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-rw-r--r--modules/mono/SCsub4
-rw-r--r--modules/mono/build_scripts/api_solution_build.py12
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py8
-rw-r--r--modules/mono/build_scripts/mono_configure.py14
-rw-r--r--modules/mono/csharp_script.cpp3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs34
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs86
-rw-r--r--modules/mono/godotsharp_dirs.cpp13
-rw-r--r--modules/mono/godotsharp_dirs.h2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp107
-rw-r--r--modules/mono/mono_gd/gd_mono.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_android.cpp30
-rw-r--r--modules/mono/mono_gd/gd_mono_android.h30
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp40
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp30
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h30
-rw-r--r--modules/mono/mono_gd/gd_mono_method_thunk.h30
19 files changed, 362 insertions, 118 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index a9afa7ccf6..457edfaeed 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -42,14 +42,14 @@ mono_configure.configure(env, env_mono)
if env_mono['tools'] and env_mono['mono_glue']:
import build_scripts.api_solution_build as api_solution_build
- api_solution_build.build(env_mono)
+ api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
if env_mono['tools']:
import build_scripts.godot_tools_build as godot_tools_build
if env_mono['mono_glue']:
- godot_tools_build.build(env_mono)
+ godot_tools_build.build(env_mono, api_sln_cmd)
else:
# Building without the glue sources so the Godot API solution may be missing.
# GodotTools depends on the Godot API solution. As such, we will only build
diff --git a/modules/mono/build_scripts/api_solution_build.py b/modules/mono/build_scripts/api_solution_build.py
index 1fe00a3028..be54d0a679 100644
--- a/modules/mono/build_scripts/api_solution_build.py
+++ b/modules/mono/build_scripts/api_solution_build.py
@@ -55,12 +55,22 @@ def build(env_mono):
'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
]
+ depend_cmd = []
+
for build_config in ['Debug', 'Release']:
output_dir = Dir('#bin').abspath
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_api_solution,
+ cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
module_dir=os.getcwd(), solution_build_config=build_config)
env_mono.AlwaysBuild(cmd)
+
+ # Make the Release build of the API solution depend on the Debug build.
+ # We do this in order to prevent SCons from building them in parallel,
+ # which can freak out MSBuild. In many cases, one of the builds would
+ # hang indefinitely requiring a key to be pressed for it to continue.
+ depend_cmd = cmd
+
+ return depend_cmd
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index 35daa6d307..03aaa925f0 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -74,15 +74,11 @@ def build_godot_tools_project_editor(source, target, env):
copy_target(str(scons_target))
-def build(env_mono):
+def build(env_mono, api_sln_cmd):
assert env_mono['tools']
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
- editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug')
-
- source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
- sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
target_filenames = [
'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
@@ -97,7 +93,7 @@ def build(env_mono):
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd())
+ cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
env_mono.AlwaysBuild(cmd)
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 5388061f84..c09690ba6d 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -120,9 +120,9 @@ def configure(env, env_mono):
env.Append(LIBPATH=mono_lib_path)
env_mono.Prepend(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
- if mono_static:
- lib_suffix = Environment()['LIBSUFFIX']
+ lib_suffix = Environment()['LIBSUFFIX']
+ if mono_static:
if env.msvc:
mono_static_lib_name = 'libmono-static-sgen'
else:
@@ -144,13 +144,13 @@ def configure(env, env_mono):
env.Append(LIBS=['psapi'])
env.Append(LIBS=['version'])
else:
- mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
+ mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension=lib_suffix)
if not mono_lib_name:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
