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-rw-r--r--modules/mono/class_db_api_json.cpp2
-rw-r--r--modules/mono/csharp_script.cpp263
-rw-r--r--modules/mono/csharp_script.h35
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs6
-rw-r--r--modules/mono/editor/bindings_generator.cpp57
-rw-r--r--modules/mono/editor/bindings_generator.h10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs84
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs25
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs)100
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs)96
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs47
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs41
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj4
-rw-r--r--modules/mono/glue/base_object_glue.cpp34
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/godotsharp_dirs.cpp2
-rw-r--r--modules/mono/mono_gc_handle.h6
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp16
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp44
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h42
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h2
-rw-r--r--modules/mono/signal_awaiter_utils.h2
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp2
-rw-r--r--modules/mono/utils/path_utils.cpp6
-rw-r--r--modules/mono/utils/string_utils.cpp2
42 files changed, 507 insertions, 550 deletions
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 553c6eca53..bd02ec0eac 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -33,8 +33,8 @@
#ifdef DEBUG_METHODS_ENABLED
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/version.h"
void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index b6a7a7579c..576256b6ec 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@@ -496,10 +496,10 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::VECTOR3I,
Variant::TRANSFORM2D,
Variant::PLANE,
- Variant::QUAT,
+ Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
- Variant::TRANSFORM,
+ Variant::TRANSFORM3D,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
@@ -863,13 +863,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload;
// We need to keep reference instances alive during reloading
- List<Ref<Reference>> ref_instances;
+ List<Ref<RefCounted>> rc_instances;
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
- Reference *ref = Object::cast_to<Reference>(script_binding.owner);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -892,9 +892,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -903,9 +903,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get()->get_owner();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
#endif
@@ -1438,16 +1438,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
r_script_binding.owner = p_object;
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(p_object);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_object);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return true;
@@ -1511,10 +1511,10 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1528,7 +1528,7 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
return;
}
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1548,10 +1548,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
}
bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1561,7 +1561,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
MonoGCHandleData &gchandle = script_binding.gchandle;
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (!script_binding.inited) {
return refcount == 0;
@@ -1592,13 +1592,13 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
- Reference *ref = Object::cast_to<Reference>(p_owner);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
- instance->base_ref = ref != nullptr;
+ instance->base_ref_counted = rc != nullptr;
instance->owner = p_owner;
instance->gchandle = p_gchandle;
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe();
}
@@ -1900,7 +1900,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
bool CSharpInstance::_reference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
CRASH_COND(unsafe_referenced); // already referenced
#endif
@@ -1911,7 +1911,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
// See: _unreference_owner_unsafe()
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (static_cast<Reference *>(owner)->init_ref()) {
+ if (static_cast<RefCounted *>(owner)->init_ref()) {
CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
unsafe_referenced = true;
}
@@ -1921,7 +1921,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
bool CSharpInstance::_unreference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
@@ -1938,7 +1938,7 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
- return static_cast<Reference *>(owner)->unreference();
+ return static_cast<RefCounted *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1970,7 +1970,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
// Tie managed to unmanaged
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (base_ref) {
+ if (base_ref_counted) {
_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -1987,7 +1987,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
disconnect_event_signals();
#ifdef DEBUG_ENABLED
- CRASH_COND(base_ref);
+ CRASH_COND(base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
@@ -1995,7 +1995,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
@@ -2056,13 +2056,13 @@ void CSharpInstance::disconnect_event_signals() {
void CSharpInstance::refcount_incremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -2078,13 +2078,13 @@ void CSharpInstance::refcount_incremented() {
bool CSharpInstance::refcount_decremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2105,46 +2105,10 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> CSharpInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void CSharpInstance::notification(int p_notification) {
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2155,12 +2119,12 @@ void CSharpInstance::notification(int p_notification) {
predelete_notified = true;
- if (base_ref) {
- // It's not safe to proceed if the owner derives Reference and the refcount reached 0.
+ if (base_ref_counted) {
+ // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
// At this point, Dispose() was already called (manually or from the finalizer) so
// that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
// managed side references it and Dispose() needs to be called to release it.
- // However, this means C# Reference scripts can't receive NOTIFICATION_PREDELETE, but
+ // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
// this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
return;
}
@@ -2286,15 +2250,15 @@ CSharpInstance::~CSharpInstance() {
}
// If not being called from the owner's destructor, and we still hold a reference to the owner
- if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
// The owner's script or script instance is being replaced (or removed)
// Transfer ownership to an "instance binding"
- Reference *ref_owner = static_cast<Reference *>(owner);
+ RefCounted *rc_owner = static_cast<RefCounted *>(owner);
// We will unreference the owner before referencing it again, so we need to keep it alive
- Ref<Reference> scope_keep_owner_alive(ref_owner);
+ Ref<RefCounted> scope_keep_owner_alive(rc_owner);
(void)scope_keep_owner_alive;
// Unreference the owner here, before the new "instance binding" references it.
