7 +934,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append(iconstant.proxy_name);
p_output.append(" = ");
p_output.append(itos(iconstant.value));
- p_output.append(F != ienum.constants.back() ? ",\n" : "\n");
+ p_output.append(&iconstant != &last ? ",\n" : "\n");
}
p_output.append(INDENT1 CLOSE_BLOCK);
@@ -1053,11 +1042,11 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
cs_icalls_content.append(m_icall.im_sig + ");\n"); \
}
- for (const List<InternalCall>::Element *E = core_custom_icalls.front(); E; E = E->next()) {
- ADD_INTERNAL_CALL(E->get());
+ for (const InternalCall &internal_call : core_custom_icalls) {
+ ADD_INTERNAL_CALL(internal_call);
}
- for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next()) {
- ADD_INTERNAL_CALL(E->get());
+ for (const InternalCall &internal_call : method_icalls) {
+ ADD_INTERNAL_CALL(internal_call);
}
#undef ADD_INTERNAL_CALL
@@ -1161,11 +1150,11 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
cs_icalls_content.append(m_icall.im_sig + ");\n"); \
}
- for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next()) {
- ADD_INTERNAL_CALL(E->get());
+ for (const InternalCall &internal_call : editor_custom_icalls) {
+ ADD_INTERNAL_CALL(internal_call);
}
- for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next()) {
- ADD_INTERNAL_CALL(E->get());
+ for (const InternalCall &internal_call : method_icalls) {
+ ADD_INTERNAL_CALL(internal_call);
}
#undef ADD_INTERNAL_CALL
@@ -1327,9 +1316,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Add constants
- for (const List<ConstantInterface>::Element *E = itype.constants.front(); E; E = E->next()) {
- const ConstantInterface &iconstant = E->get();
-
+ for (const ConstantInterface &iconstant : itype.constants) {
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), &itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -1360,18 +1347,15 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Add enums
- for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) {
- const EnumInterface &ienum = E->get();
-
+ for (const EnumInterface &ienum : itype.enums) {
ERR_FAIL_COND_V(ienum.constants.is_empty(), ERR_BUG);
output.append(MEMBER_BEGIN "public enum ");
output.append(ienum.cname.operator String());
output.append(MEMBER_BEGIN OPEN_BLOCK);
- for (const List<ConstantInterface>::Element *F = ienum.constants.front(); F; F = F->next()) {
- const ConstantInterface &iconstant = F->get();
-
+ const ConstantInterface &last = ienum.constants.back()->get();
+ for (const ConstantInterface &iconstant : ienum.constants) {
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), &itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -1393,7 +1377,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(iconstant.proxy_name);
output.append(" = ");
output.append(itos(iconstant.value));
- output.append(F != ienum.constants.back() ? ",\n" : "\n");
+ output.append(&iconstant != &last ? ",\n" : "\n");
}
output.append(INDENT2 CLOSE_BLOCK);
@@ -1401,8 +1385,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Add properties
- for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
- const PropertyInterface &iprop = E->get();
+ for (const PropertyInterface &iprop : itype.properties) {
Error prop_err = _generate_cs_property(itype, iprop, output);
ERR_FAIL_COND_V_MSG(prop_err != OK, prop_err,
"Failed to generate property '" + iprop.cname.operator String() +
@@ -1463,15 +1446,13 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
int method_bind_count = 0;
- for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
- const MethodInterface &imethod = E->get();
+ for (const MethodInterface &imethod : itype.methods) {
Error method_err = _generate_cs_method(itype, imethod, method_bind_count, output);
ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
"Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
}
- for (const List<SignalInterface>::Element *E = itype.signals_.front(); E; E = E->next()) {
- const SignalInterface &isignal = E->get();
+ for (const SignalInterface &isignal : itype.signals_) {
Error method_err = _generate_cs_signal(itype, isignal, output);
ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
"Failed to generate signal '" + isignal.name + "' for class '" + itype.name + "'.");
@@ -1678,8 +1659,8 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
StringBuilder default_args_doc;
// Retrieve information from the arguments
- for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
- const ArgumentInterface &iarg = F->get();
+ const ArgumentInterface &first = p_imethod.arguments.front()->get();
+ for (const ArgumentInterface &iarg : p_imethod.arguments) {
const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
@@ -1699,7 +1680,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Add the current arguments to the signature
// If the argument has a default value which is not a constant, we will make it Nullable
{
- if (F != p_imethod.arguments.front()) {
+ if (&iarg != &first) {
arguments_sig += ", ";
}
@@ -1754,7 +1735,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
cs_in_statements += " : ";
}
- String def_arg = sformat(iarg.default_argument, arg_type->cs_type);
+ String cs_type = arg_type->cs_type;
+ if (cs_type.ends_with("[]")) {
+ cs_type = cs_type.substr(0, cs_type.length() - 2);
+ }
+
+ String def_arg = sformat(iarg.default_argument, cs_type);
cs_in_statements += def_arg;
cs_in_statements += ";\n" INDENT3;
@@ -1763,8 +1749,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Apparently the name attribute must not include the @
String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
+ // Escape < and > in the attribute default value
+ String param_def_arg = def_arg.replacen("<", "&lt;").replacen(">", "&gt;");
- default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>");
+ default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + param_def_arg + "</param>");
} else {
icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
}
@@ -1855,9 +1843,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append(p_imethod.name);
p_output.append("\"");
- for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
+ for (const ArgumentInterface &iarg : p_imethod.arguments) {
p_output.append(", ");
- p_output.append(F->get().name);
+ p_output.append(iarg.name);
}
p_output.append(");\n" CLOSE_BLOCK_L2);
@@ -1899,8 +1887,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
String arguments_sig;
// Retrieve information from the arguments
- for (const List<ArgumentInterface>::Element *F = p_isignal.arguments.front(); F; F = F->next()) {
- const ArgumentInterface &iarg = F->get();
+ const ArgumentInterface &first = p_isignal.arguments.front()->get();
+ for (const ArgumentInterface &iarg : p_isignal.arguments) {
const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
@@ -1914,7 +1902,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Add the current arguments to the signature
- if (F != p_isignal.arguments.front()) {
+ if (&iarg != &first) {
arguments_sig += ", ";
}
@@ -2042,8 +2030,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
- for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
- const MethodInterface &imethod = E->get();
+ for (const MethodInterface &imethod : itype.methods) {
Error method_err = _generate_glue_method(itype, imethod, output);
ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
"Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
@@ -2114,20 +2101,20 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
bool tools_sequence = false;
- for (const List<InternalCall>::Element *E = core_custom_icalls.front(); E; E = E->next()) {
+ for (const InternalCall &internal_call : core_custom_icalls) {
if (tools_sequence) {
- if (!E->get().editor_only) {
+ if (!internal_call.editor_only) {
tools_sequence = false;
output.append("#endif\n");
}
} else {
- if (E->get().editor_only) {
+ if (internal_call.editor_only) {
output.append("#ifdef TOOLS_ENABLED\n");
tools_sequence = true;
}
}
- ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ ADD_INTERNAL_CALL_REGISTRATION(internal_call);
}
if (tools_sequence) {
@@ -2136,24 +2123,24 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
output.append("#ifdef TOOLS_ENABLED\n");
- for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
- ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ for (const InternalCall &internal_call : editor_custom_icalls)
+ ADD_INTERNAL_CALL_REGISTRATION(internal_call);
output.append("#endif // TOOLS_ENABLED\n");
- for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next()) {
+ for (const InternalCall &internal_call : method_icalls) {
if (tools_sequence) {
- if (!E->get().editor_only) {
+ if (!internal_call.editor_only) {
tools_sequence = false;
output.append("#endif\n");
}
} else {
- if (E->get().editor_only) {
+ if (internal_call.editor_only) {
output.append("#ifdef TOOLS_ENABLED\n");
tools_sequence = true;
}
}
- ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ ADD_INTERNAL_CALL_REGISTRATION(internal_call);
}
if (tools_sequence) {
@@ -2209,8 +2196,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
// Get arguments information
int i = 0;
- for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
- const ArgumentInterface &iarg = F->get();
+ for (const ArgumentInterface &iarg : p_imethod.arguments) {
const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
String c_param_name = "arg" + itos(i + 1);