if env.msvc:
- env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ env.Append(LINKFLAGS=mono_lib_name + lib_suffix)
else:
env.Append(LIBS=[mono_lib_name])
@@ -426,15 +426,17 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir):
platform = env['platform']
if platform == 'windows':
+ src_mono_bin_dir = os.path.join(mono_root, 'bin')
target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
if not os.path.isdir(target_mono_bin_dir):
os.makedirs(target_mono_bin_dir)
- copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir)
+ mono_posix_helper_name = find_file_in_dir(src_mono_bin_dir, ['MonoPosixHelper', 'libMonoPosixHelper'], extension='.dll')
+ copy(os.path.join(src_mono_bin_dir, mono_posix_helper_name + '.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
# For newer versions
- btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll')
+ btls_dll_path = os.path.join(src_mono_bin_dir, 'libmono-btls-shared.dll')
if os.path.isfile(btls_dll_path):
copy(btls_dll_path, target_mono_bin_dir)
else:
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 34dcde40f4..4536614379 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -128,7 +128,8 @@ void CSharpLanguage::init() {
print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
#endif
- gdmono->initialize_load_assemblies();
+ if (gdmono->is_runtime_initialized())
+ gdmono->initialize_load_assemblies();
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&_editor_init_callback);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index cf3823fd16..aed25f5ac5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -22,6 +22,7 @@ namespace GodotTools.Export
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
GlobalDef("mono/export/include_scripts_content", false);
+ GlobalDef("mono/export/export_assemblies_inside_pck", true);
GlobalDef("mono/export/aot/enabled", false);
GlobalDef("mono/export/aot/full_aot", false);
@@ -130,21 +131,38 @@ namespace GodotTools.Export
internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, platformBclDir, dependencies);
}
+ string outputDataDir = null;
+
+ if (PlatformHasTemplateDir(platform))
+ outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+
string apiConfig = isDebug ? "Debug" : "Release";
string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
- foreach (var dependency in dependencies)
+ bool assembliesInsidePck = (bool) ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
+
+ if (!assembliesInsidePck)
{
- string dependSrcPath = dependency.Value;
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
+ string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
+ if (!Directory.Exists(outputDataGameAssembliesDir))
+ Directory.CreateDirectory(outputDataGameAssembliesDir);
}
- // Mono specific export template extras (data dir)
- string outputDataDir = null;
+ foreach (var dependency in dependencies)
+ {
+ string dependSrcPath = dependency.Value;
- if (PlatformHasTemplateDir(platform))
- outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+ if (assembliesInsidePck)
+ {
+ string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
+ AddFile(dependSrcPath, dependDstPath);
+ }
+ else
+ {
+ string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
+ File.Copy(dependSrcPath, dependDstPath);
+ }
+ }
// AOT
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index d0c78d095b..fb2cbabc8e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -30,6 +30,7 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
+ <Reference Include="Mono.Posix" />
<Reference Include="System" />
<Reference Include="GodotSharp">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 21ee85f2a9..1a8c26acd7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -5,6 +5,7 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
+using Mono.Unix.Native;
namespace GodotTools.Utils
{
@@ -55,21 +56,23 @@ namespace GodotTools.Utils
return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
}
- public static bool IsWindows => IsOS(Names.Windows);
-
- public static bool IsOSX => IsOS(Names.OSX);
-
- public static bool IsX11 => IsOS(Names.X11);
-
- public static bool IsServer => IsOS(Names.Server);
-
- public static bool IsUWP => IsOS(Names.UWP);
-
- public static bool IsHaiku => IsOS(Names.Haiku);
-
- public static bool IsAndroid => IsOS(Names.Android);