@@ -2319,7 +2283,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(ref_owner->reference_get_count() <= 1);
+ CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
}
@@ -2406,7 +2370,7 @@ void CSharpScript::_update_member_info_no_exports() {
}
#endif
-bool CSharpScript::_update_exports() {
+bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
@@ -2547,7 +2511,7 @@ bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
if (is_editor) {
// Need to check this here, before disposal
- bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr;
+ bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr;
// Dispose the temporary managed instance
@@ -2562,7 +2526,7 @@ bool CSharpScript::_update_exports() {
GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
tmp_object = nullptr;
- if (tmp_native && !base_ref) {
+ if (tmp_native && !base_ref_counted) {
Node *node = Object::cast_to<Node>(tmp_native);
if (node && node->is_inside_tree()) {
ERR_PRINT("Temporary instance was added to the scene tree.");
@@ -2578,14 +2542,18 @@ bool CSharpScript::_update_exports() {
if (is_editor) {
placeholder_fallback_enabled = false;
- if (placeholders.size()) {
+ if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
}
@@ -3046,7 +3014,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
p_script->rpc_functions.clear();
- p_script->rpc_variables.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3060,9 +3027,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
if (!methods[i]->is_static()) {
MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = methods[i]->get_name();
- nd.mode = mode;
+ nd.rpc_mode = mode;
+ // TODO Transfer mode, channel
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
}
@@ -3071,46 +3041,11 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
}
- {
- Vector<GDMonoField *> fields = top->get_all_fields();
- for (int i = 0; i < fields.size(); i++) {
- if (!fields[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = fields[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
- {
- Vector<GDMonoProperty *> properties = top->get_all_properties();
- for (int i = 0; i < properties.size(); i++) {
- if (!properties[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = properties[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
top = top->get_parent_class();
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<SortNetData>();
- p_script->rpc_variables.sort_custom<SortNetData>();
+ p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3146,7 +3081,7 @@ StringName CSharpScript::get_instance_base_type() const {
}
}
-CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
GD_MONO_ASSERT_THREAD_ATTACHED;
/* STEP 1, CREATE */
@@ -3162,10 +3097,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
}
- Ref<Reference> ref;
- if (p_isref) {
+ Ref<RefCounted> ref;
+ if (p_is_ref_counted) {
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
- ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
// If the object had a script instance binding, dispose it before adding the CSharpInstance
@@ -3191,7 +3126,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
}
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
@@ -3216,7 +3151,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Tie managed to unmanaged
instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -3251,7 +3186,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
REF ref;
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -3292,14 +3227,14 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
GD_MONO_SCOPE_THREAD_ATTACH;
Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(si);
return si;
#else
return nullptr;
@@ -3543,60 +3478,10 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
}
-Vector<ScriptNetData> CSharpScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> CSharpScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 992c7e93c8..965e882c5b 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,8 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -164,14 +163,14 @@ private:
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
- bool _update_exports();
+ bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
#ifdef TOOLS_ENABLED
static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
- CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
// Do not use unless you know what you are doing
@@ -235,17 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -262,7 +251,7 @@ class CSharpInstance : public ScriptInstance {
friend class CSharpLanguage;
Object *owner = nullptr;
- bool base_ref = false;
+ bool base_ref_counted = false;
bool ref_dying = false;
bool unsafe_referenced = false;
bool predelete_notified = false;
@@ -322,17 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
@@ -470,7 +449,7 @@ public:
/* EDITOR FUNCTIONS */
void get_reserved_words(List<String> *p_words) const override;
- bool is_control_flow_keyword(String p_keyword) const;
+ bool is_control_flow_keyword(String p_keyword) const override;
void get_comment_delimiters(List<String> *p_delimiters) const override;
void get_string_delimiters(List<String> *p_delimiters) const override;
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index 51055dc9b9..27737c3da0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -7,7 +7,7 @@ using Path = System.IO.Path;
namespace GodotTools.Build
{
[Serializable]
- public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
+ public sealed class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; }
public string[] Targets { get; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 1a1639aac7..c380707587 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -11,7 +11,7 @@ namespace GodotTools.Build
public class BuildOutputView : VBoxContainer, ISerializationListener
{
[Serializable]
- private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization
+ private class BuildIssue : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public bool Warning { get; set; }
public string File { get; set; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 58561c5097..c71c44d79d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -371,7 +371,7 @@ namespace GodotTools
return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
- public override bool Build()
+ public override bool _Build()
{
return BuildManager.EditorBuildCallback();
}
@@ -413,9 +413,9 @@ namespace GodotTools
bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
}
- public override void EnablePlugin()
+ public override void _EnablePlugin()
{
- base.EnablePlugin();
+ base._EnablePlugin();
if (Instance != null)
throw new InvalidOperationException();
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b48e5df9eb..7e944ed4a5 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -35,8 +35,8 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/string/ucaps.h"
#include "main/main.h"
@@ -1260,7 +1260,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
- CRASH_COND(itype.is_reference);
+ CRASH_COND(itype.is_ref_counted);
CRASH_COND(itype.is_singleton);
}
@@ -2284,8 +2284,8 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (return_type->is_object_type) {
- ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
- initialization = return_type->is_reference ? "" : " = nullptr";
+ ptrcall_return_type = return_type->is_ref_counted ? "Ref<RefCounted>" : return_type->c_type;
+ initialization = return_type->is_ref_counted ? "" : " = nullptr";
} else {
ptrcall_return_type = return_type->c_type;
}
@@ -2520,10 +2520,10 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
p_arg_type.name == name_cache.type_NodePath;
case Variant::NODE_PATH:
return p_arg_type.name == name_cache.type_NodePath;
- case Variant::TRANSFORM:
case Variant::TRANSFORM2D:
+ case Variant::TRANSFORM3D:
case Variant::BASIS:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::AABB:
case Variant::COLOR:
@@ -2600,12 +2600,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
itype.is_instantiable = class_info->creation_func && !itype.is_singleton;
- itype.is_reference = ClassDB::is_parent_class(type_cname, name_cache.type_Reference);
- itype.memory_own = itype.is_reference;
+ itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
+ itype.memory_own = itype.is_ref_counted;
itype.c_out = "\treturn ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
- itype.c_out += itype.is_reference ? "(%1.ptr());\n" : "(%1);\n";
+ itype.c_out += itype.is_ref_counted ? "(%1.ptr());\n" : "(%1);\n";
itype.cs_in = itype.is_singleton ? BINDINGS_PTR_FIELD : "Object." CS_SMETHOD_GETINSTANCE "(%0)";
@@ -2741,7 +2741,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = return_info.class_name;
bool bad_reference_hint = !imethod.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, name_cache.type_Reference);
+ ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted);
ERR_FAIL_COND_V_MSG(bad_reference_hint, false,
String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
@@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
break;
case Variant::PLANE: {
Plane plane = p_val.operator Plane();
- r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
+ r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::AABB: {
AABB aabb = p_val.operator ::AABB();
- r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
+ r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2: {
Rect2 rect = p_val.operator Rect2();
- r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2I: {
Rect2i rect = p_val.operator Rect2i();
- r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::COLOR:
- r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::VECTOR3:
@@ -3123,13 +3120,13 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
- case Variant::TRANSFORM: {
- Transform transform = p_val.operator Transform();
- if (transform == Transform()) {
- r_iarg.default_argument = "Transform.Identity";
+ case Variant::TRANSFORM3D: {
+ Transform3D transform = p_val.operator Transform3D();
+ if (transform == Transform3D()) {
+ r_iarg.default_argument = "Transform3D.Identity";
} else {
Basis basis = transform.basis;
- r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
+ r_iarg.default_argument = "new Transform3D(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
@@ -3142,12 +3139,12 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
- case Variant::QUAT: {
- Quat quat = p_val.operator Quat();
- if (quat == Quat()) {
- r_iarg.default_argument = "Quat.Identity";
+ case Variant::QUATERNION: {
+ Quaternion quaternion = p_val.operator Quaternion();
+ if (quaternion == Quaternion()) {
+ r_iarg.default_argument = "Quaternion.Identity";
} else {
- r_iarg.default_argument = "new Quat" + quat.operator String();
+ r_iarg.default_argument = "new Quaternion" + quaternion.operator String();
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
@@ -3196,8 +3193,8 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Vector3)
INSERT_STRUCT_TYPE(Vector3i)
INSERT_STRUCT_TYPE(Basis)
- INSERT_STRUCT_TYPE(Quat)
- INSERT_STRUCT_TYPE(Transform)
+ INSERT_STRUCT_TYPE(Quaternion)
+ INSERT_STRUCT_TYPE(Transform3D)
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
INSERT_STRUCT_TYPE(Plane)
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 876046176b..48c0e02723 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -216,7 +216,7 @@ class BindingsGenerator {
bool is_enum = false;
bool is_object_type = false;
bool is_singleton = false;
- bool is_reference = false;
+ bool is_ref_counted = false;
/**
* Used only by Object-derived types.