@@ -2623,9 +2609,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
Map<StringName, StringName> accessor_methods;
- for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
- const PropertyInfo &property = E->get();
-
+ for (const PropertyInfo &property : property_list) {
if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) {
continue;
}
@@ -2684,9 +2668,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
ClassDB::get_method_list(type_cname, &method_list, true);
method_list.sort();
- for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
- const MethodInfo &method_info = E->get();
-
+ for (const MethodInfo &method_info : method_list) {
int argc = method_info.arguments.size();
if (method_info.name.is_empty()) {
@@ -2840,9 +2822,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
// Classes starting with an underscore are ignored unless they're used as a property setter or getter
if (!imethod.is_virtual && imethod.name[0] == '_') {
- for (const List<PropertyInterface>::Element *F = itype.properties.front(); F; F = F->next()) {
- const PropertyInterface &iprop = F->get();
-
+ for (const PropertyInterface &iprop : itype.properties) {
if (iprop.setter == imethod.name || iprop.getter == imethod.name) {
imethod.is_internal = true;
itype.methods.push_back(imethod);
@@ -2952,8 +2932,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
}
EnumInterface ienum(enum_proxy_cname);
const List<StringName> &enum_constants = enum_map.get(*k);
- for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) {
- const StringName &constant_cname = E->get();
+ for (const StringName &constant_cname : enum_constants) {
String constant_name = constant_cname.operator String();
int *value = class_info->constant_map.getptr(constant_cname);
ERR_FAIL_NULL_V(value, false);
@@ -2989,9 +2968,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
enum_types.insert(enum_itype.cname, enum_itype);
}
- for (const List<String>::Element *E = constants.front(); E; E = E->next()) {
- const String &constant_name = E->get();
- int *value = class_info->constant_map.getptr(StringName(E->get()));
+ for (const String &constant_name : constants) {
+ int *value = class_info->constant_map.getptr(StringName(constant_name));
ERR_FAIL_NULL_V(value, false);
ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), *value);
@@ -3099,6 +3077,9 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "null";
break;
case Variant::ARRAY:
+ r_iarg.default_argument = "new %s { }";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ break;
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
@@ -3108,7 +3089,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
- r_iarg.default_argument = "new %s {}";
+ r_iarg.default_argument = "Array.Empty<%s>()";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
break;
case Variant::TRANSFORM2D: {
@@ -3539,9 +3520,7 @@ void BindingsGenerator::_populate_global_constants() {
}
}
- for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) {
- EnumInterface &ienum = E->get();
-
+ for (EnumInterface &ienum : global_enums) {
TypeInterface enum_itype;
enum_itype.is_enum = true;
enum_itype.name = ienum.cname.operator String();
@@ -3571,13 +3550,13 @@ void BindingsGenerator::_populate_global_constants() {
hardcoded_enums.push_back("Vector2i.Axis");
hardcoded_enums.push_back("Vector3.Axis");
hardcoded_enums.push_back("Vector3i.Axis");
- for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) {
+ for (const StringName &enum_cname : hardcoded_enums) {
// These enums are not generated and must be written manually (e.g.: Vector3.Axis)
// Here, we assume core types do not begin with underscore
TypeInterface enum_itype;
enum_itype.is_enum = true;
- enum_itype.name = E->get().operator String();
- enum_itype.cname = E->get();
+ enum_itype.name = enum_cname.operator String();
+ enum_itype.cname = enum_cname;
enum_itype.proxy_name = enum_itype.name;
TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 48c0e02723..a649181b20 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -357,9 +357,9 @@ class BindingsGenerator {
List<SignalInterface> signals_;
const MethodInterface *find_method_by_name(const StringName &p_cname) const {
- for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) {
- if (E->get().cname == p_cname) {
- return &E->get();
+ for (const MethodInterface &E : methods) {
+ if (E.cname == p_cname) {
+ return &E;
}
}
@@ -367,9 +367,9 @@ class BindingsGenerator {
}
const PropertyInterface *find_property_by_name(const StringName &p_cname) const {
- for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) {
- if (E->get().cname == p_cname) {
- return &E->get();
+ for (const PropertyInterface &E : properties) {
+ if (E.cname == p_cname) {
+ return &E;
}
}
@@ -377,9 +377,9 @@ class BindingsGenerator {
}
const PropertyInterface *find_property_by_proxy_name(const String &p_proxy_name) const {
- for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) {
- if (E->get().proxy_name == p_proxy_name) {
- return &E->get();
+ for (const PropertyInterface &E : properties) {
+ if (E.proxy_name == p_proxy_name) {
+ return &E;
}
}
@@ -387,9 +387,9 @@ class BindingsGenerator {
}
const MethodInterface *find_method_by_proxy_name(const String &p_proxy_name) const {
- for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) {
- if (E->get().proxy_name == p_proxy_name) {
- return &E->get();
+ for (const MethodInterface &E : methods) {
+ if (E.proxy_name == p_proxy_name) {
+ return &E;
}
}
@@ -613,9 +613,9 @@ class BindingsGenerator {
}
const ConstantInterface *find_constant_by_name(const String &p_name, const List<ConstantInterface> &p_constants) const {
- for (const List<ConstantInterface>::Element *E = p_constants.front(); E; E = E->next()) {
- if (E->get().name == p_name) {
- return &E->get();
+ for (const ConstantInterface &E : p_constants) {
+ if (E.name == p_name) {
+ return &E;
}
}
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index bbfba83e6f..b7b36a92d8 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -109,9 +109,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<PropertyInfo> project_props;
ProjectSettings::get_singleton()->get_property_list(&project_props);
- for (List<PropertyInfo>::Element *E = project_props.front(); E; E = E->next()) {
- const PropertyInfo &prop = E->get();
-
+ for (const PropertyInfo &prop : project_props) {
if (!prop.name.begins_with("input/")) {
continue;
}
@@ -125,8 +123,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
// AutoLoads
Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->value();
+ for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
+ const ProjectSettings::AutoloadInfo &info = E.value;
suggestions.push_back(quoted("/root/" + String(info.name)));
}
}
@@ -187,8 +185,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
ClassDB::get_signal_list(native, &signals, /* p_no_inheritance: */ false);
}
- for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
- const String &signal = E->get().name;
+ for (const MethodInfo &E : signals) {
+ const String &signal = E.name;
suggestions.push_back(quoted(signal));
}
} break;
@@ -199,8 +197,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<StringName> sn;
Theme::get_default()->get_color_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
+ for (const StringName &E : sn) {
+ suggestions.push_back(quoted(E));
}
}
} break;
@@ -211,8 +209,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<StringName> sn;
Theme::get_default()->get_constant_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
+ for (const StringName &E : sn) {
+ suggestions.push_back(quoted(E));
}
}
} break;
@@ -223,8 +221,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<StringName> sn;
Theme::get_default()->get_font_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
+ for (const StringName &E : sn) {
+ suggestions.push_back(quoted(E));
}
}
} break;
@@ -235,8 +233,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<StringName> sn;
Theme::get_default()->get_font_size_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
+ for (const StringName &E : sn) {
+ suggestions.push_back(quoted(E));
}
}
} break;
@@ -247,8 +245,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
List<StringName> sn;
Theme::get_default()->get_stylebox_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
+ for (const StringName &E : sn) {
+ suggestions.push_back(quoted(E));
}
}
} break;
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 21efd58938..8164f459ca 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -241,7 +241,7 @@ MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
- _GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload);
+ _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
#endif
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 2b641a8937..061c572c32 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -1,16 +1,10 @@
-// file: core/math/aabb.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/aabb.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index ce613f7ef9..f52a767018 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -25,16 +25,30 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Wrapper around Godot's Array class, an array of Variant
+ /// typed elements allocated in the engine in C++. Useful when
+ /// interfacing with the engine. Otherwise prefer .NET collections
+ /// such as <see cref="System.Array"/> or <see cref="List{T}"/>.
