diff options
Diffstat (limited to 'modules/mono')
132 files changed, 3860 insertions, 2551 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub index e8f3174a0a..3b94949470 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -40,6 +40,11 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: godot_tools_build.build(env_mono, api_sln_cmd) + # Build Godot.NET.Sdk + import build_scripts.godot_net_sdk_build as godot_net_sdk_build + + godot_net_sdk_build.build(env_mono) + # Add sources env_mono.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py new file mode 100644 index 0000000000..3bfba0f0f6 --- /dev/null +++ b/modules/mono/build_scripts/godot_net_sdk_build.py @@ -0,0 +1,45 @@ +# Build Godot.NET.Sdk solution + +import os + +from SCons.Script import Dir + + +def build_godot_net_sdk(source, target, env): + # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str + + module_dir = env["module_dir"] + + solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") + build_config = "Release" + + from .solution_builder import build_solution + + extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]] + + build_solution(env, solution_path, build_config, extra_msbuild_args) + # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them. + + +def build(env_mono): + assert env_mono["tools"] + + output_dir = Dir("#bin").abspath + editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") + nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs") + + module_dir = os.getcwd() + + package_version_file = os.path.join( + module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt" + ) + + with open(package_version_file, mode="r") as f: + version = f.read().strip() + + target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version] + + targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames] + + cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir) + env_mono.AlwaysBuild(cmd) diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py index d276d7d886..28494bff6e 100644 --- a/modules/mono/build_scripts/make_android_mono_config.py +++ b/modules/mono/build_scripts/make_android_mono_config.py @@ -32,17 +32,16 @@ namespace { static const int config_compressed_size = %d; static const int config_uncompressed_size = %d; static const unsigned char config_compressed_data[] = { %s }; - } // namespace String get_godot_android_mono_config() { Vector<uint8_t> data; data.resize(config_uncompressed_size); uint8_t* w = data.ptrw(); - Compression::decompress(w.ptr(), config_uncompressed_size, config_compressed_data, + Compression::decompress(w, config_uncompressed_size, config_compressed_data, config_compressed_size, Compression::MODE_DEFLATE); String s; - if (s.parse_utf8((const char *)w.ptr(), data.size())) { + if (s.parse_utf8((const char *)w, data.size())) { ERR_FAIL_V(String()); } return s; diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index e959312393..309abfbff7 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -97,6 +97,7 @@ def configure(env, env_mono): copy_mono_root = env["copy_mono_root"] mono_prefix = env["mono_prefix"] + mono_bcl = env["mono_bcl"] mono_lib_names = ["mono-2.0-sgen", "monosgen-2.0"] @@ -262,7 +263,8 @@ def configure(env, env_mono): env_mono.Append(CPPDEFINES=["_REENTRANT"]) if mono_static: - env.Append(LINKFLAGS=["-rdynamic"]) + if not is_javascript: + env.Append(LINKFLAGS=["-rdynamic"]) mono_lib_file = os.path.join(mono_lib_path, "lib" + mono_lib + ".a") @@ -396,9 +398,8 @@ def configure(env, env_mono): mono_root = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).decode("utf8").strip() if tools_enabled: - copy_mono_root_files(env, mono_root) - else: - print("Ignoring option: 'copy_mono_root'; only available for builds with 'tools' enabled.") + # Only supported for editor builds. + copy_mono_root_files(env, mono_root, mono_bcl) def make_template_dir(env, mono_root): @@ -431,7 +432,7 @@ def make_template_dir(env, mono_root): copy_mono_shared_libs(env, mono_root, template_mono_root_dir) -def copy_mono_root_files(env, mono_root): +def copy_mono_root_files(env, mono_root, mono_bcl): from glob import glob from shutil import copy from shutil import rmtree @@ -456,7 +457,7 @@ def copy_mono_root_files(env, mono_root): # Copy framework assemblies - mono_framework_dir = os.path.join(mono_root, "lib", "mono", "4.5") + mono_framework_dir = mono_bcl or os.path.join(mono_root, "lib", "mono", "4.5") mono_framework_facades_dir = os.path.join(mono_framework_dir, "Facades") editor_mono_framework_dir = os.path.join(editor_mono_root_dir, "lib", "mono", "4.5") diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index 03f4e57f02..6a621c3c8b 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -8,9 +8,6 @@ def find_dotnet_cli(): import os.path if os.name == "nt": - windows_exts = os.environ["PATHEXT"] - windows_exts = windows_exts.split(os.pathsep) if windows_exts else [] - for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, "dotnet") diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index d7b2028204..553c6eca53 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +32,9 @@ #ifdef DEBUG_METHODS_ENABLED +#include "core/config/project_settings.h" #include "core/io/json.h" #include "core/os/file_access.h" -#include "core/project_settings.h" #include "core/version.h" void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { @@ -71,7 +71,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { while ((k = t->method_map.next(k))) { String name = k->operator String(); - ERR_CONTINUE(name.empty()); + ERR_CONTINUE(name.is_empty()); if (name[0] == '_') { continue; // Ignore non-virtual methods that start with an underscore @@ -122,7 +122,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { method_dict["hint_flags"] = mb->get_hint_flags(); } - if (!methods.empty()) { + if (!methods.is_empty()) { class_dict["methods"] = methods; } } @@ -149,7 +149,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { constant_dict["value"] = t->constant_map[F->get()]; } - if (!constants.empty()) { + if (!constants.is_empty()) { class_dict["constants"] = constants; } } @@ -184,7 +184,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { } } - if (!signals.empty()) { + if (!signals.is_empty()) { class_dict["signals"] = signals; } } @@ -214,7 +214,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["getter"] = psg->getter; } - if (!properties.empty()) { + if (!properties.is_empty()) { class_dict["property_setget"] = properties; } } @@ -233,7 +233,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["usage"] = F->get().usage; } - if (!property_list.empty()) { + if (!property_list.is_empty()) { class_dict["property_list"] = property_list; } } diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 7f016ac3d6..6698a6260f 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,13 @@ #ifndef CLASS_DB_API_JSON_H #define CLASS_DB_API_JSON_H -// 'core/method_bind.h' defines DEBUG_METHODS_ENABLED, but it looks like we -// cannot include it here. That's why we include it through 'core/class_db.h'. -#include "core/class_db.h" +// 'core/object/method_bind.h' defines DEBUG_METHODS_ENABLED, but it looks like we +// cannot include it here. That's why we include it through 'core/object/class_db.h'. +#include "core/object/class_db.h" #ifdef DEBUG_METHODS_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api); diff --git a/modules/mono/config.py b/modules/mono/config.py index cd659057ef..4c851a2989 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -11,7 +11,6 @@ def configure(env): if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") - env.use_ptrcall = True env.add_module_version_string("mono") from SCons.Script import BoolVariable, PathVariable, Variables, Help @@ -23,19 +22,25 @@ def configure(env): envvars.Add( PathVariable( "mono_prefix", - "Path to the mono installation directory for the target platform and architecture", + "Path to the Mono installation directory for the target platform and architecture", "", PathVariable.PathAccept, ) ) - envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static)) - envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True)) - envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) envvars.Add( - BoolVariable( - "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False + PathVariable( + "mono_bcl", + "Path to a custom Mono BCL (Base Class Library) directory for the target platform", + "", + PathVariable.PathAccept, ) ) + envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static)) + envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True)) + envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) + envvars.Add( + BoolVariable("copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True) + ) # TODO: It would be great if this could be detected automatically instead envvars.Add( diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index bbdec224f0..25cc64393a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include <mono/metadata/threads.h> #include <stdint.h> +#include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/json.h" @@ -40,7 +41,6 @@ #include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/thread.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/bindings_generator.h" @@ -346,14 +346,18 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "// }\n" "}\n"; - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + // Replaces all spaces in p_class_name with underscores to prevent + // erronous C# Script templates from being generated when the object name + // has spaces in it. + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name); + .replace("%CLASS%", class_name_no_spaces); Ref<CSharpScript> script; script.instance(); script->set_source_code(script_template); - script->set_name(p_class_name); + script->set_name(class_name_no_spaces); return script; } @@ -364,9 +368,10 @@ bool CSharpLanguage::is_using_templates() { void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { String src = p_script->get_source_code(); - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name) + .replace("%CLASS%", class_name_no_spaces) .replace("%TS%", _get_indentation()); p_script->set_source_code(src); } @@ -395,7 +400,7 @@ bool CSharpLanguage::supports_builtin_mode() const { #ifdef TOOLS_ENABLED static String variant_type_to_managed_name(const String &p_var_type_name) { - if (p_var_type_name.empty()) { + if (p_var_type_name.is_empty()) { return "object"; } @@ -477,7 +482,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { Variant::COLOR, Variant::STRING_NAME, Variant::NODE_PATH, - Variant::_RID, + Variant::RID, Variant::CALLABLE }; @@ -757,7 +762,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -854,7 +859,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { to_reload.push_back(script); - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { script->tied_class_name_for_reload = script->script_class->get_name_for_lookup(); script->tied_class_namespace_for_reload = script->script_class->get_namespace(); } @@ -940,8 +945,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Use a placeholder for now to avoid losing the state when saving a scene - obj->set_script(scr); - PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj); obj->set_script_instance(placeholder); @@ -968,14 +971,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) { Ref<CSharpScript> script = E->get(); - if (!script->get_path().empty()) { #ifdef TOOLS_ENABLED - script->exports_invalidated = true; + script->exports_invalidated = true; #endif - script->signals_invalidated = true; + script->signals_invalidated = true; + if (!script->get_path().is_empty()) { script->reload(p_soft_reload); - script->update_exports(); if (!script->valid) { script->pending_reload_instances.clear(); @@ -1444,7 +1446,7 @@ Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_bindi void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.empty()); + CRASH_COND(!script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; @@ -1950,6 +1952,7 @@ MonoObject *CSharpInstance::_internal_new_managed() { } void CSharpInstance::mono_object_disposed(MonoObject *p_obj) { + // Must make sure event signals are not left dangling disconnect_event_signals(); #ifdef DEBUG_ENABLED @@ -1965,6 +1968,9 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f CRASH_COND(gchandle.is_released()); #endif + // Must make sure event signals are not left dangling + disconnect_event_signals(); + r_remove_script_instance = false; if (_unreference_owner_unsafe()) { @@ -2224,6 +2230,9 @@ CSharpInstance::~CSharpInstance() { destructing_script_instance = true; + // Must make sure event signals are not left dangling + disconnect_event_signals(); + if (!gchandle.is_released()) { if (!predelete_notified && !ref_dying) { // This destructor is not called from the owners destructor. @@ -2595,7 +2604,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event); if (event_attrs) { if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) { - const char *event_name = mono_event_get_name(raw_event); + String event_name = String::utf8(mono_event_get_name(raw_event)); found_event_signals.push_back(StringName(event_name)); } @@ -2702,7 +2711,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect if (!property->has_getter()) { #ifdef TOOLS_ENABLED if (exported) { - ERR_PRINT("Read-only property cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); + ERR_PRINT("Cannot export a property without a getter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); } #endif return false; @@ -2710,7 +2719,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect if (!property->has_setter()) { #ifdef TOOLS_ENABLED if (exported) { - ERR_PRINT("Write-only property (without getter) cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); + ERR_PRINT("Cannot export a property without a setter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); } #endif return false; @@ -2799,7 +2808,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage name_only_hint_string += ","; } - String enum_field_name = mono_field_get_name(field); + String enum_field_name = String::utf8(mono_field_get_name(field)); r_hint_string += enum_field_name; name_only_hint_string += enum_field_name; @@ -2955,13 +2964,24 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon CRASH_COND(p_script->native == nullptr); + p_script->valid = true; + + update_script_class_info(p_script); + +#ifdef TOOLS_ENABLED + p_script->_update_member_info_no_exports(); +#endif +} + +// Extract information about the script using the mono class. +void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { GDMonoClass *base = p_script->script_class->get_parent_class(); + // `base` should only be set if the script is a user defined type. if (base != p_script->native) { p_script->base = base; } - p_script->valid = true; p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute)); if (!p_script->tool) { @@ -2969,7 +2989,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute)); } -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED if (!p_script->tool) { p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly(); } @@ -2996,17 +3016,74 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native); - // Need to fetch method from base classes as well + p_script->rpc_functions.clear(); + p_script->rpc_variables.clear(); + GDMonoClass *top = p_script->script_class; while (top && top != p_script->native) { + // Fetch methods from base classes as well top->fetch_methods_with_godot_api_checks(p_script->native); + + // Update RPC info + { + Vector<GDMonoMethod *> methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); i++) { + if (!methods[i]->is_static()) { + MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = methods[i]->get_name(); + nd.mode = mode; + if (-1 == p_script->rpc_functions.find(nd)) { + p_script->rpc_functions.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoField *> fields = top->get_all_fields(); + for (int i = 0; i < fields.size(); i++) { + if (!fields[i]->is_static()) { + MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = fields[i]->get_name(); + nd.mode = mode; + if (-1 == p_script->rpc_variables.find(nd)) { + p_script->rpc_variables.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoProperty *> properties = top->get_all_properties(); + for (int i = 0; i < properties.size(); i++) { + if (!properties[i]->is_static()) { + MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = properties[i]->get_name(); + nd.mode = mode; + if (-1 == p_script->rpc_variables.find(nd)) { + p_script->rpc_variables.push_back(nd); + } + } + } + } + } + top = top->get_parent_class(); } + // Sort so we are 100% that they are always the same. + p_script->rpc_functions.sort_custom<SortNetData>(); + p_script->rpc_variables.sort_custom<SortNetData>(); + p_script->load_script_signals(p_script->script_class, p_script->native); -#ifdef TOOLS_ENABLED - p_script->_update_member_info_no_exports(); -#endif } bool CSharpScript::can_instance() const { @@ -3051,7 +3128,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr, "Cannot create script instance. The class '" + script_class->get_full_name() + "' does not define a parameterless constructor." + - (get_path().empty() ? String() : " Path: '" + get_path() + "'.")); + (get_path().is_empty() ? String() : " Path: '" + get_path() + "'.")); ERR_FAIL_V_MSG(nullptr, "Constructor not found."); } @@ -3206,7 +3283,7 @@ bool CSharpScript::instance_has(const Object *p_this) const { } bool CSharpScript::has_source_code() const { - return !source.empty(); + return !source.is_empty(); } String CSharpScript::get_source_code() const { @@ -3305,124 +3382,15 @@ Error CSharpScript::reload(bool p_keep_state) { print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path()); #endif - tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute)); - - if (!tool) { - GDMonoClass *nesting_class = script_class->get_nesting_class(); - tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute)); - } - -#if TOOLS_ENABLED - if (!tool) { - tool = script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly(); - } -#endif - native = GDMonoUtils::get_class_native_base(script_class); CRASH_COND(native == nullptr); - GDMonoClass *base_class = script_class->get_parent_class(); - - if (base_class != native) { - base = base_class; - } - -#ifdef DEBUG_ENABLED - // For debug builds, we must fetch from all native base methods as well. - // Native base methods must be fetched before the current class. - // Not needed if the script class itself is a native class. - - if (script_class != native) { - GDMonoClass *native_top = native; - while (native_top) { - native_top->fetch_methods_with_godot_api_checks(native); - - if (native_top == CACHED_CLASS(GodotObject)) { - break; - } - - native_top = native_top->get_parent_class(); - } - } -#endif - - script_class->fetch_methods_with_godot_api_checks(native); + update_script_class_info(this); - // Need to fetch method from base classes as well - GDMonoClass *top = script_class; - while (top && top != native) { - top->fetch_methods_with_godot_api_checks(native); - top = top->get_parent_class(); - } - - load_script_signals(script_class, native); _update_exports(); } - rpc_functions.clear(); - rpc_variables.clear(); - - GDMonoClass *top = script_class; - while (top && top != native) { - { - Vector<GDMonoMethod *> methods = top->get_all_methods(); - for (int i = 0; i < methods.size(); i++) { - if (!methods[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = methods[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_functions.find(nd)) { - rpc_functions.push_back(nd); - } - } - } - } - } - - { - Vector<GDMonoField *> fields = top->get_all_fields(); - for (int i = 0; i < fields.size(); i++) { - if (!fields[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = fields[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_variables.find(nd)) { - rpc_variables.push_back(nd); - } - } - } - } - } - - { - Vector<GDMonoProperty *> properties = top->get_all_properties(); - for (int i = 0; i < properties.size(); i++) { - if (!properties[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = properties[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_variables.find(nd)) { - rpc_variables.push_back(nd); - } - } - } - } - } - - top = top->get_parent_class(); - } - - // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<SortNetData>(); - rpc_variables.sort_custom<SortNetData>(); - return OK; } @@ -3616,9 +3584,9 @@ Error CSharpScript::load_source_code(const String &p_path) { ERR_FAIL_COND_V_MSG(ferr != OK, ferr, ferr == ERR_INVALID_DATA ? - "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." + "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_path + "'."); + "Failed to read file: '" + p_path + "'."); #ifdef TOOLS_ENABLED source_changed_cache = true; @@ -3630,7 +3598,7 @@ Error CSharpScript::load_source_code(const String &p_path) { void CSharpScript::_update_name() { String path = get_path(); - if (!path.empty()) { + if (!path.is_empty()) { name = get_path().get_file().get_basename(); } } @@ -3676,7 +3644,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) { /*************** RESOURCE ***************/ -RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { +RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index f0b43a40f9..a31135cd32 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,11 @@ #ifndef CSHARP_SCRIPT_H #define CSHARP_SCRIPT_H +#include "core/doc_data.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/object/script_language.h" +#include "core/templates/self_list.h" #include "mono_gc_handle.h" #include "mono_gd/gd_mono.h" @@ -164,6 +165,7 @@ private: // Do not use unless you know what you are doing friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *); static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native); + static void update_script_class_info(Ref<CSharpScript> p_script); static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native); MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; @@ -188,6 +190,14 @@ public: String get_source_code() const override; void set_source_code(const String &p_code) override; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + // TODO + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + Error reload(bool p_keep_state = false) override; bool has_script_signal(const StringName &p_signal) const override; @@ -287,7 +297,7 @@ public: void mono_object_disposed(MonoObject *p_obj); /* - * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, ifevent_signal + * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner. */ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance); @@ -532,7 +542,7 @@ public: class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader { public: - RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false) override; + RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override; void get_recognized_extensions(List<String> *p_extensions) const override; bool handles_type(const String &p_type) const override; String get_resource_type(const String &p_path) const override; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj index 86a0a4393e..8304d9e321 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -1,13 +1,13 @@ <Project Sdk="Microsoft.Build.NoTargets/2.0.1"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <Description>MSBuild .NET Sdk for Godot projects.</Description> <Authors>Godot Engine contributors</Authors> <PackageId>Godot.NET.Sdk</PackageId> <Version>4.0.0</Version> - <PackageVersion>4.0.0-dev2</PackageVersion> <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl> <PackageType>MSBuildSdk</PackageType> <PackageTags>MSBuildSdk</PackageTags> @@ -19,7 +19,13 @@ <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn> </PropertyGroup> - <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') "> + <Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile"> + <PropertyGroup> + <PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion> + </PropertyGroup> + </Target> + + <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion"> <PropertyGroup> <NuspecProperties> id=$(PackageId); @@ -32,4 +38,13 @@ </NuspecProperties> </PropertyGroup> </Target> + + <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack"> + <PropertyGroup> + <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath> + <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir> + </PropertyGroup> + <Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg" + DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" /> + </Target> </Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec index 5b5cefe80e..ba68a4da43 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec @@ -17,6 +17,6 @@ <repository url="$projecturl$" /> </metadata> <files> - <file src="Sdk\**" target="Sdk" />\ + <file src="Sdk\**" target="Sdk" /> </files> </package> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt new file mode 100644 index 0000000000..34749489b9 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt @@ -0,0 +1 @@ +4.0.0-dev3 diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index dfc59e6ccb..5febcf3175 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -14,15 +14,15 @@ <GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir> <GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir> - <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. --> - <BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath> - <OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath> + <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. --> + <BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath> + <OutputPath>$(GodotProjectDir).godot\mono\temp\bin\$(Configuration)\</OutputPath> <!-- Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set. Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet. --> - <IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath> - <BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath> + <IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\$(Configuration)\</IntermediateOutputPath> + <BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\</BaseIntermediateOutputPath> <!-- Do not append the target framework name to the output path. --> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> @@ -88,7 +88,7 @@ <PropertyGroup> <!-- ExportDebug also defines DEBUG like Debug does. --> <DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants> - <!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. --> + <!