@@ -228,7 +228,7 @@ class BindingsGenerator {
/**
* Used only by Object-derived types.
* Determines if the C# class owns the native handle and must free it somehow when disposed.
- * e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting.
+ * e.g.: RefCounted types must notify when the C# instance is disposed, for proper refcounting.
*/
bool memory_own = false;
@@ -295,7 +295,7 @@ class BindingsGenerator {
* VarArg (fictitious type to represent variable arguments): Array
* float: double (because ptrcall only supports double)
* int: int64_t (because ptrcall only supports int64_t and uint64_t)
- * Reference types override this for the type of the return variable: Ref<Reference>
+ * RefCounted types override this for the type of the return variable: Ref<RefCounted>
*/
String c_type;
@@ -534,7 +534,7 @@ class BindingsGenerator {
StringName type_Variant = StaticCString::create("Variant");
StringName type_VarArg = StaticCString::create("VarArg");
StringName type_Object = StaticCString::create("Object");
- StringName type_Reference = StaticCString::create("Reference");
+ StringName type_RefCounted = StaticCString::create("RefCounted");
StringName type_RID = StaticCString::create("RID");
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
@@ -623,7 +623,7 @@ class BindingsGenerator {
}
inline String get_unique_sig(const TypeInterface &p_type) {
- if (p_type.is_reference) {
+ if (p_type.is_ref_counted) {
return "Ref";
} else if (p_type.is_object_type) {
return "Obj";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 3aecce50f5..2b641a8937 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -676,7 +676,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -685,7 +685,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 3f1120575f..5dbf5d5657 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- public Quat RotationQuat()
+ public Quaternion RotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
@@ -218,18 +218,18 @@ namespace Godot
orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One);
}
- return orthonormalizedBasis.Quat();
+ return orthonormalizedBasis.Quaternion();
}
- internal void SetQuatScale(Quat quat, Vector3 scale)
+ internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale)
{
SetDiagonal(scale);
- Rotate(quat);
+ Rotate(quaternion);
}
- private void Rotate(Quat quat)
+ private void Rotate(Quaternion quaternion)
{
- this *= new Basis(quat);
+ this *= new Basis(quaternion);
}
private void SetDiagonal(Vector3 diagonal)
@@ -263,8 +263,8 @@ namespace Godot
/// The returned vector contains the rotation angles in
/// the format (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis.Quat()"/> method instead, which
- /// returns a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis.Quaternion()"/> method instead, which
+ /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <returns>A Vector3 representing the basis rotation in Euler angles.</returns>
public Vector3 GetEuler()
@@ -486,8 +486,8 @@ namespace Godot
/// <returns>The resulting basis matrix of the interpolation.</returns>
public Basis Slerp(Basis target, real_t weight)
{
- Quat from = new Quat(this);
- Quat to = new Quat(target);
+ Quaternion from = new Quaternion(this);
+ Quaternion to = new Quaternion(target);
Basis b = new Basis(from.Slerp(to, weight));
b.Row0 *= Mathf.Lerp(Row0.Length(), target.Row0.Length(), weight);
@@ -588,8 +588,8 @@ namespace Godot
/// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
- /// <returns>A <see cref="Godot.Quat"/> representing the basis's rotation.</returns>
- public Quat Quat()
+ /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns>
+ public Quaternion Quaternion()
{
real_t trace = Row0[0] + Row1[1] + Row2[2];
@@ -597,7 +597,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row2[1] - Row1[2]) * inv_s,
(Row0[2] - Row2[0]) * inv_s,
(Row1[0] - Row0[1]) * inv_s,
@@ -609,7 +609,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
s * 0.25f,
(Row0[1] + Row1[0]) * inv_s,
(Row0[2] + Row2[0]) * inv_s,
@@ -621,7 +621,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
(Row1[2] + Row2[1]) * inv_s,
@@ -632,7 +632,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[2] + Row2[0]) * inv_s,
(Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
@@ -699,23 +699,23 @@ namespace Godot
/// <summary>
/// Constructs a pure rotation basis matrix from the given quaternion.