-
- public static bool IsHTML5 => IsOS(Names.HTML5);
+ private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
+ private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
+ private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
+ private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
+ private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
+ private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
+ private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
+ private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
+
+ public static bool IsWindows => _isWindows.Value;
+ public static bool IsOSX => _isOSX.Value;
+ public static bool IsX11 => _isX11.Value;
+ public static bool IsServer => _isServer.Value;
+ public static bool IsUWP => _isUWP.Value;
+ public static bool IsHaiku => _isHaiku.Value;
+ public static bool IsAndroid => _isAndroid.Value;
+ public static bool IsHTML5 => _isHTML5.Value;
private static bool? _isUnixCache;
private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android};
@@ -88,7 +91,12 @@ namespace GodotTools.Utils
public static string PathWhich(string name)
{
- string[] windowsExts = IsWindows ? Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) : null;
+ return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
+ }
+
+ private static string PathWhichWindows(string name)
+ {
+ string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
@@ -96,30 +104,34 @@ namespace GodotTools.Utils
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
+ string nameExt = Path.GetExtension(name);
+ bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- foreach (var dir in searchDirs)
- {
- string path = Path.Combine(dir, name);
-
- if (IsWindows && windowsExts != null)
- {
- foreach (var extension in windowsExts)
- {
- string pathWithExtension = path + extension;
-
- if (File.Exists(pathWithExtension))
- return pathWithExtension;
- }
- }
- else
- {
- if (File.Exists(path))
- return path;
- }
- }
+ if (hasPathExt)
+ return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
+
+ return (from dir in searchDirs
+ select Path.Combine(dir, name)
+ into path
+ from ext in windowsExts
+ select path + ext).FirstOrDefault(File.Exists);
+ }
+
+ private static string PathWhichUnix(string name)
+ {
+ string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
+
+ var searchDirs = new List<string>();
+
+ if (pathDirs != null)
+ searchDirs.AddRange(pathDirs);
+
+ searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- return null;
+ return searchDirs.Select(dir => Path.Combine(dir, name))
+ .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
}
public static void RunProcess(string command, IEnumerable<string> arguments)
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index cb0ac9431e..ef30a52b72 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -108,6 +108,10 @@ public:
String data_editor_tools_dir;
String data_editor_prebuilt_api_dir;
+#else
+ // Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
+ // Only defined on export templates. Used when exporting assemblies outside of PCKs.
+ String data_game_assemblies_dir;
#endif
String data_mono_etc_dir;
@@ -205,6 +209,7 @@ private:
data_mono_lib_dir = GDMonoAndroid::get_app_native_lib_dir();
#else
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+ data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
#endif
#ifdef WINDOWS_ENABLED
@@ -216,6 +221,10 @@ private:
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
+
+ if (!DirAccess::exists(data_game_assemblies_dir)) {
+ data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
+ }
#endif
#endif
@@ -295,6 +304,10 @@ String get_data_editor_tools_dir() {
String get_data_editor_prebuilt_api_dir() {
return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
}
+#else
+String get_data_game_assemblies_dir() {
+ return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
+}
#endif
String get_data_mono_etc_dir() {
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index ff51888d1c..43da44b0f5 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -56,6 +56,8 @@ String get_project_csproj_path();
String get_data_editor_tools_dir();
String get_data_editor_prebuilt_api_dir();
+#else
+String get_data_game_assemblies_dir();
#endif
String get_data_mono_etc_dir();
