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-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs89
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs66
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs48
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs8
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs26
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs18
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs22
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs84
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs2
-rw-r--r--modules/mono/editor/bindings_generator.cpp11
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs2
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs4
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs28
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs62
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs53
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs118
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs200
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs58
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs93
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs1057
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs33
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs406
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs38
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs566
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs48
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs46
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs44
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs60
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Variant.cs)64
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs124
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs50
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs122
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs38
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs60
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj5
60 files changed, 1898 insertions, 2112 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 345d2e4694..a4bffc1e3c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -710,6 +710,12 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
return;
}
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ // We disable collectible assemblies in the game player, because the limitations cause
+ // issues with mocking libraries. As such, we can only reload assemblies in the editor.
+ return;
+ }
+
// TODO:
// Currently, this reloads all scripts, including those whose class is not part of the
// assembly load context being unloaded. As such, we unnecessarily reload GodotTools.
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index ac8d6473a6..9a46b7d164 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
@@ -83,6 +84,10 @@ namespace Godot.SourceGenerators.Sample
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
[Export] private RID[] field_RIDArray = { default, default, default };
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
+ // Note we use List and not System.Collections.Generic.
+ [Export] private int[] field_array_from_list = new List<int>(Array.Empty<int>()).ToArray();
// Variant
[Export] private Variant field_Variant = "foo";
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index 3020cfbc50..eb83833b40 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -12,6 +12,95 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedProperties : Godot.Object
{
+ // Do not generate default value
+ private String _notGenerate_Property_String = new string("not generate");
+ [Export]
+ public String NotGenerate_Complex_Lamda_Property
+ {
+ get => _notGenerate_Property_String + Convert.ToInt32("1");
+ set => _notGenerate_Property_String = value;
+ }
+
+ [Export]
+ public String NotGenerate_Lamda_NoField_Property
+ {
+ get => new string("not generate");
+ set => _notGenerate_Property_String = value;
+ }
+
+ [Export]
+ public String NotGenerate_Complex_Return_Property
+ {
+ get
+ {
+ return _notGenerate_Property_String + Convert.ToInt32("1");
+ }
+ set
+ {
+ _notGenerate_Property_String = value;
+ }
+ }
+
+ private int _notGenerate_Property_Int = 1;
+ [Export]
+ public string NotGenerate_Returns_Property
+ {
+ get
+ {
+ if (_notGenerate_Property_Int == 1)
+ {
+ return "a";
+ }
+ else
+ {
+ return "b";
+ }
+ }
+ set
+ {
+ _notGenerate_Property_Int = value == "a" ? 1 : 2;
+ }
+ }
+
+ // Full Property
+ private String _fullProperty_String = "FullProperty_String";
+ [Export]
+ public String FullProperty_String
+ {
+ get
+ {
+ return _fullProperty_String;
+ }
+ set
+ {
+ _fullProperty_String = value;
+ }
+ }
+
+ private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1");
+ [Export]
+ public String FullProperty_String_Complex
+ {
+ get
+ {
+ return _fullProperty_String_Complex;
+ }
+ set
+ {
+ _fullProperty_String_Complex = value;
+ }
+ }
+
+ // Lamda Property
+ private String _lamdaProperty_String = "LamdaProperty_String";
+ [Export]
+ public String LamdaProperty_String
+ {
+ get => _lamdaProperty_String;
+ set => _lamdaProperty_String = value;
+ }
+
+ // Auto Property
[Export] private Boolean property_Boolean { get; set; } = true;
[Export] private Char property_Char { get; set; } = 'f';
[Export] private SByte property_SByte { get; set; } = 10;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
new file mode 100644
index 0000000000..a6c8e52667
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ // We split the definition of ExportedFields to verify properties work across multiple files.
+ public partial class ExportedFields : Godot.Object
+ {
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index e28788ec0b..4eed2d7b7b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -14,7 +14,7 @@ namespace Godot.SourceGenerators
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'";
string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
"must be declared with the partial modifier.";
@@ -41,7 +41,7 @@ namespace Godot.SourceGenerators
.GetDeclaredSymbol(outerTypeDeclSyntax);
string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
- namedTypeSymbol.FullQualifiedName() :
+ namedTypeSymbol.FullQualifiedNameOmitGlobal() :
"type not found";
string message =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 8de12de23b..7008fb638f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
+using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@@ -148,22 +149,73 @@ namespace Godot.SourceGenerators
};
}
+ public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
+ {
+ return symbol.IsGenericType ?
+ string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
+ symbol.Name;
+ }
+
private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
SymbolDisplayFormat.FullyQualifiedFormat
.WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
- public static string FullQualifiedName(this ITypeSymbol symbol)
+ private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included);
+
+ public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol)
=> symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
- public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
+ public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm)
{
- return symbol.IsGenericType ?
- string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
- symbol.Name;
+ StringBuilder sb = new();
+ FullQualifiedSyntax(node, sm, sb, true);
+ return sb.ToString();
}
- public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
- => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
+ {
+ if (node is NameSyntax ns && isFirstNode)
+ {
+ SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
+ sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString());
+ return;
+ }
+
+ bool innerIsFirstNode = true;
+ foreach (var child in node.ChildNodesAndTokens())
+ {
+ if (child.HasLeadingTrivia)
+ {
+ sb.Append(child.GetLeadingTrivia());
+ }
+
+ if (child.IsNode)
+ {
+ FullQualifiedSyntax(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
+ innerIsFirstNode = false;
+ }
+ else
+ {
+ sb.Append(child);
+ }
+
+ if (child.HasTrailingTrivia)
+ {
+ sb.Append(child.GetTrailingTrivia());
+ }
+ }
+ }
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 1a25d684a0..88c0e71155 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -71,29 +71,29 @@ namespace Godot.SourceGenerators
Expression = 19,
PlaceholderText = 20,
ColorNoAlpha = 21,
- ImageCompressLossy = 22,
- ImageCompressLossless = 23,
- ObjectId = 24,
- TypeString = 25,
- NodePathToEditedNode = 26,
- MethodOfVariantType = 27,
- MethodOfBaseType = 28,
- MethodOfInstance = 29,
- MethodOfScript = 30,
- PropertyOfVariantType = 31,
- PropertyOfBaseType = 32,
- PropertyOfInstance = 33,
- PropertyOfScript = 34,
- ObjectTooBig = 35,
- NodePathValidTypes = 36,
- SaveFile = 37,
- GlobalSaveFile = 38,
- IntIsObjectid = 39,
- IntIsPointer = 41,
- ArrayType = 40,
- LocaleId = 42,
- LocalizableString = 43,
- NodeType = 44,
+ ObjectId = 22,
+ TypeString = 23,
+ NodePathToEditedNode = 24,
+ MethodOfVariantType = 25,
+ MethodOfBaseType = 26,
+ MethodOfInstance = 27,
+ MethodOfScript = 28,
+ PropertyOfVariantType = 29,
+ PropertyOfBaseType = 30,
+ PropertyOfInstance = 31,
+ PropertyOfScript = 32,
+ ObjectTooBig = 33,
+ NodePathValidTypes = 34,
+ SaveFile = 35,
+ GlobalSaveFile = 36,
+ IntIsObjectid = 37,
+ IntIsPointer = 38,
+ ArrayType = 39,
+ LocaleId = 40,
+ LocalizableString = 41,
+ NodeType = 42,
+ HideQuaternionEdit = 43,
+ Password = 44,
Max = 45
}
@@ -128,12 +128,14 @@ namespace Godot.SourceGenerators
DeferredSetResource = 33554432,
EditorInstantiateObject = 67108864,
EditorBasicSetting = 134217728,
+ ReadOnly = 268435456,
Array = 536870912,
Default = 6,
DefaultIntl = 38,
NoEditor = 2
}
+ [Flags]
public enum MethodFlags
{
Normal = 1,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
index db395e21cb..abd8079922 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
@@ -3,7 +3,7 @@ using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
- public struct GodotMethodData
+ public readonly struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
@@ -22,7 +22,7 @@ namespace Godot.SourceGenerators
public ITypeSymbol? RetSymbol { get; }
}
- public struct GodotSignalDelegateData
+ public readonly struct GodotSignalDelegateData
{
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
{
@@ -36,7 +36,7 @@ namespace Godot.SourceGenerators
public GodotMethodData InvokeMethodData { get; }
}
- public struct GodotPropertyData
+ public readonly struct GodotPropertyData
{
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
{
@@ -48,7 +48,7 @@ namespace Godot.SourceGenerators
public MarshalType Type { get; }
}
- public struct GodotFieldData
+ public readonly struct GodotFieldData
{
public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index bd40675fd3..4fdd40f638 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -220,7 +220,7 @@ namespace Godot.SourceGenerators
_ => null
};
case "Collections"
- when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections":
+ when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections":
return type switch
{
{ Name: "Dictionary" } =>
@@ -367,7 +367,7 @@ namespace Godot.SourceGenerators
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
@@ -389,7 +389,7 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
MarshalType.SystemArrayOfStringName =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
MarshalType.SystemArrayOfNodePath =>
@@ -399,7 +399,7 @@ namespace Godot.SourceGenerators
MarshalType.Variant =>
source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
- source.Append("(", typeSymbol.FullQualifiedName(),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
@@ -413,11 +413,11 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".ConvertToArrayObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
@@ -578,7 +578,7 @@ namespace Godot.SourceGenerators
MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
@@ -589,23 +589,23 @@ namespace Godot.SourceGenerators
MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"),
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
MarshalType.Variant => source.Append(inputExpr),
MarshalType.GodotObjectOrDerived => source.Append("(",
- typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"),
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
index 81c6f2b7d5..bb9be862c4 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Godot.SourceGenerators
{
- internal struct MethodInfo
+ internal readonly struct MethodInfo
{
public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
List<PropertyInfo>? arguments,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
index b345f5f84d..2b89633ef6 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators
{
- internal struct PropertyInfo
+ internal readonly struct PropertyInfo
{
public PropertyInfo(VariantType type, string name, PropertyHint hint,
string? hintString, PropertyUsageFlags usage, bool exported)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index d5d80df643..2f51018293 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -80,13 +80,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptMethods.generated";
var source = new StringBuilder();
@@ -135,7 +135,7 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n");
+ source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -146,7 +146,7 @@ namespace Godot.SourceGenerators
foreach (string methodName in distinctMethodNames)
{
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(methodName);
source.Append(" = \"");
source.Append(methodName);
@@ -159,7 +159,7 @@ namespace Godot.SourceGenerators
if (godotClassMethods.Length > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -248,7 +248,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -276,15 +276,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index ccfb405d26..fb32f6192f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -92,11 +92,11 @@ namespace Godot.SourceGenerators
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPath.generated";
var source = new StringBuilder();
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index 1198c633d9..252f162b0c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptProperties.generated";
var source = new StringBuilder();
@@ -124,14 +124,14 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n");
+ source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var property in godotClassProperties)
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(propertyName);
source.Append(" = \"");
source.Append(propertyName);
@@ -141,7 +141,7 @@ namespace Godot.SourceGenerators
foreach (var field in godotClassFields)
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(fieldName);
source.Append(" = \"");
source.Append(fieldName);
@@ -216,7 +216,7 @@ namespace Godot.SourceGenerators
// Generate GetGodotPropertyList
- string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+ string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" internal new static ")
.Append(dictionaryType)
@@ -292,7 +292,7 @@ namespace Godot.SourceGenerators
source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")
- .Append(" ")
+ .Append(" this.")
.Append(propertyMemberName)
.Append(" = ")
.AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
@@ -317,7 +317,7 @@ namespace Godot.SourceGenerators
.Append(propertyMemberName)
.Append(") {\n")
.Append(" value = ")
- .AppendManagedToNativeVariantExpr(propertyMemberName, propertyMarshalType)
+ .AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyMarshalType)
.Append(";\n")
.Append(" return true;\n")
.Append(" }\n");
@@ -340,15 +340,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: PropertyName.")
.Append(propertyInfo.Name)
- .Append(", hint: (Godot.PropertyHint)")
+ .Append(", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 98b9745c16..3f588a4c90 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
@@ -66,13 +67,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPropertyDefVal.generated";
var source = new StringBuilder();
@@ -163,14 +164,69 @@ namespace Godot.SourceGenerators
continue;
}
- // TODO: Detect default value from simple property getters (currently we only detect from initializers)
+ var propertyDeclarationSyntax = property.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax() as PropertyDeclarationSyntax).FirstOrDefault();
- EqualsValueClauseSyntax? initializer = property.DeclaringSyntaxReferences
- .Select(r => r.GetSyntax() as PropertyDeclarationSyntax)
- .Select(s => s?.Initializer ?? null)
- .FirstOrDefault();
-
- string? value = initializer?.Value.ToString();
+ // Fully qualify the value to avoid issues with namespaces.
+ string? value = null;
+ if (propertyDeclarationSyntax != null)
+ {
+ if (propertyDeclarationSyntax.Initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(propertyDeclarationSyntax.Initializer.SyntaxTree);
+ value = propertyDeclarationSyntax.Initializer.Value.FullQualifiedSyntax(sm);
+ }
+ else
+ {
+ var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
+ if (propertyGet != null)
+ {
+ if (propertyGet.ExpressionBody != null)
+ {
+ if (propertyGet.ExpressionBody.Expression is IdentifierNameSyntax identifierNameSyntax)
+ {
+ var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree);
+ var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol;
+ EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax())
+ .OfType<VariableDeclaratorSyntax>()
+ .Select(s => s.Initializer)
+ .FirstOrDefault(i => i != null);
+
+ if (initializer != null)
+ {
+ sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
+ }
+ }
+ else
+ {
+ var returns = propertyGet.DescendantNodes().OfType<ReturnStatementSyntax>();
+ if (returns.Count() == 1)
+ {// Generate only single return
+ var returnStatementSyntax = returns.Single();
+ if (returnStatementSyntax.Expression is IdentifierNameSyntax identifierNameSyntax)
+ {
+ var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree);
+ var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol;
+ EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax())
+ .OfType<VariableDeclaratorSyntax>()
+ .Select(s => s.Initializer)
+ .FirstOrDefault(i => i != null);
+
+ if (initializer != null)
+ {
+ sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
property.Name, marshalType.Value, propertyType, value));
@@ -207,7 +263,13 @@ namespace Godot.SourceGenerators
.Select(s => s.Initializer)
.FirstOrDefault(i => i != null);
- string? value = initializer?.Value.ToString();
+ // This needs to be fully qualified to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
field.Name, marshalType.Value, fieldType, value));
@@ -237,7 +299,7 @@ namespace Godot.SourceGenerators
string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value");
source.Append(" ");
- source.Append(exportedMember.TypeSymbol.FullQualifiedName());
+ source.Append(exportedMember.TypeSymbol.FullQualifiedNameIncludeGlobal());
source.Append(" ");
source.Append(defaultValueLocalName);
source.Append(" = ");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 11e0a6fa21..ed877cbd17 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSerialization.generated";
var source = new StringBuilder();
@@ -241,7 +241,7 @@ namespace Godot.SourceGenerators
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
+ string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
source.Append(" if (info.TryGetSignalEventDelegate<")
.Append(signalDelegateQualifiedName)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 50196b84f0..119cc9d4f0 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -75,13 +75,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSignals.generated";
var source = new StringBuilder();
@@ -176,14 +176,14 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n");
+ source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(signalName);
source.Append(" = \"");
source.Append(signalName);
@@ -196,7 +196,7 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -231,15 +231,15 @@ namespace Godot.SourceGenerators
// as it doesn't emit the signal, only the event delegates. This can confuse users.
// Maybe we should directly connect the delegates, as we do with native signals?
source.Append(" private ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" backing_")
.Append(signalName)
.Append(";\n");
- source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
+ source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" ")
.Append(signalName)
.Append(" {\n")
@@ -300,7 +300,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -328,15 +328,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
index 9d593fbf8a..ab21527344 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
@@ -13,7 +13,7 @@ namespace GodotTools.IdeMessaging.Utils
return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
}
- private struct SemaphoreSlimWaitReleaseWrapper : IDisposable
+ private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable
{
private readonly SemaphoreSlim semaphoreSlim;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 2184cae6d6..94efcba3f1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -22,7 +22,7 @@ namespace GodotTools.Export
public bool FullAot;
private bool _useInterpreter;
- public bool UseInterpreter { get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; }
+ public bool UseInterpreter { readonly get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; }
public string[] ExtraAotOptions;
public string[] ExtraOptimizerOptions;
diff --git a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
index 820d0c0b83..9a8fdcc7c5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
@@ -1,6 +1,6 @@
namespace GodotTools
{
- public struct PlaySettings
+ public readonly struct PlaySettings
{
public bool HasDebugger { get; }
public string DebuggerHost { get; }
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b90321b586..9185506776 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2274,7 +2274,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output.append(");\n");
// Generate Callable trampoline for the delegate
- p_output << MEMBER_BEGIN "private static unsafe void " << p_isignal.proxy_name << "Trampoline"
+ p_output << MEMBER_BEGIN "private static void " << p_isignal.proxy_name << "Trampoline"
<< "(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)\n"
<< INDENT1 "{\n"
<< INDENT2 "Callable.ThrowIfArgCountMismatch(args, " << itos(p_isignal.arguments.size()) << ");\n"
@@ -2289,9 +2289,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output << ",";
}
- // TODO: We don't need to use VariantConversionCallbacks. We have the type information so we can use [cs_variant_to_managed] and [cs_managed_to_variant].
- p_output << "\n" INDENT3 "VariantConversionCallbacks.GetToManagedCallback<"
- << arg_type->cs_type << ">()(args[" << itos(idx) << "])";
+ p_output << sformat(arg_type->cs_variant_to_managed,
+ "args[" + itos(idx) + "]", arg_type->cs_type, arg_type->name);
idx++;
}
@@ -2543,15 +2542,13 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
<< INDENT2 "int total_length = " << real_argc_str << " + vararg_length;\n";
r_output << INDENT2 "Span<godot_variant.movable> varargs_span = vararg_length <= VarArgsSpanThreshold ?\n"
- << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :\n"
+ << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold] :\n"
<< INDENT3 "new godot_variant.movable[vararg_length];\n";
r_output << INDENT2 "Span<IntPtr> " C_LOCAL_PTRCALL_ARGS "_span = total_length <= VarArgsSpanThreshold ?\n"
<< INDENT3 "stackalloc IntPtr[VarArgsSpanThreshold] :\n"
<< INDENT3 "new IntPtr[total_length];\n";
- r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n";
-
r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n"
<< INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = "
"&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n"
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs
index 686023a077..ae51c07386 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs
@@ -4,7 +4,7 @@ using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators.Internal;
-internal struct CallbacksData
+internal readonly struct CallbacksData
{
public CallbacksData(INamedTypeSymbol nativeTypeSymbol, INamedTypeSymbol funcStructSymbol)
{
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
index 16e96c725a..d3726d69f0 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
@@ -12,7 +12,7 @@ internal static class Common
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedName()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'";
string description = $"{message}. Classes with attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}' " +
"must be declared with the partial modifier.";
@@ -39,7 +39,7 @@ internal static class Common
.GetDeclaredSymbol(outerTypeDeclSyntax);
string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
- namedTypeSymbol.FullQualifiedName() :
+ namedTypeSymbol.FullQualifiedNameOmitGlobal() :
"type not found";
string message =
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
index fac362479a..37f7005d01 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
@@ -94,13 +94,6 @@ internal static class ExtensionMethods
};
}
- private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
- SymbolDisplayFormat.FullyQualifiedFormat
- .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
-
- public static string FullQualifiedName(this ITypeSymbol symbol)
- => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
-
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?
@@ -108,8 +101,25 @@ internal static class ExtensionMethods
symbol.Name;
}
- public static string FullQualifiedName(this INamespaceSymbol symbol)
- => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
+
+ private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included);
+
+ public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal);
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
index da578309bc..3226ca79e5 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
@@ -96,7 +96,7 @@ internal class GenerateUnmanagedCallbacksAttribute : Attribute
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
@@ -144,7 +144,7 @@ using Godot.NativeInterop;
source.Append("[System.Runtime.CompilerServices.SkipLocalsInit]\n");
source.Append($"unsafe partial class {symbol.Name}\n");
source.Append("{\n");
- source.Append($" private static {data.FuncStructSymbol.FullQualifiedName()} _unmanagedCallbacks;\n\n");
+ source.Append($" private static {data.FuncStructSymbol.FullQualifiedNameIncludeGlobal()} _unmanagedCallbacks;\n\n");
foreach (var callback in data.Methods)
{
@@ -159,7 +159,7 @@ using Godot.NativeInterop;
source.Append("static ");
source.Append("partial ");
- source.Append(callback.ReturnType.FullQualifiedName());
+ source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal());
source.Append(' ');
source.Append(callback.Name);
source.Append('(');
@@ -228,7 +228,7 @@ using Godot.NativeInterop;
if (!callback.ReturnsVoid)
{
if (methodSourceAfterCall.Length != 0)
- source.Append($"{callback.ReturnType.FullQualifiedName()} ret = ");
+ source.Append($"{callback.ReturnType.FullQualifiedNameIncludeGlobal()} ret = ");
else
source.Append("return ");
}
@@ -267,7 +267,7 @@ using Godot.NativeInterop;
source.Append("\n\n#pragma warning restore CA1707\n");
- context.AddSource($"{data.NativeTypeSymbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated",
+ context.AddSource($"{data.NativeTypeSymbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated",
SourceText.From(source.ToString(), Encoding.UTF8));
}
@@ -277,7 +277,7 @@ using Godot.NativeInterop;
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
@@ -338,18 +338,18 @@ using Godot.NativeInterop;
// just pass it by-ref and let it be pinned.
AppendRefKind(source, parameter.RefKind)
.Append(' ')
- .Append(parameter.Type.FullQualifiedName());
+ .Append(parameter.Type.FullQualifiedNameIncludeGlobal());
}
}
else
{
- source.Append(parameter.Type.FullQualifiedName());
+ source.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
}
source.Append(", ");
}
- source.Append(callback.ReturnType.FullQualifiedName());
+ source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal());
source.Append($"> {callback.Name};\n");
}
@@ -372,12 +372,12 @@ using Godot.NativeInterop;
source.Append("\n#pragma warning restore CA1707\n");
- context.AddSource($"{symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated",
+ context.AddSource($"{symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated",
SourceText.From(source.ToString(), Encoding.UTF8));
}
private static bool IsGodotInteropStruct(ITypeSymbol type) =>
- GodotInteropStructs.Contains(type.FullQualifiedName());
+ GodotInteropStructs.Contains(type.FullQualifiedNameOmitGlobal());
private static bool IsByRefParameter(IParameterSymbol parameter) =>
parameter.RefKind is RefKind.In or RefKind.Out or RefKind.Ref;
@@ -393,7 +393,7 @@ using Godot.NativeInterop;
private static void AppendPointerType(StringBuilder source, ITypeSymbol type)
{
- source.Append(type.FullQualifiedName());
+ source.Append(type.FullQualifiedNameIncludeGlobal());
source.Append('*');
}
@@ -426,7 +426,7 @@ using Godot.NativeInterop;
{
varName = $"{parameter.Name}_copy";
- source.Append(parameter.Type.FullQualifiedName());
+ source.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
source.Append(' ');
source.Append(varName);
if (parameter.RefKind is RefKind.In or RefKind.Ref)
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index 8308bada24..4ce02d221e 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -28,17 +28,24 @@ namespace GodotPlugins
get => _pluginLoadContext?.AssemblyLoadedPath;
}
+ public bool IsCollectible
+ {
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ get => _pluginLoadContext?.IsCollectible ?? false;
+ }
+
[MethodImpl(MethodImplOptions.NoInlining)]
public static (Assembly, PluginLoadContextWrapper) CreateAndLoadFromAssemblyName(
AssemblyName assemblyName,
string pluginPath,
ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext
+ AssemblyLoadContext mainLoadContext,
+ bool isCollectible
)
{
var wrapper = new PluginLoadContextWrapper();
wrapper._pluginLoadContext = new PluginLoadContext(
- pluginPath, sharedAssemblies, mainLoadContext);
+ pluginPath, sharedAssemblies, mainLoadContext, isCollectible);
var assembly = wrapper._pluginLoadContext.LoadFromAssemblyName(assemblyName);
return (assembly, wrapper);
}
@@ -61,6 +68,7 @@ namespace GodotPlugins
private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
private static Assembly? _editorApiAssembly;
private static PluginLoadContextWrapper? _projectLoadContext;
+ private static bool _editorHint = false;
private static readonly AssemblyLoadContext MainLoadContext =
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ??