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. --> <DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants> <DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants> @@ -102,11 +102,11 @@ --> <Reference Include="GodotSharp"> <Private>false</Private> - <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath> + <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath> </Reference> <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' "> <Private>false</Private> - <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath> + <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath> </Reference> </ItemGroup> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs index 5edf72d63e..9b7b422276 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs @@ -15,14 +15,14 @@ namespace GodotTools.BuildLogger public void Initialize(IEventSource eventSource) { if (null == Parameters) - throw new LoggerException("Log directory was not set."); + throw new LoggerException("Log directory parameter not specified."); var parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; if (string.IsNullOrEmpty(logDir)) - throw new LoggerException("Log directory was not set."); + throw new LoggerException("Log directory parameter is empty."); if (parameters.Length > 1) throw new LoggerException("Too many parameters passed."); @@ -51,22 +51,31 @@ namespace GodotTools.BuildLogger { throw new LoggerException("Failed to create log file: " + ex.Message); } - else - { - // Unexpected failure - throw; - } + + // Unexpected failure + throw; } eventSource.ProjectStarted += eventSource_ProjectStarted; - eventSource.TaskStarted += eventSource_TaskStarted; + eventSource.ProjectFinished += eventSource_ProjectFinished; eventSource.MessageRaised += eventSource_MessageRaised; eventSource.WarningRaised += eventSource_WarningRaised; eventSource.ErrorRaised += eventSource_ErrorRaised; - eventSource.ProjectFinished += eventSource_ProjectFinished; } - void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e) + private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e) + { + WriteLine(e.Message); + indent++; + } + + private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e) + { + indent--; + WriteLine(e.Message); + } + + private void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e) { string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): error {e.Code}: {e.Message}"; @@ -81,7 +90,7 @@ namespace GodotTools.BuildLogger issuesStreamWriter.WriteLine(errorLine); } - void eventSource_WarningRaised(object sender, BuildWarningEventArgs e) + private void eventSource_WarningRaised(object sender, BuildWarningEventArgs e) { string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): warning {e.Code}: {e.Message}"; @@ -108,40 +117,6 @@ namespace GodotTools.BuildLogger } } - private void eventSource_TaskStarted(object sender, TaskStartedEventArgs e) - { - // TaskStartedEventArgs adds ProjectFile, TaskFile, TaskName - // To keep this log clean, this logger will ignore these events. - } - - private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e) - { - WriteLine(e.Message); - indent++; - } - - private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e) - { - indent--; - WriteLine(e.Message); - } - - /// <summary> - /// Write a line to the log, adding the SenderName - /// </summary> - private void WriteLineWithSender(string line, BuildEventArgs e) - { - if (0 == string.Compare(e.SenderName, "MSBuild", StringComparison.OrdinalIgnoreCase)) - { - // Well, if the sender name is MSBuild, let's leave it out for prettiness - WriteLine(line); - } - else - { - WriteLine(e.SenderName + ": " + line); - } - } - /// <summary> /// Write a line to the log, adding the SenderName and Message /// (these parameters are on all MSBuild event argument objects) diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index 05e06babd4..b217ae4bf7 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Runtime.InteropServices; namespace GodotTools.Core { @@ -35,7 +36,17 @@ namespace GodotTools.Core path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim(); - return rooted ? Path.DirectorySeparatorChar + path : path; + if (!rooted) + return path; + + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + string maybeDrive = parts[0]; + if (maybeDrive.Length == 2 && maybeDrive[1] == ':') + return path; // Already has drive letter + } + + return Path.DirectorySeparatorChar + path; } private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory); @@ -49,7 +60,7 @@ namespace GodotTools.Core public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false) { - var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" }; + var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"}; if (allowDirSeparator) { diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index 572c541412..0f50c90531 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -121,7 +121,7 @@ namespace GodotTools.IdeMessaging this.messageHandler = messageHandler; this.logger = logger; - string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata"); + string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata"); MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index e4d6b2e010..37123ba2b2 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -10,6 +10,7 @@ </ItemGroup> <ItemGroup> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> + <ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" /> </ItemGroup> <!-- The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 01d7c99662..7d49d251dd 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -3,14 +3,13 @@ using System.IO; using System.Text; using Microsoft.Build.Construction; using Microsoft.Build.Evaluation; +using GodotTools.Shared; namespace GodotTools.ProjectEditor { public static class ProjectGenerator { - public const string GodotSdkVersionToUse = "4.0.0-dev2"; - - public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}"; + public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}"; public static ProjectRootElement GenGameProject(string name) { diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets new file mode 100644 index 0000000000..1d382dcb43 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets @@ -0,0 +1,36 @@ +<Project> + <!-- Generate C# file with the version of all the nupkgs bundled with Godot --> + + <Target Name="SetPropertiesForGenerateGodotNupkgsVersions"> + <PropertyGroup> + <GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile> + <GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile> + </PropertyGroup> + </Target> + + <Target Name="GenerateGodotNupkgsVersionsFile" + DependsOnTargets="PrepareForBuild;_GenerateGodotNupkgsVersionsFile" + BeforeTargets="BeforeCompile;CoreCompile"> + <ItemGroup> + <Compile Include="$(GeneratedGodotNupkgsVersionsFile)" /> + <FileWrites Include="$(GeneratedGodotNupkgsVersionsFile)" /> + </ItemGroup> + </Target> + <Target Name="_GenerateGodotNupkgsVersionsFile" + DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions" + Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)" + Outputs="$(GeneratedGodotNupkgsVersionsFile)"> + <PropertyGroup> + <GenerateGodotNupkgsVersionsCode><![CDATA[ +namespace $(RootNamespace) { + public class GeneratedGodotNupkgsVersions { + public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b + } +} +]]></GenerateGodotNupkgsVersionsCode> + </PropertyGroup> + <WriteLinesToFile Lines="$(GenerateGodotNupkgsVersionsCode)" + File="$(GeneratedGodotNupkgsVersionsFile)" + Overwrite="True" WriteOnlyWhenDifferent="True" /> + </Target> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj new file mode 100644 index 0000000000..3bc1698c15 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj @@ -0,0 +1,6 @@ +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <TargetFramework>netstandard2.0</TargetFramework> + </PropertyGroup> + <Import Project="GenerateGodotNupkgsVersions.targets" /> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln index ba5379e562..d3107a69db 100644 --- a/modules/mono/editor/GodotTools/GodotTools.sln +++ b/modules/mono/editor/GodotTools/GodotTools.sln @@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeMessaging", " EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio", "GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj", "{EAFFF236-FA96-4A4D-BD23-0E51EF988277}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Shared", "GodotTools.Shared\GodotTools.Shared.csproj", "{2758FFAF-8237-4CF2-B569-66BF8B3587BB}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -43,5 +45,9 @@ Global {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.Build.0 = Debug|Any CPU {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.ActiveCfg = Release|Any CPU {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.Build.0 = Release|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.ActiveCfg = Release|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection EndGlobal diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs deleted file mode 100644 index 3ab669a9f3..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs +++ /dev/null @@ -1,339 +0,0 @@ -using Godot; -using System; -using System.IO; -using Godot.Collections; -using GodotTools.Internals; -using static GodotTools.Internals.Globals; -using File = GodotTools.Utils.File; -using Path = System.IO.Path; - -namespace GodotTools -{ - public class BottomPanel : VBoxContainer - { - private EditorInterface editorInterface; - - private TabContainer panelTabs; - - private VBoxContainer panelBuildsTab; - - private ItemList buildTabsList; - private TabContainer buildTabs; - - private Button warningsBtn; - private Button errorsBtn; - private Button viewLogBtn; - - private void _UpdateBuildTab(int index, int? currentTab) - { - var tab = (BuildTab)buildTabs.GetChild(index); - - string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution); - itemName += " [" + tab.BuildInfo.Configuration + "]"; - - buildTabsList.AddItem(itemName, tab.IconTexture); - - string itemTooltip = "Solution: " + tab.BuildInfo.Solution; - itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration; - itemTooltip += "\nStatus: "; - - if (tab.BuildExited) - itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored"; - else - itemTooltip += "Running"; - - if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error) - itemTooltip += $"\nErrors: {tab.ErrorCount}"; - - itemTooltip += $"\nWarnings: {tab.WarningCount}"; - - buildTabsList.SetItemTooltip(index, itemTooltip); - - // If this tab was already selected before the changes or if no tab was selected - if (currentTab == null || currentTab == index) - { - buildTabsList.Select(index); - _BuildTabsItemSelected(index); - } - } - - private void _UpdateBuildTabsList() - { - buildTabsList.Clear(); - - int? currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - currentTab = null; - - for (int i = 0; i < buildTabs.GetChildCount(); i++) - _UpdateBuildTab(i, currentTab); - } - - public BuildTab GetBuildTabFor(BuildInfo buildInfo) - { - foreach (var buildTab in new Array<BuildTab>(buildTabs.GetChildren())) - { - if (buildTab.BuildInfo.Equals(buildInfo)) - return buildTab; - } - - var newBuildTab = new BuildTab(buildInfo); - AddBuildTab(newBuildTab); - - return newBuildTab; - } - - private void _BuildTabsItemSelected(int idx) - { - if (idx < 0 || idx >= buildTabs.GetTabCount()) - throw new IndexOutOfRangeException(); - - buildTabs.CurrentTab = idx; - if (!buildTabs.Visible) - buildTabs.Visible = true; - - warningsBtn.Visible = true; - errorsBtn.Visible = true; - viewLogBtn.Visible = true; - } - - private void _BuildTabsNothingSelected() - { - if (buildTabs.GetTabCount() != 0) - { - // just in case - buildTabs.Visible = false; - - // This callback is called when clicking on the empty space of the list. - // ItemList won't deselect the items automatically, so we must do it ourselves. - buildTabsList.UnselectAll(); - } - - warningsBtn.Visible = false; - errorsBtn.Visible = false; - viewLogBtn.Visible = false; - } - - private void _WarningsToggled(bool pressed) - { - int currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - throw new InvalidOperationException("No tab selected"); - - var buildTab = (BuildTab)buildTabs.GetChild(currentTab); - buildTab.WarningsVisible = pressed; - buildTab.UpdateIssuesList(); - } - - private void _ErrorsToggled(bool pressed) - { - int currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - throw new InvalidOperationException("No tab selected"); - - var buildTab = (BuildTab)buildTabs.GetChild(currentTab); - buildTab.ErrorsVisible = pressed; - buildTab.UpdateIssuesList(); - } - - public void BuildProjectPressed() - { - if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) - return; // No solution to build - - string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor"); - string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player"); - - CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath); - - if (File.Exists(editorScriptsMetadataPath)) - { - try - { - File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); - } - catch (IOException e) - { - GD.PushError($"Failed to copy scripts metadata file. Exception message: {e.Message}"); - return; - } - } - - bool buildSuccess = BuildManager.BuildProjectBlocking("Debug"); - - if (!buildSuccess) - return; - - // Notify running game for hot-reload - Internal.EditorDebuggerNodeReloadScripts(); - - // Hot-reload in the editor - GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); - - if (Internal.IsAssembliesReloadingNeeded()) - Internal.ReloadAssemblies(softReload: false); - } - - private void _ViewLogPressed() - { - if (!buildTabsList.IsAnythingSelected()) - return; - - var selectedItems = buildTabsList.GetSelectedItems(); - - if (selectedItems.Length != 1) - throw new InvalidOperationException($"Expected 1 selected item, got {selectedItems.Length}"); - - int selectedItem = selectedItems[0]; - - var buildTab = (BuildTab)buildTabs.GetTabControl(selectedItem); - - OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, BuildManager.MsBuildLogFileName)); - } - - public override void _Notification(int what) - { - base._Notification(what); - - if (what == EditorSettings.NotificationEditorSettingsChanged) - { - var editorBaseControl = editorInterface.GetBaseControl(); - panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles")); - } - } - - public void AddBuildTab(BuildTab buildTab) - { - buildTabs.AddChild(buildTab); - RaiseBuildTab(buildTab); - } - - public void RaiseBuildTab(BuildTab buildTab) - { - if (buildTab.GetParent() != buildTabs) - throw new InvalidOperationException("Build tab is not in the tabs list"); - - buildTabs.MoveChild(buildTab, 0); - _UpdateBuildTabsList(); - } - - public void ShowBuildTab() - { - for (int i = 0; i < panelTabs.GetTabCount(); i++) - { - if (panelTabs.GetTabControl(i) == panelBuildsTab) - { - panelTabs.CurrentTab = i; - GodotSharpEditor.Instance.MakeBottomPanelItemVisible(this); - return; - } - } - - GD.PushError("Builds tab not found"); - } - - public override void _Ready() - { - base._Ready(); - - editorInterface = GodotSharpEditor.Instance.GetEditorInterface(); - - var editorBaseControl = editorInterface.GetBaseControl(); - - SizeFlagsVertical = (int)SizeFlags.ExpandFill; - SetAnchorsAndMarginsPreset(LayoutPreset.Wide); - - panelTabs = new TabContainer - { - TabAlign = TabContainer.TabAlignEnum.Left, - RectMinSize = new Vector2(0, 228) * EditorScale, - SizeFlagsVertical = (int)SizeFlags.ExpandFill - }; - panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles")); - AddChild(panelTabs); - - { - // Builds tab - panelBuildsTab = new VBoxContainer - { - Name = "Builds".TTR(), - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill - }; - panelTabs.AddChild(panelBuildsTab); - - var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; - panelBuildsTab.AddChild(toolBarHBox); - - var buildProjectBtn = new Button - { - Text = "Build Project".TTR(), - FocusMode = FocusModeEnum.None - }; - buildProjectBtn.PressedSignal += BuildProjectPressed; - toolBarHBox.AddChild(buildProjectBtn); - - toolBarHBox.AddSpacer(begin: false); - - warningsBtn = new Button - { - Text = "Warnings".TTR(), - ToggleMode = true, - Pressed = true, - Visible = false, - FocusMode = FocusModeEnum.None - }; - warningsBtn.Toggled += _WarningsToggled; - toolBarHBox.AddChild(warningsBtn); - - errorsBtn = new Button - { - Text = "Errors".TTR(), - ToggleMode = true, - Pressed = true, - Visible = false, - FocusMode = FocusModeEnum.None - }; - errorsBtn.Toggled += _ErrorsToggled; - toolBarHBox.AddChild(errorsBtn); - - toolBarHBox.AddSpacer(begin: false); - - viewLogBtn = new Button - { - Text = "View log".TTR(), - FocusMode = FocusModeEnum.None, - Visible = false - }; - viewLogBtn.PressedSignal += _ViewLogPressed; - toolBarHBox.AddChild(viewLogBtn); - - var hsc = new HSplitContainer - { - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, - SizeFlagsVertical = (int)SizeFlags.ExpandFill - }; - panelBuildsTab.AddChild(hsc); - - buildTabsList = new ItemList {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; - buildTabsList.ItemSelected += _BuildTabsItemSelected; - buildTabsList.NothingSelected += _BuildTabsNothingSelected; - hsc.AddChild(buildTabsList); - - buildTabs = new TabContainer - { - TabAlign = TabContainer.TabAlignEnum.Left, - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, - TabsVisible = false - }; - hsc.AddChild(buildTabs); - } - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs index ab090c46e7..51055dc9b9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs @@ -4,7 +4,7 @@ using Godot.Collections; using GodotTools.Internals; using Path = System.IO.Path; -namespace GodotTools +namespace GodotTools.Build { [Serializable] public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization @@ -20,7 +20,9 @@ namespace GodotTools public override bool Equals(object obj) { if (obj is BuildInfo other) - return other.Solution == Solution && other.Configuration == Configuration; + return other.Solution == Solution && other.Targets == Targets && + other.Configuration == Configuration && other.Restore == Restore && + other.CustomProperties == CustomProperties && other.LogsDirPath == LogsDirPath; return false; } @@ -31,7 +33,11 @@ namespace GodotTools { int hash = 17; hash = hash * 29 + Solution.GetHashCode(); + hash = hash * 29 + Targets.GetHashCode(); hash = hash * 29 + Configuration.GetHashCode(); + hash = hash * 29 + Restore.GetHashCode(); + hash = hash * 29 + CustomProperties.GetHashCode(); + hash = hash * 29 + LogsDirPath.GetHashCode(); return hash; } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs index ff7ce97c47..b96b0c8175 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs @@ -1,20 +1,18 @@ using System; -using System.Collections.Generic; using System.IO; using System.Threading.Tasks; -using GodotTools.Build; using GodotTools.Ides.Rider; using GodotTools.Internals; -using GodotTools.Utils; using JetBrains.Annotations; using static GodotTools.Internals.Globals; using File = GodotTools.Utils.File; +using OS = GodotTools.Utils.OS; -namespace GodotTools +namespace GodotTools.Build { public static class BuildManager { - private static readonly List<BuildInfo> BuildsInProgress = new List<BuildInfo>(); + private static BuildInfo _buildInProgress; public const string PropNameMSBuildMono = "MSBuild (Mono)"; public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)"; @@ -24,6 +22,14 @@ namespace GodotTools public const string MsBuildIssuesFileName = "msbuild_issues.csv"; public const string MsBuildLogFileName = "msbuild_log.txt"; + public delegate void BuildLaunchFailedEventHandler(BuildInfo buildInfo, string reason); + + public static event BuildLaunchFailedEventHandler BuildLaunchFailed; + public static event Action<BuildInfo> BuildStarted; + public static event Action<BuildResult> BuildFinished; + public static event Action<string> StdOutputReceived; + public static event Action<string> StdErrorReceived; + private static void RemoveOldIssuesFile(BuildInfo buildInfo) { var issuesFile = GetIssuesFilePath(buildInfo); @@ -36,12 +42,13 @@ namespace GodotTools private static void ShowBuildErrorDialog(string message) { - GodotSharpEditor.Instance.ShowErrorDialog(message, "Build error"); - GodotSharpEditor.Instance.BottomPanel.ShowBuildTab(); + var plugin = GodotSharpEditor.Instance; + plugin.ShowErrorDialog(message, "Build error"); + plugin.MakeBottomPanelItemVisible(plugin.MSBuildPanel); } - public static void RestartBuild(BuildTab buildTab) => throw new NotImplementedException(); - public static void StopBuild(BuildTab buildTab) => throw new NotImplementedException(); + public static void RestartBuild(BuildOutputView buildOutputView) => throw new NotImplementedException(); + public static void StopBuild(BuildOutputView buildOutputView) => throw new NotImplementedException(); private static string GetLogFilePath(BuildInfo buildInfo) { @@ -61,15 +68,14 @@ namespace GodotTools public static bool Build(BuildInfo buildInfo) { - if (BuildsInProgress.Contains(buildInfo)) + if (_buildInProgress != null) throw new InvalidOperationException("A build is already in progress"); - BuildsInProgress.Add(buildInfo); + _buildInProgress = buildInfo; try { - BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo); - buildTab.OnBuildStart(); + BuildStarted?.Invoke(buildInfo); // Required in order to update the build tasks list Internal.GodotMainIteration(); @@ -80,44 +86,44 @@ namespace GodotTools } catch (IOException e) { - buildTab.OnBuildExecFailed($"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); + BuildLaunchFailed?.Invoke(buildInfo, $"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); Console.Error.WriteLine(e); } try { - int exitCode = BuildSystem.Build(buildInfo); + int exitCode = BuildSystem.Build(buildInfo, StdOutputReceived, StdErrorReceived); if (exitCode != 0) PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}"); - buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error); + BuildFinished?.Invoke(exitCode == 0 ? BuildResult.Success : BuildResult.Error); return exitCode == 0; } catch (Exception e) { - buildTab.OnBuildExecFailed($"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); + BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); Console.Error.WriteLine(e); return false; } } finally { - BuildsInProgress.Remove(buildInfo); + _buildInProgress = null; } } public static async Task<bool> BuildAsync(BuildInfo buildInfo) { - if (BuildsInProgress.Contains(buildInfo)) + if (_buildInProgress != null) throw new InvalidOperationException("A build is already in progress"); - BuildsInProgress.Add(buildInfo); + _buildInProgress = buildInfo; try { - BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo); + BuildStarted?.Invoke(buildInfo); try { @@ -125,43 +131,57 @@ namespace GodotTools } catch (IOException e) { - buildTab.OnBuildExecFailed($"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); + BuildLaunchFailed?.Invoke(buildInfo, $"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); Console.Error.WriteLine(e); } try { - int exitCode = await BuildSystem.BuildAsync(buildInfo); + int exitCode = await BuildSystem.BuildAsync(buildInfo, StdOutputReceived, StdErrorReceived); if (exitCode != 0) PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}"); - buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error); + BuildFinished?.Invoke(exitCode == 0 ? BuildResult.Success : BuildResult.Error); return exitCode == 0; } catch (Exception e) { - buildTab.OnBuildExecFailed($"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); + BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); Console.Error.WriteLine(e); return false; } } finally { - BuildsInProgress.Remove(buildInfo); + _buildInProgress = null; } } - public static bool BuildProjectBlocking(string config, [CanBeNull] string platform = null) + public static bool BuildProjectBlocking(string config, [CanBeNull] string[] targets = null, [CanBeNull] string platform = null) { - if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets ?? new[] {"Build"}, config, restore: true); + + // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it. + if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform)) + buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}"); + + if (Internal.GodotIsRealTDouble()) + buildInfo.CustomProperties.Add("GodotRealTIsDouble=true"); + + return BuildProjectBlocking(buildInfo); + } + + private static bool BuildProjectBlocking(BuildInfo buildInfo) + { + if (!File.Exists(buildInfo.Solution)) return true; // No solution to build // Make sure the API assemblies are up to date before building the project. // We may not have had the chance to update the release API assemblies, and the debug ones // may have been deleted by the user at some point after they were loaded by the Godot editor. - string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "ExportRelease" ? "Release" : "Debug"); + string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(buildInfo.Configuration == "ExportRelease" ? "Release" : "Debug"); if (!string.IsNullOrEmpty(apiAssembliesUpdateError)) { @@ -173,15 +193,6 @@ namespace GodotTools { pr.Step("Building project solution", 0); - var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true); - - // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it. - if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform)) - buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}"); - - if (Internal.GodotIsRealTDouble()) - buildInfo.CustomProperties.Add("GodotRealTIsDouble=true"); - if (!Build(buildInfo)) { ShowBuildErrorDialog("Failed to build project solution"); @@ -197,18 +208,51 @@ namespace GodotTools if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return true; // No solution to build + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + GenerateEditorScriptMetadata(); + + if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) + return true; // Requested play from an external editor/IDE which already built the project + + return BuildProjectBlocking("Debug"); + } + + // NOTE: This will be replaced with C# source generators in 4.0 + public static void GenerateEditorScriptMetadata() + { string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor"); string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player"); CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath); - if (File.Exists(editorScriptsMetadataPath)) - File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); + if (!File.Exists(editorScriptsMetadataPath)) + return; - if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) - return true; // Requested play from an external editor/IDE which already built the project + try + { + File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); + } + catch (IOException e) + { + throw new IOException("Failed to copy scripts metadata file.", innerException: e); + } + } - return BuildProjectBlocking("Debug"); + // NOTE: This will be replaced with C# source generators in 4.0 + public static string GenerateExportedGameScriptMetadata(bool isDebug) + { + string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}"); + CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath); + return scriptsMetadataPath; } public static void Initialize() @@ -254,8 +298,6 @@ namespace GodotTools ["hint"] = Godot.PropertyHint.Enum, ["hint_string"] = hintString }); - - EditorDef("mono/builds/print_build_output", false); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs new file mode 100644 index 0000000000..1a1639aac7 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -0,0 +1,417 @@ +using Godot; +using System; +using Godot.Collections; +using GodotTools.Internals; +using JetBrains.Annotations; +using File = GodotTools.Utils.File; +using Path = System.IO.Path; + +namespace GodotTools.Build +{ + public class BuildOutputView : VBoxContainer, ISerializationListener + { + [Serializable] + private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization + { + public bool Warning { get; set; } + public string File { get; set; } + public int Line { get; set; } + public int Column { get; set; } + public string Code { get; set; } + public string Message { get; set; } + public string ProjectFile { get; set; } + } + + private readonly Array<BuildIssue> issues = new Array<BuildIssue>(); // TODO Use List once we have proper serialization + private ItemList issuesList; + private TextEdit buildLog; + private PopupMenu issuesListContextMenu; + + private readonly object pendingBuildLogTextLock = new object(); + [NotNull] private string pendingBuildLogText = string.Empty; + + [Signal] public event Action BuildStateChanged; + + public bool HasBuildExited { get; private set; } = false; + + public BuildResult? BuildResult { get; private set; } = null; + + public int ErrorCount { get; private set; } = 0; + + public int WarningCount { get; private set; } = 0; + + public bool ErrorsVisible { get; set; } = true; + public bool WarningsVisible { get; set; } = true; + + public Texture2D BuildStateIcon + { + get + { + if (!HasBuildExited) + return GetThemeIcon("Stop", "EditorIcons"); + + if (BuildResult == Build.BuildResult.Error) + return GetThemeIcon("Error", "EditorIcons"); + + if (WarningCount > 1) + return GetThemeIcon("Warning", "EditorIcons"); + + return null; + } + } + + private BuildInfo BuildInfo { get; set; } + + public bool LogVisible + { + set => buildLog.Visible = value; + } + + private void LoadIssuesFromFile(string csvFile) + { + using (var file = new Godot.File()) + { + try + { + Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); + + if (openError != Error.Ok) + return; + + while (!file.EofReached()) + { + string[] csvColumns = file.GetCsvLine(); + + if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) + return; + + if (csvColumns.Length != 7) + { + GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); + continue; + } + + var issue = new BuildIssue + { + Warning = csvColumns[0] == "warning", + File = csvColumns[1], + Line = int.Parse(csvColumns[2]), + Column = int.Parse(csvColumns[3]), + Code = csvColumns[4], + Message = csvColumns[5], + ProjectFile = csvColumns[6] + }; + + if (issue.Warning) + WarningCount += 1; + else + ErrorCount += 1; + + issues.Add(issue); + } + } + finally + { + file.Close(); // Disposing it is not enough. We need to call Close() + } + } + } + + private void IssueActivated(int idx) + { + if (idx < 0 || idx >= issuesList.GetItemCount()) + throw new IndexOutOfRangeException("Item list index out of range"); + + // Get correct issue idx from issue list + int issueIndex = (int)(long)issuesList.GetItemMetadata(idx); + + if (issueIndex < 0 || issueIndex >= issues.Count) + throw new IndexOutOfRangeException("Issue index out of range"); + + BuildIssue issue = issues[issueIndex]; + + if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File)) + return; + + string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir(); + + string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath()); + + if (!File.Exists(file)) + return; + + file = ProjectSettings.LocalizePath(file); + + if (file.StartsWith("res://")) + { + var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); + + if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column)) + Internal.EditorNodeShowScriptScreen(); + } + } + + public void UpdateIssuesList() + { + issuesList.Clear(); + + using (var warningIcon = GetThemeIcon("Warning", "EditorIcons")) + using (var errorIcon = GetThemeIcon("Error", "EditorIcons")) + { + for (int i = 0; i < issues.Count; i++) + { + BuildIssue issue = issues[i]; + + if (!