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 384ef08cd0..a43311d281 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -239,35 +239,22 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
#endif // WINDOWS_ENABLED || UNIX_ENABLED
}
-void GDMono::initialize() {
-
- ERR_FAIL_NULL(Engine::get_singleton());
-
- print_verbose("Mono: Initializing module...");
-
- char *runtime_build_info = mono_get_runtime_build_info();
- print_verbose("Mono JIT compiler version " + String(runtime_build_info));
- mono_free(runtime_build_info);
-
-#ifdef DEBUG_METHODS_ENABLED
- _initialize_and_check_api_hashes();
-#endif
+void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) {
- GDMonoLog::get_singleton()->initialize();
-
- String assembly_rootdir;
- String config_dir;
+ String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
+ String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
#ifdef TOOLS_ENABLED
+
#if defined(WINDOWS_ENABLED)
mono_reg_info = MonoRegUtils::find_mono();
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
- assembly_rootdir = mono_reg_info.assembly_dir;
+ r_assembly_rootdir = mono_reg_info.assembly_dir;
}
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
- config_dir = mono_reg_info.config_dir;
+ r_config_dir = mono_reg_info.config_dir;
}
#elif defined(OSX_ENABLED)
const char *c_assembly_rootdir = mono_assembly_getrootdir();
@@ -284,29 +271,24 @@ void GDMono::initialize() {
String hint_config_dir = path::join(locations[i], "etc");
if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
- assembly_rootdir = hint_assembly_rootdir;
- config_dir = hint_config_dir;
+ r_assembly_rootdir = hint_assembly_rootdir;
+ r_config_dir = hint_config_dir;
break;
}
}
}
#endif
-#endif // TOOLS_ENABLED
- String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
- String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
-
-#ifdef TOOLS_ENABLED
if (DirAccess::exists(bundled_assembly_rootdir)) {
- assembly_rootdir = bundled_assembly_rootdir;
+ r_assembly_rootdir = bundled_assembly_rootdir;
}
if (DirAccess::exists(bundled_config_dir)) {
- config_dir = bundled_config_dir;
+ r_config_dir = bundled_config_dir;
}
#ifdef WINDOWS_ENABLED
- if (assembly_rootdir.empty() || config_dir.empty()) {
+ if (r_assembly_rootdir.empty() || r_config_dir.empty()) {
ERR_PRINT("Cannot find Mono in the registry.");
// Assertion: if they are not set, then they weren't found in the registry
CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
@@ -314,12 +296,32 @@ void GDMono::initialize() {
#endif // WINDOWS_ENABLED
#else
- // These are always the directories in export templates
- assembly_rootdir = bundled_assembly_rootdir;
- config_dir = bundled_config_dir;
-#endif // TOOLS_ENABLED
+ // Export templates always use the bundled directories
+ r_assembly_rootdir = bundled_assembly_rootdir;
+ r_config_dir = bundled_config_dir;
+#endif
+}
+
+void GDMono::initialize() {
+
+ ERR_FAIL_NULL(Engine::get_singleton());
+
+ print_verbose("Mono: Initializing module...");
+
+ char *runtime_build_info = mono_get_runtime_build_info();
+ print_verbose("Mono JIT compiler version " + String(runtime_build_info));
+ mono_free(runtime_build_info);
+
+ _init_godot_api_hashes();
+ _init_exception_policy();
+
+ GDMonoLog::get_singleton()->initialize();
#if !defined(JAVASCRIPT_ENABLED)
+ String assembly_rootdir;
+ String config_dir;
+ determine_mono_dirs(assembly_rootdir, config_dir);
+
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
@@ -331,18 +333,6 @@ void GDMono::initialize() {
GDMonoAndroid::register_android_dl_fallback();
#endif
- {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
- vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
- unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
- ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
-
- if (Engine::get_singleton()->is_editor_hint()) {
- // Unhandled exceptions should not terminate the editor
- unhandled_exception_policy = POLICY_LOG_ERROR;
- }
- }
-
GDMonoAssembly::initialize();
#if !defined(JAVASCRIPT_ENABLED)
@@ -358,9 +348,12 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
#ifndef TOOLS_ENABLED
- // Export templates only load the Mono runtime if the project uses it
- if (!DirAccess::exists("res://.mono"))
+ // Exported games that don't use C# must still work. They likely don't ship with mscorlib.
+ // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
+ if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) {
+ print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
return;
+ }
#endif
#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
@@ -475,9 +468,8 @@ void GDMono::_register_internal_calls() {
GodotSharpBindings::register_generated_icalls();
}
-void GDMono::_initialize_and_check_api_hashes() {
-#ifdef MONO_GLUE_ENABLED
-#ifdef DEBUG_METHODS_ENABLED
+void GDMono::_init_godot_api_hashes() {
+#if defined(MONO_GLUE_ENABLED) && defined(DEBUG_METHODS_ENABLED)
if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch.");
}
@@ -487,8 +479,19 @@ void GDMono::_initialize_and_check_api_hashes() {
ERR_PRINT("Mono: Editor API hash mismatch.");
}
#endif // TOOLS_ENABLED
-#endif // DEBUG_METHODS_ENABLED
-#endif // MONO_GLUE_ENABLED
+#endif // MONO_GLUE_ENABLED && DEBUG_METHODS_ENABLED
+}
+
+void GDMono::_init_exception_policy() {
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
+ unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
+ ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Unhandled exceptions should not terminate the editor
+ unhandled_exception_policy = POLICY_LOG_ERROR;
+ }
}
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index e14a0d8409..7fb03b82ad 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -153,7 +153,8 @@ private:
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
- void _initialize_and_check_api_hashes();
+ void _init_godot_api_hashes();
+ void _init_exception_policy();
GDMonoLog *gdmono_log;
@@ -162,6 +163,7 @@ private:
#endif
void add_mono_shared_libs_dir_to_path();
+ void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);
protected:
static GDMono *singleton;
diff --git a/modules/mono/mono_gd/gd_mono_android.cpp b/modules/mono/mono_gd/gd_mono_android.cpp
index 42983e1821..1ee035589d 100644
--- a/modules/mono/mono_gd/gd_mono_android.cpp
+++ b/modules/mono/mono_gd/gd_mono_android.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* gd_mono_android.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "gd_mono_android.h"
#if defined(ANDROID_ENABLED)
diff --git a/modules/mono/mono_gd/gd_mono_android.h b/modules/mono/mono_gd/gd_mono_android.h
index 52705fbd2d..72bc799bfd 100644
--- a/modules/mono/mono_gd/gd_mono_android.h
+++ b/modules/mono/mono_gd/gd_mono_android.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* gd_mono_android.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef GD_MONO_ANDROID_H
#define GD_MONO_ANDROID_H
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 91842420b7..105560fe9a 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -62,6 +62,13 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
r_search_dirs.push_back(framework_dir.plus_file("Facades"));
}
+#if !defined(TOOLS_ENABLED)
+ String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir();
+ if (!data_game_assemblies_dir.empty()) {
+ r_search_dirs.push_back(data_game_assemblies_dir);
+ }
+#endif
+
if (p_custom_config.length()) {
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config));
} else {
@@ -147,10 +154,6 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo
(void)user_data; // UNUSED
- if (search_dirs.empty()) {
- fill_search_dirs(search_dirs);
- }
-
{
// If we find the assembly here, we load it with 'mono_assembly_load_from_full',
// which in turn invokes load hooks before returning the MonoAssembly to us.
@@ -228,6 +231,33 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, cons
return NULL;
}
+String GDMonoAssembly::find_assembly(const String &p_name) {
+
+ String path;
+
+ bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
+
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
+
+ if (has_extension) {
+ path = search_dir.plus_file(p_name);
+ if (FileAccess::exists(path))
+ return path;
+ } else {
+ path = search_dir.plus_file(p_name + ".dll");
+ if (FileAccess::exists(path))
+ return path;
+
+ path = search_dir.plus_file(p_name + ".exe");
+ if (FileAccess::exists(path))
+ return path;
+ }
+ }
+
+ return String();
+}
+
GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
@@ -264,6 +294,8 @@ void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
void GDMonoAssembly::initialize() {
+ fill_search_dirs(search_dirs);
+
mono_install_assembly_search_hook(&assembly_search_hook, NULL);
mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 39749dfc1d..04a219f742 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -122,6 +122,8 @@ public:
GDMonoClass *get_object_derived_class(const StringName &p_class);
+ static String find_assembly(const String &p_name);
+
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index 3422e4ff58..caa1ca9203 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* gd_mono_cache.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "gd_mono_cache.h"
#include "gd_mono.h"
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 0ad7fb607c..b21f92cdd8 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* gd_mono_cache.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h
index 9fe9e724f2..f8cc736ec3 100644
--- a/modules/mono/mono_gd/gd_mono_method_thunk.h
+++ b/modules/mono/mono_gd/gd_mono_method_thunk.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* gd_mono_method_thunk.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef GD_MONO_METHOD_THUNK_H
#define GD_MONO_METHOD_THUNK_H