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-rw-r--r--modules/mono/glue/Managed/Files/Color.cs56
-rw-r--r--modules/mono/glue/Managed/Files/Colors.cs4
2 files changed, 40 insertions, 20 deletions
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 447697c671..3a52a1a13b 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -16,7 +16,11 @@ namespace Godot
{
get
{
- return (int)(r * 255.0f);
+ return (int)Math.Round(r * 255.0f);
+ }
+ set
+ {
+ r = value / 255.0f;
}
}
@@ -24,7 +28,11 @@ namespace Godot
{
get
{
- return (int)(g * 255.0f);
+ return (int)Math.Round(g * 255.0f);
+ }
+ set
+ {
+ g = value / 255.0f;
}
}
@@ -32,7 +40,11 @@ namespace Godot
{
get
{
- return (int)(b * 255.0f);
+ return (int)Math.Round(b * 255.0f);
+ }
+ set
+ {
+ b = value / 255.0f;
}
}
@@ -40,7 +52,11 @@ namespace Godot
{
get
{
- return (int)(a * 255.0f);
+ return (int)Math.Round(a * 255.0f);
+ }
+ set
+ {
+ a = value / 255.0f;
}
}
@@ -74,7 +90,7 @@ namespace Godot
}
set
{
- this = FromHsv(value, s, v);
+ this = FromHsv(value, s, v, a);
}
}
@@ -91,7 +107,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, value, v);
+ this = FromHsv(h, value, v, a);
}
}
@@ -103,7 +119,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, s, value);
+ this = FromHsv(h, s, value, a);
}
}
@@ -166,12 +182,12 @@ namespace Godot
}
}
- public static void ToHsv(Color color, out float hue, out float saturation, out float value)
+ public void ToHsv(out float hue, out float saturation, out float value)
{
- int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8));
- int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8));
+ float max = (float)Mathf.Max(r, Mathf.Max(g, b));
+ float min = (float)Mathf.Min(r, Mathf.Min(g, b));
- int delta = max - min;
+ float delta = max - min;
if (delta == 0)
{
@@ -179,12 +195,12 @@ namespace Godot
}
else
{
- if (color.r == max)
- hue = (color.g - color.b) / delta; // Between yellow & magenta
- else if (color.g == max)
- hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
+ if (r == max)
+ hue = (g - b) / delta; // Between yellow & magenta
+ else if (g == max)
+ hue = 2 + (b - r) / delta; // Between cyan & yellow
else
- hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
+ hue = 4 + (r - g) / delta; // Between magenta & cyan
hue /= 6.0f;
@@ -193,7 +209,7 @@ namespace Godot
}
saturation = max == 0 ? 0 : 1f - 1f * min / max;
- value = max / 255f;
+ value = max;
}
public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
@@ -257,7 +273,8 @@ namespace Godot
return new Color(
(r + 0.5f) % 1.0f,
(g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f
+ (b + 0.5f) % 1.0f,
+ a
);
}
@@ -275,7 +292,8 @@ namespace Godot
return new Color(
1.0f - r,
1.0f - g,
- 1.0f - b
+ 1.0f - b,
+ a
);
}
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
index bc2a1a3bd7..f41f5e9fc8 100644
--- a/modules/mono/glue/Managed/Files/Colors.cs
+++ b/modules/mono/glue/Managed/Files/Colors.cs
@@ -141,6 +141,7 @@ namespace Godot
{"teal", new Color(0.00f, 0.50f, 0.50f)},
{"thistle", new Color(0.85f, 0.75f, 0.85f)},
{"tomato", new Color(1.00f, 0.39f, 0.28f)},
+ {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
{"turquoise", new Color(0.25f, 0.88f, 0.82f)},
{"violet", new Color(0.93f, 0.51f, 0.93f)},
{"webgreen", new Color(0.00f, 0.50f, 0.00f)},
@@ -187,7 +188,7 @@ namespace Godot
public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
public static Color DarkRed { get { return namedColors["darkred"]; } }
public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
- public static Color DarkSeagreen { get { return namedColors["darkseagreen"]; } }
+ public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } }
public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
@@ -288,6 +289,7 @@ namespace Godot
public static Color Teal { get { return namedColors["teal"]; } }
public static Color Thistle { get { return namedColors["thistle"]; } }
public static Color Tomato { get { return namedColors["tomato"]; } }
+ public static Color Transparent { get { return namedColors["transparent"]; } }
public static Color Turquoise { get { return namedColors["turquoise"]; } }
public static Color Violet { get { return namedColors["violet"]; } }
public static Color WebGreen { get { return namedColors["webgreen"]; } }