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-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj20
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs19
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs23
-rw-r--r--modules/mono/editor/godotsharp_export.cpp41
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h21
-rw-r--r--modules/mono/utils/macros.h2
13 files changed, 100 insertions, 68 deletions
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index e1e9d1381f..45a6f991bf 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -8,7 +8,7 @@
See also [GodotSharp].
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
+ <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
index c2549b4ad5..5edf72d63e 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
@@ -70,13 +70,14 @@ namespace GodotTools.BuildLogger
{
string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): error {e.Code}: {e.Message}";
- if (e.ProjectFile.Length > 0)
+ if (!string.IsNullOrEmpty(e.ProjectFile))
line += $" [{e.ProjectFile}]";
WriteLine(line);
string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
- $@"{e.Code.CsvEscape()},{e.Message.CsvEscape()},{e.ProjectFile.CsvEscape()}";
+ $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
+ $"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
issuesStreamWriter.WriteLine(errorLine);
}
@@ -89,8 +90,9 @@ namespace GodotTools.BuildLogger
WriteLine(line);
- string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber},{e.Code.CsvEscape()}," +
- $@"{e.Message.CsvEscape()},{(e.ProjectFile != null ? e.ProjectFile.CsvEscape() : string.Empty)}";
+ string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
+ $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
+ $"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
issuesStreamWriter.WriteLine(warningLine);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
index 012b69032e..e6b0e8f1df 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
@@ -43,7 +43,7 @@ namespace GodotTools.Core
path.StartsWith(DriveRoot, StringComparison.Ordinal);
}
- public static string ToSafeDirName(this string dirName, bool allowDirSeparator)
+ public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
{
var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index 9cb50014b0..41c94f19c8 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -11,13 +11,21 @@
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
</ItemGroup>
+ <!--
+ The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
+ here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
+ We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
+ searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
+ -->
<ItemGroup>
- <!--
- The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
- here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
- We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
- searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
- -->
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
</ItemGroup>
+ <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
+ <PropertyGroup>
+ <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
+ </PropertyGroup>
+ <!-- Need to copy it here as well on Windows -->
+ <Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" />
+ </Target>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 5541876f9e..01d7c99662 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -1,5 +1,6 @@
using System;
using System.IO;
+using System.Text;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
@@ -41,7 +42,8 @@ namespace GodotTools.ProjectEditor
var root = GenGameProject(name);
- root.Save(path);
+ // Save (without BOM)
+ root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
return Guid.NewGuid().ToString().ToUpper();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index f36e581a5f..7bfba779fb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -161,8 +161,21 @@ namespace GodotTools.Build
// Try to find 15.0 with vswhere
- string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
- vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
+ var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" };
+
+ string vsWherePath = null;
+ foreach (var envName in envNames)
+ {
+ vsWherePath = Environment.GetEnvironmentVariable(envName);
+ if (!string.IsNullOrEmpty(vsWherePath))
+ {
+ vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
+ if (File.Exists(vsWherePath))
+ break;
+ }
+
+ vsWherePath = null;
+ }
var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index 6399991b84..ff7ce97c47 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -205,23 +205,8 @@ namespace GodotTools
if (File.Exists(editorScriptsMetadataPath))
File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
- var currentPlayRequest = GodotSharpEditor.Instance.CurrentPlaySettings;
-
- if (currentPlayRequest != null)
- {
- if (currentPlayRequest.Value.HasDebugger)
- {
- // Set the environment variable that will tell the player to connect to the IDE debugger
- // TODO: We should probably add a better way to do this
- Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT",
- "--debugger-agent=transport=dt_socket" +
- $",address={currentPlayRequest.Value.DebuggerHost}:{currentPlayRequest.Value.DebuggerPort}" +
- ",server=n");
- }
-
- if (!currentPlayRequest.Value.BuildBeforePlaying)
- return true; // Requested play from an external editor/IDE which already built the project
- }
+ if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)
+ return true; // Requested play from an external editor/IDE which already built the project
return BuildProjectBlocking("Debug");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 554763eecb..599ca94699 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -19,7 +19,7 @@ namespace GodotTools.Export
public class ExportPlugin : EditorExportPlugin
{
[Flags]
- enum I18NCodesets
+ enum I18NCodesets : long
{
None = 0,
CJK = 1,
@@ -430,7 +430,7 @@ namespace GodotTools.Export
private static string DetermineDataDirNameForProject()
{
var appName = (string)ProjectSettings.GetSetting("application/config/name");
- string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false);
