diff options
Diffstat (limited to 'modules/mono')
| -rw-r--r-- | modules/mono/csharp_script.h | 2 | ||||
| -rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 10 |
2 files changed, 5 insertions, 7 deletions
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index df597ba776..7f9732c297 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -292,7 +292,7 @@ public: virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; virtual bool is_using_templates(); virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; } + /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, Set<int> *r_safe_lines = NULL) const { return true; } virtual String validate_path(const String &p_path) const; virtual Script *create_script() const; virtual bool has_named_classes() const; diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 998da8bda3..faeb58e5a7 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -278,13 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { about_label->set_autowrap(true); String about_text = String("C# support in Godot Engine is a brand new feature and a work in progress.\n") + - "It is at the alpha stage and thus not suitable for use in production.\n\n" + - "As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " + - "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " + + "It is currently in an alpha stage and is not suitable for use in production.\n\n" + + "As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " + + "Bugs and usability issues will be addressed gradually over future 3.x releases, " + "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + - "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " + - "but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" + - "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" + + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" + " https://github.com/godotengine/godot/issues\n\n" + "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!"; about_label->set_text(about_text); |