(issue.Warning ? WarningsVisible : ErrorsVisible)) + continue; + + string tooltip = string.Empty; + tooltip += $"Message: {issue.Message}"; + + if (!string.IsNullOrEmpty(issue.Code)) + tooltip += $"\nCode: {issue.Code}"; + + tooltip += $"\nType: {(issue.Warning ? "warning" : "error")}"; + + string text = string.Empty; + + if (!string.IsNullOrEmpty(issue.File)) + { + text += $"{issue.File}({issue.Line},{issue.Column}): "; + + tooltip += $"\nFile: {issue.File}"; + tooltip += $"\nLine: {issue.Line}"; + tooltip += $"\nColumn: {issue.Column}"; + } + + if (!string.IsNullOrEmpty(issue.ProjectFile)) + tooltip += $"\nProject: {issue.ProjectFile}"; + + text += issue.Message; + + int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal); + string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); + issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); + + int index = issuesList.GetItemCount() - 1; + issuesList.SetItemTooltip(index, tooltip); + issuesList.SetItemMetadata(index, i); + } + } + } + + private void BuildLaunchFailed(BuildInfo buildInfo, string cause) + { + HasBuildExited = true; + BuildResult = Build.BuildResult.Error; + + issuesList.Clear(); + + var issue = new BuildIssue {Message = cause, Warning = false}; + + ErrorCount += 1; + issues.Add(issue); + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void BuildStarted(BuildInfo buildInfo) + { + BuildInfo = buildInfo; + HasBuildExited = false; + + issues.Clear(); + WarningCount = 0; + ErrorCount = 0; + buildLog.Text = string.Empty; + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void BuildFinished(BuildResult result) + { + HasBuildExited = true; + BuildResult = result; + + LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void UpdateBuildLogText() + { + lock (pendingBuildLogTextLock) + { + buildLog.Text += pendingBuildLogText; + pendingBuildLogText = string.Empty; + ScrollToLastNonEmptyLogLine(); + } + } + + private void StdOutputReceived(string text) + { + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } + } + + private void StdErrorReceived(string text) + { + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } + } + + private void ScrollToLastNonEmptyLogLine() + { + int line; + for (line = buildLog.GetLineCount(); line > 0; line--) + { + string lineText = buildLog.GetLine(line); + + if (!string.IsNullOrEmpty(lineText) || !string.IsNullOrEmpty(lineText?.Trim())) + break; + } + + buildLog.CursorSetLine(line); + } + + public void RestartBuild() + { + if (!HasBuildExited) + throw new InvalidOperationException("Build already started"); + + BuildManager.RestartBuild(this); + } + + public void StopBuild() + { + if (!HasBuildExited) + throw new InvalidOperationException("Build is not in progress"); + + BuildManager.StopBuild(this); + } + + private enum IssuesContextMenuOption + { + Copy + } + + private void IssuesListContextOptionPressed(int id) + { + switch ((IssuesContextMenuOption)id) + { + case IssuesContextMenuOption.Copy: + { + // We don't allow multi-selection but just in case that changes later... + string text = null; + + foreach (int issueIndex in issuesList.GetSelectedItems()) + { + if (text != null) + text += "\n"; + text += issuesList.GetItemText(issueIndex); + } + + if (text != null) + DisplayServer.ClipboardSet(text); + break; + } + default: + throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid issue context menu option"); + } + } + + private void IssuesListRmbSelected(int index, Vector2 atPosition) + { + _ = index; // Unused + + issuesListContextMenu.Clear(); + issuesListContextMenu.Size = new Vector2i(1, 1); + + if (issuesList.IsAnythingSelected()) + { + // Add menu entries for the selected item + issuesListContextMenu.AddIconItem(GetThemeIcon("ActionCopy", "EditorIcons"), + label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy); + } + + if (issuesListContextMenu.GetItemCount() > 0) + { + issuesListContextMenu.Position = (Vector2i)(issuesList.RectGlobalPosition + atPosition); + issuesListContextMenu.Popup(); + } + } + + public override void _Ready() + { + base._Ready(); + + SizeFlagsVertical = (int)SizeFlags.ExpandFill; + + var hsc = new HSplitContainer + { + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, + SizeFlagsVertical = (int)SizeFlags.ExpandFill + }; + AddChild(hsc); + + issuesList = new ItemList + { + SizeFlagsVertical = (int)SizeFlags.ExpandFill, + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log + }; + issuesList.ItemActivated += IssueActivated; + issuesList.AllowRmbSelect = true; + issuesList.ItemRmbSelected += IssuesListRmbSelected; + hsc.AddChild(issuesList); + + issuesListContextMenu = new PopupMenu(); + issuesListContextMenu.IdPressed += IssuesListContextOptionPressed; + issuesList.AddChild(issuesListContextMenu); + + buildLog = new TextEdit + { + Readonly = true, + SizeFlagsVertical = (int)SizeFlags.ExpandFill, + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list + }; + hsc.AddChild(buildLog); + + AddBuildEventListeners(); + } + + private void AddBuildEventListeners() + { + BuildManager.BuildLaunchFailed += BuildLaunchFailed; + BuildManager.BuildStarted += BuildStarted; + BuildManager.BuildFinished += BuildFinished; + // StdOutput/Error can be received from different threads, so we need to use CallDeferred + BuildManager.StdOutputReceived += StdOutputReceived; + BuildManager.StdErrorReceived += StdErrorReceived; + } + + public void OnBeforeSerialize() + { + // In case it didn't update yet. We don't want to have to serialize any pending output. + UpdateBuildLogText(); + } + + public void OnAfterDeserialize() + { + AddBuildEventListeners(); // Re-add them + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs new file mode 100644 index 0000000000..59055b60c3 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs @@ -0,0 +1,8 @@ +namespace GodotTools.Build +{ + public enum BuildResult + { + Error, + Success + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index d9862ae361..bac7a2e6db 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -44,10 +44,7 @@ namespace GodotTools.Build } } - private static bool PrintBuildOutput => - (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); - - private static Process LaunchBuild(BuildInfo buildInfo) + private static Process LaunchBuild(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild(); @@ -58,13 +55,13 @@ namespace GodotTools.Build var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs); - bool redirectOutput = !IsDebugMsBuildRequested() && !PrintBuildOutput; - - if (!redirectOutput || Godot.OS.IsStdoutVerbose()) - Console.WriteLine($"Running: \"{startInfo.FileName}\" {startInfo.Arguments}"); + string launchMessage = $"Running: \"{startInfo.FileName}\" {startInfo.Arguments}"; + stdOutHandler?.Invoke(launchMessage); + if (Godot.OS.IsStdoutVerbose()) + Console.WriteLine(launchMessage); - startInfo.RedirectStandardOutput = redirectOutput; - startInfo.RedirectStandardError = redirectOutput; + startInfo.RedirectStandardOutput = true; + startInfo.RedirectStandardError = true; startInfo.UseShellExecute = false; if (UsingMonoMsBuildOnWindows) @@ -82,20 +79,22 @@ namespace GodotTools.Build var process = new Process {StartInfo = startInfo}; + if (stdOutHandler != null) + process.OutputDataReceived += (s, e) => stdOutHandler.Invoke(e.Data); + if (stdErrHandler != null) + process.ErrorDataReceived += (s, e) => stdErrHandler.Invoke(e.Data); + process.Start(); - if (redirectOutput) - { - process.BeginOutputReadLine(); - process.BeginErrorReadLine(); - } + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); return process; } - public static int Build(BuildInfo buildInfo) + public static int Build(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { - using (var process = LaunchBuild(buildInfo)) + using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler)) { process.WaitForExit(); @@ -103,9 +102,9 @@ namespace GodotTools.Build } } - public static async Task<int> BuildAsync(BuildInfo buildInfo) + public static async Task<int> BuildAsync(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { - using (var process = LaunchBuild(buildInfo)) + using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler)) { await process.WaitForExitAsync(); @@ -152,10 +151,5 @@ namespace GodotTools.Build foreach (string env in platformEnvironmentVariables) environmentVariables.Remove(env); } - - private static bool IsDebugMsBuildRequested() - { - return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1"; - } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs new file mode 100644 index 0000000000..708ec73454 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -0,0 +1,185 @@ +using System; +using Godot; +using GodotTools.Internals; +using JetBrains.Annotations; +using static GodotTools.Internals.Globals; +using File = GodotTools.Utils.File; + +namespace GodotTools.Build +{ + public class MSBuildPanel : VBoxContainer + { + public BuildOutputView BuildOutputView { get; private set; } + + private Button errorsBtn; + private Button warningsBtn; + private Button viewLogBtn; + + private void WarningsToggled(bool pressed) + { + BuildOutputView.WarningsVisible = pressed; + BuildOutputView.UpdateIssuesList(); + } + + private void ErrorsToggled(bool pressed) + { + BuildOutputView.ErrorsVisible = pressed; + BuildOutputView.UpdateIssuesList(); + } + + [UsedImplicitly] + public void BuildSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + BuildManager.GenerateEditorScriptMetadata(); + + if (!BuildManager.BuildProjectBlocking("Debug")) + return; // Build failed + + // Notify running game for hot-reload + Internal.EditorDebuggerNodeReloadScripts(); + + // Hot-reload in the editor + GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); + + if (Internal.IsAssembliesReloadingNeeded()) + Internal.ReloadAssemblies(softReload: false); + } + + [UsedImplicitly] + private void RebuildSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + BuildManager.GenerateEditorScriptMetadata(); + + if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"})) + return; // Build failed + + // Notify running game for hot-reload + Internal.EditorDebuggerNodeReloadScripts(); + + // Hot-reload in the editor + GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); + + if (Internal.IsAssembliesReloadingNeeded()) + Internal.ReloadAssemblies(softReload: false); + } + + [UsedImplicitly] + private void CleanSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"}); + } + + private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed; + + private void BuildMenuOptionPressed(int id) + { + switch ((BuildMenuOptions)id) + { + case BuildMenuOptions.BuildSolution: + BuildSolution(); + break; + case BuildMenuOptions.RebuildSolution: + RebuildSolution(); + break; + case BuildMenuOptions.CleanSolution: + CleanSolution(); + break; + default: + throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid build menu option"); + } + } + + private enum BuildMenuOptions + { + BuildSolution, + RebuildSolution, + CleanSolution + } + + public override void _Ready() + { + base._Ready(); + + RectMinSize = new Vector2(0, 228) * EditorScale; + SizeFlagsVertical = (int)SizeFlags.ExpandFill; + + var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; + AddChild(toolBarHBox); + + var buildMenuBtn = new MenuButton {Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons")}; + toolBarHBox.AddChild(buildMenuBtn); + + var buildMenu = buildMenuBtn.GetPopup(); + buildMenu.AddItem("Build Solution".TTR(), (int)BuildMenuOptions.BuildSolution); + buildMenu.AddItem("Rebuild Solution".TTR(), (int)BuildMenuOptions.RebuildSolution); + buildMenu.AddItem("Clean Solution".TTR(), (int)BuildMenuOptions.CleanSolution); + buildMenu.IdPressed += BuildMenuOptionPressed; + + errorsBtn = new Button + { + HintTooltip = "Show Errors".TTR(), + Icon = GetThemeIcon("StatusError", "EditorIcons"), + ExpandIcon = false, + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + errorsBtn.Toggled += ErrorsToggled; + toolBarHBox.AddChild(errorsBtn); + + warningsBtn = new Button + { + HintTooltip = "Show Warnings".TTR(), + Icon = GetThemeIcon("NodeWarning", "EditorIcons"), + ExpandIcon = false, + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + warningsBtn.Toggled += WarningsToggled; + toolBarHBox.AddChild(warningsBtn); + + viewLogBtn = new Button + { + Text = "Show Output".TTR(), + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + viewLogBtn.Toggled += ViewLogToggled; + toolBarHBox.AddChild(viewLogBtn); + + BuildOutputView = new BuildOutputView(); + AddChild(BuildOutputView); + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 7bfba779fb..774c49e705 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -31,7 +31,7 @@ namespace GodotTools.Build string dotnetCliPath = OS.PathWhich("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); - GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Visual Studio."); + GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Visual Studio."); goto case BuildTool.MsBuildVs; } case BuildTool.MsBuildVs: @@ -86,10 +86,10 @@ namespace GodotTools.Build { case BuildTool.DotnetCli: { - string dotnetCliPath = OS.PathWhich("dotnet"); + string dotnetCliPath = FindBuildEngineOnUnix("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); - GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Mono."); + GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono."); goto case BuildTool.MsBuildMono; } case BuildTool.MsBuildMono: @@ -119,10 +119,14 @@ namespace GodotTools.Build { var result = new List<string>(); - if (OS.IsOSX) + if (OS.IsMacOS) { result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/"); + result.Add("/opt/local/bin/"); result.Add("/usr/local/var/homebrew/linked/mono/bin/"); + result.Add("/usr/local/bin/"); + result.Add("/usr/local/bin/dotnet/"); + result.Add("/usr/local/share/dotnet/"); } result.Add("/opt/novell/mono/bin/"); @@ -161,7 +165,7 @@ namespace GodotTools.Build // Try to find 15.0 with vswhere - var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" }; + var envNames = Internal.GodotIs32Bits() ? new[] {"ProgramFiles", "ProgramW6432"} : new[] {"ProgramFiles(x86)", "ProgramFiles"}; string vsWherePath = null; foreach (var envName in envNames) @@ -181,7 +185,7 @@ namespace GodotTools.Build var outputArray = new Godot.Collections.Array<string>(); int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs, - blocking: true, output: (Godot.Collections.Array)outputArray); + output: (Godot.Collections.Array)outputArray); if (exitCode != 0) return string.Empty; diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs new file mode 100644 index 0000000000..793ef7fd71 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs @@ -0,0 +1,296 @@ +using System; +using System.IO; +using System.IO.Compression; +using System.Linq; +using System.Security.Cryptography; +using System.Text; +using System.Xml; +using Godot; +using GodotTools.Internals; +using GodotTools.Shared; +using Directory = GodotTools.Utils.Directory; +using Environment = System.Environment; +using File = GodotTools.Utils.File; + +namespace GodotTools.Build +{ + public static class NuGetUtils + { + public const string GodotFallbackFolderName = "Godot Offline Packages"; + + public static string GodotFallbackFolderPath + => Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder"); + + private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path) + { + var xmlDoc = new XmlDocument(); + xmlDoc.Load(nuGetConfigPath); + + const string nuGetConfigRootName = "configuration"; + + var rootNode = xmlDoc.DocumentElement; + + if (rootNode == null) + { + // No root node, create it + rootNode = xmlDoc.CreateElement(nuGetConfigRootName); + xmlDoc.AppendChild(rootNode); + + // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well + XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add"); + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org"; + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = "https://api.nuget.org/v3/index.json"; + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3"; + rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry); + } + else + { + // Check that the root node is the expected one + if (rootNode.Name != nuGetConfigRootName) + throw new Exception("Invalid root Xml node for NuGet.Config. " + + $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'."); + } + + var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ?? + rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders")); + + // Check if it already has our fallback package folder + for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling) + { + if (xmlNode.NodeType != XmlNodeType.Element) + continue; + + var xmlElement = (XmlElement)xmlNode; + if (xmlElement.Name == "add" && + xmlElement.Attributes["key"]?.Value == name && + xmlElement.Attributes["value"]?.Value == path) + { + return; + } + } + + XmlElement newEntry = xmlDoc.CreateElement("add"); + newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name; + newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path; + + fallbackFoldersNode.AppendChild(newEntry); + + xmlDoc.Save(nuGetConfigPath); + } + + /// <summary> + /// Returns all the paths where the user NuGet.Config files can be found. + /// Does not determine whether the returned files exist or not. + /// </summary> + private static string[] GetAllUserNuGetConfigFilePaths() + { + // Where to find 'NuGet/NuGet.Config': + // + // - Mono/.NETFramework (standalone NuGet): + // Uses Environment.SpecialFolder.ApplicationData + // - Windows: '%APPDATA%' + // - Linux/macOS: '$HOME/.config' + // - CoreCLR (dotnet CLI NuGet): + // - Windows: '%APPDATA%' + // - Linux/macOS: '$DOTNET_CLI_HOME/.nuget' otherwise '$HOME/.nuget' + + string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); + + if (Utils.OS.IsWindows) + { + // %APPDATA% for both + return new[] {Path.Combine(applicationData, "NuGet", "NuGet.Config")}; + } + + var paths = new string[2]; + + // CoreCLR (dotnet CLI NuGet) + + string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME"); + if (!string.IsNullOrEmpty(dotnetCliHome)) + { + paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config"); + } + else + { + string home = Environment.GetEnvironmentVariable("HOME"); + if (string.IsNullOrEmpty(home)) + throw new InvalidOperationException("Required environment variable 'HOME' is not set."); + paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config"); + } + + // Mono/.NETFramework (standalone NuGet) + + // ApplicationData is $HOME/.config on Linux/macOS + paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config"); + + return paths; + } + + // nupkg extraction + // + // Exclude: (NuGet.Client -> NuGet.Packaging.PackageHelper.ExcludePaths) + // package/ + // _rels/ + // [Content_Types].xml + // + // Don't ignore files that begin with a dot (.) + // + // The nuspec is not lower case inside the nupkg but must be made lower case when extracted. + + /// <summary> + /// Adds the specified fallback folder to the user NuGet.Config files, + /// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet. + /// </summary> + public static void AddFallbackFolderToUserNuGetConfigs(string name, string path) + { + foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths()) + { + if (!System.IO.File.Exists(nuGetConfigPath)) + { + // It doesn't exist, so we create a default one + const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?> +<configuration> + <packageSources> + <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" /> + </packageSources> +</configuration> +"; + System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM + } + + AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path); + } + } + + private static void AddPackageToFallbackFolder(string fallbackFolder, + string nupkgPath, string packageId, string packageVersion) + { + // dotnet CLI provides no command for this, but we can do it manually. + // + // - The expected structure is as follows: + // fallback_folder/ + // <package.name>/<version>/ + // <package.name>.<version>.nupkg + // <package.name>.<version>.nupkg.sha512 + // <package.name>.nuspec + // ... extracted nupkg files (check code for excluded files) ... + // + // - <package.name> and <version> must be in lower case. + // - The sha512 of the nupkg is base64 encoded. + // - We can get the nuspec from the nupkg which is a Zip file. + + string packageIdLower = packageId.ToLower(); + string packageVersionLower = packageVersion.ToLower(); + + string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower); + string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg"); + string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512"); + + if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath)) + return; // Already added (for speed we don't check if every file is properly extracted) + + Directory.CreateDirectory(destDir); + + // Generate .nupkg.sha512 file + + using (var alg = SHA512.Create()) + { + alg.ComputeHash(File.ReadAllBytes(nupkgPath)); + string base64Hash = Convert.ToBase64String(alg.Hash); + File.WriteAllText(nupkgSha512DestPath, base64Hash); + } + + // Extract nupkg + ExtractNupkg(destDir, nupkgPath, packageId, packageVersion); + + // Copy .nupkg + File.Copy(nupkgPath, nupkgDestPath); + } + + private static readonly string[] NupkgExcludePaths = + { + "_rels/", + "package/", + "[Content_Types].xml" + }; + + private static void ExtractNupkg(string destDir, string nupkgPath, string packageId, string packageVersion) + { + // NOTE: Must use SimplifyGodotPath to make sure we don't extract files outside the destination directory. + + using (var archive = ZipFile.OpenRead(nupkgPath)) + { + // Extract .nuspec manually as it needs to be in lower case + + var nuspecEntry = archive.GetEntry(packageId + ".nuspec"); + + if (nuspecEntry == null) + throw new InvalidOperationException($"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file."); + + nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name.ToLower().SimplifyGodotPath())); + + // Extract the other package files + + foreach (var entry in archive.Entries) + { + // NOTE: SimplifyGodotPath() removes trailing slash and backslash, + // so we can't use the result to check if the entry is a directory. + + string entryFullName = entry.FullName.Replace('\\', '/'); + + // Check if the file must be ignored + if ( // Excluded files. + NupkgExcludePaths.Any(e => entryFullName.StartsWith(e, StringComparison.OrdinalIgnoreCase)) || + // Nupkg hash files and nupkg metadata files on all directory. + entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) || + entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) || + // Nuspec at root level. We already extracted it previously but in lower case. + entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec")) + { + continue; + } + + string entryFullNameSimplified = entryFullName.SimplifyGodotPath(); + string destFilePath = Path.Combine(destDir, entryFullNameSimplified); + bool isDir = entryFullName.EndsWith("/"); + + if (isDir) + { + Directory.CreateDirectory(destFilePath); + } + else + { + Directory.CreateDirectory(Path.GetDirectoryName(destFilePath)); + entry.ExtractToFile(destFilePath, overwrite: true); + } + } + } + } + + /// <summary> + /// Copies and extracts all the Godot bundled packages to the Godot NuGet fallback folder. + /// Does nothing if the packages were already copied. + /// </summary> + public static void AddBundledPackagesToFallbackFolder(string fallbackFolder) + { + GD.Print("Copying Godot Offline Packages..."); + + string nupkgsLocation = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "nupkgs"); + + void AddPackage(string packageId, string packageVersion) + { + string nupkgPath = Path.Combine(nupkgsLocation, $"{packageId}.{packageVersion}.nupkg"); + AddPackageToFallbackFolder(fallbackFolder, nupkgPath, packageId, packageVersion); + } + + foreach (var (packageId, packageVersion) in PackagesToAdd) + AddPackage(packageId, packageVersion); + } + + private static readonly (string packageId, string packageVersion)[] PackagesToAdd = + { + ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk) + }; + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs deleted file mode 100644 index 8596cd24af..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs +++ /dev/null @@ -1,267 +0,0 @@ -using Godot; -using System; -using Godot.Collections; -using GodotTools.Internals; -using File = GodotTools.Utils.File; -using Path = System.IO.Path; - -namespace GodotTools -{ - public class BuildTab : VBoxContainer - { - public enum BuildResults - { - Error, - Success - } - - [Serializable] - private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization - { - public bool Warning { get; set; } - public string File { get; set; } - public int Line { get; set; } - public int Column { get; set; } - public string Code { get; set; } - public string Message { get; set; } - public string ProjectFile { get; set; } - } - - private readonly Array<BuildIssue> issues = new Array<BuildIssue>(); // TODO Use List once we have proper serialization - private ItemList issuesList; - - public bool BuildExited { get; private set; } = false; - - public BuildResults? BuildResult { get; private set; } = null; - - public int ErrorCount { get; private set; } = 0; - - public int WarningCount { get; private set; } = 0; - - public bool ErrorsVisible { get; set; } = true; - public bool WarningsVisible { get; set; } = true; - - public Texture2D IconTexture - { - get - { - if (!BuildExited) - return GetThemeIcon("Stop", "EditorIcons"); - - if (BuildResult == BuildResults.Error) - return GetThemeIcon("StatusError", "EditorIcons"); - - return GetThemeIcon("StatusSuccess", "EditorIcons"); - } - } - - public BuildInfo BuildInfo { get; private set; } - - private void _LoadIssuesFromFile(string csvFile) - { - using (var file = new Godot.File()) - { - try - { - Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); - - if (openError != Error.Ok) - return; - - while (!file.EofReached()) - { - string[] csvColumns = file.GetCsvLine(); - - if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) - return; - - if (csvColumns.Length != 7) - { - GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); - continue; - } - - var issue = new BuildIssue - { - Warning = csvColumns[0] == "warning", - File = csvColumns[1], - Line = int.Parse(csvColumns[2]), - Column = int.Parse(csvColumns[3]), - Code = csvColumns[4], - Message = csvColumns[5], - ProjectFile = csvColumns[6] - }; - - if (issue.Warning) - WarningCount += 1; - else - ErrorCount += 1; - - issues.Add(issue); - } - } - finally - { - file.Close(); // Disposing it is not enough. We need to call Close() - } - } - } - - private void _IssueActivated(int idx) - { - if (idx < 0 || idx >= issuesList.GetItemCount()) - throw new IndexOutOfRangeException("Item list index out of range"); - - // Get correct issue idx from issue list - int issueIndex = (int)(long)issuesList.GetItemMetadata(idx); - - if (issueIndex < 0 || issueIndex >= issues.Count) - throw new IndexOutOfRangeException("Issue index out of range"); - - BuildIssue issue = issues[issueIndex]; - - if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File)) - return; - - string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir(); - - string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath()); - - if (!File.Exists(file)) - return; - - file = ProjectSettings.LocalizePath(file); - - if (file.StartsWith("res://")) - { - var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); - - if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column)) - Internal.EditorNodeShowScriptScreen(); - } - } - - public void UpdateIssuesList() - { - issuesList.Clear(); - - using (var warningIcon = GetThemeIcon("Warning", "EditorIcons")) - using (var errorIcon = GetThemeIcon("Error", "EditorIcons")) - { - for (int i = 0; i < issues.Count; i++) - { - BuildIssue issue = issues[i]; - - if (!