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-rw-r--r--modules/mono/SCsub123
-rw-r--r--modules/mono/config.py16
-rw-r--r--modules/mono/csharp_script.cpp1046
-rw-r--r--modules/mono/csharp_script.h86
-rw-r--r--modules/mono/editor/GodotSharpTools/.gitignore2
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs37
-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs2
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj8
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs199
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs16
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs48
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs58
-rw-r--r--modules/mono/editor/GodotSharpTools/StringExtensions.cs4
-rw-r--r--modules/mono/editor/GodotSharpTools/packages.config4
-rw-r--r--modules/mono/editor/bindings_generator.cpp207
-rw-r--r--modules/mono/editor/bindings_generator.h10
-rw-r--r--modules/mono/editor/csharp_project.cpp142
-rw-r--r--modules/mono/editor/csharp_project.h7
-rw-r--r--modules/mono/editor/dotnet_solution.cpp (renamed from modules/mono/editor/net_solution.cpp)67
-rw-r--r--modules/mono/editor/dotnet_solution.h (renamed from modules/mono/editor/net_solution.h)27
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp151
-rw-r--r--modules/mono/editor/godotsharp_builds.h11
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp110
-rw-r--r--modules/mono/editor/godotsharp_editor.h4
-rw-r--r--modules/mono/editor/godotsharp_export.cpp87
-rw-r--r--modules/mono/editor/godotsharp_export.h6
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp52
-rw-r--r--modules/mono/editor/mono_bottom_panel.h8
-rw-r--r--modules/mono/editor/mono_build_info.cpp4
-rw-r--r--modules/mono/editor/mono_build_info.h4
-rw-r--r--modules/mono/editor/monodevelop_instance.cpp4
-rw-r--r--modules/mono/editor/monodevelop_instance.h4
-rw-r--r--modules/mono/editor/script_class_parser.cpp662
-rw-r--r--modules/mono/editor/script_class_parser.h110
-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Array.cs16
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs456
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs23
-rw-r--r--modules/mono/glue/Managed/Files/Colors.cs303
-rw-r--r--modules/mono/glue/Managed/Files/Dictionary.cs3
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs117
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs4
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs2
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs14
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs33
-rw-r--r--modules/mono/glue/Managed/Files/RID.cs12
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs4
-rw-r--r--modules/mono/glue/Managed/Files/StringExtensions.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs46
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs184
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs12
-rw-r--r--modules/mono/glue/Managed/Managed.csproj2
-rw-r--r--modules/mono/glue/Managed/Properties/AssemblyInfo.cs4
-rw-r--r--modules/mono/glue/base_object_glue.cpp49
-rw-r--r--modules/mono/glue/base_object_glue.h4
-rw-r--r--modules/mono/glue/collections_glue.cpp13
-rw-r--r--modules/mono/glue/collections_glue.h6
-rw-r--r--modules/mono/glue/gd_glue.cpp47
-rw-r--r--modules/mono/glue/gd_glue.h20
-rw-r--r--modules/mono/glue/glue_header.h4
-rw-r--r--modules/mono/glue/nodepath_glue.cpp4
-rw-r--r--modules/mono/glue/nodepath_glue.h4
-rw-r--r--modules/mono/glue/rid_glue.cpp4
-rw-r--r--modules/mono/glue/rid_glue.h4
-rw-r--r--modules/mono/glue/string_glue.cpp4
-rw-r--r--modules/mono/glue/string_glue.h4
-rw-r--r--modules/mono/godotsharp_defs.h7
-rw-r--r--modules/mono/godotsharp_dirs.cpp29
-rw-r--r--modules/mono/godotsharp_dirs.h9
-rw-r--r--modules/mono/mono_gc_handle.cpp6
-rw-r--r--modules/mono/mono_gc_handle.h4
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp252
-rw-r--r--modules/mono/mono_gd/gd_mono.h35
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp18
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp35
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h14
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp26
-rw-r--r--modules/mono/mono_gd/gd_mono_field.h20
-rw-r--r--modules/mono/mono_gd/gd_mono_header.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp52
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp115
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h11
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp45
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h27
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp19
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h21
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp123
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h109
-rw-r--r--modules/mono/mono_gd/i_mono_class_member.h (renamed from modules/mono/mono_gd/gd_mono_class_member.h)17
-rw-r--r--modules/mono/register_types.cpp23
-rw-r--r--modules/mono/register_types.h4
-rw-r--r--modules/mono/signal_awaiter_utils.cpp14
-rw-r--r--modules/mono/signal_awaiter_utils.h4
-rw-r--r--modules/mono/utils/macros.h56
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp6
-rw-r--r--modules/mono/utils/mono_reg_utils.h4
-rw-r--r--modules/mono/utils/mutex_utils.h67
-rw-r--r--modules/mono/utils/osx_utils.cpp8
-rw-r--r--modules/mono/utils/osx_utils.h5
-rw-r--r--modules/mono/utils/path_utils.cpp16
-rw-r--r--modules/mono/utils/path_utils.h4
-rw-r--r--modules/mono/utils/string_utils.cpp32
-rw-r--r--modules/mono/utils/string_utils.h6
-rw-r--r--modules/mono/utils/thread_local.cpp4
-rw-r--r--modules/mono/utils/thread_local.h4
112 files changed, 4385 insertions, 1656 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 9a62b0fdc9..706949154e 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -44,7 +44,7 @@ def make_cs_files_header(src, dst, version_dst):
if i > 0:
header.write(', ')
header.write(byte_to_str(buf[buf_idx]))
- inserted_files += '\tr_files.insert("' + filepath_src_rel + '", ' \
+ inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
'CompressedFile(_cs_' + name + '_compressed_size, ' \
'_cs_' + name + '_uncompressed_size, ' \
'_cs_' + name + '_compressed));\n'
@@ -88,6 +88,9 @@ vars.Update(env_mono)
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
+if env_mono['tools'] or env_mono['target'] != 'release':
+ env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
+
# Configure TLS checks
import tls_configure
@@ -102,6 +105,87 @@ env_mono = conf.Finish()
import os
+def find_nuget_unix():
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ import os.path
+ import sys
+
+ hint_dirs = ['/opt/novell/mono/bin']
+ if sys.platform == 'darwin':
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
+
+ for hint_dir in hint_dirs:
+ hint_path = os.path.join(hint_dir, 'nuget')
+ if os.path.isfile(hint_path):
+ return hint_path
+ elif os.path.isfile(hint_path + '.exe'):
+ return hint_path + '.exe'
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, 'nuget')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
+ return hint_path + '.exe'
+
+ return None
+
+
+def find_nuget_windows():
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget.exe')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ import mono_reg_utils as monoreg
+
+ mono_root = ''
+ bits = env['bits']
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+
+ if mono_root:
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+ nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
+
+ if os.path.isfile(nuget_mono):
+ return nuget_mono
+
+ # Standalone NuGet
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, 'nuget.exe')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ return None
+
+
def find_msbuild_unix(filename):
import os.path
import sys
@@ -176,14 +260,17 @@ def mono_build_solution(source, target, env):
import mono_reg_utils as monoreg
from shutil import copyfile
- framework_path = ''
+ sln_path = os.path.abspath(str(source[0]))
+ target_path = os.path.abspath(str(target[0]))
+ framework_path = ''
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if 'PLATFORM' in msbuild_env:
del msbuild_env['PLATFORM']
+ # Find MSBuild
if os.name == 'nt':
msbuild_info = find_msbuild_windows()
if msbuild_info is None:
@@ -213,11 +300,27 @@ def mono_build_solution(source, target, env):
print('MSBuild path: ' + msbuild_path)
+ # Find NuGet
+ nuget_path = find_nuget_windows() if os.name == 'nt' else find_nuget_unix()
+ if nuget_path is None:
+ raise RuntimeError('Cannot find NuGet executable')
+
+ print('NuGet path: ' + nuget_path)
+
+ # Do NuGet restore
+
+ try:
+ subprocess.check_call([nuget_path, 'restore', sln_path])
+ except subprocess.CalledProcessError:
+ raise RuntimeError('GodotSharpTools: NuGet restore failed')
+
+ # Build solution
+
build_config = 'Release'
msbuild_args = [
msbuild_path,
- os.path.abspath(str(source[0])),
+ sln_path,
'/p:Configuration=' + build_config,
]
@@ -227,20 +330,24 @@ def mono_build_solution(source, target, env):
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
except subprocess.CalledProcessError:
- raise RuntimeError('GodotSharpTools build failed')
+ raise RuntimeError('GodotSharpTools: Build failed')
- src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
+ # Copy files
+
+ src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
+ dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
+ asm_file = 'GodotSharpTools.dll'
if not os.path.isdir(dst_dir):
if os.path.exists(dst_dir):
raise RuntimeError('Target directory is a file')
os.makedirs(dst_dir)
- asm_file = 'GodotSharpTools.dll'
-
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
+ # Dependencies
+ copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
+
if env['tools']:
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 8427103ee7..a81ecfce70 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -142,7 +142,9 @@ def configure(env):
copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
else:
- sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
+ is_apple = (sys.platform == 'darwin' or "osxcross" in env)
+
+ sharedlib_ext = '.dylib' if is_apple else '.so'
mono_root = ''
mono_lib_path = ''
@@ -154,7 +156,7 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
- if not mono_root and sys.platform == 'darwin':
+ if not mono_root and is_apple:
# Try with some known directories under OSX
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
for hint_dir in hint_dirs:
@@ -190,14 +192,14 @@ def configure(env):
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
else:
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
env.Append(LIBS=[mono_lib])
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LIBS=['iconv', 'pthread'])
else:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
@@ -265,11 +267,7 @@ def make_template_dir(env, mono_root):
template_dir_name = ''
- if platform == 'windows':
- template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
- elif platform == 'osx':
- template_dir_name = 'data.mono.%s.%s' % (platform, target)
- elif platform == 'x11':
+ if platform in ['windows', 'osx', 'x11']:
template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
else:
assert False
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 5160d42367..47be3a9959 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include <mono/metadata/threads.h>
+#include "core/io/json.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@@ -42,7 +43,6 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
-#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@@ -50,6 +50,8 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
+#include "utils/mutex_utils.h"
+#include "utils/string_utils.h"
#include "utils/thread_local.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
@@ -137,14 +139,24 @@ void CSharpLanguage::finish() {
}
#endif
- // Release gchandle bindings before finalizing mono runtime
- script_bindings.clear();
+ // Make sure all script binding gchandles are released before finalizing GDMono
+ for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
+ CSharpScriptBinding &script_binding = E->value();
+
+ if (script_binding.gchandle.is_valid()) {
+ script_binding.gchandle->release();
+ script_binding.inited = false;
+ }
+ }
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
}
+ // Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
+ script_bindings.clear();
+
finalizing = false;
}
@@ -370,70 +382,82 @@ bool CSharpLanguage::supports_builtin_mode() const {
return false;
}
+#ifdef TOOLS_ENABLED
static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name.empty())
return "object";
if (!ClassDB::class_exists(p_var_type_name)) {
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::REAL,
- Variant::STRING,
- Variant::VECTOR2,
- Variant::RECT2,
- Variant::VECTOR3,
- Variant::TRANSFORM2D,
- Variant::PLANE,
- Variant::QUAT,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM,
- Variant::COLOR,
- Variant::NODE_PATH,
- Variant::_RID
- };
-
- for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i]))
- return p_var_type_name;
- }
+ return p_var_type_name;
+ }
- if (p_var_type_name == "String")
- return "string"; // I prefer this one >:[
+ if (p_var_type_name == Variant::get_type_name(Variant::OBJECT))
+ return "Godot.Object";
- // TODO these will be rewritten later into custom containers
+ if (p_var_type_name == Variant::get_type_name(Variant::REAL)) {
+#ifdef REAL_T_IS_DOUBLE
+ return "double";
+#else
+ return "float";
+#endif
+ }
- if (p_var_type_name == "Array")
- return "object[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::STRING))
+ return "string"; // I prefer this one >:[
- if (p_var_type_name == "Dictionary")
- return "Dictionary<object, object>";
+ if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY))
+ return "Collections.Dictionary";
- if (p_var_type_name == "PoolByteArray")
- return "byte[]";
- if (p_var_type_name == "PoolIntArray")
- return "int[]";
- if (p_var_type_name == "PoolRealArray")
- return "float[]";
- if (p_var_type_name == "PoolStringArray")
- return "string[]";
- if (p_var_type_name == "PoolVector2Array")
- return "Vector2[]";
- if (p_var_type_name == "PoolVector3Array")
- return "Vector3[]";
- if (p_var_type_name == "PoolColorArray")
- return "Color[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::ARRAY))
+ return "Collections.Array";
- return "object";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY))
+ return "byte[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY))
+ return "int[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) {
+#ifdef REAL_T_IS_DOUBLE
+ return "double[]";
+#else
+ return "float[]";
+#endif
+ }
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY))
+ return "string[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY))
+ return "Vector2[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY))
+ return "Vector3[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY))
+ return "Color[]";
+
+ Variant::Type var_types[] = {
+ Variant::BOOL,
+ Variant::INT,
+ Variant::VECTOR2,
+ Variant::RECT2,
+ Variant::VECTOR3,
+ Variant::TRANSFORM2D,
+ Variant::PLANE,
+ Variant::QUAT,
+ Variant::AABB,
+ Variant::BASIS,
+ Variant::TRANSFORM,
+ Variant::COLOR,
+ Variant::NODE_PATH,
+ Variant::_RID
+ };
+
+ for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i]))
+ return p_var_type_name;
}
- return p_var_type_name;
+ return "object";
}
-String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
-#ifdef TOOLS_ENABLED
+String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
// FIXME
// - Due to Godot's API limitation this just appends the function to the end of the file
// - Use fully qualified name if there is ambiguity
@@ -449,10 +473,12 @@ String CSharpLanguage::make_function(const String &p_class, const String &p_name
s += ")\n{\n // Replace with function body.\n}\n";
return s;
+}
#else
+String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
return String();
-#endif
}
+#endif
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
@@ -504,8 +530,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
MonoException *exc = NULL;
- GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames);
- MonoArray *frames = st_get_frames(p_stack_trace, (MonoObject **)&exc);
+ MonoArray *frames = invoke_method_thunk(CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames), p_stack_trace, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -529,7 +554,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
MonoString *file_name;
int file_line_num;
MonoString *method_decl;
- get_sf_info(frame, &file_name, &file_line_num, &method_decl, (MonoObject **)&exc);
+ invoke_method_thunk(get_sf_info, frame, &file_name, &file_line_num, &method_decl, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -558,14 +583,12 @@ void CSharpLanguage::frame() {
MonoObject *task_scheduler = task_scheduler_handle->get_target();
if (task_scheduler) {
- GDMonoUtils::GodotTaskScheduler_Activate thunk = CACHED_METHOD_THUNK(GodotTaskScheduler, Activate);
-
MonoException *exc = NULL;
- thunk(task_scheduler, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(GodotTaskScheduler, Activate), task_scheduler, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
}
}
@@ -594,33 +617,9 @@ struct CSharpScriptDepSort {
void CSharpLanguage::reload_all_scripts() {
-#ifdef DEBUG_ENABLED
-
-#ifndef NO_THREADS
- lock->lock();
-#endif
-
- List<Ref<CSharpScript> > scripts;
-
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
- }
- elem = elem->next();
- }
-
-#ifndef NO_THREADS
- lock->unlock();
-#endif
-
- //as scripts are going to be reloaded, must proceed without locking here
-
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
-
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- E->get()->load_source_code(E->get()->get_path());
- E->get()->reload(true);
+#ifdef GD_MONO_HOT_RELOAD
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(false);
}
#endif
}
@@ -629,17 +628,24 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
(void)p_script; // UNUSED
+ CRASH_COND(!Engine::get_singleton()->is_editor_hint());
+
#ifdef TOOLS_ENABLED
MonoReloadNode::get_singleton()->restart_reload_timer();
- reload_assemblies_if_needed(p_soft_reload);
+#endif
+
+#ifdef GD_MONO_HOT_RELOAD
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(p_soft_reload);
+ }
#endif
}
-#ifdef TOOLS_ENABLED
-void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
+#ifdef GD_MONO_HOT_RELOAD
+bool CSharpLanguage::is_assembly_reloading_needed() {
if (!gdmono->is_runtime_initialized())
- return;
+ return false;
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
@@ -657,171 +663,264 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
// Maybe it wasn't loaded from the default path, so check this as well
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
- return; // No assembly to load
+ return false; // No assembly to load
}
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return; // Already up to date
+ return false; // Already up to date
} else {
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
- return; // No assembly to load
+ return false; // No assembly to load
}
+#ifdef TOOLS_ENABLED
if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
- return; // The core API assembly to load is invalidated
+ return false; // The core API assembly to load is invalidated
if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
- return; // The editor API assembly to load is invalidated
-
-#ifndef NO_THREADS
- lock->lock();
+ return false; // The editor API assembly to load is invalidated
#endif
+ return true;
+}
+
+void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
+
+ if (!gdmono->is_runtime_initialized())
+ return;
+
+ // There is no soft reloading with Mono. It's always hard reloading.
+
List<Ref<CSharpScript> > scripts;
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
+ {
+ SCOPED_MUTEX_LOCK(script_instances_mutex);
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to CSharpScript to avoid being erased by accident
+ for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
+ if (elem->self()->get_path().is_resource_file()) {
+ // Cast to CSharpScript to avoid being erased by accident
+ scripts.push_back(Ref<CSharpScript>(elem->self()));
+ }
}
- elem = elem->next();
}
-#ifndef NO_THREADS
- lock->unlock();
-#endif
+ List<Ref<CSharpScript> > to_reload;
- //when someone asks you why dynamically typed languages are easier to write....
+ // As scripts are going to be reloaded, must proceed without locking here
- Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
- //as scripts are going to be reloaded, must proceed without locking here
+ for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
+ Ref<CSharpScript> &script = E->get();
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ to_reload.push_back(script);
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+ // Script::instances are deleted during managed object disposal, which happens on domain finalize.
+ // Only placeholders are kept. Therefore we need to keep a copy before that happens.
- if (!p_soft_reload) {
+ for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) {
+ script->pending_reload_instances.insert(F->get()->get_instance_id());
+ }
- //save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+#ifdef TOOLS_ENABLED
+ for (Set<PlaceHolderScriptInstance *>::Element *F = script->placeholders.front(); F; F = F->next()) {
+ script->pending_reload_instances.insert(F->get()->get_owner()->get_instance_id());
+ }
+#endif
- while (E->get()->instances.front()) {
- Object *obj = E->get()->instances.front()->get();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
+ // FIXME: What about references? Need to keep them alive if only managed code references them.
- obj->get_script_instance()->get_property_state(state);
+ // Save state and remove script from instances
+ Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
- Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
- if (gchandle.is_valid())
- gchandle->release();
+ while (script->instances.front()) {
+ Object *obj = script->instances.front()->get();
+ // Save instance info
+ CSharpScript::StateBackup state;
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- }
- }
+ ERR_CONTINUE(!obj->get_script_instance());
- //same thing for placeholders
- while (E->get()->placeholders.size()) {
-
- Object *obj = E->get()->placeholders.front()->get()->get_owner();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
- obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- } else {
- // no instance found. Let's remove it so we don't loop forever
- E->get()->placeholders.erase(E->get()->placeholders.front()->get());
- }
- }
+ // TODO: Proper state backup (Not only variants, serialize managed state of scripts)
+ obj->get_script_instance()->get_property_state(state.properties);
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
- map[F->key()] = F->get(); //pending to reload, use this one instead
- }
+ Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
+ if (gchandle.is_valid())
+ gchandle->release();
- E->get()->_clear();
+ owners_map[obj->get_instance_id()] = state;
+ obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
+
+ script->_clear();
}
+ // Do domain reload
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
- for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->key();
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
+ Ref<CSharpScript> scr = E->get();
+
+ for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
+
if (!obj)
continue;
+
+ ObjectID obj_id = obj->get_instance_id();
+
+ // Use a placeholder for now to avoid losing the state when saving a scene
+
obj->set_script(scr.get_ref_ptr());
- // Save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+
+ PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
+ obj->set_script_instance(placeholder);
+
+#ifdef TOOLS_ENABLED
+ // Even though build didn't fail, this tells the placeholder to keep properties and
+ // it allows using property_set_fallback for restoring the state without a valid script.
+ scr->placeholder_fallback_enabled = true;
+#endif
+
+ // Restore Variant properties state, it will be kept by the placeholder until the next script reloading
+ for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
+ placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
}
+
+ scr->pending_reload_state.erase(obj_id);
}
}
return;
}
- for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->key();
+ Ref<CSharpScript> scr = E->get();
+#ifdef TOOLS_ENABLED
scr->exports_invalidated = true;
+#endif
scr->signals_invalidated = true;
scr->reload(p_soft_reload);
scr->update_exports();
- //restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ {
+ for (Set<ObjectID>::Element *F = scr->pending_reload_instances.front(); F; F = F->next()) {
+ ObjectID obj_id = F->get();
+ Object *obj = ObjectDB::get_instance(obj_id);
- Object *obj = ObjectDB::get_instance(F->key());
- if (!obj)
- continue;
+ if (!obj) {
+ scr->pending_reload_state.erase(obj_id);
+ continue;
+ }
- if (!p_soft_reload) {
- //clear it just in case (may be a pending reload state)
- obj->set_script(RefPtr());
- }
- obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance()) {
- //failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ ScriptInstance *si = obj->get_script_instance();
+
+#ifdef TOOLS_ENABLED
+ if (si) {
+ // If the script instance is not null, then it must be a placeholder.
+ // Non-placeholder script instances are removed in godot_icall_Object_Disposed.
+ CRASH_COND(!si->is_placeholder());
+
+ if (scr->is_tool() || ScriptServer::is_scripting_enabled()) {
+ // Replace placeholder with a script instance
+
+ CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
+
+ // Backup placeholder script instance state before replacing it with a script instance
+ si->get_property_state(state_backup.properties);
+
+ ScriptInstance *script_instance = scr->instance_create(obj);
+
+ if (script_instance) {
+ scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
+ obj->set_script_instance(script_instance);
+ }
+
+ // TODO: Restore serialized state
+
+ for (List<Pair<StringName, Variant> >::Element *G = state_backup.properties.front(); G; G = G->next()) {
+ script_instance->set(G->get().first, G->get().second);
+ }
+
+ scr->pending_reload_state.erase(obj_id);
+ }
+
+ continue;
}
- continue;
- }
+#else
+ CRASH_COND(si != NULL);
+#endif
+ // Re-create script instance
- if (scr->valid && scr->is_tool() && obj->get_script_instance()->is_placeholder()) {
- // Script instance was a placeholder, but now the script was built successfully and is a tool script.
- // We have to replace the placeholder with an actual C# script instance.
- scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(obj->get_script_instance()));
- ScriptInstance *script_instance = scr->instance_create(obj);
- obj->set_script_instance(script_instance); // Not necessary as it's already done in instance_create, but just in case...
- }
+ obj->set_script(scr.get_ref_ptr()); // will create the script instance as well
- for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
+ // TODO: Restore serialized state
+
+ for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
+ obj->get_script_instance()->set(G->get().first, G->get().second);
+ }
+
+ scr->pending_reload_state.erase(obj_id);
}
- scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
+ scr->pending_reload_instances.clear();
}
-
- //if instance states were saved, set them!
}
+#ifdef TOOLS_ENABLED
+ // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::get_singleton()->get_inspector()->update_tree();
NodeDock::singleton->update_lists();
}
+#endif
}
#endif
+void CSharpLanguage::project_assembly_loaded() {
+
+ scripts_metadata.clear();
+
+ String scripts_metadata_filename = "scripts_metadata.";
+
+#ifdef TOOLS_ENABLED
+ scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
+#else
+#ifdef DEBUG_ENABLED
+ scripts_metadata_filename += "debug";
+#else
+ scripts_metadata_filename += "release";
+#endif
+#endif
+
+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
+
+ if (FileAccess::exists(scripts_metadata_path)) {
+ String old_json;
+
+ Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
+ ERR_FAIL_COND(ferr != OK);
+
+ Variant old_dict_var;
+ String err_str;
+ int err_line;
+ Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
+ if (json_err != OK) {
+ ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")");
+ return;
+ }
+
+ scripts_metadata = old_dict_var.operator Dictionary();
+
+ print_verbose("Successfully loaded scripts metadata");
+ } else {
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINT("Missing scripts metadata file");
+ }
+ }
+}
+
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("cs");
@@ -894,27 +993,18 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
- if (!p_gchandle->is_released()) { // Do not locking unnecessarily
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->lock();
-#endif
-
+ if (!p_gchandle->is_released()) { // Do not lock unnecessarily
+ SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
-
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->unlock();
-#endif
}
}
-void CSharpLanguage::release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle) {
+void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle) {
- uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_pinned_expected_obj); // we might lock after this, so pin it
+ uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
- if (!p_gchandle->is_released()) { // Do not locking unnecessarily
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->lock();
-#endif
+ if (!p_gchandle->is_released()) { // Do not lock unnecessarily
+ SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@@ -922,13 +1012,9 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_pinned_expected_obj,
// already released and could have been replaced) or if we can't get its target MonoObject*
// (which doesn't necessarily mean it was released, and we want it released in order to
// avoid locking other threads unnecessarily).
- if (target == p_pinned_expected_obj || target == NULL) {
+ if (target == p_expected_obj || target == NULL) {
p_gchandle->release();
}
-
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->unlock();
-#endif
}
MonoGCHandle::free_handle(pinned_gchandle);
@@ -944,13 +1030,13 @@ CSharpLanguage::CSharpLanguage() {
gdmono = NULL;
#ifdef NO_THREADS
- lock = NULL;
- gchandle_bind_lock = NULL;
- script_gchandle_release_lock = NULL;
+ script_instances_mutex = NULL;
+ script_gchandle_release_mutex = NULL;
+ language_bind_mutex = NULL;
#else
- lock = Mutex::create();
- script_bind_lock = Mutex::create();
- script_gchandle_release_lock = Mutex::create();
+ script_instances_mutex = Mutex::create();
+ script_gchandle_release_mutex = Mutex::create();
+ language_bind_mutex = Mutex::create();
#endif
lang_idx = -1;
@@ -960,30 +1046,32 @@ CSharpLanguage::~CSharpLanguage() {
finish();
- if (lock) {
- memdelete(lock);
- lock = NULL;
+ if (script_instances_mutex) {
+ memdelete(script_instances_mutex);
+ script_instances_mutex = NULL;
}
- if (script_bind_lock) {
- memdelete(script_bind_lock);
- script_bind_lock = NULL;
+ if (language_bind_mutex) {
+ memdelete(language_bind_mutex);
+ language_bind_mutex = NULL;
}
- if (script_gchandle_release_lock) {
- memdelete(script_gchandle_release_lock);
- script_gchandle_release_lock = NULL;
+ if (script_gchandle_release_mutex) {
+ memdelete(script_gchandle_release_mutex);
+ script_gchandle_release_mutex = NULL;
}
singleton = NULL;
}
-void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
#ifdef DEBUG_ENABLED
// I don't trust you
- if (p_object->get_script_instance())
- CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
+ if (p_object->get_script_instance()) {
+ CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
+ CRASH_COND(csharp_instance != NULL && !csharp_instance->is_destructing_script_instance());
+ }
#endif
StringName type_name = p_object->get_class_name();
@@ -992,32 +1080,21 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
while (classinfo && !classinfo->exposed)
classinfo = classinfo->inherits_ptr;
- ERR_FAIL_NULL_V(classinfo, NULL);
+ ERR_FAIL_NULL_V(classinfo, false);
type_name = classinfo->name;
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
- ERR_FAIL_NULL_V(type_class, NULL);
+ ERR_FAIL_NULL_V(type_class, false);
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- CSharpScriptBinding script_binding;
-
- script_binding.type_name = type_name;
- script_binding.wrapper_class = type_class; // cache
- script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
-
-#ifndef NO_THREADS
- script_bind_lock->lock();
-#endif
-
- void *data = (void *)script_bindings.insert(p_object, script_binding);
+ ERR_FAIL_NULL_V(mono_object, false);
-#ifndef NO_THREADS
- script_bind_lock->unlock();
-#endif
+ r_script_binding.inited = true;
+ r_script_binding.type_name = type_name;
+ r_script_binding.wrapper_class = type_class; // cache
+ r_script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
// Tie managed to unmanaged
Reference *ref = Object::cast_to<Reference>(p_object);
@@ -1031,7 +1108,28 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
- return data;
+ return true;
+}
+
+void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
+
+ Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
+ if (match)
+ return (void *)match;
+
+ CSharpScriptBinding script_binding;
+
+ if (!setup_csharp_script_binding(script_binding, p_object))
+ return NULL;
+
+ return (void *)insert_script_binding(p_object, script_binding);
+}
+
+Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
+
+ return script_bindings.insert(p_object, p_script_binding);
}
void CSharpLanguage::free_instance_binding_data(void *p_data) {
@@ -1047,23 +1145,24 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (finalizing)
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
-#ifndef NO_THREADS
- script_bind_lock->lock();
-#endif
+ {
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
+ Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected
- MonoObject *mono_object = data->value().gchandle->get_target();
- if (mono_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
- }
+ CSharpScriptBinding &script_binding = data->value();
- script_bindings.erase(data);
+ if (script_binding.inited) {
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected.
+ // This is done to avoid trying to dispose the native instance from Dispose(bool).