+ /// </summary>
public class Array : IList, IDisposable
{
ArraySafeHandle safeHandle;
bool disposed = false;
+ /// <summary>
+ /// Constructs a new empty <see cref="Array"/>.
+ /// </summary>
public Array()
{
safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
}
+ /// <summary>
+ /// Constructs a new <see cref="Array"/> from the given collection's elements.
+ /// </summary>
+ /// <param name="collection">The collection of elements to construct from.</param>
+ /// <returns>A new Godot Array.</returns>
public Array(IEnumerable collection) : this()
{
if (collection == null)
@@ -44,6 +58,11 @@ namespace Godot.Collections
Add(element);
}
+ /// <summary>
+ /// Constructs a new <see cref="Array"/> from the given objects.
+ /// </summary>
+ /// <param name="array">The objects to put in the new array.</param>
+ /// <returns>A new Godot Array.</returns>
public Array(params object[] array) : this()
{
if (array == null)
@@ -71,21 +90,40 @@ namespace Godot.Collections
return safeHandle.DangerousGetHandle();
}
+ /// <summary>
+ /// Duplicates this <see cref="Array"/>.
+ /// </summary>
+ /// <param name="deep">If true, performs a deep copy.</param>
+ /// <returns>A new Godot Array.</returns>
public Array Duplicate(bool deep = false)
{
return new Array(godot_icall_Array_Duplicate(GetPtr(), deep));
}
+ /// <summary>
+ /// Resizes this <see cref="Array"/> to the given size.
+ /// </summary>
+ /// <param name="newSize">The new size of the array.</param>
+ /// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
return godot_icall_Array_Resize(GetPtr(), newSize);
}
+ /// <summary>
+ /// Shuffles the contents of this <see cref="Array"/> into a random order.
+ /// </summary>
public void Shuffle()
{
godot_icall_Array_Shuffle(GetPtr());
}
+ /// <summary>
+ /// Concatenates these two <see cref="Array"/>s.
+ /// </summary>
+ /// <param name="left">The first array.</param>
+ /// <param name="right">The second array.</param>
+ /// <returns>A new Godot Array with the contents of both arrays.</returns>
public static Array operator +(Array left, Array right)
{
return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr()));
@@ -93,6 +131,9 @@ namespace Godot.Collections
// IDisposable
+ /// <summary>
+ /// Disposes of this <see cref="Array"/>.
+ /// </summary>
public void Dispose()
{
if (disposed)
@@ -109,38 +150,90 @@ namespace Godot.Collections
// IList
- public bool IsReadOnly => false;
+ bool IList.IsReadOnly => false;
- public bool IsFixedSize => false;
+ bool IList.IsFixedSize => false;
+ /// <summary>
+ /// Returns the object at the given index.
+ /// </summary>
+ /// <value>The object at the given index.</value>
public object this[int index]
{
get => godot_icall_Array_At(GetPtr(), index);
set => godot_icall_Array_SetAt(GetPtr(), index, value);
}
+ /// <summary>
+ /// Adds an object to the end of this <see cref="Array"/>.
+ /// This is the same as `append` or `push_back` in GDScript.
+ /// </summary>
+ /// <param name="value">The object to add.</param>
+ /// <returns>The new size after adding the object.</returns>
public int Add(object value) => godot_icall_Array_Add(GetPtr(), value);
+ /// <summary>
+ /// Checks if this <see cref="Array"/> contains the given object.
+ /// </summary>
+ /// <param name="value">The item to look for.</param>
+ /// <returns>Whether or not this array contains the given object.</returns>
public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value);
+ /// <summary>
+ /// Erases all items from this <see cref="Array"/>.
+ /// </summary>
public void Clear() => godot_icall_Array_Clear(GetPtr());
+ /// <summary>
+ /// Searches this <see cref="Array"/> for an object
+ /// and returns its index or -1 if not found.
+ /// </summary>
+ /// <param name="value">The object to search for.</param>
+ /// <returns>The index of the object, or -1 if not found.</returns>
public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value);
+ /// <summary>
+ /// Inserts a new object at a given position in the array.
+ /// The position must be a valid position of an existing item,
+ /// or the position at the end of the array.
+ /// Existing items will be moved to the right.
+ /// </summary>
+ /// <param name="index">The index to insert at.</param>
+ /// <param name="value">The object to insert.</param>
public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
+ /// <summary>
+ /// Removes the first occurrence of the specified value
+ /// from this <see cref="Array"/>.
+ /// </summary>
+ /// <param name="value">The value to remove.</param>
public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value);
+ /// <summary>
+ /// Removes an element from this <see cref="Array"/> by index.
+ /// </summary>
+ /// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index);
// ICollection
+ /// <summary>
+ /// Returns the number of elements in this <see cref="Array"/>.
+ /// This is also known as the size or length of the array.
+ /// </summary>
+ /// <returns>The number of elements.</returns>
public int Count => godot_icall_Array_Count(GetPtr());
- public object SyncRoot => this;
+ object ICollection.SyncRoot => this;
- public bool IsSynchronized => false;
+ bool ICollection.IsSynchronized => false;
+ /// <summary>
+ /// Copies the elements of this <see cref="Array"/> to the given
+ /// untyped C# array, starting at the given index.
+ /// </summary>
+ /// <param name="array">The array to copy to.</param>
+ /// <param name="index">The index to start at.</param>
public void CopyTo(System.Array array, int index)
{
if (array == null)
@@ -155,6 +248,10 @@ namespace Godot.Collections
// IEnumerable
+ /// <summary>
+ /// Gets an enumerator for this <see cref="Array"/>.
+ /// </summary>
+ /// <returns>An enumerator.</returns>
public IEnumerator GetEnumerator()
{
int count = Count;
@@ -165,6 +262,10 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Converts this <see cref="Array"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this array.</returns>
public override string ToString()
{
return godot_icall_Array_ToString(GetPtr());
@@ -234,6 +335,13 @@ namespace Godot.Collections
internal extern static string godot_icall_Array_ToString(IntPtr ptr);
}
+ /// <summary>
+ /// Typed wrapper around Godot's Array class, an array of Variant
+ /// typed elements allocated in the engine in C++. Useful when
+ /// interfacing with the engine. Otherwise prefer .NET collections
+ /// such as arrays or <see cref="List{T}"/>.