@@ -77,15 +85,17 @@ namespace GodotPlugins
{
try
{
+ _editorHint = editorHint.ToBool();
+
_dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
SharedAssemblies.Add(CoreApiAssembly.GetName());
NativeLibrary.SetDllImportResolver(CoreApiAssembly, _dllImportResolver);
- AlcReloadCfg.Configure(alcReloadEnabled: editorHint.ToBool());
+ AlcReloadCfg.Configure(alcReloadEnabled: _editorHint);
NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
- if (editorHint.ToBool())
+ if (_editorHint)
{
_editorApiAssembly = Assembly.Load("GodotSharpEditor");
SharedAssemblies.Add(_editorApiAssembly.GetName());
@@ -128,7 +138,7 @@ namespace GodotPlugins
string assemblyPath = new(nAssemblyPath);
- (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath);
+ (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
string loadedAssemblyPath = _projectLoadContext.AssemblyLoadedPath ?? assemblyPath;
*outLoadedAssemblyPath = Marshaling.ConvertStringToNative(loadedAssemblyPath);
@@ -155,7 +165,7 @@ namespace GodotPlugins
if (_editorApiAssembly == null)
throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
- var (assembly, _) = LoadPlugin(assemblyPath);
+ var (assembly, _) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
NativeLibrary.SetDllImportResolver(assembly, _dllImportResolver!);
@@ -180,7 +190,7 @@ namespace GodotPlugins
}
}
- private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath)
+ private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath, bool isCollectible)
{
string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);
@@ -194,7 +204,7 @@ namespace GodotPlugins
}
return PluginLoadContextWrapper.CreateAndLoadFromAssemblyName(
- new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext);
+ new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext, isCollectible);
}
[UnmanagedCallersOnly]
@@ -218,6 +228,12 @@ namespace GodotPlugins
if (pluginLoadContext == null)
return true;
+ if (!pluginLoadContext.IsCollectible)
+ {
+ Console.Error.WriteLine("Cannot unload a non-collectible assembly load context.");
+ return false;
+ }
+
Console.WriteLine("Unloading assembly load context...");
var alcWeakReference = pluginLoadContext.CreateWeakReference();
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
index dcd572c65e..344b76a202 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
@@ -15,8 +15,8 @@ namespace GodotPlugins
public string? AssemblyLoadedPath { get; private set; }
public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext)
- : base(isCollectible: true)
+ AssemblyLoadContext mainLoadContext, bool isCollectible)
+ : base(isCollectible)
{
_resolver = new AssemblyDependencyResolver(pluginPath);
_sharedAssemblies = sharedAssemblies;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index d8a6644a66..a2916d4ae8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -20,7 +20,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector3 Position
{
- get { return _position; }
+ readonly get { return _position; }
set { _position = value; }
}
@@ -31,7 +31,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector3 Size
{
- get { return _size; }
+ readonly get { return _size; }
set { _size = value; }
}
@@ -45,7 +45,7 @@ namespace Godot
/// </value>
public Vector3 End
{
- get { return _position + _size; }
+ readonly get { return _position + _size; }
set { _size = value - _position; }
}
@@ -54,7 +54,7 @@ namespace Godot
/// the most-negative corner is the origin and the size is positive.
/// </summary>
/// <returns>The modified <see cref="AABB"/>.</returns>
- public AABB Abs()
+ public readonly AABB Abs()
{
Vector3 end = End;
Vector3 topLeft = new Vector3(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y), Mathf.Min(_position.z, end.z));
@@ -66,7 +66,7 @@ namespace Godot
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
/// <returns>The center.</returns>
- public Vector3 GetCenter()
+ public readonly Vector3 GetCenter()
{
return _position + (_size * 0.5f);
}
@@ -78,7 +78,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not this <see cref="AABB"/> encloses <paramref name="with"/>.
/// </returns>
- public bool Encloses(AABB with)
+ public readonly bool Encloses(AABB with)
{
Vector3 srcMin = _position;
Vector3 srcMax = _position + _size;
@@ -98,7 +98,7 @@ namespace Godot
/// </summary>
/// <param name="point">The point to include.</param>
/// <returns>The expanded <see cref="AABB"/>.</returns>
- public AABB Expand(Vector3 point)
+ public readonly AABB Expand(Vector3 point)
{
Vector3 begin = _position;
Vector3 end = _position + _size;
@@ -140,7 +140,7 @@ namespace Godot
/// <paramref name="idx"/> is less than 0 or greater than 7.
/// </exception>
/// <returns>An endpoint of the <see cref="AABB"/>.</returns>
- public Vector3 GetEndpoint(int idx)
+ public readonly Vector3 GetEndpoint(int idx)
{
switch (idx)
{
@@ -172,7 +172,7 @@ namespace Godot
/// Returns the normalized longest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A vector representing the normalized longest axis of the <see cref="AABB"/>.</returns>
- public Vector3 GetLongestAxis()
+ public readonly Vector3 GetLongestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
real_t maxSize = _size.x;
@@ -195,7 +195,7 @@ namespace Godot
/// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns>
- public Vector3.Axis GetLongestAxisIndex()
+ public readonly Vector3.Axis GetLongestAxisIndex()
{
var axis = Vector3.Axis.X;
real_t maxSize = _size.x;
@@ -218,7 +218,7 @@ namespace Godot
/// Returns the scalar length of the longest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>The scalar length of the longest axis of the <see cref="AABB"/>.</returns>
- public real_t GetLongestAxisSize()
+ public readonly real_t GetLongestAxisSize()
{
real_t maxSize = _size.x;
@@ -235,7 +235,7 @@ namespace Godot
/// Returns the normalized shortest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A vector representing the normalized shortest axis of the <see cref="AABB"/>.</returns>
- public Vector3 GetShortestAxis()
+ public readonly Vector3 GetShortestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
real_t maxSize = _size.x;
@@ -258,7 +258,7 @@ namespace Godot
/// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns>
- public Vector3.Axis GetShortestAxisIndex()
+ public readonly Vector3.Axis GetShortestAxisIndex()
{
var axis = Vector3.Axis.X;
real_t maxSize = _size.x;
@@ -281,7 +281,7 @@ namespace Godot
/// Returns the scalar length of the shortest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>The scalar length of the shortest axis of the <see cref="AABB"/>.</returns>
- public real_t GetShortestAxisSize()
+ public readonly real_t GetShortestAxisSize()
{
real_t maxSize = _size.x;
@@ -300,7 +300,7 @@ namespace Godot
/// </summary>
/// <param name="dir">The direction to find support for.</param>
/// <returns>A vector representing the support.</returns>
- public Vector3 GetSupport(Vector3 dir)
+ public readonly Vector3 GetSupport(Vector3 dir)
{
Vector3 halfExtents = _size * 0.5f;
Vector3 ofs = _position + halfExtents;
@@ -315,7 +315,7 @@ namespace Godot
/// Returns the volume of the <see cref="AABB"/>.
/// </summary>
/// <returns>The volume.</returns>
- public real_t GetVolume()
+ public readonly real_t GetVolume()
{
return _size.x * _size.y * _size.z;
}
@@ -325,7 +325,7 @@ namespace Godot
/// </summary>
/// <param name="by">The amount to grow by.</param>
/// <returns>The grown <see cref="AABB"/>.</returns>
- public AABB Grow(real_t by)
+ public readonly AABB Grow(real_t by)
{
AABB res = this;
@@ -347,7 +347,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> contains <paramref name="point"/>.
/// </returns>
- public bool HasPoint(Vector3 point)
+ public readonly bool HasPoint(Vector3 point)
{
if (point.x < _position.x)
return false;
@@ -374,7 +374,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface.
/// </returns>
- public bool HasSurface()
+ public readonly bool HasSurface()
{
return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f;
}
@@ -388,7 +388,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume.
/// </returns>
- public bool HasVolume()
+ public readonly bool HasVolume()
{
return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f;
}
@@ -398,7 +398,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other <see cref="AABB"/>.</param>
/// <returns>The clipped <see cref="AABB"/>.</returns>
- public AABB Intersection(AABB with)
+ public readonly AABB Intersection(AABB with)
{
Vector3 srcMin = _position;
Vector3 srcMax = _position + _size;
@@ -447,7 +447,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not they are intersecting.
/// </returns>
- public bool Intersects(AABB with, bool includeBorders = false)
+ public readonly bool Intersects(AABB with, bool includeBorders = false)
{
if (includeBorders)
{
@@ -490,7 +490,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the <see cref="Plane"/>.
/// </returns>
- public bool IntersectsPlane(Plane plane)
+ public readonly bool IntersectsPlane(Plane plane)
{
Vector3[] points =
{
@@ -531,7 +531,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the line segment.
/// </returns>
- public bool IntersectsSegment(Vector3 from, Vector3 to)
+ public readonly bool IntersectsSegment(Vector3 from, Vector3 to)
{
real_t min = 0f;
real_t max = 1f;
@@ -590,7 +590,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other <see cref="AABB"/>.</param>
/// <returns>The merged <see cref="AABB"/>.</returns>
- public AABB Merge(AABB with)
+ public readonly AABB Merge(AABB with)
{
Vector3 beg1 = _position;
Vector3 beg2 = with._position;
@@ -702,7 +702,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the AABB and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is AABB other && Equals(other);
}
@@ -714,7 +714,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other AABB.</param>
/// <returns>Whether or not the AABBs are exactly equal.</returns>
- public bool Equals(AABB other)
+ public readonly bool Equals(AABB other)
{
return _position == other._position && _size == other._size;
}
@@ -725,7 +725,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other AABB to compare.</param>
/// <returns>Whether or not the AABBs structures are approximately equal.</returns>
- public bool IsEqualApprox(AABB other)
+ public readonly bool IsEqualApprox(AABB other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
}
@@ -734,7 +734,7 @@ namespace Godot
/// Serves as the hash function for <see cref="AABB"/>.
/// </summary>
/// <returns>A hash code for this AABB.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
@@ -743,7 +743,7 @@ namespace Godot
/// Converts this <see cref="AABB"/> to a string.
/// </summary>
/// <returns>A string representation of this AABB.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"{_position}, {_size}";
}
@@ -752,7 +752,7 @@ namespace Godot
/// Converts this <see cref="AABB"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this AABB.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index f1b46e293b..e3b7ac297d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -495,35 +495,10 @@ namespace Godot.Collections
private static Array<T> FromVariantFunc(in godot_variant variant) =>
VariantUtils.ConvertToArrayObject<T>(variant);
- // ReSharper disable StaticMemberInGenericType
- // Warning is about unique static fields being created for each generic type combination:
- // https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
- // In our case this is exactly what we want.
-
- private static readonly unsafe delegate* managed<in T, godot_variant> ConvertToVariantCallback;
- private static readonly unsafe delegate* managed<in godot_variant, T> ConvertToManagedCallback;
-
- // ReSharper restore StaticMemberInGenericType
-
static unsafe Array()
{
- VariantConversionCallbacks.GenericConversionCallbacks[typeof(Array<T>)] =
- (
- (IntPtr)(delegate* managed<in Array<T>, godot_variant>)&ToVariantFunc,
- (IntPtr)(delegate* managed<in godot_variant, Array<T>>)&FromVariantFunc
- );
-
- ConvertToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<T>();
- ConvertToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<T>();
- }
-
- private static unsafe void ValidateVariantConversionCallbacks()
- {
- if (ConvertToVariantCallback == null || ConvertToManagedCallback == null)
- {
- throw new InvalidOperationException(
- $"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'.");
- }
+ VariantUtils.GenericConversion<Array<T>>.ToVariantCb = &ToVariantFunc;
+ VariantUtils.GenericConversion<Array<T>>.FromVariantCb = &FromVariantFunc;
}
private readonly Array _underlyingArray;
@@ -539,8 +514,6 @@ namespace Godot.Collections
/// </summary>
public Array()
{
- ValidateVariantConversionCallbacks();
-
_underlyingArray = new Array();
}
@@ -551,8 +524,6 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(IEnumerable<T> collection)
{
- ValidateVariantConversionCallbacks();
-
if (collection == null)
throw new ArgumentNullException(nameof(collection));
@@ -569,8 +540,6 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(T[] array) : this()
{
- ValidateVariantConversionCallbacks();
-
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -586,8 +555,6 @@ namespace Godot.Collections
/// <param name="array">The untyped array to construct from.</param>
public Array(Array array)
{
- ValidateVariantConversionCallbacks();
-
_underlyingArray = array;
}
@@ -665,7 +632,7 @@ namespace Godot.Collections
get
{
_underlyingArray.GetVariantBorrowElementAt(index, out godot_variant borrowElem);
- return ConvertToManagedCallback(borrowElem);
+ return VariantUtils.ConvertTo<T>(borrowElem);
}
set
{
@@ -675,7 +642,7 @@ namespace Godot.Collections
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
(*itemPtr).Dispose();
- *itemPtr = ConvertToVariantCallback(value);
+ *itemPtr = VariantUtils.CreateFrom(value);
}
}
@@ -685,9 +652,9 @@ namespace Godot.Collections
/// </summary>
/// <param name="item">The item to search for.</param>
/// <returns>The index of the item, or -1 if not found.</returns>
- public unsafe int IndexOf(T item)
+ public int IndexOf(T item)
{
- using var variantValue = ConvertToVariantCallback(item);
+ using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
}
@@ -700,12 +667,12 @@ namespace Godot.Collections
/// </summary>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The item to insert.</param>
- public unsafe void Insert(int index, T item)
+ public void Insert(int index, T item)
{
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
- using var variantValue = ConvertToVariantCallback(item);
+ using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
NativeFuncs.godotsharp_array_insert(ref self, index, variantValue);
}
@@ -736,9 +703,9 @@ namespace Godot.Collections
/// </summary>
/// <param name="item">The item to add.</param>
/// <returns>The new size after adding the item.</returns>
- public unsafe void Add(T item)
+ public void Add(T item)
{
- using var variantValue = ConvertToVariantCallback(item);
+ using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 9c3bc51c44..5d390a298d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -4,21 +4,6 @@ using System.Runtime.InteropServices;
namespace Godot
{
/// <summary>
- /// Specifies which order Euler angle rotations should be in.
- /// When composing, the order is the same as the letters. When decomposing,
- /// the order is reversed (ex: YXZ decomposes Z first, then X, and Y last).
- /// </summary>
- public enum EulerOrder
- {
- XYZ,
- XZY,
- YXZ,
- YZX,
- ZXY,
- ZYX
- };
-
- /// <summary>
/// 3×3 matrix used for 3D rotation and scale.
/// Almost always used as an orthogonal basis for a Transform.
///
@@ -44,7 +29,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Column0"/> and array index <c>[0]</c>.</value>
public Vector3 x
{
- get => Column0;
+ readonly get => Column0;
set => Column0 = value;
}
@@ -54,7 +39,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Column1"/> and array index <c>[1]</c>.</value>
public Vector3 y
{
- get => Column1;
+ readonly get => Column1;
set => Column1 = value;
}
@@ -64,7 +49,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Column2"/> and array index <c>[2]</c>.</value>
public Vector3 z
{
- get => Column2;
+ readonly get => Column2;
set => Column2 = value;
}
@@ -95,7 +80,7 @@ namespace Godot
/// <value>Equivalent to <see cref="x"/> and array index <c>[0]</c>.</value>
public Vector3 Column0
{
- get => new Vector3(Row0.x, Row1.x, Row2.x);
+ readonly get => new Vector3(Row0.x, Row1.x, Row2.x);
set
{
Row0.x = value.x;
@@ -110,7 +95,7 @@ namespace Godot
/// <value>Equivalent to <see cref="y"/> and array index <c>[1]</c>.</value>
public Vector3 Column1
{
- get => new Vector3(Row0.y, Row1.y, Row2.y);
+ readonly get => new Vector3(Row0.y, Row1.y, Row2.y);
set
{
Row0.y = value.x;
@@ -125,7 +110,7 @@ namespace Godot
/// <value>Equivalent to <see cref="z"/> and array index <c>[2]</c>.</value>
public Vector3 Column2
{
- get => new Vector3(Row0.z, Row1.z, Row2.z);
+ readonly get => new Vector3(Row0.z, Row1.z, Row2.z);
set
{
Row0.z = value.x;
@@ -140,7 +125,7 @@ namespace Godot
/// <value>Equivalent to the lengths of each column vector, but negative if the determinant is negative.</value>
public Vector3 Scale
{
- get
+ readonly get
{
real_t detSign = Mathf.Sign(Determinant());
return detSign * new Vector3
@@ -169,7 +154,7 @@ namespace Godot
/// <value>The basis column.</value>
public Vector3 this[int column]
{
- get
+ readonly get
{
switch (column)
{
@@ -210,7 +195,7 @@ namespace Godot
/// <value>The matrix element.</value>
public real_t this[int column, int row]
{
- get
+ readonly get
{
return this[column][row];
}
@@ -249,7 +234,7 @@ namespace Godot
/// and is usually considered invalid.
/// </summary>
/// <returns>The determinant of the basis matrix.</returns>
- public real_t Determinant()
+ public readonly real_t Determinant()
{
real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
@@ -270,11 +255,11 @@ namespace Godot
/// </summary>
/// <param name="order">The Euler order to use. By default, use YXZ order (most common).</param>
/// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns>
- public Vector3 GetEuler(EulerOrder order = EulerOrder.YXZ)
+ public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz)
{
switch (order)
{
- case EulerOrder.XYZ:
+ case EulerOrder.Xyz:
{
// Euler angles in XYZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -318,7 +303,7 @@ namespace Godot
}
return euler;
}
- case EulerOrder.XZY:
+ case EulerOrder.Xzy:
{
// Euler angles in XZY convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -353,7 +338,7 @@ namespace Godot
}
return euler;
}
- case EulerOrder.YXZ:
+ case EulerOrder.Yxz:
{
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -398,7 +383,7 @@ namespace Godot
return euler;
}
- case EulerOrder.YZX:
+ case EulerOrder.Yzx:
{
// Euler angles in YZX convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -433,7 +418,7 @@ namespace Godot
}
return euler;
}
- case EulerOrder.ZXY:
+ case EulerOrder.Zxy:
{
// Euler angles in ZXY convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -468,7 +453,7 @@ namespace Godot
}
return euler;
}
- case EulerOrder.ZYX:
+ case EulerOrder.Zyx:
{
// Euler angles in ZYX convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
@@ -514,7 +499,7 @@ namespace Godot
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
/// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns>
- internal Quaternion GetQuaternion()
+ internal readonly Quaternion GetQuaternion()
{
real_t trace = Row0[0] + Row1[1] + Row2[2];
@@ -573,7 +558,7 @@ namespace Godot
/// be preferred to Euler angles.
/// </summary>
/// <returns>The basis rotation.</returns>
- public Quaternion GetRotationQuaternion()
+ public readonly Quaternion GetRotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
@@ -596,7 +581,7 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns>
- public Vector3 GetRow(int index)
+ public readonly Vector3 GetRow(int index)
{
switch (index)
{
@@ -648,7 +633,7 @@ namespace Godot
/// For further details, refer to the Godot source code.
/// </summary>
/// <returns>The orthogonal index.</returns>
- public int GetOrthogonalIndex()
+ public readonly int GetOrthogonalIndex()
{
var orth = this;
@@ -694,7 +679,7 @@ namespace Godot
/// Returns the inverse of the matrix.
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Basis Inverse()
+ public readonly Basis Inverse()
{
real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
@@ -724,7 +709,7 @@ namespace Godot
);
}
- internal Basis Lerp(Basis to, real_t weight)
+ internal readonly Basis Lerp(Basis to, real_t weight)
{
Basis b = this;
b.Row0 = Row0.Lerp(to.Row0, weight);
@@ -739,7 +724,7 @@ namespace Godot
/// This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
/// </summary>
/// <returns>An orthonormalized basis matrix.</returns>
- public Basis Orthonormalized()
+ public readonly Basis Orthonormalized()
{
Vector3 column0 = this[0];
Vector3 column1 = this[1];
@@ -761,7 +746,7 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated basis matrix.</returns>
- public Basis Rotated(Vector3 axis, real_t angle)
+ public readonly Basis Rotated(Vector3 axis, real_t angle)
{
return new Basis(axis, angle) * this;
}
@@ -771,7 +756,7 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled basis matrix.</returns>
- public Basis Scaled(Vector3 scale)
+ public readonly Basis Scaled(Vector3 scale)
{
Basis b = this;
b.Row0 *= scale.x;
@@ -787,7 +772,7 @@ namespace Godot
/// <param name="target">The destination basis for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting basis matrix of the interpolation.</returns>
- public Basis Slerp(Basis target, real_t weight)
+ public readonly Basis Slerp(Basis target, real_t weight)
{
Quaternion from = new Quaternion(this);
Quaternion to = new Quaternion(target);
@@ -805,7 +790,7 @@ namespace Godot
/// </summary>
/// <param name="with">A vector to calculate the dot product with.</param>
/// <returns>The resulting dot product.</returns>
- public real_t Tdotx(Vector3 with)
+ public readonly real_t Tdotx(Vector3 with)
{
return Row0[0] * with[0] + Row1[0] * with[1] + Row2[0] * with[2];
}
@@ -815,7 +800,7 @@ namespace Godot
/// </summary>
/// <param name="with">A vector to calculate the dot product with.</param>
/// <returns>The resulting dot product.</returns>
- public real_t Tdoty(Vector3 with)
+ public readonly real_t Tdoty(Vector3 with)
{
return Row0[1] * with[0] + Row1[1] * with[1] + Row2[1] * with[2];
}
@@ -825,7 +810,7 @@ namespace Godot
/// </summary>
/// <param name="with">A vector to calculate the dot product with.</param>
/// <returns>The resulting dot product.</returns>
- public real_t Tdotz(Vector3 with)
+ public readonly real_t Tdotz(Vector3 with)
{
return Row0[2] * with[0] + Row1[2] * with[1] + Row2[2] * with[2];
}
@@ -834,21 +819,18 @@ namespace Godot
/// Returns the transposed version of the basis matrix.
/// </summary>
/// <returns>The transposed basis matrix.</returns>
- public Basis Transposed()
+ public readonly Basis Transposed()
{
Basis tr = this;
- real_t temp = tr.Row0[1];
- tr.Row0[1] = tr.Row1[0];
- tr.Row1[0] = temp;
+ tr.Row0[1] = Row1[0];
+ tr.Row1[0] = Row0[1];
- temp = tr.Row0[2];
- tr.Row0[2] = tr.Row2[0];
- tr.Row2[0] = temp;
+ tr.Row0[2] = Row2[0];
+ tr.Row2[0] = Row0[2];
- temp = tr.Row1[2];
- tr.Row1[2] = tr.Row2[1];
- tr.Row2[1] = temp;
+ tr.Row1[2] = Row2[1];
+ tr.Row2[1] = Row1[2];
return tr;
}
@@ -998,7 +980,7 @@ namespace Godot
/// </summary>
/// <param name="euler">The Euler angles to use.</param>
/// <param name="order">The order to compose the Euler angles.</param>
- public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.YXZ)
+ public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.Yxz)
{
real_t c, s;
@@ -1016,17 +998,17 @@ namespace Godot
switch (order)
{
- case EulerOrder.XYZ:
+ case EulerOrder.Xyz:
return xmat * ymat * zmat;
- case EulerOrder.XZY:
+ case EulerOrder.Xzy:
return xmat * zmat * ymat;
- case EulerOrder.YXZ:
+ case EulerOrder.Yxz:
return ymat * xmat * zmat;
- case EulerOrder.YZX:
+ case EulerOrder.Yzx:
return ymat * zmat * xmat;
- case EulerOrder.ZXY:
+ case EulerOrder.Zxy:
return zmat * xmat * ymat;
- case EulerOrder.ZYX:
+ case EulerOrder.Zyx:
return zmat * ymat * xmat;
default:
throw new ArgumentOutOfRangeException(nameof(order));
@@ -1136,7 +1118,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the basis matrix and the object are exactly equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Basis other && Equals(other);
}
@@ -1148,7 +1130,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other basis.</param>
/// <returns>Whether or not the basis matrices are exactly equal.</returns>
- public bool Equals(Basis other)
+ public readonly bool Equals(Basis other)
{
return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
}
@@ -1159,7 +1141,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other basis to compare.</param>
/// <returns>Whether or not the bases are approximately equal.</returns>
- public bool IsEqualApprox(Basis other)
+ public readonly bool IsEqualApprox(Basis other)
{
return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2);
}
@@ -1168,7 +1150,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Basis"/>.
/// </summary>
/// <returns>A hash code for this basis.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
}
@@ -1177,7 +1159,7 @@ namespace Godot
/// Converts this <see cref="Basis"/> to a string.
/// </summary>
/// <returns>A string representation of this basis.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"[X: {x}, Y: {y}, Z: {z}]";
}
@@ -1186,7 +1168,7 @@ namespace Godot
/// Converts this <see cref="Basis"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this basis.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, Z: {z.ToString(format)}]";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs
index 647ae436ff..85d38f9727 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs
@@ -4,7 +4,7 @@ namespace Godot.Bridge;
#nullable enable
-public struct MethodInfo
+public readonly struct MethodInfo
{
public StringName Name { get; init; }
public PropertyInfo ReturnVal { get; init; }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs
index 80d6f7b4a5..0f447b93c8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs
@@ -2,7 +2,7 @@ namespace Godot.Bridge;
#nullable enable
-public struct PropertyInfo
+public readonly struct PropertyInfo
{
public Variant.Type Type { get; init; }
public StringName Name { get; init; }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index d83cf43eb2..d6fad391b6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -827,7 +827,7 @@ namespace Godot.Bridge
{
// Weird limitation, hence the need for aux:
// "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable."