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
+ }
-#ifndef NO_THREADS
- script_bind_lock->unlock();
-#endif
+ script_bindings.erase(data);
+ }
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
@@ -1075,9 +1174,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
#endif
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1106,11 +1206,12 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
int refcount = ref_owner->reference_get_count();
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return refcount == 0;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
- if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+
+ if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1154,6 +1255,10 @@ MonoObject *CSharpInstance::get_mono_object() const {
return gchandle->get_target();
}
+Object *CSharpInstance::get_owner() {
+ return owner;
+}
+
bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
@@ -1407,19 +1512,15 @@ bool CSharpInstance::_unreference_owner_unsafe() {
if (!unsafe_referenced)
return false; // Already unreferenced
+ unsafe_referenced = false;
+
// Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: _reference_owner_unsafe()
- bool die = static_cast<Reference *>(owner)->unreference();
-
- if (die) {
- memdelete(owner);
- owner = NULL;
- }
-
- return die;
+ // Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
+ return static_cast<Reference *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1427,32 +1528,46 @@ MonoObject *CSharpInstance::_internal_new_managed() {
CRASH_COND(!gchandle.is_valid());
#endif
+ // Search the constructor first, to fail with an error if it's not found before allocating anything else.
+ GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
+ if (ctor == NULL) {
+ ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + script->get_path());
+
+ ERR_EXPLAIN("Constructor not found");
+ ERR_FAIL_V(NULL);
+ }
+
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
ERR_FAIL_NULL_V(owner, NULL);
ERR_FAIL_COND_V(script.is_null(), NULL);
- if (base_ref)
- _reference_owner_unsafe();
-
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script->script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
script = Ref<CSharpScript>();
- owner->set_script_instance(NULL);
+ owner = NULL;
+
+ bool die = _unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
}
+ // Tie managed to unmanaged
+ gchandle = MonoGCHandle::create_strong(mono_object);
+
+ if (base_ref)
+ _reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
+
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
// Construct
- GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
ctor->invoke_raw(mono_object, NULL);
- // Tie managed to unmanaged
- gchandle = MonoGCHandle::create_strong(mono_object);
-
return mono_object;
}
@@ -1465,25 +1580,36 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
}
-void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted) {
+void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!base_ref);
CRASH_COND(gchandle.is_null());
#endif
+
+ r_remove_script_instance = false;
+
if (_unreference_owner_unsafe()) {
- r_owner_deleted = true;
+ // Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
+ r_delete_owner = true;
} else {
- r_owner_deleted = false;
+ r_delete_owner = false;
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- if (p_is_finalizer) {
- // If the native instance is still alive, then it was
- // referenced from another thread before the finalizer could
- // unreference it and delete it, so we want to keep it.
- // GC.ReRegisterForFinalize(this) is not safe because the objects
- // referenced by this could have already been collected.
- // Instead we will create a new managed instance here.
- _internal_new_managed();
+
+ if (!p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ r_remove_script_instance = true;
+ } else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ // If the native instance is still alive and this is called from the finalizer,
+ // then it was referenced from another thread before the finalizer could
+ // unreference and delete it, so we want to keep it.
+ // GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
+ // could have already been collected. Instead we will create a new managed instance here.
+ MonoObject *new_managed = _internal_new_managed();
+ if (!new_managed) {
+ r_remove_script_instance = true;
+ }
}
}
}
@@ -1537,7 +1663,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTE;
@@ -1603,6 +1729,8 @@ void CSharpInstance::notification(int p_notification) {
// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
// to be sent at least once, which happens right before the call to the destructor.
+ predelete_notified = true;
+
if (base_ref) {
// It's not safe to proceed if the owner derives Reference and the refcount reached 0.
// At this point, Dispose() was already called (manually or from the finalizer) so
@@ -1618,10 +1746,8 @@ void CSharpInstance::notification(int p_notification) {
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL(mono_object);
- GDMonoUtils::GodotObject_Dispose thunk = CACHED_METHOD_THUNK(GodotObject, Dispose);
-
MonoException *exc = NULL;
- thunk(mono_object, (MonoObject **)&exc);
+ GDMonoUtils::dispose(mono_object, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
@@ -1672,23 +1798,56 @@ CSharpInstance::CSharpInstance() :
owner(NULL),
base_ref(false),
ref_dying(false),
- unsafe_referenced(false) {
+ unsafe_referenced(false),
+ predelete_notified(false),
+ destructing_script_instance(false) {
}
CSharpInstance::~CSharpInstance() {
+ destructing_script_instance = true;
+
if (gchandle.is_valid()) {
- gchandle->release(); // Make sure it's released
+ if (!predelete_notified && !ref_dying) {
+ // This destructor is not called from the owners destructor.
+ // This could be being called from the owner's set_script_instance method,
+ // meaning this script is being replaced with another one. If this is the case,
+ // we must call Dispose here, because Dispose calls owner->set_script_instance(NULL)
+ // and that would mess up with the new script instance if called later.
+
+ MonoObject *mono_object = gchandle->get_target();
+
+ if (mono_object) {
+ MonoException *exc = NULL;
+ GDMonoUtils::dispose(mono_object, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ }
+ }
+ }
+
+ gchandle->release(); // Make sure the gchandle is released
}
- if (base_ref && !ref_dying && owner) { // it may be called from the owner's destructor
- _unreference_owner_unsafe();
+ // If not being called from the owner's destructor, and we still hold a reference to the owner
+ if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ // The owner's script or script instance is being replaced (or removed)
+
+ // Transfer ownership to an "instance binding"
+
+ void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CRASH_COND(!script_binding.inited);
+
+ bool die = _unreference_owner_unsafe();
+ CRASH_COND(die == true); // The "instance binding" should be holding a reference
}
if (script.is_valid() && owner) {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
#ifdef DEBUG_ENABLED
// CSharpInstance must not be created unless it's going to be added to the list for sure
@@ -1698,10 +1857,6 @@ CSharpInstance::~CSharpInstance() {
#else
script->instances.erase(owner);
#endif
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
}
}
@@ -1732,12 +1887,10 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!valid) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
+ placeholder_fallback_enabled = true; // until proven otherwise
+
+ if (!valid)
return false;
- }
bool changed = false;
@@ -1755,13 +1908,21 @@ bool CSharpScript::_update_exports() {
MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!tmp_object) {
- ERR_PRINT("Failed to create temporary MonoObject");
+ ERR_PRINT("Failed to allocate temporary MonoObject");
return false;
}
uint32_t tmp_pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(tmp_object); // pin it (not sure if needed)
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
+
+ if (ctor == NULL) {
+ ERR_PRINTS("Cannot construct temporary MonoObject because the class does not define a default constructor: " + get_path());
+
+ ERR_EXPLAIN("Constructor not found");
+ ERR_FAIL_V(NULL);
+ }
+
MonoException *ctor_exc = NULL;
ctor->invoke(tmp_object, NULL, &ctor_exc);
@@ -1834,10 +1995,8 @@ bool CSharpScript::_update_exports() {
// Dispose the temporary managed instance
- GDMonoUtils::GodotObject_Dispose thunk = CACHED_METHOD_THUNK(GodotObject, Dispose);
-
MonoException *exc = NULL;
- thunk(tmp_object, (MonoObject **)&exc);
+ GDMonoUtils::dispose(tmp_object, &exc);
if (exc) {
ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
@@ -1848,6 +2007,8 @@ bool CSharpScript::_update_exports() {
tmp_object = NULL;
}
+ placeholder_fallback_enabled = false;
+
if (placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
@@ -1855,7 +2016,6 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -1934,7 +2094,7 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
* Returns false if there was an error, otherwise true.
* If there was an error, r_prop_info and r_exported are not assigned any value.
*/
-bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
StringName name = p_member->get_name();
@@ -1949,9 +2109,9 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
ManagedType type;
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
type = static_cast<GDMonoField *>(p_member)->get_type();
- } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ } else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
type = static_cast<GDMonoProperty *>(p_member)->get_type();
} else {
CRASH_NOW();
@@ -1965,7 +2125,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
return true;
}
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
if (!property->has_getter() || !property->has_setter()) {
ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
@@ -2028,7 +2188,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
return false;
}
- if (val != i) {
+ if (val != (unsigned int)i) {
uses_default_values = false;
}
@@ -2139,17 +2299,18 @@ void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
}
-Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
+Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
// This method should not fail
CRASH_COND(!p_class);
+ // TODO: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
Ref<CSharpScript> script = memnew(CSharpScript);
script->name = p_class->get_name();
script->script_class = p_class;
- script->native = GDMonoUtils::get_class_native_base(script->script_class);
+ script->native = p_native;
CRASH_COND(script->native == NULL);
@@ -2208,10 +2369,27 @@ bool CSharpScript::can_instance() const {
#endif
#ifdef TOOLS_ENABLED
- return valid && (tool || ScriptServer::is_scripting_enabled());
+ bool extra_cond = tool || ScriptServer::is_scripting_enabled();
#else
- return valid;
+ bool extra_cond = true;
#endif
+
+ // FIXME Need to think this through better.
+ // For tool scripts, this will never fire if the class is not found. That's because we
+ // don't know if it's a tool script if we can't find the class to access the attributes.
+ if (extra_cond && !script_class) {
+ if (GDMono::get_singleton()->get_project_assembly() == NULL) {
+ // The project assembly is not loaded
+ ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ } else {
+ // The project assembly is loaded, but the class could not found
+ ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ }
+ }
+
+ return valid && extra_cond;
}
StringName CSharpScript::get_instance_base_type() const {
@@ -2226,52 +2404,87 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
/* STEP 1, CREATE */
+ // Search the constructor first, to fail with an error if it's not found before allocating anything else.
+ GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
+ if (ctor == NULL) {
+ if (p_argcount == 0) {
+ ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + get_path());
+ }
+
+ ERR_EXPLAIN("Constructor not found");
+ ERR_FAIL_V(NULL);
+ }
+
+ Ref<Reference> ref;
+ if (p_isref) {
+ // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
+ ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ }
+
+ // If the object had a script instance binding, dispose it before adding the CSharpInstance
+ if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
+ void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited && script_binding.gchandle.is_valid()) {
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ MonoException *exc = NULL;
+ GDMonoUtils::dispose(mono_object, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ }
+ }
+
+ script_binding.inited = false;
+ }
+ }
+
CSharpInstance *instance = memnew(CSharpInstance);
instance->base_ref = p_isref;
instance->script = Ref<CSharpScript>(this);
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
-
/* STEP 2, INITIALIZE AND CONSTRUCT */
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
instance->script = Ref<CSharpScript>();
- instance->owner->set_script_instance(NULL);
+ instance->owner = NULL;
+
+ bool die = instance->_unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
+ p_owner->set_script_instance(NULL);
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
}
- uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(mono_object); // we might lock after this, so pin it
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
+ // Tie managed to unmanaged
+ instance->gchandle = MonoGCHandle::create_strong(mono_object);
- instances.insert(instance->owner);
+ if (instance->base_ref)
+ instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ instances.insert(instance->owner);
+ }
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
// Construct
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
ctor->invoke(mono_object, p_args);
- // Tie managed to unmanaged
- instance->gchandle = MonoGCHandle::create_strong(mono_object);
-
/* STEP 3, PARTY */
- MonoGCHandle::free_handle(pinned_gchandle);
-
//@TODO make thread safe
return instance;
}
@@ -2317,20 +2530,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
CRASH_COND(!valid);
#endif
- if (!script_class) {
- if (GDMono::get_singleton()->get_project_assembly() == NULL) {
- // The project assembly is not loaded
- ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
- ERR_FAIL_V(NULL);
- } else {
- // The project assembly is loaded, but the class could not found
- ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
- ERR_FAIL_V(NULL);
- }
- }
-
- ERR_FAIL_COND_V(!valid, NULL);
-
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -2360,17 +2559,8 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
bool CSharpScript::instance_has(const Object *p_this) const {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
-
- bool ret = instances.has((Object *)p_this);
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
-
- return ret;
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ return instances.has((Object *)p_this);
}
bool CSharpScript::has_source_code() const {
@@ -2393,6 +2583,18 @@ void CSharpScript::set_source_code(const String &p_code) {
#endif
}
+void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
+
+ if (!script_class)
+ return;
+
+ // TODO: Filter out things unsuitable for explicit calls, like constructors.
+ const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ p_list->push_back(methods[i]->get_method_info());
+ }
+}
+
bool CSharpScript::has_method(const StringName &p_method) const {
if (!script_class)
@@ -2401,24 +2603,55 @@ bool CSharpScript::has_method(const StringName &p_method) const {
return script_class->has_fetched_method_unknown_params(p_method);
}
-Error CSharpScript::reload(bool p_keep_state) {
+MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
+ if (!script_class)
+ return MethodInfo();
- bool has_instances = instances.size();
+ GDMonoClass *top = script_class;
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
+ while (top && top != native) {
+ GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
+ if (params) {
+ return params->get_method_info();
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return MethodInfo();
+}
+
+Error CSharpScript::reload(bool p_keep_state) {
+
+ bool has_instances;
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ has_instances = instances.size();
+ }
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
if (project_assembly) {
- script_class = project_assembly->get_object_derived_class(name);
+ const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
+ if (script_metadata_var) {
+ Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
+ const Variant *namespace_ = script_metadata.getptr("namespace");
+ const Variant *class_name = script_metadata.getptr("class_name");
+ ERR_FAIL_NULL_V(namespace_, ERR_BUG);
+ ERR_FAIL_NULL_V(class_name, ERR_BUG);
+ GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
+ if (klass) {
+ bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(klass);
+ ERR_FAIL_COND_V(!obj_type, ERR_BUG);
+ script_class = klass;
+ }
+ } else {
+ // Missing script metadata. Fallback to legacy method
+ script_class = project_assembly->get_object_derived_class(name);
+ }
valid = script_class != NULL;
@@ -2546,29 +2779,14 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
Error CSharpScript::load_source_code(const String &p_path) {
- PoolVector<uint8_t> sourcef;
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(err != OK, err);
-
- int len = f->get_len();
- sourcef.resize(len + 1);
- PoolVector<uint8_t>::Write w = sourcef.write();
- int r = f->get_buffer(w.ptr(), len);
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
- w[len] = 0;
-
- String s;
- if (s.parse_utf8((const char *)w.ptr())) {
-
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
+ Error ferr = read_all_file_utf8(p_path, source);
+ if (ferr != OK) {
+ if (ferr == ERR_INVALID_DATA) {
+ ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
+ }
+ ERR_FAIL_V(ferr);
}
- source = s;
-
#ifdef TOOLS_ENABLED
source_changed_cache = true;
#endif
@@ -2588,6 +2806,7 @@ CSharpScript::CSharpScript() :
#ifdef TOOLS_ENABLED
source_changed_cache = false;
+ placeholder_fallback_enabled = false;
exports_invalidated = true;
#endif
@@ -2596,35 +2815,19 @@ CSharpScript::CSharpScript() :
_resource_path_changed();
#ifdef DEBUG_ENABLED
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
-#endif
-
- CSharpLanguage::get_singleton()->script_list.add(&script_list);
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
+ }
#endif
-
-#endif // DEBUG_ENABLED
}
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
-#endif
-
- CSharpLanguage::get_singleton()->script_list.remove(&script_list);
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
#endif
-
-#endif // DEBUG_ENABLED
}
/*************** RESOURCE ***************/
@@ -2718,7 +2921,8 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
"Compile",
ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
+ ERR_PRINTS("Failed to create C# project");
+ ERR_PRINTS("Cannot add " + p_path + " to the C# project");
}
}
#endif
@@ -2737,9 +2941,11 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
file->close();
memdelete(file);
+#ifdef TOOLS_ENABLED
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
}
+#endif
return OK;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 8b0a095890..8b1a4b5f7e 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,7 +67,7 @@ class CSharpScript : public Script {
friend class CSharpInstance;
friend class CSharpLanguage;
- friend class CSharpScriptDepSort;
+ friend struct CSharpScriptDepSort;
bool tool;
bool valid;
@@ -82,6 +82,18 @@ class CSharpScript : public Script {
Set<Object *> instances;
+#ifdef GD_MONO_HOT_RELOAD
+ struct StateBackup {
+ // TODO
+ // Replace with buffer containing the serialized state of managed scripts.
+ // Keep variant state backup to use only with script instance placeholders.
+ List<Pair<StringName, Variant> > properties;
+ };
+
+ Set<ObjectID> pending_reload_instances;
+ Map<ObjectID, StateBackup> pending_reload_state;
+#endif
+
String source;
StringName name;
@@ -100,15 +112,12 @@ class CSharpScript : public Script {
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
+ bool placeholder_fallback_enabled;
bool exports_invalidated;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
-#ifdef DEBUG_ENABLED
- Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
-#endif
-
Map<StringName, PropertyInfo> member_info;
void _clear();
@@ -118,7 +127,7 @@ class CSharpScript : public Script {
bool _update_exports();
#ifdef TOOLS_ENABLED
- bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+ bool _get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
#endif
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
@@ -126,7 +135,7 @@ class CSharpScript : public Script {
// Do not use unless you know what you are doing
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
- static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
+ static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
protected:
static void _bind_methods();
@@ -158,15 +167,21 @@ public:
virtual void update_exports();
virtual bool is_tool() const { return tool; }
+ virtual bool is_valid() const { return valid; }
+
virtual Ref<Script> get_base_script() const;
virtual ScriptLanguage *get_language() const;
- /* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
bool has_method(const StringName &p_method) const;
- /* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
+ MethodInfo get_method_info(const StringName &p_method) const;
virtual int get_member_line(const StringName &p_member) const;
+#ifdef TOOLS_ENABLED
+ virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
+#endif
+
Error load_source_code(const String &p_path);
StringName get_script_name() const;
@@ -184,13 +199,22 @@ class CSharpInstance : public ScriptInstance {
bool base_ref;
bool ref_dying;
bool unsafe_referenced;
+ bool predelete_notified;
+ bool destructing_script_instance;
Ref<CSharpScript> script;
Ref<MonoGCHandle> gchandle;
bool _reference_owner_unsafe();
+
+ /*
+ * If true is returned, the caller must memdelete the script instance's owner.
+ */
bool _unreference_owner_unsafe();
+ /*
+ * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
+ */
MonoObject *_internal_new_managed();
// Do not use unless you know what you are doing
@@ -199,11 +223,15 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+ MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
public:
MonoObject *get_mono_object() const;
+ _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
+
+ virtual Object *get_owner();
+
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
@@ -216,7 +244,12 @@ public:
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
void mono_object_disposed(MonoObject *p_obj);
- void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
+
+ /*
+ * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
+ * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
+ */
+ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
virtual void refcount_incremented();
virtual bool refcount_decremented();
@@ -236,6 +269,7 @@ public:
};
struct CSharpScriptBinding {
+ bool inited;
StringName type_name;
GDMonoClass *wrapper_class;
Ref<MonoGCHandle> gchandle;
@@ -253,11 +287,9 @@ class CSharpLanguage : public ScriptLanguage {
GDMono *gdmono;
SelfList<CSharpScript>::List script_list;
- Mutex *lock;
- Mutex *script_bind_lock;
- Mutex *script_gchandle_release_lock;
-
- Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ Mutex *script_instances_mutex;
+ Mutex *script_gchandle_release_mutex;
+ Mutex *language_bind_mutex;
Map<Object *, CSharpScriptBinding> script_bindings;
@@ -275,9 +307,13 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx;
+ Dictionary scripts_metadata;
+
public:
StringNameCache string_names;
+ Mutex *get_language_bind_mutex() { return language_bind_mutex; }
+
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
@@ -291,10 +327,15 @@ public:
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
-#ifdef TOOLS_ENABLED
- void reload_assemblies_if_needed(bool p_soft_reload);
+#ifdef GD_MONO_HOT_RELOAD
+ bool is_assembly_reloading_needed();
+ void reload_assemblies(bool p_soft_reload);
#endif
+ void project_assembly_loaded();
+
+ _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
+
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
@@ -367,6 +408,9 @@ public:
virtual void refcount_incremented_instance_binding(Object *p_object);
virtual bool refcount_decremented_instance_binding(Object *p_object);
+ Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
+ bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
+
#ifdef DEBUG_ENABLED
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
#endif
@@ -376,6 +420,7 @@ public:
};
class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
+ GDCLASS(ResourceFormatLoaderCSharpScript, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -384,6 +429,7 @@ public:
};
class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
+ GDCLASS(ResourceFormatSaverCSharpScript, ResourceFormatSaver)
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
diff --git a/modules/mono/editor/GodotSharpTools/.gitignore b/modules/mono/editor/GodotSharpTools/.gitignore
new file mode 100644
index 0000000000..296ad48834
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/.gitignore
@@ -0,0 +1,2 @@
+# nuget packages
+packages \ No newline at end of file
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 16beacb45c..79ef46ebb5 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -18,11 +18,11 @@ namespace GodotSharpTools.Build
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MSBuildPath();
[MethodImpl(MethodImplOptions.InternalCall)]
- private extern static string godot_icall_BuildInstance_get_FrameworkPath();
- [MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private extern static bool godot_icall_BuildInstance_get_PrintBuildOutput();
private static string GetMSBuildPath()
{
@@ -34,11 +34,6 @@ namespace GodotSharpTools.Build
return msbuildPath;
}
- private static string GetFrameworkPath()
- {
- return godot_icall_BuildInstance_get_FrameworkPath();
- }
-
private static string MonoWindowsBinDir
{
get
@@ -60,6 +55,14 @@ namespace GodotSharpTools.Build
}
}
+ private static bool PrintBuildOutput
+ {
+ get
+ {
+ return godot_icall_BuildInstance_get_PrintBuildOutput();
+ }
+ }
+
private string solution;
private string config;
@@ -78,23 +81,16 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
- bool debugMSBuild = IsDebugMSBuildRequested();
-
List<string> customPropertiesList = new List<string>();
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
- bool redirectOutput = !debugMSBuild;
+ bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;
@@ -135,8 +131,6 @@ namespace GodotSharpTools.Build
public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
- bool debugMSBuild = IsDebugMSBuildRequested();
-
if (process != null)
throw new InvalidOperationException("Already in use");
@@ -145,16 +139,11 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
- bool redirectOutput = !debugMSBuild;
+ bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;
@@ -257,7 +246,7 @@ namespace GodotSharpTools.Build
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
- string[] parameters = Parameters.Split(';');
+ string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
index 5fd708d539..e45dd2025b 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
throw new NotSupportedException("Target platform not supported");
}
- templateDirName += debug ? ".debug" : ".release";
+ templateDirName += debug ? ".release_debug" : ".release";
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index fceb732426..2871c041f5 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -8,6 +8,7 @@
<RootNamespace>GodotSharpTools</RootNamespace>
<AssemblyName>GodotSharpTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -31,17 +32,24 @@
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
+ <Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
+ <HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
+ </Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="StringExtensions.cs" />
<Compile Include="Build\BuildSystem.cs" />
<Compile Include="Editor\MonoDevelopInstance.cs" />
<Compile Include="Project\ProjectExtensions.cs" />
+ <Compile Include="Project\IdentifierUtils.cs" />
<Compile Include="Project\ProjectGenerator.cs" />
<Compile Include="Project\ProjectUtils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\OS.cs" />
<Compile Include="Editor\GodotSharpExport.cs" />
</ItemGroup>
+ <ItemGroup>
+ <None Include="packages.config" />
+ </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs b/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs
new file mode 100644
index 0000000000..83e2d2cf8d
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs
@@ -0,0 +1,199 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Text;
+
+namespace GodotSharpTools.Project
+{
+ public static class IdentifierUtils
+ {
+ public static string SanitizeQualifiedIdentifier(string qualifiedIdentifier, bool allowEmptyIdentifiers)
+ {
+ if (string.IsNullOrEmpty(qualifiedIdentifier))
+ throw new ArgumentException($"{nameof(qualifiedIdentifier)} cannot be empty", nameof(qualifiedIdentifier));
+
+ string[] identifiers = qualifiedIdentifier.Split(new[] { '.' });
+
+ for (int i = 0; i < identifiers.Length; i++)
+ {
+ identifiers[i] = SanitizeIdentifier(identifiers[i], allowEmpty: allowEmptyIdentifiers);
+ }
+
+ return string.Join(".", identifiers);
+ }
+
+ public static string SanitizeIdentifier(string identifier, bool allowEmpty)
+ {
+ if (string.IsNullOrEmpty(identifier))
+ {
+ if (allowEmpty)
+ return "Empty"; // Default value for empty identifiers
+
+ throw new ArgumentException($"{nameof(identifier)} cannot be empty if {nameof(allowEmpty)} is false", nameof(identifier));
+ }
+
+ if (identifier.Length > 511)
+ identifier = identifier.Substring(0, 511);
+
+ var identifierBuilder = new StringBuilder();
+ int startIndex = 0;
+
+ if (identifier[0] == '@')
+ {
+ identifierBuilder.Append('@');
+ startIndex += 1;
+ }
+
+ for (int i = startIndex; i < identifier.Length; i++)
+ {
+ char @char = identifier[i];
+
+ switch (Char.GetUnicodeCategory(@char))
+ {
+ case UnicodeCategory.UppercaseLetter:
+ case UnicodeCategory.LowercaseLetter:
+ case UnicodeCategory.TitlecaseLetter:
+ case UnicodeCategory.ModifierLetter:
+ case UnicodeCategory.LetterNumber:
+ case UnicodeCategory.OtherLetter:
+ identifierBuilder.Append(@char);
+ break;
+ case UnicodeCategory.NonSpacingMark:
+ case UnicodeCategory.SpacingCombiningMark:
+ case UnicodeCategory.ConnectorPunctuation:
+ case UnicodeCategory.DecimalDigitNumber:
+ // Identifiers may start with underscore
+ if (identifierBuilder.Length > startIndex || @char == '_')
+ identifierBuilder.Append(@char);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (identifierBuilder.Length == startIndex)
+ {
+ // All characters were invalid so now it's empty. Fill it with something.
+ identifierBuilder.Append("Empty");
+ }
+
+ identifier = identifierBuilder.ToString();
+
+ if (identifier[0] != '@' && IsKeyword(identifier, anyDoubleUnderscore: true))
+ identifier = '@' + identifier;
+
+ return identifier;
+ }
+
+ static bool IsKeyword(string value, bool anyDoubleUnderscore)
+ {
+ // Identifiers that start with double underscore are meant to be used for reserved keywords.
+ // Only existing keywords are enforced, but it may be useful to forbid any identifier
+ // that begins with double underscore to prevent issues with future C# versions.
