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-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs6
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ffb04bfd37..b6a7a7579c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -368,7 +368,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"}\n";
// Replaces all spaces in p_class_name with underscores to prevent
- // erronous C# Script templates from being generated when the object name
+ // invalid C# Script templates from being generated when the object name
// has spaces in it.
String class_name_no_spaces = p_class_name.replace(" ", "_");
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 6279ea1ace..ebfe70aa82 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -519,7 +519,7 @@ namespace Godot
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2 Perpendicular()
+ public Vector2 Orthogonal()
{
return new Vector2(y, -x);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 8dd9ab2f0d..f605ba8fd0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -248,13 +248,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector rotated 90 degrees counter-clockwise
+ /// Returns a perpendicular vector rotated 90 degrees counter-clockwise
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2 Perpendicular()
+ public Vector2i Orthogonal()
{
- return new Vector2(y, -x);
+ return new Vector2i(y, -x);
}
// Constants