- var aux = stackalloc godotsharp_property_info[length];
+ var aux = stackalloc godotsharp_property_info[stackMaxLength];
interopProperties = aux;
}
else
@@ -947,7 +947,7 @@ namespace Godot.Bridge
{
// Weird limitation, hence the need for aux:
// "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable."
- var aux = stackalloc godotsharp_property_def_val_pair[length];
+ var aux = stackalloc godotsharp_property_def_val_pair[stackMaxLength];
interopDefaultValues = aux;
}
else
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index f9309ca13e..23b0aa9204 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -77,7 +77,7 @@ namespace Godot
_trampoline = trampoline;
}
- private const int VarArgsSpanThreshold = 5;
+ private const int VarArgsSpanThreshold = 10;
/// <summary>
/// Calls the method represented by this <see cref="Callable"/>.
@@ -92,15 +92,13 @@ namespace Godot
int argc = args.Length;
Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ?
- stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :
+ stackalloc godot_variant.movable[VarArgsSpanThreshold] :
new godot_variant.movable[argc];
- Span<IntPtr> argsSpan = argc <= 10 ?
- stackalloc IntPtr[argc] :
+ Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ?
+ stackalloc IntPtr[VarArgsSpanThreshold] :
new IntPtr[argc];
- using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan);
-
fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef)
fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan))
{
@@ -128,15 +126,13 @@ namespace Godot
int argc = args.Length;
Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ?
- stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :
+ stackalloc godot_variant.movable[VarArgsSpanThreshold] :
new godot_variant.movable[argc];
- Span<IntPtr> argsSpan = argc <= 10 ?
- stackalloc IntPtr[argc] :
+ Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ?
+ stackalloc IntPtr[VarArgsSpanThreshold] :
new IntPtr[argc];
- using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan);
-
fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef)
fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan))
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
index 6c6a104019..ff385da1c9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
@@ -54,7 +54,7 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 1);
((Action<T0>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0])
+ VariantUtils.ConvertTo<T0>(args[0])
);
ret = default;
@@ -73,8 +73,8 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 2);
((Action<T0, T1>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1])
);
ret = default;
@@ -93,9 +93,9 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 3);
((Action<T0, T1, T2>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2])
);
ret = default;
@@ -114,10 +114,10 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 4);
((Action<T0, T1, T2, T3>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3])
);
ret = default;
@@ -136,11 +136,11 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 5);
((Action<T0, T1, T2, T3, T4>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4])
);
ret = default;
@@ -159,12 +159,12 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 6);
((Action<T0, T1, T2, T3, T4, T5>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5])
);
ret = default;
@@ -183,13 +183,13 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 7);
((Action<T0, T1, T2, T3, T4, T5, T6>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6])
);
ret = default;
@@ -208,14 +208,14 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 8);
((Action<T0, T1, T2, T3, T4, T5, T6, T7>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]),
- VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6]),
+ VariantUtils.ConvertTo<T7>(args[7])
);
ret = default;
@@ -234,15 +234,15 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 9);
((Action<T0, T1, T2, T3, T4, T5, T6, T7, T8>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]),
- VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]),
- VariantConversionCallbacks.GetToManagedCallback<T8>()(args[8])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6]),
+ VariantUtils.ConvertTo<T7>(args[7]),
+ VariantUtils.ConvertTo<T8>(args[8])
);
ret = default;
@@ -265,7 +265,7 @@ public readonly partial struct Callable
TResult res = ((Func<TResult>)delegateObj)();
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -281,10 +281,10 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 1);
TResult res = ((Func<T0, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0])
+ VariantUtils.ConvertTo<T0>(args[0])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -300,11 +300,11 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 2);
TResult res = ((Func<T0, T1, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -320,12 +320,12 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 3);
TResult res = ((Func<T0, T1, T2, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -341,13 +341,13 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 4);
TResult res = ((Func<T0, T1, T2, T3, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -363,14 +363,14 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 5);
TResult res = ((Func<T0, T1, T2, T3, T4, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -386,15 +386,15 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 6);
TResult res = ((Func<T0, T1, T2, T3, T4, T5, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -410,16 +410,16 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 7);
TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -435,17 +435,17 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 8);
TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, T7, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]),
- VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6]),
+ VariantUtils.ConvertTo<T7>(args[7])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
@@ -461,18 +461,18 @@ public readonly partial struct Callable
ThrowIfArgCountMismatch(args, 9);
TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, T7, T8, TResult>)delegateObj)(
- VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]),
- VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]),
- VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]),
- VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]),
- VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]),
- VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]),
- VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]),
- VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]),
- VariantConversionCallbacks.GetToManagedCallback<T8>()(args[8])
+ VariantUtils.ConvertTo<T0>(args[0]),
+ VariantUtils.ConvertTo<T1>(args[1]),
+ VariantUtils.ConvertTo<T2>(args[2]),
+ VariantUtils.ConvertTo<T3>(args[3]),
+ VariantUtils.ConvertTo<T4>(args[4]),
+ VariantUtils.ConvertTo<T5>(args[5]),
+ VariantUtils.ConvertTo<T6>(args[6]),
+ VariantUtils.ConvertTo<T7>(args[7]),
+ VariantUtils.ConvertTo<T8>(args[8])
);
- ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res);
+ ret = VariantUtils.CreateFrom(res);
}
return CreateWithUnsafeTrampoline(func, &Trampoline);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index ee9e59f9fa..f49023555b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -43,7 +43,7 @@ namespace Godot
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
public int r8
{
- get
+ readonly get
{
return (int)Math.Round(r * 255.0f);
}
@@ -59,7 +59,7 @@ namespace Godot
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
public int g8
{
- get
+ readonly get
{
return (int)Math.Round(g * 255.0f);
}
@@ -75,7 +75,7 @@ namespace Godot
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
public int b8
{
- get
+ readonly get
{
return (int)Math.Round(b * 255.0f);
}
@@ -91,7 +91,7 @@ namespace Godot
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
public int a8
{
- get
+ readonly get
{
return (int)Math.Round(a * 255.0f);
}
@@ -107,7 +107,7 @@ namespace Godot
/// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value>
public float h
{
- get
+ readonly get
{
float max = Math.Max(r, Math.Max(g, b));
float min = Math.Min(r, Math.Min(g, b));
@@ -155,7 +155,7 @@ namespace Godot
/// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value>
public float s
{
- get
+ readonly get
{
float max = Math.Max(r, Math.Max(g, b));
float min = Math.Min(r, Math.Min(g, b));
@@ -176,7 +176,7 @@ namespace Godot
/// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
public float v
{
- get
+ readonly get
{
return Math.Max(r, Math.Max(g, b));
}
@@ -197,7 +197,7 @@ namespace Godot
/// </value>
public float this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -242,7 +242,7 @@ namespace Godot
/// </summary>
/// <param name="over">The color to blend over.</param>
/// <returns>This color blended over <paramref name="over"/>.</returns>
- public Color Blend(Color over)
+ public readonly Color Blend(Color over)
{
Color res;
@@ -269,7 +269,7 @@ namespace Godot
/// <param name="min">The color with minimum allowed values.</param>
/// <param name="max">The color with maximum allowed values.</param>
/// <returns>The color with all components clamped.</returns>
- public Color Clamp(Color? min = null, Color? max = null)
+ public readonly Color Clamp(Color? min = null, Color? max = null)
{
Color minimum = min ?? new Color(0, 0, 0, 0);
Color maximum = max ?? new Color(1, 1, 1, 1);
@@ -288,7 +288,7 @@ namespace Godot
/// </summary>
/// <param name="amount">The ratio to darken by.</param>
/// <returns>The darkened color.</returns>
- public Color Darkened(float amount)
+ public readonly Color Darkened(float amount)
{
Color res = this;
res.r *= 1.0f - amount;
@@ -301,7 +301,7 @@ namespace Godot
/// Returns the inverted color: <c>(1 - r, 1 - g, 1 - b, a)</c>.
/// </summary>
/// <returns>The inverted color.</returns>
- public Color Inverted()
+ public readonly Color Inverted()
{
return new Color(
1.0f - r,
@@ -317,7 +317,7 @@ namespace Godot
/// </summary>
/// <param name="amount">The ratio to lighten by.</param>
/// <returns>The darkened color.</returns>
- public Color Lightened(float amount)
+ public readonly Color Lightened(float amount)
{
Color res = this;
res.r += (1.0f - res.r) * amount;
@@ -333,7 +333,7 @@ namespace Godot
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting color of the interpolation.</returns>
- public Color Lerp(Color to, real_t weight)
+ public readonly Color Lerp(Color to, real_t weight)
{
return new Color
(
@@ -351,7 +351,7 @@ namespace Godot
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting color of the interpolation.</returns>
- public Color Lerp(Color to, Color weight)
+ public readonly Color Lerp(Color to, Color weight)
{
return new Color
(
@@ -368,7 +368,7 @@ namespace Godot
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A <see langword="uint"/> representing this color in ABGR32 format.</returns>
- public uint ToAbgr32()
+ public readonly uint ToAbgr32()
{
uint c = (byte)Math.Round(a * 255);
c <<= 8;
@@ -387,7 +387,7 @@ namespace Godot
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A <see langword="ulong"/> representing this color in ABGR64 format.</returns>
- public ulong ToAbgr64()
+ public readonly ulong ToAbgr64()
{
ulong c = (ushort)Math.Round(a * 65535);
c <<= 16;
@@ -406,7 +406,7 @@ namespace Godot
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A <see langword="uint"/> representing this color in ARGB32 format.</returns>
- public uint ToArgb32()
+ public readonly uint ToArgb32()
{
uint c = (byte)Math.Round(a * 255);
c <<= 8;
@@ -425,7 +425,7 @@ namespace Godot
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A <see langword="ulong"/> representing this color in ARGB64 format.</returns>
- public ulong ToArgb64()
+ public readonly ulong ToArgb64()
{
ulong c = (ushort)Math.Round(a * 65535);
c <<= 16;
@@ -444,7 +444,7 @@ namespace Godot
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A <see langword="uint"/> representing this color in RGBA32 format.</returns>
- public uint ToRgba32()
+ public readonly uint ToRgba32()
{
uint c = (byte)Math.Round(r * 255);
c <<= 8;
@@ -463,7 +463,7 @@ namespace Godot
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A <see langword="ulong"/> representing this color in RGBA64 format.</returns>
- public ulong ToRgba64()
+ public readonly ulong ToRgba64()
{
ulong c = (ushort)Math.Round(r * 65535);
c <<= 16;
@@ -483,7 +483,7 @@ namespace Godot
/// Whether or not to include alpha. If <see langword="false"/>, the color is RGB instead of RGBA.
/// </param>
/// <returns>A string for the HTML hexadecimal representation of this color.</returns>
- public string ToHTML(bool includeAlpha = true)
+ public readonly string ToHTML(bool includeAlpha = true)
{
string txt = string.Empty;
@@ -777,7 +777,7 @@ namespace Godot
/// <param name="hue">Output parameter for the HSV hue.</param>
/// <param name="saturation">Output parameter for the HSV saturation.</param>
/// <param name="value">Output parameter for the HSV value.</param>
- public void ToHSV(out float hue, out float saturation, out float value)
+ public readonly void ToHSV(out float hue, out float saturation, out float value)
{
float max = (float)Mathf.Max(r, Mathf.Max(g, b));
float min = (float)Mathf.Min(r, Mathf.Min(g, b));
@@ -1149,7 +1149,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The other object to compare.</param>
/// <returns>Whether or not the color and the other object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Color other && Equals(other);
}
@@ -1161,7 +1161,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other color.</param>
/// <returns>Whether or not the colors are equal.</returns>
- public bool Equals(Color other)
+ public readonly bool Equals(Color other)
{
return r == other.r && g == other.g && b == other.b && a == other.a;
}
@@ -1172,7 +1172,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other color to compare.</param>
/// <returns>Whether or not the colors are approximately equal.</returns>
- public bool IsEqualApprox(Color other)
+ public readonly bool IsEqualApprox(Color other)
{
return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
}
@@ -1181,7 +1181,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Color"/>.
/// </summary>
/// <returns>A hash code for this color.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
}
@@ -1190,7 +1190,7 @@ namespace Godot
/// Converts this <see cref="Color"/> to a string.
/// </summary>
/// <returns>A string representation of this color.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({r}, {g}, {b}, {a})";
}
@@ -1199,7 +1199,7 @@ namespace Godot
/// Converts this <see cref="Color"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this color.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({r.ToString(format)}, {g.ToString(format)}, {b.ToString(format)}, {a.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index f8793332a0..f14790a218 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -362,45 +362,10 @@ namespace Godot.Collections
private static Dictionary<TKey, TValue> FromVariantFunc(in godot_variant variant) =>
VariantUtils.ConvertToDictionaryObject<TKey, TValue>(variant);
- // ReSharper disable StaticMemberInGenericType
- // Warning is about unique static fields being created for each generic type combination:
- // https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
- // In our case this is exactly what we want.
-
- private static readonly unsafe delegate* managed<in TKey, godot_variant> ConvertKeyToVariantCallback;
- private static readonly unsafe delegate* managed<in godot_variant, TKey> ConvertKeyToManagedCallback;
- private static readonly unsafe delegate* managed<in TValue, godot_variant> ConvertValueToVariantCallback;
- private static readonly unsafe delegate* managed<in godot_variant, TValue> ConvertValueToManagedCallback;
-
- // ReSharper restore StaticMemberInGenericType
-
static unsafe Dictionary()
{
- VariantConversionCallbacks.GenericConversionCallbacks[typeof(Dictionary<TKey, TValue>)] =
- (
- (IntPtr)(delegate* managed<in Dictionary<TKey, TValue>, godot_variant>)&ToVariantFunc,
- (IntPtr)(delegate* managed<in godot_variant, Dictionary<TKey, TValue>>)&FromVariantFunc
- );
-
- ConvertKeyToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TKey>();
- ConvertKeyToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TKey>();
- ConvertValueToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TValue>();
- ConvertValueToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TValue>();
- }
-
- private static unsafe void ValidateVariantConversionCallbacks()
- {
- if (ConvertKeyToVariantCallback == null || ConvertKeyToManagedCallback == null)
- {
- throw new InvalidOperationException(
- $"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'.");
- }
-
- if (ConvertValueToVariantCallback == null || ConvertValueToManagedCallback == null)
- {
- throw new InvalidOperationException(
- $"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'.");
- }
+ VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.ToVariantCb = &ToVariantFunc;
+ VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.FromVariantCb = &FromVariantFunc;
}
private readonly Dictionary _underlyingDict;
@@ -416,8 +381,6 @@ namespace Godot.Collections
/// </summary>
public Dictionary()
{
- ValidateVariantConversionCallbacks();
-
_underlyingDict = new Dictionary();
}
@@ -428,8 +391,6 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
{
- ValidateVariantConversionCallbacks();
-
if (dictionary == null)
throw new ArgumentNullException(nameof(dictionary));
@@ -446,8 +407,6 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
- ValidateVariantConversionCallbacks();
-
_underlyingDict = dictionary;
}
@@ -481,18 +440,18 @@ namespace Godot.Collections
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
/// <value>The value at the given <paramref name="key"/>.</value>
- public unsafe TValue this[TKey key]
+ public TValue this[TKey key]
{
get
{
- using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
if (NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant value).ToBool())
{
using (value)
- return ConvertValueToManagedCallback(value);
+ return VariantUtils.ConvertTo<TValue>(value);
}
else
{
@@ -501,8 +460,8 @@ namespace Godot.Collections
}
set
{
- using var variantKey = ConvertKeyToVariantCallback(key);
- using var variantValue = ConvertValueToVariantCallback(value);
+ using var variantKey = VariantUtils.CreateFrom(key);
+ using var variantValue = VariantUtils.CreateFrom(value);
var self = (godot_dictionary)_underlyingDict.NativeValue;
NativeFuncs.godotsharp_dictionary_set_value(ref self,
variantKey, variantValue);
@@ -541,7 +500,7 @@ namespace Godot.Collections
IEnumerable<TValue> IReadOnlyDictionary<TKey, TValue>.Values => Values;
- private unsafe KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
+ private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
{
var self = (godot_dictionary)_underlyingDict.NativeValue;
NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref self, index,
@@ -551,8 +510,8 @@ namespace Godot.Collections
using (value)
{
return new KeyValuePair<TKey, TValue>(
- ConvertKeyToManagedCallback(key),
- ConvertValueToManagedCallback(value));
+ VariantUtils.ConvertTo<TKey>(key),
+ VariantUtils.ConvertTo<TValue>(value));
}
}
@@ -562,15 +521,15 @@ namespace Godot.Collections
/// </summary>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
- public unsafe void Add(TKey key, TValue value)
+ public void Add(TKey key, TValue value)
{
- using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
throw new ArgumentException("An element with the same key already exists.", nameof(key));
- using var variantValue = ConvertValueToVariantCallback(value);
+ using var variantValue = VariantUtils.CreateFrom(value);
NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
}
@@ -579,9 +538,9 @@ namespace Godot.Collections
/// </summary>
/// <param name="key">The key to look for.</param>
/// <returns>Whether or not this dictionary contains the given key.</returns>
- public unsafe bool ContainsKey(TKey key)
+ public bool ContainsKey(TKey key)
{
- using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool();
}
@@ -590,9 +549,9 @@ namespace Godot.Collections
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
/// </summary>
/// <param name="key">The key of the element to remove.</param>
- public unsafe bool Remove(TKey key)
+ public bool Remove(TKey key)
{
- using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
}
@@ -603,15 +562,15 @@ namespace Godot.Collections
/// <param name="key">The key of the element to get.</param>
/// <param name="value">The value at the given <paramref name="key"/>.</param>
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
- public unsafe bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
+ public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
- using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
using (retValue)
- value = found ? ConvertValueToManagedCallback(retValue) : default;
+ value = found ? VariantUtils.ConvertTo<TValue>(retValue) : default;
return found;
}
@@ -635,9 +594,9 @@ namespace Godot.Collections
/// </summary>
public void Clear() => _underlyingDict.Clear();
- unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
+ bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
- using var variantKey = ConvertKeyToVariantCallback(item.Key);
+ using var variantKey = VariantUtils.CreateFrom(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
@@ -647,7 +606,7 @@ namespace Godot.Collections
if (!found)
return false;
- using var variantValue = ConvertValueToVariantCallback(item.Value);
+ using var variantValue = VariantUtils.CreateFrom(item.Value);
return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool();
}
}
@@ -680,9 +639,9 @@ namespace Godot.Collections
}
}
- unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
+ bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
- using var variantKey = ConvertKeyToVariantCallback(item.Key);
+ using var variantKey = VariantUtils.CreateFrom(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
@@ -692,7 +651,7 @@ namespace Godot.Collections
if (!found)
return false;
- using var variantValue = ConvertValueToVariantCallback(item.Value);
+ using var variantValue = VariantUtils.CreateFrom(item.Value);
if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool())
{
return NativeFuncs.godotsharp_dictionary_remove_key(
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index f2667c6807..3f9e986f62 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -282,7 +282,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
- /// the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="start">The start value for the interpolation.</param>
/// <param name="control1">Control point that defines the bezier curve.</param>
@@ -303,6 +303,27 @@ namespace Godot
}
/// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on a one dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t BezierDerivative(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t t2 = t * t;
+
+ real_t d = (control1 - start) * 3 * omt2 + (control2 - control1) * 6 * omt * t + (end - control2) * 3 * t2;
+ return d;
+ }
+
+ /// <summary>
/// Converts an angle expressed in degrees to radians.
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 088f4e7ecf..b30b6a0752 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -374,7 +374,7 @@ namespace Godot.NativeInterop
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
- public static partial Error godotsharp_array_shuffle(ref godot_array p_self);
+ public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
deleted file mode 100644
index 4b3db0c01a..0000000000
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
+++ /dev/null
@@ -1,1057 +0,0 @@
-using System;
-using System.Diagnostics.CodeAnalysis;
-using System.Runtime.CompilerServices;
-
-namespace Godot.NativeInterop;
-
-// TODO: Change VariantConversionCallbacks<T>. Store the callback in a static field for quick repeated access, instead of checking every time.
-internal static unsafe class VariantConversionCallbacks
-{
- internal static System.Collections.Generic.Dictionary<Type, (IntPtr ToVariant, IntPtr FromVariant)>
- GenericConversionCallbacks = new();
-
- [SuppressMessage("ReSharper", "RedundantNameQualifier")]
- internal static delegate*<in T, godot_variant> GetToVariantCallback<T>()
- {
- static godot_variant FromBool(in bool @bool) =>
- VariantUtils.CreateFromBool(@bool);
-
- static godot_variant FromChar(in char @char) =>
- VariantUtils.CreateFromInt(@char);
-
- static godot_variant FromInt8(in sbyte @int8) =>
- VariantUtils.CreateFromInt(@int8);
-
- static godot_variant FromInt16(in short @int16) =>
- VariantUtils.CreateFromInt(@int16);
-
- static godot_variant FromInt32(in int @int32) =>
- VariantUtils.CreateFromInt(@int32);
-
- static godot_variant FromInt64(in long @int64) =>
- VariantUtils.CreateFromInt(@int64);
-
- static godot_variant FromUInt8(in byte @uint8) =>
- VariantUtils.CreateFromInt(@uint8);
-
- static godot_variant FromUInt16(in ushort @uint16) =>
- VariantUtils.CreateFromInt(@uint16);
-
- static godot_variant FromUInt32(in uint @uint32) =>
- VariantUtils.CreateFromInt(@uint32);
-
- static godot_variant FromUInt64(in ulong @uint64) =>
- VariantUtils.CreateFromInt(@uint64);
-
- static godot_variant FromFloat(in float @float) =>
- VariantUtils.CreateFromFloat(@float);
-
- static godot_variant FromDouble(in double @double) =>
- VariantUtils.CreateFromFloat(@double);
-
- static godot_variant FromVector2(in Vector2 @vector2) =>
- VariantUtils.CreateFromVector2(@vector2);
-
- static godot_variant FromVector2I(in Vector2i vector2I) =>
- VariantUtils.CreateFromVector2i(vector2I);
-
- static godot_variant FromRect2(in Rect2 @rect2) =>
- VariantUtils.CreateFromRect2(@rect2);
-
- static godot_variant FromRect2I(in Rect2i rect2I) =>
- VariantUtils.CreateFromRect2i(rect2I);
-
- static godot_variant FromTransform2D(in Transform2D @transform2D) =>
- VariantUtils.CreateFromTransform2D(@transform2D);
-
- static godot_variant FromVector3(in Vector3 @vector3) =>
- VariantUtils.CreateFromVector3(@vector3);
-
- static godot_variant FromVector3I(in Vector3i vector3I) =>
- VariantUtils.CreateFromVector3i(vector3I);
-
- static godot_variant FromBasis(in Basis @basis) =>
- VariantUtils.CreateFromBasis(@basis);
-
- static godot_variant FromQuaternion(in Quaternion @quaternion) =>
- VariantUtils.CreateFromQuaternion(@quaternion);
-
- static godot_variant FromTransform3D(in Transform3D @transform3d) =>
- VariantUtils.CreateFromTransform3D(@transform3d);
-
- static godot_variant FromVector4(in Vector4 @vector4) =>
- VariantUtils.CreateFromVector4(@vector4);
-
- static godot_variant FromVector4I(in Vector4i vector4I) =>
- VariantUtils.CreateFromVector4i(vector4I);
-
- static godot_variant FromAabb(in AABB @aabb) =>
- VariantUtils.CreateFromAABB(@aabb);
-
- static godot_variant FromColor(in Color @color) =>
- VariantUtils.CreateFromColor(@color);
-
- static godot_variant FromPlane(in Plane @plane) =>
- VariantUtils.CreateFromPlane(@plane);
-
- static godot_variant FromCallable(in Callable @callable) =>
- VariantUtils.CreateFromCallable(@callable);
-
- static godot_variant FromSignalInfo(in SignalInfo @signalInfo) =>
- VariantUtils.CreateFromSignalInfo(@signalInfo);
-
- static godot_variant FromString(in string @string) =>
- VariantUtils.CreateFromString(@string);
-
- static godot_variant FromByteArray(in byte[] byteArray) =>
- VariantUtils.CreateFromPackedByteArray(byteArray);
-
- static godot_variant FromInt32Array(in int[] int32Array) =>
- VariantUtils.CreateFromPackedInt32Array(int32Array);
-
- static godot_variant FromInt64Array(in long[] int64Array) =>
- VariantUtils.CreateFromPackedInt64Array(int64Array);
-
- static godot_variant FromFloatArray(in float[] floatArray) =>
- VariantUtils.CreateFromPackedFloat32Array(floatArray);
-
- static godot_variant FromDoubleArray(in double[] doubleArray) =>
- VariantUtils.CreateFromPackedFloat64Array(doubleArray);
-
- static godot_variant FromStringArray(in string[] stringArray) =>
- VariantUtils.CreateFromPackedStringArray(stringArray);
-
- static godot_variant FromVector2Array(in Vector2[] vector2Array) =>
- VariantUtils.CreateFromPackedVector2Array(vector2Array);
-
- static godot_variant FromVector3Array(in Vector3[] vector3Array) =>
- VariantUtils.CreateFromPackedVector3Array(vector3Array);
-
- static godot_variant FromColorArray(in Color[] colorArray) =>
- VariantUtils.CreateFromPackedColorArray(colorArray);
-
- static godot_variant FromStringNameArray(in StringName[] stringNameArray) =>
- VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray);
-
- static godot_variant FromNodePathArray(in NodePath[] nodePathArray) =>
- VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray);
-
- static godot_variant FromRidArray(in RID[] ridArray) =>
- VariantUtils.CreateFromSystemArrayOfRID(ridArray);
-
- static godot_variant FromGodotObject(in Godot.Object godotObject) =>
- VariantUtils.CreateFromGodotObject(godotObject);
-
- static godot_variant FromStringName(in StringName stringName) =>
- VariantUtils.CreateFromStringName(stringName);
-
- static godot_variant FromNodePath(in NodePath nodePath) =>
- VariantUtils.CreateFromNodePath(nodePath);
-
- static godot_variant FromRid(in RID rid) =>
- VariantUtils.CreateFromRID(rid);
-
- static godot_variant FromGodotDictionary(in Collections.Dictionary godotDictionary) =>
- VariantUtils.CreateFromDictionary(godotDictionary);
-
- static godot_variant FromGodotArray(in Collections.Array godotArray) =>
- VariantUtils.CreateFromArray(godotArray);
-
- static godot_variant FromVariant(in Variant variant) =>
- NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar);
-
- var typeOfT = typeof(T);
-
- if (typeOfT == typeof(bool))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in bool, godot_variant>)
- &FromBool;
- }
-
- if (typeOfT == typeof(char))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in char, godot_variant>)
- &FromChar;
- }
-
- if (typeOfT == typeof(sbyte))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
- &FromInt8;
- }
-
- if (typeOfT == typeof(short))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
- &FromInt16;
- }
-
- if (typeOfT == typeof(int))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
- &FromInt32;
- }
-
- if (typeOfT == typeof(long))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
- &FromInt64;
- }
-
- if (typeOfT == typeof(byte))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
- &FromUInt8;
- }
-
- if (typeOfT == typeof(ushort))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
- &FromUInt16;
- }
-
- if (typeOfT == typeof(uint))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
- &FromUInt32;
- }
-
- if (typeOfT == typeof(ulong))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
- &FromUInt64;
- }
-
- if (typeOfT == typeof(float))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in float, godot_variant>)
- &FromFloat;
- }
-
- if (typeOfT == typeof(double))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in double, godot_variant>)
- &FromDouble;
- }
-
- if (typeOfT == typeof(Vector2))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector2, godot_variant>)
- &FromVector2;
- }
-
- if (typeOfT == typeof(Vector2i))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector2i, godot_variant>)
- &FromVector2I;
- }
-
- if (typeOfT == typeof(Rect2))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Rect2, godot_variant>)
- &FromRect2;
- }
-
- if (typeOfT == typeof(Rect2i))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Rect2i, godot_variant>)
- &FromRect2I;
- }
-
- if (typeOfT == typeof(Transform2D))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Transform2D, godot_variant>)
- &FromTransform2D;
- }
-
- if (typeOfT == typeof(Vector3))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector3, godot_variant>)
- &FromVector3;
- }
-
- if (typeOfT == typeof(Vector3i))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector3i, godot_variant>)
- &FromVector3I;
- }
-
- if (typeOfT == typeof(Basis))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Basis, godot_variant>)
- &FromBasis;
- }
-
- if (typeOfT == typeof(Quaternion))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Quaternion, godot_variant>)
- &FromQuaternion;
- }
-
- if (typeOfT == typeof(Transform3D))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Transform3D, godot_variant>)
- &FromTransform3D;
- }
-
- if (typeOfT == typeof(Vector4))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector4, godot_variant>)
- &FromVector4;
- }
-
- if (typeOfT == typeof(Vector4i))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector4i, godot_variant>)
- &FromVector4I;
- }
-
- if (typeOfT == typeof(AABB))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>)
- &FromAabb;
- }
-
- if (typeOfT == typeof(Color))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Color, godot_variant>)
- &FromColor;
- }
-
- if (typeOfT == typeof(Plane))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Plane, godot_variant>)
- &FromPlane;
- }
-
- if (typeOfT == typeof(Callable))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Callable, godot_variant>)
- &FromCallable;
- }
-
- if (typeOfT == typeof(SignalInfo))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in SignalInfo, godot_variant>)
- &FromSignalInfo;
- }
-
- if (typeOfT.IsEnum)
- {
- var enumUnderlyingType = typeOfT.GetEnumUnderlyingType();
-
- switch (Type.GetTypeCode(enumUnderlyingType))
- {
- case TypeCode.SByte:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
- &FromInt8;
- }
- case TypeCode.Int16:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
- &FromInt16;
- }
- case TypeCode.Int32:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
- &FromInt32;
- }
- case TypeCode.Int64:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
- &FromInt64;
- }
- case TypeCode.Byte:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
- &FromUInt8;
- }
- case TypeCode.UInt16:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
- &FromUInt16;
- }
- case TypeCode.UInt32:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
- &FromUInt32;
- }
- case TypeCode.UInt64:
- {
- return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
- &FromUInt64;
- }
- default:
- return null;
- }
- }
-
- if (typeOfT == typeof(string))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in string, godot_variant>)
- &FromString;
- }
-
- if (typeOfT == typeof(byte[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in byte[], godot_variant>)
- &FromByteArray;
- }
-
- if (typeOfT == typeof(int[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in int[], godot_variant>)
- &FromInt32Array;
- }
-
- if (typeOfT == typeof(long[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in long[], godot_variant>)
- &FromInt64Array;
- }
-
- if (typeOfT == typeof(float[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in float[], godot_variant>)
- &FromFloatArray;
- }
-
- if (typeOfT == typeof(double[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in double[], godot_variant>)
- &FromDoubleArray;
- }
-
- if (typeOfT == typeof(string[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in string[], godot_variant>)
- &FromStringArray;
- }
-
- if (typeOfT == typeof(Vector2[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector2[], godot_variant>)
- &FromVector2Array;
- }
-
- if (typeOfT == typeof(Vector3[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Vector3[], godot_variant>)
- &FromVector3Array;
- }
-
- if (typeOfT == typeof(Color[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Color[], godot_variant>)
- &FromColorArray;
- }
-
- if (typeOfT == typeof(StringName[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in StringName[], godot_variant>)
- &FromStringNameArray;
- }
-
- if (typeOfT == typeof(NodePath[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in NodePath[], godot_variant>)
- &FromNodePathArray;
- }
-
- if (typeOfT == typeof(RID[]))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in RID[], godot_variant>)
- &FromRidArray;
- }
-
- if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Godot.Object, godot_variant>)
- &FromGodotObject;
- }
-
- if (typeOfT == typeof(StringName))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in StringName, godot_variant>)
- &FromStringName;
- }
-
- if (typeOfT == typeof(NodePath))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in NodePath, godot_variant>)
- &FromNodePath;
- }
-
- if (typeOfT == typeof(RID))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in RID, godot_variant>)
- &FromRid;
- }
-
- if (typeOfT == typeof(Godot.Collections.Dictionary))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Dictionary, godot_variant>)
- &FromGodotDictionary;
- }
-
- if (typeOfT == typeof(Godot.Collections.Array))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Array, godot_variant>)
- &FromGodotArray;
- }
-
- if (typeOfT == typeof(Variant))
- {
- return (delegate*<in T, godot_variant>)(delegate*<in Variant, godot_variant>)
- &FromVariant;
- }
-
- // TODO:
- // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode.
- // We could make the Godot collections implement an interface and use IsAssignableFrom instead.
- // Or we could just skip the check and always look for a conversion callback for the type.
- if (typeOfT.IsGenericType)
- {
- var genericTypeDef = typeOfT.GetGenericTypeDefinition();
-
- if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) ||
- genericTypeDef == typeof(Godot.Collections.Array<>))
- {
- RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle);
-
- if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion))
- {
- return (delegate*<in T, godot_variant>)genericConversion.ToVariant;
- }
- }
- }
-
- return null;
- }
-
- [SuppressMessage("ReSharper", "RedundantNameQualifier")]
- internal static delegate*<in godot_variant, T> GetToManagedCallback<T>()
- {
- static bool ToBool(in godot_variant variant) =>
- VariantUtils.ConvertToBool(variant);
-
- static char ToChar(in godot_variant variant) =>
- VariantUtils.ConvertToChar(variant);
-
- static sbyte ToInt8(in godot_variant variant) =>
- VariantUtils.ConvertToInt8(variant);
-
- static short ToInt16(in godot_variant variant) =>
- VariantUtils.ConvertToInt16(variant);
-
- static int ToInt32(in godot_variant variant) =>
- VariantUtils.ConvertToInt32(variant);
-
- static long ToInt64(in godot_variant variant) =>
- VariantUtils.ConvertToInt64(variant);
-
- static byte ToUInt8(in godot_variant variant) =>
- VariantUtils.ConvertToUInt8(variant);
-
- static ushort ToUInt16(in godot_variant variant) =>
- VariantUtils.ConvertToUInt16(variant);
-
- static uint ToUInt32(in godot_variant variant) =>
- VariantUtils.ConvertToUInt32(variant);
-
- static ulong ToUInt64(in godot_variant variant) =>
- VariantUtils.ConvertToUInt64(variant);
-
- static float ToFloat(in godot_variant variant) =>
- VariantUtils.ConvertToFloat32(variant);
-
- static double ToDouble(in godot_variant variant) =>
- VariantUtils.ConvertToFloat64(variant);
-
- static Vector2 ToVector2(in godot_variant variant) =>
- VariantUtils.ConvertToVector2(variant);
-
- static Vector2i ToVector2I(in godot_variant variant) =>
- VariantUtils.ConvertToVector2i(variant);
-
- static Rect2 ToRect2(in godot_variant variant) =>
- VariantUtils.ConvertToRect2(variant);
-
- static Rect2i ToRect2I(in godot_variant variant) =>
- VariantUtils.ConvertToRect2i(variant);
-
- static Transform2D ToTransform2D(in godot_variant variant) =>
- VariantUtils.ConvertToTransform2D(variant);
-
- static Vector3 ToVector3(in godot_variant variant) =>
- VariantUtils.ConvertToVector3(variant);
-
- static Vector3i ToVector3I(in godot_variant variant) =>
- VariantUtils.ConvertToVector3i(variant);
-
- static Basis ToBasis(in godot_variant variant) =>
- VariantUtils.ConvertToBasis(variant);
-
- static Quaternion ToQuaternion(in godot_variant variant) =>
- VariantUtils.ConvertToQuaternion(variant);
-
- static Transform3D ToTransform3D(in godot_variant variant) =>
- VariantUtils.ConvertToTransform3D(variant);
-
- static Vector4 ToVector4(in godot_variant variant) =>
- VariantUtils.ConvertToVector4(variant);
-
- static Vector4i ToVector4I(in godot_variant variant) =>
- VariantUtils.ConvertToVector4i(variant);
-
- static AABB ToAabb(in godot_variant variant) =>
- VariantUtils.ConvertToAABB(variant);
-
- static Color ToColor(in godot_variant variant) =>
- VariantUtils.ConvertToColor(variant);
-
- static Plane ToPlane(in godot_variant variant) =>
- VariantUtils.ConvertToPlane(variant);
-
- static Callable ToCallable(in godot_variant variant) =>
- VariantUtils.ConvertToCallableManaged(variant);
-
- static SignalInfo ToSignalInfo(in godot_variant variant) =>
- VariantUtils.ConvertToSignalInfo(variant);
-
- static string ToString(in godot_variant variant) =>
- VariantUtils.ConvertToStringObject(variant);
-
- static byte[] ToByteArray(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedByteArrayToSystemArray(variant);
-
- static int[] ToInt32Array(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(variant);
-
- static long[] ToInt64Array(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(variant);
-
- static float[] ToFloatArray(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(variant);
-
- static double[] ToDoubleArray(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(variant);
-
- static string[] ToStringArray(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedStringArrayToSystemArray(variant);
-
- static Vector2[] ToVector2Array(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(variant);
-
- static Vector3[] ToVector3Array(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(variant);
-
- static Color[] ToColorArray(in godot_variant variant) =>
- VariantUtils.ConvertAsPackedColorArrayToSystemArray(variant);
-
- static StringName[] ToStringNameArray(in godot_variant variant) =>
- VariantUtils.ConvertToSystemArrayOfStringName(variant);
-
- static NodePath[] ToNodePathArray(in godot_variant variant) =>
- VariantUtils.ConvertToSystemArrayOfNodePath(variant);
-
- static RID[] ToRidArray(in godot_variant variant) =>
- VariantUtils.ConvertToSystemArrayOfRID(variant);
-
- static Godot.Object ToGodotObject(in godot_variant variant) =>
- VariantUtils.ConvertToGodotObject(variant);
-
- static StringName ToStringName(in godot_variant variant) =>
- VariantUtils.ConvertToStringNameObject(variant);
-
- static NodePath ToNodePath(in godot_variant variant) =>
- VariantUtils.ConvertToNodePathObject(variant);
-
- static RID ToRid(in godot_variant variant) =>
- VariantUtils.ConvertToRID(variant);
-
- static Collections.Dictionary ToGodotDictionary(in godot_variant variant) =>
- VariantUtils.ConvertToDictionaryObject(variant);
-
- static Collections.Array ToGodotArray(in godot_variant variant) =>
- VariantUtils.ConvertToArrayObject(variant);
-
- static Variant ToVariant(in godot_variant variant) =>
- Variant.CreateCopyingBorrowed(variant);
-
- var typeOfT = typeof(T);
-
- // ReSharper disable RedundantCast
- // Rider is being stupid here. These casts are definitely needed. We get build errors without them.
-
- if (typeOfT == typeof(bool))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, bool>)
- &ToBool;
- }
-
- if (typeOfT == typeof(char))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, char>)
- &ToChar;
- }
-
- if (typeOfT == typeof(sbyte))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
- &ToInt8;
- }
-
- if (typeOfT == typeof(short))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
- &ToInt16;
- }
-
- if (typeOfT == typeof(int))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
- &ToInt32;
- }
-
- if (typeOfT == typeof(long))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
- &ToInt64;
- }
-
- if (typeOfT == typeof(byte))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
- &ToUInt8;
- }
-
- if (typeOfT == typeof(ushort))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
- &ToUInt16;
- }
-
- if (typeOfT == typeof(uint))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
- &ToUInt32;
- }
-
- if (typeOfT == typeof(ulong))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
- &ToUInt64;
- }
-
- if (typeOfT == typeof(float))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float>)
- &ToFloat;
- }
-
- if (typeOfT == typeof(double))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double>)
- &ToDouble;
- }
-
- if (typeOfT == typeof(Vector2))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2>)
- &ToVector2;
- }
-
- if (typeOfT == typeof(Vector2i))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2i>)
- &ToVector2I;
- }
-
- if (typeOfT == typeof(Rect2))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2>)
- &ToRect2;
- }
-
- if (typeOfT == typeof(Rect2i))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2i>)
- &ToRect2I;
- }
-
- if (typeOfT == typeof(Transform2D))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform2D>)
- &ToTransform2D;
- }
-
- if (typeOfT == typeof(Vector3))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3>)
- &ToVector3;
- }
-
- if (typeOfT == typeof(Vector3i))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3i>)
- &ToVector3I;
- }
-
- if (typeOfT == typeof(Basis))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Basis>)
- &ToBasis;
- }
-
- if (typeOfT == typeof(Quaternion))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Quaternion>)
- &ToQuaternion;
- }
-
- if (typeOfT == typeof(Transform3D))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform3D>)
- &ToTransform3D;
- }
-
- if (typeOfT == typeof(Vector4))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4>)
- &ToVector4;
- }
-
- if (typeOfT == typeof(Vector4i))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4i>)
- &ToVector4I;
- }
-
- if (typeOfT == typeof(AABB))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>)
- &ToAabb;
- }
-
- if (typeOfT == typeof(Color))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color>)
- &ToColor;
- }
-
- if (typeOfT == typeof(Plane))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Plane>)
- &ToPlane;
- }
-
- if (typeOfT == typeof(Callable))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Callable>)
- &ToCallable;
- }
-
- if (typeOfT == typeof(SignalInfo))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, SignalInfo>)
- &ToSignalInfo;
- }
-
- if (typeOfT.IsEnum)
- {
- var enumUnderlyingType = typeOfT.GetEnumUnderlyingType();
-
- switch (Type.GetTypeCode(enumUnderlyingType))
- {
- case TypeCode.SByte:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
- &ToInt8;
- }
- case TypeCode.Int16:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
- &ToInt16;
- }
- case TypeCode.Int32:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
- &ToInt32;
- }
- case TypeCode.Int64:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
- &ToInt64;
- }
- case TypeCode.Byte:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
- &ToUInt8;
- }
- case TypeCode.UInt16:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
- &ToUInt16;
- }
- case TypeCode.UInt32:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
- &ToUInt32;
- }
- case TypeCode.UInt64:
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
- &ToUInt64;
- }
- default:
- return null;
- }
- }
-
- if (typeOfT == typeof(string))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string>)
- &ToString;
- }
-
- if (typeOfT == typeof(byte[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte[]>)
- &ToByteArray;
- }
-
- if (typeOfT == typeof(int[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int[]>)
- &ToInt32Array;
- }
-
- if (typeOfT == typeof(long[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long[]>)
- &ToInt64Array;
- }
-
- if (typeOfT == typeof(float[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float[]>)
- &ToFloatArray;
- }
-
- if (typeOfT == typeof(double[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double[]>)
- &ToDoubleArray;
- }
-
- if (typeOfT == typeof(string[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string[]>)
- &ToStringArray;
- }
-
- if (typeOfT == typeof(Vector2[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2[]>)
- &ToVector2Array;
- }
-
- if (typeOfT == typeof(Vector3[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3[]>)
- &ToVector3Array;
- }
-
- if (typeOfT == typeof(Color[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color[]>)
- &ToColorArray;
- }
-
- if (typeOfT == typeof(StringName[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName[]>)
- &ToStringNameArray;
- }
-
- if (typeOfT == typeof(NodePath[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath[]>)
- &ToNodePathArray;
- }
-
- if (typeOfT == typeof(RID[]))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID[]>)
- &ToRidArray;
- }
-
- if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Object>)
- &ToGodotObject;
- }
-
- if (typeOfT == typeof(StringName))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName>)
- &ToStringName;
- }
-
- if (typeOfT == typeof(NodePath))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath>)
- &ToNodePath;
- }
-
- if (typeOfT == typeof(RID))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID>)
- &ToRid;
- }
-
- if (typeOfT == typeof(Godot.Collections.Dictionary))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Dictionary>)
- &ToGodotDictionary;
- }
-
- if (typeOfT == typeof(Godot.Collections.Array))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Array>)
- &ToGodotArray;
- }
-
- if (typeOfT == typeof(Variant))
- {
- return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Variant>)
- &ToVariant;
- }
-
- // TODO:
- // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode.
- // We could make the Godot collections implement an interface and use IsAssignableFrom instead.
- // Or we could just skip the check and always look for a conversion callback for the type.
- if (typeOfT.IsGenericType)
- {
- var genericTypeDef = typeOfT.GetGenericTypeDefinition();
-
- if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) ||
- genericTypeDef == typeof(Godot.Collections.Array<>))
- {
- RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle);
-
- if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion))
- {
- return (delegate*<in godot_variant, T>)genericConversion.FromVariant;
- }
- }
- }
-
- // ReSharper restore RedundantCast
-
- return null;
- }
-}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs
deleted file mode 100644
index 46f31bbf4e..0000000000
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System;
-
-namespace Godot.NativeInterop
-{
- internal readonly ref struct VariantSpanDisposer
- {
- private readonly Span<godot_variant.movable> _variantSpan;
-
- // IMPORTANT: The span element must be default initialized.
- // Make sure call Clear() on the span if it was created with stackalloc.
- public VariantSpanDisposer(Span<godot_variant.movable> variantSpan)
- {
- _variantSpan = variantSpan;
- }
-
- public void Dispose()
- {
- for (int i = 0; i < _variantSpan.Length; i++)
- _variantSpan[i].DangerousSelfRef.Dispose();
- }
- }
-
- internal static class VariantSpanExtensions
- {
- // Used to make sure we always initialize the span values to the default,
- // as we need that in order to safely dispose all elements after.
- public static Span<godot_variant.movable> Cleared(this Span<godot_variant.movable> span)
- {
- span.Clear();
- return span;
- }
- }
-}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 57f9ec7d95..ba8e7a6c65 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -8,7 +8,7 @@ using Godot.Collections;
namespace Godot.NativeInterop
{
- public static class VariantUtils
+ public static partial class VariantUtils
{
public static godot_variant CreateFromRID(RID from)
=> new() { Type = Variant.Type.Rid, RID = from };
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
new file mode 100644
index 0000000000..694da6db77
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -0,0 +1,406 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
+
+namespace Godot.NativeInterop;
+
+public partial class VariantUtils
+{
+ private static Exception UnsupportedType<T>() => new InvalidOperationException(
+ $"The type is not supported for conversion to/from Variant: '{typeof(T).FullName}'");
+
+ internal static class GenericConversion<T>
+ {
+ public static unsafe godot_variant ToVariant(in T from) =>
+ ToVariantCb != null ? ToVariantCb(from) : throw UnsupportedType<T>();
+
+ public static unsafe T FromVariant(in godot_variant variant) =>
+ FromVariantCb != null ? FromVariantCb(variant) : throw UnsupportedType<T>();
+
+ // ReSharper disable once StaticMemberInGenericType
+ internal static unsafe delegate*<in T, godot_variant> ToVariantCb;
+
+ // ReSharper disable once StaticMemberInGenericType
+ internal static unsafe delegate*<in godot_variant, T> FromVariantCb;
+
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ static GenericConversion()
+ {
+ RuntimeHelpers.RunClassConstructor(typeof(T).TypeHandle);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ public static godot_variant CreateFrom<[MustBeVariant] T>(in T from)
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ static TTo UnsafeAs<TTo>(in T f) => Unsafe.As<T, TTo>(ref Unsafe.AsRef(f));
+
+ // `typeof(T) == typeof(X)` is optimized away. We cannot cache `typeof(T)` in a local variable, as it's not optimized when done like that.
+
+ if (typeof(T) == typeof(bool))
+ return CreateFromBool(UnsafeAs<bool>(from));
+
+ if (typeof(T) == typeof(char))
+ return CreateFromInt(UnsafeAs<char>(from));
+
+ if (typeof(T) == typeof(sbyte))
+ return CreateFromInt(UnsafeAs<sbyte>(from));
+
+ if (typeof(T) == typeof(short))
+ return CreateFromInt(UnsafeAs<short>(from));
+
+ if (typeof(T) == typeof(int))
+ return CreateFromInt(UnsafeAs<int>(from));
+
+ if (typeof(T) == typeof(long))
+ return CreateFromInt(UnsafeAs<long>(from));
+
+ if (typeof(T) == typeof(byte))
+ return CreateFromInt(UnsafeAs<byte>(from));
+
+ if (typeof(T) == typeof(ushort))
+ return CreateFromInt(UnsafeAs<ushort>(from));
+
+ if (typeof(T) == typeof(uint))
+ return CreateFromInt(UnsafeAs<uint>(from));
+
+ if (typeof(T) == typeof(ulong))
+ return CreateFromInt(UnsafeAs<ulong>(from));
+
+ if (typeof(T) == typeof(float))
+ return CreateFromFloat(UnsafeAs<float>(from));
+
+ if (typeof(T) == typeof(double))
+ return CreateFromFloat(UnsafeAs<double>(from));
+
+ if (typeof(T) == typeof(Vector2))
+ return CreateFromVector2(UnsafeAs<Vector2>(from));
+
+ if (typeof(T) == typeof(Vector2i))
+ return CreateFromVector2i(UnsafeAs<Vector2i>(from));
+
+ if (typeof(T) == typeof(Rect2))
+ return CreateFromRect2(UnsafeAs<Rect2>(from));
+
+ if (typeof(T) == typeof(Rect2i))
+ return CreateFromRect2i(UnsafeAs<Rect2i>(from));
+
+ if (typeof(T) == typeof(Transform2D))
+ return CreateFromTransform2D(UnsafeAs<Transform2D>(from));
+
+ if (typeof(T) == typeof(Vector3))
+ return CreateFromVector3(UnsafeAs<Vector3>(from));
+
+ if (typeof(T) == typeof(Vector3i))
+ return CreateFromVector3i(UnsafeAs<Vector3i>(from));
+
+ if (typeof(T) == typeof(Basis))
+ return CreateFromBasis(UnsafeAs<Basis>(from));
+
+ if (typeof(T) == typeof(Quaternion))
+ return CreateFromQuaternion(UnsafeAs<Quaternion>(from));
+
+ if (typeof(T) == typeof(Transform3D))
+ return CreateFromTransform3D(UnsafeAs<Transform3D>(from));
+
+ if (typeof(T) == typeof(Vector4))
+ return CreateFromVector4(UnsafeAs<Vector4>(from));
+
+ if (typeof(T) == typeof(Vector4i))
+ return CreateFromVector4i(UnsafeAs<Vector4i>(from));
+
+ if (typeof(T) == typeof(AABB))
+ return CreateFromAABB(UnsafeAs<AABB>(from));
+
+ if (typeof(T) == typeof(Color))
+ return CreateFromColor(UnsafeAs<Color>(from));
+
+ if (typeof(T) == typeof(Plane))
+ return CreateFromPlane(UnsafeAs<Plane>(from));
+
+ if (typeof(T) == typeof(Callable))
+ return CreateFromCallable(UnsafeAs<Callable>(from));
+
+ if (typeof(T) == typeof(SignalInfo))
+ return CreateFromSignalInfo(UnsafeAs<SignalInfo>(from));
+
+ if (typeof(T) == typeof(string))
+ return CreateFromString(UnsafeAs<string>(from));
+
+ if (typeof(T) == typeof(byte[]))
+ return CreateFromPackedByteArray(UnsafeAs<byte[]>(from));
+
+ if (typeof(T) == typeof(int[]))
+ return CreateFromPackedInt32Array(UnsafeAs<int[]>(from));
+
+ if (typeof(T) == typeof(long[]))
+ return CreateFromPackedInt64Array(UnsafeAs<long[]>(from));
+
+ if (typeof(T) == typeof(float[]))
+ return CreateFromPackedFloat32Array(UnsafeAs<float[]>(from));
+
+ if (typeof(T) == typeof(double[]))
+ return CreateFromPackedFloat64Array(UnsafeAs<double[]>(from));
+
+ if (typeof(T) == typeof(string[]))
+ return CreateFromPackedStringArray(UnsafeAs<string[]>(from));
+
+ if (typeof(T) == typeof(Vector2[]))
+ return CreateFromPackedVector2Array(UnsafeAs<Vector2[]>(from));
+
+ if (typeof(T) == typeof(Vector3[]))
+ return CreateFromPackedVector3Array(UnsafeAs<Vector3[]>(from));
+
+ if (typeof(T) == typeof(Color[]))
+ return CreateFromPackedColorArray(UnsafeAs<Color[]>(from));
+
+ if (typeof(T) == typeof(StringName[]))
+ return CreateFromSystemArrayOfStringName(UnsafeAs<StringName[]>(from));
+
+ if (typeof(T) == typeof(NodePath[]))
+ return CreateFromSystemArrayOfNodePath(UnsafeAs<NodePath[]>(from));
+
+ if (typeof(T) == typeof(RID[]))
+ return CreateFromSystemArrayOfRID(UnsafeAs<RID[]>(from));
+
+ if (typeof(T) == typeof(StringName))
+ return CreateFromStringName(UnsafeAs<StringName>(from));
+
+ if (typeof(T) == typeof(NodePath))
+ return CreateFromNodePath(UnsafeAs<NodePath>(from));
+
+ if (typeof(T) == typeof(RID))
+ return CreateFromRID(UnsafeAs<RID>(from));
+
+ if (typeof(T) == typeof(Godot.Collections.Dictionary))
+ return CreateFromDictionary(UnsafeAs<Godot.Collections.Dictionary>(from));
+
+ if (typeof(T) == typeof(Godot.Collections.Array))
+ return CreateFromArray(UnsafeAs<Godot.Collections.Array>(from));
+
+ if (typeof(T) == typeof(Variant))
+ return NativeFuncs.godotsharp_variant_new_copy((godot_variant)UnsafeAs<Variant>(from).NativeVar);
+
+ // More complex checks here at the end, to avoid screwing the simple ones in case they're not optimized away.
+
+ // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
+
+ if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
+ return CreateFromGodotObject(UnsafeAs<Godot.Object>(from));
+
+ // `typeof(T).IsValueType` is optimized away
+ // `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113
+ // Fortunately, `typeof(System.Enum).IsAssignableFrom(typeof(T))` does the job!
+
+ if (typeof(T).IsValueType && typeof(System.Enum).IsAssignableFrom(typeof(T)))
+ {
+ // `Type.GetTypeCode(typeof(T).GetEnumUnderlyingType())` is not optimized away.
+ // Fortunately, `Unsafe.SizeOf<T>()` works and is optimized away.
+ // We don't need to know whether it's signed or unsigned.
+
+ if (Unsafe.SizeOf<T>() == 1)
+ return CreateFromInt(UnsafeAs<sbyte>(from));
+
+ if (Unsafe.SizeOf<T>() == 2)
+ return CreateFromInt(UnsafeAs<short>(from));
+
+ if (Unsafe.SizeOf<T>() == 4)
+ return CreateFromInt(UnsafeAs<int>(from));
+
+ if (Unsafe.SizeOf<T>() == 8)
+ return CreateFromInt(UnsafeAs<long>(from));
+
+ throw UnsupportedType<T>();
+ }
+
+ return GenericConversion<T>.ToVariant(from);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ public static T ConvertTo<[MustBeVariant] T>(in godot_variant variant)
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ static T UnsafeAsT<TFrom>(TFrom f) => Unsafe.As<TFrom, T>(ref Unsafe.AsRef(f));
+
+ if (typeof(T) == typeof(bool))
+ return UnsafeAsT(ConvertToBool(variant));
+
+ if (typeof(T) == typeof(char))
+ return UnsafeAsT(ConvertToChar(variant));
+
+ if (typeof(T) == typeof(sbyte))
+ return UnsafeAsT(ConvertToInt8(variant));
+
+ if (typeof(T) == typeof(short))
+ return UnsafeAsT(ConvertToInt16(variant));
+
+ if (typeof(T) == typeof(int))
+ return UnsafeAsT(ConvertToInt32(variant));
+
+ if (typeof(T) == typeof(long))
+ return UnsafeAsT(ConvertToInt64(variant));
+
+ if (typeof(T) == typeof(byte))
+ return UnsafeAsT(ConvertToUInt8(variant));
+
+ if (typeof(T) == typeof(ushort))
+ return UnsafeAsT(ConvertToUInt16(variant));
+
+ if (typeof(T) == typeof(uint))
+ return UnsafeAsT(ConvertToUInt32(variant));
+
+ if (typeof(T) == typeof(ulong))
+ return UnsafeAsT(ConvertToUInt64(variant));
+
+ if (typeof(T) == typeof(float))
+ return UnsafeAsT(ConvertToFloat32(variant));
+
+ if (typeof(T) == typeof(double))
+ return UnsafeAsT(ConvertToFloat64(variant));
+
+ if (typeof(T) == typeof(Vector2))
+ return UnsafeAsT(ConvertToVector2(variant));
+
+ if (typeof(T) == typeof(Vector2i))
+ return UnsafeAsT(ConvertToVector2i(variant));
+
+ if (typeof(T) == typeof(Rect2))
+ return UnsafeAsT(ConvertToRect2(variant));
+
+ if (typeof(T) == typeof(Rect2i))
+ return UnsafeAsT(ConvertToRect2i(variant));
+
+ if (typeof(T) == typeof(Transform2D))
+ return UnsafeAsT(ConvertToTransform2D(variant));
+
+ if (typeof(T) == typeof(Vector3))
+ return UnsafeAsT(ConvertToVector3(variant));
+
+ if (typeof(T) == typeof(Vector3i))
+ return UnsafeAsT(ConvertToVector3i(variant));
+
+ if (typeof(T) == typeof(Basis))
+ return UnsafeAsT(ConvertToBasis(variant));
+
+ if (typeof(T) == typeof(Quaternion))
+ return UnsafeAsT(ConvertToQuaternion(variant));
+
+ if (typeof(T) == typeof(Transform3D))
+ return UnsafeAsT(ConvertToTransform3D(variant));
+
+ if (typeof(T) == typeof(Vector4))
+ return UnsafeAsT(ConvertToVector4(variant));
+
+ if (typeof(T) == typeof(Vector4i))
+ return UnsafeAsT(ConvertToVector4i(variant));
+
+ if (typeof(T) == typeof(AABB))
+ return UnsafeAsT(ConvertToAABB(variant));
+
+ if (typeof(T) == typeof(Color))
+ return UnsafeAsT(ConvertToColor(variant));
+
+ if (typeof(T) == typeof(Plane))
+ return UnsafeAsT(ConvertToPlane(variant));
+
+ if (typeof(T) == typeof(Callable))
+ return UnsafeAsT(ConvertToCallableManaged(variant));
+
+ if (typeof(T) == typeof(SignalInfo))
+ return UnsafeAsT(ConvertToSignalInfo(variant));
+
+ if (typeof(T) == typeof(string))
+ return UnsafeAsT(ConvertToStringObject(variant));
+
+ if (typeof(T) == typeof(byte[]))
+ return UnsafeAsT(ConvertAsPackedByteArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(int[]))
+ return UnsafeAsT(ConvertAsPackedInt32ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(long[]))
+ return UnsafeAsT(ConvertAsPackedInt64ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(float[]))
+ return UnsafeAsT(ConvertAsPackedFloat32ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(double[]))
+ return UnsafeAsT(ConvertAsPackedFloat64ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(string[]))
+ return UnsafeAsT(ConvertAsPackedStringArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(Vector2[]))
+ return UnsafeAsT(ConvertAsPackedVector2ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(Vector3[]))
+ return UnsafeAsT(ConvertAsPackedVector3ArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(Color[]))
+ return UnsafeAsT(ConvertAsPackedColorArrayToSystemArray(variant));
+
+ if (typeof(T) == typeof(StringName[]))
+ return UnsafeAsT(ConvertToSystemArrayOfStringName(variant));
+
+ if (typeof(T) == typeof(NodePath[]))
+ return UnsafeAsT(ConvertToSystemArrayOfNodePath(variant));
+
+ if (typeof(T) == typeof(RID[]))
+ return UnsafeAsT(ConvertToSystemArrayOfRID(variant));
+
+ if (typeof(T) == typeof(StringName))
+ return UnsafeAsT(ConvertToStringNameObject(variant));
+
+ if (typeof(T) == typeof(NodePath))
+ return UnsafeAsT(ConvertToNodePathObject(variant));
+
+ if (typeof(T) == typeof(RID))
+ return UnsafeAsT(ConvertToRID(variant));
+
+ if (typeof(T) == typeof(Godot.Collections.Dictionary))
+ return UnsafeAsT(ConvertToDictionaryObject(variant));
+
+ if (typeof(T) == typeof(Godot.Collections.Array))
+ return UnsafeAsT(ConvertToArrayObject(variant));
+
+ if (typeof(T) == typeof(Variant))
+ return UnsafeAsT(Variant.CreateCopyingBorrowed(variant));
+
+ // More complex checks here at the end, to avoid screwing the simple ones in case they're not optimized away.
+
+ // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
+
+ if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
+ return (T)(object)ConvertToGodotObject(variant);
+
+ // `typeof(T).IsValueType` is optimized away
+ // `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113
+ // Fortunately, `typeof(System.Enum).IsAssignableFrom(typeof(T))` does the job!
+
+ if (typeof(T).IsValueType && typeof(System.Enum).IsAssignableFrom(typeof(T)))
+ {
+ // `Type.GetTypeCode(typeof(T).GetEnumUnderlyingType())` is not optimized away.
+ // Fortunately, `Unsafe.SizeOf<T>()` works and is optimized away.
+ // We don't need to know whether it's signed or unsigned.
+
+ if (Unsafe.SizeOf<T>() == 1)
+ return UnsafeAsT(ConvertToInt8(variant));
+
+ if (Unsafe.SizeOf<T>() == 2)
+ return UnsafeAsT(ConvertToInt16(variant));
+
+ if (Unsafe.SizeOf<T>() == 4)
+ return UnsafeAsT(ConvertToInt32(variant));
+
+ if (Unsafe.SizeOf<T>() == 8)
+ return UnsafeAsT(ConvertToInt64(variant));
+
+ throw UnsupportedType<T>();
+ }
+
+ return GenericConversion<T>.FromVariant(variant);
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 664b2e0f34..42c6b0a37e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -22,7 +22,7 @@ namespace Godot
/// <value>Equivalent to <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.</value>
public Vector3 Normal
{
- get { return _normal; }
+ readonly get { return _normal; }
set { _normal = value; }
}
@@ -32,7 +32,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Normal"/>'s X value.</value>
public real_t x
{
- get
+ readonly get
{
return _normal.x;
}
@@ -48,7 +48,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Normal"/>'s Y value.</value>
public real_t y
{
- get
+ readonly get
{
return _normal.y;
}
@@ -64,7 +64,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Normal"/>'s Z value.</value>
public real_t z
{
- get
+ readonly get
{
return _normal.z;
}
@@ -90,7 +90,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value>
public Vector3 Center
{
- get
+ readonly get
{
return _normal * D;
}
@@ -106,7 +106,7 @@ namespace Godot
/// </summary>
/// <param name="point">The position to use for the calculation.</param>
/// <returns>The shortest distance.</returns>
- public real_t DistanceTo(Vector3 point)
+ public readonly real_t DistanceTo(Vector3 point)
{
return _normal.Dot(point) - D;
}
@@ -118,7 +118,7 @@ namespace Godot
/// <param name="point">The point to check.</param>
/// <param name="tolerance">The tolerance threshold.</param>
/// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns>
- public bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon)
+ public readonly bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon)
{
real_t dist = _normal.Dot(point) - D;
return Mathf.Abs(dist) <= tolerance;
@@ -131,7 +131,7 @@ namespace Godot
/// <param name="b">One of the three planes to use in the calculation.</param>
/// <param name="c">One of the three planes to use in the calculation.</param>
/// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
- public Vector3? Intersect3(Plane b, Plane c)
+ public readonly Vector3? Intersect3(Plane b, Plane c)
{
real_t denom = _normal.Cross(b._normal).Dot(c._normal);
@@ -155,7 +155,7 @@ namespace Godot
/// <param name="from">The start of the ray.</param>
/// <param name="dir">The direction of the ray, normalized.</param>
/// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
- public Vector3? IntersectRay(Vector3 from, Vector3 dir)
+ public readonly Vector3? IntersectRay(Vector3 from, Vector3 dir)
{
real_t den = _normal.Dot(dir);
@@ -183,7 +183,7 @@ namespace Godot
/// <param name="begin">The start of the line segment.</param>
/// <param name="end">The end of the line segment.</param>
/// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
- public Vector3? IntersectSegment(Vector3 begin, Vector3 end)
+ public readonly Vector3? IntersectSegment(Vector3 begin, Vector3 end)
{
Vector3 segment = begin - end;
real_t den = _normal.Dot(segment);
@@ -209,7 +209,7 @@ namespace Godot
/// </summary>
/// <param name="point">The point to check.</param>
/// <returns>A <see langword="bool"/> for whether or not the point is above the plane.</returns>
- public bool IsPointOver(Vector3 point)
+ public readonly bool IsPointOver(Vector3 point)
{
return _normal.Dot(point) > D;
}
@@ -218,7 +218,7 @@ namespace Godot
/// Returns the plane scaled to unit length.
/// </summary>
/// <returns>A normalized version of the plane.</returns>
- public Plane Normalized()
+ public readonly Plane Normalized()
{
real_t len = _normal.Length();
@@ -235,7 +235,7 @@ namespace Godot
/// </summary>
/// <param name="point">The point to project.</param>
/// <returns>The projected point.</returns>
- public Vector3 Project(Vector3 point)
+ public readonly Vector3 Project(Vector3 point)
{
return point - (_normal * DistanceTo(point));
}
@@ -363,7 +363,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The other object to compare.</param>
/// <returns>Whether or not the plane and the other object are exactly equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Plane other && Equals(other);
}
@@ -373,7 +373,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other plane to compare.</param>
/// <returns>Whether or not the planes are exactly equal.</returns>
- public bool Equals(Plane other)
+ public readonly bool Equals(Plane other)
{
return _normal == other._normal && D == other.D;
}
@@ -384,7 +384,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other plane to compare.</param>
/// <returns>Whether or not the planes are approximately equal.</returns>
- public bool IsEqualApprox(Plane other)
+ public readonly bool IsEqualApprox(Plane other)
{
return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
}
@@ -393,7 +393,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Plane"/>.
/// </summary>
/// <returns>A hash code for this plane.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return _normal.GetHashCode() ^ D.GetHashCode();
}
@@ -402,7 +402,7 @@ namespace Godot
/// Converts this <see cref="Plane"/> to a string.
/// </summary>
/// <returns>A string representation of this plane.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"{_normal}, {D}";
}
@@ -411,7 +411,7 @@ namespace Godot
/// Converts this <see cref="Plane"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this plane.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"{_normal.ToString(format)}, {D.ToString(format)}";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index da895fd121..8b1b73fcc3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -3,6 +3,14 @@ using System.Runtime.InteropServices;
namespace Godot
{
+ /// <summary>
+ /// A 4x4 matrix used for 3D projective transformations. It can represent transformations such as
+ /// translation, rotation, scaling, shearing, and perspective division. It consists of four
+ /// <see cref="Vector4"/> columns.
+ /// For purely linear transformations (translation, rotation, and scale), it is recommended to use
+ /// <see cref="Transform3D"/>, as it is more performant and has a lower memory footprint.
+ /// Used internally as <see cref="Camera3D"/>'s projection matrix.
+ /// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Projection : IEquatable<Projection>
@@ -59,48 +67,107 @@ namespace Godot
public Vector4 w;
/// <summary>
- /// Constructs a projection from 4 vectors (matrix columns).
+ /// Access whole columns in the form of <see cref="Vector4"/>.
/// </summary>
- /// <param name="x">The X column, or column index 0.</param>
- /// <param name="y">The Y column, or column index 1.</param>
- /// <param name="z">The Z column, or column index 2.</param>
- /// <param name="w">The W column, or column index 3.</param>
- public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
+ /// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1, 2 or 3.
+ /// </exception>
+ public Vector4 this[int column]
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ readonly get
+ {
+ switch (column)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
}
/// <summary>
- /// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
+ /// Access single values.
/// </summary>
- /// <param name="transform">The <see cref="Transform3D"/>.</param>
- public Projection(Transform3D transform)
+ /// <param name="column">Which column vector.</param>
+ /// <param name="row">Which row of the column.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
+ /// </exception>
+ public real_t this[int column, int row]
{
- x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
- y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
- z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
- w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ readonly get
+ {
+ switch (column)
+ {
+ case 0:
+ return x[row];
+ case 1:
+ return y[row];
+ case 2:
+ return z[row];
+ case 3:
+ return w[row];
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x[row] = value;
+ return;
+ case 1:
+ y[row] = value;
+ return;
+ case 2:
+ z[row] = value;
+ return;
+ case 3:
+ w[row] = value;
+ return;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
}
/// <summary>
- /// Constructs a new <see cref="Transform3D"/> from the <see cref="Projection"/>.
+ /// Creates a new <see cref="Projection"/> that projects positions from a depth range of
+ /// <c>-1</c> to <c>1</c> to one that ranges from <c>0</c> to <c>1</c>, and flips the projected
+ /// positions vertically, according to <paramref name="flipY"/>.
/// </summary>
- /// <param name="proj">The <see cref="Projection"/>.</param>
- public static explicit operator Transform3D(Projection proj)
- {
- return new Transform3D(
- new Basis(
- new Vector3(proj.x.x, proj.x.y, proj.x.z),
- new Vector3(proj.y.x, proj.y.y, proj.y.z),
- new Vector3(proj.z.x, proj.z.y, proj.z.z)
- ),
- new Vector3(proj.w.x, proj.w.y, proj.w.z)
- );
- }
-
+ /// <param name="flipY">If the projection should be flipped vertically.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateDepthCorrection(bool flipY)
{
return new Projection(
@@ -111,6 +178,12 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that scales a given projection to fit around
+ /// a given <see cref="AABB"/> in projection space.
+ /// </summary>
+ /// <param name="aabb">The AABB to fit the projection around.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFitAabb(AABB aabb)
{
Vector3 min = aabb.Position;
@@ -124,6 +197,25 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> for projecting positions onto a head-mounted display with
+ /// the given X:Y aspect ratio, distance between eyes, display width, distance to lens, oversampling factor,
+ /// and depth clipping planes.
+ /// <paramref name="eye"/> creates the projection for the left eye when set to 1,
+ /// or the right eye when set to 2.
+ /// </summary>
+ /// <param name="eye">
+ /// The eye to create the projection for.
+ /// The left eye when set to 1, the right eye when set to 2.
+ /// </param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="intraocularDist">The distance between the eyes.</param>
+ /// <param name="displayWidth">The display width.</param>
+ /// <param name="displayToLens">The distance to the lens.</param>
+ /// <param name="oversample">The oversampling factor.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateForHmd(int eye, real_t aspect, real_t intraocularDist, real_t displayWidth, real_t displayToLens, real_t oversample, real_t zNear, real_t zFar)
{
real_t f1 = (intraocularDist * (real_t)0.5) / displayToLens;
@@ -148,6 +240,17 @@ namespace Godot
}
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions in a frustum with
+ /// the given clipping planes.
+ /// </summary>
+ /// <param name="left">The left clipping distance.</param>
+ /// <param name="right">The right clipping distance.</param>
+ /// <param name="bottom">The bottom clipping distance.</param>
+ /// <param name="top">The top clipping distance.</param>
+ /// <param name="near">The near clipping distance.</param>
+ /// <param name="far">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFrustum(real_t left, real_t right, real_t bottom, real_t top, real_t near, real_t far)
{
if (right <= left)
@@ -179,6 +282,18 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions in a frustum with
+ /// the given size, X:Y aspect ratio, offset, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="size">The frustum size.</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="offset">The offset to apply.</param>
+ /// <param name="near">The near clipping distance.</param>
+ /// <param name="far">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFrustumAspect(real_t size, real_t aspect, Vector2 offset, real_t near, real_t far, bool flipFov)
{
if (!flipFov)
@@ -188,6 +303,11 @@ namespace Godot
return CreateFrustum(-size / 2 + offset.x, +size / 2 + offset.x, -size / aspect / 2 + offset.y, +size / aspect / 2 + offset.y, near, far);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions into the given <see cref="Rect2"/>.
+ /// </summary>
+ /// <param name="rect">The Rect2 to project positions into.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateLightAtlasRect(Rect2 rect)
{
return new Projection(
@@ -198,6 +318,17 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using an orthogonal projection with
+ /// the given clipping planes.
+ /// </summary>
+ /// <param name="left">The left clipping distance.</param>
+ /// <param name="right">The right clipping distance.</param>
+ /// <param name="bottom">The bottom clipping distance.</param>
+ /// <param name="top">The top clipping distance.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateOrthogonal(real_t left, real_t right, real_t bottom, real_t top, real_t zNear, real_t zFar)
{
Projection proj = Projection.Identity;
@@ -211,6 +342,17 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using an orthogonal projection with
+ /// the given size, X:Y aspect ratio, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="size">The frustum size.</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateOrthogonalAspect(real_t size, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
{
if (!flipFov)
@@ -220,6 +362,17 @@ namespace Godot
return CreateOrthogonal(-size / 2, +size / 2, -size / aspect / 2, +size / aspect / 2, zNear, zFar);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using a perspective projection with
+ /// the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="fovyDegrees">The vertical field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreatePerspective(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
{
if (flipFov)
@@ -249,6 +402,27 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using a perspective projection with
+ /// the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping distances.
+ /// The projection is adjusted for a head-mounted display with the given distance between eyes and distance
+ /// to a point that can be focused on.
+ /// <paramref name="eye"/> creates the projection for the left eye when set to 1,
+ /// or the right eye when set to 2.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="fovyDegrees">The vertical field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <param name="eye">
+ /// The eye to create the projection for.
+ /// The left eye when set to 1, the right eye when set to 2.
+ /// </param>
+ /// <param name="intraocularDist">The distance between the eyes.</param>
+ /// <param name="convergenceDist">The distance to a point of convergence that can be focused on.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreatePerspectiveHmd(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov, int eye, real_t intraocularDist, real_t convergenceDist)
{
if (flipFov)
@@ -286,7 +460,14 @@ namespace Godot
return proj * cm;
}
- public real_t Determinant()
+ /// <summary>
+ /// Returns a scalar value that is the signed factor by which areas are scaled by this matrix.
+ /// If the sign is negative, the matrix flips the orientation of the area.
+ /// The determinant can be used to calculate the invertibility of a matrix or solve linear systems
+ /// of equations involving the matrix, among other applications.
+ /// </summary>
+ /// <returns>The determinant calculated from this projection.</returns>
+ public readonly real_t Determinant()
{
return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x -
x.w * y.y * z.z * w.x + x.y * y.w * z.z * w.x +
@@ -302,13 +483,21 @@ namespace Godot
x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w;
}
- public real_t GetAspect()
+ /// <summary>
+ /// Returns the X:Y aspect ratio of this <see cref="Projection"/>'s viewport.
+ /// </summary>
+ /// <returns>The aspect ratio from this projection's viewport.</returns>
+ public readonly real_t GetAspect()
{
Vector2 vpHe = GetViewportHalfExtents();
return vpHe.x / vpHe.y;
}
- public real_t GetFov()
+ /// <summary>
+ /// Returns the horizontal field of view of the projection (in degrees).
+ /// </summary>
+ /// <returns>The horizontal field of view of this projection.</returns>
+ public readonly real_t GetFov()
{
Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized();
if (z.x == 0 && z.y == 0)
@@ -322,12 +511,23 @@ namespace Godot
}
}
+ /// <summary>
+ /// Returns the vertical field of view of the projection (in degrees) associated with
+ /// the given horizontal field of view (in degrees) and aspect ratio.
+ /// </summary>
+ /// <param name="fovx">The horizontal field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <returns>The vertical field of view of this projection.</returns>
public static real_t GetFovy(real_t fovx, real_t aspect)
{
return Mathf.RadToDeg(Mathf.Atan(aspect * Mathf.Tan(Mathf.DegToRad(fovx) * (real_t)0.5)) * (real_t)2.0);
}
- public real_t GetLodMultiplier()
+ /// <summary>
+ /// Returns the factor by which the visible level of detail is scaled by this <see cref="Projection"/>.
+ /// </summary>
+ /// <returns>The level of detail factor for this projection.</returns>
+ public readonly real_t GetLodMultiplier()
{
if (IsOrthogonal())
{
@@ -341,14 +541,29 @@ namespace Godot
}
}
- public int GetPixelsPerMeter(int forPixelWidth)
+ /// <summary>
+ /// Returns the number of pixels with the given pixel width displayed per meter, after
+ /// this <see cref="Projection"/> is applied.
+ /// </summary>
+ /// <param name="forPixelWidth">The width for each pixel (in meters).</param>
+ /// <returns>The number of pixels per meter.</returns>
+ public readonly int GetPixelsPerMeter(int forPixelWidth)
{
Vector3 result = this * new Vector3(1, 0, -1);
return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
}
- public Plane GetProjectionPlane(Planes plane)
+ /// <summary>
+ /// Returns the clipping plane of this <see cref="Projection"/> whose index is given
+ /// by <paramref name="plane"/>.
+ /// <paramref name="plane"/> should be equal to one of <see cref="Planes.Near"/>,
+ /// <see cref="Planes.Far"/>, <see cref="Planes.Left"/>, <see cref="Planes.Top"/>,
+ /// <see cref="Planes.Right"/>, or <see cref="Planes.Bottom"/>.
+ /// </summary>
+ /// <param name="plane">The kind of clipping plane to get from the projection.</param>
+ /// <returns>The clipping plane of this projection.</returns>
+ public readonly Plane GetProjectionPlane(Planes plane)
{
Plane newPlane = plane switch
{
@@ -364,36 +579,64 @@ namespace Godot
return newPlane.Normalized();
}
- public Vector2 GetFarPlaneHalfExtents()
+ /// <summary>
+ /// Returns the dimensions of the far clipping plane of the projection, divided by two.
+ /// </summary>
+ /// <returns>The half extents for this projection's far plane.</returns>
+ public readonly Vector2 GetFarPlaneHalfExtents()
{
var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
return new Vector2(res.Value.x, res.Value.y);
}
- public Vector2 GetViewportHalfExtents()
+ /// <summary>
+ /// Returns the dimensions of the viewport plane that this <see cref="Projection"/>
+ /// projects positions onto, divided by two.
+ /// </summary>
+ /// <returns>The half extents for this projection's viewport plane.</returns>
+ public readonly Vector2 GetViewportHalfExtents()
{
var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
return new Vector2(res.Value.x, res.Value.y);
}
- public real_t GetZFar()
+ /// <summary>
+ /// Returns the distance for this <see cref="Projection"/> beyond which positions are clipped.
+ /// </summary>
+ /// <returns>The distance beyond which positions are clipped.</returns>
+ public readonly real_t GetZFar()
{
return GetProjectionPlane(Planes.Far).D;
}
- public real_t GetZNear()
+ /// <summary>
+ /// Returns the distance for this <see cref="Projection"/> before which positions are clipped.
+ /// </summary>
+ /// <returns>The distance before which positions are clipped.</returns>
+ public readonly real_t GetZNear()
{
return -GetProjectionPlane(Planes.Near).D;
}
- public Projection FlippedY()
+ /// <summary>
+ /// Returns a copy of this <see cref="Projection"/> with the signs of the values of the Y column flipped.
+ /// </summary>
+ /// <returns>The flipped projection.</returns>
+ public readonly Projection FlippedY()
{
Projection proj = this;
proj.y = -proj.y;
return proj;
}
- public Projection PerspectiveZNearAdjusted(real_t newZNear)
+ /// <summary>
+ /// Returns a <see cref="Projection"/> with the near clipping distance adjusted to be
+ /// <paramref name="newZNear"/>.
+ /// Note: The original <see cref="Projection"/> must be a perspective projection.
+ /// </summary>
+ /// <param name="newZNear">The near clipping distance to adjust the projection to.</param>
+ /// <returns>The adjusted projection.</returns>
+ public readonly Projection PerspectiveZNearAdjusted(real_t newZNear)
{
Projection proj = this;
real_t zFar = GetZFar();
@@ -404,7 +647,13 @@ namespace Godot
return proj;
}
- public Projection JitterOffseted(Vector2 offset)
+ /// <summary>
+ /// Returns a <see cref="Projection"/> with the X and Y values from the given <see cref="Vector2"/>
+ /// added to the first and second values of the final column respectively.
+ /// </summary>
+ /// <param name="offset">The offset to apply to the projection.</param>
+ /// <returns>The offseted projection.</returns>
+ public readonly Projection JitterOffseted(Vector2 offset)
{
Projection proj = this;
proj.w.x += offset.x;
@@ -412,7 +661,12 @@ namespace Godot
return proj;
}
- public Projection Inverse()
+ /// <summary>
+ /// Returns a <see cref="Projection"/> that performs the inverse of this <see cref="Projection"/>'s
+ /// projective transformation.
+ /// </summary>
+ /// <returns>The inverted projection.</returns>
+ public readonly Projection Inverse()
{
Projection proj = this;
int i, j, k;
@@ -535,11 +789,70 @@ namespace Godot
return proj;
}
- public bool IsOrthogonal()
+ /// <summary>
+ /// Returns <see langword="true"/> if this <see cref="Projection"/> performs an orthogonal projection.
+ /// </summary>
+ /// <returns>If the projection performs an orthogonal projection.</returns>
+ public readonly bool IsOrthogonal()
{
return w.w == (real_t)1.0;
}
+ // Constants
+ private static readonly Projection _zero = new Projection(
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0)
+ );
+ private static readonly Projection _identity = new Projection(
+ new Vector4(1, 0, 0, 0),
+ new Vector4(0, 1, 0, 0),
+ new Vector4(0, 0, 1, 0),
+ new Vector4(0, 0, 0, 1)
+ );
+
+ /// <summary>
+ /// Zero projection, a projection with all components set to <c>0</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero)</c>.</value>
+ public static Projection Zero { get { return _zero; } }
+
+ /// <summary>
+ /// The identity projection, with no distortion applied.
+ /// This is used as a replacement for <c>Projection()</c> in GDScript.
+ /// Do not use <c>new Projection()</c> with no arguments in C#, because it sets all values to zero.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1))</c>.</value>
+ public static Projection Identity { get { return _identity; } }
+
+ /// <summary>
+ /// Constructs a projection from 4 vectors (matrix columns).
+ /// </summary>
+ /// <param name="x">The X column, or column index 0.</param>
+ /// <param name="y">The Y column, or column index 1.</param>
+ /// <param name="z">The Z column, or column index 2.</param>
+ /// <param name="w">The W column, or column index 3.</param>
+ public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
+ /// </summary>
+ /// <param name="transform">The <see cref="Transform3D"/>.</param>
+ public Projection(Transform3D transform)
+ {
+ x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
+ y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
+ z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
+ w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ }
+
/// <summary>
/// Composes these two projections by multiplying them
/// together. This has the effect of applying the right
@@ -646,133 +959,47 @@ namespace Godot
}
/// <summary>
- /// Access whole columns in the form of <see cref="Vector4"/>.
+ /// Constructs a new <see cref="Transform3D"/> from the <see cref="Projection"/>.
/// </summary>
- /// <param name="column">Which column vector.</param>
- /// <exception cref="ArgumentOutOfRangeException">
- /// <paramref name="column"/> is not 0, 1, 2 or 3.
- /// </exception>
- public Vector4 this[int column]
+ /// <param name="proj">The <see cref="Projection"/>.</param>
+ public static explicit operator Transform3D(Projection proj)
{
- get
- {
- switch (column)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- case 3:
- return w;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
- set
- {
- switch (column)
- {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- z = value;
- return;
- case 3:
- w = value;
- return;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
+ return new Transform3D(
+ new Basis(
+ new Vector3(proj.x.x, proj.x.y, proj.x.z),
+ new Vector3(proj.y.x, proj.y.y, proj.y.z),
+ new Vector3(proj.z.x, proj.z.y, proj.z.z)
+ ),
+ new Vector3(proj.w.x, proj.w.y, proj.w.z)
+ );
}
/// <summary>
- /// Access single values.
+ /// Returns <see langword="true"/> if the projection is exactly equal
+ /// to the given object (<see paramref="obj"/>).
/// </summary>
- /// <param name="column">Which column vector.</param>
- /// <param name="row">Which row of the column.</param>
- /// <exception cref="ArgumentOutOfRangeException">
- /// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
- /// </exception>
- public real_t this[int column, int row]
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
+ public override readonly bool Equals(object obj)
{
- get
- {
- switch (column)
- {
- case 0:
- return x[row];
- case 1:
- return y[row];
- case 2:
- return z[row];
- case 3:
- return w[row];
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
- set
- {
- switch (column)
- {
- case 0:
- x[row] = value;
- return;
- case 1:
- y[row] = value;
- return;
- case 2:
- z[row] = value;
- return;
- case 3:
- w[row] = value;
- return;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
+ return obj is Projection other && Equals(other);
}
- // Constants
- private static readonly Projection _zero = new Projection(
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0)
- );
- private static readonly Projection _identity = new Projection(
- new Vector4(1, 0, 0, 0),
- new Vector4(0, 1, 0, 0),
- new Vector4(0, 0, 1, 0),
- new Vector4(0, 0, 0, 1)
- );
-
/// <summary>
- /// Zero projection, a projection with all components set to <c>0</c>.
- /// </summary>
- /// <value>Equivalent to <c>new Projection(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero)</c>.</value>
- public static Projection Zero { get { return _zero; } }
-
- /// <summary>
- /// The identity projection, with no distortion applied.
- /// This is used as a replacement for <c>Projection()</c> in GDScript.
- /// Do not use <c>new Projection()</c> with no arguments in C#, because it sets all values to zero.
+ /// Returns <see langword="true"/> if the projections are exactly equal.
/// </summary>
- /// <value>Equivalent to <c>new Projection(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1))</c>.</value>
- public static Projection Identity { get { return _identity; } }
+ /// <param name="other">The other projection.</param>
+ /// <returns>Whether or not the projections are exactly equal.</returns>
+ public readonly bool Equals(Projection other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
/// <summary>
/// Serves as the hash function for <see cref="Projection"/>.
/// </summary>
/// <returns>A hash code for this projection.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
}
@@ -781,7 +1008,7 @@ namespace Godot
/// Converts this <see cref="Projection"/> to a string.
/// </summary>
/// <returns>A string representation of this projection.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"{x.x}, {x.y}, {x.z}, {x.w}\n{y.x}, {y.y}, {y.z}, {y.w}\n{z.x}, {z.y}, {z.z}, {z.w}\n{w.x}, {w.y}, {w.z}, {w.w}\n";
}
@@ -790,33 +1017,12 @@ namespace Godot
/// Converts this <see cref="Projection"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this projection.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"{x.x.ToString(format)}, {x.y.ToString(format)}, {x.z.ToString(format)}, {x.w.ToString(format)}\n" +
$"{y.x.ToString(format)}, {y.y.ToString(format)}, {y.z.ToString(format)}, {y.w.ToString(format)}\n" +
$"{z.x.ToString(format)}, {z.y.ToString(format)}, {z.z.ToString(format)}, {z.w.ToString(format)}\n" +
$"{w.x.ToString(format)}, {w.y.ToString(format)}, {w.z.ToString(format)}, {w.w.ToString(format)}\n";
}
-
- /// <summary>
- /// Returns <see langword="true"/> if the projection is exactly equal
- /// to the given object (<see paramref="obj"/>).
- /// </summary>
- /// <param name="obj">The object to compare with.</param>
- /// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
- {
- return obj is Projection other && Equals(other);
- }
-
- /// <summary>
- /// Returns <see langword="true"/> if the projections are exactly equal.
- /// </summary>
- /// <param name="other">The other projection.</param>
- /// <returns>Whether or not the projections are exactly equal.</returns>
- public bool Equals(Projection other)
- {
- return x == other.x && y == other.y && z == other.z && w == other.w;
- }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 5dd629aeb0..c55003586b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -58,7 +58,7 @@ namespace Godot
/// </value>
public real_t this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -101,7 +101,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value>
- public real_t Length
+ public readonly real_t Length
{
get { return Mathf.Sqrt(LengthSquared); }
}
@@ -112,7 +112,7 @@ namespace Godot
/// you need to compare quaternions or need the squared length for some formula.
/// </summary>
/// <value>Equivalent to <c>Dot(this)</c>.</value>
- public real_t LengthSquared
+ public readonly real_t LengthSquared
{
get { return Dot(this); }
}
@@ -128,7 +128,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other quaternion.</param>
/// <returns>The angle between the quaternions.</returns>
- public real_t AngleTo(Quaternion to)
+ public readonly real_t AngleTo(Quaternion to)
{
real_t dot = Dot(to);
return Mathf.Acos(Mathf.Clamp(dot * dot * 2 - 1, -1, 1));
@@ -143,7 +143,7 @@ namespace Godot
/// <param name="postB">A quaternion after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
+ public readonly Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
{
#if DEBUG
if (!IsNormalized())
@@ -212,7 +212,7 @@ namespace Godot
/// <param name="preAT"></param>
/// <param name="postBT"></param>
/// <returns>The interpolated quaternion.</returns>
- public Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT)
+ public readonly Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT)
{
#if DEBUG
if (!IsNormalized())
@@ -272,12 +272,12 @@ namespace Godot
/// </summary>
/// <param name="b">The other quaternion.</param>
/// <returns>The dot product.</returns>
- public real_t Dot(Quaternion b)
+ public readonly real_t Dot(Quaternion b)
{
return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w);
}
- public Quaternion Exp()
+ public readonly Quaternion Exp()
{
Vector3 v = new Vector3(x, y, z);
real_t theta = v.Length();
@@ -289,12 +289,12 @@ namespace Godot
return new Quaternion(v, theta);
}
- public real_t GetAngle()
+ public readonly real_t GetAngle()
{
return 2 * Mathf.Acos(w);
}
- public Vector3 GetAxis()
+ public readonly Vector3 GetAxis()
{
if (Mathf.Abs(w) > 1 - Mathf.Epsilon)
{
@@ -312,7 +312,7 @@ namespace Godot
/// the rotation angles in the format (X angle, Y angle, Z angle).
/// </summary>
/// <returns>The Euler angle representation of this quaternion.</returns>
- public Vector3 GetEuler()
+ public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz)
{
#if DEBUG
if (!IsNormalized())
@@ -321,14 +321,14 @@ namespace Godot
}
#endif
var basis = new Basis(this);
- return basis.GetEuler();
+ return basis.GetEuler(order);
}
/// <summary>
/// Returns the inverse of the quaternion.
/// </summary>
/// <returns>The inverse quaternion.</returns>
- public Quaternion Inverse()
+ public readonly Quaternion Inverse()
{
#if DEBUG
if (!IsNormalized())
@@ -343,12 +343,12 @@ namespace Godot
/// Returns whether the quaternion is normalized or not.
/// </summary>
/// <returns>A <see langword="bool"/> for whether the quaternion is normalized or not.</returns>
- public bool IsNormalized()
+ public readonly bool IsNormalized()
{
return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon;
}
- public Quaternion Log()
+ public readonly Quaternion Log()
{
Vector3 v = GetAxis() * GetAngle();
return new Quaternion(v.x, v.y, v.z, 0);
@@ -358,7 +358,7 @@ namespace Godot
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
/// <returns>The normalized quaternion.</returns>
- public Quaternion Normalized()
+ public readonly Quaternion Normalized()
{
return this / Length;
}
@@ -372,7 +372,7 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quaternion Slerp(Quaternion to, real_t weight)
+ public readonly Quaternion Slerp(Quaternion to, real_t weight)
{
#if DEBUG
if (!IsNormalized())
@@ -437,7 +437,7 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quaternion Slerpni(Quaternion to, real_t weight)
+ public readonly Quaternion Slerpni(Quaternion to, real_t weight)
{
#if DEBUG
if (!IsNormalized())
@@ -762,7 +762,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The other object to compare.</param>
/// <returns>Whether or not the quaternion and the other object are exactly equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Quaternion other && Equals(other);
}
@@ -772,7 +772,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are exactly equal.</returns>
- public bool Equals(Quaternion other)
+ public readonly bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -783,7 +783,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are approximately equal.</returns>
- public bool IsEqualApprox(Quaternion other)
+ public readonly bool IsEqualApprox(Quaternion other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
@@ -792,7 +792,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Quaternion"/>.
/// </summary>
/// <returns>A hash code for this quaternion.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
}
@@ -801,7 +801,7 @@ namespace Godot
/// Converts this <see cref="Quaternion"/> to a string.
/// </summary>
/// <returns>A string representation of this quaternion.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y}, {z}, {w})";
}
@@ -810,7 +810,7 @@ namespace Godot
/// Converts this <see cref="Quaternion"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this quaternion.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
index a31fef8360..59b9faf16c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
@@ -12,9 +12,9 @@ namespace Godot
/// classes such as <see cref="RenderingServer"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
- public struct RID
+ public readonly struct RID
{
- private ulong _id; // Default is 0
+ private readonly ulong _id; // Default is 0
internal RID(ulong id)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index e80d75dacf..b0e0e75a34 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -20,7 +20,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector2 Position
{
- get { return _position; }
+ readonly get { return _position; }
set { _position = value; }
}
@@ -31,7 +31,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector2 Size
{
- get { return _size; }
+ readonly get { return _size; }
set { _size = value; }
}
@@ -45,7 +45,7 @@ namespace Godot
/// </value>
public Vector2 End
{
- get { return _position + _size; }
+ readonly get { return _position + _size; }
set { _size = value - _position; }
}
@@ -53,7 +53,7 @@ namespace Godot
/// The area of this <see cref="Rect2"/>.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
- public real_t Area
+ public readonly real_t Area
{
get { return GetArea(); }
}
@@ -63,7 +63,7 @@ namespace Godot
/// the top-left corner is the origin and width and height are positive.
/// </summary>
/// <returns>The modified <see cref="Rect2"/>.</returns>
- public Rect2 Abs()
+ public readonly Rect2 Abs()
{
Vector2 end = End;
Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
@@ -79,7 +79,7 @@ namespace Godot
/// The intersection of this <see cref="Rect2"/> and <paramref name="b"/>,
/// or an empty <see cref="Rect2"/> if they do not intersect.
/// </returns>
- public Rect2 Intersection(Rect2 b)
+ public readonly Rect2 Intersection(Rect2 b)
{
Rect2 newRect = b;
@@ -107,7 +107,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not this <see cref="Rect2"/> encloses <paramref name="b"/>.
/// </returns>
- public bool Encloses(Rect2 b)
+ public readonly bool Encloses(Rect2 b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
b._position.x + b._size.x < _position.x + _size.x &&
@@ -119,7 +119,7 @@ namespace Godot
/// </summary>
/// <param name="to">The point to include.</param>
/// <returns>The expanded <see cref="Rect2"/>.</returns>
- public Rect2 Expand(Vector2 to)
+ public readonly Rect2 Expand(Vector2 to)
{
Rect2 expanded = this;
@@ -154,7 +154,7 @@ namespace Godot
/// Returns the area of the <see cref="Rect2"/>.
/// </summary>
/// <returns>The area.</returns>
- public real_t GetArea()
+ public readonly real_t GetArea()
{
return _size.x * _size.y;
}
@@ -164,7 +164,7 @@ namespace Godot
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
/// <returns>The center.</returns>
- public Vector2 GetCenter()
+ public readonly Vector2 GetCenter()
{
return _position + (_size * 0.5f);
}
@@ -177,7 +177,7 @@ namespace Godot
/// <seealso cref="GrowSide(Side, real_t)"/>
/// <param name="by">The amount to grow by.</param>
/// <returns>The grown <see cref="Rect2"/>.</returns>
- public Rect2 Grow(real_t by)
+ public readonly Rect2 Grow(real_t by)
{
Rect2 g = this;
@@ -200,7 +200,7 @@ namespace Godot
/// <param name="right">The amount to grow by on the right side.</param>
/// <param name="bottom">The amount to grow by on the bottom side.</param>
/// <returns>The grown <see cref="Rect2"/>.</returns>
- public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
+ public readonly Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
Rect2 g = this;
@@ -221,7 +221,7 @@ namespace Godot
/// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
/// <returns>The grown <see cref="Rect2"/>.</returns>
- public Rect2 GrowSide(Side side, real_t by)
+ public readonly Rect2 GrowSide(Side side, real_t by)
{
Rect2 g = this;
@@ -242,7 +242,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
/// </returns>
- public bool HasArea()
+ public readonly bool HasArea()
{
return _size.x > 0.0f && _size.y > 0.0f;
}
@@ -255,7 +255,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> contains <paramref name="point"/>.
/// </returns>
- public bool HasPoint(Vector2 point)
+ public readonly bool HasPoint(Vector2 point)
{
if (point.x < _position.x)
return false;
@@ -281,7 +281,7 @@ namespace Godot
/// <param name="b">The other <see cref="Rect2"/> to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
/// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
- public bool Intersects(Rect2 b, bool includeBorders = false)
+ public readonly bool Intersects(Rect2 b, bool includeBorders = false)
{
if (includeBorders)
{
@@ -330,7 +330,7 @@ namespace Godot
/// </summary>
/// <param name="b">The other <see cref="Rect2"/>.</param>
/// <returns>The merged <see cref="Rect2"/>.</returns>
- public Rect2 Merge(Rect2 b)
+ public readonly Rect2 Merge(Rect2 b)
{
Rect2 newRect;
@@ -426,7 +426,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The other object to compare.</param>
/// <returns>Whether or not the rect and the other object are exactly equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Rect2 other && Equals(other);
}
@@ -436,7 +436,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other rect to compare.</param>
/// <returns>Whether or not the rects are exactly equal.</returns>
- public bool Equals(Rect2 other)
+ public readonly bool Equals(Rect2 other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
}
@@ -447,7 +447,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other rect to compare.</param>
/// <returns>Whether or not the rects are approximately equal.</returns>
- public bool IsEqualApprox(Rect2 other)
+ public readonly bool IsEqualApprox(Rect2 other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
}
@@ -456,7 +456,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Rect2"/>.
/// </summary>
/// <returns>A hash code for this rect.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
@@ -465,7 +465,7 @@ namespace Godot
/// Converts this <see cref="Rect2"/> to a string.
/// </summary>
/// <returns>A string representation of this rect.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"{_position}, {_size}";
}
@@ -474,7 +474,7 @@ namespace Godot
/// Converts this <see cref="Rect2"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this rect.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index b2768476cc..faee81a98a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -20,7 +20,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector2i Position
{
- get { return _position; }
+ readonly get { return _position; }
set { _position = value; }
}
@@ -31,7 +31,7 @@ namespace Godot
/// <value>Directly uses a private field.</value>
public Vector2i Size
{
- get { return _size; }
+ readonly get { return _size; }
set { _size = value; }
}
@@ -45,7 +45,7 @@ namespace Godot
/// </value>
public Vector2i End
{
- get { return _position + _size; }
+ readonly get { return _position + _size; }
set { _size = value - _position; }
}
@@ -53,7 +53,7 @@ namespace Godot
/// The area of this <see cref="Rect2i"/>.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
- public int Area
+ public readonly int Area
{
get { return GetArea(); }
}
@@ -63,7 +63,7 @@ namespace Godot
/// the top-left corner is the origin and width and height are positive.
/// </summary>
/// <returns>The modified <see cref="Rect2i"/>.</returns>
- public Rect2i Abs()
+ public readonly Rect2i Abs()
{
Vector2i end = End;
Vector2i topLeft = new Vector2i(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
@@ -79,7 +79,7 @@ namespace Godot
/// The intersection of this <see cref="Rect2i"/> and <paramref name="b"/>,
/// or an empty <see cref="Rect2i"/> if they do not intersect.