+ if (anyDoubleUnderscore)
+ {
+ if (value.Length > 2 && value[0] == '_' && value[1] == '_' && value[2] != '_')
+ return true;
+ }
+ else
+ {
+ if (_doubleUnderscoreKeywords.Contains(value))
+ return true;
+ }
+
+ return _keywords.Contains(value);
+ }
+
+ static HashSet<string> _doubleUnderscoreKeywords = new HashSet<string>
+ {
+ "__arglist",
+ "__makeref",
+ "__reftype",
+ "__refvalue",
+ };
+
+ static HashSet<string> _keywords = new HashSet<string>
+ {
+ "as",
+ "do",
+ "if",
+ "in",
+ "is",
+ "for",
+ "int",
+ "new",
+ "out",
+ "ref",
+ "try",
+ "base",
+ "bool",
+ "byte",
+ "case",
+ "char",
+ "else",
+ "enum",
+ "goto",
+ "lock",
+ "long",
+ "null",
+ "this",
+ "true",
+ "uint",
+ "void",
+ "break",
+ "catch",
+ "class",
+ "const",
+ "event",
+ "false",
+ "fixed",
+ "float",
+ "sbyte",
+ "short",
+ "throw",
+ "ulong",
+ "using",
+ "where",
+ "while",
+ "yield",
+ "double",
+ "extern",
+ "object",
+ "params",
+ "public",
+ "return",
+ "sealed",
+ "sizeof",
+ "static",
+ "string",
+ "struct",
+ "switch",
+ "typeof",
+ "unsafe",
+ "ushort",
+ "checked",
+ "decimal",
+ "default",
+ "finally",
+ "foreach",
+ "partial",
+ "private",
+ "virtual",
+ "abstract",
+ "continue",
+ "delegate",
+ "explicit",
+ "implicit",
+ "internal",
+ "operator",
+ "override",
+ "readonly",
+ "volatile",
+ "interface",
+ "namespace",
+ "protected",
+ "unchecked",
+ "stackalloc",
+ };
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
index f00ec5a2ad..647d9ac81d 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
@@ -1,4 +1,5 @@
using System;
+using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
@@ -7,7 +8,10 @@ namespace GodotSharpTools.Project
{
public static bool HasItem(this ProjectRootElement root, string itemType, string include)
{
- string includeNormalized = include.NormalizePath();
+ GlobOptions globOptions = new GlobOptions();
+ globOptions.Evaluation.CaseInsensitive = false;
+
+ string normalizedInclude = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
@@ -16,10 +20,14 @@ namespace GodotSharpTools.Project
foreach (var item in itemGroup.Items)
{
- if (item.ItemType == itemType)
+ if (item.ItemType != itemType)
+ continue;
+
+ var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
+
+ if (glob.IsMatch(normalizedInclude))
{
- if (item.Include.NormalizePath() == includeNormalized)
- return true;
+ return true;
}
}
}
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 1d863e6f61..89279c69a6 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -6,18 +6,25 @@ namespace GodotSharpTools.Project
{
public static class ProjectGenerator
{
+ public const string CoreApiProjectName = "GodotSharp";
+ public const string EditorApiProjectName = "GodotSharpEditor";
+ const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
+ const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
+
public static string GenCoreApiProject(string dir, string[] compileItems)
{
- string path = Path.Combine(dir, CoreApiProject + ".csproj");
+ string path = Path.Combine(dir, CoreApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(CoreApiProject, out mainGroup);
+ var root = CreateLibraryProject(CoreApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
+ mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
- GenAssemblyInfoFile(root, dir, CoreApiProject,
- new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProject + "\")]" },
+ GenAssemblyInfoFile(root, dir, CoreApiProjectName,
+ new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
new string[] { "System.Runtime.CompilerServices" });
foreach (var item in compileItems)
@@ -27,33 +34,34 @@ namespace GodotSharpTools.Project
root.Save(path);
- return root.GetGuid().ToString().ToUpper();
+ return CoreApiProjectGuid;
}
- public static string GenEditorApiProject(string dir, string coreApiHintPath, string[] compileItems)
+ public static string GenEditorApiProject(string dir, string coreApiProjPath, string[] compileItems)
{
- string path = Path.Combine(dir, EditorApiProject + ".csproj");
+ string path = Path.Combine(dir, EditorApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(EditorApiProject, out mainGroup);
+ var root = CreateLibraryProject(EditorApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
+ mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
- GenAssemblyInfoFile(root, dir, EditorApiProject);
+ GenAssemblyInfoFile(root, dir, EditorApiProjectName);
foreach (var item in compileItems)
{
root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
}
- var coreApiRef = root.AddItem("Reference", CoreApiProject);
- coreApiRef.AddMetadata("HintPath", coreApiHintPath);
+ var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\"));
coreApiRef.AddMetadata("Private", "False");
root.Save(path);
- return root.GetGuid().ToString().ToUpper();
+ return EditorApiProjectGuid;
}
public static string GenGameProject(string dir, string name, string[] compileItems)
@@ -77,13 +85,13 @@ namespace GodotSharpTools.Project
toolsGroup.AddProperty("WarningLevel", "4");
toolsGroup.AddProperty("ConsolePause", "false");
- var coreApiRef = root.AddItem("Reference", CoreApiProject);
- coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProject + ".dll"));
+ var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
+ coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProjectName + ".dll"));
coreApiRef.AddMetadata("Private", "False");
- var editorApiRef = root.AddItem("Reference", EditorApiProject);
+ var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
- editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProject + ".dll"));
+ editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProjectName + ".dll"));
editorApiRef.AddMetadata("Private", "False");
GenAssemblyInfoFile(root, dir, name);
@@ -132,6 +140,9 @@ namespace GodotSharpTools.Project
public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup)
{
+ if (string.IsNullOrEmpty(name))
+ throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
+
var root = ProjectRootElement.Create();
root.DefaultTargets = "Build";
@@ -141,7 +152,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
mainGroup.AddProperty("OutputType", "Library");
mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
- mainGroup.AddProperty("RootNamespace", name);
+ mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
mainGroup.AddProperty("AssemblyName", name);
mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
@@ -182,9 +193,6 @@ namespace GodotSharpTools.Project
}
}
- public const string CoreApiProject = "GodotSharp";
- public const string EditorApiProject = "GodotSharpEditor";
-
private const string assemblyInfoTemplate =
@"using System.Reflection;{0}
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
index 6889ea715f..a13f4fd6ef 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
@@ -1,5 +1,6 @@
-using System;
+using System.Collections.Generic;
using System.IO;
+using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
@@ -10,8 +11,61 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
- if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
+ var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
+
+ if (root.AddItemChecked(itemType, normalizedInclude))
root.Save();
}
+
+ private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
+ {
+ string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
+
+ // We want relative paths
+ for (int i = 0; i < files.Length; i++) {
+ files[i] = files[i].RelativeToPath(rootDirectory);
+ }
+
+ return files;
+ }
+
+ public static string[] GetIncludeFiles(string projectPath, string itemType)
+ {
+ var result = new List<string>();
+ var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
+
+ GlobOptions globOptions = new GlobOptions();
+ globOptions.Evaluation.CaseInsensitive = false;
+
+ var root = ProjectRootElement.Open(projectPath);
+
+ foreach (var itemGroup in root.ItemGroups)
+ {
+ if (itemGroup.Condition.Length != 0)
+ continue;
+
+ foreach (var item in itemGroup.Items)
+ {
+ if (item.ItemType != itemType)
+ continue;
+
+ string normalizedInclude = item.Include.NormalizePath();
+
+ var glob = Glob.Parse(normalizedInclude, globOptions);
+
+ // TODO Check somehow if path has no blog to avoid the following loop...
+
+ foreach (var existingFile in existingFiles)
+ {
+ if (glob.IsMatch(existingFile))
+ {
+ result.Add(existingFile);
+ }
+ }
+ }
+ }
+
+ return result.ToArray();
+ }
}
}
diff --git a/modules/mono/editor/GodotSharpTools/StringExtensions.cs b/modules/mono/editor/GodotSharpTools/StringExtensions.cs
index b66c86f8ce..b0436d2f18 100644
--- a/modules/mono/editor/GodotSharpTools/StringExtensions.cs
+++ b/modules/mono/editor/GodotSharpTools/StringExtensions.cs
@@ -36,7 +36,9 @@ namespace GodotSharpTools
public static bool IsAbsolutePath(this string path)
{
- return path.StartsWith("/") || path.StartsWith("\\") || path.StartsWith(driveRoot);
+ return path.StartsWith("/", StringComparison.Ordinal) ||
+ path.StartsWith("\\", StringComparison.Ordinal) ||
+ path.StartsWith(driveRoot, StringComparison.Ordinal);
}
public static string CsvEscape(this string value, char delimiter = ',')
diff --git a/modules/mono/editor/GodotSharpTools/packages.config b/modules/mono/editor/GodotSharpTools/packages.config
new file mode 100644
index 0000000000..2c7cb0bd4b
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/packages.config
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="DotNet.Glob" version="2.1.1" targetFramework="net45" />
+</packages> \ No newline at end of file
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 710682d3aa..890bea0d1d 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,6 @@
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
#include "csharp_project.h"
-#include "net_solution.h"
#define CS_INDENT " " // 4 whitespaces
@@ -81,6 +80,7 @@
#define ICALL_GET_METHODBIND ICALL_PREFIX "Object_ClassDB_get_method"
#define C_LOCAL_RET "ret"
+#define C_LOCAL_VARARG_RET "vararg_ret"
#define C_LOCAL_PTRCALL_ARGS "call_args"
#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
@@ -97,7 +97,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(5)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(7)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@@ -365,8 +365,8 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
p_output.push_back(enum_proxy_name);
p_output.push_back("\n" INDENT1 OPEN_BLOCK);
- for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) {
- const ConstantInterface &iconstant = E->get();
+ for (const List<ConstantInterface>::Element *F = ienum.constants.front(); F; F = F->next()) {
+ const ConstantInterface &iconstant = F->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
p_output.push_back(INDENT2 "/// <summary>\n");
@@ -389,7 +389,7 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
p_output.push_back(iconstant.proxy_name);
p_output.push_back(" = ");
p_output.push_back(itos(iconstant.value));
- p_output.push_back(E != ienum.constants.back() ? ",\n" : "\n");
+ p_output.push_back(F != ienum.constants.back() ? ",\n" : "\n");
}
p_output.push_back(INDENT1 CLOSE_BLOCK);
@@ -401,32 +401,29 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
p_output.push_back(CLOSE_BLOCK); // end of namespace
}
-Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bool p_verbose_output) {
+Error BindingsGenerator::generate_cs_core_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output) {
verbose_output = p_verbose_output;
+ String proj_dir = p_solution_dir.plus_file(CORE_API_ASSEMBLY_NAME);
+
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
- if (!DirAccess::exists(p_output_dir)) {
- Error err = da->make_dir_recursive(p_output_dir);
+ if (!DirAccess::exists(proj_dir)) {
+ Error err = da->make_dir_recursive(proj_dir);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
- da->change_dir(p_output_dir);
+ da->change_dir(proj_dir);
da->make_dir("Core");
da->make_dir("ObjectType");
- String core_dir = path_join(p_output_dir, "Core");
- String obj_type_dir = path_join(p_output_dir, "ObjectType");
+ String core_dir = path_join(proj_dir, "Core");
+ String obj_type_dir = path_join(proj_dir, "ObjectType");
Vector<String> compile_items;
- NETSolution solution(API_ASSEMBLY_NAME);
-
- if (!solution.set_path(p_output_dir))
- return ERR_FILE_NOT_FOUND;
-
// Generate source file for global scope constants and enums
{
List<String> constants_source;
@@ -475,8 +472,6 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
String output_dir = output_file.get_base_dir();
if (!DirAccess::exists(output_dir)) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(output_dir));
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
@@ -530,15 +525,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
compile_items.push_back(internal_methods_file);
- String guid = CSharpProject::generate_core_api_project(p_output_dir, compile_items);
+ String guid = CSharpProject::generate_core_api_project(proj_dir, compile_items);
- solution.add_new_project(API_ASSEMBLY_NAME, guid);
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = String(CORE_API_ASSEMBLY_NAME).plus_file(CORE_API_ASSEMBLY_NAME ".csproj");
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
- Error sln_error = solution.save();
- if (sln_error != OK) {
- ERR_PRINT("Could not to save .NET solution.");
- return sln_error;
- }
+ r_solution.add_new_project(CORE_API_ASSEMBLY_NAME, proj_info);
if (verbose_output)
OS::get_singleton()->print("The solution and C# project for the Core API was generated successfully\n");
@@ -546,32 +541,29 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
return OK;
}
-Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output) {
+Error BindingsGenerator::generate_cs_editor_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output) {
verbose_output = p_verbose_output;
+ String proj_dir = p_solution_dir.plus_file(EDITOR_API_ASSEMBLY_NAME);
+
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
- if (!DirAccess::exists(p_output_dir)) {
- Error err = da->make_dir_recursive(p_output_dir);
+ if (!DirAccess::exists(proj_dir)) {
+ Error err = da->make_dir_recursive(proj_dir);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
- da->change_dir(p_output_dir);
+ da->change_dir(proj_dir);
da->make_dir("Core");
da->make_dir("ObjectType");
- String core_dir = path_join(p_output_dir, "Core");
- String obj_type_dir = path_join(p_output_dir, "ObjectType");
+ String core_dir = path_join(proj_dir, "Core");
+ String obj_type_dir = path_join(proj_dir, "ObjectType");
Vector<String> compile_items;
- NETSolution solution(EDITOR_API_ASSEMBLY_NAME);
-
- if (!solution.set_path(p_output_dir))
- return ERR_FILE_NOT_FOUND;
-
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
const TypeInterface &itype = E.get();
@@ -632,19 +624,57 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
compile_items.push_back(internal_methods_file);
- String guid = CSharpProject::generate_editor_api_project(p_output_dir, p_core_dll_path, compile_items);
+ String guid = CSharpProject::generate_editor_api_project(proj_dir, "../" CORE_API_ASSEMBLY_NAME "/" CORE_API_ASSEMBLY_NAME ".csproj", compile_items);
+
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = String(EDITOR_API_ASSEMBLY_NAME).plus_file(EDITOR_API_ASSEMBLY_NAME ".csproj");
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
- solution.add_new_project(EDITOR_API_ASSEMBLY_NAME, guid);
+ r_solution.add_new_project(EDITOR_API_ASSEMBLY_NAME, proj_info);
+
+ if (verbose_output)
+ OS::get_singleton()->print("The solution and C# project for the Editor API was generated successfully\n");
+
+ return OK;
+}
+
+Error BindingsGenerator::generate_cs_api(const String &p_output_dir, bool p_verbose_output) {
+
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+
+ if (!DirAccess::exists(p_output_dir)) {
+ Error err = da->make_dir_recursive(p_output_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
+ DotNetSolution solution(API_SOLUTION_NAME);
+
+ if (!solution.set_path(p_output_dir))
+ return ERR_FILE_NOT_FOUND;
+
+ Error proj_err;
+
+ proj_err = generate_cs_core_project(p_output_dir, solution, p_verbose_output);
+ if (proj_err != OK) {
+ ERR_PRINT("Generation of the Core API C# project failed");
+ return proj_err;
+ }
+
+ proj_err = generate_cs_editor_project(p_output_dir, solution, p_verbose_output);
+ if (proj_err != OK) {
+ ERR_PRINT("Generation of the Editor API C# project failed");
+ return proj_err;
+ }
Error sln_error = solution.save();
if (sln_error != OK) {
- ERR_PRINT("Could not to save .NET solution.");
+ ERR_PRINT("Failed to save API solution");
return sln_error;
}
- if (verbose_output)
- OS::get_singleton()->print("The solution and C# project for the Editor API was generated successfully\n");
-
return OK;
}
@@ -673,7 +703,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
if (verbose_output)
- OS::get_singleton()->print(String("Generating " + itype.proxy_name + ".cs...\n").utf8());
+ OS::get_singleton()->print("Generating %s.cs...\n", itype.proxy_name.utf8().get_data());
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
@@ -774,8 +804,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back(ienum.cname.operator String());
output.push_back(MEMBER_BEGIN OPEN_BLOCK);
- for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) {
- const ConstantInterface &iconstant = E->get();
+ for (const List<ConstantInterface>::Element *F = ienum.constants.front(); F; F = F->next()) {
+ const ConstantInterface &iconstant = F->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
output.push_back(INDENT3 "/// <summary>\n");
@@ -798,7 +828,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back(iconstant.proxy_name);
output.push_back(" = ");
output.push_back(itos(iconstant.value));
- output.push_back(E != ienum.constants.back() ? ",\n" : "\n");
+ output.push_back(F != ienum.constants.back() ? ",\n" : "\n");
}
output.push_back(INDENT2 CLOSE_BLOCK);
@@ -817,9 +847,17 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
}
+ // TODO: BINDINGS_NATIVE_NAME_FIELD should be StringName, once we support it in C#
+
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
+ output.push_back(MEMBER_BEGIN "private static Godot.Object singleton;\n");
+ output.push_back(MEMBER_BEGIN "public static Godot.Object Singleton\n" INDENT2 "{\n" INDENT3
+ "get\n" INDENT3 "{\n" INDENT4 "if (singleton == null)\n" INDENT5
+ "singleton = Engine.GetSingleton(" BINDINGS_NATIVE_NAME_FIELD ");\n" INDENT4
+ "return singleton;\n" INDENT3 "}\n" INDENT2 "}\n");
+
output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.push_back(itype.name);
output.push_back("\";\n");
@@ -1242,7 +1280,7 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
- OS::get_singleton()->print(String("Generating " + itype.name + "...\n").utf8());
+ OS::get_singleton()->print("Generating %s...\n", itype.name.utf8().get_data());
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
@@ -1470,6 +1508,15 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String ptrcall_return_type;
String initialization;
+ if (p_imethod.is_vararg && return_type->cname != name_cache.type_Variant) {
+ // VarArg methods always return Variant, but there are some cases in which MethodInfo provides
+ // a specific return type. We trust this information is valid. We need a temporary local to keep
+ // the Variant alive until the method returns. Otherwise, if the returned Variant holds a RefPtr,
+ // it could be deleted too early. This is the case with GDScript.new() which returns OBJECT.
+ // Alternatively, we could just return Variant, but that would result in a worse API.
+ p_output.push_back("\tVariant " C_LOCAL_VARARG_RET ";\n");
+ }
+
if (return_type->is_object_type) {
ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
initialization = return_type->is_reference ? "" : " = NULL";
@@ -1527,12 +1574,23 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
if (p_imethod.is_vararg) {
p_output.push_back("\tVariant::CallError vcall_error;\n\t");
- if (!ret_void)
- p_output.push_back(C_LOCAL_RET " = ");
+ if (!ret_void) {
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back(C_LOCAL_VARARG_RET " = ");
+ } else {
+ p_output.push_back(C_LOCAL_RET " = ");
+ }
+ }
p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
p_output.push_back(", total_length, vcall_error);\n");
+
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ }
} else {
p_output.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
@@ -1829,8 +1887,8 @@ void BindingsGenerator::_populate_object_type_interfaces() {
}
if (!imethod.is_virtual && imethod.name[0] == '_') {
- for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
- const PropertyInterface &iprop = E->get();
+ for (const List<PropertyInterface>::Element *F = itype.properties.front(); F; F = F->next()) {
+ const PropertyInterface &iprop = F->get();
if (iprop.setter == imethod.name || iprop.getter == imethod.name) {
imethod.is_internal = true;
@@ -2292,9 +2350,9 @@ void BindingsGenerator::_populate_global_constants() {
if (enum_name != StringName()) {
EnumInterface ienum(enum_name);
- List<EnumInterface>::Element *match = global_enums.find(ienum);
- if (match) {
- match->get().constants.push_back(iconstant);
+ List<EnumInterface>::Element *enum_match = global_enums.find(ienum);
+ if (enum_match) {
+ enum_match->get().constants.push_back(iconstant);
} else {
ienum.constants.push_back(iconstant);
global_enums.push_back(ienum);
@@ -2368,12 +2426,11 @@ void BindingsGenerator::initialize() {
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
- const int NUM_OPTIONS = 3;
+ const int NUM_OPTIONS = 2;
int options_left = NUM_OPTIONS;
String mono_glue_option = "--generate-mono-glue";
- String cs_core_api_option = "--generate-cs-core-api";
- String cs_editor_api_option = "--generate-cs-editor-api";
+ String cs_api_option = "--generate-cs-api";
verbose_output = true;
@@ -2387,42 +2444,24 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (path_elem) {
if (get_singleton()->generate_glue(path_elem->get()) != OK)
- ERR_PRINT("Mono glue generation failed");
+ ERR_PRINTS(mono_glue_option + ": Failed to generate mono glue");
elem = elem->next();
} else {
- ERR_PRINTS("--generate-mono-glue: No output directory specified");
+ ERR_PRINTS(mono_glue_option + ": No output directory specified");
}
--options_left;
- } else if (elem->get() == cs_core_api_option) {
+ } else if (elem->get() == cs_api_option) {
const List<String>::Element *path_elem = elem->next();
if (path_elem) {
- if (get_singleton()->generate_cs_core_project(path_elem->get()) != OK)
- ERR_PRINT("Generation of solution and C# project for the Core API failed");
+ if (get_singleton()->generate_cs_api(path_elem->get()) != OK)
+ ERR_PRINTS(cs_api_option + ": Failed to generate the C# API");
elem = elem->next();
} else {
- ERR_PRINTS(cs_core_api_option + ": No output directory specified");
- }
-
- --options_left;
-
- } else if (elem->get() == cs_editor_api_option) {
-
- const List<String>::Element *path_elem = elem->next();
-
- if (path_elem) {
- if (path_elem->next()) {
- if (get_singleton()->generate_cs_editor_project(path_elem->get(), path_elem->next()->get()) != OK)
- ERR_PRINT("Generation of solution and C# project for the Editor API failed");
- elem = path_elem->next();
- } else {
- ERR_PRINTS(cs_editor_api_option + ": No hint path for the Core API dll specified");
- }
- } else {
- ERR_PRINTS(cs_editor_api_option + ": No output directory specified");
+ ERR_PRINTS(cs_api_option + ": No output directory specified");
}
--options_left;
@@ -2434,7 +2473,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
verbose_output = false;
if (options_left != NUM_OPTIONS)
- exit(0);
+ ::exit(0);
}
#endif
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 38cf99c294..8a1c942f6b 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define BINDINGS_GENERATOR_H
#include "core/class_db.h"
+#include "dotnet_solution.h"
#include "editor/doc/doc_data.h"
#include "editor/editor_help.h"
@@ -556,8 +557,9 @@ class BindingsGenerator {
static BindingsGenerator *singleton;
public:
- Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true);
- Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
+ Error generate_cs_core_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output = true);
+ Error generate_cs_editor_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output = true);
+ Error generate_cs_api(const String &p_output_dir, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
static uint32_t get_version();
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 6f223b75a3..beeff51bc2 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,17 @@
#include "csharp_project.h"
+#include "core/io/json.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
+#include "../utils/string_utils.h"
+#include "script_class_parser.h"
namespace CSharpProject {
@@ -58,16 +64,16 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}
-String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
+String generate_editor_api_project(const String &p_dir, const String &p_core_proj_path, const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
Variant dir = p_dir;
- Variant core_dll_path = p_core_dll_path;
+ Variant core_proj_path = p_core_proj_path;
Variant compile_items = p_files;
- const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
+ const Variant *args[3] = { &dir, &core_proj_path, &compile_items };
MonoException *exc = NULL;
MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
@@ -102,6 +108,9 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
+ if (!GLOBAL_DEF("mono/project/auto_update_project", true))
+ return;
+
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
@@ -118,4 +127,127 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
ERR_FAIL();
}
}
+
+Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ if (FileAccess::exists(p_output_path)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error rm_err = da->remove(p_output_path);
+
+ ERR_EXPLAIN("Failed to remove old scripts metadata file");
+ ERR_FAIL_COND_V(rm_err != OK, rm_err);
+ }
+
+ GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
+
+ void *args[2] = {
+ GDMonoMarshal::mono_string_from_godot(p_project_path),
+ GDMonoMarshal::mono_string_from_godot("Compile")
+ };
+
+ MonoException *exc = NULL;
+ MonoArray *ret = (MonoArray *)project_utils->get_method("GetIncludeFiles", 2)->invoke_raw(NULL, args, &exc);
+
+ if (exc) {
+ GDMonoUtils::debug_print_unhandled_exception(exc);
+ ERR_FAIL_V(FAILED);
+ }
+
+ PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret);
+ PoolStringArray::Read r = project_files.read();
+
+ Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata();
+ Dictionary new_dict;
+
+ for (int i = 0; i < project_files.size(); i++) {
+ const String &project_file = ("res://" + r[i]).simplify_path();
+
+ uint64_t modified_time = FileAccess::get_modified_time(project_file);
+
+ const Variant *old_file_var = old_dict.getptr(project_file);
+ if (old_file_var) {
+ Dictionary old_file_dict = old_file_var->operator Dictionary();
+
+ if (old_file_dict["modified_time"].operator uint64_t() == modified_time) {
+ // No changes so no need to parse again
+ new_dict[project_file] = old_file_dict;
+ continue;
+ }
+ }
+
+ ScriptClassParser scp;
+ Error err = scp.parse_file(project_file);
+ if (err != OK) {
+ ERR_PRINTS("Parse error: " + scp.get_error());
+ ERR_EXPLAIN("Failed to determine namespace and class for script: " + project_file);
+ ERR_FAIL_V(err);
+ }
+
+ Vector<ScriptClassParser::ClassDecl> classes = scp.get_classes();
+
+ bool found = false;
+ Dictionary class_dict;
+
+ String search_name = project_file.get_file().get_basename();
+
+ for (int j = 0; j < classes.size(); j++) {
+ const ScriptClassParser::ClassDecl &class_decl = classes[j];
+
+ if (class_decl.base.size() == 0)
+ continue; // Does not inherit nor implement anything, so it can't be a script class
+
+ String class_cmp;
+
+ if (class_decl.nested) {
+ class_cmp = class_decl.name.get_slice(".", class_decl.name.get_slice_count(".") - 1);
+ } else {
+ class_cmp = class_decl.name;
+ }
+
+ if (class_cmp != search_name)
+ continue;
+
+ class_dict["namespace"] = class_decl.namespace_;
+ class_dict["class_name"] = class_decl.name;
+ class_dict["nested"] = class_decl.nested;
+
+ found = true;
+ break;
+ }
+
+ if (found) {
+ Dictionary file_dict;
+ file_dict["modified_time"] = modified_time;
+ file_dict["class"] = class_dict;
+ new_dict[project_file] = file_dict;
+ }
+ }
+
+ if (new_dict.size()) {
+ String json = JSON::print(new_dict, "", false);
+
+ String base_dir = p_output_path.get_base_dir();
+
+ if (!DirAccess::exists(base_dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+ Error err = da->make_dir_recursive(base_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
+ Error ferr;
+ FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
+ ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
+ ERR_FAIL_COND_V(ferr != OK, ferr);
+ f->store_string(json);
+ f->flush();
+ f->close();
+ memdelete(f);
+ }
+
+ return OK;
+}
+
} // namespace CSharpProject
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index d852139de0..3d5a65f8da 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,9 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
+
+Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path);
+
} // namespace CSharpProject
#endif // CSHARP_PROJECT_H
diff --git a/modules/mono/editor/net_solution.cpp b/modules/mono/editor/dotnet_solution.cpp
index 8bbd376c9a..324752cafc 100644
--- a/modules/mono/editor/net_solution.cpp
+++ b/modules/mono/editor/dotnet_solution.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* net_solution.cpp */
+/* dotnet_solution.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "net_solution.h"
+#include "dotnet_solution.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -52,33 +52,32 @@
#define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
-#define SOLUTION_PLATFORMS_CONFIG "\t\%0|Any CPU = %0|Any CPU"
+#define SOLUTION_PLATFORMS_CONFIG "\t%0|Any CPU = %0|Any CPU"
#define PROJECT_PLATFORMS_CONFIG \
"\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
"\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
-void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs) {
- if (projects.has(p_name))
- WARN_PRINT("Overriding existing project.");
-
- ProjectInfo procinfo;
- procinfo.guid = p_guid;
+void DotNetSolution::add_new_project(const String &p_name, const ProjectInfo &p_project_info) {
+ projects[p_name] = p_project_info;
+}
- procinfo.configs.push_back("Debug");
- procinfo.configs.push_back("Release");
+bool DotNetSolution::has_project(const String &p_name) const {
+ return projects.find(p_name) != NULL;
+}
- for (int i = 0; i < p_extra_configs.size(); i++) {
- procinfo.configs.push_back(p_extra_configs[i]);
- }
+const DotNetSolution::ProjectInfo &DotNetSolution::get_project_info(const String &p_name) const {
+ return projects[p_name];
+}
- projects[p_name] = procinfo;
+bool DotNetSolution::remove_project(const String &p_name) {
+ return projects.erase(p_name);
}
-Error NETSolution::save() {
+Error DotNetSolution::save() {
bool dir_exists = DirAccess::exists(path);
ERR_EXPLAIN("The directory does not exist.");
- ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+ ERR_FAIL_COND_V(!dir_exists, ERR_FILE_NOT_FOUND);
String projs_decl;
String sln_platform_cfg;
@@ -86,34 +85,40 @@ Error NETSolution::save() {
for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
const String &name = E->key();
- const ProjectInfo &procinfo = E->value();
+ const ProjectInfo &proj_info = E->value();
- projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid);
+ bool is_front = E == projects.front();
- for (int i = 0; i < procinfo.configs.size(); i++) {
- const String &config = procinfo.configs[i];
+ if (!is_front)
+ projs_decl += "\n";
- if (i != 0) {
+ projs_decl += sformat(PROJECT_DECLARATION, name, proj_info.relpath.replace("/", "\\"), proj_info.guid);
+
+ for (int i = 0; i < proj_info.configs.size(); i++) {
+ const String &config = proj_info.configs[i];
+
+ if (i != 0 || !is_front) {
sln_platform_cfg += "\n";
proj_platform_cfg += "\n";
}
sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
- proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config);
+ proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, proj_info.guid, config);
}
}
String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
- FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
- ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+ FileAccess *file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
+ ERR_FAIL_NULL_V(file, ERR_FILE_CANT_WRITE);
file->store_string(content);
file->close();
+ memdelete(file);
return OK;
}
-bool NETSolution::set_path(const String &p_existing_path) {
+bool DotNetSolution::set_path(const String &p_existing_path) {
if (p_existing_path.is_abs_path()) {
path = p_existing_path;
} else {
@@ -126,6 +131,10 @@ bool NETSolution::set_path(const String &p_existing_path) {
return true;
}
-NETSolution::NETSolution(const String &p_name) {
+String DotNetSolution::get_path() {
+ return path;
+}
+
+DotNetSolution::DotNetSolution(const String &p_name) {
name = p_name;
}
diff --git a/modules/mono/editor/net_solution.h b/modules/mono/editor/dotnet_solution.h
index bdff24af0b..18933364fa 100644
--- a/modules/mono/editor/net_solution.h
+++ b/modules/mono/editor/dotnet_solution.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* net_solution.h */
+/* dotnet_solution.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,23 +34,28 @@
#include "core/map.h"
#include "core/ustring.h"
-struct NETSolution {
+struct DotNetSolution {
String name;
- void add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs = Vector<String>());
+ struct ProjectInfo {
+ String guid;
+ String relpath; // Must be relative to the solution directory
+ Vector<String> configs;
+ };
+
+ void add_new_project(const String &p_name, const ProjectInfo &p_project_info);
+ bool has_project(const String &p_name) const;
+ const ProjectInfo &get_project_info(const String &p_name) const;
+ bool remove_project(const String &p_name);
Error save();
bool set_path(const String &p_existing_path);
+ String get_path();
- NETSolution(const String &p_name);
+ DotNetSolution(const String &p_name);
private:
- struct ProjectInfo {
- String guid;
- Vector<String> configs;
- };
-
String path;
Map<String, ProjectInfo> projects;
};
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index b504cfe712..00c780d1b7 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
+#include "csharp_project.h"
#include "godotsharp_editor.h"
#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
@@ -99,22 +100,24 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
- }
-
- if (msbuild_tools_path.length()) {
- if (!msbuild_tools_path.ends_with("\\"))
- msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ if (msbuild_tools_path.empty()) {
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Tried with path: " + msbuild_tools_path);
+ return NULL;
+ }
}
- print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
- } // FALL THROUGH
+ if (!msbuild_tools_path.ends_with("\\"))
+ msbuild_tools_path += "\\";
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ } break;
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(msbuild_path);
@@ -123,7 +126,8 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(xbuild_path);
@@ -143,7 +147,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
return NULL;
}
} else {
@@ -153,7 +157,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
return NULL;
}
}
@@ -167,22 +171,6 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
#endif
}
-MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
-
-#if defined(WINDOWS_ENABLED)
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- return GDMonoMarshal::mono_string_from_godot(framework_path);
- }
-
- ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
- ERR_FAIL_V(NULL);
-#else
- return NULL;
-#endif
-}
-
MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
#if defined(WINDOWS_ENABLED)
@@ -207,6 +195,11 @@ MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
#endif
}
+MonoBoolean godot_icall_BuildInstance_get_PrintBuildOutput() {
+
+ return (bool)EDITOR_GET("mono/builds/print_build_output");
+}
+
void GodotSharpBuilds::register_internal_calls() {
static bool registered = false;
@@ -215,9 +208,9 @@ void GodotSharpBuilds::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_PrintBuildOutput", (void *)godot_icall_BuildInstance_get_PrintBuildOutput);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@@ -226,20 +219,24 @@ void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
MonoBottomPanel::get_singleton()->show_build_tab();
}
-bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) {
+bool GodotSharpBuilds::build_api_sln(const String &p_api_sln_dir, const String &p_config) {
+
+ String api_sln_file = p_api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
+
+ String core_api_assembly_dir = p_api_sln_dir.plus_file(CORE_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
+ String core_api_assembly_file = core_api_assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln");
- String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config);
- String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll");
+ String editor_api_assembly_dir = p_api_sln_dir.plus_file(EDITOR_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
+ String editor_api_assembly_file = editor_api_assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- if (!FileAccess::exists(api_assembly_file)) {
+ if (!FileAccess::exists(core_api_assembly_file) || !FileAccess::exists(editor_api_assembly_file)) {
MonoBuildInfo api_build_info(api_sln_file, p_config);
// TODO Replace this global NoWarn with '#pragma warning' directives on generated files,
// once we start to actively document manually maintained C# classes
api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings
if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) {
- show_build_error_dialog("Failed to build " + p_name + " solution.");
+ show_build_error_dialog("Failed to build " API_SOLUTION_NAME " solution.");
return false;
}
}
@@ -268,7 +265,7 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
if (!FileAccess::exists(assembly_dst) ||
FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String xml_file = p_assembly_name + ".xml";
if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
@@ -280,8 +277,6 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
Error err = da->copy(assembly_src, assembly_dst);
- memdelete(da);
-
if (err != OK) {
show_build_error_dialog("Failed to copy " + assembly_file);
return false;
@@ -303,9 +298,9 @@ String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
"_" + String::num_uint64(CS_GLUE_VERSION);
}
-bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
+bool GodotSharpBuilds::make_api_assembly(APIAssembly::Type p_api_type) {
- String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ String api_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir();
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
@@ -318,55 +313,35 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
String api_build_config = "Release";
- EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 3);
+ EditorProgress pr("mono_build_release_" API_SOLUTION_NAME, "Building " API_SOLUTION_NAME " solution...", 3);
- pr.step("Generating " + api_name + " solution", 0);
+ pr.step("Generating " API_SOLUTION_NAME " solution", 0);
- String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
- .plus_file(_api_folder_name(APIAssembly::API_CORE))
- .plus_file(API_ASSEMBLY_NAME);
- String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
- .plus_file(_api_folder_name(APIAssembly::API_EDITOR))
- .plus_file(EDITOR_API_ASSEMBLY_NAME);
+ String api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_CORE));
- String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir;
- String api_sln_file = api_sln_dir.plus_file(api_name + ".sln");
+ String api_sln_file = api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
- String core_api_assembly;
-
- if (p_api_type == APIAssembly::API_EDITOR) {
- core_api_assembly = core_api_sln_dir.plus_file("bin")
- .plus_file(api_build_config)
- .plus_file(API_ASSEMBLY_NAME ".dll");
- }
-
-#ifndef DEBUG_METHODS_ENABLED
-#error "How am I supposed to generate the bindings?"
