diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs | 28 | ||||
-rw-r--r-- | modules/mono/glue/callable_glue.cpp | 79 | ||||
-rw-r--r-- | modules/mono/glue/glue_header.h | 2 |
3 files changed, 109 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs index a28a46896b..2722b64e6d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs @@ -1,4 +1,5 @@ using System; +using System.Runtime.CompilerServices; namespace Godot { @@ -71,5 +72,32 @@ namespace Godot _method = null; _delegate = @delegate; } + + /// <summary> + /// Calls the method represented by this <see cref="Callable"/>. + /// Arguments can be passed and should match the method's signature. + /// </summary> + /// <param name="args">Arguments that will be passed to the method call.</param> + /// <returns>The value returned by the method.</returns> + public object Call(params object[] args) + { + return godot_icall_Callable_Call(ref this, args); + } + + /// <summary> + /// Calls the method represented by this <see cref="Callable"/> in deferred mode, i.e. during the idle frame. + /// Arguments can be passed and should match the method's signature. + /// </summary> + /// <param name="args">Arguments that will be passed to the method call.</param> + public void CallDeferred(params object[] args) + { + godot_icall_Callable_CallDeferred(ref this, args); + } + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args); } } diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp new file mode 100644 index 0000000000..54b65fdb94 --- /dev/null +++ b/modules/mono/glue/callable_glue.cpp @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* callable_glue.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef MONO_GLUE_ENABLED + +#include "../mono_gd/gd_mono_marshal.h" +#include "arguments_vector.h" + +MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { + Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); + + int argc = mono_array_length(p_args); + + ArgumentsVector<Variant> arg_store(argc); + ArgumentsVector<const Variant *> args(argc); + + for (int i = 0; i < argc; i++) { + MonoObject *elem = mono_array_get(p_args, MonoObject *, i); + arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); + args.set(i, &arg_store.get(i)); + } + + Variant result; + Callable::CallError error; + callable.call(args.ptr(), argc, result, error); + + return GDMonoMarshal::variant_to_mono_object(result); +} + +void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { + Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); + + int argc = mono_array_length(p_args); + + ArgumentsVector<Variant> arg_store(argc); + ArgumentsVector<const Variant *> args(argc); + + for (int i = 0; i < argc; i++) { + MonoObject *elem = mono_array_get(p_args, MonoObject *, i); + arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); + args.set(i, &arg_store.get(i)); + } + + callable.call_deferred(args.ptr(), argc); +} + +void godot_register_callable_icalls() { + GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call); + GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred); +} + +#endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index eed3bd2167..074220bb9b 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -36,6 +36,7 @@ void godot_register_collections_icalls(); void godot_register_gd_icalls(); void godot_register_string_name_icalls(); void godot_register_nodepath_icalls(); +void godot_register_callable_icalls(); void godot_register_object_icalls(); void godot_register_rid_icalls(); void godot_register_string_icalls(); @@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() { godot_register_gd_icalls(); godot_register_string_name_icalls(); godot_register_nodepath_icalls(); + godot_register_callable_icalls(); godot_register_object_icalls(); godot_register_rid_icalls(); godot_register_string_icalls(); |