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-rw-r--r--modules/mono/csharp_script.cpp39
-rw-r--r--modules/mono/csharp_script.h8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs2
5 files changed, 28 insertions, 33 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1e4d82ca30..06793d25e0 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2141,8 +2141,8 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant CSharpInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void CSharpInstance::notification(int p_notification) {
@@ -3060,7 +3060,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
- p_script->rpc_functions.clear();
+ p_script->rpc_config.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3072,12 +3072,9 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- Multiplayer::RPCConfig rpc_config = p_script->_member_get_rpc_config(methods[i]);
- if (rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- // RPC annotations can only be used once per method
- if (p_script->rpc_functions.find(rpc_config) == -1) {
- p_script->rpc_functions.push_back(rpc_config);
- }
+ const Variant rpc_config = p_script->_member_get_rpc_config(methods[i]);
+ if (rpc_config.get_type() != Variant::NIL) {
+ p_script->rpc_config[methods[i]->get_name()] = rpc_config;
}
}
}
@@ -3086,9 +3083,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
top = top->get_parent_class();
}
- // Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
-
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3511,23 +3505,24 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Multiplayer::RPCConfig CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
- Multiplayer::RPCConfig rpc_config;
+Variant CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
+ Variant out;
MonoObject *rpc_attribute = p_member->get_attribute(CACHED_CLASS(RPCAttribute));
if (rpc_attribute != nullptr) {
- rpc_config.name = p_member->get_name();
- rpc_config.rpc_mode = (Multiplayer::RPCMode)CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
- rpc_config.call_local = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
- rpc_config.transfer_mode = (Multiplayer::TransferMode)CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
- rpc_config.channel = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ Dictionary rpc_config;
+ rpc_config["rpc_mode"] = CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
+ rpc_config["call_local"] = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
+ rpc_config["transfer_mode"] = CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
+ rpc_config["channel"] = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ out = rpc_config;
}
- return rpc_config;
+ return out;
}
-const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
- return rpc_functions;
+const Variant CSharpScript::get_rpc_config() const {
+ return rpc_config;
}
Error CSharpScript::load_source_code(const String &p_path) {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index b17473470f..bd46a06a92 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,7 +136,7 @@ private:
HashMap<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<Multiplayer::RPCConfig> rpc_functions;
+ Dictionary rpc_config;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -179,7 +179,7 @@ private:
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
- Multiplayer::RPCConfig _member_get_rpc_config(IMonoClassMember *p_member) const;
+ Variant _member_get_rpc_config(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
@@ -234,7 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -311,7 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ const Variant get_rpc_config() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
index 0a1c8322d7..fb37838ffa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
@@ -5,8 +5,8 @@ namespace Godot
/// <summary>
/// Attribute that changes the RPC mode for the annotated <c>method</c> to the given <see cref="Mode"/>,
/// optionally specifying the <see cref="TransferMode"/> and <see cref="TransferChannel"/> (on supported peers).
- /// See <see cref="RPCMode"/> and <see cref="TransferMode"/>. By default, methods are not exposed to networking
- /// (and RPCs).
+ /// See <see cref="MultiplayerAPI.RPCMode"/> and <see cref="MultiplayerPeer.TransferModeEnum"/>.
+ /// By default, methods are not exposed to networking (and RPCs).
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class RPCAttribute : Attribute
@@ -14,7 +14,7 @@ namespace Godot
/// <summary>
/// RPC mode for the annotated method.
/// </summary>
- public RPCMode Mode { get; } = RPCMode.Disabled;
+ public MultiplayerAPI.RPCMode Mode { get; } = MultiplayerAPI.RPCMode.Disabled;
/// <summary>
/// If the method will also be called locally; otherwise, it is only called remotely.
@@ -24,7 +24,7 @@ namespace Godot
/// <summary>
/// Transfer mode for the annotated method.
/// </summary>
- public TransferMode TransferMode { get; set; } = TransferMode.Reliable;
+ public MultiplayerPeer.TransferModeEnum TransferMode { get; set; } = MultiplayerPeer.TransferModeEnum.Reliable;
/// <summary>
/// Transfer channel for the annotated mode.
@@ -35,7 +35,7 @@ namespace Godot
/// Constructs a <see cref="RPCAttribute"/> instance.
/// </summary>
/// <param name="mode">The RPC mode to use.</param>
- public RPCAttribute(RPCMode mode = RPCMode.Authority)
+ public RPCAttribute(MultiplayerAPI.RPCMode mode = MultiplayerAPI.RPCMode.Authority)
{
Mode = mode;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 89947899cb..e01db7b88c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -347,7 +347,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform2D Translated(Vector2 offset)
+ public Transform2D TranslatedLocal(Vector2 offset)
{
Transform2D copy = this;
copy.origin += copy.BasisXform(offset);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 7b211b6577..41565bf680 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -239,7 +239,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform3D Translated(Vector3 offset)
+ public Transform3D TranslatedLocal(Vector3 offset)
{
return new Transform3D(basis, new Vector3
(