-#endif
-
BindingsGenerator *gen = BindingsGenerator::get_singleton();
bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
- Error err = p_api_type == APIAssembly::API_CORE ?
- gen->generate_cs_core_project(api_sln_dir, gen_verbose) :
- gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
-
+ Error err = gen->generate_cs_api(api_sln_dir, gen_verbose);
if (err != OK) {
- show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err));
+ show_build_error_dialog("Failed to generate " API_SOLUTION_NAME " solution. Error: " + itos(err));
return false;
}
}
- pr.step("Building " + api_name + " solution", 1);
+ pr.step("Building " API_SOLUTION_NAME " solution", 1);
- if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config))
+ if (!GodotSharpBuilds::build_api_sln(api_sln_dir, api_build_config))
return false;
pr.step("Copying " + api_name + " assembly", 2);
// Copy the built assembly to the assemblies directory
- String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
+ String api_assembly_dir = api_sln_dir.plus_file(api_name).plus_file("bin").plus_file(api_build_config);
if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
@@ -378,10 +353,10 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return false;
EditorProgress pr("mono_project_debug_build", "Building project solution...", 1);
@@ -398,6 +373,23 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return true; // No solution to build
+
+ String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
+ String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
+
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
+ ERR_FAIL_COND_V(metadata_err != OK, false);
+
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND_V(copy_err != OK, false);
+ }
+
return build_project_blocking("Tools");
}
@@ -459,7 +451,11 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
+#ifdef WINDOWS_ENABLED
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD_VS);
+#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
+#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
PROP_NAME_MSBUILD_MONO
@@ -467,6 +463,8 @@ GodotSharpBuilds::GodotSharpBuilds() {
"," PROP_NAME_MSBUILD_VS
#endif
"," PROP_NAME_XBUILD));
+
+ EDITOR_DEF("mono/builds/print_build_output", false);
}
GodotSharpBuilds::~GodotSharpBuilds() {
@@ -517,7 +515,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Remove old issues file
- String issues_file = "msbuild_issues.csv";
+ String issues_file = get_msbuild_issues_filename();
DirAccessRef d = DirAccess::create_for_path(log_dirpath);
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
@@ -584,7 +582,8 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
if (exit_code != 0) {
- print_verbose("MSBuild finished with exit code " + itos(exit_code));
+ String log_filepath = build_info.get_log_dirpath().plus_file(get_msbuild_log_filename());
+ print_verbose("MSBuild exited with code: " + itos(exit_code) + ". Log file: " + log_filepath);
}
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index c6dc6b6236..652d30538a 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,6 +76,9 @@ public:
static void show_build_error_dialog(const String &p_message);
+ static const char *get_msbuild_issues_filename() { return "msbuild_issues.csv"; }
+ static const char *get_msbuild_log_filename() { return "msbuild_log.txt"; }
+
void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
void restart_build(MonoBuildTab *p_build_tab);
@@ -84,10 +87,10 @@ public:
bool build(const MonoBuildInfo &p_build_info);
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
- static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
+ static bool build_api_sln(const String &p_api_sln_dir, const String &p_config);
static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
- static bool make_api_sln(APIAssembly::Type p_api_type);
+ static bool make_api_assembly(APIAssembly::Type p_api_type);
static bool build_project_blocking(const String &p_config);
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 9df4e10266..5b68810017 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "godotsharp_editor.h"
+#include "core/message_queue.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/gui/control.h"
@@ -42,8 +43,8 @@
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
+#include "dotnet_solution.h"
#include "godotsharp_export.h"
-#include "net_solution.h"
#ifdef OSX_ENABLED
#include "../utils/osx_utils.h"
@@ -71,17 +72,21 @@ bool GodotSharpEditor::_create_project_solution() {
if (guid.length()) {
- NETSolution solution(name);
+ DotNetSolution solution(name);
if (!solution.set_path(path)) {
show_error_dialog(TTR("Failed to create solution."));
return false;
}
- Vector<String> extra_configs;
- extra_configs.push_back("Tools");
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = name + ".csproj";
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
+ proj_info.configs.push_back("Tools");
- solution.add_new_project(name, guid, extra_configs);
+ solution.add_new_project(name, proj_info);
Error sln_error = solution.save();
@@ -90,10 +95,10 @@ bool GodotSharpEditor::_create_project_solution() {
return false;
}
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return false;
pr.step(TTR("Done"));
@@ -110,10 +115,33 @@ bool GodotSharpEditor::_create_project_solution() {
void GodotSharpEditor::_make_api_solutions_if_needed() {
// I'm sick entirely of ProgressDialog
+
+ static int attempts_left = 100;
+
+ if (MessageQueue::get_singleton()->is_flushing() || !SceneTree::get_singleton()) {
+ ERR_FAIL_COND(attempts_left == 0); // You've got to be kidding
+
+ if (SceneTree::get_singleton()) {
+ SceneTree::get_singleton()->connect("idle_frame", this, "_make_api_solutions_if_needed", Vector<Variant>());
+ } else {
+ call_deferred("_make_api_solutions_if_needed");
+ }
+
+ attempts_left--;
+ return;
+ }
+
+ // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike
+ // the message queue, with signals the collateral damage should be minimal in the worst case.
static bool recursion_guard = false;
if (!recursion_guard) {
recursion_guard = true;
+
+ // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead
+ SceneTree::get_singleton()->disconnect("idle_frame", this, "_make_api_solutions_if_needed");
+
_make_api_solutions_if_needed_impl();
+
recursion_guard = false;
}
}
@@ -122,15 +150,15 @@ void GodotSharpEditor::_make_api_solutions_if_needed_impl() {
// If the project has a solution and C# project make sure the API assemblies are present and up to date
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
- if (!FileAccess::exists(res_assemblies_dir.plus_file(API_ASSEMBLY_NAME ".dll")) ||
+ if (!FileAccess::exists(res_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll")) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE)) {
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return;
}
if (!FileAccess::exists(res_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll")) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) {
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return; // Redundant? I don't think so
}
}
@@ -139,9 +167,6 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
menu_popup->remove_item(menu_popup->get_item_index(MENU_CREATE_SLN));
- if (menu_popup->get_item_count() == 0)
- menu_button->hide();
-
bottom_panel_btn->show();
}
@@ -245,7 +270,29 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
- vscode_path = path_which("code");
+ bool found = false;
+
+ // TODO: Use initializer lists once C++11 is allowed
+
+ static Vector<String> vscode_names;
+ if (vscode_names.empty()) {
+ vscode_names.push_back("code");
+ vscode_names.push_back("code-oss");
+ vscode_names.push_back("vscode");
+ vscode_names.push_back("vscode-oss");
+ vscode_names.push_back("visual-studio-code");
+ vscode_names.push_back("visual-studio-code-oss");
+ }
+ for (int i = 0; i < vscode_names.size(); i++) {
+ vscode_path = path_which(vscode_names[i]);
+ if (!vscode_path.empty()) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
List<String> args;
@@ -363,9 +410,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
editor->add_child(memnew(MonoReloadNode));
- menu_button = memnew(MenuButton);
- menu_button->set_text(TTR("Mono"));
- menu_popup = menu_button->get_popup();
+ menu_popup = memnew(PopupMenu);
+ menu_popup->hide();
+ menu_popup->set_as_toplevel(true);
+ menu_popup->set_pass_on_modal_close_click(false);
+
+ editor->add_tool_submenu_item("Mono", menu_popup);
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
@@ -419,7 +469,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (FileAccess::exists(sln_path) && FileAccess::exists(csproj_path)) {
- // We can't use EditorProgress here. It calls Main::iterarion() and the main loop is not initialized yet.
+ // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
call_deferred("_make_api_solutions_if_needed");
} else {
bottom_panel_btn->hide();
@@ -428,16 +478,18 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
menu_popup->connect("id_pressed", this, "_menu_option_pressed");
- if (menu_popup->get_item_count() == 0)
- menu_button->hide();
-
- editor->get_menu_hb()->add_child(menu_button);
+ ToolButton *build_button = memnew(ToolButton);
+ build_button->set_text("Build");
+ build_button->set_tooltip("Build solution");
+ build_button->set_focus_mode(Control::FOCUS_NONE);
+ build_button->connect("pressed", MonoBottomPanel::get_singleton(), "_build_project_pressed");
+ editor->get_menu_hb()->add_child(build_button);
// External editor settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
- String settings_hint_str = "None";
+ String settings_hint_str = "Disabled";
#ifdef WINDOWS_ENABLED
settings_hint_str += ",MonoDevelop,Visual Studio Code";
@@ -471,7 +523,9 @@ MonoReloadNode *MonoReloadNode::singleton = NULL;
void MonoReloadNode::_reload_timer_timeout() {
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(false);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
}
void MonoReloadNode::restart_reload_timer() {
@@ -489,7 +543,9 @@ void MonoReloadNode::_notification(int p_what) {
switch (p_what) {
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
restart_reload_timer();
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
} break;
default: {
} break;
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 9fb0e40132..c9744a9eed 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 933ede93dc..ee5fed1a0c 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
+#include "csharp_project.h"
#include "godotsharp_builds.h"
static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
@@ -84,47 +85,55 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_NULL(TOOLS_DOMAIN);
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
- String build_config = p_debug ? "Debug" : "Release";
+ if (FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
+ String build_config = p_debug ? "Debug" : "Release";
- ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ ERR_FAIL_COND(metadata_err != OK);
- // Add dependency assemblies
+ ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
- Map<String, String> dependencies;
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
- String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (project_dll_name.empty()) {
- project_dll_name = "UnnamedProject";
- }
+ // Add dependency assemblies
+
+ Map<String, String> dependencies;
- String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
- String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
- dependencies.insert(project_dll_name, project_dll_src_path);
+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (project_dll_name.empty()) {
+ project_dll_name = "UnnamedProject";
+ }
- {
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
- ERR_FAIL_NULL(export_domain);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
+ String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
+ String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
+ dependencies.insert(project_dll_name, project_dll_src_path);
- _GDMONO_SCOPE_DOMAIN_(export_domain);
+ {
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+ ERR_FAIL_NULL(export_domain);
+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
- GDMonoAssembly *scripts_assembly = NULL;
- bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
- project_dll_src_dir, &scripts_assembly, /* refonly: */ true);
+ _GDMONO_SCOPE_DOMAIN_(export_domain);
- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
- ERR_FAIL_COND(!load_success);
+ GDMonoAssembly *scripts_assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
+ project_dll_src_path, &scripts_assembly, /* refonly: */ true);
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs);
- Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
- ERR_FAIL_COND(depend_error != OK);
- }
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!load_success);
- for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
- String depend_src_path = E->value();
- String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
- ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
+ ERR_FAIL_COND(depend_error != OK);
+ }
+
+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
+ String depend_src_path = E->value();
+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
+ ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
+ }
}
// Mono specific export template extras (data dir)
@@ -155,7 +164,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
}
}
-bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
+bool GodotSharpExport::_add_file(const String &p_src_path, const String &p_dst_path, bool p_remap) {
FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, false);
@@ -164,7 +173,7 @@ bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_d
data.resize(f->get_len());
f->get_buffer(data.ptrw(), data.size());
- add_file(p_dst_path, data, false);
+ add_file(p_dst_path, data, p_remap);
return true;
}
@@ -185,27 +194,27 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, c
String path;
bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe");
- for (int i = 0; i < p_search_dirs.size(); i++) {
- const String &search_dir = p_search_dirs[i];
+ for (int j = 0; j < p_search_dirs.size(); j++) {
+ const String &search_dir = p_search_dirs[j];
if (has_extension) {
path = search_dir.plus_file(ref_name);
if (FileAccess::exists(path)) {
- GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
+ GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
} else {
path = search_dir.plus_file(ref_name + ".dll");
if (FileAccess::exists(path)) {
- GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
+ GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
path = search_dir.plus_file(ref_name + ".exe");
if (FileAccess::exists(path)) {
- GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
+ GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index f007016578..4dc8ea75d5 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ class GodotSharpExport : public EditorExportPlugin {
MonoAssemblyName *aname_prealloc;
- bool _add_assembly(const String &p_src_path, const String &p_dst_path);
+ bool _add_file(const String &p_src_path, const String &p_dst_path, bool p_remap = false);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 0ac59a1be8..21ce9ca5c4 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,12 @@
#include "mono_bottom_panel.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "editor/script_editor_debugger.h"
+
#include "../csharp_script.h"
+#include "../godotsharp_dirs.h"
+#include "csharp_project.h"
#include "godotsharp_editor.h"
MonoBottomPanel *MonoBottomPanel::singleton = NULL;
@@ -120,9 +125,14 @@ void MonoBottomPanel::_build_tabs_item_selected(int p_idx) {
void MonoBottomPanel::_build_tabs_nothing_selected() {
- if (build_tabs->get_tab_count() != 0) // just in case
+ if (build_tabs->get_tab_count() != 0) { // just in case
build_tabs->set_visible(false);
+ // This callback is called when clicking on the empty space of the list.
+ // ItemList won't deselect the items automatically, so we must do it ourselves.
+ build_tabs_list->unselect_all();
+ }
+
warnings_btn->set_visible(false);
errors_btn->set_visible(false);
view_log_btn->set_visible(false);
@@ -148,10 +158,36 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
- GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return; // No solution to build
+
+ String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
+ String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
- MonoReloadNode::get_singleton()->restart_reload_timer();
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
+ ERR_FAIL_COND(metadata_err != OK);
+
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND(copy_err != OK);
+ }
+
+ bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
+
+ if (build_success) {
+ // Notify running game for hot-reload
+ ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
+
+ // Hot-reload in the editor
+ MonoReloadNode::get_singleton()->restart_reload_timer();
+
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
+ }
}
void MonoBottomPanel::_view_log_pressed() {
@@ -166,7 +202,7 @@ void MonoBottomPanel::_view_log_pressed() {
String log_dirpath = build_tab->get_build_info().get_log_dirpath();
- OS::get_singleton()->shell_open(log_dirpath.plus_file("msbuild_log.txt"));
+ OS::get_singleton()->shell_open(log_dirpath.plus_file(GodotSharpBuilds::get_msbuild_log_filename()));
}
}
@@ -400,7 +436,7 @@ void MonoBuildTab::on_build_exit(BuildResult result) {
build_exited = true;
build_result = result;
- _load_issues_from_file(logs_dir.plus_file("msbuild_issues.csv"));
+ _load_issues_from_file(logs_dir.plus_file(GodotSharpBuilds::get_msbuild_issues_filename()));
_update_issues_list();
MonoBottomPanel::get_singleton()->raise_build_tab(this);
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
index 03240e9a13..406e46f7ce 100644
--- a/modules/mono/editor/mono_bottom_panel.h
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,8 +51,8 @@ class MonoBottomPanel : public VBoxContainer {
ItemList *build_tabs_list;
TabContainer *build_tabs;
- Button *warnings_btn;
- Button *errors_btn;
+ ToolButton *warnings_btn;
+ ToolButton *errors_btn;
Button *view_log_btn;
void _update_build_tabs_list();
diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp
index e4af2aac4f..b386c06435 100644
--- a/modules/mono/editor/mono_build_info.cpp
+++ b/modules/mono/editor/mono_build_info.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
index 64ba0f4037..b0ae2ed52e 100644
--- a/modules/mono/editor/mono_build_info.h
+++ b/modules/mono/editor/mono_build_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
index 1d858d80bf..3caa56d1d0 100644
--- a/modules/mono/editor/monodevelop_instance.cpp
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h
index 29de4a4735..3b3af9607b 100644
--- a/modules/mono/editor/monodevelop_instance.h
+++ b/modules/mono/editor/monodevelop_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
new file mode 100644
index 0000000000..6b2ec5cc20
--- /dev/null
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -0,0 +1,662 @@
+/*************************************************************************/
+/* script_class_parser.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_class_parser.h"
+
+#include "core/map.h"
+#include "core/os/os.h"
+
+#include "../utils/string_utils.h"
+
+const char *ScriptClassParser::token_names[ScriptClassParser::TK_MAX] = {
+ "[",
+ "]",
+ "{",
+ "}",
+ ".",
+ ":",
+ ",",
+ "Symbol",
+ "Identifier",
+ "String",
+ "Number",
+ "<",
+ ">",
+ "EOF",
+ "Error"
+};
+
+String ScriptClassParser::get_token_name(ScriptClassParser::Token p_token) {
+
+ ERR_FAIL_INDEX_V(p_token, TK_MAX, "<error>");
+ return token_names[p_token];
+}
+
+ScriptClassParser::Token ScriptClassParser::get_token() {
+
+ while (true) {
+ switch (code[idx]) {
+ case '\n': {
+ line++;
+ idx++;
+ break;
+ };
+ case 0: {
+ return TK_EOF;
+ } break;
+ case '{': {
+ idx++;
+ return TK_CURLY_BRACKET_OPEN;
+ };
+ case '}': {
+ idx++;
+ return TK_CURLY_BRACKET_CLOSE;
+ };
+ case '[': {
+ idx++;
+ return TK_BRACKET_OPEN;
+ };
+ case ']': {
+ idx++;
+ return TK_BRACKET_CLOSE;
+ };
+ case '<': {
+ idx++;
+ return TK_OP_LESS;
+ };
+ case '>': {
+ idx++;
+ return TK_OP_GREATER;
+ };
+ case ':': {
+ idx++;
+ return TK_COLON;
+ };
+ case ',': {
+ idx++;
+ return TK_COMMA;
+ };
+ case '.': {
+ idx++;
+ return TK_PERIOD;
+ };
+ case '#': {
+ //compiler directive
+ while (code[idx] != '\n' && code[idx] != 0) {
+ idx++;
+ }
+ continue;
+ } break;
+ case '/': {
+ switch (code[idx + 1]) {
+ case '*': { // block comment
+ idx += 2;
+ while (true) {
+ if (code[idx] == 0) {
+ error_str = "Unterminated comment";
+ error = true;
+ return TK_ERROR;
+ } else if (code[idx] == '*' && code[idx + 1] == '/') {
+ idx += 2;
+ break;
+ } else if (code[idx] == '\n') {
+ line++;
+ }
+
+ idx++;
+ }
+
+ } break;
+ case '/': { // line comment skip
+ while (code[idx] != '\n' && code[idx] != 0) {
+ idx++;
+ }
+
+ } break;
+ default: {
+ value = "/";
+ idx++;
+ return TK_SYMBOL;
+ }
+ }
+
+ continue; // a comment
+ } break;
+ case '\'':
+ case '"': {
+ bool verbatim = idx != 0 && code[idx - 1] == '@';
+
+ CharType begin_str = code[idx];
+ idx++;
+ String tk_string = String();
+ while (true) {
+ if (code[idx] == 0) {
+ error_str = "Unterminated String";
+ error = true;
+ return TK_ERROR;
+ } else if (code[idx] == begin_str) {
+ if (verbatim && code[idx + 1] == '"') { // `""` is verbatim string's `\"`
+ idx += 2; // skip next `"` as well
+ continue;
+ }
+
+ idx += 1;
+ break;
+ } else if (code[idx] == '\\' && !verbatim) {
+ //escaped characters...
+ idx++;
+ CharType next = code[idx];
+ if (next == 0) {
+ error_str = "Unterminated String";
+ error = true;
+ return TK_ERROR;
+ }
+ CharType res = 0;
+
+ switch (next) {
+ case 'b': res = 8; break;
+ case 't': res = 9; break;
+ case 'n': res = 10; break;
+ case 'f': res = 12; break;
+ case 'r':
+ res = 13;
+ break;
+ case '\"': res = '\"'; break;
+ case '\\':
+ res = '\\';
+ break;
+ default: {
+ res = next;
+ } break;
+ }
+
+ tk_string += res;
+
+ } else {
+ if (code[idx] == '\n')
+ line++;
+ tk_string += code[idx];
+ }
+ idx++;
+ }
+
+ value = tk_string;
+
+ return TK_STRING;
+ } break;
+ default: {
+ if (code[idx] <= 32) {
+ idx++;
+ break;
+ }
+
+ if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 63) || (code[idx] >= 91 && code[idx] <= 94) || code[idx] == 96 || (code[idx] >= 123 && code[idx] <= 127)) {
+ value = String::chr(code[idx]);
+ idx++;
+ return TK_SYMBOL;
+ }
+
+ if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
+ //a number
+ const CharType *rptr;
+ double number = String::to_double(&code[idx], &rptr);
+ idx += (rptr - &code[idx]);
+ value = number;
+ return TK_NUMBER;
+
+ } else if ((code[idx] == '@' && code[idx + 1] != '"') || code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
+ String id;
+
+ id += code[idx];
+ idx++;
+
+ while (code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || (code[idx] >= '0' && code[idx] <= '9') || code[idx] > 127) {
+ id += code[idx];
+ idx++;
+ }
+
+ value = id;
+ return TK_IDENTIFIER;
+ } else if (code[idx] == '@' && code[idx + 1] == '"') {
+ // begin of verbatim string
+ idx++;
+ } else {
+ error_str = "Unexpected character.";
+ error = true;
+ return TK_ERROR;
+ }
+ }
+ }
+ }
+}
+
+Error ScriptClassParser::_skip_generic_type_params() {
+
+ Token tk;
+
+ while (true) {
+ tk = get_token();
+
+ if (tk == TK_IDENTIFIER) {
+ tk = get_token();
+
+ if (tk == TK_PERIOD) {
+ while (true) {
+ tk = get_token();
+
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+
+ if (tk != TK_PERIOD)
+ break;
+ }
+ }
+
+ if (tk == TK_OP_LESS) {
+ Error err = _skip_generic_type_params();
+ if (err)
+ return err;
+ continue;
+ } else if (tk == TK_OP_GREATER) {
+ return OK;
+ } else if (tk != TK_COMMA) {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ } else if (tk == TK_OP_LESS) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found " + get_token_name(TK_OP_LESS);
+ error = true;
+ return ERR_PARSE_ERROR;
+ } else if (tk == TK_OP_GREATER) {
+ return OK;
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
+}
+
+Error ScriptClassParser::_parse_type_full_name(String &r_full_name) {
+
+ Token tk = get_token();
+
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ r_full_name += String(value);
+
+ if (code[idx] == '<') {
+ idx++;
+
+ // We don't mind if the base is generic, but we skip it any ways since this information is not needed
+ Error err = _skip_generic_type_params();
+ if (err)
+ return err;
+ }
+
+ if (code[idx] != '.') // We only want to take the next token if it's a period
+ return OK;
+
+ tk = get_token();
+
+ CRASH_COND(tk != TK_PERIOD); // Assertion
+
+ r_full_name += ".";
+
+ return _parse_type_full_name(r_full_name);
+}
+
+Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
+
+ String name;
+
+ Error err = _parse_type_full_name(name);
+ if (err)
+ return err;
+
+ Token tk = get_token();
+
+ if (tk == TK_COMMA) {
+ err = _parse_class_base(r_base);
+ if (err)
+ return err;
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ err = _parse_type_constraints();
+ if (err) {
+ return err;
+ }
+
+ // An open curly bracket was parsed by _parse_type_constraints, so we can exit
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ // we are finished when we hit the open curly bracket
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ r_base.push_back(name);
+
+ return OK;
+}
+
+Error ScriptClassParser::_parse_type_constraints() {
+ Token tk = get_token();
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+ if (tk != TK_COLON) {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ while (true) {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER) {
+ if (String(value) == "where") {
+ return _parse_type_constraints();
+ }
+
+ tk = get_token();
+ if (tk == TK_PERIOD) {
+ while (true) {
+ tk = get_token();
+
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+
+ if (tk != TK_PERIOD)
+ break;
+ }
+ }
+ }
+
+ if (tk == TK_COMMA) {
+ continue;
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ return _parse_type_constraints();
+ } else if (tk == TK_SYMBOL && String(value) == "(") {
+ tk = get_token();
+ if (tk != TK_SYMBOL || String(value) != ")") {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ } else if (tk == TK_OP_LESS) {
+ Error err = _skip_generic_type_params();
+ if (err)
+ return err;
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ return OK;
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
+}
+
+Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
+
+ Token tk = get_token();
+
+ if (tk == TK_IDENTIFIER) {
+ r_name += String(value);
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+
+ if (tk == TK_PERIOD) {
+ r_name += ".";
+ return _parse_namespace_name(r_name, r_curly_stack);
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ r_curly_stack++;
+ return OK;
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+}
+
+Error ScriptClassParser::parse(const String &p_code) {
+
+ code = p_code;
+ idx = 0;
+ line = 0;
+ error_str = String();
+ error = false;
+ value = Variant();
+ classes.clear();
+
+ Token tk = get_token();
+
+ Map<int, NameDecl> name_stack;
+ int curly_stack = 0;
+ int type_curly_stack = 0;
+
+ while (!error && tk != TK_EOF) {
+ if (tk == TK_IDENTIFIER && String(value) == "class") {
+ tk = get_token();
+
+ if (tk == TK_IDENTIFIER) {
+ String name = value;
+ int at_level = type_curly_stack;
+
+ ClassDecl class_decl;
+
+ for (Map<int, NameDecl>::Element *E = name_stack.front(); E; E = E->next()) {
+ const NameDecl &name_decl = E->value();
+
+ if (name_decl.type == NameDecl::NAMESPACE_DECL) {
+ if (E != name_stack.front())
+ class_decl.namespace_ += ".";
+ class_decl.namespace_ += name_decl.name;
+ } else {
+ class_decl.name += name_decl.name + ".";
+ }
+ }
+
+ class_decl.name += name;
+ class_decl.nested = type_curly_stack > 0;
+
+ bool generic = false;
+
+ while (true) {
+ tk = get_token();
+
+ if (tk == TK_COLON) {
+ Error err = _parse_class_base(class_decl.base);
+ if (err)
+ return err;
+
+ curly_stack++;
+ type_curly_stack++;
+
+ break;
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ curly_stack++;
+ type_curly_stack++;
+ break;
+ } else if (tk == TK_OP_LESS && !generic) {
+ generic = true;
+
+ Error err = _skip_generic_type_params();
+ if (err)
+ return err;
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ Error err = _parse_type_constraints();
+ if (err) {
+ return err;
+ }
+
+ // An open curly bracket was parsed by _parse_type_constraints, so we can exit
+ curly_stack++;
+ type_curly_stack++;
+ break;
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ NameDecl name_decl;
+ name_decl.name = name;
+ name_decl.type = NameDecl::CLASS_DECL;
+ name_stack[at_level] = name_decl;
+
+ if (!generic) { // no generics, thanks
+ classes.push_back(class_decl);
+ } else if (OS::get_singleton()->is_stdout_verbose()) {
+ String full_name = class_decl.namespace_;
+ if (full_name.length())
+ full_name += ".";
+ full_name += class_decl.name;
+ OS::get_singleton()->print("Ignoring generic class declaration: %s\n", class_decl.name.utf8().get_data());
+ }
+ }
+ } else if (tk == TK_IDENTIFIER && String(value) == "struct") {
+ String name;
+ int at_level = type_curly_stack;
+ while (true) {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER && name.empty()) {
+ name = String(value);
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ if (name.empty()) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + " after keyword `struct`, found " + get_token_name(TK_CURLY_BRACKET_OPEN);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ curly_stack++;
+ type_curly_stack++;
+ break;
+ } else if (tk == TK_EOF) {
+ error_str = "Expected " + get_token_name(TK_CURLY_BRACKET_OPEN) + " after struct decl, found " + get_token_name(TK_EOF);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ NameDecl name_decl;
+ name_decl.name = name;
+ name_decl.type = NameDecl::STRUCT_DECL;
+ name_stack[at_level] = name_decl;
+ } else if (tk == TK_IDENTIFIER && String(value) == "namespace") {
+ if (type_curly_stack > 0) {
+ error_str = "Found namespace nested inside type.";
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ String name;
+ int at_level = curly_stack;
+
+ Error err = _parse_namespace_name(name, curly_stack);
+ if (err)
+ return err;
+
+ NameDecl name_decl;
+ name_decl.name = name;
+ name_decl.type = NameDecl::NAMESPACE_DECL;
+ name_stack[at_level] = name_decl;
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ curly_stack++;
+ } else if (tk == TK_CURLY_BRACKET_CLOSE) {
+ curly_stack--;
+ if (name_stack.has(curly_stack)) {
+ if (name_stack[curly_stack].type != NameDecl::NAMESPACE_DECL)
+ type_curly_stack--;
+ name_stack.erase(curly_stack);
+ }
+ }
+
+ tk = get_token();
+ }
+
+ if (!error && tk == TK_EOF && curly_stack > 0) {
+ error_str = "Reached EOF with missing close curly brackets.";
+ error = true;
+ }
+
+ if (error)
+ return ERR_PARSE_ERROR;
+
+ return OK;
+}
+
+Error ScriptClassParser::parse_file(const String &p_filepath) {
+
+ String source;
+
+ Error ferr = read_all_file_utf8(p_filepath, source);
+ if (ferr != OK) {
+ if (ferr == ERR_INVALID_DATA) {
+ ERR_EXPLAIN("File '" + p_filepath + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
+ }
+ ERR_FAIL_V(ferr);
+ }
+
+ return parse(source);
+}
+
+String ScriptClassParser::get_error() {
+ return error_str;
+}
+
+Vector<ScriptClassParser::ClassDecl> ScriptClassParser::get_classes() {
+ return classes;
+}
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
new file mode 100644
index 0000000000..39003336ac
--- /dev/null
+++ b/modules/mono/editor/script_class_parser.h
@@ -0,0 +1,110 @@
+/*************************************************************************/
+/* script_class_parser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_CLASS_PARSER_H
+#define SCRIPT_CLASS_PARSER_H
+
+#include "core/ustring.h"
+#include "core/variant.h"
+#include "core/vector.h"
+
+class ScriptClassParser {
+
+public:
+ struct NameDecl {
+ enum Type {
+ NAMESPACE_DECL,
+ CLASS_DECL,
+ STRUCT_DECL
+ };
+
+ String name;
+ Type type;
+ };
+
+ struct ClassDecl {
+ String name;
+ String namespace_;
+ Vector<String> base;
+ bool nested;
+ bool has_script_attr;
+ };
+
+private:
+ String code;
+ int idx;
+ int line;
+ String error_str;
+ bool error;
+ Variant value;
+
+ Vector<ClassDecl> classes;
+
+ enum Token {
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_PERIOD,
+ TK_COLON,
+ TK_COMMA,
+ TK_SYMBOL,
+ TK_IDENTIFIER,
+ TK_STRING,
+ TK_NUMBER,
+ TK_OP_LESS,
+ TK_OP_GREATER,
+ TK_EOF,
+ TK_ERROR,
+ TK_MAX
+ };
+
+ static const char *token_names[TK_MAX];
+ static String get_token_name(Token p_token);
+
+ Token get_token();
+
+ Error _skip_generic_type_params();
+
+ Error _parse_type_full_name(String &r_full_name);
+ Error _parse_class_base(Vector<String> &r_base);
+ Error _parse_type_constraints();
+ Error _parse_namespace_name(String &r_name, int &r_curly_stack);
+
+public:
+ Error parse(const String &p_code);
+ Error parse_file(const String &p_filepath);
+
+ String get_error();
+
+ Vector<ClassDecl> get_classes();
+};
+
+#endif // SCRIPT_CLASS_PARSER_H
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index 66490b5e25..33b2b46712 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -407,8 +407,8 @@ namespace Godot
return new AABB(min, max - min);
}
-
- // Constructors
+
+ // Constructors
public AABB(Vector3 position, Vector3 size)
{
_position = position;
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index d5a35d7ae0..1ee64f3b71 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -50,6 +50,9 @@ namespace Godot.Collections
internal IntPtr GetPtr()
{
+ if (disposed)
+ throw new ObjectDisposedException(GetType().FullName);
+
return safeHandle.DangerousGetHandle();
}
@@ -152,6 +155,11 @@ namespace Godot.Collections
godot_icall_Array_RemoveAt(GetPtr(), index);
}
+ public Error Resize(int newSize)
+ {
+ return godot_icall_Array_Resize(GetPtr(), newSize);
+ }
+
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
@@ -200,6 +208,9 @@ namespace Godot.Collections
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
}
@@ -336,6 +347,11 @@ namespace Godot.Collections
objectArray.RemoveAt(index);
}
+ public Error Resize(int newSize)
+ {
+ return objectArray.Resize(newSize);
+ }
+
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index a5618cb28d..ac9576cebd 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -13,9 +13,9 @@ namespace Godot
{
private static readonly Basis identity = new Basis
(
- new Vector3(1f, 0f, 0f),
- new Vector3(0f, 1f, 0f),
- new Vector3(0f, 0f, 1f)
+ 1f, 0f, 0f,
+ 0f, 1f, 0f,
+ 0f, 0f, 1f
);
private static readonly Basis[] orthoBases = {
@@ -45,74 +45,119 @@ namespace Godot
new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
};
+ // NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
+
+ /// <summary>
+ /// Returns the basis matrix’s x vector.