/// </summary>
- /// <param name="quat">The quaternion to create the basis from.</param>
- public Basis(Quat quat)
+ /// <param name="quaternion">The quaternion to create the basis from.</param>
+ public Basis(Quaternion quaternion)
{
- real_t s = 2.0f / quat.LengthSquared;
+ real_t s = 2.0f / quaternion.LengthSquared;
- real_t xs = quat.x * s;
- real_t ys = quat.y * s;
- real_t zs = quat.z * s;
- real_t wx = quat.w * xs;
- real_t wy = quat.w * ys;
- real_t wz = quat.w * zs;
- real_t xx = quat.x * xs;
- real_t xy = quat.x * ys;
- real_t xz = quat.x * zs;
- real_t yy = quat.y * ys;
- real_t yz = quat.y * zs;
- real_t zz = quat.z * zs;
+ real_t xs = quaternion.x * s;
+ real_t ys = quaternion.y * s;
+ real_t zs = quaternion.z * s;
+ real_t wx = quaternion.w * xs;
+ real_t wy = quaternion.w * ys;
+ real_t wz = quaternion.w * zs;
+ real_t xx = quaternion.x * xs;
+ real_t xy = quaternion.x * ys;
+ real_t xz = quaternion.x * zs;
+ real_t yy = quaternion.y * ys;
+ real_t yz = quaternion.y * zs;
+ real_t zz = quaternion.z * zs;
Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
@@ -727,8 +727,8 @@ namespace Godot
/// (in the YXZ convention: when *composing*, first Y, then X, and Z last),
/// given in the vector format as (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis(Quat)"/> constructor instead, which
- /// uses a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
+ /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
public Basis(Vector3 eulerYXZ)
@@ -863,22 +863,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(),
- Row1.ToString(),
- Row2.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", Z: " + z.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(format),
- Row1.ToString(format),
- Row2.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", Z: " + z.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 2a9f834aac..155ffcff32 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -257,6 +257,27 @@ namespace Godot
}
/// <summary>
+ /// Returns a new color with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(float, float, float)"/>.
+ /// </summary>
+ /// <param name="min">The color with minimum allowed values.</param>
+ /// <param name="max">The color with maximum allowed values.</param>
+ /// <returns>The color with all components clamped.</returns>
+ public Color Clamp(Color? min = null, Color? max = null)
+ {
+ Color minimum = min ?? new Color(0, 0, 0, 0);
+ Color maximum = max ?? new Color(1, 1, 1, 1);
+ return new Color
+ (
+ (float)Mathf.Clamp(r, minimum.r, maximum.r),
+ (float)Mathf.Clamp(g, minimum.g, maximum.g),
+ (float)Mathf.Clamp(b, minimum.b, maximum.b),
+ (float)Mathf.Clamp(a, minimum.a, maximum.a)
+ );
+ }
+
+ /// <summary>
/// Returns a new color resulting from making this color darker
/// by the specified ratio (on the range of 0 to 1).
/// </summary>
@@ -989,12 +1010,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 48582d5ad8..d486d79557 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -66,7 +66,7 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
- godot_icall_Reference_Disposed(this, ptr, !disposing);
+ godot_icall_RefCounted_Disposed(this, ptr, !disposing);
}
else
{
@@ -129,7 +129,7 @@ namespace Godot
internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ internal static extern void godot_icall_RefCounted_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Object_ConnectEventSignals(IntPtr obj);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 2f8b5f297c..ad6ca51e8b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -355,7 +355,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(),
D.ToString()
@@ -364,7 +364,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(format),
D.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index bd3bcb0c58..b087b4c200 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -15,7 +15,7 @@ namespace Godot
/// It is similar to Basis, which implements matrix representation of
/// rotations, and can be parametrized using both an axis-angle pair
/// or Euler angles. Basis stores rotation, scale, and shearing,
- /// while Quat only stores rotation.
+ /// while Quaternion only stores rotation.
///
/// Due to its compactness and the way it is stored in memory, certain
/// operations (obtaining axis-angle and performing SLERP, in particular)
@@ -23,7 +23,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Quat : IEquatable<Quat>
+ public struct Quaternion : IEquatable<Quaternion>
{
/// <summary>
/// X component of the quaternion (imaginary `i` axis part).
@@ -122,11 +122,11 @@ namespace Godot
/// <param name="postB">A quaternion after `b`.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight)
+ public Quaternion CubicSlerp(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
{
real_t t2 = (1.0f - weight) * weight * 2f;
- Quat sp = Slerp(b, weight);
- Quat sq = preA.Slerpni(postB, weight);
+ Quaternion sp = Slerp(b, weight);
+ Quaternion sq = preA.Slerpni(postB, weight);
return sp.Slerpni(sq, t2);
}
@@ -135,7 +135,7 @@ namespace Godot
/// </summary>
/// <param name="b">The other quaternion.</param>
/// <returns>The dot product.</returns>
- public real_t Dot(Quat b)
+ public real_t Dot(Quaternion b)
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
@@ -152,7 +152,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var basis = new Basis(this);
@@ -163,15 +163,15 @@ namespace Godot
/// Returns the inverse of the quaternion.
/// </summary>
/// <returns>The inverse quaternion.</returns>
- public Quat Inverse()
+ public Quaternion Inverse()
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
- return new Quat(-x, -y, -z, w);
+ return new Quaternion(-x, -y, -z, w);
}
/// <summary>
@@ -187,7 +187,7 @@ namespace Godot
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
/// <returns>The normalized quaternion.</returns>
- public Quat Normalized()
+ public Quaternion Normalized()
{
return this / Length;
}
@@ -201,12 +201,12 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerp(Quat to, real_t weight)
+ public Quaternion Slerp(Quaternion to, real_t weight)
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
if (!to.IsNormalized())
{
@@ -217,7 +217,7 @@ namespace Godot
// Calculate cosine.
real_t cosom = x * to.x + y * to.y + z * to.z + w * to.w;
- var to1 = new Quat();
+ var to1 = new Quaternion();
// Adjust signs if necessary.
if (cosom < 0.0)
@@ -255,7 +255,7 @@ namespace Godot
}
// Calculate final values.
- return new Quat
+ return new Quaternion
(
scale0 * x + scale1 * to1.x,
scale0 * y + scale1 * to1.y,
@@ -272,7 +272,7 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerpni(Quat to, real_t weight)
+ public Quaternion Slerpni(Quaternion to, real_t weight)
{
real_t dot = Dot(to);
@@ -286,7 +286,7 @@ namespace Godot
real_t newFactor = Mathf.Sin(weight * theta) * sinT;
real_t invFactor = Mathf.Sin((1.0f - weight) * theta) * sinT;
- return new Quat
+ return new Quaternion
(
invFactor * x + newFactor * to.x,
invFactor * y + newFactor * to.y,
@@ -305,7 +305,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var u = new Vector3(x, y, z);
@@ -314,15 +314,15 @@ namespace Godot
}
// Constants
- private static readonly Quat _identity = new Quat(0, 0, 0, 1);
+ private static readonly Quaternion _identity = new Quaternion(0, 0, 0, 1);
/// <summary>
/// The identity quaternion, representing no rotation.
