summaryrefslogtreecommitdiff
path: root/modules/mono
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs5
4 files changed, 17 insertions, 6 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index ed758cc137..e2f4d2f5fd 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -107,7 +107,7 @@ namespace GodotTools.Export
ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
// The Godot exporter expects us to pass the abi in the tags parameter
- exporter.AddSharedObject(soFilePath, tags: new[] { abi });
+ exporter.AddSharedObject(soFilePath, tags: new[] { abi }, "");
}
}
}
@@ -134,7 +134,7 @@ namespace GodotTools.Export
if (platform == OS.Platforms.MacOS)
{
- exporter.AddSharedObject(tempOutputFilePath, tags: null);
+ exporter.AddSharedObject(tempOutputFilePath, tags: null, "");
}
else
{
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 272283432d..eea7ed89cc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -100,6 +100,9 @@
#define BINDINGS_GENERATOR_VERSION UINT32_C(13)
+// Types that will be ignored by the generator and won't be available in C#.
+const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
+
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
static String fix_doc_description(const String &p_bbcode) {
@@ -2645,6 +2648,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (ignored_types.has(type_cname)) {
+ _log("Ignoring type '%s' because it's in the list of ignored types\n", String(type_cname).utf8().get_data());
+ class_list.pop_front();
+ continue;
+ }
+
if (!ClassDB::is_class_exposed(type_cname)) {
_log("Ignoring type '%s' because it's not exposed\n", String(type_cname).utf8().get_data());
class_list.pop_front();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index ee218cb1f8..d4b623b2ea 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -511,8 +511,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 45e5287610..eddfa76f10 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -551,8 +551,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>