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-rw-r--r--modules/mono/csharp_script.cpp3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs38
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs65
-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs30
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs8
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs13
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs3
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp24
19 files changed, 134 insertions, 98 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 846c84d222..f8d201b4ca 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2913,11 +2913,10 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
r_error.error = Variant::CallError::CALL_OK;
REF ref;
- Object *owner = NULL;
ERR_FAIL_NULL_V(native, Variant());
- owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
+ Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 1edc426e00..233aab45b3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -85,7 +85,7 @@ namespace GodotTools.ProjectEditor
void AddPropertyIfNotPresent(string name, string condition, string value)
{
if (root.PropertyGroups
- .Any(g => g.Condition == string.Empty || g.Condition == condition &&
+ .Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
g.Properties
.Any(p => p.Name == name &&
p.Value == value &&
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index f849356919..d8cb9024c3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -137,7 +137,7 @@ namespace GodotTools.Build
private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties)
{
- string arguments = $@"""{solution}"" /v:normal /t:Rebuild ""/p:{"Configuration=" + config}"" " +
+ string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " +
$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
foreach (string customProperty in customProperties)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index f0068385f4..926aabdf89 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -15,7 +15,6 @@ namespace GodotTools.Build
{
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
- private static string _xbuildUnixPath = string.Empty;
public static string FindMsBuild()
{
@@ -44,7 +43,6 @@ namespace GodotTools.Build
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
}
-
case GodotSharpBuilds.BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
@@ -56,19 +54,6 @@ namespace GodotTools.Build
return msbuildPath;
}
-
- case GodotSharpBuilds.BuildTool.XBuild:
- {
- string xbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "xbuild.bat");
-
- if (!File.Exists(xbuildPath))
- {
- throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameXbuild}'. Tried with path: {xbuildPath}");
- }
-
- return xbuildPath;
- }
-
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
@@ -76,20 +61,7 @@ namespace GodotTools.Build
if (OS.IsUnix())
{
- if (buildTool == GodotSharpBuilds.BuildTool.XBuild)
- {
- if (_xbuildUnixPath.Empty() || !File.Exists(_xbuildUnixPath))
- {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _xbuildUnixPath = FindBuildEngineOnUnix("msbuild");
- }
-
- if (_xbuildUnixPath.Empty())
- {
- throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameXbuild}'");
- }
- }
- else
+ if (buildTool == GodotSharpBuilds.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
{
@@ -101,9 +73,13 @@ namespace GodotTools.Build
{
throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
}
- }
- return buildTool != GodotSharpBuilds.BuildTool.XBuild ? _msbuildUnixPath : _xbuildUnixPath;
+ return _msbuildUnixPath;
+ }
+ else
+ {
+ throw new IndexOutOfRangeException("Invalid build tool in editor settings");
+ }
}
throw new PlatformNotSupportedException();
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
index a884b0ead0..de3a4d9a6e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
@@ -18,7 +18,6 @@ namespace GodotTools
public const string PropNameMsbuildMono = "MSBuild (Mono)";
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
- public const string PropNameXbuild = "xbuild (Deprecated)";
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
public const string MsBuildLogFileName = "msbuild_log.txt";
@@ -26,8 +25,7 @@ namespace GodotTools
public enum BuildTool
{
MsBuildMono,
- MsBuildVs,
- XBuild // Deprecated
+ MsBuildVs
}
private static void RemoveOldIssuesFile(MonoBuildInfo buildInfo)
@@ -64,7 +62,7 @@ namespace GodotTools
private static string GetIssuesFilePath(MonoBuildInfo buildInfo)
{
- return Path.Combine(Godot.ProjectSettings.LocalizePath(buildInfo.LogsDirPath), MsBuildIssuesFileName);
+ return Path.Combine(buildInfo.LogsDirPath, MsBuildIssuesFileName);
}
private static void PrintVerbose(string text)
@@ -202,6 +200,9 @@ namespace GodotTools
// case the user decided to delete them at some point after they were loaded.
Internal.UpdateApiAssembliesFromPrebuilt();
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
+
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
pr.Step("Building project solution", 0);
@@ -209,7 +210,7 @@ namespace GodotTools
var buildInfo = new MonoBuildInfo(GodotSharpDirs.ProjectSlnPath, config);
// Add Godot defines
- string constants = OS.IsWindows() ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
+ string constants = buildTool == BuildTool.MsBuildVs ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
foreach (var godotDefine in godotDefines)
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
@@ -217,7 +218,7 @@ namespace GodotTools
if (Internal.GodotIsRealTDouble())
constants += "GODOT_REAL_T_IS_DOUBLE;";
- constants += OS.IsWindows() ? "\"" : "\\\"";
+ constants += buildTool == BuildTool.MsBuildVs ? "\"" : "\\\"";
buildInfo.CustomProperties.Add(constants);
@@ -267,8 +268,8 @@ namespace GodotTools
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
["hint_string"] = OS.IsWindows() ?