/// Equivalent to an identity <see cref="Basis"/> matrix. If a vector is transformed by
/// an identity quaternion, it will not change.
/// </summary>
- /// <value>Equivalent to `new Quat(0, 0, 0, 1)`.</value>
- public static Quat Identity { get { return _identity; } }
+ /// <value>Equivalent to `new Quaternion(0, 0, 0, 1)`.</value>
+ public static Quaternion Identity { get { return _identity; } }
/// <summary>
/// Constructs a quaternion defined by the given values.
@@ -331,7 +331,7 @@ namespace Godot
/// <param name="y">Y component of the quaternion (imaginary `j` axis part).</param>
/// <param name="z">Z component of the quaternion (imaginary `k` axis part).</param>
/// <param name="w">W component of the quaternion (real part).</param>
- public Quat(real_t x, real_t y, real_t z, real_t w)
+ public Quaternion(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
this.y = y;
@@ -343,7 +343,7 @@ namespace Godot
/// Constructs a quaternion from the given quaternion.
/// </summary>
/// <param name="q">The existing quaternion.</param>
- public Quat(Quat q)
+ public Quaternion(Quaternion q)
{
this = q;
}
@@ -352,9 +352,9 @@ namespace Godot
/// Constructs a quaternion from the given <see cref="Basis"/>.
/// </summary>
/// <param name="basis">The basis to construct from.</param>
- public Quat(Basis basis)
+ public Quaternion(Basis basis)
{
- this = basis.Quat();
+ this = basis.Quaternion();
}
/// <summary>
@@ -364,7 +364,7 @@ namespace Godot
/// given in the vector format as (X angle, Y angle, Z angle).
/// </summary>
/// <param name="eulerYXZ"></param>
- public Quat(Vector3 eulerYXZ)
+ public Quaternion(Vector3 eulerYXZ)
{
real_t half_a1 = eulerYXZ.y * 0.5f;
real_t half_a2 = eulerYXZ.x * 0.5f;
@@ -393,7 +393,7 @@ namespace Godot
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
- public Quat(Vector3 axis, real_t angle)
+ public Quaternion(Vector3 axis, real_t angle)
{
#if DEBUG
if (!axis.IsNormalized())
@@ -424,9 +424,9 @@ namespace Godot
}
}
- public static Quat operator *(Quat left, Quat right)
+ public static Quaternion operator *(Quaternion left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
@@ -435,24 +435,24 @@ namespace Godot
);
}
- public static Quat operator +(Quat left, Quat right)
+ public static Quaternion operator +(Quaternion left, Quaternion right)
{
- return new Quat(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+ return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
}
- public static Quat operator -(Quat left, Quat right)
+ public static Quaternion operator -(Quaternion left, Quaternion right)
{
- return new Quat(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+ return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
}
- public static Quat operator -(Quat left)
+ public static Quaternion operator -(Quaternion left)
{
- return new Quat(-left.x, -left.y, -left.z, -left.w);
+ return new Quaternion(-left.x, -left.y, -left.z, -left.w);
}
- public static Quat operator *(Quat left, Vector3 right)
+ public static Quaternion operator *(Quaternion left, Vector3 right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.y * right.z - left.z * right.y,
left.w * right.y + left.z * right.x - left.x * right.z,
@@ -461,9 +461,9 @@ namespace Godot
);
}
- public static Quat operator *(Vector3 left, Quat right)
+ public static Quaternion operator *(Vector3 left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
right.w * left.x + right.y * left.z - right.z * left.y,
right.w * left.y + right.z * left.x - right.x * left.z,
@@ -472,42 +472,42 @@ namespace Godot
);
}
- public static Quat operator *(Quat left, real_t right)
+ public static Quaternion operator *(Quaternion left, real_t right)
{
- return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
+ return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right);
}
- public static Quat operator *(real_t left, Quat right)
+ public static Quaternion operator *(real_t left, Quaternion right)
{
- return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
+ return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left);
}
- public static Quat operator /(Quat left, real_t right)
+ public static Quaternion operator /(Quaternion left, real_t right)
{
return left * (1.0f / right);
}
- public static bool operator ==(Quat left, Quat right)
+ public static bool operator ==(Quaternion left, Quaternion right)
{
return left.Equals(right);
}
- public static bool operator !=(Quat left, Quat right)
+ public static bool operator !=(Quaternion left, Quaternion right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Quat)
+ if (obj is Quaternion)
{
- return Equals((Quat)obj);
+ return Equals((Quaternion)obj);
}
return false;
}
- public bool Equals(Quat other)
+ public bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -518,7 +518,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are approximately equal.</returns>
- public bool IsEqualApprox(Quat other)
+ public bool IsEqualApprox(Quaternion other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 868c3536fe..612fb64a3d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -405,7 +405,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -414,7 +414,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index bc0f81b2a7..fe93592667 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -492,22 +492,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(),
- y.ToString(),
- origin.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(format),
- y.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index ac47f6029f..26b1a9e8b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -19,7 +19,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Transform : IEquatable<Transform>
+ public struct Transform3D : IEquatable<Transform3D>
{
/// <summary>
/// The <see cref="Basis"/> of this transform. Contains the X, Y, and Z basis
@@ -107,10 +107,10 @@ namespace Godot
/// the transformation is composed of rotation, scaling, and translation.
/// </summary>
/// <returns>The inverse transformation matrix.</returns>
- public Transform AffineInverse()
+ public Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
- return new Transform(basisInv, basisInv.Xform(-origin));
+ return new Transform3D(basisInv, basisInv.Xform(-origin));
}
/// <summary>
@@ -119,20 +119,20 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform InterpolateWith(Transform transform, real_t weight)
+ public Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
/* not sure if very "efficient" but good enough? */
Vector3 sourceScale = basis.Scale;
- Quat sourceRotation = basis.RotationQuat();
+ Quaternion sourceRotation = basis.RotationQuaternion();
Vector3 sourceLocation = origin;
Vector3 destinationScale = transform.basis.Scale;
- Quat destinationRotation = transform.basis.RotationQuat();
+ Quaternion destinationRotation = transform.basis.RotationQuaternion();
Vector3 destinationLocation = transform.origin;
- var interpolated = new Transform();
- interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
+ var interpolated = new Transform3D();
+ interpolated.basis.SetQuaternionScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
return interpolated;
@@ -144,10 +144,10 @@ namespace Godot
/// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling).