+ /// This is equivalent to <see cref="Column0"/>.
+ /// </summary>
public Vector3 x
{
- get { return GetAxis(0); }
- set { SetAxis(0, value); }
+ get => Column0;
+ set => Column0 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s y vector.
+ /// This is equivalent to <see cref="Column1"/>.
+ /// </summary>
public Vector3 y
{
- get { return GetAxis(1); }
- set { SetAxis(1, value); }
+
+ get => Column1;
+ set => Column1 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s z vector.
+ /// This is equivalent to <see cref="Column2"/>.
+ /// </summary>
public Vector3 z
{
- get { return GetAxis(2); }
- set { SetAxis(2, value); }
+
+ get => Column2;
+ set => Column2 = value;
}
- private Vector3 _x;
- private Vector3 _y;
- private Vector3 _z;
+ public Vector3 Row0;
+ public Vector3 Row1;
+ public Vector3 Row2;
- public static Basis Identity
+ public Vector3 Column0
{
- get { return identity; }
+ get => new Vector3(Row0.x, Row1.x, Row2.x);
+ set
+ {
+ this.Row0.x = value.x;
+ this.Row1.x = value.y;
+ this.Row2.x = value.z;
+ }
}
+ public Vector3 Column1
+ {
+ get => new Vector3(Row0.y, Row1.y, Row2.y);
+ set
+ {
+ this.Row0.y = value.x;
+ this.Row1.y = value.y;
+ this.Row2.y = value.z;
+ }
+ }
+ public Vector3 Column2
+ {
+ get => new Vector3(Row0.z, Row1.z, Row2.z);
+ set
+ {
+ this.Row0.z = value.x;
+ this.Row1.z = value.y;
+ this.Row2.z = value.z;
+ }
+ }
+
+ public static Basis Identity => identity;
public Vector3 Scale
{
get
{
- return new Vector3
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
(
- new Vector3(this[0, 0], this[1, 0], this[2, 0]).Length(),
- new Vector3(this[0, 1], this[1, 1], this[2, 1]).Length(),
- new Vector3(this[0, 2], this[1, 2], this[2, 2]).Length()
+ new Vector3(this.Row0[0], this.Row1[0], this.Row2[0]).Length(),
+ new Vector3(this.Row0[1], this.Row1[1], this.Row2[1]).Length(),
+ new Vector3(this.Row0[2], this.Row1[2], this.Row2[2]).Length()
);
}
}
- public Vector3 this[int index]
+ public Vector3 this[int columnIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x;
+ return Column0;
case 1:
- return _y;
+ return Column1;
case 2:
- return _z;
+ return Column2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x = value;
+ Column0 = value;
return;
case 1:
- _y = value;
+ Column1 = value;
return;
case 2:
- _z = value;
+ Column2 = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -120,51 +165,53 @@ namespace Godot
}
}
- public real_t this[int index, int axis]
+ public real_t this[int columnIndex, int rowIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x[axis];
+ return Column0[rowIndex];
case 1:
- return _y[axis];
+ return Column1[rowIndex];
case 2:
- return _z[axis];
+ return Column2[rowIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x[axis] = value;
+ {
+ var column0 = Column0;
+ column0[rowIndex] = value;
+ Column0 = column0;
return;
+ }
case 1:
- _y[axis] = value;
+ {
+ var column1 = Column1;
+ column1[rowIndex] = value;
+ Column1 = column1;
return;
+ }
case 2:
- _z[axis] = value;
+ {
+ var column2 = Column2;
+ column2[rowIndex] = value;
+ Column2 = column2;
return;
+ }
default:
throw new IndexOutOfRangeException();
}
}
}
- internal static Basis CreateFromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
- {
- return new Basis
- (
- new Vector3(xAxis.x, yAxis.x, zAxis.x),
- new Vector3(xAxis.y, yAxis.y, zAxis.y),
- new Vector3(xAxis.z, yAxis.z, zAxis.z)
- );
- }
-
internal Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
@@ -191,29 +238,19 @@ namespace Godot
private void SetDiagonal(Vector3 diagonal)
{
- _x = new Vector3(diagonal.x, 0, 0);
- _y = new Vector3(0, diagonal.y, 0);
- _z = new Vector3(0, 0, diagonal.z);
+ Row0 = new Vector3(diagonal.x, 0, 0);
+ Row1 = new Vector3(0, diagonal.y, 0);
+ Row2 = new Vector3(0, 0, diagonal.z);
}
public real_t Determinant()
{
- return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
- this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
- this[2, 0] * (this[0, 1] * this[1, 2] - this[1, 1] * this[0, 2]);
- }
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- public Vector3 GetAxis(int axis)
- {
- return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
- }
-
- public void SetAxis(int axis, Vector3 value)
- {
- this[0, axis] = value.x;
- this[1, axis] = value.y;
- this[2, axis] = value.z;
+ return Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
}
public Vector3 GetEuler()
@@ -223,32 +260,80 @@ namespace Godot
Vector3 euler;
euler.z = 0.0f;
- real_t mxy = m[1, 2];
-
+ real_t mxy = m.Row1[2];
if (mxy < 1.0f)
{
if (mxy > -1.0f)
{
euler.x = Mathf.Asin(-mxy);
- euler.y = Mathf.Atan2(m[0, 2], m[2, 2]);
- euler.z = Mathf.Atan2(m[1, 0], m[1, 1]);
+ euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
+ euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
}
else
{
euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
}
else
{
euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
return euler;
}
+ public Vector3 GetRow(int index)
+ {
+ switch (index)
+ {
+ case 0:
+ return Row0;
+ case 1:
+ return Row1;
+ case 2:
+ return Row2;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public void SetRow(int index, Vector3 value)
+ {
+ switch (index)
+ {
+ case 0:
+ Row0 = value;
+ return;
+ case 1:
+ Row1 = value;
+ return;
+ case 2:
+ Row2 = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public Vector3 GetColumn(int index)
+ {
+ return this[index];
+ }
+
+ public void SetColumn(int index, Vector3 value)
+ {
+ this[index] = value;
+ }
+
+ [Obsolete("GetAxis is deprecated. Use GetColumn instead.")]
+ public Vector3 GetAxis(int axis)
+ {
+ return new Vector3(this.Row0[axis], this.Row1[axis], this.Row2[axis]);
+ }
+
public int GetOrthogonalIndex()
{
var orth = this;
@@ -257,7 +342,9 @@ namespace Godot
{
for (int j = 0; j < 3; j++)
{
- real_t v = orth[i, j];
+ var row = orth.GetRow(i);
+
+ real_t v = row[j];
if (v > 0.5f)
v = 1.0f;
@@ -266,7 +353,9 @@ namespace Godot
else
v = 0f;
- orth[i, j] = v;
+ row[j] = v;
+
+ orth.SetRow(i, row);
}
}
@@ -281,57 +370,45 @@ namespace Godot
public Basis Inverse()
{
- var inv = this;
-
- real_t[] co = {
- inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
- inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
- inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
- };
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- real_t det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
+ real_t det = Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
if (det == 0)
- {
- return new Basis
- (
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- real_t s = 1.0f / det;
+ real_t detInv = 1.0f / det;
- inv = new Basis
+ real_t cofac01 = Row0[2] * Row2[1] - Row0[1] * Row2[2];
+ real_t cofac02 = Row0[1] * Row1[2] - Row0[2] * Row1[1];
+ real_t cofac11 = Row0[0] * Row2[2] - Row0[2] * Row2[0];
+ real_t cofac12 = Row0[2] * Row1[0] - Row0[0] * Row1[2];
+ real_t cofac21 = Row0[1] * Row2[0] - Row0[0] * Row2[1];
+ real_t cofac22 = Row0[0] * Row1[1] - Row0[1] * Row1[0];
+
+ return new Basis
(
- co[0] * s,
- inv[0, 2] * inv[2, 1] - inv[0, 1] * inv[2, 2] * s,
- inv[0, 1] * inv[1, 2] - inv[0, 2] * inv[1, 1] * s,
- co[1] * s,
- inv[0, 0] * inv[2, 2] - inv[0, 2] * inv[2, 0] * s,
- inv[0, 2] * inv[1, 0] - inv[0, 0] * inv[1, 2] * s,
- co[2] * s,
- inv[0, 1] * inv[2, 0] - inv[0, 0] * inv[2, 1] * s,
- inv[0, 0] * inv[1, 1] - inv[0, 1] * inv[1, 0] * s
+ cofac00 * detInv, cofac01 * detInv, cofac02 * detInv,
+ cofac10 * detInv, cofac11 * detInv, cofac12 * detInv,
+ cofac20 * detInv, cofac21 * detInv, cofac22 * detInv
);
-
- return inv;
}
public Basis Orthonormalized()
{
- Vector3 xAxis = GetAxis(0);
- Vector3 yAxis = GetAxis(1);
- Vector3 zAxis = GetAxis(2);
+ Vector3 column0 = GetColumn(0);
+ Vector3 column1 = GetColumn(1);
+ Vector3 column2 = GetColumn(2);
- xAxis.Normalize();
- yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
- yAxis.Normalize();
- zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
- zAxis.Normalize();
+ column0.Normalize();
+ column1 = column1 - column0 * column0.Dot(column1);
+ column1.Normalize();
+ column2 = column2 - column0 * column0.Dot(column2) - column1 * column1.Dot(column2);
+ column2.Normalize();
- return CreateFromAxes(xAxis, yAxis, zAxis);
+ return new Basis(column0, column1, column2);
}
public Basis Rotated(Vector3 axis, real_t phi)
@@ -343,49 +420,49 @@ namespace Godot
{
var m = this;
- m[0, 0] *= scale.x;
- m[0, 1] *= scale.x;
- m[0, 2] *= scale.x;
- m[1, 0] *= scale.y;
- m[1, 1] *= scale.y;
- m[1, 2] *= scale.y;
- m[2, 0] *= scale.z;
- m[2, 1] *= scale.z;
- m[2, 2] *= scale.z;
+ m.Row0[0] *= scale.x;
+ m.Row0[1] *= scale.x;
+ m.Row0[2] *= scale.x;
+ m.Row1[0] *= scale.y;
+ m.Row1[1] *= scale.y;
+ m.Row1[2] *= scale.y;
+ m.Row2[0] *= scale.z;
+ m.Row2[1] *= scale.z;
+ m.Row2[2] *= scale.z;
return m;
}
public real_t Tdotx(Vector3 with)
{
- return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
+ return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2];
}
public real_t Tdoty(Vector3 with)
{
- return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
+ return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2];
}
public real_t Tdotz(Vector3 with)
{
- return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
+ return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2];
}
public Basis Transposed()
{
var tr = this;
- real_t temp = tr[0, 1];
- tr[0, 1] = tr[1, 0];
- tr[1, 0] = temp;
+ real_t temp = tr.Row0[1];
+ tr.Row0[1] = tr.Row1[0];
+ tr.Row1[0] = temp;
- temp = tr[0, 2];
- tr[0, 2] = tr[2, 0];
- tr[2, 0] = temp;
+ temp = tr.Row0[2];
+ tr.Row0[2] = tr.Row2[0];
+ tr.Row2[0] = temp;
- temp = tr[1, 2];
- tr[1, 2] = tr[2, 1];
- tr[2, 1] = temp;
+ temp = tr.Row1[2];
+ tr.Row1[2] = tr.Row2[1];
+ tr.Row2[1] = temp;
return tr;
}
@@ -394,9 +471,9 @@ namespace Godot
{
return new Vector3
(
- this[0].Dot(v),
- this[1].Dot(v),
- this[2].Dot(v)
+ this.Row0.Dot(v),
+ this.Row1.Dot(v),
+ this.Row2.Dot(v)
);
}
@@ -404,54 +481,60 @@ namespace Godot
{
return new Vector3
(
- this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
- this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
- this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
+ this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z,
+ this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z,
+ this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z
);
}
- public Quat Quat() {
- real_t trace = _x[0] + _y[1] + _z[2];
+ public Quat Quat()
+ {
+ real_t trace = Row0[0] + Row1[1] + Row2[2];
- if (trace > 0.0f) {
+ if (trace > 0.0f)
+ {
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_z[1] - _y[2]) * inv_s,
- (_x[2] - _z[0]) * inv_s,
- (_y[0] - _x[1]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s,
+ (Row1[0] - Row0[1]) * inv_s,
s * 0.25f
);
}
- if (_x[0] > _y[1] && _x[0] > _z[2]) {
- real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
+ {
+ real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
s * 0.25f,
- (_x[1] + _y[0]) * inv_s,
- (_x[2] + _z[0]) * inv_s,
- (_z[1] - _y[2]) * inv_s
+ (Row0[1] + Row1[0]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s
);
}
- if (_y[1] > _z[2]) {
- real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ if (Row1[1] > Row2[2])
+ {
+ real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[1] + _y[0]) * inv_s,
+ (Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
- (_y[2] + _z[1]) * inv_s,
- (_x[2] - _z[0]) * inv_s
+ (Row1[2] + Row2[1]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s
);
- } else {
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ }
+ else
+ {
+ real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[2] + _z[0]) * inv_s,
- (_y[2] + _z[1]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
- (_y[0] - _x[1]) * inv_s
+ (Row1[0] - Row0[1]) * inv_s
);
}
}
@@ -473,9 +556,9 @@ namespace Godot
real_t yz = quat.y * zs;
real_t zz = quat.z * zs;
- _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ Row2 = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
}
public Basis(Vector3 euler)
@@ -502,24 +585,24 @@ namespace Godot
{
var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos( phi);
- real_t sine = Mathf.Sin( phi);
+ real_t cosine = Mathf.Cos(phi);
+ real_t sine = Mathf.Sin(phi);
- _x = new Vector3
+ Row0 = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- _y = new Vector3
+ Row1 = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- _z = new Vector3
+ Row2 = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -527,27 +610,32 @@ namespace Godot
);
}
- public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
{
- _x = xAxis;
- _y = yAxis;
- _z = zAxis;
+ Row0 = new Vector3(column0.x, column1.x, column2.x);
+ Row1 = new Vector3(column0.y, column1.y, column2.y);
+ Row2 = new Vector3(column0.z, column1.z, column2.z);
+ // Same as:
+ // Column0 = column0;
+ // Column1 = column1;
+ // Column2 = column2;
+ // We need to assign the struct fields here first so we can't do it that way...
