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-rw-r--r--modules/mono/build_scripts/mono_configure.py5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs4
2 files changed, 7 insertions, 2 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index e83c3f19a6..5388061f84 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -432,6 +432,11 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir):
os.makedirs(target_mono_bin_dir)
copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir)
+
+ # For newer versions
+ btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll')
+ if os.path.isfile(btls_dll_path):
+ copy(btls_dll_path, target_mono_bin_dir)
else:
target_mono_lib_dir = get_android_out_dir(env) if platform == 'android' else os.path.join(target_mono_root_dir, 'lib')
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index f65d2a39f4..cf3823fd16 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -164,12 +164,12 @@ namespace GodotTools.Export
Directory.Delete(aotTempDir, recursive: true);
// TODO: Just a workaround until the export plugins can be made to abort with errors
- if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
{
string lastExportError = maybeLastExportError;
maybeLastExportError = null;
- GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed");
+ GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
}