+ /// </summary>
+ /// <typeparam name="T">The type of the array.</typeparam>
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
{
Array objectArray;
@@ -246,11 +354,19 @@ namespace Godot.Collections
Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass);
}
+ /// <summary>
+ /// Constructs a new empty <see cref="Array{T}"/>.
+ /// </summary>
public Array()
{
objectArray = new Array();
}
+ /// <summary>
+ /// Constructs a new <see cref="Array{T}"/> from the given collection's elements.
+ /// </summary>
+ /// <param name="collection">The collection of elements to construct from.</param>
+ /// <returns>A new Godot Array.</returns>
public Array(IEnumerable<T> collection)
{
if (collection == null)
@@ -259,6 +375,11 @@ namespace Godot.Collections
objectArray = new Array(collection);
}
+ /// <summary>
+ /// Constructs a new <see cref="Array{T}"/> from the given items.
+ /// </summary>
+ /// <param name="array">The items to put in the new array.</param>
+ /// <returns>A new Godot Array.</returns>
public Array(params T[] array) : this()
{
if (array == null)
@@ -268,6 +389,10 @@ namespace Godot.Collections
objectArray = new Array(array);
}
+ /// <summary>
+ /// Constructs a typed <see cref="Array{T}"/> from an untyped <see cref="Array"/>.
+ /// </summary>
+ /// <param name="array">The untyped array to construct from.</param>
public Array(Array array)
{
objectArray = array;
@@ -288,26 +413,49 @@ namespace Godot.Collections
return objectArray.GetPtr();
}
+ /// <summary>
+ /// Converts this typed <see cref="Array{T}"/> to an untyped <see cref="Array"/>.
+ /// </summary>
+ /// <param name="from">The typed array to convert.</param>
public static explicit operator Array(Array<T> from)
{
return from.objectArray;
}
+ /// <summary>
+ /// Duplicates this <see cref="Array{T}"/>.
+ /// </summary>
+ /// <param name="deep">If true, performs a deep copy.</param>
+ /// <returns>A new Godot Array.</returns>
public Array<T> Duplicate(bool deep = false)
{
return new Array<T>(objectArray.Duplicate(deep));
}
+ /// <summary>
+ /// Resizes this <see cref="Array{T}"/> to the given size.
+ /// </summary>
+ /// <param name="newSize">The new size of the array.</param>
+ /// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
return objectArray.Resize(newSize);
}
+ /// <summary>
+ /// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
+ /// </summary>
public void Shuffle()
{
objectArray.Shuffle();
}
+ /// <summary>
+ /// Concatenates these two <see cref="Array{T}"/>s.
+ /// </summary>
+ /// <param name="left">The first array.</param>
+ /// <param name="right">The second array.</param>
+ /// <returns>A new Godot Array with the contents of both arrays.</returns>
public static Array<T> operator +(Array<T> left, Array<T> right)
{
return new Array<T>(left.objectArray + right.objectArray);
@@ -315,22 +463,44 @@ namespace Godot.Collections
// IList<T>
+ /// <summary>
+ /// Returns the value at the given index.
+ /// </summary>
+ /// <value>The value at the given index.</value>
public T this[int index]
{
get { return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass); }
set { objectArray[index] = value; }
}
+ /// <summary>
+ /// Searches this <see cref="Array{T}"/> for an item
+ /// and returns its index or -1 if not found.
+ /// </summary>
+ /// <param name="item">The item to search for.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
public int IndexOf(T item)
{
return objectArray.IndexOf(item);
}
+ /// <summary>
+ /// Inserts a new item at a given position in the <see cref="Array{T}"/>.
+ /// The position must be a valid position of an existing item,
+ /// or the position at the end of the array.
+ /// Existing items will be moved to the right.
+ /// </summary>
+ /// <param name="index">The index to insert at.</param>
+ /// <param name="item">The item to insert.</param>
public void Insert(int index, T item)
{
objectArray.Insert(index, item);
}
+ /// <summary>
+ /// Removes an element from this <see cref="Array{T}"/> by index.
+ /// </summary>
+ /// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
objectArray.RemoveAt(index);
@@ -338,31 +508,53 @@ namespace Godot.Collections
// ICollection<T>
+ /// <summary>
+ /// Returns the number of elements in this <see cref="Array{T}"/>.
+ /// This is also known as the size or length of the array.
+ /// </summary>
+ /// <returns>The number of elements.</returns>
public int Count
{
get { return objectArray.Count; }
}
- public bool IsReadOnly
- {
- get { return objectArray.IsReadOnly; }
- }
+ bool ICollection<T>.IsReadOnly => false;
+ /// <summary>
+ /// Adds an item to the end of this <see cref="Array{T}"/>.
+ /// This is the same as `append` or `push_back` in GDScript.
+ /// </summary>
+ /// <param name="item">The item to add.</param>
+ /// <returns>The new size after adding the item.</returns>
public void Add(T item)
{
objectArray.Add(item);
}
+ /// <summary>
+ /// Erases all items from this <see cref="Array{T}"/>.
+ /// </summary>
public void Clear()
{
objectArray.Clear();
}
+ /// <summary>
+ /// Checks if this <see cref="Array{T}"/> contains the given item.
+ /// </summary>
+ /// <param name="item">The item to look for.</param>
+ /// <returns>Whether or not this array contains the given item.</returns>
public bool Contains(T item)
{
return objectArray.Contains(item);
}
+ /// <summary>
+ /// Copies the elements of this <see cref="Array{T}"/> to the given
+ /// C# array, starting at the given index.
+ /// </summary>
+ /// <param name="array">The C# array to copy to.</param>
+ /// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(T[] array, int arrayIndex)
{
if (array == null)
@@ -386,6 +578,12 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Removes the first occurrence of the specified value
+ /// from this <see cref="Array{T}"/>.
+ /// </summary>
+ /// <param name="item">The value to remove.</param>
+ /// <returns>A bool indicating success or failure.</returns>
public bool Remove(T item)
{
return Array.godot_icall_Array_Remove(GetPtr(), item);
@@ -393,6 +591,10 @@ namespace Godot.Collections
// IEnumerable<T>
+ /// <summary>
+ /// Gets an enumerator for this <see cref="Array{T}"/>.