(issue.Warning ? WarningsVisible : ErrorsVisible)) - continue; - - string tooltip = string.Empty; - tooltip += $"Message: {issue.Message}"; - - if (!string.IsNullOrEmpty(issue.Code)) - tooltip += $"\nCode: {issue.Code}"; - - tooltip += $"\nType: {(issue.Warning ? "warning" : "error")}"; - - string text = string.Empty; - - if (!string.IsNullOrEmpty(issue.File)) - { - text += $"{issue.File}({issue.Line},{issue.Column}): "; - - tooltip += $"\nFile: {issue.File}"; - tooltip += $"\nLine: {issue.Line}"; - tooltip += $"\nColumn: {issue.Column}"; - } - - if (!string.IsNullOrEmpty(issue.ProjectFile)) - tooltip += $"\nProject: {issue.ProjectFile}"; - - text += issue.Message; - - int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal); - string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); - issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); - - int index = issuesList.GetItemCount() - 1; - issuesList.SetItemTooltip(index, tooltip); - issuesList.SetItemMetadata(index, i); - } - } - } - - public void OnBuildStart() - { - BuildExited = false; - - issues.Clear(); - WarningCount = 0; - ErrorCount = 0; - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void OnBuildExit(BuildResults result) - { - BuildExited = true; - BuildResult = result; - - _LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void OnBuildExecFailed(string cause) - { - BuildExited = true; - BuildResult = BuildResults.Error; - - issuesList.Clear(); - - var issue = new BuildIssue { Message = cause, Warning = false }; - - ErrorCount += 1; - issues.Add(issue); - - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void RestartBuild() - { - if (!BuildExited) - throw new InvalidOperationException("Build already started"); - - BuildManager.RestartBuild(this); - } - - public void StopBuild() - { - if (!BuildExited) - throw new InvalidOperationException("Build is not in progress"); - - BuildManager.StopBuild(this); - } - - public override void _Ready() - { - base._Ready(); - - issuesList = new ItemList { SizeFlagsVertical = (int)SizeFlags.ExpandFill }; - issuesList.ItemActivated += _IssueActivated; - AddChild(issuesList); - } - - private BuildTab() - { - } - - public BuildTab(BuildInfo buildInfo) - { - BuildInfo = buildInfo; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index f60e469503..5bb8d444c2 100755..100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -120,7 +120,7 @@ namespace GodotTools.Export string assemblyPath = assembly.Value; string outputFileExtension = platform == OS.Platforms.Windows ? ".dll" : - platform == OS.Platforms.OSX ? ".dylib" : + platform == OS.Platforms.MacOS ? ".dylib" : ".so"; string outputFileName = assemblyName + ".dll" + outputFileExtension; @@ -132,7 +132,7 @@ namespace GodotTools.Export ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir); - if (platform == OS.Platforms.OSX) + if (platform == OS.Platforms.MacOS) { exporter.AddSharedObject(tempOutputFilePath, tags: null); } @@ -328,7 +328,7 @@ MONO_AOT_MODE_LAST = 1000, if (lipoExitCode != 0) throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}"); - // TODO: Add the AOT lib and interpreter libs as device only to supress warnings when targeting the simulator + // TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator // Add the fat AOT static library to the Xcode project exporter.AddIosProjectStaticLib(fatOutputFilePath); @@ -581,7 +581,7 @@ MONO_AOT_MODE_LAST = 1000, string arch = bits == "64" ? "x86_64" : "i686"; return $"windows-{arch}"; } - case OS.Platforms.OSX: + case OS.Platforms.MacOS: { Debug.Assert(bits == null || bits == "64"); string arch = "x86_64"; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 599ca94699..e9bb701562 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -5,6 +5,7 @@ using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.CompilerServices; +using GodotTools.Build; using GodotTools.Core; using GodotTools.Internals; using JetBrains.Annotations; @@ -143,6 +144,8 @@ namespace GodotTools.Export private void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags) { + _ = flags; // Unused + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return; @@ -154,12 +157,10 @@ namespace GodotTools.Export string buildConfig = isDebug ? "ExportDebug" : "ExportRelease"; - string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}"); - CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath); - + string scriptsMetadataPath = BuildManager.GenerateExportedGameScriptMetadata(isDebug); AddFile(scriptsMetadataPath, scriptsMetadataPath); - if (!BuildManager.BuildProjectBlocking(buildConfig, platform)) + if (!BuildManager.BuildProjectBlocking(buildConfig, platform: platform)) throw new Exception("Failed to build project"); // Add dependency assemblies @@ -172,6 +173,8 @@ namespace GodotTools.Export assemblies[projectDllName] = projectDllSrcPath; + string bclDir = DeterminePlatformBclDir(platform); + if (platform == OS.Platforms.Android) { string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext"); @@ -182,8 +185,49 @@ namespace GodotTools.Export assemblies["Mono.Android"] = monoAndroidAssemblyPath; } + else if (platform == OS.Platforms.HTML5) + { + // Ideally these would be added automatically since they're referenced by the wasm BCL assemblies. + // However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies + // reference a different version even though the assembly is the same, for some weird reason. - string bclDir = DeterminePlatformBclDir(platform); + var wasmFrameworkAssemblies = new[] {"WebAssembly.Bindings", "WebAssembly.Net.WebSockets"}; + + foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies) + { + string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName + ".dll"); + if (!File.Exists(thisWasmFrameworkAssemblyPath)) + throw new FileNotFoundException($"Assembly not found: '{thisWasmFrameworkAssemblyName}'", thisWasmFrameworkAssemblyPath); + assemblies[thisWasmFrameworkAssemblyName] = thisWasmFrameworkAssemblyPath; + } + + // Assemblies that can have a different name in a newer version. Newer version must come first and it has priority. + (string newName, string oldName)[] wasmFrameworkAssembliesOneOf = new[] + { + ("System.Net.Http.WebAssemblyHttpHandler", "WebAssembly.Net.Http") + }; + + foreach (var thisWasmFrameworkAssemblyName in wasmFrameworkAssembliesOneOf) + { + string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.newName + ".dll"); + if (File.Exists(thisWasmFrameworkAssemblyPath)) + { + assemblies[thisWasmFrameworkAssemblyName.newName] = thisWasmFrameworkAssemblyPath; + } + else + { + thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.oldName + ".dll"); + if (!File.Exists(thisWasmFrameworkAssemblyPath)) + { + throw new FileNotFoundException("Expected one of the following assemblies but none were found: " + + $"'{thisWasmFrameworkAssemblyName.newName}' / '{thisWasmFrameworkAssemblyName.oldName}'", + thisWasmFrameworkAssemblyPath); + } + + assemblies[thisWasmFrameworkAssemblyName.oldName] = thisWasmFrameworkAssemblyPath; + } + } + } var initialAssemblies = assemblies.Duplicate(); internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies); @@ -340,7 +384,7 @@ namespace GodotTools.Export private static bool PlatformHasTemplateDir(string platform) { // OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest. - return !new[] {OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform); + return !new[] {OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform); } private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform) @@ -411,7 +455,7 @@ namespace GodotTools.Export case OS.Platforms.Windows: case OS.Platforms.UWP: return "net_4_x_win"; - case OS.Platforms.OSX: + case OS.Platforms.MacOS: case OS.Platforms.LinuxBSD: case OS.Platforms.Server: case OS.Platforms.Haiku: diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs index 219b7a698a..93ef837a83 100755..100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs @@ -27,7 +27,7 @@ namespace GodotTools.Export { var outputWrapper = new Godot.Collections.Array(); - int exitCode = Godot.OS.Execute("xcode-select", new string[] { "--print-path" }, blocking: true, output: outputWrapper); + int exitCode = Godot.OS.Execute("xcode-select", new string[] { "--print-path" }, output: outputWrapper); if (exitCode == 0) { diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 2a450c5b87..58561c5097 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -4,9 +4,9 @@ using GodotTools.Export; using GodotTools.Utils; using System; using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; +using GodotTools.Build; using GodotTools.Ides; using GodotTools.Ides.Rider; using GodotTools.Internals; @@ -19,7 +19,6 @@ using Path = System.IO.Path; namespace GodotTools { - [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class GodotSharpEditor : EditorPlugin, ISerializationListener { private EditorSettings editorSettings; @@ -37,7 +36,7 @@ namespace GodotTools private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization - public BottomPanel BottomPanel { get; private set; } + public MSBuildPanel MSBuildPanel { get; private set; } public bool SkipBuildBeforePlaying { get; set; } = false; @@ -148,12 +147,27 @@ namespace GodotTools case MenuOptions.AboutCSharp: _ShowAboutDialog(); break; + case MenuOptions.SetupGodotNugetFallbackFolder: + { + try + { + string fallbackFolder = NuGetUtils.GodotFallbackFolderPath; + NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, fallbackFolder); + NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder); + } + catch (Exception e) + { + ShowErrorDialog("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + break; + } default: throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid menu option"); } } - private void _BuildSolutionPressed() + private void BuildSolutionPressed() { if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) { @@ -161,23 +175,22 @@ namespace GodotTools return; // Failed to create solution } - Instance.BottomPanel.BuildProjectPressed(); + Instance.MSBuildPanel.BuildSolution(); } - public override void _Notification(int what) + public override void _Ready() { - base._Notification(what); + base._Ready(); - if (what == NotificationReady) + MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged; + + bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); + if (showInfoDialog) { - bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); - if (showInfoDialog) - { - aboutDialog.Exclusive = true; - _ShowAboutDialog(); - // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on. - aboutDialog.Exclusive = false; - } + aboutDialog.Exclusive = true; + _ShowAboutDialog(); + // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on. + aboutDialog.Exclusive = false; } } @@ -185,6 +198,7 @@ namespace GodotTools { CreateSln, AboutCSharp, + SetupGodotNugetFallbackFolder, } public void ShowErrorDialog(string message, string title = "Error") @@ -272,7 +286,7 @@ namespace GodotTools bool osxAppBundleInstalled = false; - if (OS.IsOSX) + if (OS.IsMacOS) { // The package path is '/Applications/Visual Studio Code.app' const string vscodeBundleId = "com.microsoft.VSCode"; @@ -312,7 +326,7 @@ namespace GodotTools string command; - if (OS.IsOSX) + if (OS.IsMacOS) { if (!osxAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath)) { @@ -393,6 +407,12 @@ namespace GodotTools } } + private void BuildStateChanged() + { + if (bottomPanelBtn != null) + bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon; + } + public override void EnablePlugin() { base.EnablePlugin(); @@ -409,20 +429,20 @@ namespace GodotTools errorDialog = new AcceptDialog(); editorBaseControl.AddChild(errorDialog); - BottomPanel = new BottomPanel(); - - bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR()); + MSBuildPanel = new MSBuildPanel(); + bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR()); AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"}); menuPopup = new PopupMenu(); menuPopup.Hide(); - AddToolSubmenuItem("Mono", menuPopup); + AddToolSubmenuItem("C#", menuPopup); // TODO: Remove or edit this info dialog once Mono support is no longer in alpha { menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp); + menuPopup.AddItem("Setup Godot NuGet Offline Packages".TTR(), (int)MenuOptions.SetupGodotNugetFallbackFolder); aboutDialog = new AcceptDialog(); editorBaseControl.AddChild(aboutDialog); aboutDialog.Title = "Important: C# support is not feature-complete"; @@ -476,7 +496,7 @@ namespace GodotTools HintTooltip = "Build solution", FocusMode = Control.FocusModeEnum.None }; - toolBarBuildButton.PressedSignal += _BuildSolutionPressed; + toolBarBuildButton.PressedSignal += BuildSolutionPressed; AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton); if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) @@ -504,7 +524,7 @@ namespace GodotTools $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } - else if (OS.IsOSX) + else if (OS.IsMacOS) { settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" + $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + @@ -532,6 +552,16 @@ namespace GodotTools exportPlugin.RegisterExportSettings(); exportPluginWeak = WeakRef(exportPlugin); + try + { + // At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included + NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to add Godot NuGet Offline Packages to NuGet.Config: " + e.Message); + } + BuildManager.Initialize(); RiderPathManager.Initialize(); @@ -570,6 +600,7 @@ namespace GodotTools public static GodotSharpEditor Instance { get; private set; } + [UsedImplicitly] private GodotSharpEditor() { } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index e4932ca217..451ce39f5c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -111,7 +111,7 @@ namespace GodotTools.Ides { MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath) { - if (Utils.OS.IsOSX && editorId == ExternalEditorId.VisualStudioForMac) + if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac) { vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ?? new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs index d6fa2eeba7..fd7bbd5578 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs @@ -26,7 +26,7 @@ namespace GodotTools.Ides.MonoDevelop string command; - if (OS.IsOSX) + if (OS.IsMacOS) { string bundleId = BundleIds[editorId]; @@ -85,7 +85,7 @@ namespace GodotTools.Ides.MonoDevelop public Instance(string solutionFile, EditorId editorId) { - if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX) + if (editorId == EditorId.VisualStudioForMac && !OS.IsMacOS) throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform"); this.solutionFile = solutionFile; @@ -103,7 +103,7 @@ namespace GodotTools.Ides.MonoDevelop static Instance() { - if (OS.IsOSX) + if (OS.IsMacOS) { ExecutableNames = new Dictionary<EditorId, string> { diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs index e22e9af919..94fc5da425 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs @@ -32,7 +32,7 @@ namespace GodotTools.Ides.Rider { return CollectRiderInfosWindows(); } - if (OS.IsOSX) + if (OS.IsMacOS) { return CollectRiderInfosMac(); } @@ -138,7 +138,7 @@ namespace GodotTools.Ides.Rider return GetToolboxRiderRootPath(localAppData); } - if (OS.IsOSX) + if (OS.IsMacOS) { var home = Environment.GetEnvironmentVariable("HOME"); if (string.IsNullOrEmpty(home)) @@ -211,7 +211,7 @@ namespace GodotTools.Ides.Rider { if (OS.IsWindows || OS.IsUnixLike) return "../../build.txt"; - if (OS.IsOSX) + if (OS.IsMacOS) return "Contents/Resources/build.txt"; throw new Exception("Unknown OS."); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs index 16f91a0925..ed25cdaa63 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs @@ -104,7 +104,7 @@ namespace GodotTools.Ides.Rider if (line >= 0) { args.Add("--line"); - args.Add(line.ToString()); + args.Add((line + 1).ToString()); // https://github.com/JetBrains/godot-support/issues/61 } args.Add(scriptPath); try diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 6c05891f2c..e745966435 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -21,7 +21,7 @@ namespace GodotTools.Utils public static class Names { public const string Windows = "Windows"; - public const string OSX = "OSX"; + public const string MacOS = "macOS"; public const string Linux = "Linux"; public const string FreeBSD = "FreeBSD"; public const string NetBSD = "NetBSD"; @@ -37,7 +37,7 @@ namespace GodotTools.Utils public static class Platforms { public const string Windows = "windows"; - public const string OSX = "osx"; + public const string MacOS = "osx"; public const string LinuxBSD = "linuxbsd"; public const string Server = "server"; public const string UWP = "uwp"; @@ -50,7 +50,7 @@ namespace GodotTools.Utils public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string> { [Names.Windows] = Platforms.Windows, - [Names.OSX] = Platforms.OSX, + [Names.MacOS] = Platforms.MacOS, [Names.Linux] = Platforms.LinuxBSD, [Names.FreeBSD] = Platforms.LinuxBSD, [Names.NetBSD] = Platforms.LinuxBSD, @@ -77,11 +77,11 @@ namespace GodotTools.Utils new[] {Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD}; private static readonly IEnumerable<string> UnixLikePlatforms = - new[] {Names.OSX, Names.Server, Names.Haiku, Names.Android, Names.iOS} + new[] {Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS} .Concat(LinuxBSDPlatforms).ToArray(); private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows)); - private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX)); + private static readonly Lazy<bool> _isMacOS = new Lazy<bool>(() => IsOS(Names.MacOS)); private static readonly Lazy<bool> _isLinuxBSD = new Lazy<bool>(() => IsAnyOS(LinuxBSDPlatforms)); private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server)); private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP)); @@ -92,7 +92,7 @@ namespace GodotTools.Utils private static readonly Lazy<bool> _isUnixLike = new Lazy<bool>(() => IsAnyOS(UnixLikePlatforms)); public static bool IsWindows => _isWindows.Value || IsUWP; - public static bool IsOSX => _isOSX.Value; + public static bool IsMacOS => _isMacOS.Value; public static bool IsLinuxBSD => _isLinuxBSD.Value; public static bool IsServer => _isServer.Value; public static bool IsUWP => _isUWP.Value; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index a17c371117..b1875aec3f 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,13 +32,14 @@ #if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" #include "core/io/compression.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/ucaps.h" +#include "core/string/ucaps.h" +#include "main/main.h" #include "../glue/cs_glue_version.gen.h" #include "../godotsharp_defs.h" @@ -97,7 +98,7 @@ #define C_METHOD_MANAGED_TO_SIGNAL C_NS_MONOMARSHAL "::signal_info_to_callable" #define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL "::callable_to_signal_info" -#define BINDINGS_GENERATOR_VERSION UINT32_C(11) +#define BINDINGS_GENERATOR_VERSION UINT32_C(13) const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n"); @@ -181,11 +182,11 @@ static String snake_to_camel_case(const String &p_identifier, bool p_input_is_up String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) { // Based on the version in EditorHelp - if (p_bbcode.empty()) { + if (p_bbcode.is_empty()) { return String(); } - DocData *doc = EditorHelp::get_doc_data(); + DocTools *doc = EditorHelp::get_doc_data(); String bbcode = p_bbcode; @@ -365,7 +366,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append("</c>"); } else if (link_tag == "enum") { StringName search_cname = !target_itype ? target_cname : - StringName(target_itype->name + "." + (String)target_cname); + StringName(target_itype->name + "." + (String)target_cname); const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); @@ -644,7 +645,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) { - CRASH_COND(p_ienum.constants.empty()); + CRASH_COND(p_ienum.constants.is_empty()); const ConstantInterface &front_iconstant = p_ienum.constants.front()->get(); Vector<String> front_parts = front_iconstant.name.split("_", /* p_allow_empty: */ true); @@ -783,6 +784,72 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) { } } +void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) { + p_output.append("using System;\n\n"); + p_output.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK); + // The class where we put the extensions doesn't matter, so just use "GD". + p_output.append(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{"); + +#define ARRAY_IS_EMPTY(m_type) \ + p_output.append("\n" INDENT2 "/// <summary>\n"); \ + p_output.append(INDENT2 "/// Returns true if this " #m_type " array is empty or doesn't exist.\n"); \ + p_output.append(INDENT2 "/// </summary>\n"); \ + p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array check.</param>\n"); \ + p_output.append(INDENT2 "/// <returns>Whether or not the array is empty.</returns>\n"); \ + p_output.append(INDENT2 "public static bool IsEmpty(this " #m_type "[] instance)\n"); \ + p_output.append(INDENT2 OPEN_BLOCK); \ + p_output.append(INDENT3 "return instance == null || instance.Length == 0;\n"); \ + p_output.append(INDENT2 CLOSE_BLOCK); + +#define ARRAY_JOIN(m_type) \ + p_output.append("\n" INDENT2 "/// <summary>\n"); \ + p_output.append(INDENT2 "/// Converts this " #m_type " array to a string delimited by the given string.\n"); \ + p_output.append(INDENT2 "/// </summary>\n"); \ + p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \ + p_output.append(INDENT2 "/// <param name=\"delimiter\">The delimiter to use between items.</param>\n"); \ + p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \ + p_output.append(INDENT2 "public static string Join(this " #m_type "[] instance, string delimiter = \", \")\n"); \ + p_output.append(INDENT2 OPEN_BLOCK); \ + p_output.append(INDENT3 "return String.Join(delimiter, instance);\n"); \ + p_output.append(INDENT2 CLOSE_BLOCK); + +#define ARRAY_STRINGIFY(m_type) \ + p_output.append("\n" INDENT2 "/// <summary>\n"); \ + p_output.append(INDENT2 "/// Converts this " #m_type " array to a string with brackets.\n"); \ + p_output.append(INDENT2 "/// </summary>\n"); \ + p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \ + p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \ + p_output.append(INDENT2 "public static string Stringify(this " #m_type "[] instance)\n"); \ + p_output.append(INDENT2 OPEN_BLOCK); \ + p_output.append(INDENT3 "return \"[\" + instance.Join() + \"]\";\n"); \ + p_output.append(INDENT2 CLOSE_BLOCK); + +#define ARRAY_ALL(m_type) \ + ARRAY_IS_EMPTY(m_type) \ + ARRAY_JOIN(m_type) \ + ARRAY_STRINGIFY(m_type) + + ARRAY_ALL(byte); + ARRAY_ALL(int); + ARRAY_ALL(long); + ARRAY_ALL(float); + ARRAY_ALL(double); + ARRAY_ALL(string); + ARRAY_ALL(Color); + ARRAY_ALL(Vector2); + ARRAY_ALL(Vector2i); + ARRAY_ALL(Vector3); + ARRAY_ALL(Vector3i); + +#undef ARRAY_ALL +#undef ARRAY_IS_EMPTY +#undef ARRAY_JOIN +#undef ARRAY_STRINGIFY + + p_output.append(INDENT1 CLOSE_BLOCK); // End of GD class. + p_output.append(CLOSE_BLOCK); // End of namespace. +} + void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { // Constants (in partial GD class) @@ -819,7 +886,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { p_output.append(";"); } - if (!global_constants.empty()) { + if (!global_constants.is_empty()) { p_output.append("\n"); } @@ -830,7 +897,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - CRASH_COND(ienum.constants.empty()); + CRASH_COND(ienum.constants.is_empty()); String enum_proxy_name = ienum.cname.operator String(); @@ -926,6 +993,19 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) { compile_items.push_back(output_file); } + // Generate source file for array extensions + { + StringBuilder extensions_source; + _generate_array_extensions(extensions_source); + String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_extensions.cs"); + Error save_err = _save_file(output_file, extensions_source); + if (save_err != OK) { + return save_err; + } + + compile_items.push_back(output_file); + } + for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) { const TypeInterface &itype = E.get(); @@ -1283,7 +1363,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - ERR_FAIL_COND_V(ienum.constants.empty(), ERR_BUG); + ERR_FAIL_COND_V(ienum.constants.is_empty(), ERR_BUG); output.append(MEMBER_BEGIN "public enum "); output.append(ienum.cname.operator String()); @@ -1368,7 +1448,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output.append(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = "); output.append(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); output.append("." + ctor_method); - output.append("(this);\n" CLOSE_BLOCK_L2); + output.append("(this);\n" INDENT3 "_InitializeGodotScriptInstanceInternals();\n" CLOSE_BLOCK_L2); } else { // Hide the constructor output.append(MEMBER_BEGIN "internal "); @@ -1479,6 +1559,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte ERR_FAIL_COND_V_MSG(prop_itype->is_singleton, ERR_BUG, "Property type is a singleton: '" + p_itype.name + "." + String(p_iprop.cname) + "'."); + if (p_itype.api_type == ClassDB::API_CORE) { + ERR_FAIL_COND_V_MSG(prop_itype->api_type == ClassDB::API_EDITOR, ERR_BUG, + "Property '" + p_itype.name + "." + String(p_iprop.cname) + "' has type '" + prop_itype->name + + "' from the editor API. Core API cannot have dependencies on the editor API."); + } + if (p_iprop.prop_doc && p_iprop.prop_doc->description.size()) { String xml_summary = bbcode_to_xml(fix_doc_description(p_iprop.prop_doc->description), &p_itype); Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>(); @@ -1575,6 +1661,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf ERR_FAIL_COND_V_MSG(return_type->is_singleton, ERR_BUG, "Method return type is a singleton: '" + p_itype.name + "." + p_imethod.name + "'."); + if (p_itype.api_type == ClassDB::API_CORE) { + ERR_FAIL_COND_V_MSG(return_type->api_type == ClassDB::API_EDITOR, ERR_BUG, + "Method '" + p_itype.name + "." + p_imethod.name + "' has return type '" + return_type->name + + "' from the editor API. Core API cannot have dependencies on the editor API."); + } + String method_bind_field = "__method_bind_" + itos(p_method_bind_count); String arguments_sig; @@ -1593,6 +1685,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG, "Argument type is a singleton: '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "'."); + if (p_itype.api_type == ClassDB::API_CORE) { + ERR_FAIL_COND_V_MSG(arg_type->api_type == ClassDB::API_EDITOR, ERR_BUG, + "Argument '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "' has type '" + + arg_type->name + "' from the editor API. Core API cannot have dependencies on the editor API."); + } + if (iarg.default_argument.size()) { CRASH_COND_MSG(!_arg_default_value_is_assignable_to_type(iarg.def_param_value, *arg_type), "Invalid default value for parameter '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "'."); @@ -1661,14 +1759,14 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf cs_in_statements += def_arg; cs_in_statements += ";\n" INDENT3; - icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in); + icall_params += arg_type->cs_in.is_empty() ? arg_in : sformat(arg_type->cs_in, arg_in); // Apparently the name attribute must not include the @ String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name; default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>"); } else { - icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); + icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); } } @@ -1714,7 +1812,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf } if (p_imethod.is_deprecated) { - if (p_imethod.deprecation_message.empty()) { + if (p_imethod.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Method: '" + p_imethod.proxy_name + "'."); } @@ -1782,7 +1880,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf if (return_type->cname == name_cache.type_void) { p_output.append(im_call + "(" + icall_params + ");\n"); - } else if (return_type->cs_out.empty()) { + } else if (return_type->cs_out.is_empty()) { p_output.append("return " + im_call + "(" + icall_params + ");\n"); } else { p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_type->cs_type, return_type->im_type_out)); @@ -1806,7 +1904,13 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type); ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG, - "Argument type is a singleton: '" + iarg.name + "' of signal" + p_itype.name + "." + p_isignal.name + "'."); + "Argument type is a singleton: '" + iarg.name + "' of signal '" + p_itype.name + "." + p_isignal.name + "'."); + + if (p_itype.api_type == ClassDB::API_CORE) { + ERR_FAIL_COND_V_MSG(arg_type->api_type == ClassDB::API_EDITOR, ERR_BUG, + "Argument '" + iarg.name + "' of signal '" + p_itype.name + "." + p_isignal.name + "' has type '" + + arg_type->name + "' from the editor API. Core API cannot have dependencies on the editor API."); + } // Add the current arguments to the signature @@ -1839,7 +1943,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf } if (p_isignal.is_deprecated) { - if (p_isignal.deprecation_message.empty()) { + if (p_isignal.