+ string appNameSafe = appName.ToSafeDirName();
return $"data_{appNameSafe}";
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index a363ecc920..3148458d7e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -38,13 +38,14 @@ namespace GodotTools
public BottomPanel BottomPanel { get; private set; }
- public PlaySettings? CurrentPlaySettings { get; set; }
+ public bool SkipBuildBeforePlaying { get; set; } = false;
public static string ProjectAssemblyName
{
get
{
var projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
+ projectAssemblyName = projectAssemblyName.ToSafeDirName();
if (string.IsNullOrEmpty(projectAssemblyName))
projectAssemblyName = "UnnamedProject";
return projectAssemblyName;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
index 17f3339560..eb34a2d0f7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
@@ -330,9 +330,10 @@ namespace GodotTools.Ides
{
DispatchToMainThread(() =>
{
- GodotSharpEditor.Instance.CurrentPlaySettings = new PlaySettings();
+ // TODO: Add BuildBeforePlaying flag to PlayRequest
+
+ // Run the game
Internal.EditorRunPlay();
- GodotSharpEditor.Instance.CurrentPlaySettings = null;
});
return Task.FromResult<Response>(new PlayResponse());
}
@@ -341,10 +342,22 @@ namespace GodotTools.Ides
{
DispatchToMainThread(() =>
{
- GodotSharpEditor.Instance.CurrentPlaySettings =
- new PlaySettings(request.DebuggerHost, request.DebuggerPort, request.BuildBeforePlaying ?? true);
+ // Tell the build callback whether the editor already built the solution or not
+ GodotSharpEditor.Instance.SkipBuildBeforePlaying = !(request.BuildBeforePlaying ?? true);
+
+ // Pass the debugger agent settings to the player via an environment variables
+ // TODO: It would be better if this was an argument in EditorRunPlay instead
+ Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT",
+ "--debugger-agent=transport=dt_socket" +
+ $",address={request.DebuggerHost}:{request.DebuggerPort}" +
+ ",server=n");
+
+ // Run the game
Internal.EditorRunPlay();
- GodotSharpEditor.Instance.CurrentPlaySettings = null;
+
+ // Restore normal settings
+ Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT", "");
+ GodotSharpEditor.Instance.SkipBuildBeforePlaying = false;
});
return Task.FromResult<Response>(new DebugPlayResponse());
}
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index b15e9b060a..2edd8c87dc 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -43,6 +43,16 @@
namespace GodotSharpExport {
+MonoAssemblyName *new_mono_assembly_name() {
+ // Mono has no public API to create an empty MonoAssemblyName and the struct is private.
+ // As such the only way to create it is with a stub name and then clear it.
+
+ MonoAssemblyName *aname = mono_assembly_name_new("stub");
+ CRASH_COND(aname == nullptr);
+ mono_assembly_name_free(aname); // Frees the string fields, not the struct
+ return aname;
+}
+
struct AssemblyRefInfo {
String name;
uint16_t major;
@@ -67,7 +77,7 @@ AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) {
};
}
-Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
+Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
MonoImage *image = p_assembly->get_image();
for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
@@ -79,26 +89,16 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String>
continue;
}
- GDMonoAssembly *ref_assembly = nullptr;
-
- {
- MonoAssemblyName *ref_aname = mono_assembly_name_new("A"); // We can't allocate an empty MonoAssemblyName, hence "A"
- CRASH_COND(ref_aname == nullptr);
- SCOPE_EXIT {
- mono_assembly_name_free(ref_aname);
- mono_free(ref_aname);
- };
-
- mono_assembly_get_assemblyref(image, i, ref_aname);
+ mono_assembly_get_assemblyref(image, i, reusable_aname);
- if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) {
- ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
- }
-
- r_assembly_dependencies[ref_name] = ref_assembly->get_path();
+ GDMonoAssembly *ref_assembly = NULL;
+ if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) {
+ ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
}
- Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_assembly_dependencies);
+ r_assembly_dependencies[ref_name] = ref_assembly->get_path();
+
+ Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
}
@@ -130,7 +130,10 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
- Error err = get_assembly_dependencies(assembly, search_dirs, r_assembly_dependencies);
+ MonoAssemblyName *reusable_aname = new_mono_assembly_name();
+ SCOPE_EXIT { mono_free(reusable_aname); };
+
+ Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies);
if (err != OK) {
return err;
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 9db4a5f3f0..5958bf3cc1 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -44,7 +44,8 @@
if (unlikely(m_exc != nullptr)) { \
GDMonoUtils::debug_unhandled_exception(m_exc); \
GD_UNREACHABLE(); \
- }
+ } else \
+ ((void)0)
namespace GDMonoUtils {
@@ -162,20 +163,24 @@ StringName get_native_godot_class_name(GDMonoClass *p_class);
#define GD_MONO_BEGIN_RUNTIME_INVOKE \
int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
- _runtime_invoke_count_ref += 1;
+ _runtime_invoke_count_ref += 1; \
+ ((void)0)
-#define GD_MONO_END_RUNTIME_INVOKE \
- _runtime_invoke_count_ref -= 1;
+#define GD_MONO_END_RUNTIME_INVOKE \
+ _runtime_invoke_count_ref -= 1; \
+ ((void)0)
#define GD_MONO_SCOPE_THREAD_ATTACH \
GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \
- (void)__gdmono__scope__thread__attach__;
+ (void)__gdmono__scope__thread__attach__; \
+ ((void)0)
#ifdef DEBUG_ENABLED
-#define GD_MONO_ASSERT_THREAD_ATTACHED \
- { CRASH_COND(!GDMonoUtils::is_thread_attached()); }
+#define GD_MONO_ASSERT_THREAD_ATTACHED \
+ CRASH_COND(!GDMonoUtils::is_thread_attached()); \
+ ((void)0)
#else
-#define GD_MONO_ASSERT_THREAD_ATTACHED
+#define GD_MONO_ASSERT_THREAD_ATTACHED ((void)0)
#endif
#endif // GD_MONOUTILS_H
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index dc542477f5..c76619cca4 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -46,7 +46,7 @@
#define GD_UNREACHABLE() \
CRASH_NOW(); \
do { \
- } while (true);
+ } while (true)
#endif
namespace gdmono {