- $"{PropNameMsbuildMono},{PropNameMsbuildVs},{PropNameXbuild}" :
- $"{PropNameMsbuildMono},{PropNameXbuild}"
+ $"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
+ $"{PropNameMsbuildMono}"
});
EditorDef("mono/builds/print_build_output", false);
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
index 75fdacc0da..3a74fa2f66 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
@@ -61,41 +61,48 @@ namespace GodotTools
{
using (var file = new Godot.File())
{
- Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
-
- if (openError != Error.Ok)
- return;
-
- while (!file.EofReached())
+ try
{
- string[] csvColumns = file.GetCsvLine();
+ Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
- if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ if (openError != Error.Ok)
return;
- if (csvColumns.Length != 7)
+ while (!file.EofReached())
{
- GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
- continue;
+ string[] csvColumns = file.GetCsvLine();
+
+ if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ return;
+
+ if (csvColumns.Length != 7)
+ {
+ GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
+ continue;
+ }
+
+ var issue = new BuildIssue
+ {
+ Warning = csvColumns[0] == "warning",
+ File = csvColumns[1],
+ Line = int.Parse(csvColumns[2]),
+ Column = int.Parse(csvColumns[3]),
+ Code = csvColumns[4],
+ Message = csvColumns[5],
+ ProjectFile = csvColumns[6]
+ };
+
+ if (issue.Warning)
+ WarningCount += 1;
+ else
+ ErrorCount += 1;
+
+ issues.Add(issue);
}
-
- var issue = new BuildIssue
- {
- Warning = csvColumns[0] == "warning",
- File = csvColumns[1],
- Line = int.Parse(csvColumns[2]),
- Column = int.Parse(csvColumns[3]),
- Code = csvColumns[4],
- Message = csvColumns[5],
- ProjectFile = csvColumns[6]
- };
-
- if (issue.Warning)
- WarningCount += 1;
- else
- ErrorCount += 1;
-
- issues.Add(issue);
+ }
+ finally
+ {
+ file.Close(); // Disposing it is not enough. We need to call Close()
}
}
}
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index a2ebbc0736..98a73382f4 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -5,6 +5,7 @@
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -13,6 +14,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct AABB : IEquatable<AABB>
{
private Vector3 _position;
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 9cc31a0557..421532b68f 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Basis : IEquatable<Basis>
{
@@ -225,7 +226,7 @@ namespace Godot
return orthonormalizedBasis.Quat();
}
- internal void SetQuantScale(Quat quat, Vector3 scale)
+ internal void SetQuatScale(Quat quat, Vector3 scale)
{
SetDiagonal(scale);
Rotate(quat);
@@ -241,7 +242,6 @@ namespace Godot
Row0 = new Vector3(diagonal.x, 0, 0);
Row1 = new Vector3(0, diagonal.y, 0);
Row2 = new Vector3(0, 0, diagonal.z);
-
}
public real_t Determinant()
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 84ff19fc54..447697c671 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -1,7 +1,10 @@
using System;
+using System.Runtime.InteropServices;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Color : IEquatable<Color>
{
public float r;
@@ -375,7 +378,7 @@ namespace Godot
return c;
}
- public string ToHtml(bool include_alpha = true)
+ public string ToHtml(bool includeAlpha = true)
{
var txt = string.Empty;
@@ -383,7 +386,7 @@ namespace Godot
txt += ToHex32(g);
txt += ToHex32(b);
- if (include_alpha)
+ if (includeAlpha)
txt = ToHex32(a) + txt;
return txt;
@@ -465,13 +468,13 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
- char[] c = { (char)0, (char)0 };
+ char c;
int lv = v & 0xF;
if (lv < 10)
- c[0] = (char)('0' + lv);
+ c = (char)('0' + lv);
else
- c[0] = (char)('a' + lv - 10);
+ c = (char)('a' + lv - 10);
v >>= 4;
ret = c + ret;
@@ -490,12 +493,17 @@ namespace Godot
bool alpha;
- if (color.Length == 8)
- alpha = true;
- else if (color.Length == 6)
- alpha = false;
- else
- return false;
+ switch (color.Length)
+ {
+ case 8:
+ alpha = true;
+ break;
+ case 6:
+ alpha = false;
+ break;
+ default:
+ return false;
+ }
if (alpha)
{
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 6c1a51fcf9..15adf0a13b 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -336,14 +336,14 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
- int rng = max - min;
- return rng != 0 ? min + ((value - min) % rng + rng) % rng : min;
+ int range = max - min;
+ return range == 0 ? min : min + ((value - min) % range + range) % range;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
- real_t rng = max - min;
- return !IsEqualApprox(rng, default(real_t)) ? min + ((value - min) % rng + rng) % rng : min;
+ real_t range = max - min;
+ return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range;
}
}
}
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
index 94a4ed1de9..4de4e1e6a9 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/Managed/Files/NodePath.cs
@@ -55,7 +55,7 @@ namespace Godot
get { return ptr; }
}
- public NodePath() : this(string.Empty) { }
+ public NodePath() : this(string.Empty) {}
public NodePath(string path)
{
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index e16d4315be..a13161d2e6 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -7,6 +8,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Plane : IEquatable<Plane>
{
private Vector3 _normal;
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index 0d4349084a..845c7c730e 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Quat : IEquatable<Quat>
{
@@ -95,6 +96,7 @@ namespace Godot
return this / Length;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
@@ -103,16 +105,19 @@ namespace Godot
this.w = w;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(Quat) + ") constructor instead.", error: true)]
public void Set(Quat q)
{
this = q;
}
+ [Obsolete("SetAxisAngle is deprecated. Use the Quat(" + nameof(Vector3) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void SetAxisAngle(Vector3 axis, real_t angle)
{
this = new Quat(axis, angle);
}
+ [Obsolete("SetEuler is deprecated. Use the Quat(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void SetEuler(Vector3 eulerYXZ)
{
this = new Quat(eulerYXZ);
@@ -229,9 +234,9 @@ namespace Godot
public Quat(Vector3 eulerYXZ)
{
- real_t half_a1 = eulerYXZ.y * (real_t)0.5;
- real_t half_a2 = eulerYXZ.x * (real_t)0.5;
- real_t half_a3 = eulerYXZ.z * (real_t)0.5;
+ real_t half_a1 = eulerYXZ.y * 0.5f;
+ real_t half_a2 = eulerYXZ.x * 0.5f;
+ real_t half_a3 = eulerYXZ.z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
@@ -246,7 +251,7 @@ namespace Godot
x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3;
+ z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3;
w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
}
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
index 888f300347..f3dc9d8490 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/Managed/Files/Rect2.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index bd79144873..cc4d26158d 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform : IEquatable<Transform>
{
@@ -33,7 +34,7 @@ namespace Godot
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform();
- interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
+ interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
return interpolated;
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 33ff286769..814332dc07 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
@@ -98,6 +99,8 @@ namespace Godot
return x[columnIndex];
case 1:
return y[columnIndex];
+ case 2:
+ return origin[columnIndex];
default:
throw new IndexOutOfRangeException();
}
@@ -112,6 +115,9 @@ namespace Godot
case 1:
y[columnIndex] = value;
return;
+ case 2:
+ origin[columnIndex] = value;
+ return;
default:
throw new IndexOutOfRangeException();
}
@@ -136,7 +142,7 @@ namespace Godot
inv[0] *= new Vector2(detInv, -detInv);
inv[1] *= new Vector2(-detInv, detInv);
- inv[2] = BasisXform(-inv[2]);
+ inv[2] = inv.BasisXform(-inv[2]);
return inv;
}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index a7f26283a7..b1c1dae3c2 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -14,6 +14,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector2 : IEquatable<Vector2>
{
@@ -222,11 +223,13 @@ namespace Godot
return new Vector2(Mathf.Round(x), Mathf.Round(y));
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y)
{
this.x = x;
this.y = y;
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(Vector2) + ") constructor instead.", error: true)]
public void Set(Vector2 v)
{
x = v.x;
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 16803ae55c..c2da7b8bb1 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -14,6 +14,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector3 : IEquatable<Vector3>
{
@@ -248,12 +249,14 @@ namespace Godot
return new Basis(axis, phi).Xform(this);
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z)
{
this.x = x;
this.y = y;
this.z = z;
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void Set(Vector3 v)
{
x = v.x;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 8b9813f472..45f79074be 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -657,7 +657,14 @@ bool GDMono::_load_core_api_assembly() {
#ifdef TOOLS_ENABLED
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
#else
@@ -688,7 +695,14 @@ bool GDMono::_load_editor_api_assembly() {
return true;
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
@@ -740,6 +754,12 @@ void GDMono::_load_api_assemblies() {
// The API assemblies are out of sync. Fine, try one more time, but this time
// update them from the prebuilt assemblies directory before trying to load them.
+ // Shouldn't happen. The project manager loads the prebuilt API assemblies
+ if (Main::is_project_manager()) {
+ ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies");
+ CRASH_NOW();
+ }
+
// 1. Unload the scripts domain
if (_unload_scripts_domain() != OK) {
ERR_EXPLAIN("Mono: Failed to unload scripts domain");