+ /// </summary>
+ /// <returns>An enumerator.</returns>
public IEnumerator<T> GetEnumerator()
{
int count = objectArray.Count;
@@ -408,6 +610,10 @@ namespace Godot.Collections
return GetEnumerator();
}
+ /// <summary>
+ /// Converts this <see cref="Array{T}"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this array.</returns>
public override string ToString() => objectArray.ToString();
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index 8fc430b6bc..6cec8773b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
@@ -2,21 +2,12 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
+ [AttributeUsage(AttributeTargets.Method)]
public class RemoteAttribute : Attribute {}
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
+ [AttributeUsage(AttributeTargets.Method)]
public class MasterAttribute : Attribute {}
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
+ [AttributeUsage(AttributeTargets.Method)]
public class PuppetAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class RemoteSyncAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class MasterSyncAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class PuppetSyncAttribute : Attribute {}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 5dbf5d5657..cef343e152 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index 4bb727bd35..d64c8b563e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
namespace Godot
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index 785e87a043..1dca9e6ea7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -61,7 +61,7 @@ namespace Godot
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
{
- writer.Write((ulong) TargetKind.Static);
+ writer.Write((ulong)TargetKind.Static);
SerializeType(writer, @delegate.GetType());
@@ -77,8 +77,8 @@ namespace Godot
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
{
- writer.Write((ulong) TargetKind.GodotObject);
- writer.Write((ulong) godotObject.GetInstanceId());
+ writer.Write((ulong)TargetKind.GodotObject);
+ writer.Write((ulong)godotObject.GetInstanceId());
SerializeType(writer, @delegate.GetType());
@@ -100,7 +100,7 @@ namespace Godot
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
{
- writer.Write((ulong) TargetKind.CompilerGenerated);
+ writer.Write((ulong)TargetKind.CompilerGenerated);
SerializeType(writer, targetType);
SerializeType(writer, @delegate.GetType());
@@ -149,14 +149,14 @@ namespace Godot
int flags = 0;
if (methodInfo.IsPublic)
- flags |= (int) BindingFlags.Public;
+ flags |= (int)BindingFlags.Public;
else
- flags |= (int) BindingFlags.NonPublic;
+ flags |= (int)BindingFlags.NonPublic;
if (methodInfo.IsStatic)
- flags |= (int) BindingFlags.Static;
+ flags |= (int)BindingFlags.Static;
else
- flags |= (int) BindingFlags.Instance;
+ flags |= (int)BindingFlags.Instance;
writer.Write(flags);
@@ -238,7 +238,7 @@ namespace Godot
}
else
{
- if (TryDeserializeSingleDelegate((byte[]) elem, out Delegate oneDelegate))
+ if (TryDeserializeSingleDelegate((byte[])elem, out Delegate oneDelegate))
delegates.Add(oneDelegate);
}
}
@@ -257,7 +257,7 @@ namespace Godot
using (var stream = new MemoryStream(buffer, writable: false))
using (var reader = new BinaryReader(stream))
{
- var targetKind = (TargetKind) reader.ReadUInt64();
+ var targetKind = (TargetKind)reader.ReadUInt64();
switch (targetKind)
{
@@ -353,11 +353,11 @@ namespace Godot
parameterTypes[i] = parameterType;
}
- methodInfo = declaringType.GetMethod(methodName, (BindingFlags) flags, null, parameterTypes, null);
+ methodInfo = declaringType.GetMethod(methodName, (BindingFlags)flags, null, parameterTypes, null);
return methodInfo != null && methodInfo.ReturnType == returnType;
}
- methodInfo = declaringType.GetMethod(methodName, (BindingFlags) flags);
+ methodInfo = declaringType.GetMethod(methodName, (BindingFlags)flags);
return methodInfo != null && methodInfo.ReturnType == returnType;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
index c4c911b863..0c21bcaa3f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
@@ -1,4 +1,3 @@
-
using System;
using System.Collections.Generic;
using System.Dynamic;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 6699c5992c..e7d4c40034 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -1,12 +1,11 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
-
#endif
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
// TODO: Add comments describing what this class does. It is not obvious.
@@ -26,7 +25,7 @@ namespace Godot
public static real_t Db2Linear(real_t db)
{
- return (real_t) Math.Exp(db * 0.11512925464970228420089957273422);
+ return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
public static real_t DecTime(real_t value, real_t amount, real_t step)
@@ -51,7 +50,7 @@ namespace Godot
public static real_t Linear2Db(real_t linear)
{
- return (real_t) (Math.Log(linear) * 8.6858896380650365530225783783321);
+ return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
public static Resource Load(string path)
@@ -76,7 +75,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_print(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
}
public static void PrintStack()
@@ -86,22 +85,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_prints(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printt(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
}
public static float Randf()
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
index f1a00ae0fa..a566b53659 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
@@ -1,4 +1,3 @@
-using System;
using System.Diagnostics;
namespace Godot
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
index 702a6c76ba..729529d093 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
@@ -1,8 +1,4 @@
using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index c59d083080..f508211f68 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
@@ -1,12 +1,8 @@
using System;
-using System.Collections;
using System.Collections.Generic;
namespace Godot
{
- using Array = Godot.Collections.Array;
- using Dictionary = Godot.Collections.Dictionary;
-
static class MarshalUtils
{
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index c3f372d415..213f84ad73 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -1,9 +1,9 @@
-using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
namespace Godot
{
@@ -14,13 +14,15 @@ namespace Godot
/// <summary>
/// The circle constant, the circumference of the unit circle in radians.
/// </summary>
- public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
+ // 6.2831855f and 6.28318530717959
+ public const real_t Tau = (real_t)6.2831853071795864769252867666M;
/// <summary>
/// Constant that represents how many times the diameter of a circle
/// fits around its perimeter. This is equivalent to `Mathf.Tau / 2`.
/// </summary>
- public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+ // 3.1415927f and 3.14159265358979
+ public const real_t Pi = (real_t)3.1415926535897932384626433833M;
/// <summary>
/// Positive infinity. For negative infinity, use `-Mathf.Inf`.
@@ -34,8 +36,10 @@ namespace Godot
/// </summary>
public const real_t NaN = real_t.NaN;
- private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
- private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
+ // 0.0174532924f and 0.0174532925199433
+ private const real_t Deg2RadConst = (real_t)0.0174532925199432957692369077M;
+ // 57.29578f and 57.2957795130823
+ private const real_t Rad2DegConst = (real_t)57.295779513082320876798154814M;
/// <summary>
/// Returns the absolute value of `s` (i.e. positive value).
@@ -515,7 +519,8 @@ namespace Godot
/// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
public static int Sign(int s)
{
- if (s == 0) return 0;
+ if (s == 0)
+ return 0;
return s < 0 ? -1 : 1;
}
@@ -526,7 +531,8 @@ namespace Godot
/// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
public static int Sign(real_t s)
{
- if (s == 0) return 0;
+ if (s == 0)
+ return 0;
return s < 0 ? -1 : 1;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index c2f4701b5f..0888e33090 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -1,10 +1,9 @@
-using System;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
namespace Godot
{
@@ -15,12 +14,12 @@ namespace Godot
/// <summary>
/// The natural number `e`.
/// </summary>
- public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
+ public const real_t E = (real_t)2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
/// <summary>
/// The square root of 2.
/// </summary>
- public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
+ public const real_t Sqrt2 = (real_t)1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
/// <summary>
/// A very small number used for float comparison with error tolerance.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index ad6ca51e8b..1278fb53c2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
@@ -177,7 +177,7 @@ namespace Godot
return null;
}
- return from + dir * -dist;
+ return from - (dir * dist);
}
/// <summary>
@@ -206,7 +206,7 @@ namespace Godot
return null;
}
- return begin + segment * -dist;
+ return begin - (segment * dist);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 817103994a..35f8217432 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 612fb64a3d..1053baaa26 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 98efa89ef0..b182f1f15e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -61,9 +61,9 @@ namespace Godot
return string.Empty;
}
- // <summary>
- // If the string is a path to a file, return the path to the file without the extension.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file, return the path to the file without the extension.
+ /// </summary>
public static string BaseName(this string instance)
{
int index = instance.LastIndexOf('.');
@@ -74,17 +74,17 @@ namespace Godot
return instance;
}
- // <summary>
- // Return true if the strings begins with the given string.
- // </summary>
+ /// <summary>
+ /// Return <see langword="true"/> if the strings begins with the given string.
+ /// </summary>
public static bool BeginsWith(this string instance, string text)
{
return instance.StartsWith(text);
}
- // <summary>
- // Return the bigrams (pairs of consecutive letters) of this string.
- // </summary>
+ /// <summary>
+ /// Return the bigrams (pairs of consecutive letters) of this string.