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'."); } @@ -1999,12 +2103,12 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { #define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \ { \ - output.append("\tmono_add_internal_call("); \ + output.append("\tGDMonoUtils::add_internal_call("); \ output.append("\"" BINDINGS_NAMESPACE "."); \ output.append(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \ output.append("::"); \ output.append(m_icall.name); \ - output.append("\", (void*)"); \ + output.append("\", "); \ output.append(m_icall.name); \ output.append(");\n"); \ } @@ -2263,7 +2367,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte } if (!ret_void) { - if (return_type->c_out.empty()) { + if (return_type->c_out.is_empty()) { p_output.append("\treturn " C_LOCAL_RET ";\n"); } else if (return_type->ret_as_byref_arg) { p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret")); @@ -2426,7 +2530,7 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & case Variant::VECTOR2: case Variant::RECT2: case Variant::VECTOR3: - case Variant::_RID: + case Variant::RID: case Variant::ARRAY: case Variant::DICTIONARY: case Variant::PACKED_BYTE_ARRAY: @@ -2585,7 +2689,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { int argc = method_info.arguments.size(); - if (method_info.name.empty()) { + if (method_info.name.is_empty()) { continue; } @@ -2932,9 +3036,9 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar } break; case Variant::FLOAT: -#ifndef REAL_T_IS_DOUBLE - r_iarg.default_argument += "f"; -#endif + if (r_iarg.type.cname == name_cache.type_float) { + r_iarg.default_argument += "f"; + } break; case Variant::STRING: case Variant::STRING_NAME: @@ -2947,23 +3051,32 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.default_argument = "\"" + r_iarg.default_argument + "\""; } break; - case Variant::TRANSFORM: - if (p_val.operator Transform() == Transform()) { - r_iarg.default_argument.clear(); - } - r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")"; + case Variant::PLANE: { + Plane plane = p_val.operator Plane(); + r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; - break; - case Variant::PLANE: - case Variant::AABB: + } break; + case Variant::AABB: { + AABB aabb = p_val.operator ::AABB(); + r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))"; + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; + case Variant::RECT2: { + Rect2 rect = p_val.operator Rect2(); + r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))"; + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; + case Variant::RECT2I: { + Rect2i rect = p_val.operator Rect2i(); + r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))"; + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; case Variant::COLOR: - r_iarg.default_argument = "new Color(1, 1, 1, 1)"; + r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; break; case Variant::VECTOR2: case Variant::VECTOR2I: - case Variant::RECT2: - case Variant::RECT2I: case Variant::VECTOR3: case Variant::VECTOR3I: r_iarg.default_argument = "new %s" + r_iarg.default_argument; @@ -2979,7 +3092,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.default_argument = "new %s()"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; break; - case Variant::_RID: + case Variant::RID: ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_RID, false, "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_RID) + "'."); @@ -3001,12 +3114,43 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.default_argument = "new %s {}"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; break; - case Variant::TRANSFORM2D: - case Variant::BASIS: - case Variant::QUAT: - r_iarg.default_argument = Variant::get_type_name(p_val.get_type()) + ".Identity"; + case Variant::TRANSFORM2D: { + Transform2D transform = p_val.operator Transform2D(); + if (transform == Transform2D()) { + r_iarg.default_argument = "Transform2D.Identity"; + } else { + r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")"; + } r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; - break; + } break; + case Variant::TRANSFORM: { + Transform transform = p_val.operator Transform(); + if (transform == Transform()) { + r_iarg.default_argument = "Transform.Identity"; + } else { + Basis basis = transform.basis; + r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")"; + } + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; + case Variant::BASIS: { + Basis basis = p_val.operator Basis(); + if (basis == Basis()) { + r_iarg.default_argument = "Basis.Identity"; + } else { + r_iarg.default_argument = "new Basis(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ")"; + } + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; + case Variant::QUAT: { + Quat quat = p_val.operator Quat(); + if (quat == Quat()) { + r_iarg.default_argument = "Quat.Identity"; + } else { + r_iarg.default_argument = "new Quat" + quat.operator String(); + } + r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; + } break; case Variant::CALLABLE: case Variant::SIGNAL: CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value."); @@ -3100,44 +3244,11 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_INT_TYPE("sbyte", int8_t, int64_t); INSERT_INT_TYPE("short", int16_t, int64_t); INSERT_INT_TYPE("int", int32_t, int64_t); + INSERT_INT_TYPE("long", int64_t, int64_t); INSERT_INT_TYPE("byte", uint8_t, int64_t); INSERT_INT_TYPE("ushort", uint16_t, int64_t); INSERT_INT_TYPE("uint", uint32_t, int64_t); - - itype = TypeInterface::create_value_type(String("long")); - { - itype.c_out = "\treturn (%0)%1;\n"; - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; - itype.c_type = "int64_t"; - itype.c_arg_in = "&%s_in"; - } - itype.c_type_in = "int64_t*"; - itype.c_type_out = "int64_t"; - itype.im_type_in = "ref " + itype.name; - itype.im_type_out = "out " + itype.name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; - builtin_types.insert(itype.cname, itype); - - itype = TypeInterface::create_value_type(String("ulong")); - { - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; - itype.c_type = "int64_t"; - itype.c_arg_in = "&%s_in"; - } - itype.c_type_in = "uint64_t*"; - itype.c_type_out = "uint64_t"; - itype.im_type_in = "ref " + itype.name; - itype.im_type_out = "out " + itype.name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; - builtin_types.insert(itype.cname, itype); + INSERT_INT_TYPE("ulong", uint64_t, int64_t); } // Floating point types @@ -3149,20 +3260,16 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.proxy_name = "float"; { // The expected type for 'float' in ptrcall is 'double' - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; + itype.c_in = "\t%0 %1_in = (%0)%1;\n"; + itype.c_out = "\treturn (%0)%1;\n"; itype.c_type = "double"; - itype.c_type_in = "float*"; + itype.c_type_in = "float"; itype.c_type_out = "float"; itype.c_arg_in = "&%s_in"; } itype.cs_type = itype.proxy_name; - itype.im_type_in = "ref " + itype.proxy_name; - itype.im_type_out = "out " + itype.proxy_name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; + itype.im_type_in = itype.proxy_name; + itype.im_type_out = itype.proxy_name; builtin_types.insert(itype.cname, itype); // double @@ -3171,20 +3278,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cname = itype.name; itype.proxy_name = "double"; { - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; itype.c_type = "double"; - itype.c_type_in = "double*"; + itype.c_type_in = "double"; itype.c_type_out = "double"; - itype.c_arg_in = "&%s_in"; + itype.c_arg_in = "&%s"; } itype.cs_type = itype.proxy_name; - itype.im_type_in = "ref " + itype.proxy_name; - itype.im_type_out = "out " + itype.proxy_name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; + itype.im_type_in = itype.proxy_name; + itype.im_type_out = itype.proxy_name; builtin_types.insert(itype.cname, itype); } @@ -3399,7 +3500,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { } void BindingsGenerator::_populate_global_constants() { - int global_constants_count = GlobalConstants::get_global_constant_count(); + int global_constants_count = CoreConstants::get_global_constant_count(); if (global_constants_count > 0) { Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope"); @@ -3409,7 +3510,7 @@ void BindingsGenerator::_populate_global_constants() { const DocData::ClassDoc &global_scope_doc = match->value(); for (int i = 0; i < global_constants_count; i++) { - String constant_name = GlobalConstants::get_global_constant_name(i); + String constant_name = CoreConstants::get_global_constant_name(i); const DocData::ConstantDoc *const_doc = nullptr; for (int j = 0; j < global_scope_doc.constants.size(); j++) { @@ -3421,8 +3522,8 @@ void BindingsGenerator::_populate_global_constants() { } } - int constant_value = GlobalConstants::get_global_constant_value(i); - StringName enum_name = GlobalConstants::get_global_constant_enum(i); + int constant_value = CoreConstants::get_global_constant_value(i); + StringName enum_name = CoreConstants::get_global_constant_enum(i); ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), constant_value); iconstant.const_doc = const_doc; @@ -3589,6 +3690,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) if (!bindings_generator.initialized) { ERR_PRINT("Failed to initialize the bindings generator"); + Main::cleanup(true); ::exit(0); } @@ -3615,6 +3717,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) } // Exit once done + Main::cleanup(true); ::exit(0); } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 90c1c9f3ee..876046176b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,20 +31,21 @@ #ifndef BINDINGS_GENERATOR_H #define BINDINGS_GENERATOR_H -#include "core/class_db.h" -#include "core/string_builder.h" -#include "editor/doc_data.h" +#include "core/doc_data.h" +#include "core/object/class_db.h" +#include "core/string/string_builder.h" +#include "editor/doc_tools.h" #include "editor/editor_help.h" #if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" class BindingsGenerator { struct ConstantInterface { String name; String proxy_name; - int value; + int value = 0; const DocData::ConstantDoc *const_doc; ConstantInterface() {} @@ -74,7 +75,7 @@ class BindingsGenerator { struct PropertyInterface { StringName cname; String proxy_name; - int index; + int index = 0; StringName setter; StringName getter; @@ -479,7 +480,7 @@ class BindingsGenerator { String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq] String im_sig; // Signature for the C# method declaration String unique_sig; // Unique signature to avoid duplicates in containers - bool editor_only; + bool editor_only = false; InternalCall() {} @@ -660,6 +661,7 @@ class BindingsGenerator { Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output); Error _generate_cs_signal(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::SignalInterface &p_isignal, StringBuilder &p_output); + void _generate_array_extensions(StringBuilder &p_output); void _generate_global_constants(StringBuilder &p_output); Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, StringBuilder &p_output); diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 942c6d26a6..bbfba83e6f 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "code_completion.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" #include "scene/gui/control.h" @@ -150,7 +150,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr List<String> directories; directories.push_back(dir_access->get_current_dir()); - while (!directories.empty()) { + while (!directories.is_empty()) { dir_access->change_dir(directories.back()->get()); directories.pop_back(); @@ -228,6 +228,18 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr } } } break; + case CompletionKind::THEME_FONT_SIZES: { + Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path()); + Node *base = _try_find_owner_node_in_tree(script); + if (base && Object::cast_to<Control>(base)) { + List<StringName> sn; + Theme::get_default()->get_font_size_list(base->get_class(), &sn); + + for (List<StringName>::Element *E = sn.front(); E; E = E->next()) { + suggestions.push_back(quoted(E->get())); + } + } + } break; case CompletionKind::THEME_STYLES: { Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path()); Node *base = _try_find_owner_node_in_tree(script); @@ -246,5 +258,4 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr return suggestions; } - } // namespace gdmono diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index 77673b766f..7f7521672b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef CODE_COMPLETION_H #define CODE_COMPLETION_H -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" namespace gdmono { @@ -46,11 +46,11 @@ enum class CompletionKind { THEME_COLORS, THEME_CONSTANTS, THEME_FONTS, + THEME_FONT_SIZES, THEME_STYLES }; PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file); - } // namespace gdmono #endif // CODE_COMPLETION_H diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 68fc372959..667e4a3879 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,6 @@ #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/osx_utils.h" -#include "bindings_generator.h" #include "code_completion.h" #include "godotsharp_export.h" #include "script_class_parser.h" @@ -173,35 +172,6 @@ MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_st return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh); } -BindingsGenerator *godot_icall_BindingsGenerator_Ctor() { - return memnew(BindingsGenerator); -} - -void godot_icall_BindingsGenerator_Dtor(BindingsGenerator *p_handle) { - memdelete(p_handle); -} - -MonoBoolean godot_icall_BindingsGenerator_LogPrintEnabled(BindingsGenerator *p_handle) { - return p_handle->is_log_print_enabled(); -} - -void godot_icall_BindingsGenerator_SetLogPrintEnabled(BindingsGenerator p_handle, MonoBoolean p_enabled) { - p_handle.set_log_print_enabled(p_enabled); -} - -int32_t godot_icall_BindingsGenerator_GenerateCsApi(BindingsGenerator *p_handle, MonoString *p_output_dir) { - String output_dir = GDMonoMarshal::mono_string_to_godot(p_output_dir); - return p_handle->generate_cs_api(output_dir); -} - -uint32_t godot_icall_BindingsGenerator_Version() { - return BindingsGenerator::get_version(); -} - -uint32_t godot_icall_BindingsGenerator_CsGlueVersion() { - return CS_GLUE_VERSION; -} - int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) { *r_error_str = nullptr; @@ -225,7 +195,7 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje } } else { String error_str = scp.get_error(); - if (!error_str.empty()) { + if (!error_str.is_empty()) { *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str); } } @@ -400,75 +370,66 @@ MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_ void register_editor_internal_calls() { // GodotSharpDirs - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", (void *)godot_icall_GodotSharpDirs_ResDataDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", (void *)godot_icall_GodotSharpDirs_ResMetadataDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesBaseDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", (void *)godot_icall_GodotSharpDirs_ResConfigDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", (void *)godot_icall_GodotSharpDirs_ResTempDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", (void *)godot_icall_GodotSharpDirs_MonoUserDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", (void *)godot_icall_GodotSharpDirs_MonoLogsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", (void *)godot_icall_GodotSharpDirs_MonoSolutionsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", (void *)godot_icall_GodotSharpDirs_BuildLogsDirs); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", (void *)godot_icall_GodotSharpDirs_ProjectSlnPath); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", (void *)godot_icall_GodotSharpDirs_ProjectCsProjPath); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", (void *)godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", (void *)godot_icall_GodotSharpDirs_DataMonoEtcDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", (void *)godot_icall_GodotSharpDirs_DataMonoLibDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", (void *)godot_icall_GodotSharpDirs_DataMonoBinDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir); // EditorProgress - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", (void *)godot_icall_EditorProgress_Create); - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", (void *)godot_icall_EditorProgress_Dispose); - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", (void *)godot_icall_EditorProgress_Step); - - // BiningsGenerator - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Ctor", (void *)godot_icall_BindingsGenerator_Ctor); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Dtor", (void *)godot_icall_BindingsGenerator_Dtor); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_LogPrintEnabled", (void *)godot_icall_BindingsGenerator_LogPrintEnabled); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_SetLogPrintEnabled", (void *)godot_icall_BindingsGenerator_SetLogPrintEnabled); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_GenerateCsApi", (void *)godot_icall_BindingsGenerator_GenerateCsApi); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Version", (void *)godot_icall_BindingsGenerator_Version); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_CsGlueVersion", (void *)godot_icall_BindingsGenerator_CsGlueVersion); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step); // ScriptClassParser - mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile); + GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile); // ExportPlugin - mono_add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", (void *)godot_icall_ExportPlugin_GetExportedAssemblyDependencies); + GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies); // Internals - mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); - mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir); - mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath); - mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", (void *)godot_icall_Internal_GetCoreApiHash); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", (void *)godot_icall_Internal_GetEditorApiHash); - mono_add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", (void *)godot_icall_Internal_IsAssembliesReloadingNeeded); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", (void *)godot_icall_Internal_ReloadAssemblies); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing); - mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); - mono_add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", (void *)godot_icall_Internal_CodeCompletionRequest); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest); // Globals - mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale); - mono_add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", (void *)godot_icall_Globals_GlobalDef); - mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", (void *)godot_icall_Globals_EditorDef); - mono_add_internal_call("GodotTools.Internals.Globals::internal_TTR", (void *)godot_icall_Globals_TTR); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR); // Utils.OS - mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); - mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess); + GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName); + GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess); } diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index ef4e639161..24080cd867 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 2edd8c87dc..4b858c0e82 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +32,9 @@ #include <mono/metadata/image.h> +#include "core/config/project_settings.h" #include "core/io/file_access_pack.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_assembly.h" @@ -55,10 +55,10 @@ MonoAssemblyName *new_mono_assembly_name() { struct AssemblyRefInfo { String name; - uint16_t major; - uint16_t minor; - uint16_t build; - uint16_t revision; + uint16_t major = 0; + uint16_t minor = 0; + uint16_t build = 0; + uint16_t revision = 0; }; AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) { @@ -141,5 +141,4 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, return OK; } - } // namespace GodotSharpExport diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 9ab57755de..0e9d689618 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef GODOTSHARP_EXPORT_H #define GODOTSHARP_EXPORT_H -#include "core/dictionary.h" -#include "core/error_list.h" -#include "core/ustring.h" +#include "core/error/error_list.h" +#include "core/string/ustring.h" +#include "core/variant/dictionary.h" #include "../mono_gd/gd_mono_header.h" @@ -43,7 +43,6 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies); - } // namespace GodotSharpExport #endif // GODOTSHARP_EXPORT_H diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index f7d6e7e302..e81cbe4ebd 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "script_class_parser.h" -#include "core/map.h" #include "core/os/os.h" +#include "core/templates/map.h" #include "../utils/string_utils.h" @@ -735,9 +735,9 @@ Error ScriptClassParser::parse_file(const String &p_filepath) { ERR_FAIL_COND_V_MSG(ferr != OK, ferr, ferr == ERR_INVALID_DATA ? - "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded." + "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded." " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_filepath + "'."); + "Failed to read file: '" + p_filepath + "'."); run_dummy_preprocessor(source, p_filepath); diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index d611e8fb74..75a46bb4e5 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,9 @@ #ifndef SCRIPT_CLASS_PARSER_H #define SCRIPT_CLASS_PARSER_H -#include "core/ustring.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" class ScriptClassParser { public: @@ -45,22 +45,22 @@ public: }; String name; - Type type; + Type type = NAMESPACE_DECL; }; struct ClassDecl { String name; String namespace_; Vector<String> base; - bool nested; + bool nested = false; }; private: String code; - int idx; - int line; + int idx = 0; + int line = 0; String error_str; - bool error; + bool error = false; Variant value; Vector<ClassDecl> classes; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index a963810d63..ce613f7ef9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -44,6 +44,15 @@ namespace Godot.Collections Add(element); } + public Array(params object[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array)); + } + internal Array(ArraySafeHandle handle) { safeHandle = handle; @@ -72,6 +81,16 @@ namespace Godot.Collections return godot_icall_Array_Resize(GetPtr(), newSize); } + public void Shuffle() + { + godot_icall_Array_Shuffle(GetPtr()); + } + + public static Array operator +(Array left, Array right) + { + return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr())); + } + // IDisposable public void Dispose() @@ -155,6 +174,9 @@ namespace Godot.Collections internal extern static IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] @@ -176,6 +198,9 @@ namespace Godot.Collections internal extern static void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] @@ -200,6 +225,9 @@ namespace Godot.Collections internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] @@ -231,6 +259,15 @@ namespace Godot.Collections objectArray = new Array(collection); } + public Array(params T[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + objectArray = new Array(array); + } + public Array(Array array) { objectArray = array; @@ -266,6 +303,16 @@ namespace Godot.Collections return objectArray.Resize(newSize); } + public void Shuffle() + { + objectArray.Shuffle(); + } + + public static Array<T> operator +(Array<T> left, Array<T> right) + { + return new Array<T>(left.objectArray + right.objectArray); + } + // IList<T> public T this[int index] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 5aba31c622..3f1120575f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -207,7 +207,7 @@ namespace Godot } } - internal Quat RotationQuat() + public Quat RotationQuat() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 3700a6194f..0c333d06ef 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -104,7 +104,7 @@ namespace Godot /// <summary> /// The HSV hue of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value> public float h { get @@ -145,14 +145,14 @@ namespace Godot } set { - this = FromHsv(value, s, v, a); + this = FromHSV(value, s, v, a); } } /// <summary> /// The HSV saturation of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value> public float s { get @@ -166,14 +166,14 @@ namespace Godot } set { - this = FromHsv(h, value, v, a); + this = FromHSV(h, value, v, a); } } /// <summary> /// The HSV value (brightness) of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHSV"/>.</value> public float v { get @@ -182,7 +182,7 @@ namespace Godot } set { - this = FromHsv(h, s, value, a); + this = FromHSV(h, s, value, a); } } @@ -257,20 +257,6 @@ namespace Godot } /// <summary> - /// Returns the most contrasting color. - /// </summary> - /// <returns>The most contrasting color</returns> - public Color Contrasted() - { - return new Color( - (r + 0.5f) % 1.0f, - (g + 0.5f) % 1.0f, - (b + 0.5f) % 1.0f, - a - ); - } - - /// <summary> /// Returns a new color resulting from making this color darker /// by the specified ratio (on the range of 0 to 1). /// </summary> @@ -351,8 +337,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in ABGR format - /// (each byte represents a component of the ABGR profile). + /// Returns the color converted to an unsigned 32-bit integer in ABGR + /// format (each byte represents a color channel). /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A uint representing this color in ABGR32 format.</returns> @@ -370,8 +356,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in ABGR format - /// (each word represents a component of the ABGR profile). + /// Returns the color converted to an unsigned 64-bit integer in ABGR + /// format (each word represents a color channel). /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A ulong representing this color in ABGR64 format.</returns> @@ -389,8 +375,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in ARGB format - /// (each byte represents a component of the ARGB profile). + /// Returns the color converted to an unsigned 32-bit integer in ARGB + /// format (each byte represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A uint representing this color in ARGB32 format.</returns> @@ -408,8 +394,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in ARGB format - /// (each word represents a component of the ARGB profile). + /// Returns the color converted to an unsigned 64-bit integer in ARGB + /// format (each word represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A ulong representing this color in ARGB64 format.</returns> @@ -427,8 +413,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in RGBA format - /// (each byte represents a component of the RGBA profile). + /// Returns the color converted to an unsigned 32-bit integer in RGBA + /// format (each byte represents a color channel). /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A uint representing this color in RGBA32 format.</returns> @@ -446,8 +432,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in RGBA format - /// (each word represents a component of the RGBA profile). + /// Returns the color converted to an unsigned 64-bit integer in RGBA + /// format (each word represents a color channel). /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A ulong representing this color in RGBA64 format.</returns> @@ -469,7 +455,7 @@ namespace Godot /// </summary> /// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param> /// <returns>A string for the HTML hexadecimal representation of this color.</returns> - public string ToHtml(bool includeAlpha = true) + public string ToHTML(bool includeAlpha = true) { var txt = string.Empty; @@ -486,7 +472,7 @@ namespace Godot } /// <summary> - /// Constructs a color from RGBA values on the range of 0 to 1. + /// Constructs a color from RGBA values, typically on the range of 0 to 1. /// </summary> /// <param name="r">The color's red component, typically on the range of 0 to 1.</param> /// <param name="g">The color's green component, typically on the range of 0 to 1.</param> @@ -514,8 +500,8 @@ namespace Godot } /// <summary> - /// Constructs a color from a 32-bit integer - /// (each byte represents a component of the RGBA profile). + /// Constructs a color from an unsigned 32-bit integer in RGBA format + /// (each byte represents a color channel). /// </summary> /// <param name="rgba">The uint representing the color.</param> public Color(uint rgba) @@ -530,8 +516,8 @@ namespace Godot } /// <summary> - /// Constructs a color from a 64-bit integer - /// (each word represents a component of the RGBA profile). + /// Constructs a color from an unsigned 64-bit integer in RGBA format + /// (each word represents a color channel). /// </summary> /// <param name="rgba">The ulong representing the color.</param> public Color(ulong rgba) @@ -546,18 +532,50 @@ namespace Godot } /// <summary> + /// Constructs a color either from an HTML color code or from a + /// standardized color name. Supported + /// color names are the same as the <see cref="Colors"/> constants. + /// </summary> + /// <param name="code">The HTML color code or color name to construct from.</param> + public Color(string code) + { + if (HtmlIsValid(code)) + { + this = FromHTML(code); + } + else + { + this = Named(code); + } + } + + /// <summary> + /// Constructs a color either from an HTML color code or from a + /// standardized color name, with `alpha` on the range of 0 to 1. Supported + /// color names are the same as the <see cref="Colors"/> constants. + /// </summary> + /// <param name="code">The HTML color code or color name to construct from.