}
- public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
+ internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- _x = new Vector3(xx, xy, xz);
- _y = new Vector3(yx, yy, yz);
- _z = new Vector3(zx, zy, zz);
+ Row0 = new Vector3(xx, xy, xz);
+ Row1 = new Vector3(yx, yy, yz);
+ Row2 = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
{
return new Basis
(
- right.Tdotx(left[0]), right.Tdoty(left[0]), right.Tdotz(left[0]),
- right.Tdotx(left[1]), right.Tdoty(left[1]), right.Tdotz(left[1]),
- right.Tdotx(left[2]), right.Tdoty(left[2]), right.Tdotz(left[2])
+ right.Tdotx(left.Row0), right.Tdoty(left.Row0), right.Tdotz(left.Row0),
+ right.Tdotx(left.Row1), right.Tdoty(left.Row1), right.Tdotz(left.Row1),
+ right.Tdotx(left.Row2), right.Tdoty(left.Row2), right.Tdotz(left.Row2)
);
}
@@ -573,21 +661,21 @@ namespace Godot
public bool Equals(Basis other)
{
- return _x.Equals(other[0]) && _y.Equals(other[1]) && _z.Equals(other[2]);
+ return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
}
public override int GetHashCode()
{
- return _x.GetHashCode() ^ _y.GetHashCode() ^ _z.GetHashCode();
+ return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(),
- _y.ToString(),
- _z.ToString()
+ Row0.ToString(),
+ Row1.ToString(),
+ Row2.ToString()
});
}
@@ -595,9 +683,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(format),
- _y.ToString(format),
- _z.ToString(format)
+ Row0.ToString(format),
+ Row1.ToString(format),
+ Row2.ToString(format)
});
}
}
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 88cb8524b8..88fa3323c2 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -104,17 +104,26 @@ namespace Godot
}
}
- private static readonly Color black = new Color(0f, 0f, 0f);
-
- public Color Black
+ public static Color ColorN(string name, float alpha = 1f)
{
- get
+ name = name.Replace(" ", String.Empty);
+ name = name.Replace("-", String.Empty);
+ name = name.Replace("_", String.Empty);
+ name = name.Replace("'", String.Empty);
+ name = name.Replace(".", String.Empty);
+ name = name.ToLower();
+
+ if (!Colors.namedColors.ContainsKey(name))
{
- return black;
+ throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
}
+
+ Color color = Colors.namedColors[name];
+ color.a = alpha;
+ return color;
}
- public float this [int index]
+ public float this[int index]
{
get
{
@@ -379,7 +388,7 @@ namespace Godot
return txt;
}
-
+
// Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
new file mode 100644
index 0000000000..bc2a1a3bd7
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/Colors.cs
@@ -0,0 +1,303 @@
+using System;
+using System.Collections.Generic;
+
+namespace Godot
+{
+ public static class Colors
+ {
+ // Color names and values are derived from core/color_names.inc
+ internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
+ {"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
+ {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
+ {"aqua", new Color(0.00f, 1.00f, 1.00f)},
+ {"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
+ {"azure", new Color(0.94f, 1.00f, 1.00f)},
+ {"beige", new Color(0.96f, 0.96f, 0.86f)},
+ {"bisque", new Color(1.00f, 0.89f, 0.77f)},
+ {"black", new Color(0.00f, 0.00f, 0.00f)},
+ {"blanchedalmond", new Color(1.00f, 0.92f, 0.80f)},
+ {"blue", new Color(0.00f, 0.00f, 1.00f)},
+ {"blueviolet", new Color(0.54f, 0.17f, 0.89f)},
+ {"brown", new Color(0.65f, 0.16f, 0.16f)},
+ {"burlywood", new Color(0.87f, 0.72f, 0.53f)},
+ {"cadetblue", new Color(0.37f, 0.62f, 0.63f)},
+ {"chartreuse", new Color(0.50f, 1.00f, 0.00f)},
+ {"chocolate", new Color(0.82f, 0.41f, 0.12f)},
+ {"coral", new Color(1.00f, 0.50f, 0.31f)},
+ {"cornflower", new Color(0.39f, 0.58f, 0.93f)},
+ {"cornsilk", new Color(1.00f, 0.97f, 0.86f)},
+ {"crimson", new Color(0.86f, 0.08f, 0.24f)},
+ {"cyan", new Color(0.00f, 1.00f, 1.00f)},
+ {"darkblue", new Color(0.00f, 0.00f, 0.55f)},
+ {"darkcyan", new Color(0.00f, 0.55f, 0.55f)},
+ {"darkgoldenrod", new Color(0.72f, 0.53f, 0.04f)},
+ {"darkgray", new Color(0.66f, 0.66f, 0.66f)},
+ {"darkgreen", new Color(0.00f, 0.39f, 0.00f)},
+ {"darkkhaki", new Color(0.74f, 0.72f, 0.42f)},
+ {"darkmagenta", new Color(0.55f, 0.00f, 0.55f)},
+ {"darkolivegreen", new Color(0.33f, 0.42f, 0.18f)},
+ {"darkorange", new Color(1.00f, 0.55f, 0.00f)},
+ {"darkorchid", new Color(0.60f, 0.20f, 0.80f)},
+ {"darkred", new Color(0.55f, 0.00f, 0.00f)},
+ {"darksalmon", new Color(0.91f, 0.59f, 0.48f)},
+ {"darkseagreen", new Color(0.56f, 0.74f, 0.56f)},
+ {"darkslateblue", new Color(0.28f, 0.24f, 0.55f)},
+ {"darkslategray", new Color(0.18f, 0.31f, 0.31f)},
+ {"darkturquoise", new Color(0.00f, 0.81f, 0.82f)},
+ {"darkviolet", new Color(0.58f, 0.00f, 0.83f)},
+ {"deeppink", new Color(1.00f, 0.08f, 0.58f)},
+ {"deepskyblue", new Color(0.00f, 0.75f, 1.00f)},
+ {"dimgray", new Color(0.41f, 0.41f, 0.41f)},
+ {"dodgerblue", new Color(0.12f, 0.56f, 1.00f)},
+ {"firebrick", new Color(0.70f, 0.13f, 0.13f)},
+ {"floralwhite", new Color(1.00f, 0.98f, 0.94f)},
+ {"forestgreen", new Color(0.13f, 0.55f, 0.13f)},
+ {"fuchsia", new Color(1.00f, 0.00f, 1.00f)},
+ {"gainsboro", new Color(0.86f, 0.86f, 0.86f)},
+ {"ghostwhite", new Color(0.97f, 0.97f, 1.00f)},
+ {"gold", new Color(1.00f, 0.84f, 0.00f)},
+ {"goldenrod", new Color(0.85f, 0.65f, 0.13f)},
+ {"gray", new Color(0.75f, 0.75f, 0.75f)},
+ {"green", new Color(0.00f, 1.00f, 0.00f)},
+ {"greenyellow", new Color(0.68f, 1.00f, 0.18f)},
+ {"honeydew", new Color(0.94f, 1.00f, 0.94f)},
+ {"hotpink", new Color(1.00f, 0.41f, 0.71f)},
+ {"indianred", new Color(0.80f, 0.36f, 0.36f)},
+ {"indigo", new Color(0.29f, 0.00f, 0.51f)},
+ {"ivory", new Color(1.00f, 1.00f, 0.94f)},
+ {"khaki", new Color(0.94f, 0.90f, 0.55f)},
+ {"lavender", new Color(0.90f, 0.90f, 0.98f)},
+ {"lavenderblush", new Color(1.00f, 0.94f, 0.96f)},
+ {"lawngreen", new Color(0.49f, 0.99f, 0.00f)},
+ {"lemonchiffon", new Color(1.00f, 0.98f, 0.80f)},
+ {"lightblue", new Color(0.68f, 0.85f, 0.90f)},
+ {"lightcoral", new Color(0.94f, 0.50f, 0.50f)},
+ {"lightcyan", new Color(0.88f, 1.00f, 1.00f)},
+ {"lightgoldenrod", new Color(0.98f, 0.98f, 0.82f)},
+ {"lightgray", new Color(0.83f, 0.83f, 0.83f)},
+ {"lightgreen", new Color(0.56f, 0.93f, 0.56f)},
+ {"lightpink", new Color(1.00f, 0.71f, 0.76f)},
+ {"lightsalmon", new Color(1.00f, 0.63f, 0.48f)},
+ {"lightseagreen", new Color(0.13f, 0.70f, 0.67f)},
+ {"lightskyblue", new Color(0.53f, 0.81f, 0.98f)},
+ {"lightslategray", new Color(0.47f, 0.53f, 0.60f)},
+ {"lightsteelblue", new Color(0.69f, 0.77f, 0.87f)},
+ {"lightyellow", new Color(1.00f, 1.00f, 0.88f)},
+ {"lime", new Color(0.00f, 1.00f, 0.00f)},
+ {"limegreen", new Color(0.20f, 0.80f, 0.20f)},
+ {"linen", new Color(0.98f, 0.94f, 0.90f)},
+ {"magenta", new Color(1.00f, 0.00f, 1.00f)},
+ {"maroon", new Color(0.69f, 0.19f, 0.38f)},
+ {"mediumaquamarine", new Color(0.40f, 0.80f, 0.67f)},
+ {"mediumblue", new Color(0.00f, 0.00f, 0.80f)},
+ {"mediumorchid", new Color(0.73f, 0.33f, 0.83f)},
+ {"mediumpurple", new Color(0.58f, 0.44f, 0.86f)},
+ {"mediumseagreen", new Color(0.24f, 0.70f, 0.44f)},
+ {"mediumslateblue", new Color(0.48f, 0.41f, 0.93f)},
+ {"mediumspringgreen", new Color(0.00f, 0.98f, 0.60f)},
+ {"mediumturquoise", new Color(0.28f, 0.82f, 0.80f)},
+ {"mediumvioletred", new Color(0.78f, 0.08f, 0.52f)},
+ {"midnightblue", new Color(0.10f, 0.10f, 0.44f)},
+ {"mintcream", new Color(0.96f, 1.00f, 0.98f)},
+ {"mistyrose", new Color(1.00f, 0.89f, 0.88f)},
+ {"moccasin", new Color(1.00f, 0.89f, 0.71f)},
+ {"navajowhite", new Color(1.00f, 0.87f, 0.68f)},
+ {"navyblue", new Color(0.00f, 0.00f, 0.50f)},
+ {"oldlace", new Color(0.99f, 0.96f, 0.90f)},
+ {"olive", new Color(0.50f, 0.50f, 0.00f)},
+ {"olivedrab", new Color(0.42f, 0.56f, 0.14f)},
+ {"orange", new Color(1.00f, 0.65f, 0.00f)},
+ {"orangered", new Color(1.00f, 0.27f, 0.00f)},
+ {"orchid", new Color(0.85f, 0.44f, 0.84f)},
+ {"palegoldenrod", new Color(0.93f, 0.91f, 0.67f)},
+ {"palegreen", new Color(0.60f, 0.98f, 0.60f)},
+ {"paleturquoise", new Color(0.69f, 0.93f, 0.93f)},
+ {"palevioletred", new Color(0.86f, 0.44f, 0.58f)},
+ {"papayawhip", new Color(1.00f, 0.94f, 0.84f)},
+ {"peachpuff", new Color(1.00f, 0.85f, 0.73f)},
+ {"peru", new Color(0.80f, 0.52f, 0.25f)},
+ {"pink", new Color(1.00f, 0.75f, 0.80f)},
+ {"plum", new Color(0.87f, 0.63f, 0.87f)},
+ {"powderblue", new Color(0.69f, 0.88f, 0.90f)},
+ {"purple", new Color(0.63f, 0.13f, 0.94f)},
+ {"rebeccapurple", new Color(0.40f, 0.20f, 0.60f)},
+ {"red", new Color(1.00f, 0.00f, 0.00f)},
+ {"rosybrown", new Color(0.74f, 0.56f, 0.56f)},
+ {"royalblue", new Color(0.25f, 0.41f, 0.88f)},
+ {"saddlebrown", new Color(0.55f, 0.27f, 0.07f)},
+ {"salmon", new Color(0.98f, 0.50f, 0.45f)},
+ {"sandybrown", new Color(0.96f, 0.64f, 0.38f)},
+ {"seagreen", new Color(0.18f, 0.55f, 0.34f)},
+ {"seashell", new Color(1.00f, 0.96f, 0.93f)},
+ {"sienna", new Color(0.63f, 0.32f, 0.18f)},
+ {"silver", new Color(0.75f, 0.75f, 0.75f)},
+ {"skyblue", new Color(0.53f, 0.81f, 0.92f)},
+ {"slateblue", new Color(0.42f, 0.35f, 0.80f)},
+ {"slategray", new Color(0.44f, 0.50f, 0.56f)},
+ {"snow", new Color(1.00f, 0.98f, 0.98f)},
+ {"springgreen", new Color(0.00f, 1.00f, 0.50f)},
+ {"steelblue", new Color(0.27f, 0.51f, 0.71f)},
+ {"tan", new Color(0.82f, 0.71f, 0.55f)},
+ {"teal", new Color(0.00f, 0.50f, 0.50f)},
+ {"thistle", new Color(0.85f, 0.75f, 0.85f)},
+ {"tomato", new Color(1.00f, 0.39f, 0.28f)},
+ {"turquoise", new Color(0.25f, 0.88f, 0.82f)},
+ {"violet", new Color(0.93f, 0.51f, 0.93f)},
+ {"webgreen", new Color(0.00f, 0.50f, 0.00f)},
+ {"webgray", new Color(0.50f, 0.50f, 0.50f)},
+ {"webmaroon", new Color(0.50f, 0.00f, 0.00f)},
+ {"webpurple", new Color(0.50f, 0.00f, 0.50f)},
+ {"wheat", new Color(0.96f, 0.87f, 0.70f)},
+ {"white", new Color(1.00f, 1.00f, 1.00f)},
+ {"whitesmoke", new Color(0.96f, 0.96f, 0.96f)},
+ {"yellow", new Color(1.00f, 1.00f, 0.00f)},
+ {"yellowgreen", new Color(0.60f, 0.80f, 0.20f)},
+ };
+
+ public static Color AliceBlue { get { return namedColors["aliceblue"]; } }
+ public static Color AntiqueWhite { get { return namedColors["antiquewhite"]; } }
+ public static Color Aqua { get { return namedColors["aqua"]; } }
+ public static Color Aquamarine { get { return namedColors["aquamarine"]; } }
+ public static Color Azure { get { return namedColors["azure"]; } }
+ public static Color Beige { get { return namedColors["beige"]; } }
+ public static Color Bisque { get { return namedColors["bisque"]; } }
+ public static Color Black { get { return namedColors["black"]; } }
+ public static Color BlanchedAlmond { get { return namedColors["blanchedalmond"]; } }
+ public static Color Blue { get { return namedColors["blue"]; } }
+ public static Color BlueViolet { get { return namedColors["blueviolet"]; } }
+ public static Color Brown { get { return namedColors["brown"]; } }
+ public static Color BurlyWood { get { return namedColors["burlywood"]; } }
+ public static Color CadetBlue { get { return namedColors["cadetblue"]; } }
+ public static Color Chartreuse { get { return namedColors["chartreuse"]; } }
+ public static Color Chocolate { get { return namedColors["chocolate"]; } }
+ public static Color Coral { get { return namedColors["coral"]; } }
+ public static Color Cornflower { get { return namedColors["cornflower"]; } }
+ public static Color Cornsilk { get { return namedColors["cornsilk"]; } }
+ public static Color Crimson { get { return namedColors["crimson"]; } }
+ public static Color Cyan { get { return namedColors["cyan"]; } }
+ public static Color DarkBlue { get { return namedColors["darkblue"]; } }
+ public static Color DarkCyan { get { return namedColors["darkcyan"]; } }
+ public static Color DarkGoldenrod { get { return namedColors["darkgoldenrod"]; } }
+ public static Color DarkGray { get { return namedColors["darkgray"]; } }
+ public static Color DarkGreen { get { return namedColors["darkgreen"]; } }
+ public static Color DarkKhaki { get { return namedColors["darkkhaki"]; } }
+ public static Color DarkMagenta { get { return namedColors["darkmagenta"]; } }
+ public static Color DarkOliveGreen { get { return namedColors["darkolivegreen"]; } }
+ public static Color DarkOrange { get { return namedColors["darkorange"]; } }
+ public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
+ public static Color DarkRed { get { return namedColors["darkred"]; } }
+ public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
+ public static Color DarkSeagreen { get { return namedColors["darkseagreen"]; } }
+ public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
+ public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
+ public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
+ public static Color DarkViolet { get { return namedColors["darkviolet"]; } }
+ public static Color DeepPink { get { return namedColors["deeppink"]; } }
+ public static Color DeepSkyBlue { get { return namedColors["deepskyblue"]; } }
+ public static Color DimGray { get { return namedColors["dimgray"]; } }
+ public static Color DodgerBlue { get { return namedColors["dodgerblue"]; } }
+ public static Color Firebrick { get { return namedColors["firebrick"]; } }
+ public static Color FloralWhite { get { return namedColors["floralwhite"]; } }
+ public static Color ForestGreen { get { return namedColors["forestgreen"]; } }
+ public static Color Fuchsia { get { return namedColors["fuchsia"]; } }
+ public static Color Gainsboro { get { return namedColors["gainsboro"]; } }
+ public static Color GhostWhite { get { return namedColors["ghostwhite"]; } }
+ public static Color Gold { get { return namedColors["gold"]; } }
+ public static Color Goldenrod { get { return namedColors["goldenrod"]; } }
+ public static Color Gray { get { return namedColors["gray"]; } }
+ public static Color Green { get { return namedColors["green"]; } }
+ public static Color GreenYellow { get { return namedColors["greenyellow"]; } }
+ public static Color Honeydew { get { return namedColors["honeydew"]; } }
+ public static Color HotPink { get { return namedColors["hotpink"]; } }
+ public static Color IndianRed { get { return namedColors["indianred"]; } }
+ public static Color Indigo { get { return namedColors["indigo"]; } }
+ public static Color Ivory { get { return namedColors["ivory"]; } }
+ public static Color Khaki { get { return namedColors["khaki"]; } }
+ public static Color Lavender { get { return namedColors["lavender"]; } }
+ public static Color LavenderBlush { get { return namedColors["lavenderblush"]; } }
+ public static Color LawnGreen { get { return namedColors["lawngreen"]; } }
+ public static Color LemonChiffon { get { return namedColors["lemonchiffon"]; } }
+ public static Color LightBlue { get { return namedColors["lightblue"]; } }
+ public static Color LightCoral { get { return namedColors["lightcoral"]; } }
+ public static Color LightCyan { get { return namedColors["lightcyan"]; } }
+ public static Color LightGoldenrod { get { return namedColors["lightgoldenrod"]; } }
+ public static Color LightGray { get { return namedColors["lightgray"]; } }
+ public static Color LightGreen { get { return namedColors["lightgreen"]; } }
+ public static Color LightPink { get { return namedColors["lightpink"]; } }
+ public static Color LightSalmon { get { return namedColors["lightsalmon"]; } }
+ public static Color LightSeaGreen { get { return namedColors["lightseagreen"]; } }
+ public static Color LightSkyBlue { get { return namedColors["lightskyblue"]; } }
+ public static Color LightSlateGray { get { return namedColors["lightslategray"]; } }
+ public static Color LightSteelBlue { get { return namedColors["lightsteelblue"]; } }
+ public static Color LightYellow { get { return namedColors["lightyellow"]; } }
+ public static Color Lime { get { return namedColors["lime"]; } }
+ public static Color Limegreen { get { return namedColors["limegreen"]; } }
+ public static Color Linen { get { return namedColors["linen"]; } }
+ public static Color Magenta { get { return namedColors["magenta"]; } }
+ public static Color Maroon { get { return namedColors["maroon"]; } }
+ public static Color MediumAquamarine { get { return namedColors["mediumaquamarine"]; } }
+ public static Color MediumBlue { get { return namedColors["mediumblue"]; } }
+ public static Color MediumOrchid { get { return namedColors["mediumorchid"]; } }
+ public static Color MediumPurple { get { return namedColors["mediumpurple"]; } }
+ public static Color MediumSeaGreen { get { return namedColors["mediumseagreen"]; } }
+ public static Color MediumSlateBlue { get { return namedColors["mediumslateblue"]; } }
+ public static Color MediumSpringGreen { get { return namedColors["mediumspringgreen"]; } }
+ public static Color MediumTurquoise { get { return namedColors["mediumturquoise"]; } }
+ public static Color MediumVioletRed { get { return namedColors["mediumvioletred"]; } }
+ public static Color MidnightBlue { get { return namedColors["midnightblue"]; } }
+ public static Color MintCream { get { return namedColors["mintcream"]; } }
+ public static Color MistyRose { get { return namedColors["mistyrose"]; } }
+ public static Color Moccasin { get { return namedColors["moccasin"]; } }
+ public static Color NavajoWhite { get { return namedColors["navajowhite"]; } }
+ public static Color NavyBlue { get { return namedColors["navyblue"]; } }
+ public static Color OldLace { get { return namedColors["oldlace"]; } }
+ public static Color Olive { get { return namedColors["olive"]; } }
+ public static Color OliveDrab { get { return namedColors["olivedrab"]; } }
+ public static Color Orange { get { return namedColors["orange"]; } }
+ public static Color OrangeRed { get { return namedColors["orangered"]; } }
+ public static Color Orchid { get { return namedColors["orchid"]; } }
+ public static Color PaleGoldenrod { get { return namedColors["palegoldenrod"]; } }
+ public static Color PaleGreen { get { return namedColors["palegreen"]; } }
+ public static Color PaleTurquoise { get { return namedColors["paleturquoise"]; } }
+ public static Color PaleVioletRed { get { return namedColors["palevioletred"]; } }
+ public static Color PapayaWhip { get { return namedColors["papayawhip"]; } }
+ public static Color PeachPuff { get { return namedColors["peachpuff"]; } }
+ public static Color Peru { get { return namedColors["peru"]; } }
+ public static Color Pink { get { return namedColors["pink"]; } }
+ public static Color Plum { get { return namedColors["plum"]; } }
+ public static Color PowderBlue { get { return namedColors["powderblue"]; } }
+ public static Color Purple { get { return namedColors["purple"]; } }
+ public static Color RebeccaPurple { get { return namedColors["rebeccapurple"]; } }
+ public static Color Red { get { return namedColors["red"]; } }
+ public static Color RosyBrown { get { return namedColors["rosybrown"]; } }
+ public static Color RoyalBlue { get { return namedColors["royalblue"]; } }
+ public static Color SaddleBrown { get { return namedColors["saddlebrown"]; } }
+ public static Color Salmon { get { return namedColors["salmon"]; } }
+ public static Color SandyBrown { get { return namedColors["sandybrown"]; } }
+ public static Color SeaGreen { get { return namedColors["seagreen"]; } }
+ public static Color SeaShell { get { return namedColors["seashell"]; } }
+ public static Color Sienna { get { return namedColors["sienna"]; } }
+ public static Color Silver { get { return namedColors["silver"]; } }
+ public static Color SkyBlue { get { return namedColors["skyblue"]; } }
+ public static Color SlateBlue { get { return namedColors["slateblue"]; } }
+ public static Color SlateGray { get { return namedColors["slategray"]; } }
+ public static Color Snow { get { return namedColors["snow"]; } }
+ public static Color SpringGreen { get { return namedColors["springgreen"]; } }
+ public static Color SteelBlue { get { return namedColors["steelblue"]; } }
+ public static Color Tan { get { return namedColors["tan"]; } }
+ public static Color Teal { get { return namedColors["teal"]; } }
+ public static Color Thistle { get { return namedColors["thistle"]; } }
+ public static Color Tomato { get { return namedColors["tomato"]; } }
+ public static Color Turquoise { get { return namedColors["turquoise"]; } }
+ public static Color Violet { get { return namedColors["violet"]; } }
+ public static Color WebGreen { get { return namedColors["webgreen"]; } }
+ public static Color WebGray { get { return namedColors["webgray"]; } }
+ public static Color WebMaroon { get { return namedColors["webmaroon"]; } }
+ public static Color WebPurple { get { return namedColors["webpurple"]; } }
+ public static Color Wheat { get { return namedColors["wheat"]; } }
+ public static Color White { get { return namedColors["white"]; } }
+ public static Color WhiteSmoke { get { return namedColors["whitesmoke"]; } }
+ public static Color Yellow { get { return namedColors["yellow"]; } }
+ public static Color YellowGreen { get { return namedColors["yellowgreen"]; } }
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs
index 7695f03cd6..fb4521065f 100644
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ b/modules/mono/glue/Managed/Files/Dictionary.cs
@@ -54,6 +54,9 @@ namespace Godot.Collections
internal IntPtr GetPtr()
{
+ if (disposed)
+ throw new ObjectDisposedException(GetType().FullName);
+
return safeHandle.DangerousGetHandle();
}
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index e4818e186c..3afaf5d08b 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
@@ -50,7 +51,7 @@ namespace Godot
return godot_icall_GD_hash(var);
}
- public static Object InstanceFromId(int instanceId)
+ public static Object InstanceFromId(ulong instanceId)
{
return godot_icall_GD_instance_from_id(instanceId);
}
@@ -70,6 +71,16 @@ namespace Godot
return ResourceLoader.Load<T>(path);
}
+ public static void PushError(string message)
+ {
+ godot_icall_GD_pusherror(message);
+ }
+
+ public static void PushWarning(string message)
+ {
+ godot_icall_GD_pushwarning(message);
+ }
+
public static void Print(params object[] what)
{
godot_icall_GD_print(what);
@@ -100,71 +111,62 @@ namespace Godot
godot_icall_GD_printt(what);
}
- public static int[] Range(int length)
+ public static double Randf()
{
- var ret = new int[length];
-
- for (int i = 0; i < length; i++)
- {
- ret[i] = i;
- }
-
- return ret;
+ return godot_icall_GD_randf();
}
- public static int[] Range(int from, int to)
+ public static uint Randi()
{
- if (to < from)
- return new int[0];
+ return godot_icall_GD_randi();
+ }
- var ret = new int[to - from];
+ public static void Randomize()
+ {
+ godot_icall_GD_randomize();
+ }
- for (int i = from; i < to; i++)
- {
- ret[i - from] = i;
- }
+ public static double RandRange(double from, double to)
+ {
+ return godot_icall_GD_rand_range(from, to);
+ }
- return ret;
+ public static uint RandSeed(ulong seed, out ulong newSeed)
+ {
+ return godot_icall_GD_rand_seed(seed, out newSeed);
}
- public static int[] Range(int from, int to, int increment)
+ public static IEnumerable<int> Range(int end)
{
- if (to < from && increment > 0)
- return new int[0];
- if (to > from && increment < 0)
- return new int[0];
+ return Range(0, end, 1);
+ }
- // Calculate count
- int count;
+ public static IEnumerable<int> Range(int start, int end)
+ {
+ return Range(start, end, 1);
+ }
- if (increment > 0)
- count = (to - from - 1) / increment + 1;
- else
- count = (from - to - 1) / -increment + 1;
+ public static IEnumerable<int> Range(int start, int end, int step)
+ {
+ if (end < start && step > 0)
+ yield break;
- var ret = new int[count];
+ if (end > start && step < 0)
+ yield break;
- if (increment > 0)
+ if (step > 0)
{
- int idx = 0;
- for (int i = from; i < to; i += increment)
- {
- ret[idx++] = i;
- }
+ for (int i = start; i < end; i += step)
+ yield return i;
}
else
{
- int idx = 0;
- for (int i = from; i > to; i += increment)
- {
- ret[idx++] = i;
- }
+ for (int i = start; i > end; i += step)
+ yield return i;
}
-
- return ret;
}
- public static void Seed(int seed)
+ public static void Seed(ulong seed)
{
godot_icall_GD_seed(seed);
}
@@ -204,7 +206,7 @@ namespace Godot
internal extern static int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(int instance_id);
+ internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_print(object[] what);
@@ -222,7 +224,22 @@ namespace Godot
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(int seed);
+ internal extern static double godot_icall_GD_randf();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_randi();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_randomize();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static double godot_icall_GD_rand_range(double from, double to);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_seed(ulong seed);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_str(object[] what);
@@ -238,5 +255,11 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_pusherror(string type);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_pushwarning(string type);
}
}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index a89dfe5f27..dcab3c1ffc 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -206,7 +206,7 @@ namespace Godot
public static real_t PosMod(real_t a, real_t b)
{
real_t c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
@@ -219,7 +219,7 @@ namespace Godot
public static int PosMod(int a, int b)
{
int c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 739b7fb568..2ef02cc288 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -29,7 +29,7 @@ namespace Godot
public static int FloorToInt(real_t s)
{
return (int)Math.Floor(s);
- }
+ }
public static int RoundToInt(real_t s)
{
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
index 2c89bec87f..94a4ed1de9 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/Managed/Files/NodePath.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Godot
{
- public partial class NodePath : IDisposable
+ public sealed partial class NodePath : IDisposable
{
private bool disposed = false;
@@ -11,7 +11,13 @@ namespace Godot
internal static IntPtr GetPtr(NodePath instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~NodePath()
@@ -25,7 +31,7 @@ namespace Godot
GC.SuppressFinalize(this);
}
- protected virtual void Dispose(bool disposing)
+ private void Dispose(bool disposing)
{
if (disposed)
return;
@@ -49,7 +55,7 @@ namespace Godot
get { return ptr; }
}
- public NodePath() : this(string.Empty) {}
+ public NodePath() : this(string.Empty) { }
public NodePath(string path)
{
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index 30490a715f..41fc43996f 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -30,7 +30,13 @@ namespace Godot
internal static IntPtr GetPtr(Object instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~Object()
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index 9611dce11e..f11cd490a9 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -144,7 +144,7 @@ namespace Godot
{
return point - _normal * DistanceTo(point);
}
-
+
// Constants
private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
@@ -153,8 +153,8 @@ namespace Godot
public static Plane PlaneYZ { get { return _planeYZ; } }
public static Plane PlaneXZ { get { return _planeXZ; } }
public static Plane PlaneXY { get { return _planeXY; } }
-
- // Constructors
+
+ // Constructors
public Plane(real_t a, real_t b, real_t c, real_t d)
{
_normal = new Vector3(a, b, c);
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index eaa027eb69..d0c15146a5 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -123,22 +123,23 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- var to1 = new real_t[4];
+ var to1 = new Quat();
// Adjust signs if necessary
if (cosom < 0.0)
{
- cosom = -cosom; to1[0] = -b.x;
- to1[1] = -b.y;
- to1[2] = -b.z;
- to1[3] = -b.w;
+ cosom = -cosom;
+ to1.x = -b.x;
+ to1.y = -b.y;
+ to1.z = -b.z;
+ to1.w = -b.w;
}
else
{
- to1[0] = b.x;
- to1[1] = b.y;
- to1[2] = b.z;
- to1[3] = b.w;
+ to1.x = b.x;
+ to1.y = b.y;
+ to1.z = b.z;
+ to1.w = b.w;
}
real_t sinom, scale0, scale1;
@@ -162,10 +163,10 @@ namespace Godot
// Calculate final values
return new Quat
(
- scale0 * x + scale1 * to1[0],
- scale0 * y + scale1 * to1[1],
- scale0 * z + scale1 * to1[2],
- scale0 * w + scale1 * to1[3]
+ scale0 * x + scale1 * to1.x,
+ scale0 * y + scale1 * to1.y,
+ scale0 * z + scale1 * to1.z,
+ scale0 * w + scale1 * to1.w
);
}
@@ -202,7 +203,7 @@ namespace Godot
// Static Readonly Properties
public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f);
- // Constructors
+ // Constructors
public Quat(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
@@ -347,9 +348,9 @@ namespace Godot
public override bool Equals(object obj)
{
- if (obj is Vector2)
+ if (obj is Quat)
{
- return Equals((Vector2)obj);
+ return Equals((Quat)obj);
}
return false;
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs
index b862b8cac0..f1268c8518 100644
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ b/modules/mono/glue/Managed/Files/RID.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Godot
{
- public partial class RID : IDisposable
+ public sealed partial class RID : IDisposable
{
private bool disposed = false;
@@ -11,7 +11,13 @@ namespace Godot
internal static IntPtr GetPtr(RID instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~RID()
@@ -25,7 +31,7 @@ namespace Godot
GC.SuppressFinalize(this);
}
- protected virtual void Dispose(bool disposing)
+ private void Dispose(bool disposing)
{
if (disposed)
return;
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
index cb25c267bc..888f300347 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/Managed/Files/Rect2.cs
@@ -182,8 +182,8 @@ namespace Godot
return newRect;
}
-
- // Constructors
+
+ // Constructors
public Rect2(Vector2 position, Vector2 size)
{
_position = position;
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs
index 21c9be98c1..c194facd0b 100644
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ b/modules/mono/glue/Managed/Files/StringExtensions.cs
@@ -185,7 +185,7 @@ namespace Godot
int instanceIndex = 0;
int toIndex = 0;
-
+
if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication.