/// </returns>
- public Rect2i Intersection(Rect2i b)
+ public readonly Rect2i Intersection(Rect2i b)
{
Rect2i newRect = b;
@@ -107,7 +107,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not this <see cref="Rect2i"/> encloses <paramref name="b"/>.
/// </returns>
- public bool Encloses(Rect2i b)
+ public readonly bool Encloses(Rect2i b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
b._position.x + b._size.x < _position.x + _size.x &&
@@ -119,7 +119,7 @@ namespace Godot
/// </summary>
/// <param name="to">The point to include.</param>
/// <returns>The expanded <see cref="Rect2i"/>.</returns>
- public Rect2i Expand(Vector2i to)
+ public readonly Rect2i Expand(Vector2i to)
{
Rect2i expanded = this;
@@ -154,7 +154,7 @@ namespace Godot
/// Returns the area of the <see cref="Rect2i"/>.
/// </summary>
/// <returns>The area.</returns>
- public int GetArea()
+ public readonly int GetArea()
{
return _size.x * _size.y;
}
@@ -166,7 +166,7 @@ namespace Godot
/// value will be rounded towards <see cref="Position"/>.
/// </summary>
/// <returns>The center.</returns>
- public Vector2i GetCenter()
+ public readonly Vector2i GetCenter()
{
return _position + (_size / 2);
}
@@ -179,7 +179,7 @@ namespace Godot
/// <seealso cref="GrowSide(Side, int)"/>
/// <param name="by">The amount to grow by.</param>
/// <returns>The grown <see cref="Rect2i"/>.</returns>
- public Rect2i Grow(int by)
+ public readonly Rect2i Grow(int by)
{
Rect2i g = this;
@@ -202,7 +202,7 @@ namespace Godot
/// <param name="right">The amount to grow by on the right side.</param>
/// <param name="bottom">The amount to grow by on the bottom side.</param>
/// <returns>The grown <see cref="Rect2i"/>.</returns>
- public Rect2i GrowIndividual(int left, int top, int right, int bottom)
+ public readonly Rect2i GrowIndividual(int left, int top, int right, int bottom)
{
Rect2i g = this;
@@ -223,7 +223,7 @@ namespace Godot
/// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
/// <returns>The grown <see cref="Rect2i"/>.</returns>
- public Rect2i GrowSide(Side side, int by)
+ public readonly Rect2i GrowSide(Side side, int by)
{
Rect2i g = this;
@@ -244,7 +244,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area.
/// </returns>
- public bool HasArea()
+ public readonly bool HasArea()
{
return _size.x > 0 && _size.y > 0;
}
@@ -257,7 +257,7 @@ namespace Godot
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> contains <paramref name="point"/>.
/// </returns>
- public bool HasPoint(Vector2i point)
+ public readonly bool HasPoint(Vector2i point)
{
if (point.x < _position.x)
return false;
@@ -283,7 +283,7 @@ namespace Godot
/// <param name="b">The other <see cref="Rect2i"/> to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
/// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
- public bool Intersects(Rect2i b, bool includeBorders = false)
+ public readonly bool Intersects(Rect2i b, bool includeBorders = false)
{
if (includeBorders)
{
@@ -316,7 +316,7 @@ namespace Godot
/// </summary>
/// <param name="b">The other <see cref="Rect2i"/>.</param>
/// <returns>The merged <see cref="Rect2i"/>.</returns>
- public Rect2i Merge(Rect2i b)
+ public readonly Rect2i Merge(Rect2i b)
{
Rect2i newRect;
@@ -426,7 +426,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The other object to compare.</param>
/// <returns>Whether or not the rect and the other object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Rect2i other && Equals(other);
}
@@ -436,7 +436,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other rect to compare.</param>
/// <returns>Whether or not the rects are equal.</returns>
- public bool Equals(Rect2i other)
+ public readonly bool Equals(Rect2i other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
}
@@ -445,7 +445,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Rect2i"/>.
/// </summary>
/// <returns>A hash code for this rect.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
@@ -454,7 +454,7 @@ namespace Godot
/// Converts this <see cref="Rect2i"/> to a string.
/// </summary>
/// <returns>A string representation of this rect.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"{_position}, {_size}";
}
@@ -463,7 +463,7 @@ namespace Godot
/// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this rect.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d77baab24b..f511233fcc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -229,7 +229,6 @@ namespace Godot
sb.Replace("\v", "\\v");
sb.Replace("\'", "\\'");
sb.Replace("\"", "\\\"");
- sb.Replace("?", "\\?");
return sb.ToString();
}
@@ -253,7 +252,6 @@ namespace Godot
sb.Replace("\\v", "\v");
sb.Replace("\\'", "\'");
sb.Replace("\\\"", "\"");
- sb.Replace("\\?", "?");
sb.Replace("\\\\", "\\");
return sb.ToString();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 894667db76..756f71e5b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -37,7 +37,7 @@ namespace Godot
/// <value>Getting is equivalent to calling <see cref="Mathf.Atan2(real_t, real_t)"/> with the values of <see cref="x"/>.</value>
public real_t Rotation
{
- get
+ readonly get
{
return Mathf.Atan2(x.y, x.x);
}
@@ -57,7 +57,7 @@ namespace Godot
/// <value>Equivalent to the lengths of each column vector, but Y is negative if the determinant is negative.</value>
public Vector2 Scale
{
- get
+ readonly get
{
real_t detSign = Mathf.Sign(BasisDeterminant());
return new Vector2(x.Length(), detSign * y.Length());
@@ -80,7 +80,7 @@ namespace Godot
/// </exception>
public Vector2 this[int column]
{
- get
+ readonly get
{
switch (column)
{
@@ -121,7 +121,7 @@ namespace Godot
/// <param name="row">Which row, the matrix vertical position.</param>
public real_t this[int column, int row]
{
- get
+ readonly get
{
return this[column][row];
}
@@ -139,7 +139,7 @@ namespace Godot
/// </summary>
/// <seealso cref="Inverse"/>
/// <returns>The inverse transformation matrix.</returns>
- public Transform2D AffineInverse()
+ public readonly Transform2D AffineInverse()
{
real_t det = BasisDeterminant();
@@ -148,9 +148,8 @@ namespace Godot
Transform2D inv = this;
- real_t temp = inv[0, 0];
- inv[0, 0] = inv[1, 1];
- inv[1, 1] = temp;
+ inv[0, 0] = this[1, 1];
+ inv[1, 1] = this[0, 0];
real_t detInv = 1.0f / det;
@@ -171,7 +170,7 @@ namespace Godot
/// and is usually considered invalid.
/// </summary>
/// <returns>The determinant of the basis matrix.</returns>
- private real_t BasisDeterminant()
+ private readonly real_t BasisDeterminant()
{
return (x.x * y.y) - (x.y * y.x);
}
@@ -183,7 +182,7 @@ namespace Godot
/// <seealso cref="BasisXformInv(Vector2)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
- public Vector2 BasisXform(Vector2 v)
+ public readonly Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
}
@@ -198,7 +197,7 @@ namespace Godot
/// <seealso cref="BasisXform(Vector2)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
- public Vector2 BasisXformInv(Vector2 v)
+ public readonly Vector2 BasisXformInv(Vector2 v)
{
return new Vector2(x.Dot(v), y.Dot(v));
}
@@ -209,7 +208,7 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform2D InterpolateWith(Transform2D transform, real_t weight)
+ public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight)
{
real_t r1 = Rotation;
real_t r2 = transform.Rotation;
@@ -258,14 +257,13 @@ namespace Godot
/// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling).
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Transform2D Inverse()
+ public readonly Transform2D Inverse()
{
Transform2D inv = this;
// Swap
- real_t temp = inv.x.y;
- inv.x.y = inv.y.x;
- inv.y.x = temp;
+ inv.x.y = y.x;
+ inv.y.x = x.y;
inv.origin = inv.BasisXform(-inv.origin);
@@ -277,7 +275,7 @@ namespace Godot
/// and normalized axis vectors (scale of 1 or -1).
/// </summary>
/// <returns>The orthonormalized transform.</returns>
- public Transform2D Orthonormalized()
+ public readonly Transform2D Orthonormalized()
{
Transform2D on = this;
@@ -301,7 +299,7 @@ namespace Godot
/// </summary>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform2D Rotated(real_t angle)
+ public readonly Transform2D Rotated(real_t angle)
{
return this * new Transform2D(angle, new Vector2());
}
@@ -313,7 +311,7 @@ namespace Godot
/// </summary>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform2D RotatedLocal(real_t angle)
+ public readonly Transform2D RotatedLocal(real_t angle)
{
return new Transform2D(angle, new Vector2()) * this;
}
@@ -325,7 +323,7 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform2D Scaled(Vector2 scale)
+ public readonly Transform2D Scaled(Vector2 scale)
{
Transform2D copy = this;
copy.x *= scale;
@@ -341,7 +339,7 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform2D ScaledLocal(Vector2 scale)
+ public readonly Transform2D ScaledLocal(Vector2 scale)
{
Transform2D copy = this;
copy.x *= scale;
@@ -349,12 +347,12 @@ namespace Godot
return copy;
}
- private real_t Tdotx(Vector2 with)
+ private readonly real_t Tdotx(Vector2 with)
{
return (this[0, 0] * with[0]) + (this[1, 0] * with[1]);
}
- private real_t Tdoty(Vector2 with)
+ private readonly real_t Tdoty(Vector2 with)
{
return (this[0, 1] * with[0]) + (this[1, 1] * with[1]);
}
@@ -366,7 +364,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform2D Translated(Vector2 offset)
+ public readonly Transform2D Translated(Vector2 offset)
{
Transform2D copy = this;
copy.origin += offset;
@@ -380,7 +378,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform2D TranslatedLocal(Vector2 offset)
+ public readonly Transform2D TranslatedLocal(Vector2 offset)
{
Transform2D copy = this;
copy.origin += copy.BasisXform(offset);
@@ -603,7 +601,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the transform and the object are exactly equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Transform2D other && Equals(other);
}
@@ -615,7 +613,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are exactly equal.</returns>
- public bool Equals(Transform2D other)
+ public readonly bool Equals(Transform2D other)
{
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
@@ -626,7 +624,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
- public bool IsEqualApprox(Transform2D other)
+ public readonly bool IsEqualApprox(Transform2D other)
{
return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
}
@@ -635,7 +633,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Transform2D"/>.
/// </summary>
/// <returns>A hash code for this transform.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
@@ -644,7 +642,7 @@ namespace Godot
/// Converts this <see cref="Transform2D"/> to a string.
/// </summary>
/// <returns>A string representation of this transform.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"[X: {x}, Y: {y}, O: {origin}]";
}
@@ -653,7 +651,7 @@ namespace Godot
/// Converts this <see cref="Transform2D"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this transform.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, O: {origin.ToString(format)}]";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 2f7891e7ef..39167bd116 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -37,7 +37,7 @@ namespace Godot
/// </exception>
public Vector3 this[int column]
{
- get
+ readonly get
{
switch (column)
{
@@ -83,7 +83,7 @@ namespace Godot
/// <param name="row">Which row, the matrix vertical position.</param>
public real_t this[int column, int row]
{
- get
+ readonly get
{
if (column == 3)
{
@@ -108,7 +108,7 @@ namespace Godot
/// </summary>
/// <seealso cref="Inverse"/>
/// <returns>The inverse transformation matrix.</returns>
- public Transform3D AffineInverse()
+ public readonly Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
return new Transform3D(basisInv, basisInv * -origin);
@@ -120,7 +120,7 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform3D InterpolateWith(Transform3D transform, real_t weight)
+ public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
Basis retBasis = basis.Lerp(transform.basis, weight);
Vector3 retOrigin = origin.Lerp(transform.origin, weight);
@@ -133,7 +133,7 @@ namespace Godot
/// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling).
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Transform3D Inverse()
+ public readonly Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
return new Transform3D(basisTr, basisTr * -origin);
@@ -164,7 +164,7 @@ namespace Godot
/// and normalized axis vectors (scale of 1 or -1).
/// </summary>
/// <returns>The orthonormalized transform.</returns>
- public Transform3D Orthonormalized()
+ public readonly Transform3D Orthonormalized()
{
return new Transform3D(basis.Orthonormalized(), origin);
}
@@ -192,7 +192,7 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform3D RotatedLocal(Vector3 axis, real_t angle)
+ public readonly Transform3D RotatedLocal(Vector3 axis, real_t angle)
{
Basis tmpBasis = new Basis(axis, angle);
return new Transform3D(basis * tmpBasis, origin);
@@ -205,7 +205,7 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform3D Scaled(Vector3 scale)
+ public readonly Transform3D Scaled(Vector3 scale)
{
return new Transform3D(basis.Scaled(scale), origin * scale);
}
@@ -217,7 +217,7 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform3D ScaledLocal(Vector3 scale)
+ public readonly Transform3D ScaledLocal(Vector3 scale)
{
Basis tmpBasis = Basis.FromScale(scale);
return new Transform3D(basis * tmpBasis, origin);
@@ -230,7 +230,7 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight)
+ public readonly Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight)
{
/* not sure if very "efficient" but good enough? */
@@ -281,7 +281,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform3D Translated(Vector3 offset)
+ public readonly Transform3D Translated(Vector3 offset)
{
return new Transform3D(basis, origin + offset);
}
@@ -293,7 +293,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform3D TranslatedLocal(Vector3 offset)
+ public readonly Transform3D TranslatedLocal(Vector3 offset)
{
return new Transform3D(basis, new Vector3
(
@@ -617,7 +617,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
- public bool IsEqualApprox(Transform3D other)
+ public readonly bool IsEqualApprox(Transform3D other)
{
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
}
@@ -626,7 +626,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Transform3D"/>.
/// </summary>
/// <returns>A hash code for this transform.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return basis.GetHashCode() ^ origin.GetHashCode();
}
@@ -635,7 +635,7 @@ namespace Godot
/// Converts this <see cref="Transform3D"/> to a string.
/// </summary>
/// <returns>A string representation of this transform.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]";
}
@@ -644,7 +644,7 @@ namespace Godot
/// Converts this <see cref="Transform3D"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this transform.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index 1f37694995..237a4da364 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -121,6 +121,14 @@ public partial struct Variant : IDisposable
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static Variant From<[MustBeVariant] T>(in T from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFrom(from));
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public T As<[MustBeVariant] T>() =>
+ VariantUtils.ConvertTo<T>(NativeVar.DangerousSelfRef);
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AsBool() =>
VariantUtils.ConvertToBool((godot_variant)NativeVar);
@@ -766,6 +774,58 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSignalInfo(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(byte[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(int[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(long[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(float[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(double[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(string[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(Vector2[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(Vector3[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(Color[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(Godot.Object[] from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(StringName[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(NodePath[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static implicit operator Variant(RID[] from) =>
+ (Variant)from.AsSpan();
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<byte> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedByteArray(from));
@@ -802,10 +862,6 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedColorArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Godot.Object[] from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Span<StringName> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfStringName(from));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 87f397891e..c471eceded 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -48,7 +48,7 @@ namespace Godot
/// </value>
public real_t this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -79,7 +79,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out real_t x, out real_t y)
+ public readonly void Deconstruct(out real_t x, out real_t y)
{
x = this.x;
y = this.y;
@@ -105,7 +105,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
- public Vector2 Abs()
+ public readonly Vector2 Abs()
{
return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
}
@@ -117,7 +117,7 @@ namespace Godot
/// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>.
/// </summary>
/// <returns>The angle of this vector, in radians.</returns>
- public real_t Angle()
+ public readonly real_t Angle()
{
return Mathf.Atan2(y, x);
}
@@ -127,7 +127,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <returns>The angle between the two vectors, in radians.</returns>
- public real_t AngleTo(Vector2 to)
+ public readonly real_t AngleTo(Vector2 to)
{
return Mathf.Atan2(Cross(to), Dot(to));
}
@@ -137,7 +137,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <returns>The angle between the two vectors, in radians.</returns>
- public real_t AngleToPoint(Vector2 to)
+ public readonly real_t AngleToPoint(Vector2 to)
{
return Mathf.Atan2(y - to.y, x - to.x);
}
@@ -146,7 +146,7 @@ namespace Godot
/// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
/// </summary>
/// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
- public real_t Aspect()
+ public readonly real_t Aspect()
{
return x / y;
}
@@ -156,7 +156,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param>
/// <returns>The bounced vector.</returns>
- public Vector2 Bounce(Vector2 normal)
+ public readonly Vector2 Bounce(Vector2 normal)
{
return -Reflect(normal);
}
@@ -165,7 +165,7 @@ namespace Godot
/// Returns a new vector with all components rounded up (towards positive infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
- public Vector2 Ceil()
+ public readonly Vector2 Ceil()
{
return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
}
@@ -178,7 +178,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector2 Clamp(Vector2 min, Vector2 max)
+ public readonly Vector2 Clamp(Vector2 min, Vector2 max)
{
return new Vector2
(
@@ -192,7 +192,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector.</param>
/// <returns>The cross product value.</returns>
- public real_t Cross(Vector2 with)
+ public readonly real_t Cross(Vector2 with)
{
return (x * with.y) - (y * with.x);
}
@@ -206,7 +206,7 @@ namespace Godot
/// <param name="postB">A vector after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight)
+ public readonly Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight)
{
return new Vector2
(
@@ -229,7 +229,7 @@ namespace Godot
/// <param name="preAT"></param>
/// <param name="postBT"></param>
/// <returns>The interpolated vector.</returns>
- public Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ public readonly Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
{
return new Vector2
(
@@ -240,23 +240,37 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
/// <param name="end">The destination vector.</param>
/// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
+ public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector2
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector2 BezierDerivative(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
+ {
+ return new Vector2(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t)
+ );
}
/// <summary>
@@ -264,7 +278,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to point towards.</param>
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
- public Vector2 DirectionTo(Vector2 to)
+ public readonly Vector2 DirectionTo(Vector2 to)
{
return new Vector2(to.x - x, to.y - y).Normalized();
}
@@ -276,7 +290,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The squared distance between the two vectors.</returns>
- public real_t DistanceSquaredTo(Vector2 to)
+ public readonly real_t DistanceSquaredTo(Vector2 to)
{
return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
}
@@ -286,7 +300,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
- public real_t DistanceTo(Vector2 to)
+ public readonly real_t DistanceTo(Vector2 to)
{
return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
}
@@ -296,7 +310,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
- public real_t Dot(Vector2 with)
+ public readonly real_t Dot(Vector2 with)
{
return (x * with.x) + (y * with.y);
}
@@ -305,7 +319,7 @@ namespace Godot
/// Returns a new vector with all components rounded down (towards negative infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
- public Vector2 Floor()
+ public readonly Vector2 Floor()
{
return new Vector2(Mathf.Floor(x), Mathf.Floor(y));
}
@@ -314,7 +328,7 @@ namespace Godot
/// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.x, 1 / v.y)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
- public Vector2 Inverse()
+ public readonly Vector2 Inverse()
{
return new Vector2(1 / x, 1 / y);
}
@@ -323,7 +337,7 @@ namespace Godot
/// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
/// </summary>
/// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
- public bool IsNormalized()
+ public readonly bool IsNormalized()
{
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
@@ -333,7 +347,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
return Mathf.Sqrt((x * x) + (y * y));
}
@@ -344,7 +358,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public real_t LengthSquared()
+ public readonly real_t LengthSquared()
{
return (x * x) + (y * y);
}
@@ -356,7 +370,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector2 Lerp(Vector2 to, real_t weight)
+ public readonly Vector2 Lerp(Vector2 to, real_t weight)
{
return new Vector2
(
@@ -374,7 +388,7 @@ namespace Godot
/// A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.
/// </param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector2 Lerp(Vector2 to, Vector2 weight)
+ public readonly Vector2 Lerp(Vector2 to, Vector2 weight)
{
return new Vector2
(
@@ -388,7 +402,7 @@ namespace Godot
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
- public Vector2 LimitLength(real_t length = 1.0f)
+ public readonly Vector2 LimitLength(real_t length = 1.0f)
{
Vector2 v = this;
real_t l = Length();
@@ -407,7 +421,7 @@ namespace Godot
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
return x < y ? Axis.Y : Axis.X;
}
@@ -417,7 +431,7 @@ namespace Godot
/// If both components are equal, this method returns <see cref="Axis.Y"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
return x < y ? Axis.X : Axis.Y;
}
@@ -428,7 +442,7 @@ namespace Godot
/// <param name="to">The vector to move towards.</param>
/// <param name="delta">The amount to move towards by.</param>
/// <returns>The resulting vector.</returns>
- public Vector2 MoveToward(Vector2 to, real_t delta)
+ public readonly Vector2 MoveToward(Vector2 to, real_t delta)
{
Vector2 v = this;
Vector2 vd = to - v;
@@ -443,7 +457,7 @@ namespace Godot
/// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
/// </summary>
/// <returns>A normalized version of the vector.</returns>
- public Vector2 Normalized()
+ public readonly Vector2 Normalized()
{
Vector2 v = this;
v.Normalize();
@@ -458,7 +472,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>.
/// </returns>
- public Vector2 PosMod(real_t mod)
+ public readonly Vector2 PosMod(real_t mod)
{
Vector2 v;
v.x = Mathf.PosMod(x, mod);
@@ -474,7 +488,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components.
/// </returns>
- public Vector2 PosMod(Vector2 modv)
+ public readonly Vector2 PosMod(Vector2 modv)
{
Vector2 v;
v.x = Mathf.PosMod(x, modv.x);
@@ -487,7 +501,7 @@ namespace Godot
/// </summary>
/// <param name="onNormal">The vector to project onto.</param>
/// <returns>The projected vector.</returns>
- public Vector2 Project(Vector2 onNormal)
+ public readonly Vector2 Project(Vector2 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
}
@@ -497,7 +511,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param>
/// <returns>The reflected vector.</returns>
- public Vector2 Reflect(Vector2 normal)
+ public readonly Vector2 Reflect(Vector2 normal)
{
#if DEBUG
if (!normal.IsNormalized())
@@ -513,7 +527,7 @@ namespace Godot
/// </summary>
/// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
- public Vector2 Rotated(real_t angle)
+ public readonly Vector2 Rotated(real_t angle)
{
real_t sine = Mathf.Sin(angle);
real_t cosi = Mathf.Cos(angle);
@@ -527,7 +541,7 @@ namespace Godot
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
/// <returns>The rounded vector.</returns>
- public Vector2 Round()
+ public readonly Vector2 Round()
{
return new Vector2(Mathf.Round(x), Mathf.Round(y));
}
@@ -538,7 +552,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector2 Sign()
+ public readonly Vector2 Sign()
{
Vector2 v;
v.x = Mathf.Sign(x);
@@ -557,7 +571,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector2 Slerp(Vector2 to, real_t weight)
+ public readonly Vector2 Slerp(Vector2 to, real_t weight)
{
real_t startLengthSquared = LengthSquared();
real_t endLengthSquared = to.LengthSquared();
@@ -577,7 +591,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to slide on.</param>
/// <returns>The slid vector.</returns>
- public Vector2 Slide(Vector2 normal)
+ public readonly Vector2 Slide(Vector2 normal)
{
return this - (normal * Dot(normal));
}
@@ -588,7 +602,7 @@ namespace Godot
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
/// <returns>The snapped vector.</returns>
- public Vector2 Snapped(Vector2 step)
+ public readonly Vector2 Snapped(Vector2 step)
{
return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
}
@@ -598,7 +612,7 @@ namespace Godot
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2 Orthogonal()
+ public readonly Vector2 Orthogonal()
{
return new Vector2(y, -x);
}
@@ -946,7 +960,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector2 other && Equals(other);
}
@@ -958,7 +972,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are exactly equal.</returns>
- public bool Equals(Vector2 other)
+ public readonly bool Equals(Vector2 other)
{
return x == other.x && y == other.y;
}
@@ -969,7 +983,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector to compare.</param>
/// <returns>Whether or not the vectors are approximately equal.</returns>
- public bool IsEqualApprox(Vector2 other)
+ public readonly bool IsEqualApprox(Vector2 other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
}
@@ -978,7 +992,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector2"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode();
}
@@ -987,7 +1001,7 @@ namespace Godot
/// Converts this <see cref="Vector2"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y})";
}
@@ -996,7 +1010,7 @@ namespace Godot
/// Converts this <see cref="Vector2"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index bdadf696e3..08f2a3a8af 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -48,7 +48,7 @@ namespace Godot
/// </value>
public int this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -79,7 +79,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out int x, out int y)
+ public readonly void Deconstruct(out int x, out int y)
{
x = this.x;
y = this.y;
@@ -89,7 +89,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public Vector2i Abs()
+ public readonly Vector2i Abs()
{
return new Vector2i(Mathf.Abs(x), Mathf.Abs(y));
}
@@ -101,7 +101,7 @@ namespace Godot
/// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>.