</param> + /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param> + public Color(string code, float alpha) + { + this = new Color(code); + a = alpha; + } + + /// <summary> /// Constructs a color from the HTML hexadecimal color string in RGBA format. /// </summary> /// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param> - public Color(string rgba) + private static Color FromHTML(string rgba) { + Color c; if (rgba.Length == 0) { - r = 0f; - g = 0f; - b = 0f; - a = 1.0f; - return; + c.r = 0f; + c.g = 0f; + c.b = 0f; + c.a = 1.0f; + return c; } if (rgba[0] == '#') @@ -591,47 +609,48 @@ namespace Godot throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); } - a = 1.0f; + c.a = 1.0f; if (isShorthand) { - r = ParseCol4(rgba, 0) / 15f; - g = ParseCol4(rgba, 1) / 15f; - b = ParseCol4(rgba, 2) / 15f; + c.r = ParseCol4(rgba, 0) / 15f; + c.g = ParseCol4(rgba, 1) / 15f; + c.b = ParseCol4(rgba, 2) / 15f; if (alpha) { - a = ParseCol4(rgba, 3) / 15f; + c.a = ParseCol4(rgba, 3) / 15f; } } else { - r = ParseCol8(rgba, 0) / 255f; - g = ParseCol8(rgba, 2) / 255f; - b = ParseCol8(rgba, 4) / 255f; + c.r = ParseCol8(rgba, 0) / 255f; + c.g = ParseCol8(rgba, 2) / 255f; + c.b = ParseCol8(rgba, 4) / 255f; if (alpha) { - a = ParseCol8(rgba, 6) / 255f; + c.a = ParseCol8(rgba, 6) / 255f; } } - if (r < 0) + if (c.r < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); } - if (g < 0) + if (c.g < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); } - if (b < 0) + if (c.b < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); } - if (a < 0) + if (c.a < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); } + return c; } /// <summary> @@ -654,9 +673,8 @@ namespace Godot /// the constants defined in <see cref="Colors"/>. /// </summary> /// <param name="name">The name of the color.</param> - /// <param name="alpha">The alpha (transparency) component represented on the range of 0 to 1. Default: 1.</param> /// <returns>The constructed color.</returns> - public static Color ColorN(string name, float alpha = 1f) + private static Color Named(string name) { name = name.Replace(" ", String.Empty); name = name.Replace("-", String.Empty); @@ -670,9 +688,7 @@ namespace Godot throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}"); } - Color color = Colors.namedColors[name]; - color.a = alpha; - return color; + return Colors.namedColors[name]; } /// <summary> @@ -685,11 +701,11 @@ namespace Godot /// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param> /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param> /// <returns>The constructed color.</returns> - public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f) + public static Color FromHSV(float hue, float saturation, float value, float alpha = 1.0f) { if (saturation == 0) { - // acp_hromatic (grey) + // Achromatic (grey) return new Color(value, value, value, alpha); } @@ -729,7 +745,7 @@ namespace Godot /// <param name="hue">Output parameter for the HSV hue.</param> /// <param name="saturation">Output parameter for the HSV saturation.</param> /// <param name="value">Output parameter for the HSV value.</param> - public void ToHsv(out float hue, out float saturation, out float value) + public void ToHSV(out float hue, out float saturation, out float value) { float max = (float)Mathf.Max(r, Mathf.Max(g, b)); float min = (float)Mathf.Min(r, Mathf.Min(g, b)); @@ -791,31 +807,10 @@ namespace Godot return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1); } - private String ToHex32(float val) + private string ToHex32(float val) { - int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255)); - - var ret = string.Empty; - - for (int i = 0; i < 2; i++) - { - char c; - int lv = v & 0xF; - - if (lv < 10) - { - c = (char)('0' + lv); - } - else - { - c = (char)('a' + lv - 10); - } - - v >>= 4; - ret = c + ret; - } - - return ret; + byte b = (byte)Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255)); + return b.HexEncode(); } internal static bool HtmlIsValid(string color) @@ -838,7 +833,8 @@ namespace Godot } // Check if each hex digit is valid. - for (int i = 0; i < len; i++) { + for (int i = 0; i < len; i++) + { if (ParseCol4(color, i) == -1) { return false; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs new file mode 100644 index 0000000000..763f470504 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs @@ -0,0 +1,27 @@ +namespace Godot +{ + public partial class PackedScene + { + /// <summary> + /// Instantiates the scene's node hierarchy, erroring on failure. + /// Triggers child scene instantiation(s). Triggers a + /// `Node.NotificationInstanced` notification on the root node. + /// </summary> + /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam> + public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + { + return (T)(object)Instance(editState); + } + + /// <summary> + /// Instantiates the scene's node hierarchy, returning null on failure. + /// Triggers child scene instantiation(s). Triggers a + /// `Node.NotificationInstanced` notification on the root node. + /// </summary> + /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam> + public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + { + return Instance(editState) as T; + } + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs index 5f64c09a89..74fa05d1fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs @@ -2,7 +2,7 @@ namespace Godot { public static partial class ResourceLoader { - public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class + public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class { return (T)(object)Load(path, typeHint, noCache); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index e050d1fdd1..6699c5992c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -39,14 +39,6 @@ namespace Godot return val * sgn; } - public static FuncRef FuncRef(Object instance, StringName funcName) - { - var ret = new FuncRef(); - ret.SetInstance(instance); - ret.SetFunction(funcName); - return ret; - } - public static int Hash(object var) { return godot_icall_GD_hash(var); @@ -129,7 +121,12 @@ namespace Godot public static double RandRange(double from, double to) { - return godot_icall_GD_rand_range(from, to); + return godot_icall_GD_randf_range(from, to); + } + + public static int RandRange(int from, int to) + { + return godot_icall_GD_randi_range(from, to); } public static uint RandSeed(ulong seed, out ulong newSeed) @@ -238,9 +235,11 @@ namespace Godot [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_randomize(); + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static double godot_icall_GD_randf_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_rand_range(double from, double to); + internal extern static int godot_icall_GD_randi_range(int from, int to); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6eecc262d6..c3f372d415 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -618,10 +618,10 @@ namespace Godot /// This can also be used to round a floating point /// number to an arbitrary number of decimals. /// </summary> - /// <param name="s">The value to stepify.</param> + /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> /// <returns></returns> - public static real_t Stepify(real_t s, real_t step) + public static real_t Snapped(real_t s, real_t step) { if (step != 0f) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 42610c5ef7..48582d5ad8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -15,14 +15,13 @@ namespace Godot public Object() : this(false) { if (ptr == IntPtr.Zero) - { ptr = godot_icall_Object_Ctor(this); - } - else - { - // This is called inside godot_icall_Object_Ctor, so we must call it as well in this case. - godot_icall_Object_ConnectEventSignals(ptr); - } + _InitializeGodotScriptInstanceInternals(); + } + + internal void _InitializeGodotScriptInstanceInternals() + { + godot_icall_Object_ConnectEventSignals(ptr); } internal Object(bool memoryOwn) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index b33490f9cb..bd3bcb0c58 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -120,13 +120,13 @@ namespace Godot /// <param name="b">The destination quaternion.</param> /// <param name="preA">A quaternion before this quaternion.</param> /// <param name="postB">A quaternion after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated quaternion.</returns> - public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t) + public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight) { - real_t t2 = (1.0f - t) * t * 2f; - Quat sp = Slerp(b, t); - Quat sq = preA.Slerpni(postB, t); + real_t t2 = (1.0f - weight) * weight * 2f; + Quat sp = Slerp(b, weight); + Quat sq = preA.Slerpni(postB, weight); return sp.Slerpni(sq, t2); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index f7703c77cc..868c3536fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -52,7 +52,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area @@ -64,7 +64,7 @@ namespace Godot /// Returns a Rect2 with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2.</returns> public Rect2 Abs() { Vector2 end = End; @@ -74,10 +74,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2 and `b`. + /// If the rectangles do not intersect, an empty Rect2 is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2 Clip(Rect2 b) + /// <param name="b">The other Rect2.</param> + /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns> + public Rect2 Intersection(Rect2 b) { var newRect = b; @@ -101,8 +102,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2 completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2 that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -114,7 +115,7 @@ namespace Godot /// Returns this Rect2 expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -156,10 +157,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2 grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -173,13 +174,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2 grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -193,19 +194,19 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2 grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2 GrowMargin(Margin margin, real_t by) + /// <returns>The grown Rect2.</returns> + public Rect2 GrowSide(Side side, real_t by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } @@ -213,7 +214,7 @@ namespace Godot /// <summary> /// Returns true if the Rect2 is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2 has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; @@ -223,7 +224,7 @@ namespace Godot /// Returns true if the Rect2 contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2 contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -246,7 +247,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2 to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2 b, bool includeBorders = false) @@ -296,8 +297,8 @@ namespace Godot /// <summary> /// Returns a larger Rect2 that contains this Rect2 and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2.</param> + /// <returns>The merged Rect2.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -387,11 +388,11 @@ namespace Godot } /// <summary> - /// Returns true if this rect and `other` are approximately equal, by running + /// Returns true if this Rect2 and `other` are approximately equal, by running /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. /// </summary> - /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are approximately equal.</returns> + /// <param name="other">The other Rect2 to compare.</param> + /// <returns>Whether or not the Rect2s are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8f71c00d76..c27af74866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -47,7 +47,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2i. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area @@ -59,7 +59,7 @@ namespace Godot /// Returns a Rect2i with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2i.</returns> public Rect2i Abs() { Vector2i end = End; @@ -69,10 +69,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2i and `b`. + /// If the rectangles do not intersect, an empty Rect2i is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2i Clip(Rect2i b) + /// <param name="b">The other Rect2i.</param> + /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns> + public Rect2i Intersection(Rect2i b) { var newRect = b; @@ -96,8 +97,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2i completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2i that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -109,7 +110,7 @@ namespace Godot /// Returns this Rect2i expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2i.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -151,10 +152,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2i grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2i.</returns> public Rect2i Grow(int by) { var g = this; @@ -168,13 +169,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2i grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2i.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -188,37 +189,37 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2i grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2i GrowMargin(Margin margin, int by) + /// <returns>The grown Rect2i.</returns> + public Rect2i GrowSide(Side side, int by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } /// <summary> - /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// Returns true if the Rect2i is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2i has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } /// <summary> - /// Returns true if the Rect2 contains a point, or false otherwise. + /// Returns true if the Rect2i contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2i contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -241,7 +242,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2i to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2i b, bool includeBorders = false) @@ -273,10 +274,10 @@ namespace Godot } /// <summary> - /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// Returns a larger Rect2i that contains this Rect2i and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2i.</param> + /// <returns>The merged Rect2i.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 41b4e9367f..98efa89ef0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -97,6 +97,36 @@ namespace Godot return b; } + /// <summary> + /// Converts a string containing a binary number into an integer. + /// Binary strings can either be prefixed with `0b` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> + public static int BinToInt(this string instance) + { + if (instance.Length == 0) + { + return 0; + } + + int sign = 1; + + if (instance[0] == '-') + { + sign = -1; + instance = instance.Substring(1); + } + + if (instance.StartsWith("0b")) + { + instance = instance.Substring(2); + } + + return sign * Convert.ToInt32(instance, 2);; + } + // <summary> // Return the amount of substrings in string. // </summary> @@ -322,6 +352,15 @@ namespace Godot return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); } + /// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary> + /// <returns>The first instance of the char, or -1 if not found.</returns> + public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true) + { + // TODO: Could be more efficient if we get a char version of `IndexOf`. + // See https://github.com/dotnet/runtime/issues/44116 + return instance.IndexOf(what.ToString(), from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); + } + /// <summary>Find the last occurrence of a substring.</summary> /// <returns>The starting position of the substring, or -1 if not found.</returns> public static int FindLast(this string instance, string what, bool caseSensitive = true) @@ -393,26 +432,111 @@ namespace Godot return instance.Substring(sep + 1); } + /// <summary> + /// Converts the given byte array of ASCII encoded text to a string. + /// Faster alternative to <see cref="GetStringFromUTF8"/> if the + /// content is ASCII-only. Unlike the UTF-8 function this function + /// maps every byte to a character in the array. Multibyte sequences + /// will not be interpreted correctly. For parsing user input always + /// use <see cref="GetStringFromUTF8"/>. + /// </summary> + /// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param> + /// <returns>A string created from the bytes.</returns> + public static string GetStringFromASCII(this byte[] bytes) + { + return Encoding.ASCII.GetString(bytes); + } + + /// <summary> + /// Converts the given byte array of UTF-8 encoded text to a string. + /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8 + /// encoded data. Use this function if you are unsure about the + /// source of the data. For user input this function + /// should always be preferred. + /// </summary> + /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param> + /// <returns>A string created from the bytes.</returns> + public static string GetStringFromUTF8(this byte[] bytes) + { + return Encoding.UTF8.GetString(bytes); + } + // <summary> - // Hash the string and return a 32 bits integer. + // Hash the string and return a 32 bits unsigned integer. // </summary> - public static int Hash(this string instance) + public static uint Hash(this string instance) { - int index = 0; - int hashv = 5381; - int c; + uint hash = 5381; - while ((c = instance[index++]) != 0) - hashv = (hashv << 5) + hashv + c; // hash * 33 + c + foreach(uint c in instance) + { + hash = (hash << 5) + hash + c; // hash * 33 + c + } - return hashv; + return hash; } - // <summary> - // Convert a string containing an hexadecimal number into an int. - // </summary> + /// <summary> + /// Returns a hexadecimal representation of this byte as a string. + /// </summary> + /// <param name="b">The byte to encode.</param> + /// <returns>The hexadecimal representation of this byte.</returns> + internal static string HexEncode(this byte b) + { + var ret = string.Empty; + + for (int i = 0; i < 2; i++) + { + char c; + int lv = b & 0xF; + + if (lv < 10) + { + c = (char)('0' + lv); + } + else + { + c = (char)('a' + lv - 10); + } + + b >>= 4; + ret = c + ret; + } + + return ret; + } + + /// <summary> + /// Returns a hexadecimal representation of this byte array as a string. + /// </summary> + /// <param name="bytes">The byte array to encode.</param> + /// <returns>The hexadecimal representation of this byte array.</returns> + public static string HexEncode(this byte[] bytes) + { + var ret = string.Empty; + + foreach (byte b in bytes) + { + ret += b.HexEncode(); + } + + return ret; + } + + /// <summary> + /// Converts a string containing a hexadecimal number into an integer. + /// Hexadecimal strings can either be prefixed with `0x` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> public static int HexToInt(this string instance) { + if (instance.Length == 0) + { + return 0; + } + int sign = 1; if (instance[0] == '-') @@ -421,10 +545,12 @@ namespace Godot instance = instance.Substring(1); } - if (!instance.StartsWith("0x")) - return 0; + if (instance.StartsWith("0x")) + { + instance = instance.Substring(2); + } - return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber); + return sign * int.Parse(instance, NumberStyles.HexNumber); } // <summary> @@ -440,7 +566,12 @@ namespace Godot // </summary> public static bool IsAbsPath(this string instance) { - return System.IO.Path.IsPathRooted(instance); + if (string.IsNullOrEmpty(instance)) + return false; + else if (instance.Length > 1) + return instance[0] == '/' || instance[0] == '\\' || instance.Contains(":/") || instance.Contains(":\\"); + else + return instance[0] == '/' || instance[0] == '\\'; } // <summary> @@ -448,7 +579,7 @@ namespace Godot // </summary> public static bool IsRelPath(this string instance) { - return !System.IO.Path.IsPathRooted(instance); + return !IsAbsPath(instance); } // <summary> @@ -624,41 +755,73 @@ namespace Godot return instance.Length; } - // <summary> - // Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'. - // </summary> - public static bool ExprMatch(this string instance, string expr, bool caseSensitive) + /// <summary> + /// Returns a copy of the string with characters removed from the left. + /// </summary> + /// <param name="instance">The string to remove characters from.</param> + /// <param name="chars">The characters to be removed.</param> + /// <returns>A copy of the string with characters removed from the left.</returns> + public static string LStrip(this string instance, string chars) { - if (expr.Length == 0 || instance.Length == 0) - return false; + int len = instance.Length; + int beg; + + for (beg = 0; beg < len; beg++) + { + if (chars.Find(instance[beg]) == -1) + { + break; + } + } + + if (beg == 0) + { + return instance; + } + + return instance.Substr(beg, len - beg); + } + + /// <summary> + /// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'. + /// </summary> + private static bool ExprMatch(this string instance, string expr, bool caseSensitive) + { + // case '\0': + if (expr.Length == 0) + return instance.Length == 0; switch (expr[0]) { - case '\0': - return instance[0] == 0; case '*': - return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive); + return ExprMatch(instance, expr.Substring(1), caseSensitive) || (instance.Length > 0 && ExprMatch(instance.Substring(1), expr, caseSensitive)); case '?': - return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive); + return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive); default: - return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && - ExprMatch(expr + 1, instance + 1, caseSensitive); + if (instance.Length == 0) return false; + return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive); } } - // <summary> - // Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]). - // </summary> + /// <summary> + /// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]). + /// </summary> public static bool Match(this string instance, string expr, bool caseSensitive = true) { + if (instance.Length == 0 || expr.Length == 0) + return false; + return instance.ExprMatch(expr, caseSensitive); } - // <summary> - // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]). - // </summary> + /// <summary> + /// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]). + /// </summary> public static bool MatchN(this string instance, string expr) { + if (instance.Length == 0 || expr.Length == 0) + return false; + return instance.ExprMatch(expr, caseSensitive: false); } @@ -770,22 +933,6 @@ namespace Godot } // <summary> - // Decode a percent-encoded string. See [method percent_encode]. - // </summary> - public static string PercentDecode(this string instance) - { - return Uri.UnescapeDataString(instance); - } - - // <summary> - // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request. - // </summary> - public static string PercentEncode(this string instance) - { - return Uri.EscapeDataString(instance); - } - - // <summary> // If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code]. // </summary> public static string PlusFile(this string instance, string file) @@ -847,6 +994,33 @@ namespace Godot return instance.Substring(pos, instance.Length - pos); } + /// <summary> + /// Returns a copy of the string with characters removed from the right. + /// </summary> + /// <param name="instance">The string to remove characters from.</param> + /// <param name="chars">The characters to be removed.</param> + /// <returns>A copy of the string with characters removed from the right.</returns> + public static string RStrip(this string instance, string chars) + { + int len = instance.Length; + int end; + + for (end = len - 1; end >= 0; end--) + { + if (chars.Find(instance[end]) == -1) + { + break; + } + } + + if (end == len - 1) + { + return instance; + } + + return instance.Substr(0, end + 1); + } + public static byte[] SHA256Buffer(this string instance) { return godot_icall_String_sha256_buffer(instance); @@ -1020,6 +1194,33 @@ namespace Godot return Encoding.UTF8.GetBytes(instance); } + /// <summary> + /// Decodes a string in URL encoded format. This is meant to + /// decode parameters in a URL when receiving an HTTP request. + /// This mostly wraps around `System.Uri.UnescapeDataString()`, + /// but also handles `+`. + /// See <see cref="URIEncode"/> for encoding. + /// </summary> + /// <param name="instance">The string to decode.</param> + /// <returns>The unescaped string.</returns> + public static string URIDecode(this string instance) + { + return Uri.UnescapeDataString(instance.Replace("+", "%20")); + } + + /// <summary> + /// Encodes a string to URL friendly format. This is meant to + /// encode parameters in a URL when sending an HTTP request. + /// This wraps around `System.Uri.EscapeDataString()`. + /// See <see cref="URIDecode"/> for decoding. + /// </summary> + /// <param name="instance">The string to encode.</param> + /// <returns>The escaped string.</returns> + public static string URIEncode(this string instance) + { + return Uri.EscapeDataString(instance); + } + // <summary> // Return a copy of the string with special characters escaped using the XML standard. // </summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 06bbe98497..bc0f81b2a7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -221,8 +221,7 @@ namespace Godot real_t dot = v1.Dot(v2); - // Clamp dot to [-1, 1] - dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot); + dot = Mathf.Clamp(dot, -1.0f, 1.0f); Vector2 v; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 3dff37279b..6279ea1ace 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -194,15 +194,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) + public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { Vector2 p0 = preA; Vector2 p1 = this; Vector2 p2 = b; Vector2 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; @@ -437,8 +438,11 @@ namespace Godot /// <returns>The rotated vector.</returns> public Vector2 Rotated(real_t phi) { - real_t rads = Angle() + phi; - return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length(); + real_t sine = Mathf.Sin(phi); + real_t cosi = Mathf.Cos(phi); + return new Vector2( + x * cosi - y * sine, + x * sine + y * cosi); } /// <summary> @@ -507,7 +511,7 @@ namespace Godot /// <returns>The snapped vector.</returns> public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); + return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 4a4a2a43cd..3b895bbbf6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -111,10 +111,10 @@ namespace Godot } /// <summary> - /// Returns the minimum angle to the given vector, in radians. + /// Returns the unsigned minimum angle to the given vector, in radians. /// </summary> /// <param name="to">The other vector to compare this vector to.</param> - /// <returns>The angle between the two vectors, in radians.</returns> + /// <returns>The unsigned angle between the two vectors, in radians.</returns> public real_t AngleTo(Vector3 to) { return Mathf.Atan2(Cross(to).Length(), Dot(to)); @@ -161,15 +161,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) + public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { Vector3 p0 = preA; Vector3 p1 = this; Vector3 p2 = b; Vector3 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; @@ -468,6 +469,23 @@ namespace Godot } /// <summary> + /// Returns the signed angle to the given vector, in radians. + /// The sign of the angle is positive in a counter-clockwise + /// direction and negative in a clockwise direction when viewed + /// from the side specified by the `axis`. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <param name="axis">The reference axis to use for the angle sign.</param> + /// <returns>The signed angle between the two vectors, in radians.</returns> + public real_t SignedAngleTo(Vector3 to, Vector3 axis) + { + Vector3 crossTo = Cross(to); + real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to)); + real_t sign = crossTo.Dot(axis); + return (sign < 0) ? -unsignedAngle : unsignedAngle; + } + + /// <summary> /// Returns the result of the spherical linear interpolation between /// this vector and `to` by amount `weight`. /// @@ -512,9 +530,9 @@ namespace Godot { return new Vector3 ( - Mathf.Stepify(x, step.x), - Mathf.Stepify(y, step.y), - Mathf.Stepify(z, step.z) + Mathf.Snapped(x, step.x), + Mathf.Snapped(y, step.y), + Mathf.Snapped(z, step.z) ); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 86a16c17f1..7c1a23d510 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -30,6 +30,7 @@ <Compile Include="Core\DynamicObject.cs" /> <Compile Include="Core\Extensions\NodeExtensions.cs" /> <Compile Include="Core\Extensions\ObjectExtensions.cs" /> + <Compile Include="Core\Extensions\PackedSceneExtensions.cs" /> <Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" /> <Compile Include="Core\Extensions\SceneTreeExtensions.cs" /> <Compile Include="Core\GD.cs" /> diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index ab48904571..9ba6a05ac6 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index ebcd6d5e9c..