{
while (true)
@@ -480,9 +480,9 @@ namespace Godot
return false; // Don't start with number plz
}
- bool validChar = instance[i] >= '0' &&
- instance[i] <= '9' || instance[i] >= 'a' &&
- instance[i] <= 'z' || instance[i] >= 'A' &&
+ bool validChar = instance[i] >= '0' &&
+ instance[i] <= '9' || instance[i] >= 'a' &&
+ instance[i] <= 'z' || instance[i] >= 'A' &&
instance[i] <= 'Z' || instance[i] == '_';
if (!validChar)
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index 068007d7f0..bd79144873 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -71,21 +71,21 @@ namespace Godot
{
// Make rotation matrix
// Z vector
- Vector3 zAxis = eye - target;
+ Vector3 column2 = eye - target;
- zAxis.Normalize();
+ column2.Normalize();
- Vector3 yAxis = up;
+ Vector3 column1 = up;
- Vector3 xAxis = yAxis.Cross(zAxis);
+ Vector3 column0 = column1.Cross(column2);
// Recompute Y = Z cross X
- yAxis = zAxis.Cross(xAxis);
+ column1 = column2.Cross(column0);
- xAxis.Normalize();
- yAxis.Normalize();
+ column0.Normalize();
+ column1.Normalize();
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
origin = eye;
}
@@ -94,9 +94,9 @@ namespace Godot
{
return new Transform(basis, new Vector3
(
- origin[0] += basis[0].Dot(ofs),
- origin[1] += basis[1].Dot(ofs),
- origin[2] += basis[2].Dot(ofs)
+ origin[0] += basis.Row0.Dot(ofs),
+ origin[1] += basis.Row1.Dot(ofs),
+ origin[2] += basis.Row2.Dot(ofs)
));
}
@@ -104,9 +104,9 @@ namespace Godot
{
return new Vector3
(
- basis[0].Dot(v) + origin.x,
- basis[1].Dot(v) + origin.y,
- basis[2].Dot(v) + origin.z
+ basis.Row0.Dot(v) + origin.x,
+ basis.Row1.Dot(v) + origin.y,
+ basis.Row2.Dot(v) + origin.z
);
}
@@ -116,27 +116,27 @@ namespace Godot
return new Vector3
(
- basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
- basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
- basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
+ basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
+ basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
+ basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
);
}
// Constants
private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
public static Transform Identity { get { return _identity; } }
public static Transform FlipX { get { return _flipX; } }
public static Transform FlipY { get { return _flipY; } }
public static Transform FlipZ { get { return _flipZ; } }
- // Constructors
- public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
+ // Constructors
+ public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
this.origin = origin;
}
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 8d30833066..f7bb41d523 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -13,42 +13,65 @@ namespace Godot
{
public Vector2 x;
public Vector2 y;
- public Vector2 o;
-
- public Vector2 Origin
- {
- get { return o; }
- }
+ public Vector2 origin;
public real_t Rotation
{
- get { return Mathf.Atan2(y.x, o.y); }
+ get
+ {
+ real_t det = BasisDeterminant();
+ Transform2D t = Orthonormalized();
+ if (det < 0)
+ {
+ t.ScaleBasis(new Vector2(1, -1));
+ }
+ return Mathf.Atan2(t.x.y, t.x.x);
+ }
+ set
+ {
+ Vector2 scale = Scale;
+ x.x = y.y = Mathf.Cos(value);
+ x.y = y.x = Mathf.Sin(value);
+ y.x *= -1;
+ Scale = scale;
+ }
}
public Vector2 Scale
{
- get { return new Vector2(x.Length(), y.Length()); }
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(x.Length(), detSign * y.Length());
+ }
+ set
+ {
+ x = x.Normalized();
+ y = y.Normalized();
+ x *= value.x;
+ y *= value.y;
+ }
}
- public Vector2 this[int index]
+ public Vector2 this[int rowIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
return x;
case 1:
return y;
case 2:
- return o;
+ return origin;
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
x = value;
@@ -57,7 +80,7 @@ namespace Godot
y = value;
return;
case 2:
- o = value;
+ origin = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -65,30 +88,29 @@ namespace Godot
}
}
-
- public real_t this[int index, int axis]
+ public real_t this[int rowIndex, int columnIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- return x[axis];
+ return x[columnIndex];
case 1:
- return y[axis];
+ return y[columnIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- x[axis] = value;
+ x[columnIndex] = value;
return;
case 1:
- y[axis] = value;
+ y[columnIndex] = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -98,34 +120,32 @@ namespace Godot
public Transform2D AffineInverse()
{
- var inv = this;
-
- real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
+ real_t det = BasisDeterminant();
if (det == 0)
- {
- return new Transform2D
- (
- float.NaN, float.NaN,
- float.NaN, float.NaN,
- float.NaN, float.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
+
+ var inv = this;
- real_t idet = 1.0f / det;
+ real_t temp = inv[0, 0];
+ inv[0, 0] = inv[1, 1];
+ inv[1, 1] = temp;
- real_t temp = this[0, 0];
- this[0, 0] = this[1, 1];
- this[1, 1] = temp;
+ real_t detInv = 1.0f / det;
- this[0] *= new Vector2(idet, -idet);
- this[1] *= new Vector2(-idet, idet);
+ inv[0] *= new Vector2(detInv, -detInv);
+ inv[1] *= new Vector2(-detInv, detInv);
- this[2] = BasisXform(-this[2]);
+ inv[2] = BasisXform(-inv[2]);
return inv;
}
+ private real_t BasisDeterminant()
+ {
+ return x.x * y.y - x.y * y.x;
+ }
+
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@@ -168,8 +188,8 @@ namespace Godot
}
// Extract parameters
- Vector2 p1 = Origin;
- Vector2 p2 = m.Origin;
+ Vector2 p1 = origin;
+ Vector2 p2 = m.origin;
// Construct matrix
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
@@ -189,7 +209,7 @@ namespace Godot
inv.x.y = inv.y.x;
inv.y.x = temp;
- inv.o = inv.BasisXform(-inv.o);
+ inv.origin = inv.BasisXform(-inv.origin);
return inv;
}
@@ -221,10 +241,18 @@ namespace Godot
var copy = this;
copy.x *= scale;
copy.y *= scale;
- copy.o *= scale;
+ copy.origin *= scale;
return copy;
}
+ private void ScaleBasis(Vector2 scale)
+ {
+ x.x *= scale.x;
+ x.y *= scale.y;
+ y.x *= scale.x;
+ y.y *= scale.y;
+ }
+
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
@@ -238,66 +266,61 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
var copy = this;
- copy.o += copy.BasisXform(offset);
+ copy.origin += copy.BasisXform(offset);
return copy;
}
public Vector2 Xform(Vector2 v)
{
- return new Vector2(Tdotx(v), Tdoty(v)) + o;
+ return new Vector2(Tdotx(v), Tdoty(v)) + origin;
}
public Vector2 XformInv(Vector2 v)
{
- Vector2 vInv = v - o;
+ Vector2 vInv = v - origin;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
// Constants
- private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
-
- public static Transform2D Identity { get { return _identity; } }
- public static Transform2D FlipX { get { return _flipX; } }
- public static Transform2D FlipY { get { return _flipY; } }
-
- // Constructors
- public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
+ private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
+
+ public static Transform2D Identity => _identity;
+ public static Transform2D FlipX => _flipX;
+ public static Transform2D FlipY => _flipY;
+
+ // Constructors
+ public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
x = xAxis;
y = yAxis;
- o = origin;
+ origin = originPos;
}
-
+
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
y = new Vector2(yx, yy);
- o = new Vector2(ox, oy);
+ origin = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
- real_t cr = Mathf.Cos(rot);
- real_t sr = Mathf.Sin(rot);
- x.x = cr;
- y.y = cr;
- x.y = -sr;
- y.x = sr;
- o = pos;
+ x.x = y.y = Mathf.Cos(rot);
+ x.y = y.x = Mathf.Sin(rot);
+ y.x *= -1;
+ origin = pos;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.o = left.Xform(right.o);
+ left.origin = left.Xform(right.origin);
- real_t x0, x1, y0, y1;
-
- x0 = left.Tdotx(right.x);
- x1 = left.Tdoty(right.x);
- y0 = left.Tdotx(right.y);
- y1 = left.Tdoty(right.y);
+ real_t x0 = left.Tdotx(right.x);
+ real_t x1 = left.Tdoty(right.x);
+ real_t y0 = left.Tdotx(right.y);
+ real_t y1 = left.Tdoty(right.y);
left.x.x = x0;
left.x.y = x1;
@@ -319,22 +342,17 @@ namespace Godot
public override bool Equals(object obj)
{
- if (obj is Transform2D)
- {
- return Equals((Transform2D)obj);
- }
-
- return false;
+ return obj is Transform2D transform2D && Equals(transform2D);
}
public bool Equals(Transform2D other)
{
- return x.Equals(other.x) && y.Equals(other.y) && o.Equals(other.o);
+ return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public override int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ o.GetHashCode();
+ return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
public override string ToString()
@@ -343,7 +361,7 @@ namespace Godot
{
x.ToString(),
y.ToString(),
- o.ToString()
+ origin.ToString()
});
}
@@ -353,7 +371,7 @@ namespace Godot
{
x.ToString(format),
y.ToString(format),
- o.ToString(format)
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index 080b8802ba..73a3252fdb 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -84,7 +84,7 @@ namespace Godot
public real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(x - to.x, y - to.y);
+ return Mathf.Atan2(y - to.y, x - to.x);
}
public real_t Aspect()
@@ -215,7 +215,7 @@ namespace Godot
x = v.x;
y = v.y;
}
-
+
public Vector2 Slerp(Vector2 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -242,7 +242,7 @@ namespace Godot
private static readonly Vector2 _one = new Vector2(1, 1);
private static readonly Vector2 _negOne = new Vector2(-1, -1);
private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf);
-
+
private static readonly Vector2 _up = new Vector2(0, -1);
private static readonly Vector2 _down = new Vector2(0, 1);
private static readonly Vector2 _right = new Vector2(1, 0);
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 6fffe5e4d6..f6ff27989d 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -204,9 +204,9 @@ namespace Godot
public Basis Outer(Vector3 b)
{
return new Basis(
- new Vector3(x * b.x, x * b.y, x * b.z),
- new Vector3(y * b.x, y * b.y, y * b.z),
- new Vector3(z * b.x, z * b.y, z * b.z)
+ x * b.x, x * b.y, x * b.z,
+ y * b.x, y * b.y, y * b.z,
+ z * b.x, z * b.y, z * b.z
);
}
@@ -276,13 +276,13 @@ namespace Godot
0f, 0f, z
);
}
-
+
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);
private static readonly Vector3 _negOne = new Vector3(-1, -1, -1);
private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf);
-
+
private static readonly Vector3 _up = new Vector3(0, 1, 0);
private static readonly Vector3 _down = new Vector3(0, -1, 0);
private static readonly Vector3 _right = new Vector3(1, 0, 0);
@@ -294,7 +294,7 @@ namespace Godot
public static Vector3 One { get { return _one; } }
public static Vector3 NegOne { get { return _negOne; } }
public static Vector3 Inf { get { return _inf; } }
-
+
public static Vector3 Up { get { return _up; } }
public static Vector3 Down { get { return _down; } }
public static Vector3 Right { get { return _right; } }
diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj
index 1f82dde5e7..61f738922b 100644
--- a/modules/mono/glue/Managed/Managed.csproj
+++ b/modules/mono/glue/Managed/Managed.csproj
@@ -11,7 +11,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
+ <DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
diff --git a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
index 7ed68acad7..77b3774e81 100644
--- a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
+++ b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
@@ -1,7 +1,7 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-// Information about this assembly is defined by the following attributes.
+// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Managed")]
@@ -19,7 +19,7 @@ using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("1.0.*")]
-// The following attributes are used to specify the signing key for the assembly,
+// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index d718c3cc61..fad02b01d3 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef MONO_GLUE_ENABLED
#include "core/reference.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_internals.h"
@@ -54,8 +54,10 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
- cs_instance->mono_object_disposed(p_obj);
- p_ptr->set_script_instance(NULL);
+ if (!cs_instance->is_destructing_script_instance()) {
+ cs_instance->mono_object_disposed(p_obj);
+ p_ptr->set_script_instance(NULL);
+ }
return;
}
}
@@ -63,9 +65,12 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -82,12 +87,17 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
if (ref->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
if (cs_instance) {
- bool r_owner_deleted;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
- if (!r_owner_deleted && !p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
- ref->set_script_instance(NULL);
+ if (!cs_instance->is_destructing_script_instance()) {
+ bool delete_owner;
+ bool remove_script_instance;
+
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
+
+ if (delete_owner) {
+ memdelete(ref);
+ } else if (remove_script_instance) {
+ ref->set_script_instance(NULL);
+ }
}
return;
}
@@ -101,9 +111,12 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -134,7 +147,7 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj) {
wref->set_obj(p_obj);
}
- return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
+ return GDMonoUtils::unmanaged_get_managed(wref.ptr());
}
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 2d4d66ebb8..e126fac6ca 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 059e2ff6de..1065ff0868 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,7 +86,7 @@ bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
}
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
- int count = ptr->size();
+ unsigned int count = ptr->size();
if (mono_array_length(array) < (array_index + count)) {
MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
@@ -94,7 +94,7 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
return;
}
- for (int i = 0; i < count; i++) {
+ for (unsigned int i = 0; i < count; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
mono_array_setref(array, array_index, boxed);
array_index++;
@@ -130,6 +130,10 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) {
ptr->remove(index);
}
+Error godot_icall_Array_Resize(Array *ptr, int new_size) {
+ return ptr->resize(new_size);
+}
+
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
MonoType *elem_type = mono_reflection_type_get_type(refltype);
@@ -274,6 +278,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index b9b1338510..c0056d3bce 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,6 +67,8 @@ bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
void godot_icall_Array_RemoveAt(Array *ptr, int index);
+Error godot_icall_Array_Resize(Array *ptr, int new_size);
+
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
// Dictionary
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 051f42b966..5edf49d2bf 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
return GDMonoMarshal::variant_to_mono_object(ret);
}
-MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type) {
+MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
@@ -65,7 +65,7 @@ int godot_icall_GD_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
-MonoObject *godot_icall_GD_instance_from_id(int p_instance_id) {
+MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
@@ -115,7 +115,29 @@ void godot_icall_GD_printt(MonoArray *p_what) {
print_line(str);
}
-void godot_icall_GD_seed(int p_seed) {
+double godot_icall_GD_randf() {
+ return Math::randf();
+}
+
+uint32_t godot_icall_GD_randi() {
+ return Math::rand();
+}
+
+void godot_icall_GD_randomize() {
+ Math::randomize();
+}
+
+double godot_icall_GD_rand_range(double from, double to) {
+ return Math::random(from, to);
+}
+
+uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
+ int ret = Math::rand_from_seed(&seed);
+ *newSeed = seed;
+ return ret;
+}
+
+void godot_icall_GD_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
@@ -157,6 +179,14 @@ bool godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
+void godot_icall_GD_pusherror(MonoString *p_str) {
+ ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
+}
+
+void godot_icall_GD_pushwarning(MonoString *p_str) {
+ WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
+}
+
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
@@ -186,11 +216,18 @@ void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
+ mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index 6f846f221d..ba75d85343 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,11 +37,11 @@
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes);
-MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type);
+MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type);
int godot_icall_GD_hash(MonoObject *p_var);
-MonoObject *godot_icall_GD_instance_from_id(int p_instance_id);
+MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id);
void godot_icall_GD_print(MonoArray *p_what);
@@ -53,7 +53,17 @@ void godot_icall_GD_prints(MonoArray *p_what);
void godot_icall_GD_printt(MonoArray *p_what);
-void godot_icall_GD_seed(int p_seed);
+double godot_icall_GD_randf();
+
+uint32_t godot_icall_GD_randi();
+
+void godot_icall_GD_randomize();
+
+double godot_icall_GD_rand_range(double from, double to);
+
+uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed);
+
+void godot_icall_GD_seed(uint64_t p_seed);
MonoString *godot_icall_GD_str(MonoArray *p_what);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 69c5c6dcdb..b6e8ac6909 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 422d73104d..2edc43af8d 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h
index 92579399a6..2192444336 100644
--- a/modules/mono/glue/nodepath_glue.h
+++ b/modules/mono/glue/nodepath_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 6c002b5b9d..6a9810d0d4 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h
index c725a9b5de..4b593e8a95 100644
--- a/modules/mono/glue/rid_glue.h
+++ b/modules/mono/glue/rid_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index e1a2f1affd..a5c72160d7 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h
index 8b1553e28b..c9052edd40 100644
--- a/modules/mono/glue/string_glue.h
+++ b/modules/mono/glue/string_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 39d608de9f..0d3b96d789 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,8 @@
#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
#define BINDINGS_PTR_FIELD "ptr"
#define BINDINGS_NATIVE_NAME_FIELD "nativeName"
-#define API_ASSEMBLY_NAME "GodotSharp"
+#define API_SOLUTION_NAME "GodotSharp"
+#define CORE_API_ASSEMBLY_NAME "GodotSharp"
#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
#define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools"
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index d3fb2cb640..09a1fc6fbc 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,7 +99,6 @@ public:
String sln_filepath;
String csproj_filepath;
- String data_mono_bin_dir;
String data_editor_tools_dir;
String data_editor_prebuilt_api_dir;
#endif
@@ -107,6 +106,10 @@ public:
String data_mono_etc_dir;
String data_mono_lib_dir;
+#ifdef WINDOWS_ENABLED
+ String data_mono_bin_dir;
+#endif
+
private:
_GodotSharpDirs() {
res_data_dir = "res://.mono";
@@ -146,10 +149,13 @@ private:
data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
String data_mono_root_dir = data_dir_root.plus_file("Mono");
- data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+#ifdef WINDOWS_ENABLED
+ data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
+#endif
+
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
@@ -160,7 +166,6 @@ private:
}
if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin");
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
@@ -178,6 +183,10 @@ private:
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+#ifdef WINDOWS_ENABLED
+ data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
+#endif
+
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
@@ -251,10 +260,6 @@ String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
-String get_data_mono_bin_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
-}
-
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
@@ -272,4 +277,10 @@ String get_data_mono_lib_dir() {
return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
}
+#ifdef WINDOWS_ENABLED
+String get_data_mono_bin_dir() {
+ return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
+}
+#endif
+
} // namespace GodotSharpDirs
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index 35b564be30..556df959e2 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,6 @@ String get_build_logs_dir();
String get_project_sln_path();
String get_project_csproj_path();
-String get_data_mono_bin_dir();
String get_data_editor_tools_dir();
String get_data_editor_prebuilt_api_dir();
#endif
@@ -61,6 +60,10 @@ String get_data_editor_prebuilt_api_dir();
String get_data_mono_etc_dir();
String get_data_mono_lib_dir();
+#ifdef WINDOWS_ENABLED
+String get_data_mono_bin_dir();
+#endif
+
} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index f695bddfeb..a9e2136a19 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
void MonoGCHandle::release() {
#ifdef DEBUG_ENABLED
- CRASH_COND(GDMono::get_singleton() == NULL);
+ CRASH_COND(!released && GDMono::get_singleton() == NULL);
#endif
if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index e5aa04e2b8..63b61aff18 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 4d88cca6f1..acd8a3b73b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
#include <mono/metadata/mono-gc.h>
+#include <mono/metadata/profiler.h>
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -54,16 +55,9 @@
#include "main/main.h"
#endif
-#ifdef MONO_PRINT_HANDLER_ENABLED
-void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
-
- if (is_stdout) {
- OS::get_singleton()->print(string);
- } else {
- OS::get_singleton()->printerr(string);
- }
-}
-#endif
+#define OUT_OF_SYNC_ERR_MESSAGE(m_assembly_name) "The assembly '" m_assembly_name "' is out of sync. " \
+ "This error is expected if you just upgraded to a newer Godot version. " \
+ "Building the project will update the assembly to the correct version."
GDMono *GDMono::singleton = NULL;
@@ -90,6 +84,14 @@ void setup_runtime_main_args() {
mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
}
+void gdmono_profiler_init() {
+ String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
+ bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
+ if (profiler_enabled) {
+ mono_profiler_load(profiler_args.utf8());
+ }
+}
+
#ifdef DEBUG_ENABLED
static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
@@ -102,7 +104,7 @@ static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
- int tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
+ uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
if (tdiff > p_msecs) {
p_msecs = 0;
@@ -130,9 +132,14 @@ void gdmono_debug_init() {
}
#endif
- CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
- .utf8();
+ CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
+
+ if (da_args.length() == 0) {
+ da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
+ ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
+ .utf8();
+ }
+
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
@@ -145,6 +152,50 @@ void gdmono_debug_init() {
} // namespace
+void GDMono::add_mono_shared_libs_dir_to_path() {
+ // By default Mono seems to search shared libraries in the following directories:
+ // Current working directory, @executable_path@ and PATH
+ // The parent directory of the image file (assembly where the dllimport method is declared)
+ // @executable_path@/../lib
+ // @executable_path@/../Libraries (__MACH__ only)
+
+ // This does not work when embedding Mono unless we use the same directory structure.
+ // To fix this we append the directory containing our shared libraries to PATH.
+
+#if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
+ String path_var("PATH");
+ String path_value = OS::get_singleton()->get_environment(path_var);
+
+#ifdef WINDOWS_ENABLED
+ path_value += ';';
+
+ String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
+#ifdef TOOLS_ENABLED
+ if (DirAccess::exists(bundled_bin_dir)) {
+ path_value += bundled_bin_dir;
+ } else {
+ path_value += mono_reg_info.bin_dir;
+ }
+#else
+ if (DirAccess::exists(bundled_bin_dir))
+ path_value += bundled_bin_dir;
+#endif // TOOLS_ENABLED
+
+#else
+ path_value += ':';
+
+ String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
+ if (DirAccess::exists(bundled_lib_dir)) {
+ path_value += bundled_lib_dir;
+ } else {
+ // TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
+ }
+#endif // WINDOWS_ENABLED
+
+ OS::get_singleton()->set_environment(path_var, path_value);
+#endif // WINDOWS_ENABLED || UNIX_ENABLED
+}
+
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
@@ -157,11 +208,6 @@ void GDMono::initialize() {
GDMonoLog::get_singleton()->initialize();
-#ifdef MONO_PRINT_HANDLER_ENABLED
- mono_trace_set_print_handler(gdmono_MonoPrintCallback);
- mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
-#endif
-
String assembly_rootdir;
String config_dir;
@@ -208,18 +254,32 @@ void GDMono::initialize() {
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
}
+
+#ifdef WINDOWS_ENABLED
+ if (assembly_rootdir.empty() || config_dir.empty()) {
+ // Assertion: if they are not set, then they weren't found in the registry
+ CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
+
+ ERR_PRINT("Cannot find Mono in the registry");
+ }
+#endif // WINDOWS_ENABLED
+
#else
// These are always the directories in export templates
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
-#endif
+#endif // TOOLS_ENABLED
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
+ add_mono_shared_libs_dir_to_path();
+
GDMonoAssembly::initialize();
+ gdmono_profiler_init();
+
#ifdef DEBUG_ENABLED
gdmono_debug_init();
#endif
@@ -228,6 +288,29 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
+#ifdef TOOLS_ENABLED
+ if (!DirAccess::exists("res://.mono")) {
+ // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
+ // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
+
+ String mscorlib_fname("mscorlib.dll");
+
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+
+ bool found = false;
+ for (int i = 0; i < search_dirs.size(); i++) {
+ if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ return; // mscorlib is missing, do not initialize mono
+ }
+#endif
+
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");
@@ -285,15 +368,15 @@ void GDMono::initialize() {
// metadata, so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
- ERR_PRINT("The loaded Core API assembly is out of sync");
+ ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
- ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
+ ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
}
if (editor_api_assembly_out_of_sync) {
- ERR_PRINT("The loaded Editor API assembly is out of sync");
+ ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
@@ -322,7 +405,7 @@ namespace GodotSharpBindings {
uint64_t get_core_api_hash();
#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash();
-#endif // TOOLS_ENABLED
+#endif
uint32_t get_bindings_version();
void register_generated_icalls();
@@ -339,29 +422,20 @@ void GDMono::_register_internal_calls() {
#endif
}
-#ifdef DEBUG_METHODS_ENABLED
void GDMono::_initialize_and_check_api_hashes() {
- api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
-
#ifdef MONO_GLUE_ENABLED
- if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
+ if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch!");
}
-#endif
#ifdef TOOLS_ENABLED
- api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
-
-#ifdef MONO_GLUE_ENABLED
- if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
+ if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
ERR_PRINT("Mono: Editor API hash mismatch!");
}
-#endif
-
#endif // TOOLS_ENABLED
+#endif // MONO_GLUE_ENABLED
}
-#endif // DEBUG_METHODS_ENABLED
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
@@ -377,34 +451,24 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
- return load_assembly_from(p_name, String(), r_assembly, p_refonly);
-}
-
-bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
-
- return load_assembly_from(p_name, String(), p_aname, r_assembly, p_refonly);
-}
-
-bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly) {
-
CRASH_COND(!r_assembly);
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
- bool result = load_assembly_from(p_name, p_basedir, aname, r_assembly, p_refonly);
+ bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
mono_free(aname);
return result;
}
-bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
+bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
MonoImageOpenStatus status = MONO_IMAGE_OK;
- MonoAssembly *assembly = mono_assembly_load_full(p_aname, p_basedir.length() ? p_basedir.utf8().get_data() : NULL, &status, p_refonly);
+ MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
if (!assembly)
return false;
@@ -425,6 +489,32 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, M
return true;
}
+bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly) {
+
+ CRASH_COND(!r_assembly);
+
+ print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
+
+ GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, p_refonly);
+
+ if (!assembly)
+ return false;
+
+#ifdef DEBUG_ENABLED
+ uint32_t domain_id = mono_domain_get_id(mono_domain_get());
+ GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
+
+ ERR_FAIL_COND_V(stored_assembly == NULL, false);
+ ERR_FAIL_COND_V(*stored_assembly != assembly, false);
+#endif
+
+ *r_assembly = assembly;
+
+ print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
+
+ return true;
+}
+
APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
APIAssembly::Version api_assembly_version;
@@ -480,7 +570,14 @@ bool GDMono::_load_core_api_assembly() {
}
#endif
- bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(assembly_path))
+ return false;
+
+ bool success = load_assembly_from(CORE_API_ASSEMBLY_NAME,
+ assembly_path,
+ &core_api_assembly);
if (success) {
#ifdef MONO_GLUE_ENABLED
@@ -510,7 +607,14 @@ bool GDMono::_load_editor_api_assembly() {
return false;
}
- bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(assembly_path))
+ return false;
+
+ bool success = load_assembly_from(EDITOR_API_ASSEMBLY_NAME,
+ assembly_path,
+ &editor_api_assembly);
if (success) {
#ifdef MONO_GLUE_ENABLED
@@ -551,6 +655,8 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
+
+ CSharpLanguage::get_singleton()->project_assembly_loaded();
} else {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load project assembly");
@@ -603,7 +709,7 @@ void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type,
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
- API_ASSEMBLY_NAME ".dll" :
+ CORE_API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
ERR_FAIL_COND(!FileAccess::exists(assembly_path));
@@ -634,7 +740,7 @@ bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type)
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
- API_ASSEMBLY_NAME ".dll" :
+ CORE_API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))
@@ -694,7 +800,9 @@ Error GDMono::_unload_scripts_domain() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
@@ -727,7 +835,7 @@ Error GDMono::_load_tools_domain() {
}
#endif
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error GDMono::reload_scripts_domain() {
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
@@ -748,14 +856,18 @@ Error GDMono::reload_scripts_domain() {
#ifdef MONO_GLUE_ENABLED
if (!_load_api_assemblies()) {
- if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)) ||
- (editor_api_assembly && editor_api_assembly_out_of_sync)) {
+ if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
+#ifdef TOOLS_ENABLED
+ || (editor_api_assembly && editor_api_assembly_out_of_sync)
+#endif
+ ) {
+#ifdef TOOLS_ENABLED
// The assembly was successfully loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the
// metadata, so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
- ERR_PRINT("The loaded Core API assembly is out of sync");
+ ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
@@ -763,16 +875,20 @@ Error GDMono::reload_scripts_domain() {
}
if (editor_api_assembly_out_of_sync) {
- ERR_PRINT("The loaded Editor API assembly is out of sync");
+ ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
- Error err = _unload_scripts_domain();
+ err = _unload_scripts_domain();
if (err != OK) {
WARN_PRINT("Mono: Failed to unload scripts domain");
}
return ERR_CANT_RESOLVE;
+#else
+ ERR_PRINT("The loaded API assembly is invalid");
+ CRASH_NOW();
+#endif
} else {
return ERR_CANT_OPEN;
}
@@ -868,7 +984,7 @@ void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
GDMono::GDMono() {
@@ -887,7 +1003,9 @@ GDMono::GDMono() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
corlib_assembly = NULL;
core_api_assembly = NULL;
@@ -897,12 +1015,10 @@ GDMono::GDMono() {
editor_tools_assembly = NULL;
#endif
-#ifdef DEBUG_METHODS_ENABLED
api_core_hash = 0;
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
-#endif
}
GDMono::~GDMono() {
@@ -1025,17 +1141,9 @@ void _GodotSharp::_bind_methods() {
_GodotSharp::_GodotSharp() {
singleton = this;
- queue_empty = true;
-#ifndef NO_THREADS
- queue_mutex = Mutex::create();
-#endif
}
_GodotSharp::~_GodotSharp() {
singleton = NULL;
-
- if (queue_mutex) {
- memdelete(queue_mutex);
- }
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 745dcc34eb..785b65ce13 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,7 +95,9 @@ class GDMono {
#endif
bool core_api_assembly_out_of_sync;
+#ifdef TOOLS_ENABLED
bool editor_api_assembly_out_of_sync;
+#endif
GDMonoAssembly *corlib_assembly;
GDMonoAssembly *core_api_assembly;
@@ -132,13 +134,11 @@ class GDMono {
Error _load_tools_domain();
#endif
-#ifdef DEBUG_METHODS_ENABLED
uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
void _initialize_and_check_api_hashes();
-#endif
GDMonoLog *gdmono_log;
@@ -146,15 +146,23 @@ class GDMono {
MonoRegInfo mono_reg_info;
#endif
+ void add_mono_shared_libs_dir_to_path();
+
protected:
static GDMono *singleton;
public:
-#ifdef DEBUG_METHODS_ENABLED
- uint64_t get_api_core_hash() { return api_core_hash; }
+ uint64_t get_api_core_hash() {
+ if (api_core_hash == 0)
+ api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ return api_core_hash;
+ }
#ifdef TOOLS_ENABLED
- uint64_t get_api_editor_hash() { return api_editor_hash; }
-#endif
+ uint64_t get_api_editor_hash() {
+ if (api_editor_hash == 0)
+ api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ return api_editor_hash;
+ }
#endif
#ifdef TOOLS_ENABLED
@@ -193,14 +201,13 @@ public:
GDMonoClass *get_class(MonoClass *p_raw_class);
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error reload_scripts_domain();
#endif
bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
- bool load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly = false);
- bool load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
+ bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);
Error finalize_and_unload_domain(MonoDomain *p_domain);
@@ -267,12 +274,6 @@ class _GodotSharp : public Object {
List<NodePath *> np_delete_queue;
List<RID *> rid_delete_queue;
- bool queue_empty;
-
-#ifndef NO_THREADS
- Mutex *queue_mutex;
-#endif
-
protected:
static _GodotSharp *singleton;
static void _bind_methods();
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 1067c11e0e..85273bfdb4 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -457,6 +457,20 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
return match;
}
+GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
+
+ GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
+ if (loaded_asm)
+ return *loaded_asm;
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!FileAccess::exists(p_path));
+#endif
+ no_search = true;
+ GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
+ no_search = false;
+ return res;
+}
+
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 4c9b1cb10d..8f47ee26f8 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -128,6 +128,8 @@ public:
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String());
+ static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
+
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 4e515cde28..92324d73f9 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,8 +59,16 @@ MonoType *GDMonoClass::get_mono_type() {
return get_mono_type(mono_class);
}
-bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
+uint32_t GDMonoClass::get_flags() const {
+ return mono_class_get_flags(mono_class);
+}
+
+bool GDMonoClass::is_static() const {
+ uint32_t static_class_flags = MONO_TYPE_ATTR_ABSTRACT | MONO_TYPE_ATTR_SEALED;
+ return (get_flags() & static_class_flags) == static_class_flags;
+}
+bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
@@ -151,6 +159,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
StringName name = mono_method_get_name(raw_method);
+ // get_method implicitly fetches methods and adds them to this->methods
GDMonoMethod *method = get_method(raw_method, name);
ERR_CONTINUE(!method);
@@ -449,6 +458,21 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
return delegates_list;
}
+const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() {
+
+ if (!method_list_fetched) {
+ void *iter = NULL;
+ MonoMethod *raw_method = NULL;
+ while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
+ method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method)));
+ }
+
+ method_list_fetched = true;
+ }
+
+ return method_list;
+}
+
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
@@ -460,6 +484,7 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name
attributes = NULL;
methods_fetched = false;
+ method_list_fetched = false;
fields_fetched = false;
properties_fetched = false;
delegates_fetched = false;
@@ -512,4 +537,8 @@ GDMonoClass::~GDMonoClass() {
methods.clear();
}
+
+ for (int i = 0; i < method_list.size(); ++i) {
+ memdelete(method_list[i]);
+ }
}
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 477305d503..4af909450e 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,9 +79,14 @@ class GDMonoClass {
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
+ // This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
+ // Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
bool methods_fetched;
HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
+ bool method_list_fetched;
+ Vector<GDMonoMethod *> method_list;
+
bool fields_fetched;
Map<StringName, GDMonoField *> fields;
Vector<GDMonoField *> fields_list;
@@ -104,6 +109,9 @@ public:
String get_full_name() const;
MonoType *get_mono_type();
+ uint32_t get_flags() const;
+ bool is_static() const;
+
bool is_assignable_from(GDMonoClass *p_from) const;
_FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
@@ -143,6 +151,8 @@ public:
const Vector<GDMonoClass *> &get_all_delegates();
+ const Vector<GDMonoMethod *> &get_all_methods();
+
~GDMonoClass();
};
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index fe41722af0..5e9d4db122 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,7 +49,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
#define SET_FROM_ARRAY(m_type) \
{ \
MonoArray *managed = GDMonoMarshal::m_type##_to_mono_array(p_value.operator ::m_type()); \
- mono_field_set_value(p_object, mono_field, &managed); \
+ mono_field_set_value(p_object, mono_field, managed); \
}
switch (type.type_encoding) {
@@ -223,6 +223,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
ERR_FAIL();
}
}
+
+ break;
}
ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name());
@@ -421,7 +423,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -433,7 +435,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
@@ -503,20 +505,20 @@ bool GDMonoField::is_static() {
return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoField::get_visibility() {
+IMonoClassMember::Visibility GDMonoField::get_visibility() {
switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) {
case MONO_FIELD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_FIELD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_FIELD_ATTR_ASSEMBLY:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_FIELD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_FIELD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index a6b368c4d6..e348583370 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,10 @@
#define GDMONOFIELD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoField : public GDMonoClassMember {
+class GDMonoField : public IMonoClassMember {
GDMonoClass *owner;
MonoClassField *mono_field;
@@ -47,15 +47,15 @@ class GDMonoField : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_FIELD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_FIELD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
_FORCE_INLINE_ ManagedType get_type() const { return type; }
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 51d0c9b356..dd8c047386 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
class GDMonoAssembly;
class GDMonoClass;
-class GDMonoClassMember;
+class IMonoClassMember;
class GDMonoField;
class GDMonoProperty;
class GDMonoMethod;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 505c030ca1..c8cba5cf1b 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,8 @@
#include "../mono_gc_handle.h"
#include "../utils/macros.h"
#include "../utils/thread_local.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#include <mono/metadata/exception.h>
@@ -55,10 +57,48 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CRASH_COND(!klass);
- Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
- MonoGCHandle::create_strong(managed);
+ GDMonoClass *native = GDMonoUtils::get_class_native_base(klass);
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
+ CRASH_COND(native == NULL);
+
+ if (native == klass) {
+ // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
+ // script binding instead. One of the advantages of this is that if a script is attached
+ // later and it's not a C# script, then the managed object won't have to be disposed.
+ // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
+ // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
+
+ CSharpScriptBinding script_binding;
+
+ script_binding.inited = true;
+ script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
+ script_binding.wrapper_class = klass;
+ script_binding.gchandle = MonoGCHandle::create_strong(managed);
+
+ Reference *kref = Object::cast_to<Reference>(unmanaged);
+ if (kref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+
+ kref->reference();
+ }
+
+ // The object was just created, no script instance binding should have been attached
+ CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()));
+
+ void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
+
+ // Should be thread safe because the object was just created and nothing else should be referencing it
+ unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data);
+
+ return;
+ }
+
+ Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed);
+
+ Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
CRASH_COND(script.is_null());
@@ -72,7 +112,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 50cadcedf6..2d77bde27c 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-_NO_RETURN_ void unhandled_exception(MonoException *p_exc);
+GD_NORETURN void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index b7bb2cb2d6..ec89df1959 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ static int log_level_get_id(const char *p_log_level) {
return -1;
}
-void gdmono_MonoLogCallback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
+static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
FileAccess *f = GDMonoLog::get_singleton()->get_log_file();
@@ -153,7 +153,7 @@ void GDMonoLog::initialize() {
if (log_file) {
print_verbose("Mono: Logfile is " + log_file_path);
- mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
+ mono_trace_set_log_handler(mono_log_callback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
}
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 3b4ff07b7b..a477e5edee 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 2543f5dc47..7fe8ae608a 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,39 +68,39 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *tclass = p_type.type_class;
+ GDMonoClass *vtclass = p_type.type_class;
- if (tclass == CACHED_CLASS(Vector2))
+ if (vtclass == CACHED_CLASS(Vector2))
return Variant::VECTOR2;
- if (tclass == CACHED_CLASS(Rect2))
+ if (vtclass == CACHED_CLASS(Rect2))
return Variant::RECT2;
- if (tclass == CACHED_CLASS(Transform2D))
+ if (vtclass == CACHED_CLASS(Transform2D))
return Variant::TRANSFORM2D;
- if (tclass == CACHED_CLASS(Vector3))
+ if (vtclass == CACHED_CLASS(Vector3))
return Variant::VECTOR3;
- if (tclass == CACHED_CLASS(Basis))
+ if (vtclass == CACHED_CLASS(Basis))
return Variant::BASIS;
- if (tclass == CACHED_CLASS(Quat))
+ if (vtclass == CACHED_CLASS(Quat))
return Variant::QUAT;
- if (tclass == CACHED_CLASS(Transform))
+ if (vtclass == CACHED_CLASS(Transform))
return Variant::TRANSFORM;
- if (tclass == CACHED_CLASS(AABB))
+ if (vtclass == CACHED_CLASS(AABB))
return Variant::AABB;
- if (tclass == CACHED_CLASS(Color))
+ if (vtclass == CACHED_CLASS(Color))
return Variant::COLOR;
- if (tclass == CACHED_CLASS(Plane))
+ if (vtclass == CACHED_CLASS(Plane))
return Variant::PLANE;
- if (mono_class_is_enum(tclass->get_mono_ptr()))
+ if (mono_class_is_enum(vtclass->get_mono_ptr()))
return Variant::INT;
} break;
@@ -163,7 +163,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -172,7 +172,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
@@ -192,8 +192,11 @@ String mono_to_utf8_string(MonoString *p_mono_string) {
MonoError error;
char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error);
- ERR_EXPLAIN("Conversion of MonoString to UTF8 failed.");
- ERR_FAIL_COND_V(!mono_error_ok(&error), String());
+ if (!mono_error_ok(&error)) {
+ ERR_PRINTS(String("Failed to convert MonoString* to UTF-8: ") + mono_error_get_message(&error));
+ mono_error_cleanup(&error);
+ return String();
+ }
String ret = String::utf8(utf8);
@@ -213,7 +216,7 @@ String mono_to_utf16_string(MonoString *p_mono_string) {
ret.set(len, 0);
CharType *src = (CharType *)mono_string_chars(p_mono_string);
- CharType *dst = &(ret.operator[](0));
+ CharType *dst = ret.ptrw();
for (int i = 0; i < len; i++) {
dst[i] = src[i];
@@ -291,60 +294,60 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *tclass = p_type.type_class;
+ GDMonoClass *vtclass = p_type.type_class;
- if (tclass == CACHED_CLASS(Vector2)) {
+ if (vtclass == CACHED_CLASS(Vector2)) {
GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from);
}
- if (tclass == CACHED_CLASS(Rect2)) {
+ if (vtclass == CACHED_CLASS(Rect2)) {
GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from);
}
- if (tclass == CACHED_CLASS(Transform2D)) {
+ if (vtclass == CACHED_CLASS(Transform2D)) {
GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from);
}
- if (tclass == CACHED_CLASS(Vector3)) {
+ if (vtclass == CACHED_CLASS(Vector3)) {
GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from);
}
- if (tclass == CACHED_CLASS(Basis)) {
+ if (vtclass == CACHED_CLASS(Basis)) {
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
}
- if (tclass == CACHED_CLASS(Quat)) {
+ if (vtclass == CACHED_CLASS(Quat)) {
GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
}
- if (tclass == CACHED_CLASS(Transform)) {
+ if (vtclass == CACHED_CLASS(Transform)) {
GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
}
- if (tclass == CACHED_CLASS(AABB)) {
+ if (vtclass == CACHED_CLASS(AABB)) {
GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from);
}
- if (tclass == CACHED_CLASS(Color)) {
+ if (vtclass == CACHED_CLASS(Color)) {
GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from);
}
- if (tclass == CACHED_CLASS(Plane)) {
+ if (vtclass == CACHED_CLASS(Plane)) {
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
}
- if (mono_class_is_enum(tclass->get_mono_ptr())) {
- MonoType *enum_basetype = mono_class_enum_basetype(tclass->get_mono_ptr());
+ if (mono_class_is_enum(vtclass->get_mono_ptr())) {
+ MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr());
MonoClass *enum_baseclass = mono_class_from_mono_type(enum_basetype);
switch (mono_type_get_type(enum_basetype)) {
case MONO_TYPE_BOOLEAN: {
@@ -546,7 +549,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -555,7 +558,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
@@ -621,39 +624,39 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *tclass = type.type_class;
+ GDMonoClass *vtclass = type.type_class;
- if (tclass == CACHED_CLASS(Vector2))
+ if (vtclass == CACHED_CLASS(Vector2))
return MARSHALLED_IN(Vector2, (GDMonoMarshal::M_Vector2 *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Rect2))
+ if (vtclass == CACHED_CLASS(Rect2))
return MARSHALLED_IN(Rect2, (GDMonoMarshal::M_Rect2 *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Transform2D))
+ if (vtclass == CACHED_CLASS(Transform2D))
return MARSHALLED_IN(Transform2D, (GDMonoMarshal::M_Transform2D *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Vector3))
+ if (vtclass == CACHED_CLASS(Vector3))
return MARSHALLED_IN(Vector3, (GDMonoMarshal::M_Vector3 *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Basis))
+ if (vtclass == CACHED_CLASS(Basis))
return MARSHALLED_IN(Basis, (GDMonoMarshal::M_Basis *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Quat))
+ if (vtclass == CACHED_CLASS(Quat))
return MARSHALLED_IN(Quat, (GDMonoMarshal::M_Quat *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Transform))
+ if (vtclass == CACHED_CLASS(Transform))
return MARSHALLED_IN(Transform, (GDMonoMarshal::M_Transform *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(AABB))
+ if (vtclass == CACHED_CLASS(AABB))
return MARSHALLED_IN(AABB, (GDMonoMarshal::M_AABB *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Color))
+ if (vtclass == CACHED_CLASS(Color))
return MARSHALLED_IN(Color, (GDMonoMarshal::M_Color *)mono_object_unbox(p_obj));
- if (tclass == CACHED_CLASS(Plane))
+ if (vtclass == CACHED_CLASS(Plane))
return MARSHALLED_IN(Plane, (GDMonoMarshal::M_Plane *)mono_object_unbox(p_obj));
- if (mono_class_is_enum(tclass->get_mono_ptr()))
+ if (mono_class_is_enum(vtclass->get_mono_ptr()))
return unbox<int32_t>(p_obj);
} break;
@@ -695,7 +698,11 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
// GodotObject
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
- return ptr ? Variant(ptr) : Variant();
+ if (ptr != NULL) {
+ Reference *ref = Object::cast_to<Reference>(ptr);
+ return ref ? Variant(Ref<Reference>(ref)) : Variant(ptr);
+ }
+ return Variant();
}
if (CACHED_CLASS(NodePath) == type_class) {
@@ -710,16 +717,14 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
if (CACHED_CLASS(Array) == type_class) {
MonoException *exc = NULL;
- GDMonoUtils::Array_GetPtr get_ptr = CACHED_METHOD_THUNK(Array, GetPtr);
- Array *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ Array *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Array, GetPtr), p_obj, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
if (CACHED_CLASS(Dictionary) == type_class) {
MonoException *exc = NULL;
- GDMonoUtils::Dictionary_GetPtr get_ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr);
- Dictionary *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ Dictionary *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Dictionary, GetPtr), p_obj, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
@@ -731,11 +736,11 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
- MonoException *exc = NULL;
+ exc = NULL;
MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return *unbox<Dictionary *>(ret);
@@ -744,11 +749,11 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
- MonoException *exc = NULL;
+ exc = NULL;
MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return *unbox<Array *>(ret);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 4002f2a225..4f86e02f87 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -206,9 +206,10 @@ enum {
// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
-// Sometimes clang-format can be an ass
-GD_STATIC_ASSERT(MATCHES_Vector2 &&MATCHES_Rect2 &&MATCHES_Transform2D &&MATCHES_Vector3 &&
- MATCHES_Basis &&MATCHES_Quat &&MATCHES_Transform &&MATCHES_AABB &&MATCHES_Color &&MATCHES_Plane);
+/* clang-format off */
+GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
+ MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane);
+/* clang-format on */
#endif
} // namespace InteropLayout
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 630bda8b4e..7f11e4671d 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,26 +68,30 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
param_types.push_back(param_type);
}
+
+ // clear the cache
+ method_info_fetched = false;
+ method_info = MethodInfo();
}
bool GDMonoMethod::is_static() {
return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoMethod::get_visibility() {
+IMonoClassMember::Visibility GDMonoMethod::get_visibility() {
switch (mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
@@ -246,11 +250,34 @@ void GDMonoMethod::get_parameter_types(Vector<ManagedType> &types) const {
}
}
+const MethodInfo &GDMonoMethod::get_method_info() {
+
+ if (!method_info_fetched) {
+ method_info.name = name;
+ method_info.return_val = PropertyInfo(GDMonoMarshal::managed_to_variant_type(return_type), "");
+
+ Vector<StringName> names;
+ get_parameter_names(names);
+
+ for (int i = 0; i < params_count; ++i) {
+ method_info.arguments.push_back(PropertyInfo(GDMonoMarshal::managed_to_variant_type(param_types[i]), names[i]));
+ }
+
+ // TODO: default arguments
+
+ method_info_fetched = true;
+ }
+
+ return method_info;
+}
+
GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
name = p_name;
mono_method = p_method;
+ method_info_fetched = false;
+
attrs_fetched = false;
attributes = NULL;
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index 444ec2a67d..f74cef438d 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,10 @@
#define GD_MONO_METHOD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoMethod : public GDMonoClassMember {
+class GDMonoMethod : public IMonoClassMember {
StringName name;
@@ -43,6 +43,9 @@ class GDMonoMethod : public GDMonoClassMember {
ManagedType return_type;
Vector<ManagedType> param_types;
+ bool method_info_fetched;
+ MethodInfo method_info;
+
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
@@ -54,17 +57,17 @@ class GDMonoMethod : public GDMonoClassMember {
MonoMethod *mono_method;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_METHOD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
+ virtual bool is_static() GD_FINAL;
- virtual Visibility get_visibility();
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
- virtual void fetch_attributes();
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ void fetch_attributes();
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
@@ -83,6 +86,8 @@ public:
void get_parameter_names(Vector<StringName> &names) const;
void get_parameter_types(Vector<ManagedType> &types) const;
+ const MethodInfo &get_method_info();
+
GDMonoMethod(StringName p_name, MonoMethod *p_method);
~GDMonoMethod();
};
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index ce66e0c8db..5842e26241 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_property.h"
#include "gd_mono_class.h"
@@ -79,24 +80,24 @@ bool GDMonoProperty::is_static() {
return mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoProperty::get_visibility() {
+IMonoClassMember::Visibility GDMonoProperty::get_visibility() {
MonoMethod *prop_method = mono_property_get_get_method(mono_property);
if (prop_method == NULL)
prop_method = mono_property_get_set_method(mono_property);
switch (mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index b3f1e2114a..2700c460b0 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_PROPERTY_H
#define GD_MONO_PROPERTY_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoProperty : public GDMonoClassMember {
+class GDMonoProperty : public IMonoClassMember {
GDMonoClass *owner;
MonoProperty *mono_property;
@@ -46,15 +47,15 @@ class GDMonoProperty : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_PROPERTY; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
bool has_getter();
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index b97a24b09c..6cc1c8afc2 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "../csharp_script.h"
#include "../utils/macros.h"
+#include "../utils/mutex_utils.h"
#include "gd_mono.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
@@ -265,61 +266,72 @@ void clear_cache() {
}
MonoObject *unmanaged_get_managed(Object *unmanaged) {
- if (unmanaged) {
- if (unmanaged->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
- if (cs_instance) {
- return cs_instance->get_mono_object();
- }
+ if (!unmanaged)
+ return NULL;
+
+ if (unmanaged->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
+
+ if (cs_instance) {
+ return cs_instance->get_mono_object();
}
+ }
+
+ // If the owner does not have a CSharpInstance...
- // If the owner does not have a CSharpInstance...
+ void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ ERR_FAIL_NULL_V(data, NULL);
- if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
+
+ if (!script_binding.inited) {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
+
+ if (!script_binding.inited) { // Other thread may have set it up
+ // Already had a binding that needs to be setup
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
+
+ ERR_FAIL_COND_V(!script_binding.inited, NULL);
+ }
+ }
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- ERR_FAIL_COND_V(gchandle.is_null(), NULL);
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ ERR_FAIL_COND_V(gchandle.is_null(), NULL);
- MonoObject *target = gchandle->get_target();
+ MonoObject *target = gchandle->get_target();
- if (target)
- return target;
+ if (target)
+ return target;
- CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
+ CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
- // Create a new one
+ // Create a new one
#ifdef DEBUG_ENABLED
- CRASH_COND(script_binding.type_name == StringName());
- CRASH_COND(script_binding.wrapper_class == NULL);
+ CRASH_COND(script_binding.type_name == StringName());
+ CRASH_COND(script_binding.wrapper_class == NULL);
#endif
- MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
+ MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
+ ERR_FAIL_NULL_V(mono_object, NULL);
- // Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
- if (ref) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // Tie managed to unmanaged
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
- ref->reference();
- }
+ if (ref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- return mono_object;
- }
+ ref->reference();
}
- return NULL;
+ return mono_object;
}
void set_main_thread(MonoThread *p_thread) {
@@ -362,6 +374,11 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) {
GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+ if (klass && klass->is_static()) {
+ // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
+ return mono_cache.class_GodotObject;
+ }
+
#ifdef TOOLS_ENABLED
if (!klass) {
return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
@@ -565,7 +582,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -604,7 +621,7 @@ void debug_unhandled_exception(MonoException *p_exc) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -615,7 +632,7 @@ void set_pending_exception(MonoException *p_exc) {
#ifdef HAS_PENDING_EXCEPTIONS
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
@@ -624,43 +641,43 @@ void set_pending_exception(MonoException *p_exc) {
}
#else
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
#endif
}
_THREAD_LOCAL_(int)
current_invoke_count = 0;
-MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc) {
+MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)p_exc);
+ MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
-MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc) {
+MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)p_exc);
+ MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
-MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc) {
+MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)p_exc);
+ MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
-void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc) {
+void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- mono_property_set_value(p_prop, p_obj, p_params, (MonoObject **)p_exc);
+ mono_property_set_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
}
-MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc) {
+MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_property_get_value(p_prop, p_obj, p_params, (MonoObject **)p_exc);
+ MonoObject *ret = mono_property_get_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
@@ -694,4 +711,8 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
}
}
+void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
+ invoke_method_thunk(CACHED_METHOD_THUNK(GodotObject, Dispose), p_mono_object, (MonoObject **)r_exc);
+}
+
} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index ec3a57eb46..e88bf1ced9 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@
#define UNLIKELY_UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != NULL)) { \
GDMonoUtils::debug_unhandled_exception(m_exc); \
- _UNREACHABLE_(); \
+ GD_UNREACHABLE(); \
}
namespace GDMonoUtils {
@@ -214,7 +214,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-_NO_RETURN_ void debug_unhandled_exception(MonoException *p_exc);
+GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**
@@ -233,16 +233,18 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
return current_invoke_count;
}
-MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc);
-MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc);
+MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
+MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
-MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc);
+MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
-void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
-MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
+void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
+MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
+void dispose(MonoObject *p_mono_object, MonoException **r_exc);
+
} // namespace GDMonoUtils
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
@@ -267,4 +269,93 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
#define GD_MONO_END_RUNTIME_INVOKE \
_runtime_invoke_count_ref -= 1;
+inline void invoke_method_thunk(void (*p_method_thunk)()) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk();
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R>
+R invoke_method_thunk(R (*p_method_thunk)()) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk();
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1>
+void invoke_method_thunk(void (*p_method_thunk)(P1), P1 p_arg1) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1>
+R invoke_method_thunk(R (*p_method_thunk)(P1), P1 p_arg1) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3, class P4>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3, class P4>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3, class P4, class P5>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3, class P4, class P5>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
#endif // GD_MONOUTILS_H
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h
index 008ea0e416..553d9edc72 100644
--- a/modules/mono/mono_gd/gd_mono_class_member.h
+++ b/modules/mono/mono_gd/i_mono_class_member.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_mono_class_member.h */
+/* i_mono_class_member.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_MONO_CLASS_MEMBER_H
-#define GD_MONO_CLASS_MEMBER_H
+
+#ifndef I_MONO_CLASS_MEMBER_H
+#define I_MONO_CLASS_MEMBER_H
#include "gd_mono_header.h"
#include <mono/metadata/object.h>
-class GDMonoClassMember {
+class IMonoClassMember {
public:
enum Visibility {
PRIVATE,
@@ -50,7 +51,7 @@ public:
MEMBER_TYPE_METHOD
};
- virtual ~GDMonoClassMember() {}
+ virtual ~IMonoClassMember() {}
virtual MemberType get_member_type() = 0;
@@ -64,4 +65,4 @@ public:
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
};
-#endif // GD_MONO_CLASS_MEMBER_H
+#endif // I_MONO_CLASS_MEMBER_H
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index f6cb143e8e..3607b6f8b3 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,8 @@
#include "csharp_script.h"
CSharpLanguage *script_language_cs = NULL;
-ResourceFormatLoaderCSharpScript *resource_loader_cs = NULL;
-ResourceFormatSaverCSharpScript *resource_saver_cs = NULL;
+Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
+Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
_GodotSharp *_godotsharp = NULL;
@@ -52,9 +52,10 @@ void register_mono_types() {
script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs);
- resource_loader_cs = memnew(ResourceFormatLoaderCSharpScript);
+ resource_loader_cs.instance();
ResourceLoader::add_resource_format_loader(resource_loader_cs);
- resource_saver_cs = memnew(ResourceFormatSaverCSharpScript);
+
+ resource_saver_cs.instance();
ResourceSaver::add_resource_format_saver(resource_saver_cs);
}
@@ -63,10 +64,12 @@ void unregister_mono_types() {
if (script_language_cs)
memdelete(script_language_cs);
- if (resource_loader_cs)
- memdelete(resource_loader_cs);
- if (resource_saver_cs)
- memdelete(resource_saver_cs);
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_cs);
+ resource_loader_cs.unref();
+
+ ResourceSaver::remove_resource_format_saver(resource_saver_cs);
+ resource_saver_cs.unref();
if (_godotsharp)
memdelete(_godotsharp);
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index ab8a7d6463..0601e9a382 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index b4c78df538..5051d83694 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,11 +98,9 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
mono_array_set(signal_args, MonoObject *, i, boxed);
}
- GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
-
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(get_target(), signal_args, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback), get_target(), signal_args, (MonoObject **)&exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
@@ -129,19 +127,17 @@ SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) :
SignalAwaiterHandle::~SignalAwaiterHandle() {
if (!completed) {
- GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
-
MonoObject *awaiter = get_target();
if (awaiter) {
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(awaiter, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback), awaiter, (MonoObject **)&exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
GDMonoUtils::set_pending_exception(exc);
- ERR_FAIL_V();
+ ERR_FAIL();
}
}
}
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4ec860537b..098008ded7 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index 40b47e8648..e44f254e1c 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* util_macros.h */
+/* macros.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,37 +31,53 @@
#ifndef UTIL_MACROS_H
#define UTIL_MACROS_H
-// noreturn
+#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
+#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
+#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
+#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)
+
+// static assert
+// TODO: Get rid of this macro once we upgrade to C++11
-#if __cpp_static_assert
+#ifdef __cpp_static_assert
#define GD_STATIC_ASSERT(m_cond) static_assert((m_cond), "Condition '" #m_cond "' failed")
#else
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT_B(m_ignore, m_name) m_name
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT_A(m_a, m_b) GD_STATIC_ASSERT_VARNAME_CONCAT_B(hello there, m_a##m_b)
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT(m_a, m_b) GD_STATIC_ASSERT_VARNAME_CONCAT_A(m_a, m_b)
-#define GD_STATIC_ASSERT(m_cond) typedef int GD_STATIC_ASSERT_VARNAME_CONCAT(godot_static_assert_, __COUNTER__)[((m_cond) ? 1 : -1)]
+#define GD_STATIC_ASSERT(m_cond) typedef int GD_UNIQUE_NAME(godot_static_assert)[((m_cond) ? 1 : -1)]
#endif
-#undef _NO_RETURN_
+// final
+// TODO: Get rid of this macro once we upgrade to C++11
+
+#if (__cplusplus >= 201103L)
+#define GD_FINAL final
+#else
+#define GD_FINAL
+#endif
+
+// noreturn
+// TODO: Get rid of this macro once we upgrade to C++11
-#ifdef __GNUC__
-#define _NO_RETURN_ __attribute__((noreturn))
-#elif _MSC_VER
-#define _NO_RETURN_ __declspec(noreturn)
+#if (__cplusplus >= 201103L)
+#define GD_NORETURN [[noreturn]]
+#elif defined(__GNUC__)
+#define GD_NORETURN __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define GD_NORETURN __declspec(noreturn)
#else
-#error Platform or compiler not supported
+#define GD_NORETURN
+#pragma message "Macro GD_NORETURN will have no effect"
#endif
// unreachable
#if defined(_MSC_VER)
-#define _UNREACHABLE_() __assume(0)
+#define GD_UNREACHABLE() __assume(0)
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 405
-#define _UNREACHABLE_() __builtin_unreachable()
+#define GD_UNREACHABLE() __builtin_unreachable()
#else
-#define _UNREACHABLE_() \
- CRASH_NOW(); \
- do { \
+#define GD_UNREACHABLE() \
+ CRASH_NOW(); \
+ do { \
} while (true);
#endif
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 6bb6efa92a..0eb4b3b8b3 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -158,8 +158,6 @@ MonoRegInfo find_mono() {
if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS)
return info;
- ERR_PRINT("Cannot find mono in the registry");
-
return MonoRegInfo();
}
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 26f7e2d3c2..25446a4992 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h
new file mode 100644
index 0000000000..b8be033cba
--- /dev/null
+++ b/modules/mono/utils/mutex_utils.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* mutex_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MUTEX_UTILS_H
+#define MUTEX_UTILS_H
+
+#include "core/error_macros.h"
+#include "core/os/mutex.h"
+
+#include "macros.h"
+
+class ScopedMutexLock {
+ Mutex *mutex;
+
+public:
+ ScopedMutexLock(Mutex *mutex) {
+ this->mutex = mutex;
+#ifndef NO_THREADS
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!mutex);
+#endif
+ this->mutex->lock();
+#endif
+ }
+
+ ~ScopedMutexLock() {
+#ifndef NO_THREADS
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!mutex);
+#endif
+ mutex->unlock();
+#endif
+ }
+};
+
+#define SCOPED_MUTEX_LOCK(m_mutex) ScopedMutexLock GD_UNIQUE_NAME(__scoped_mutex_lock__)(m_mutex);
+
+// TODO: Add version that receives a lambda instead, once C++11 is allowed
+
+#endif // MUTEX_UTILS_H
diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp
index f520706a0c..f1362be249 100644
--- a/modules/mono/utils/osx_utils.cpp
+++ b/modules/mono/utils/osx_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "osx_utils.h"
-#include "core/print_string.h"
-
#ifdef OSX_ENABLED
+#include "core/print_string.h"
+
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h
index 68479b4f44..cc72233058 100644
--- a/modules/mono/utils/osx_utils.h
+++ b/modules/mono/utils/osx_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "core/ustring.h"
#ifndef OSX_UTILS_H
+#define OSX_UTILS_H
#ifdef OSX_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index ea942a9a8e..6e431f51e7 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ String path_which(const String &p_name) {
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
- String p2 = p + exts[j];
+ String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning
if (FileAccess::exists(p2))
return p2;
@@ -88,7 +88,7 @@ void fix_path(const String &p_path, String &r_out) {
bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
#ifdef WINDOWS_ENABLED
CharType ret[_MAX_PATH];
- if (_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
+ if (::_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
String abspath = String(ret).replace("\\", "/");
int pos = abspath.find(":/");
if (pos != -1) {
@@ -99,10 +99,12 @@ bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
return true;
}
#else
- char ret[PATH_MAX];
- if (realpath(p_existing_path.utf8().get_data(), ret)) {
+ char *resolved_path = ::realpath(p_existing_path.utf8().get_data(), NULL);
+ if (resolved_path) {
String retstr;
- if (!retstr.parse_utf8(ret)) {
+ bool success = !retstr.parse_utf8(resolved_path);
+ ::free(resolved_path);
+ if (success) {
r_abs_path = retstr;
return true;
}
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
index 3c7b36c0d4..69edf4deb7 100644
--- a/modules/mono/utils/path_utils.h
+++ b/modules/mono/utils/path_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 8691932f9a..c390f8b9c2 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "string_utils.h"
+#include "core/os/file_access.h"
+
namespace {
int sfind(const String &p_text, int p_from) {
@@ -128,6 +130,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const
return new_string;
}
+#ifdef TOOLS_ENABLED
bool is_csharp_keyword(const String &p_name) {
// Reserved keywords
@@ -156,3 +159,28 @@ bool is_csharp_keyword(const String &p_name) {
String escape_csharp_keyword(const String &p_name) {
return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
}
+#endif
+
+Error read_all_file_utf8(const String &p_path, String &r_content) {
+ PoolVector<uint8_t> sourcef;
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ ERR_FAIL_COND_V(err != OK, err);
+
+ int len = f->get_len();
+ sourcef.resize(len + 1);
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = f->get_buffer(w.ptr(), len);
+ f->close();
+ memdelete(f);
+ ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
+ w[len] = 0;
+
+ String source;
+ if (source.parse_utf8((const char *)w.ptr())) {
+ ERR_FAIL_V(ERR_INVALID_DATA);
+ }
+
+ r_content = source;
+ return OK;
+}
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
index f2df2340ae..61765ccfd8 100644
--- a/modules/mono/utils/string_utils.h
+++ b/modules/mono/utils/string_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,4 +42,6 @@ bool is_csharp_keyword(const String &p_name);
String escape_csharp_keyword(const String &p_name);
#endif
+Error read_all_file_utf8(const String &p_path, String &r_content);
+
#endif // STRING_FORMAT_H
diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp
index a0e28fca5f..13179bf408 100644
--- a/modules/mono/utils/thread_local.cpp
+++ b/modules/mono/utils/thread_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index d7d98c47e2..276db8830b 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */