diff options
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/.gitignore | 3 | ||||
-rw-r--r-- | modules/mono/SdkPackageVersions.props | 8 | ||||
-rwxr-xr-x | modules/mono/build_scripts/build_assemblies.py | 50 |
3 files changed, 53 insertions, 8 deletions
diff --git a/modules/mono/.gitignore b/modules/mono/.gitignore index fa6d00cbbb..2d62f9f88a 100644 --- a/modules/mono/.gitignore +++ b/modules/mono/.gitignore @@ -1,2 +1,5 @@ # Do not ignore solution files inside the mono module. Overrides Godot's global gitignore. !*.sln + +# Generated by build_assemblies.py. +SdkPackageVersions.props diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props deleted file mode 100644 index 65094aa34f..0000000000 --- a/modules/mono/SdkPackageVersions.props +++ /dev/null @@ -1,8 +0,0 @@ -<Project> - <PropertyGroup> - <PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot> - <PackageVersion_GodotSharp>4.0.0-dev</PackageVersion_GodotSharp> - <PackageVersion_Godot_NET_Sdk>4.0.0-dev8</PackageVersion_Godot_NET_Sdk> - <PackageVersion_Godot_SourceGenerators>4.0.0-dev8</PackageVersion_Godot_SourceGenerators> - </PropertyGroup> -</Project> diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py index d28c3a0c3a..7343af0b39 100755 --- a/modules/mono/build_scripts/build_assemblies.py +++ b/modules/mono/build_scripts/build_assemblies.py @@ -256,7 +256,57 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, flo return 0 +def generate_sdk_package_versions(): + # I can't believe importing files in Python is so convoluted when not + # following the golden standard for packages/modules. + import os + import sys + from os.path import dirname + + # We want ../../../methods.py. + script_path = dirname(os.path.abspath(__file__)) + root_path = dirname(dirname(dirname(script_path))) + + sys.path.insert(0, root_path) + from methods import get_version_info + + version_info = get_version_info("") + sys.path.remove(root_path) + + version_str = "{major}.{minor}.{patch}".format(**version_info) + version_status = version_info["status"] + if version_status != "stable": # Pre-release + # If version was overridden to be e.g. "beta3", we insert a dot between + # "beta" and "3" to follow SemVer 2.0. + import re + + match = re.search(r"[\d]+$", version_status) + if match: + pos = match.start() + version_status = version_status[:pos] + "." + version_status[pos:] + version_str += "-" + version_status + + props = """<Project> + <PropertyGroup> + <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp> + <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk> + <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators> + </PropertyGroup> +</Project> +""".format( + version_str + ) + + # We write in ../SdkPackageVersions.props. + with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f: + f.write(props) + f.close() + + def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size): + # Generate SdkPackageVersions.props + generate_sdk_package_versions() + # Godot API exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size) if exit_code != 0: |