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Transform Inverse()
+ public Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
- return new Transform(basisTr, basisTr.Xform(-origin));
+ return new Transform3D(basisTr, basisTr.Xform(-origin));
}
/// <summary>
@@ -163,7 +163,7 @@ namespace Godot
/// <param name="target">The object to look at.</param>
/// <param name="up">The relative up direction</param>
/// <returns>The resulting transform.</returns>
- public Transform LookingAt(Vector3 target, Vector3 up)
+ public Transform3D LookingAt(Vector3 target, Vector3 up)
{
var t = this;
t.SetLookAt(origin, target, up);
@@ -175,9 +175,9 @@ namespace Godot
/// and normalized axis vectors (scale of 1 or -1).
/// </summary>
/// <returns>The orthonormalized transform.</returns>
- public Transform Orthonormalized()
+ public Transform3D Orthonormalized()
{
- return new Transform(basis.Orthonormalized(), origin);
+ return new Transform3D(basis.Orthonormalized(), origin);
}
/// <summary>
@@ -187,9 +187,9 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform Rotated(Vector3 axis, real_t phi)
+ public Transform3D Rotated(Vector3 axis, real_t phi)
{
- return new Transform(new Basis(axis, phi), new Vector3()) * this;
+ return new Transform3D(new Basis(axis, phi), new Vector3()) * this;
}
/// <summary>
@@ -197,9 +197,9 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform Scaled(Vector3 scale)
+ public Transform3D Scaled(Vector3 scale)
{
- return new Transform(basis.Scaled(scale), origin * scale);
+ return new Transform3D(basis.Scaled(scale), origin * scale);
}
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
@@ -234,9 +234,9 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform Translated(Vector3 offset)
+ public Transform3D Translated(Vector3 offset)
{
- return new Transform(basis, new Vector3
+ return new Transform3D(basis, new Vector3
(
origin[0] += basis.Row0.Dot(offset),
origin[1] += basis.Row1.Dot(offset),
@@ -280,10 +280,10 @@ namespace Godot
}
// Constants
- private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
+ private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero);
+ private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipY = new Transform3D(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipZ = new Transform3D(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
/// <summary>
/// The identity transform, with no translation, rotation, or scaling applied.
@@ -291,22 +291,22 @@ namespace Godot
/// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform Identity { get { return _identity; } }
+ public static Transform3D Identity { get { return _identity; } }
/// <summary>
/// The transform that will flip something along the X axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipX { get { return _flipX; } }
+ public static Transform3D FlipX { get { return _flipX; } }
/// <summary>
/// The transform that will flip something along the Y axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipY { get { return _flipY; } }
+ public static Transform3D FlipY { get { return _flipY; } }
/// <summary>
/// The transform that will flip something along the Z axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`.</value>
- public static Transform FlipZ { get { return _flipZ; } }
+ public static Transform3D FlipZ { get { return _flipZ; } }
/// <summary>
/// Constructs a transformation matrix from 4 vectors (matrix columns).
@@ -315,7 +315,7 @@ namespace Godot
/// <param name="column1">The Y vector, or column index 1.</param>
/// <param name="column2">The Z vector, or column index 2.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
+ public Transform3D(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
basis = new Basis(column0, column1, column2);
this.origin = origin;
@@ -324,11 +324,11 @@ namespace Godot
/// <summary>
/// Constructs a transformation matrix from the given quaternion and origin vector.
/// </summary>
- /// <param name="quat">The <see cref="Godot.Quat"/> to create the basis from.</param>
+ /// <param name="quaternion">The <see cref="Godot.Quaternion"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Quat quat, Vector3 origin)
+ public Transform3D(Quaternion quaternion, Vector3 origin)
{
- basis = new Basis(quat);
+ basis = new Basis(quaternion);
this.origin = origin;
}
@@ -337,40 +337,40 @@ namespace Godot
/// </summary>
/// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Basis basis, Vector3 origin)
+ public Transform3D(Basis basis, Vector3 origin)
{
this.basis = basis;
this.origin = origin;
}
- public static Transform operator *(Transform left, Transform right)
+ public static Transform3D operator *(Transform3D left, Transform3D right)
{
left.origin = left.Xform(right.origin);
left.basis *= right.basis;
return left;
}
- public static bool operator ==(Transform left, Transform right)
+ public static bool operator ==(Transform3D left, Transform3D right)
{
return left.Equals(right);
}
- public static bool operator !=(Transform left, Transform right)
+ public static bool operator !=(Transform3D left, Transform3D right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Transform)
+ if (obj is Transform3D)
{
- return Equals((Transform)obj);
+ return Equals((Transform3D)obj);
}
return false;
}
- public bool Equals(Transform other)
+ public bool Equals(Transform3D other)
{
return basis.Equals(other.basis) && origin.Equals(other.origin);
}
@@ -381,7 +381,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
- public bool IsEqualApprox(Transform other)
+ public bool IsEqualApprox(Transform3D other)
{
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
}
@@ -393,20 +393,18 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(),
- origin.ToString()
- });
+ return "[X: " + basis.x.ToString() +
+ ", Y: " + basis.y.ToString() +
+ ", Z: " + basis.z.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + basis.x.ToString(format) +
+ ", Y: " + basis.y.ToString(format) +
+ ", Z: " + basis.z.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index ebfe70aa82..af053bd263 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -160,22 +160,20 @@ namespace Godot
}
/// <summary>
- /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
/// </summary>
- /// <param name="length">The length to limit to.</param>
- /// <returns>The vector with its length limited.</returns>
- public Vector2 Clamped(real_t length)
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector2 Clamp(Vector2 min, Vector2 max)
{
- var v = this;
- real_t l = Length();
-
- if (l > 0 && length < l)
- {
- v /= l;
- v *= length;
- }
-
- return v;
+ return new Vector2
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y)
+ );
}
/// <summary>
@@ -335,6 +333,25 @@ namespace Godot
}
/// <summary>
+ /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// </summary>
+ /// <param name="length">The length to limit to.</param>
+ /// <returns>The vector with its length limited.</returns>
+ public Vector2 LimitLength(real_t length = 1.0f)
+ {
+ Vector2 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
+ /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -425,7 +442,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2 * Dot(normal) * normal - this;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index f605ba8fd0..9068593fd8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -120,6 +120,23 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector2i Clamp(Vector2i min, Vector2i max)
+ {
+ return new Vector2i
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and `b`.