+ /// </summary>
public static string[] Bigrams(this string instance)
{
var b = new string[instance.Length - 1];
@@ -124,12 +124,12 @@ namespace Godot
instance = instance.Substring(2);
}
- return sign * Convert.ToInt32(instance, 2);;
+ return sign * Convert.ToInt32(instance, 2);
}
- // <summary>
- // Return the amount of substrings in string.
- // </summary>
+ /// <summary>
+ /// Return the amount of substrings in string.
+ /// </summary>
public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
{
if (what.Length == 0)
@@ -187,9 +187,9 @@ namespace Godot
return c;
}
- // <summary>
- // Return a copy of the string with special characters escaped using the C language standard.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string with special characters escaped using the C language standard.
+ /// </summary>
public static string CEscape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -209,9 +209,10 @@ namespace Godot
return sb.ToString();
}
- // <summary>
- // Return a copy of the string with escaped characters replaced by their meanings according to the C language standard.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string with escaped characters replaced by their meanings
+ /// according to the C language standard.
+ /// </summary>
public static string CUnescape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -231,9 +232,12 @@ namespace Godot
return sb.ToString();
}
- // <summary>
- // Change the case of some letters. Replace underscores with spaces, convert all letters to lowercase then capitalize first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code].
- // </summary>
+ /// <summary>
+ /// Change the case of some letters. Replace underscores with spaces, convert all letters
+ /// to lowercase then capitalize first and every letter following the space character.
+ /// For <c>capitalize camelCase mixed_with_underscores</c> it will return
+ /// <c>Capitalize Camelcase Mixed With Underscores</c>.
+ /// </summary>
public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
@@ -254,17 +258,17 @@ namespace Godot
return cap;
}
- // <summary>
- // Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
+ /// <summary>
+ /// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ /// </summary>
public static int CasecmpTo(this string instance, string to)
{
return instance.CompareTo(to, caseSensitive: true);
}
- // <summary>
- // Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
+ /// <summary>
+ /// Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ /// </summary>
public static int CompareTo(this string instance, string to, bool caseSensitive = true)
{
if (string.IsNullOrEmpty(instance))
@@ -316,25 +320,25 @@ namespace Godot
}
}
- // <summary>
- // Return true if the strings ends with the given string.
- // </summary>
+ /// <summary>
+ /// Return <see langword="true"/> if the strings ends with the given string.
+ /// </summary>
public static bool EndsWith(this string instance, string text)
{
return instance.EndsWith(text);
}
- // <summary>
- // Erase [code]chars[/code] characters from the string starting from [code]pos[/code].
- // </summary>
+ /// <summary>
+ /// Erase <paramref name="chars"/> characters from the string starting from <paramref name="pos"/>.
+ /// </summary>
public static void Erase(this StringBuilder instance, int pos, int chars)
{
instance.Remove(pos, chars);
}
- // <summary>
- // If the string is a path to a file, return the extension.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file, return the extension.
+ /// </summary>
public static string Extension(this string instance)
{
int pos = instance.FindLast(".");
@@ -345,14 +349,18 @@ namespace Godot
return instance.Substring(pos + 1);
}
- /// <summary>Find the first occurrence of a substring. Optionally, the search starting position can be passed.</summary>
+ /// <summary>
+ /// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
+ /// </summary>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true)
{
return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
- /// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary>
+ /// <summary>
+ /// Find the first occurrence of a char. Optionally, the search starting position can be passed.
+ /// </summary>
/// <returns>The first instance of the char, or -1 if not found.</returns>
public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
{
@@ -375,16 +383,19 @@ namespace Godot
return instance.LastIndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
- /// <summary>Find the first occurrence of a substring but search as case-insensitive. Optionally, the search starting position can be passed.</summary>
+ /// <summary>
+ /// Find the first occurrence of a substring but search as case-insensitive.
+ /// Optionally, the search starting position can be passed.
+ /// </summary>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindN(this string instance, string what, int from = 0)
{
return instance.IndexOf(what, from, StringComparison.OrdinalIgnoreCase);
}
- // <summary>
- // If the string is a path to a file, return the base directory.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file, return the base directory.
+ /// </summary>
public static string GetBaseDir(this string instance)
{
int basepos = instance.Find("://");
@@ -419,9 +430,9 @@ namespace Godot
return @base + rs.Substr(0, sep);
}
- // <summary>
- // If the string is a path to a file, return the file and ignore the base directory.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file, return the file and ignore the base directory.
+ /// </summary>
public static string GetFile(this string instance)
{
int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
@@ -461,14 +472,14 @@ namespace Godot
return Encoding.UTF8.GetString(bytes);
}
- // <summary>
- // Hash the string and return a 32 bits unsigned integer.
- // </summary>
+ /// <summary>
+ /// Hash the string and return a 32 bits unsigned integer.
+ /// </summary>
public static uint Hash(this string instance)
{
uint hash = 5381;
- foreach(uint c in instance)
+ foreach (uint c in instance)
{
hash = (hash << 5) + hash + c; // hash * 33 + c
}
@@ -553,17 +564,17 @@ namespace Godot
return sign * int.Parse(instance, NumberStyles.HexNumber);
}
- // <summary>
- // Insert a substring at a given position.
- // </summary>
+ /// <summary>
+ /// Insert a substring at a given position.
+ /// </summary>
public static string Insert(this string instance, int pos, string what)
{
return instance.Insert(pos, what);
}
- // <summary>
- // If the string is a path to a file or directory, return true if the path is absolute.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file or directory, return <see langword="true"/> if the path is absolute.
+ /// </summary>
public static bool IsAbsPath(this string instance)
{
if (string.IsNullOrEmpty(instance))
@@ -574,17 +585,17 @@ namespace Godot
return instance[0] == '/' || instance[0] == '\\';
}
- // <summary>
- // If the string is a path to a file or directory, return true if the path is relative.
- // </summary>
+ /// <summary>
+ /// If the string is a path to a file or directory, return <see langword="true"/> if the path is relative.
+ /// </summary>
public static bool IsRelPath(this string instance)
{
return !IsAbsPath(instance);
}
- // <summary>
- // Check whether this string is a subsequence of the given string.
- // </summary>
+ /// <summary>
+ /// Check whether this string is a subsequence of the given string.
+ /// </summary>
public static bool IsSubsequenceOf(this string instance, string text, bool caseSensitive = true)
{
int len = instance.Length;
@@ -625,34 +636,36 @@ namespace Godot
return false;
}
- // <summary>
- // Check whether this string is a subsequence of the given string, ignoring case differences.
- // </summary>
+ /// <summary>
+ /// Check whether this string is a subsequence of the given string, ignoring case differences.
+ /// </summary>
public static bool IsSubsequenceOfI(this string instance, string text)
{
return instance.IsSubsequenceOf(text, caseSensitive: false);
}
- // <summary>
- // Check whether the string contains a valid float.
- // </summary>
+ /// <summary>
+ /// Check whether the string contains a valid <see langword="float"/>.
+ /// </summary>
public static bool IsValidFloat(this string instance)
{
float f;
return float.TryParse(instance, out f);
}
- // <summary>
- // Check whether the string contains a valid color in HTML notation.
- // </summary>
+ /// <summary>
+ /// Check whether the string contains a valid color in HTML notation.