/// </summary>
/// <returns>The angle of this vector, in radians.</returns>
- public real_t Angle()
+ public readonly real_t Angle()
{
return Mathf.Atan2(y, x);
}
@@ -111,7 +111,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <returns>The angle between the two vectors, in radians.</returns>
- public real_t AngleTo(Vector2i to)
+ public readonly real_t AngleTo(Vector2i to)
{
return Mathf.Atan2(Cross(to), Dot(to));
}
@@ -121,7 +121,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <returns>The angle between the two vectors, in radians.</returns>
- public real_t AngleToPoint(Vector2i to)
+ public readonly real_t AngleToPoint(Vector2i to)
{
return Mathf.Atan2(y - to.y, x - to.x);
}
@@ -130,7 +130,7 @@ namespace Godot
/// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
/// </summary>
/// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
- public real_t Aspect()
+ public readonly real_t Aspect()
{
return x / (real_t)y;
}
@@ -143,7 +143,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector2i Clamp(Vector2i min, Vector2i max)
+ public readonly Vector2i Clamp(Vector2i min, Vector2i max)
{
return new Vector2i
(
@@ -157,7 +157,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector.</param>
/// <returns>The cross product vector.</returns>
- public int Cross(Vector2i with)
+ public readonly int Cross(Vector2i with)
{
return x * with.y - y * with.x;
}
@@ -169,7 +169,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The squared distance between the two vectors.</returns>
- public int DistanceSquaredTo(Vector2i to)
+ public readonly int DistanceSquaredTo(Vector2i to)
{
return (to - this).LengthSquared();
}
@@ -179,7 +179,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
- public real_t DistanceTo(Vector2i to)
+ public readonly real_t DistanceTo(Vector2i to)
{
return (to - this).Length();
}
@@ -189,7 +189,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
- public int Dot(Vector2i with)
+ public readonly int Dot(Vector2i with)
{
return x * with.x + y * with.y;
}
@@ -199,7 +199,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
int x2 = x * x;
int y2 = y * y;
@@ -213,7 +213,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public int LengthSquared()
+ public readonly int LengthSquared()
{
int x2 = x * x;
int y2 = y * y;
@@ -226,7 +226,7 @@ namespace Godot
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
return x < y ? Axis.Y : Axis.X;
}
@@ -236,7 +236,7 @@ namespace Godot
/// If both components are equal, this method returns <see cref="Axis.Y"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
return x < y ? Axis.X : Axis.Y;
}
@@ -249,7 +249,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>.
/// </returns>
- public Vector2i PosMod(int mod)
+ public readonly Vector2i PosMod(int mod)
{
Vector2i v = this;
v.x = Mathf.PosMod(v.x, mod);
@@ -265,7 +265,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components.
/// </returns>
- public Vector2i PosMod(Vector2i modv)
+ public readonly Vector2i PosMod(Vector2i modv)
{
Vector2i v = this;
v.x = Mathf.PosMod(v.x, modv.x);
@@ -279,7 +279,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector2i Sign()
+ public readonly Vector2i Sign()
{
Vector2i v = this;
v.x = Mathf.Sign(v.x);
@@ -292,7 +292,7 @@ namespace Godot
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2i Orthogonal()
+ public readonly Vector2i Orthogonal()
{
return new Vector2i(y, -x);
}
@@ -665,7 +665,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector2i other && Equals(other);
}
@@ -675,7 +675,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public bool Equals(Vector2i other)
+ public readonly bool Equals(Vector2i other)
{
return x == other.x && y == other.y;
}
@@ -684,7 +684,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector2i"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode();
}
@@ -693,7 +693,7 @@ namespace Godot
/// Converts this <see cref="Vector2i"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y})";
}
@@ -702,7 +702,7 @@ namespace Godot
/// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 6649f3b784..fefdee33a5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -58,7 +58,7 @@ namespace Godot
/// </value>
public real_t this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -94,7 +94,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out real_t x, out real_t y, out real_t z)
+ public readonly void Deconstruct(out real_t x, out real_t y, out real_t z)
{
x = this.x;
y = this.y;
@@ -122,7 +122,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
- public Vector3 Abs()
+ public readonly Vector3 Abs()
{
return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
}
@@ -132,7 +132,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <returns>The unsigned angle between the two vectors, in radians.</returns>
- public real_t AngleTo(Vector3 to)
+ public readonly real_t AngleTo(Vector3 to)
{
return Mathf.Atan2(Cross(to).Length(), Dot(to));
}
@@ -142,7 +142,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param>
/// <returns>The bounced vector.</returns>
- public Vector3 Bounce(Vector3 normal)
+ public readonly Vector3 Bounce(Vector3 normal)
{
return -Reflect(normal);
}
@@ -151,7 +151,7 @@ namespace Godot
/// Returns a new vector with all components rounded up (towards positive infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
- public Vector3 Ceil()
+ public readonly Vector3 Ceil()
{
return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z));
}
@@ -164,7 +164,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector3 Clamp(Vector3 min, Vector3 max)
+ public readonly Vector3 Clamp(Vector3 min, Vector3 max)
{
return new Vector3
(
@@ -179,7 +179,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector.</param>
/// <returns>The cross product vector.</returns>
- public Vector3 Cross(Vector3 with)
+ public readonly Vector3 Cross(Vector3 with)
{
return new Vector3
(
@@ -198,7 +198,7 @@ namespace Godot
/// <param name="postB">A vector after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight)
+ public readonly Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight)
{
return new Vector3
(
@@ -222,7 +222,7 @@ namespace Godot
/// <param name="preAT"></param>
/// <param name="postBT"></param>
/// <returns>The interpolated vector.</returns>
- public Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ public readonly Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
{
return new Vector3
(
@@ -234,23 +234,39 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
/// <param name="end">The destination vector.</param>
/// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
+ public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector3
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierInterpolate(z, control1.z, control2.z, end.z, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector3 BezierDerivative(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
+ {
+ return new Vector3(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierDerivative(z, control1.z, control2.z, end.y, t)
+ );
}
/// <summary>
@@ -258,7 +274,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to point towards.</param>
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
- public Vector3 DirectionTo(Vector3 to)
+ public readonly Vector3 DirectionTo(Vector3 to)
{
return new Vector3(to.x - x, to.y - y, to.z - z).Normalized();
}
@@ -270,7 +286,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The squared distance between the two vectors.</returns>
- public real_t DistanceSquaredTo(Vector3 to)
+ public readonly real_t DistanceSquaredTo(Vector3 to)
{
return (to - this).LengthSquared();
}
@@ -281,7 +297,7 @@ namespace Godot
/// <seealso cref="DistanceSquaredTo(Vector3)"/>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
- public real_t DistanceTo(Vector3 to)
+ public readonly real_t DistanceTo(Vector3 to)
{
return (to - this).Length();
}
@@ -291,7 +307,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
- public real_t Dot(Vector3 with)
+ public readonly real_t Dot(Vector3 with)
{
return (x * with.x) + (y * with.y) + (z * with.z);
}
@@ -300,7 +316,7 @@ namespace Godot
/// Returns a new vector with all components rounded down (towards negative infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
- public Vector3 Floor()
+ public readonly Vector3 Floor()
{
return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z));
}
@@ -309,7 +325,7 @@ namespace Godot
/// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.x, 1 / v.y, 1 / v.z)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
- public Vector3 Inverse()
+ public readonly Vector3 Inverse()
{
return new Vector3(1 / x, 1 / y, 1 / z);
}
@@ -318,7 +334,7 @@ namespace Godot
/// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
/// </summary>
/// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
- public bool IsNormalized()
+ public readonly bool IsNormalized()
{
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
@@ -328,7 +344,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
real_t x2 = x * x;
real_t y2 = y * y;
@@ -343,7 +359,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public real_t LengthSquared()
+ public readonly real_t LengthSquared()
{
real_t x2 = x * x;
real_t y2 = y * y;
@@ -359,7 +375,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector3 Lerp(Vector3 to, real_t weight)
+ public readonly Vector3 Lerp(Vector3 to, real_t weight)
{
return new Vector3
(
@@ -376,7 +392,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector3 Lerp(Vector3 to, Vector3 weight)
+ public readonly Vector3 Lerp(Vector3 to, Vector3 weight)
{
return new Vector3
(
@@ -391,7 +407,7 @@ namespace Godot
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
- public Vector3 LimitLength(real_t length = 1.0f)
+ public readonly Vector3 LimitLength(real_t length = 1.0f)
{
Vector3 v = this;
real_t l = Length();
@@ -410,7 +426,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
}
@@ -420,7 +436,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.Z"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
}
@@ -431,7 +447,7 @@ namespace Godot
/// <param name="to">The vector to move towards.</param>
/// <param name="delta">The amount to move towards by.</param>
/// <returns>The resulting vector.</returns>
- public Vector3 MoveToward(Vector3 to, real_t delta)
+ public readonly Vector3 MoveToward(Vector3 to, real_t delta)
{
Vector3 v = this;
Vector3 vd = to - v;
@@ -446,7 +462,7 @@ namespace Godot
/// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
/// </summary>
/// <returns>A normalized version of the vector.</returns>
- public Vector3 Normalized()
+ public readonly Vector3 Normalized()
{
Vector3 v = this;
v.Normalize();
@@ -458,7 +474,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector.</param>
/// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns>
- public Basis Outer(Vector3 with)
+ public readonly Basis Outer(Vector3 with)
{
return new Basis(
x * with.x, x * with.y, x * with.z,
@@ -475,7 +491,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>.
/// </returns>
- public Vector3 PosMod(real_t mod)
+ public readonly Vector3 PosMod(real_t mod)
{
Vector3 v;
v.x = Mathf.PosMod(x, mod);
@@ -492,7 +508,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components.
/// </returns>
- public Vector3 PosMod(Vector3 modv)
+ public readonly Vector3 PosMod(Vector3 modv)
{
Vector3 v;
v.x = Mathf.PosMod(x, modv.x);
@@ -506,7 +522,7 @@ namespace Godot
/// </summary>
/// <param name="onNormal">The vector to project onto.</param>
/// <returns>The projected vector.</returns>
- public Vector3 Project(Vector3 onNormal)
+ public readonly Vector3 Project(Vector3 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
}
@@ -516,7 +532,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param>
/// <returns>The reflected vector.</returns>
- public Vector3 Reflect(Vector3 normal)
+ public readonly Vector3 Reflect(Vector3 normal)
{
#if DEBUG
if (!normal.IsNormalized())
@@ -534,7 +550,7 @@ namespace Godot
/// <param name="axis">The vector to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
- public Vector3 Rotated(Vector3 axis, real_t angle)
+ public readonly Vector3 Rotated(Vector3 axis, real_t angle)
{
#if DEBUG
if (!axis.IsNormalized())
@@ -550,7 +566,7 @@ namespace Godot
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
/// <returns>The rounded vector.</returns>
- public Vector3 Round()
+ public readonly Vector3 Round()
{
return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
}
@@ -561,7 +577,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector3 Sign()
+ public readonly Vector3 Sign()
{
Vector3 v;
v.x = Mathf.Sign(x);
@@ -579,7 +595,7 @@ namespace Godot
/// <param name="to">The other vector to compare this vector to.</param>
/// <param name="axis">The reference axis to use for the angle sign.</param>
/// <returns>The signed angle between the two vectors, in radians.</returns>
- public real_t SignedAngleTo(Vector3 to, Vector3 axis)
+ public readonly real_t SignedAngleTo(Vector3 to, Vector3 axis)
{
Vector3 crossTo = Cross(to);
real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to));
@@ -598,7 +614,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector3 Slerp(Vector3 to, real_t weight)
+ public readonly Vector3 Slerp(Vector3 to, real_t weight)
{
real_t startLengthSquared = LengthSquared();
real_t endLengthSquared = to.LengthSquared();
@@ -618,7 +634,7 @@ namespace Godot
/// </summary>
/// <param name="normal">The normal vector defining the plane to slide on.</param>
/// <returns>The slid vector.</returns>
- public Vector3 Slide(Vector3 normal)
+ public readonly Vector3 Slide(Vector3 normal)
{
return this - (normal * Dot(normal));
}
@@ -629,7 +645,7 @@ namespace Godot
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
/// <returns>The snapped vector.</returns>
- public Vector3 Snapped(Vector3 step)
+ public readonly Vector3 Snapped(Vector3 step)
{
return new Vector3
(
@@ -1015,7 +1031,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector3 other && Equals(other);
}
@@ -1027,7 +1043,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are exactly equal.</returns>
- public bool Equals(Vector3 other)
+ public readonly bool Equals(Vector3 other)
{
return x == other.x && y == other.y && z == other.z;
}
@@ -1038,7 +1054,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector to compare.</param>
/// <returns>Whether or not the vectors are approximately equal.</returns>
- public bool IsEqualApprox(Vector3 other)
+ public readonly bool IsEqualApprox(Vector3 other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
@@ -1047,7 +1063,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector3"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
}
@@ -1056,7 +1072,7 @@ namespace Godot
/// Converts this <see cref="Vector3"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y}, {z})";
}
@@ -1065,7 +1081,7 @@ namespace Godot
/// Converts this <see cref="Vector3"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index e88a043cb3..e631a9f443 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -58,7 +58,7 @@ namespace Godot
/// </value>
public int this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -94,7 +94,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out int x, out int y, out int z)
+ public readonly void Deconstruct(out int x, out int y, out int z)
{
x = this.x;
y = this.y;
@@ -105,7 +105,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public Vector3i Abs()
+ public readonly Vector3i Abs()
{
return new Vector3i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
}
@@ -118,7 +118,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector3i Clamp(Vector3i min, Vector3i max)
+ public readonly Vector3i Clamp(Vector3i min, Vector3i max)
{
return new Vector3i
(
@@ -135,7 +135,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The squared distance between the two vectors.</returns>
- public int DistanceSquaredTo(Vector3i to)
+ public readonly int DistanceSquaredTo(Vector3i to)
{
return (to - this).LengthSquared();
}
@@ -146,7 +146,7 @@ namespace Godot
/// <seealso cref="DistanceSquaredTo(Vector3i)"/>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
- public real_t DistanceTo(Vector3i to)
+ public readonly real_t DistanceTo(Vector3i to)
{
return (to - this).Length();
}
@@ -156,7 +156,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
- public int Dot(Vector3i with)
+ public readonly int Dot(Vector3i with)
{
return x * with.x + y * with.y + z * with.z;
}
@@ -166,7 +166,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
int x2 = x * x;
int y2 = y * y;
@@ -181,7 +181,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public int LengthSquared()
+ public readonly int LengthSquared()
{
int x2 = x * x;
int y2 = y * y;
@@ -195,7 +195,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
}
@@ -205,7 +205,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.Z"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
}
@@ -218,7 +218,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>.
/// </returns>
- public Vector3i PosMod(int mod)
+ public readonly Vector3i PosMod(int mod)
{
Vector3i v = this;
v.x = Mathf.PosMod(v.x, mod);
@@ -235,7 +235,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components.
/// </returns>
- public Vector3i PosMod(Vector3i modv)
+ public readonly Vector3i PosMod(Vector3i modv)
{
Vector3i v = this;
v.x = Mathf.PosMod(v.x, modv.x);
@@ -250,7 +250,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector3i Sign()
+ public readonly Vector3i Sign()
{
Vector3i v = this;
v.x = Mathf.Sign(v.x);
@@ -674,7 +674,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector3i other && Equals(other);
}
@@ -684,7 +684,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public bool Equals(Vector3i other)
+ public readonly bool Equals(Vector3i other)
{
return x == other.x && y == other.y && z == other.z;
}
@@ -693,7 +693,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector3i"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
}
@@ -702,7 +702,7 @@ namespace Godot
/// Converts this <see cref="Vector3i"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y}, {z})";
}
@@ -711,7 +711,7 @@ namespace Godot
/// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index e2da41ff47..3191e8adc0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -68,7 +68,7 @@ namespace Godot
/// </value>
public real_t this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -109,7 +109,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w)
+ public readonly void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w)
{
x = this.x;
y = this.y;
@@ -139,7 +139,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
- public Vector4 Abs()
+ public readonly Vector4 Abs()
{
return new Vector4(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
}
@@ -148,7 +148,7 @@ namespace Godot
/// Returns a new vector with all components rounded up (towards positive infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
- public Vector4 Ceil()
+ public readonly Vector4 Ceil()
{
return new Vector4(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z), Mathf.Ceil(w));
}
@@ -161,7 +161,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector4 Clamp(Vector4 min, Vector4 max)
+ public readonly Vector4 Clamp(Vector4 min, Vector4 max)
{
return new Vector4
(
@@ -181,7 +181,7 @@ namespace Godot
/// <param name="postB">A vector after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight)
+ public readonly Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight)
{
return new Vector4
(
@@ -206,7 +206,7 @@ namespace Godot
/// <param name="preAT"></param>
/// <param name="postBT"></param>
/// <returns>The interpolated vector.</returns>
- public Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ public readonly Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
{
return new Vector4
(
@@ -222,7 +222,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to point towards.</param>
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
- public Vector4 DirectionTo(Vector4 to)
+ public readonly Vector4 DirectionTo(Vector4 to)
{
Vector4 ret = new Vector4(to.x - x, to.y - y, to.z - z, to.w - w);
ret.Normalize();
@@ -236,7 +236,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The squared distance between the two vectors.</returns>
- public real_t DistanceSquaredTo(Vector4 to)
+ public readonly real_t DistanceSquaredTo(Vector4 to)
{
return (to - this).LengthSquared();
}
@@ -246,7 +246,7 @@ namespace Godot
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
- public real_t DistanceTo(Vector4 to)
+ public readonly real_t DistanceTo(Vector4 to)
{
return (to - this).Length();
}
@@ -256,7 +256,7 @@ namespace Godot
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
- public real_t Dot(Vector4 with)
+ public readonly real_t Dot(Vector4 with)
{
return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w);
}
@@ -265,7 +265,7 @@ namespace Godot
/// Returns a new vector with all components rounded down (towards negative infinity).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
- public Vector4 Floor()
+ public readonly Vector4 Floor()
{
return new Vector4(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z), Mathf.Floor(w));
}
@@ -274,7 +274,7 @@ namespace Godot
/// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.x, 1 / v.y, 1 / v.z, 1 / v.w)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
- public Vector4 Inverse()
+ public readonly Vector4 Inverse()
{
return new Vector4(1 / x, 1 / y, 1 / z, 1 / w);
}
@@ -283,7 +283,7 @@ namespace Godot
/// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
/// </summary>
/// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
- public bool IsNormalized()
+ public readonly bool IsNormalized()
{
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
@@ -293,7 +293,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
real_t x2 = x * x;
real_t y2 = y * y;
@@ -309,7 +309,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public real_t LengthSquared()
+ public readonly real_t LengthSquared()
{
real_t x2 = x * x;
real_t y2 = y * y;
@@ -326,7 +326,7 @@ namespace Godot
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting vector of the interpolation.</returns>
- public Vector4 Lerp(Vector4 to, real_t weight)
+ public readonly Vector4 Lerp(Vector4 to, real_t weight)
{
return new Vector4
(
@@ -342,7 +342,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
int max_index = 0;
real_t max_value = x;
@@ -362,7 +362,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.W"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
int min_index = 0;
real_t min_value = x;
@@ -381,7 +381,7 @@ namespace Godot
/// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
/// </summary>
/// <returns>A normalized version of the vector.</returns>
- public Vector4 Normalized()
+ public readonly Vector4 Normalized()
{
Vector4 v = this;
v.Normalize();
@@ -396,7 +396,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>.
/// </returns>
- public Vector4 PosMod(real_t mod)
+ public readonly Vector4 PosMod(real_t mod)
{
return new Vector4(
Mathf.PosMod(x, mod),
@@ -414,7 +414,7 @@ namespace Godot
/// <returns>
/// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components.
/// </returns>
- public Vector4 PosMod(Vector4 modv)
+ public readonly Vector4 PosMod(Vector4 modv)
{
return new Vector4(
Mathf.PosMod(x, modv.x),
@@ -429,7 +429,7 @@ namespace Godot
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
/// <returns>The rounded vector.</returns>
- public Vector4 Round()
+ public readonly Vector4 Round()
{
return new Vector4(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z), Mathf.Round(w));
}
@@ -440,7 +440,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector4 Sign()
+ public readonly Vector4 Sign()
{
Vector4 v;
v.x = Mathf.Sign(x);
@@ -456,7 +456,7 @@ namespace Godot
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
/// <returns>The snapped vector.</returns>
- public Vector4 Snapped(Vector4 step)
+ public readonly Vector4 Snapped(Vector4 step)
{
return new Vector4(
Mathf.Snapped(x, step.x),
@@ -828,7 +828,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector4 other && Equals(other);
}
@@ -840,7 +840,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are exactly equal.</returns>
- public bool Equals(Vector4 other)
+ public readonly bool Equals(Vector4 other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -851,7 +851,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector to compare.</param>
/// <returns>Whether or not the vectors are approximately equal.</returns>
- public bool IsEqualApprox(Vector4 other)
+ public readonly bool IsEqualApprox(Vector4 other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
@@ -860,7 +860,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector4"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
}
@@ -878,7 +878,7 @@ namespace Godot
/// Converts this <see cref="Vector4"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
index 4b1bb3ba19..8146991fd7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
@@ -68,7 +68,7 @@ namespace Godot
/// </value>
public int this[int index]
{
- get
+ readonly get
{
switch (index)
{
@@ -109,7 +109,7 @@ namespace Godot
/// <summary>
/// Helper method for deconstruction into a tuple.
/// </summary>
- public void Deconstruct(out int x, out int y, out int z, out int w)
+ public readonly void Deconstruct(out int x, out int y, out int z, out int w)
{
x = this.x;
y = this.y;
@@ -121,7 +121,7 @@ namespace Godot
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public Vector4i Abs()
+ public readonly Vector4i Abs()
{
return new Vector4i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
}
@@ -134,7 +134,7 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public Vector4i Clamp(Vector4i min, Vector4i max)
+ public readonly Vector4i Clamp(Vector4i min, Vector4i max)
{
return new Vector4i
(
@@ -150,7 +150,7 @@ namespace Godot
/// </summary>
/// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
- public real_t Length()
+ public readonly real_t Length()
{
int x2 = x * x;
int y2 = y * y;
@@ -166,7 +166,7 @@ namespace Godot
/// you need to compare vectors or need the squared length for some formula.
/// </summary>
/// <returns>The squared length of this vector.</returns>
- public int LengthSquared()
+ public readonly int LengthSquared()
{
int x2 = x * x;
int y2 = y * y;
@@ -181,7 +181,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
/// <returns>The index of the highest axis.</returns>
- public Axis MaxAxisIndex()
+ public readonly Axis MaxAxisIndex()
{
int max_index = 0;
int max_value = x;
@@ -201,7 +201,7 @@ namespace Godot
/// If all components are equal, this method returns <see cref="Axis.W"/>.
/// </summary>
/// <returns>The index of the lowest axis.</returns>
- public Axis MinAxisIndex()
+ public readonly Axis MinAxisIndex()
{
int min_index = 0;
int min_value = x;
@@ -222,7 +222,7 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public Vector4i Sign()
+ public readonly Vector4i Sign()
{
return new Vector4i(Mathf.Sign(x), Mathf.Sign(y), Mathf.Sign(z), Mathf.Sign(w));
}
@@ -627,7 +627,7 @@ namespace Godot
/// </summary>
/// <param name="obj">The object to compare with.</param>
/// <returns>Whether or not the vector and the object are equal.</returns>
- public override bool Equals(object obj)
+ public override readonly bool Equals(object obj)
{
return obj is Vector4i other && Equals(other);
}
@@ -637,7 +637,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public bool Equals(Vector4i other)
+ public readonly bool Equals(Vector4i other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -646,7 +646,7 @@ namespace Godot
/// Serves as the hash function for <see cref="Vector4i"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
- public override int GetHashCode()
+ public override readonly int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
}
@@ -655,7 +655,7 @@ namespace Godot
/// Converts this <see cref="Vector4i"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public override string ToString()
+ public override readonly string ToString()
{
return $"({x}, {y}, {z}, {w})";
}
@@ -664,7 +664,7 @@ namespace Godot
/// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
- public string ToString(string format)
+ public readonly string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}), {w.ToString(format)})";
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index e3fb254f49..503e5abe37 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -101,9 +101,8 @@
<Compile Include="Core\NativeInterop\InteropUtils.cs" />
<Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" />
<Compile Include="Core\NativeInterop\NativeVariantPtrArgs.cs" />
- <Compile Include="Core\NativeInterop\VariantConversionCallbacks.cs" />
- <Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" />
<Compile Include="Core\NativeInterop\VariantUtils.cs" />
+ <Compile Include="Core\NativeInterop\VariantUtils.generic.cs" />
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Object.exceptions.cs" />
@@ -123,6 +122,7 @@
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform2D.cs" />
<Compile Include="Core\Transform3D.cs" />
+ <Compile Include="Core\Variant.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
@@ -131,7 +131,6 @@
<Compile Include="Core\Vector4i.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="Variant.cs" />
</ItemGroup>
<!--
We import a props file with auto-generated includes. This works well with Rider.