/// </summary>
/// <param name="b">The other vector.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 3b895bbbf6..31a9af2d9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -140,6 +140,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector3 Clamp(Vector3 min, Vector3 max)
+ {
+ return new Vector3
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and `b`.
/// </summary>
/// <param name="b">The other vector.</param>
@@ -313,6 +331,25 @@ namespace Godot
}
/// <summary>
+ /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// </summary>
+ /// <param name="length">The length to limit to.</param>
+ /// <returns>The vector with its length limited.</returns>
+ public Vector3 LimitLength(real_t length = 1.0f)
+ {
+ Vector3 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
+ /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -419,7 +456,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2.0f * Dot(normal) * normal - this;
@@ -437,7 +474,7 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
return new Basis(axis, phi).Xform(this);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index bf25ba9cb3..e727afa3ff 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -89,6 +89,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector3i Clamp(Vector3i min, Vector3i max)
+ {
+ return new Vector3i
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z)
+ );
+ }
+
+ /// <summary>
/// Returns the squared distance between this vector and `b`.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 54aaaf1f92..1fcfe74c86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -50,7 +50,7 @@
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Plane.cs" />
- <Compile Include="Core\Quat.cs" />
+ <Compile Include="Core\Quaternion.cs" />
<Compile Include="Core\Rect2.cs" />
<Compile Include="Core\Rect2i.cs" />
<Compile Include="Core\RID.cs" />
@@ -58,8 +58,8 @@
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
<Compile Include="Core\StringName.cs" />
- <Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\Transform3D.cs" />
<Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 34a96eba17..2b6d2761ca 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -31,7 +31,7 @@
#ifdef MONO_GLUE_ENABLED
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/string_name.h"
#include "../csharp_script.h"
@@ -78,17 +78,17 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
+void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
- // This is only called with Reference derived classes
- CRASH_COND(!Object::cast_to<Reference>(p_ptr));
+ // This is only called with RefCounted derived classes
+ CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
- Reference *ref = static_cast<Reference *>(p_ptr);
+ RefCounted *rc = static_cast<RefCounted *>(p_ptr);
- if (ref->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
+ if (rc->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
@@ -97,9 +97,9 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
if (delete_owner) {
- memdelete(ref);
+ memdelete(rc);
} else if (remove_script_instance) {
- ref->set_script_instance(nullptr);
+ rc->set_script_instance(nullptr);
}
}
return;
@@ -108,11 +108,11 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
- if (ref->unreference()) {
- memdelete(ref);
+ CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
+ if (rc->unreference()) {
+ memdelete(rc);
} else {
- void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -145,10 +145,10 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
}
Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
- if (ref) {
- REF r = ref;
+ if (rc) {
+ REF r = rc;
if (!r.is_valid()) {
return nullptr;
}
@@ -242,7 +242,7 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
void godot_register_object_icalls() {
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 3db52d7c30..eed3bd2167 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -61,7 +61,7 @@ void godot_register_glue_header_icalls() {
#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 68134b9b20..375ad413c4 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -31,7 +31,7 @@
#include "godotsharp_dirs.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index f435aab3dd..d0e51d159f 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -33,7 +33,7 @@
#include <mono/jit/jit.h>
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
namespace gdmono {
@@ -79,8 +79,8 @@ struct MonoGCHandleData {
static MonoGCHandleData new_weak_handle(MonoObject *p_object);
};
-class MonoGCHandleRef : public Reference {
- GDCLASS(MonoGCHandleRef, Reference);
+class MonoGCHandleRef : public RefCounted {
+ GDCLASS(MonoGCHandleRef, RefCounted);
MonoGCHandleData data;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index c523d381f6..a3acfbd995 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -39,8 +39,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a1556bace5..67d6f3ef29 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -34,8 +34,8 @@
#include <mono/metadata/tokentype.h>
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/list.h"
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index d66cc29b9a..341ca88728 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -109,8 +109,8 @@ void CachedData::clear_godot_api_cache() {
class_Vector3 = nullptr;
class_Vector3i = nullptr;
class_Basis = nullptr;
- class_Quat = nullptr;
- class_Transform = nullptr;
+ class_Quaternion = nullptr;
+ class_Transform3D = nullptr;
class_AABB = nullptr;
class_Color = nullptr;
class_Plane = nullptr;
@@ -238,8 +238,8 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
- CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
- CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(Quaternion, GODOT_API_CLASS(Quaternion));
+ CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 51370da452..3d867060f5 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -80,8 +80,8 @@ struct CachedData {
GDMonoClass *class_Vector3;
GDMonoClass *class_Vector3i;
GDMonoClass *class_Basis;
- GDMonoClass *class_Quat;
- GDMonoClass *class_Transform;
+ GDMonoClass *class_Quaternion;
+ GDMonoClass *class_Transform3D;
GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1d4d52dfce..111eaa0bbf 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -146,14 +146,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- if (tclass == CACHED_CLASS(Quat)) {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ if (tclass == CACHED_CLASS(Quaternion)) {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
break;
}
- if (tclass == CACHED_CLASS(Transform)) {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ if (tclass == CACHED_CLASS(Transform3D)) {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
break;
}
@@ -336,8 +336,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane());
mono_field_set_value(p_object, mono_field, &from);
} break;
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::AABB: {
@@ -348,8 +348,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis());
mono_field_set_value(p_object, mono_field, &from);
} break;
- case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ case Variant::TRANSFORM3D: {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::COLOR: {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index fa93c6533a..d7df18d5da 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -51,7 +51,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// All mono objects created from the managed world (e.g.: 'new Player()')
// need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
@@ -73,18 +73,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
script_binding.inited = true;
script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
script_binding.wrapper_class = klass;
- script_binding.gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ script_binding.gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
script_binding.owner = unmanaged;
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (ref->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ if (rc->init_ref()) {
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
}
@@ -99,7 +99,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
- MonoGCHandleData gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ MonoGCHandleData gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index dafd36c36b..179bbfb40c 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -32,7 +32,7 @@
#include <stdlib.h> // abort
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "../godotsharp_dirs.h"
@@ -161,8 +161,8 @@ void GDMonoLog::initialize() {
OS::Time time_now = OS::get_singleton()->get_time();
String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d",
- date_now.year, date_now.month, date_now.day,
- time_now.hour, time_now.min, time_now.sec);
+ (int)date_now.year, (int)date_now.month, (int)date_now.day,
+ (int)time_now.hour, (int)time_now.minute, (int)time_now.second);
log_file_name += str_format("_%d", OS::get_singleton()->get_process_id());
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index f7a53156ab..9ddbd251ac 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -41,7 +41,7 @@
#endif
#ifdef GD_MONO_LOG_ENABLED
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#endif
class GDMonoLog {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 359f6bba4d..9f2977bfa2 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -104,12 +104,12 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
return Variant::BASIS;
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return Variant::QUAT;
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return Variant::QUATERNION;
}
- if (vtclass == CACHED_CLASS(Transform)) {
- return Variant::TRANSFORM;
+ if (vtclass == CACHED_CLASS(Transform3D)) {
+ return Variant::TRANSFORM3D;
}
if (vtclass == CACHED_CLASS(AABB)) {
@@ -508,9 +508,9 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
}
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_var.operator ::Quaternion());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quaternion), &from);
}
case Variant::AABB: {
GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB());
@@ -520,9 +520,9 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var.operator ::Basis());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
}
- case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var.operator ::Transform());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
+ case Variant::TRANSFORM3D: {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_var.operator ::Transform3D());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform3D), &from);
}
case Variant::COLOR: {
GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color());
@@ -619,8 +619,8 @@ size_t variant_get_managed_unboxed_size(const ManagedType &p_type) {
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -724,8 +724,8 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -880,8 +880,8 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -1036,12 +1036,12 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return MARSHALLED_IN(Basis, unbox_addr<GDMonoMarshal::M_Basis>(p_obj));
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return MARSHALLED_IN(Quat, unbox_addr<GDMonoMarshal::M_Quat>(p_obj));
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return MARSHALLED_IN(Quaternion, unbox_addr<GDMonoMarshal::M_Quaternion>(p_obj));
}
- if (vtclass == CACHED_CLASS(Transform)) {
- return MARSHALLED_IN(Transform, unbox_addr<GDMonoMarshal::M_Transform>(p_obj));
+ if (vtclass == CACHED_CLASS(Transform3D)) {
+ return MARSHALLED_IN(Transform3D, unbox_addr<GDMonoMarshal::M_Transform3D>(p_obj));
}
if (vtclass == CACHED_CLASS(AABB)) {
@@ -1136,8 +1136,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
if (ptr != nullptr) {
- Reference *ref = Object::cast_to<Reference>(ptr);
- return ref ? Variant(Ref<Reference>(ref)) : Variant(ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(ptr);
+ return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr);
}
return Variant();
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 668809ae5d..88afc7ebc5 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -263,15 +263,15 @@ enum {
MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
- MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
- offsetof(Quat, x) == (sizeof(real_t) * 0) &&
- offsetof(Quat, y) == (sizeof(real_t) * 1) &&
- offsetof(Quat, z) == (sizeof(real_t) * 2) &&
- offsetof(Quat, w) == (sizeof(real_t) * 3)),
+ MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) &&
+ offsetof(Quaternion, x) == (sizeof(real_t) * 0) &&
+ offsetof(Quaternion, y) == (sizeof(real_t) * 1) &&
+ offsetof(Quaternion, z) == (sizeof(real_t) * 2) &&
+ offsetof(Quaternion, w) == (sizeof(real_t) * 3)),
- MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
- offsetof(Transform, basis) == 0 &&
- offsetof(Transform, origin) == sizeof(Basis)),
+ MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) &&
+ offsetof(Transform3D, basis) == 0 &&
+ offsetof(Transform3D, origin) == sizeof(Basis)),
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
@@ -292,7 +292,7 @@ enum {
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
/* clang-format on */
#endif
@@ -420,29 +420,29 @@ struct M_Basis {
}
};
-struct M_Quat {
+struct M_Quaternion {
real_t x, y, z, w;
- static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
- return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
+ static _FORCE_INLINE_ Quaternion convert_to(const M_Quaternion &p_from) {
+ return Quaternion(p_from.x, p_from.y, p_from.z, p_from.w);
}
- static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
- M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ static _FORCE_INLINE_ M_Quaternion convert_from(const Quaternion &p_from) {
+ M_Quaternion ret = { p_from.x, p_from.y, p_from.z, p_from.w };
return ret;
}
};
-struct M_Transform {
+struct M_Transform3D {
M_Basis basis;
M_Vector3 origin;
- static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
- return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
+ static _FORCE_INLINE_ Transform3D convert_to(const M_Transform3D &p_from) {
+ return Transform3D(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
}
- static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
- M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
+ static _FORCE_INLINE_ M_Transform3D convert_from(const Transform3D &p_from) {
+ M_Transform3D ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
return ret;
}
};
@@ -533,8 +533,8 @@ DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
-DECL_TYPE_MARSHAL_TEMPLATES(Quat)
-DECL_TYPE_MARSHAL_TEMPLATES(Transform)
+DECL_TYPE_MARSHAL_TEMPLATES(Quaternion)
+DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 6e0a263c7f..df45cb8e92 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -35,8 +35,8 @@
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
-#include "core/object/reference.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
@@ -108,15 +108,15 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return mono_object;
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 9e024418e1..773501e93d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -41,7 +41,7 @@
#endif
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#define UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != nullptr)) { \
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4c77f8cfed..e12ea45b3f 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -31,7 +31,7 @@
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "csharp_script.h"
#include "mono_gc_handle.h"
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index bb1265e959..6b616dd52d 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mono_reg_utils.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#ifdef WINDOWS_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 93d44628ac..ec04d50704 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -31,8 +31,8 @@
#include "path_utils.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#ifdef WINDOWS_ENABLED
@@ -80,7 +80,7 @@ String cwd() {
}
String abspath(const String &p_path) {
- if (p_path.is_abs_path()) {
+ if (p_path.is_absolute_path()) {
return p_path.simplify_path();
} else {
return path::join(path::cwd(), p_path).simplify_path();
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index ee68458268..053618ebe4 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -30,7 +30,7 @@
#include "string_utils.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include <stdio.h>
#include <stdlib.h>