+ /// </summary>
public static bool IsValidHtmlColor(this string instance)
{
return Color.HtmlIsValid(instance);
}
- // <summary>
- // Check whether the string is a valid identifier. As is common in programming languages, a valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
- // </summary>
+ /// <summary>
+ /// Check whether the string is a valid identifier. As is common in
+ /// programming languages, a valid identifier may contain only letters,
+ /// digits and underscores (_) and the first character may not be a digit.
+ /// </summary>
public static bool IsValidIdentifier(this string instance)
{
int len = instance.Length;
@@ -680,18 +693,18 @@ namespace Godot
return true;
}
- // <summary>
- // Check whether the string contains a valid integer.
- // </summary>
+ /// <summary>
+ /// Check whether the string contains a valid integer.
+ /// </summary>
public static bool IsValidInteger(this string instance)
{
int f;
return int.TryParse(instance, out f);
}
- // <summary>
- // Check whether the string contains a valid IP address.
- // </summary>
+ /// <summary>
+ /// Check whether the string contains a valid IP address.
+ /// </summary>
public static bool IsValidIPAddress(this string instance)
{
// TODO: Support IPv6 addresses
@@ -714,9 +727,9 @@ namespace Godot
return true;
}
- // <summary>
- // Return a copy of the string with special characters escaped using the JSON standard.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string with special characters escaped using the JSON standard.
+ /// </summary>
public static string JSONEscape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -733,9 +746,9 @@ namespace Godot
return sb.ToString();
}
- // <summary>
- // Return an amount of characters from the left of the string.
- // </summary>
+ /// <summary>
+ /// Return an amount of characters from the left of the string.
+ /// </summary>
public static string Left(this string instance, int pos)
{
if (pos <= 0)
@@ -783,7 +796,8 @@ namespace Godot
}
/// <summary>
- /// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
+ /// Do a simple expression match, where '*' matches zero or more
+ /// arbitrary characters and '?' matches any single character except '.'.
/// </summary>
private static bool ExprMatch(this string instance, string expr, bool caseSensitive)
{
@@ -798,13 +812,17 @@ namespace Godot
case '?':
return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
default:
- if (instance.Length == 0) return false;
- return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
+ if (instance.Length == 0)
+ return false;
+ if (caseSensitive)
+ return instance[0] == expr[0];
+ return (char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
}
}
/// <summary>
- /// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
+ /// Do a simple case sensitive expression match, using ? and * wildcards
+ /// (see <see cref="ExprMatch(string, string, bool)"/>).
/// </summary>
public static bool Match(this string instance, string expr, bool caseSensitive = true)
{
@@ -815,7 +833,8 @@ namespace Godot
}
/// <summary>
- /// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
+ /// Do a simple case insensitive expression match, using ? and * wildcards
+ /// (see <see cref="ExprMatch(string, string, bool)"/>).
/// </summary>
public static bool MatchN(this string instance, string expr)
{
@@ -825,9 +844,9 @@ namespace Godot
return instance.ExprMatch(expr, caseSensitive: false);
}
- // <summary>
- // Return the MD5 hash of the string as an array of bytes.
- // </summary>
+ /// <summary>
+ /// Return the MD5 hash of the string as an array of bytes.
+ /// </summary>
public static byte[] MD5Buffer(this string instance)
{
return godot_icall_String_md5_buffer(instance);
@@ -836,9 +855,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static byte[] godot_icall_String_md5_buffer(string str);
- // <summary>
- // Return the MD5 hash of the string as a string.
- // </summary>
+ /// <summary>
+ /// Return the MD5 hash of the string as a string.
+ /// </summary>
public static string MD5Text(this string instance)
{
return godot_icall_String_md5_text(instance);
@@ -847,25 +866,25 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_String_md5_text(string str);
- // <summary>
- // Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
+ /// <summary>
+ /// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ /// </summary>
public static int NocasecmpTo(this string instance, string to)
{
return instance.CompareTo(to, caseSensitive: false);
}
- // <summary>
- // Return the character code at position [code]at[/code].
- // </summary>
+ /// <summary>
+ /// Return the character code at position <paramref name="at"/>.
+ /// </summary>
public static int OrdAt(this string instance, int at)
{
return instance[at];
}
- // <summary>
- // Format a number to have an exact number of [code]digits[/code] after the decimal point.
- // </summary>
+ /// <summary>
+ /// Format a number to have an exact number of <paramref name="digits"/> after the decimal point.
+ /// </summary>
public static string PadDecimals(this string instance, int digits)
{
int c = instance.Find(".");
@@ -899,9 +918,9 @@ namespace Godot
return instance;
}
- // <summary>
- // Format a number to have an exact number of [code]digits[/code] before the decimal point.
- // </summary>
+ /// <summary>
+ /// Format a number to have an exact number of <paramref name="digits"/> before the decimal point.
+ /// </summary>
public static string PadZeros(this string instance, int digits)
{
string s = instance;
@@ -932,9 +951,10 @@ namespace Godot
return s;
}
- // <summary>
- // If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
- // </summary>
+ /// <summary>
+ /// If the string is a path, this concatenates <paramref name="file"/> at the end of the string as a subpath.
+ /// E.g. <c>"this/is".PlusFile("path") == "this/is/path"</c>.
+ /// </summary>
public static string PlusFile(this string instance, string file)
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
@@ -942,25 +962,25 @@ namespace Godot
return instance + "/" + file;
}
- // <summary>
- // Replace occurrences of a substring for different ones inside the string.
- // </summary>
+ /// <summary>
+ /// Replace occurrences of a substring for different ones inside the string.
+ /// </summary>
public static string Replace(this string instance, string what, string forwhat)
{
return instance.Replace(what, forwhat);
}
- // <summary>
- // Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
- // </summary>
+ /// <summary>
+ /// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
+ /// </summary>
public static string ReplaceN(this string instance, string what, string forwhat)
{
return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
}
- // <summary>
- // Perform a search for a substring, but start from the end of the string instead of the beginning.
- // </summary>
+ /// <summary>
+ /// Perform a search for a substring, but start from the end of the string instead of the beginning.
+ /// </summary>
public static int RFind(this string instance, string what, int from = -1)
{
return godot_icall_String_rfind(instance, what, from);
@@ -969,9 +989,10 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_String_rfind(string str, string what, int from);
- // <summary>
- // Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
- // </summary>
+ /// <summary>
+ /// Perform a search for a substring, but start from the end of the string instead of the beginning.
+ /// Also search case-insensitive.
+ /// </summary>
public static int RFindN(this string instance, string what, int from = -1)
{
return godot_icall_String_rfindn(instance, what, from);
@@ -980,9 +1001,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_String_rfindn(string str, string what, int from);
- // <summary>
- // Return the right side of the string from a given position.
- // </summary>
+ /// <summary>
+ /// Return the right side of the string from a given position.
+ /// </summary>
public static string Right(this string instance, int pos)
{
if (pos >= instance.Length)
@@ -1029,9 +1050,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static byte[] godot_icall_String_sha256_buffer(string str);
- // <summary>
- // Return the SHA-256 hash of the string as a string.
- // </summary>
+ /// <summary>
+ /// Return the SHA-256 hash of the string as a string.
+ /// </summary>
public static string SHA256Text(this string instance)
{
return godot_icall_String_sha256_text(instance);
@@ -1040,9 +1061,10 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_String_sha256_text(string str);
- // <summary>
- // Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
- // </summary>
+ /// <summary>
+ /// Return the similarity index of the text compared to this string.
+ /// 1 means totally similar and 0 means totally dissimilar.
+ /// </summary>
public static float Similarity(this string instance, string text)
{
if (instance == text)
@@ -1080,17 +1102,19 @@ namespace Godot
return 2.0f * inter / sum;
}
- // <summary>
- // Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
- // </summary>
+ /// <summary>
+ /// Split the string by a divisor string, return an array of the substrings.
+ /// Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
+ /// </summary>
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
{
return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
}
- // <summary>
- // Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
- // </summary>
+ /// <summary>
+ /// Split the string in floats by using a divisor string, return an array of the substrings.
+ /// Example "1,2.5,3" will return [1,2.5,3] if split by ",".
+ /// </summary>
public static float[] SplitFloats(this string instance, string divisor, bool allowEmpty = true)
{
var ret = new List<float>();
@@ -1122,9 +1146,10 @@ namespace Godot
(char)30, (char)31, (char)32
};
- // <summary>
- // Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string stripped of any non-printable character at the beginning and the end.
+ /// The optional arguments are used to toggle stripping on the left and right edges respectively.
+ /// </summary>
public static string StripEdges(this string instance, bool left = true, bool right = true)
{
if (left)
@@ -1137,58 +1162,62 @@ namespace Godot
return instance.TrimEnd(_nonPrintable);
}
- // <summary>
- // Return part of the string from the position [code]from[/code], with length [code]len[/code].
- // </summary>
+ /// <summary>
+ /// Return part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
+ /// </summary>
public static string Substr(this string instance, int from, int len)
{
int max = instance.Length - from;
return instance.Substring(from, len > max ? max : len);
}
- // <summary>
- // Convert the String (which is a character array) to PackedByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
- // </summary>
+ /// <summary>
+ /// Convert the String (which is a character array) to PackedByteArray (which is an array of bytes).
+ /// The conversion is speeded up in comparison to <see cref="ToUTF8(string)"/> with the assumption
+ /// that all the characters the String contains are only ASCII characters.
+ /// </summary>
public static byte[] ToAscii(this string instance)
{
return Encoding.ASCII.GetBytes(instance);
}
- // <summary>
- // Convert a string, containing a decimal number, into a [code]float[/code].
- // </summary>
+ /// <summary>
+ /// Convert a string, containing a decimal number, into a <see langword="float" />.
+ /// </summary>
public static float ToFloat(this string instance)
{
return float.Parse(instance);
}
- // <summary>
- // Convert a string, containing an integer number, into an [code]int[/code].
- // </summary>
+ /// <summary>
+ /// Convert a string, containing an integer number, into an <see langword="int" />.
+ /// </summary>
public static int ToInt(this string instance)
{
return int.Parse(instance);
}
- // <summary>
- // Return the string converted to lowercase.
- // </summary>
+ /// <summary>
+ /// Return the string converted to lowercase.
+ /// </summary>
public static string ToLower(this string instance)
{
return instance.ToLower();
}
- // <summary>
- // Return the string converted to uppercase.
- // </summary>
+ /// <summary>
+ /// Return the string converted to uppercase.
+ /// </summary>
public static string ToUpper(this string instance)
{
return instance.ToUpper();
}
- // <summary>
- // Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
- // </summary>
+ /// <summary>
+ /// Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes).
+ /// The conversion is a bit slower than <see cref="ToAscii(string)"/>, but supports all UTF-8 characters.
+ /// Therefore, you should prefer this function over <see cref="ToAscii(string)"/>.
+ /// </summary>
public static byte[] ToUTF8(this string instance)
{
return Encoding.UTF8.GetBytes(instance);
@@ -1221,17 +1250,18 @@ namespace Godot
return Uri.EscapeDataString(instance);
}
- // <summary>
- // Return a copy of the string with special characters escaped using the XML standard.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string with special characters escaped using the XML standard.
+ /// </summary>
public static string XMLEscape(this string instance)
{
return SecurityElement.Escape(instance);
}
- // <summary>
- // Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
- // </summary>
+ /// <summary>
+ /// Return a copy of the string with escaped characters replaced by their meanings
+ /// according to the XML standard.
+ /// </summary>
public static string XMLUnescape(this string instance)
{
return SecurityElement.FromString(instance).Text;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index fe93592667..c135eb137f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 26b1a9e8b2..5c57203ca7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index af053bd263..a0948d8b10 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -1,16 +1,10 @@
-// file: core/math/math_2d.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/math_2d.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 9068593fd8..b4c631608e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -1,11 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 31a9af2d9e..a02a0d2dd9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -1,16 +1,10 @@
-// file: core/math/vector3.h
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/math/vector3.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index e727afa3ff..80bad061b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -1,11 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
+using System;
+using System.Runtime.InteropServices;
namespace Godot
{
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 2d04cedb9b..a99dff8432 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -177,8 +177,8 @@ MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
int i = 0;
- for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
- MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
+ for (const PropertyInfo &E : property_list) {
+ MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E.name);
mono_array_setref(result, i, boxed);
i++;
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 02d875f669..299344bb93 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -100,8 +100,8 @@ void gd_mono_setup_runtime_main_args() {
main_args.write[0] = execpath.ptrw();
int i = 1;
- for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
- CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
+ for (const String &E : cmdline_args) {
+ CharString &stored = cmdline_args_utf8.push_back(E.utf8())->get();
main_args.write[i] = stored.ptrw();
i++;
}
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 67d6f3ef29..67f38bf127 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -330,8 +330,8 @@ no_pdb:
void GDMonoAssembly::unload() {
ERR_FAIL_NULL(image); // Should not be called if already unloaded
- for (Map<MonoClass *, GDMonoClass *>::Element *E = cached_raw.front(); E; E = E->next()) {
- memdelete(E->value());
+ for (const KeyValue<MonoClass *, GDMonoClass *> &E : cached_raw) {
+ memdelete(E.value);
}
cached_classes.clear();
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index 341ca88728..0b36796d98 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -143,9 +143,6 @@ void CachedData::clear_godot_api_cache() {
class_RemoteAttribute = nullptr;
class_MasterAttribute = nullptr;
class_PuppetAttribute = nullptr;
- class_RemoteSyncAttribute = nullptr;
- class_MasterSyncAttribute = nullptr;
- class_PuppetSyncAttribute = nullptr;
class_GodotMethodAttribute = nullptr;
field_GodotMethodAttribute_methodName = nullptr;
class_ScriptPathAttribute = nullptr;
@@ -272,9 +269,6 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
- CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
- CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
- CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 3d867060f5..6d49da0af3 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -114,9 +114,6 @@ struct CachedData {
GDMonoClass *class_RemoteAttribute;
GDMonoClass *class_MasterAttribute;
GDMonoClass *class_PuppetAttribute;
- GDMonoClass *class_RemoteSyncAttribute;
- GDMonoClass *class_MasterSyncAttribute;
- GDMonoClass *class_PuppetSyncAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
GDMonoClass *class_ScriptPathAttribute;
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index f9fddd931b..27b4ac7fa7 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -522,12 +522,12 @@ GDMonoClass::~GDMonoClass() {
mono_custom_attrs_free(attributes);
}
- for (Map<StringName, GDMonoField *>::Element *E = fields.front(); E; E = E->next()) {
- memdelete(E->value());
+ for (const KeyValue<StringName, GDMonoField *> &E : fields) {
+ memdelete(E.value);
}
- for (Map<StringName, GDMonoProperty *>::Element *E = properties.front(); E; E = E->next()) {
- memdelete(E->value());
+ for (const KeyValue<StringName, GDMonoProperty *> &E : properties) {
+ memdelete(E.value);
}
{