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/class_db.h" -#include "core/object.h" -#include "core/reference.h" -#include "core/string_name.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/string/string_name.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_cache.h" @@ -164,9 +163,9 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) { return GDMonoUtils::unmanaged_get_managed(wref.ptr()); } -Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { +int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { StringName signal = p_signal ? *p_signal : StringName(); - return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); + return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { @@ -241,18 +240,18 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) { } void godot_register_object_icalls() { - mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); - mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", (void *)godot_icall_Object_ConnectEventSignals); - mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); - mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString); - mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); - mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref); + GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 766b00d612..191f863350 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include <mono/metadata/exception.h> -#include "core/array.h" +#include "core/variant/array.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_class.h" @@ -47,7 +47,7 @@ void godot_icall_Array_Dtor(Array *ptr) { memdelete(ptr); } -MonoObject *godot_icall_Array_At(Array *ptr, int index) { +MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -55,7 +55,7 @@ MonoObject *godot_icall_Array_At(Array *ptr, int index) { return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index)); } -MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class) { +MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -63,7 +63,7 @@ MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_en return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class)); } -void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { +void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -71,11 +71,11 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); } -int godot_icall_Array_Count(Array *ptr) { +int32_t godot_icall_Array_Count(Array *ptr) { return ptr->size(); } -int godot_icall_Array_Add(Array *ptr, MonoObject *item) { +int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) { ptr->append(GDMonoMarshal::mono_object_to_variant(item)); return ptr->size(); } @@ -88,7 +88,7 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } -void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { +void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) { unsigned int count = ptr->size(); if (mono_array_length(array) < (array_index + count)) { @@ -104,15 +104,36 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { } } +Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) { + Array *godot_array = memnew(Array); + unsigned int count = mono_array_length(mono_array); + godot_array->resize(count); + for (unsigned int i = 0; i < count; i++) { + MonoObject *item = mono_array_get(mono_array, MonoObject *, i); + godot_icall_Array_SetAt(godot_array, i, item); + } + return godot_array; +} + Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) { return memnew(Array(ptr->duplicate(deep))); } -int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { +Array *godot_icall_Array_Concatenate(Array *left, Array *right) { + int count = left->size() + right->size(); + Array *new_array = memnew(Array(left->duplicate(false))); + new_array->resize(count); + for (unsigned int i = 0; i < (unsigned int)right->size(); i++) { + new_array->operator[](i + left->size()) = right->operator[](i); + } + return new_array; +} + +int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } -void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { +void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -129,7 +150,7 @@ MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { return false; } -void godot_icall_Array_RemoveAt(Array *ptr, int index) { +void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -137,8 +158,12 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) { ptr->remove(index); } -Error godot_icall_Array_Resize(Array *ptr, int new_size) { - return ptr->resize(new_size); +int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) { + return (int32_t)ptr->resize(new_size); +} + +void godot_icall_Array_Shuffle(Array *ptr) { + ptr->shuffle(); } void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) { @@ -201,7 +226,7 @@ Array *godot_icall_Dictionary_Values(Dictionary *ptr) { return memnew(Array(ptr->values())); } -int godot_icall_Dictionary_Count(Dictionary *ptr) { +int32_t godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } @@ -283,44 +308,47 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { } void godot_register_collections_icalls() { - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString); - - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", (void *)godot_icall_Dictionary_GetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString); + + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 5e892b616b..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,12 @@ #ifdef MONO_GLUE_ENABLED -#include "core/array.h" #include "core/io/marshalls.h" #include "core/os/os.h" -#include "core/ustring.h" -#include "core/variant.h" -#include "core/variant_parser.h" +#include "core/string/ustring.h" +#include "core/variant/array.h" +#include "core/variant/variant.h" +#include "core/variant/variant_parser.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_marshal.h" @@ -55,7 +55,8 @@ MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) { Variant what = GDMonoMarshal::mono_object_to_variant(p_what); const Variant *args[1] = { &what }; Callable::CallError ce; - Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce); + Variant ret; + Variant::construct(Variant::Type(p_type), ret, args, 1, ce); ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); return GDMonoMarshal::variant_to_mono_object(ret); } @@ -193,7 +194,11 @@ void godot_icall_GD_randomize() { Math::randomize(); } -double godot_icall_GD_rand_range(double from, double to) { +double godot_icall_GD_randf_range(double from, double to) { + return Math::random(from, to); +} + +int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { return Math::random(from, to); } @@ -284,32 +289,33 @@ MonoObject *godot_icall_DefaultGodotTaskScheduler() { } void godot_register_gd_icalls() { - mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert); - mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash); - mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id); - mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror); - mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning); - mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); - mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr); - mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw); - mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints); - mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt); - mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); - mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); - mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); - mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str); - mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType); // Dispatcher - mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler); + GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index c1f1936711..3db52d7c30 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,16 +58,15 @@ void godot_register_glue_header_icalls() { // Used by the generated glue -#include "core/array.h" -#include "core/class_db.h" -#include "core/dictionary.h" -#include "core/engine.h" -#include "core/method_bind.h" -#include "core/node_path.h" -#include "core/object.h" -#include "core/reference.h" +#include "core/config/engine.h" +#include "core/object/class_db.h" +#include "core/object/method_bind.h" +#include "core/object/reference.h" +#include "core/string/node_path.h" +#include "core/string/ustring.h" #include "core/typedefs.h" -#include "core/ustring.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 2aa75dd309..4ddb94e1a8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #ifdef MONO_GLUE_ENABLED -#include "core/node_path.h" -#include "core/ustring.h" +#include "core/string/node_path.h" +#include "core/string/ustring.h" #include "../mono_gd/gd_mono_marshal.h" @@ -81,17 +81,17 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) { } void godot_register_nodepath_icalls() { - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 6d2e6b559f..f464e63a81 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/object.h" -#include "core/resource.h" -#include "core/rid.h" +#include "core/io/resource.h" +#include "core/object/class_db.h" +#include "core/templates/rid.h" #include "../mono_gd/gd_mono_marshal.h" @@ -56,9 +56,9 @@ uint32_t godot_icall_RID_get_id(RID *p_ptr) { } void godot_register_rid_icalls() { - mono_add_internal_call("Godot.RID::godot_icall_RID_Ctor", (void *)godot_icall_RID_Ctor); - mono_add_internal_call("Godot.RID::godot_icall_RID_Dtor", (void *)godot_icall_RID_Dtor); - mono_add_internal_call("Godot.RID::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Ctor", godot_icall_RID_Ctor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Dtor", godot_icall_RID_Dtor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_get_id", godot_icall_RID_get_id); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index b43daccc1b..5a6fd69db8 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/array.h" -#include "core/class_db.h" -#include "core/string_name.h" +#include "core/object/class_db.h" +#include "core/string/string_name.h" +#include "core/variant/array.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" @@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa ptr->get_nodes_in_group(*group, &nodes); // No need to bother if the group is empty - if (!nodes.empty()) { + if (!nodes.is_empty()) { MonoType *elem_type = mono_reflection_type_get_type(refltype); MonoClass *mono_class = mono_class_from_mono_type(elem_type); GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); @@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa } void godot_register_scene_tree_icalls() { - mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); + GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index 595b8d71f1..18a9221f89 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/ustring.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #include "../mono_gd/gd_mono_marshal.h" @@ -68,12 +68,12 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) { } void godot_register_string_icalls() { - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", (void *)godot_icall_String_rfind); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index 4b2e88569b..f537896559 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #ifdef MONO_GLUE_ENABLED -#include "core/string_name.h" -#include "core/ustring.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" #include "../mono_gd/gd_mono_marshal.h" @@ -53,10 +53,10 @@ MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) { } void godot_register_string_name_icalls() { - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", godot_icall_StringName_Ctor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", godot_icall_StringName_Dtor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", godot_icall_StringName_operator_String); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", godot_icall_StringName_is_empty); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 7d57d0fac3..273dba52f9 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 692da991c7..a39a6fe381 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "godotsharp_dirs.h" +#include "core/config/project_settings.h" #include "core/os/dir_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "core/version.h" @@ -122,7 +122,7 @@ public: private: _GodotSharpDirs() { - res_data_dir = "res://.mono"; + res_data_dir = "res://.godot/mono"; res_metadata_dir = res_data_dir.plus_file("metadata"); res_assemblies_base_dir = res_data_dir.plus_file("assemblies"); res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config()); @@ -146,7 +146,7 @@ private: String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -322,5 +322,4 @@ String get_data_mono_bin_dir() { return _GodotSharpDirs::get_singleton().data_mono_bin_dir; } #endif - } // namespace GodotSharpDirs diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 2ab4b0e309..3a3c6f980e 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef GODOTSHARP_DIRS_H #define GODOTSHARP_DIRS_H -#include "core/ustring.h" +#include "core/string/ustring.h" namespace GodotSharpDirs { @@ -66,7 +66,6 @@ String get_data_mono_lib_dir(); #ifdef WINDOWS_ENABLED String get_data_mono_bin_dir(); #endif - } // namespace GodotSharpDirs #endif // GODOTSHARP_DIRS_H diff --git a/modules/mono/icons/CSharpScript.svg b/modules/mono/icons/CSharpScript.svg index 69664ca553..0b2cc840f8 100644 --- a/modules/mono/icons/CSharpScript.svg +++ b/modules/mono/icons/CSharpScript.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m6 1046.4c-1.6569 0-3 1.3431-3 3s1.3431 3 3 3h1v-2h-1c-0.55228 0-1-0.4478-1-1 0-0.5523 0.44772-1 1-1h1v-2zm1-9-0.56445 2.2578c-0.23643 0.076-0.46689 0.1692-0.68945 0.2793l-1.9883-1.1933-1.4141 1.414 1.1953 1.9942c-0.11191 0.2211-0.20723 0.4502-0.28516 0.6855l-2.2539 0.5625v2h5.2715c-0.17677-0.3037-0.27041-0.6486-0.27148-1 9.6e-6 -1.1046 0.89543-2 2-2s2 0.8954 2 2c-4.817e-4 0.3512-0.093442 0.6961-0.26953 1h5.2695v-2l-2.2578-0.5645c-0.07594-0.2357-0.1693-0.4655-0.2793-0.6875l1.1934-1.9902-1.4141-1.414-1.9941 1.1953c-0.22113-0.1119-0.45028-0.2073-0.68555-0.2852l-0.5625-2.2539zm4 9c-0.71466-1e-4 -1.3751 0.3811-1.7324 1-0.35727 0.6188-0.35727 1.3812 0 2 0.35733 0.6189 1.0178 1.0001 1.7324 1h-2v2h2c0.71466 1e-4 1.3751-0.3811 1.7324-1 0.35727-0.6188 0.35727-1.3812 0-2-0.35733-0.6189-1.0178-1.0001-1.7324-1h2v-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1046.4c-1.6569 0-3 1.3431-3 3s1.3431 3 3 3h1v-2h-1c-.55228 0-1-.4478-1-1 0-.5523.44772-1 1-1h1v-2zm1-9-.56445 2.2578c-.23643.076-.46689.1692-.68945.2793l-1.9883-1.1933-1.4141 1.414 1.1953 1.9942c-.11191.2211-.20723.4502-.28516.6855l-2.2539.5625v2h5.2715c-.17677-.3037-.27041-.6486-.27148-1 .0000096-1.1046.89543-2 2-2s2 .8954 2 2c-.0004817.3512-.093442.6961-.26953 1h5.2695v-2l-2.2578-.5645c-.07594-.2357-.1693-.4655-.2793-.6875l1.1934-1.9902-1.4141-1.414-1.9941 1.1953c-.22113-.1119-.45028-.2073-.68555-.2852l-.5625-2.2539zm4 9c-.71466-.0001-1.3751.3811-1.7324 1-.35727.6188-.35727 1.3812 0 2 .35733.6189 1.0178 1.0001 1.7324 1h-2v2h2c.71466.0001 1.3751-.3811 1.7324-1 .35727-.6188.35727-1.3812 0-2-.35733-.6189-1.0178-1.0001-1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 -1036.4)"/></svg> diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp index dbe9c7fc5d..6d868b527c 100644 --- a/modules/mono/managed_callable.cpp +++ b/modules/mono/managed_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index 4f71e14a2f..c620eee60d 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +33,9 @@ #include <mono/metadata/object.h> -#include "core/callable.h" #include "core/os/mutex.h" -#include "core/self_list.h" +#include "core/templates/self_list.h" +#include "core/variant/callable.h" #include "mono_gc_handle.h" #include "mono_gd/gd_mono_method.h" diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 16a6875406..8583065016 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index 13cfad4654..f435aab3dd 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include <mono/jit/jit.h> -#include "core/reference.h" +#include "core/object/reference.h" namespace gdmono { @@ -42,7 +42,6 @@ enum class GCHandleType : char { STRONG_HANDLE, WEAK_HANDLE }; - } // Manual release of the GC handle must be done when using this struct diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 93f708bba0..9d7cfe1b7c 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #ifdef ANDROID_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" // This function is defined in an auto-generated source file String get_godot_android_mono_config(); diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index cf5ac33d20..43a39a4966 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,12 +37,12 @@ #include <mono/metadata/mono-gc.h> #include <mono/metadata/profiler.h> +#include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/os/thread.h" -#include "core/project_settings.h" #include "../csharp_script.h" #include "../godotsharp_dirs.h" @@ -142,7 +142,7 @@ void gd_mono_debug_init() { int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); if (Engine::get_singleton()->is_editor_hint() || - ProjectSettings::get_singleton()->get_resource_path().empty() || + ProjectSettings::get_singleton()->get_resource_path().is_empty() || Main::is_project_manager()) { if (da_args.size() == 0) { return; @@ -201,7 +201,6 @@ MonoDomain *gd_initialize_mono_runtime() { return mono_jit_init_version("GodotEngine.RootDomain", runtime_version); } #endif - } // namespace void GDMono::add_mono_shared_libs_dir_to_path() { @@ -298,7 +297,7 @@ void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_di } #ifdef WINDOWS_ENABLED - if (r_assembly_rootdir.empty() || r_config_dir.empty()) { + if (r_assembly_rootdir.is_empty() || r_config_dir.is_empty()) { ERR_PRINT("Cannot find Mono in the registry."); // Assertion: if they are not set, then they weren't found in the registry CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0); @@ -361,7 +360,7 @@ void GDMono::initialize() { #ifndef TOOLS_ENABLED // Exported games that don't use C# must still work. They likely don't ship with mscorlib. // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash. - if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) { + if (GDMonoAssembly::find_assembly("mscorlib.dll").is_empty()) { print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found"); return; } @@ -594,8 +593,8 @@ ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMo ApiAssemblyInfo::Version api_assembly_version; const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ? - BINDINGS_CLASS_NATIVECALLS : - BINDINGS_CLASS_NATIVECALLS_EDITOR; + BINDINGS_CLASS_NATIVECALLS : + BINDINGS_CLASS_NATIVECALLS_EDITOR; GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); @@ -758,11 +757,11 @@ String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const #define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ ( \ (m_out_of_sync ? \ - String("The assembly is invalidated ") : \ - String("The assembly was not found ")) + \ + String("The assembly is invalidated ") : \ + String("The assembly was not found ")) + \ (m_prebuilt_exists ? \ - String("and the prebuilt assemblies are missing.") : \ - String("and we failed to copy the prebuilt assemblies."))) + String("and the prebuilt assemblies are missing.") : \ + String("and we failed to copy the prebuilt assemblies."))) String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config); @@ -821,8 +820,8 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c // If running the project manager, load it from the prebuilt API directory String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); @@ -854,8 +853,8 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, // If running the project manager, load it from the prebuilt API directory String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); @@ -945,7 +944,7 @@ void GDMono::_load_api_assemblies() { // 2. Update the API assemblies String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync); - CRASH_COND_MSG(!update_error.empty(), update_error); + CRASH_COND_MSG(!update_error.is_empty(), update_error); // 3. Load the scripts domain again Error domain_load_err = _load_scripts_domain(); @@ -999,7 +998,7 @@ bool GDMono::_load_project_assembly() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 18f7418049..5accc21f8e 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -283,7 +283,6 @@ public: } } }; - } // namespace gdmono #define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 6e351001d4..1fe06bfbee 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,11 +33,11 @@ #include <mono/metadata/mono-debug.h> #include <mono/metadata/tokentype.h> +#include "core/config/project_settings.h" #include "core/io/file_access_pack.h" -#include "core/list.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" +#include "core/templates/list.h" #include "../godotsharp_dirs.h" #include "gd_mono_cache.h" @@ -48,20 +48,20 @@ Vector<String> GDMonoAssembly::search_dirs; void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) { String framework_dir; - if (!p_custom_bcl_dir.empty()) { + if (!p_custom_bcl_dir.is_empty()) { framework_dir = p_custom_bcl_dir; } else if (mono_assembly_getrootdir()) { framework_dir = String::utf8(mono_assembly_getrootdir()).plus_file("mono").plus_file("4.5"); } - if (!framework_dir.empty()) { + if (!framework_dir.is_empty()) { r_search_dirs.push_back(framework_dir); r_search_dirs.push_back(framework_dir.plus_file("Facades")); } #if !defined(TOOLS_ENABLED) String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir(); - if (!data_game_assemblies_dir.empty()) { + if (!data_game_assemblies_dir.is_empty()) { r_search_dirs.push_back(data_game_assemblies_dir); } #endif @@ -72,7 +72,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); } - if (p_custom_config.empty()) { + if (p_custom_config.is_empty()) { r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); } else { String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug"; @@ -230,7 +230,7 @@ void GDMonoAssembly::initialize() { MonoAssembly *GDMonoAssembly::_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname) { Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); - ERR_FAIL_COND_V_MSG(data.empty(), nullptr, "Could read the assembly in the specified location"); + ERR_FAIL_COND_V_MSG(data.is_empty(), nullptr, "Could read the assembly in the specified location"); String image_filename; @@ -379,8 +379,8 @@ GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) { return match->value(); } - StringName namespace_name = mono_class_get_namespace(p_mono_class); - StringName class_name = mono_class_get_name(p_mono_class); + StringName namespace_name = String::utf8(mono_class_get_namespace(p_mono_class)); + StringName class_name = String::utf8(mono_class_get_name(p_mono_class)); GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this)); @@ -423,7 +423,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) match = current; } - while (!nested_classes.empty()) { + while (!nested_classes.is_empty()) { GDMonoClass *current_nested = nested_classes.front()->get(); nested_classes.pop_front(); diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 63899dc9be..350fcf3210 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,9 +34,9 @@ #include <mono/jit/jit.h> #include <mono/metadata/assembly.h> -#include "core/hash_map.h" -#include "core/map.h" -#include "core/ustring.h" +#include "core/string/ustring.h" +#include "core/templates/hash_map.h" +#include "core/templates/map.h" #include "gd_mono_utils.h" class GDMonoAssembly { diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 29aef6e609..aea467660f 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -316,5 +316,4 @@ void update_godot_api_cache() { cached_data.godot_api_cache_updated = true; } - } // namespace GDMonoCache diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index a7bbc763a7..fb75cb4b1c 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -181,7 +181,6 @@ inline void clear_corlib_cache() { inline void clear_godot_api_cache() { cached_data.clear_godot_api_cache(); } - } // namespace GDMonoCache #define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class) diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 6575cbc1c8..f9fddd931b 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -177,7 +177,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base void *iter = nullptr; MonoMethod *raw_method = nullptr; while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) { - StringName name = mono_method_get_name(raw_method); + StringName name = String::utf8(mono_method_get_name(raw_method)); // get_method implicitly fetches methods and adds them to this->methods GDMonoMethod *method = get_method(raw_method, name); @@ -290,7 +290,7 @@ bool GDMonoClass::has_public_parameterless_ctor() { return ctor && ctor->get_visibility() == IMonoClassMember::PUBLIC; } -GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) { +GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, uint16_t p_params_count) { MethodKey key = MethodKey(p_name, p_params_count); GDMonoMethod **match = methods.getptr(key); @@ -319,7 +319,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) { MonoMethodSignature *sig = mono_method_signature(p_raw_method); int params_count = mono_signature_get_param_count(sig); - StringName method_name = mono_method_get_name(p_raw_method); + StringName method_name = String::utf8(mono_method_get_name(p_raw_method)); return get_method(p_raw_method, method_name, params_count); } @@ -330,7 +330,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName return get_method(p_raw_method, p_name, params_count); } -GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) { +GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count) { ERR_FAIL_NULL_V(p_raw_method, nullptr); MethodKey key = MethodKey(p_name, p_params_count); @@ -392,7 +392,7 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() { void *iter = nullptr; MonoClassField *raw_field = nullptr; while ((raw_field = mono_class_get_fields(mono_class, &iter)) != nullptr) { - StringName name = mono_field_get_name(raw_field); + StringName name = String::utf8(mono_field_get_name(raw_field)); Map<StringName, GDMonoField *>::Element *match = fields.find(name); @@ -441,7 +441,7 @@ const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() { void *iter = nullptr; MonoProperty *raw_property = nullptr; while ((raw_property = mono_class_get_properties(mono_class, &iter)) != nullptr) { - StringName name = mono_property_get_name(raw_property); + StringName name = String::utf8(mono_property_get_name(raw_property)); Map<StringName, GDMonoProperty *>::Element *match = properties.find(name); @@ -468,14 +468,14 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() { MonoClass *raw_class = nullptr; while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != nullptr) { if (mono_class_is_delegate(raw_class)) { - StringName name = mono_class_get_name(raw_class); + StringName name = String::utf8(mono_class_get_name(raw_class)); Map<StringName, GDMonoClass *>::Element *match = delegates.find(name); if (match) { delegates_list.push_back(match->get()); } else { - GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly)); + GDMonoClass *delegate = memnew(GDMonoClass(String::utf8(mono_class_get_namespace(raw_class)), String::utf8(mono_class_get_name(raw_class)), raw_class, assembly)); delegates.insert(name, delegate); delegates_list.push_back(delegate); } @@ -492,7 +492,7 @@ const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() { void *iter = nullptr; MonoMethod *raw_method = nullptr; while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) { - method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method))); + method_list.push_back(memnew(GDMonoMethod(String::utf8(mono_method_get_name(raw_method)), raw_method))); } method_list_fetched = true; diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 44b146b87c..daea75bae8 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef GD_MONO_CLASS_H #define GD_MONO_CLASS_H -#include "core/map.h" -#include "core/ustring.h" +#include "core/string/ustring.h" +#include "core/templates/map.h" #include "gd_mono_field.h" #include "gd_mono_header.h" @@ -59,13 +59,12 @@ class GDMonoClass { MethodKey() {} - MethodKey(const StringName &p_name, int p_params_count) { - name = p_name; - params_count = p_params_count; + MethodKey(const StringName &p_name, uint16_t p_params_count) : + name(p_name), params_count(p_params_count) { } StringName name; - int params_count; + uint16_t params_count = 0; }; StringName namespace_name; @@ -139,10 +138,10 @@ public: bool implements_interface(GDMonoClass *p_interface); bool has_public_parameterless_ctor(); - GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0); + GDMonoMethod *get_method(const StringName &p_name, uint16_t p_params_count = 0); GDMonoMethod *get_method(MonoMethod *p_raw_method); GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name); - GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count); + GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count); GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace); GDMonoField *get_field(const StringName &p_name); diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 563c45e71f..1d4d52dfce 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,29 +46,15 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) { } void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_value) { -#define SET_FROM_STRUCT(m_type) \ - { \ - GDMonoMarshal::M_##m_type from = MARSHALLED_OUT(m_type, p_value.operator ::m_type()); \ - mono_field_set_value(p_object, mono_field, &from); \ - } - -#define SET_FROM_ARRAY(m_type) \ - { \ - MonoArray *managed = GDMonoMarshal::m_type##_to_mono_array(p_value.operator ::m_type()); \ - mono_field_set_value(p_object, mono_field, managed); \ - } - switch (type.type_encoding) { case MONO_TYPE_BOOLEAN: { MonoBoolean val = p_value.operator bool(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_CHAR: { int16_t val = p_value.operator unsigned short(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_I1: { int8_t val = p_value.operator signed char(); mono_field_set_value(p_object, mono_field, &val); @@ -85,7 +71,6 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ int64_t val = p_value.operator int64_t(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_U1: { uint8_t val = p_value.operator unsigned char(); mono_field_set_value(p_object, mono_field, &val); @@ -102,93 +87,92 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ uint64_t val = p_value.operator uint64_t(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_R4: { float val = p_value.operator float(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_R8: { double val = p_value.operator double(); mono_field_set_value(p_object, mono_field, &val); } break; - - case MONO_TYPE_STRING: { - if (p_value.get_type() == Variant::NIL) { - // Otherwise, Variant -> String would return the string "Null" - MonoString *mono_string = nullptr; - mono_field_set_value(p_object, mono_field, mono_string); - } else { - MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); - mono_field_set_value(p_object, mono_field, mono_string); - } - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *tclass = type.type_class; if (tclass == CACHED_CLASS(Vector2)) { - SET_FROM_STRUCT(Vector2); + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector2i)) { - SET_FROM_STRUCT(Vector2i); + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Rect2)) { - SET_FROM_STRUCT(Rect2); + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Rect2i)) { - SET_FROM_STRUCT(Rect2i); + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Transform2D)) { - SET_FROM_STRUCT(Transform2D); + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector3)) { - SET_FROM_STRUCT(Vector3); + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector3i)) { - SET_FROM_STRUCT(Vector3i); + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Basis)) { - SET_FROM_STRUCT(Basis); + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Quat)) { - SET_FROM_STRUCT(Quat); + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Transform)) { - SET_FROM_STRUCT(Transform); + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(AABB)) { - SET_FROM_STRUCT(AABB); + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Color)) { - SET_FROM_STRUCT(Color); + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Plane)) { - SET_FROM_STRUCT(Plane); + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane()); + mono_field_set_value(p_object, mono_field, &from); break; } @@ -267,118 +251,35 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + tclass->get_name() + "'."); } break; - + case MONO_TYPE_STRING: { + if (p_value.get_type() == Variant::NIL) { + // Otherwise, Variant -> String would return the string "Null" + MonoString *mono_string = nullptr; + mono_field_set_value(p_object, mono_field, mono_string); + } else { + MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); + mono_field_set_value(p_object, mono_field, mono_string); + } + } break; case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type()); - - if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { - SET_FROM_ARRAY(Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { - SET_FROM_ARRAY(PackedByteArray); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { - SET_FROM_ARRAY(PackedInt32Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { - SET_FROM_ARRAY(PackedInt64Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(float)) { - SET_FROM_ARRAY(PackedFloat32Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(double)) { - SET_FROM_ARRAY(PackedFloat64Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(String)) { - SET_FROM_ARRAY(PackedStringArray); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { - SET_FROM_ARRAY(PackedVector2Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { - SET_FROM_ARRAY(PackedVector3Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Color)) { - SET_FROM_ARRAY(PackedColorArray); - break; - } - - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); - if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { - MonoArray *managed = GDMonoMarshal::Array_to_mono_array(p_value.operator ::Array(), array_type_class); + MonoArray *managed = GDMonoMarshal::variant_to_mono_array(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type."); } break; - case MONO_TYPE_CLASS: { - GDMonoClass *type_class = type.type_class; - - // GodotObject - if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { - MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *()); + MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_class(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - if (CACHED_CLASS(StringName) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - if (CACHED_CLASS(NodePath) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - if (CACHED_CLASS(RID) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Dictionary or IDictionary - if (CACHED_CLASS(Dictionary) == type_class || type_class == CACHED_CLASS(System_Collections_IDictionary)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary)); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Array or ICollection or IEnumerable - if (CACHED_CLASS(Array) == type_class || - type_class == CACHED_CLASS(System_Collections_ICollection) || - type_class == CACHED_CLASS(System_Collections_IEnumerable)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array)); + } break; + case MONO_TYPE_GENERICINST: { + MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_genericinst(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + type_class->get_name() + "'."); } break; - case MONO_TYPE_OBJECT: { // Variant switch (p_value.get_type()) { @@ -404,43 +305,56 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ mono_field_set_value(p_object, mono_field, mono_string); } break; case Variant::VECTOR2: { - SET_FROM_STRUCT(Vector2); + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR2I: { - SET_FROM_STRUCT(Vector2i); + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::RECT2: { - SET_FROM_STRUCT(Rect2); + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::RECT2I: { - SET_FROM_STRUCT(Rect2i); + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR3: { - SET_FROM_STRUCT(Vector3); + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR3I: { - SET_FROM_STRUCT(Vector3i); + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::TRANSFORM2D: { - SET_FROM_STRUCT(Transform2D); + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::PLANE: { - SET_FROM_STRUCT(Plane); + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::QUAT: { - SET_FROM_STRUCT(Quat); + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::AABB: { - SET_FROM_STRUCT(AABB); + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::BASIS: { - SET_FROM_STRUCT(Basis); + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::TRANSFORM: { - SET_FROM_STRUCT(Transform); + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::COLOR: { - SET_FROM_STRUCT(Color); + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::STRING_NAME: { MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName()); @@ -450,8 +364,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath()); mono_field_set_value(p_object, mono_field, managed); } break; - case Variant::_RID: { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID()); + case Variant::RID: { + MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator ::RID()); mono_field_set_value(p_object, mono_field, managed); } break; case Variant::OBJECT: { @@ -475,106 +389,49 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_BYTE_ARRAY: { - SET_FROM_ARRAY(PackedByteArray); + MonoArray *managed = GDMonoMarshal::PackedByteArray_to_mono_array(p_value.operator ::PackedByteArray()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_INT32_ARRAY: { - SET_FROM_ARRAY(PackedInt32Array); + MonoArray *managed = GDMonoMarshal::PackedInt32Array_to_mono_array(p_value.operator ::PackedInt32Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_INT64_ARRAY: { - SET_FROM_ARRAY(PackedInt64Array); + MonoArray *managed = GDMonoMarshal::PackedInt64Array_to_mono_array(p_value.operator ::PackedInt64Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_FLOAT32_ARRAY: { - SET_FROM_ARRAY(PackedFloat32Array); + MonoArray *managed = GDMonoMarshal::PackedFloat32Array_to_mono_array(p_value.operator ::PackedFloat32Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_FLOAT64_ARRAY: { - SET_FROM_ARRAY(PackedFloat64Array); + MonoArray *managed = GDMonoMarshal::PackedFloat64Array_to_mono_array(p_value.operator ::PackedFloat64Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_STRING_ARRAY: { - SET_FROM_ARRAY(PackedStringArray); + MonoArray *managed = GDMonoMarshal::PackedStringArray_to_mono_array(p_value.operator ::PackedStringArray()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_VECTOR2_ARRAY: { - SET_FROM_ARRAY(PackedVector2Array); + MonoArray *managed = GDMonoMarshal::PackedVector2Array_to_mono_array(p_value.operator ::PackedVector2Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_VECTOR3_ARRAY: { - SET_FROM_ARRAY(PackedVector3Array); + MonoArray *managed = GDMonoMarshal::PackedVector3Array_to_mono_array(p_value.operator ::PackedVector3Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_COLOR_ARRAY: { - SET_FROM_ARRAY(PackedColorArray); + MonoArray *managed = GDMonoMarshal::PackedColorArray_to_mono_array(p_value.operator ::PackedColorArray()); + mono_field_set_value(p_object, mono_field, managed); } break; default: break; } } break; - - case MONO_TYPE_GENERICINST: { - MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type()); - - // Godot.Collections.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Array<T> - if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // System.Collections.Generic.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { - MonoReflectionType *key_reftype = nullptr; - MonoReflectionType *value_reftype = nullptr; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - MonoObject *managed = GDMonoMarshal::Dictionary_to_system_generic_dict(p_value.operator Dictionary(), - type.type_class, key_reftype, value_reftype); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // System.Collections.Generic.List<T> - if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { - MonoReflectionType *elem_reftype = nullptr; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - MonoObject *managed = GDMonoMarshal::Array_to_system_generic_list(p_value.operator Array(), - type.type_class, elem_reftype); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // IDictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { - MonoReflectionType *key_reftype; - MonoReflectionType *value_reftype; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); - - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), godot_dict_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // ICollection<T> or IEnumerable<T> - if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { - MonoReflectionType *elem_reftype; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); - - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), godot_array_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - } break; - default: { ERR_PRINT("Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding) + "."); } break; } - -#undef SET_FROM_ARRAY_AND_BREAK -#undef SET_FROM_STRUCT_AND_BREAK } MonoObject *GDMonoField::get_value(MonoObject *p_object) { @@ -652,7 +509,7 @@ IMonoClassMember::Visibility GDMonoField::get_visibility() { GDMonoField::GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner) { owner = p_owner; mono_field = p_mono_field; - name = mono_field_get_name(mono_field); + name = String::utf8(mono_field_get_name(mono_field)); MonoType *field_type = mono_field_get_type(mono_field); type.type_encoding = mono_type_get_type(field_type); MonoClass *field_type_class = mono_class_from_mono_type(field_type); diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index 5b40b439f9..ed5078c673 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 0f4f888546..483030610f 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef GD_MONO_HEADER_H #define GD_MONO_HEADER_H -#include "core/int_types.h" +#include <cstdint> #ifdef WIN32 #define GD_MONO_STDCALL __stdcall diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index fe1c2d28dd..65e2680905 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,8 +109,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); - - csharp_instance->connect_event_signals(); } void unhandled_exception(MonoException *p_exc) { @@ -129,5 +127,4 @@ void unhandled_exception(MonoException *p_exc) { #endif } } - } // namespace GDMonoInternals diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 038d17f782..34d2d35b2d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "../utils/macros.h" -#include "core/object.h" +#include "core/object/class_db.h" namespace GDMonoInternals { @@ -46,7 +46,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged); * Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead. */ void unhandled_exception(MonoException *p_exc); - } // namespace GDMonoInternals #endif // GD_MONO_INTERNALS_H diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index c5a988b8c3..dafd36c36b 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,25 +64,32 @@ static int get_log_level_id(const char *p_log_level) { return -1; } +static String make_text(const char *log_domain, const char *log_level, const char *message) { + String text(message); + text += " (in domain "; + text += log_domain; + if (log_level) { + text += ", "; + text += log_level; + } + text += ")"; + return text; +} + void GDMonoLog::mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *) { FileAccess *f = GDMonoLog::get_singleton()->log_file; if (GDMonoLog::get_singleton()->log_level_id >= get_log_level_id(log_level)) { - String text(message); - text += " (in domain "; - text += log_domain; - if (log_level) { - text += ", "; - text += log_level; - } - text += ")\n"; + String text = make_text(log_domain, log_level, message); + text += "\n"; f->seek_end(); f->store_string(text); } if (fatal) { - ERR_PRINT("Mono: FATAL ERROR, ABORTING! Logfile: '" + GDMonoLog::get_singleton()->log_file_path + "'."); + String text = make_text(log_domain, log_level, message); + ERR_PRINT("Mono: FATAL ERROR '" + text + "', ABORTING! Logfile: '" + GDMonoLog::get_singleton()->log_file_path + "'."); // Make sure to flush before aborting f->flush(); f->close(); @@ -153,13 +160,13 @@ void GDMonoLog::initialize() { OS::Date date_now = OS::get_singleton()->get_date(); OS::Time time_now = OS::get_singleton()->get_time(); - String log_file_name = str_format("%d_%02d_%02d %02d.%02d.%02d", + String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d", date_now.year, date_now.month, date_now.day, time_now.hour, time_now.min, time_now.sec); - log_file_name += str_format(" (%d)", OS::get_singleton()->get_process_id()); + log_file_name += str_format("_%d", OS::get_singleton()->get_process_id()); - log_file_name += ".txt"; + log_file_name += ".log"; log_file_path = logs_dir.plus_file(log_file_name); @@ -182,8 +189,6 @@ void GDMonoLog::initialize() { GDMonoLog::GDMonoLog() { singleton = this; - - log_level_id = -1; } GDMonoLog::~GDMonoLog() { diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 3a52316060..f7a53156ab 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,9 +46,9 @@ class GDMonoLog { #ifdef GD_MONO_LOG_ENABLED - int log_level_id; + int log_level_id = -1; - FileAccess *log_file; + FileAccess *log_file = nullptr; String log_file_path; bool _try_create_logs_dir(const String &p_logs_dir); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index c460e283ea..359f6bba4d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_ } if (CACHED_CLASS(RID) == type_class) { - return Variant::_RID; + return Variant::RID; } if (CACHED_CLASS(Dictionary) == type_class) { @@ -311,152 +311,590 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ return false; } -MonoObject *variant_to_mono_object(const Variant *p_var) { - ManagedType type; +MonoString *variant_to_mono_string(const Variant &p_var) { + if (p_var.get_type() == Variant::NIL) { + return nullptr; // Otherwise, Variant -> String would return the string "Null" + } + return mono_string_from_godot(p_var.operator String()); +} + +MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class) { + MonoArrayType *array_type = mono_type_get_array_type(p_type_class->get_mono_type()); + + if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { + return Array_to_mono_array(p_var.operator Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { + return PackedByteArray_to_mono_array(p_var.operator PackedByteArray()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { + return PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { + return PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(float)) { + return PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(double)) { + return PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(String)) { + return PackedStringArray_to_mono_array(p_var.operator PackedStringArray()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { + return PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { + return PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Color)) { + return PackedColorArray_to_mono_array(p_var.operator PackedColorArray()); + } + + if (mono_class_is_assignable_from(CACHED_CLASS(GodotObject)->get_mono_ptr(), array_type->eklass)) { + return Array_to_mono_array(p_var.operator ::Array(), array_type->eklass); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" + + GDMonoClass::get_full_name(array_type->eklass) + "'."); +} + +MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class) { + // GodotObject + if (CACHED_CLASS(GodotObject)->is_assignable_from(p_type_class)) { + return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *()); + } + + if (CACHED_CLASS(StringName) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator StringName()); + } + + if (CACHED_CLASS(NodePath) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator NodePath()); + } + + if (CACHED_CLASS(RID) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator ::RID()); + } + + // Godot.Collections.Dictionary or IDictionary + if (CACHED_CLASS(Dictionary) == p_type_class || CACHED_CLASS(System_Collections_IDictionary) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary)); + } + + // Godot.Collections.Array or ICollection or IEnumerable + if (CACHED_CLASS(Array) == p_type_class || + CACHED_CLASS(System_Collections_ICollection) == p_type_class || + CACHED_CLASS(System_Collections_IEnumerable) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array)); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" + + p_type_class->get_full_name() + "'."); +} + +MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class) { + MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type_class->get_mono_type()); + + // Godot.Collections.Dictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), p_type_class); + } - type.type_encoding = MONO_TYPE_OBJECT; - // type.type_class is not needed when we specify the MONO_TYPE_OBJECT encoding + // Godot.Collections.Array<T> + if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { + return GDMonoUtils::create_managed_from(p_var.operator Array(), p_type_class); + } + + // System.Collections.Generic.Dictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { + MonoReflectionType *key_reftype = nullptr; + MonoReflectionType *value_reftype = nullptr; + GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); + return Dictionary_to_system_generic_dict(p_var.operator Dictionary(), p_type_class, key_reftype, value_reftype); + } + + // System.Collections.Generic.List<T> + if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { + MonoReflectionType *elem_reftype = nullptr; + GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); + return Array_to_system_generic_list(p_var.operator Array(), p_type_class, elem_reftype); + } + + // IDictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { + MonoReflectionType *key_reftype; + MonoReflectionType *value_reftype; + GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); + GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); + + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), godot_dict_class); + } + + // ICollection<T> or IEnumerable<T> + if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { + MonoReflectionType *elem_reftype; + GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); + GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); + + return GDMonoUtils::create_managed_from(p_var.operator Array(), godot_array_class); + } - return variant_to_mono_object(p_var, type); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" + + p_type_class->get_full_name() + "'."); +} + +MonoObject *variant_to_mono_object(const Variant &p_var) { + // Variant + switch (p_var.get_type()) { + case Variant::BOOL: { + MonoBoolean val = p_var.operator bool(); + return BOX_BOOLEAN(val); + } + case Variant::INT: { + int64_t val = p_var.operator int64_t(); + return BOX_INT64(val); + } + case Variant::FLOAT: { +#ifdef REAL_T_IS_DOUBLE + double val = p_var.operator double(); + return BOX_DOUBLE(val); +#else + float val = p_var.operator float(); + return BOX_FLOAT(val); +#endif + } + case Variant::STRING: + return (MonoObject *)mono_string_from_godot(p_var.operator String()); + case Variant::VECTOR2: { + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var.operator ::Vector2()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); + } + case Variant::VECTOR2I: { + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var.operator ::Vector2i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); + } + case Variant::RECT2: { + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var.operator ::Rect2()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); + } + case Variant::RECT2I: { + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var.operator ::Rect2i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); + } + case Variant::VECTOR3: { + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var.operator ::Vector3()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); + } + case Variant::VECTOR3I: { + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var.operator ::Vector3i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); + } + case Variant::TRANSFORM2D: { + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var.operator ::Transform2D()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); + } + case Variant::PLANE: { + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); + } + case Variant::QUAT: { + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); + } + case Variant::AABB: { + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); + } + case Variant::BASIS: { + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var.operator ::Basis()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); + } + case Variant::TRANSFORM: { + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var.operator ::Transform()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); + } + case Variant::COLOR: { + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); + } + case Variant::STRING_NAME: + return GDMonoUtils::create_managed_from(p_var.operator StringName()); + case Variant::NODE_PATH: + return GDMonoUtils::create_managed_from(p_var.operator NodePath()); + case Variant::RID: + return GDMonoUtils::create_managed_from(p_var.operator ::RID()); + case Variant::OBJECT: + return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *()); + case Variant::CALLABLE: { + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); + } + case Variant::SIGNAL: { + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); + } + case Variant::DICTIONARY: + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary)); + case Variant::ARRAY: + return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array)); + case Variant::PACKED_BYTE_ARRAY: + return (MonoObject *)PackedByteArray_to_mono_array(p_var.operator PackedByteArray()); + case Variant::PACKED_INT32_ARRAY: + return (MonoObject *)PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array()); + case Variant::PACKED_INT64_ARRAY: + return (MonoObject *)PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array()); + case Variant::PACKED_FLOAT32_ARRAY: + return (MonoObject *)PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array()); + case Variant::PACKED_FLOAT64_ARRAY: + return (MonoObject *)PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array()); + case Variant::PACKED_STRING_ARRAY: + return (MonoObject *)PackedStringArray_to_mono_array(p_var.operator PackedStringArray()); + case Variant::PACKED_VECTOR2_ARRAY: + return (MonoObject *)PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array()); + case Variant::PACKED_VECTOR3_ARRAY: + return (MonoObject *)PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array()); + case Variant::PACKED_COLOR_ARRAY: + return (MonoObject *)PackedColorArray_to_mono_array(p_var.operator PackedColorArray()); + default: + return nullptr; + } } -MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { +size_t variant_get_managed_unboxed_size(const ManagedType &p_type) { + // This method prints no errors for unsupported types. It's called on all methods, not only + // those that end up being invoked with Variant parameters. + + // For MonoObject* we return 0, as it doesn't need to be stored. + constexpr size_t zero_for_mono_object = 0; + + switch (p_type.type_encoding) { + case MONO_TYPE_BOOLEAN: + return sizeof(MonoBoolean); + case MONO_TYPE_CHAR: + return sizeof(uint16_t); + case MONO_TYPE_I1: + return sizeof(int8_t); + case MONO_TYPE_I2: + return sizeof(int16_t); + case MONO_TYPE_I4: + return sizeof(int32_t); + case MONO_TYPE_I8: + return sizeof(int64_t); + case MONO_TYPE_U1: + return sizeof(uint8_t); + case MONO_TYPE_U2: + return sizeof(uint16_t); + case MONO_TYPE_U4: + return sizeof(uint32_t); + case MONO_TYPE_U8: + return sizeof(uint64_t); + case MONO_TYPE_R4: + return sizeof(float); + case MONO_TYPE_R8: + return sizeof(double); + case MONO_TYPE_VALUETYPE: { + GDMonoClass *vtclass = p_type.type_class; + +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + return sizeof(M_##m_struct); \ + } + + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + RETURN_CHECK_FOR_STRUCT(Callable); + RETURN_CHECK_FOR_STRUCT(SignalInfo); + +#undef RETURN_CHECK_FOR_STRUCT + + if (mono_class_is_enum(vtclass->get_mono_ptr())) { + MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr()); + switch (mono_type_get_type(enum_basetype)) { + case MONO_TYPE_BOOLEAN: + return sizeof(MonoBoolean); + case MONO_TYPE_CHAR: + return sizeof(uint16_t); + case MONO_TYPE_I1: + return sizeof(int8_t); + case MONO_TYPE_I2: + return sizeof(int16_t); + case MONO_TYPE_I4: + return sizeof(int32_t); + case MONO_TYPE_I8: + return sizeof(int64_t); + case MONO_TYPE_U1: + return sizeof(uint8_t); + case MONO_TYPE_U2: + return sizeof(uint16_t); + case MONO_TYPE_U4: + return sizeof(uint32_t); + case MONO_TYPE_U8: + return sizeof(uint64_t); + default: { + // Enum with unsupported base type. We return nullptr MonoObject* on error. + return zero_for_mono_object; + } + } + } + + // Enum with unsupported value type. We return nullptr MonoObject* on error. + } break; + case MONO_TYPE_STRING: + return zero_for_mono_object; + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + case MONO_TYPE_CLASS: + case MONO_TYPE_GENERICINST: + return zero_for_mono_object; + case MONO_TYPE_OBJECT: + return zero_for_mono_object; + } + + // Unsupported type encoding. We return nullptr MonoObject* on error. + return zero_for_mono_object; +} + +void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) { +#define RETURN_TYPE_VAL(m_type, m_val) \ + *reinterpret_cast<m_type *>(r_buffer) = m_val; \ + r_offset += sizeof(m_type); \ + return r_buffer; + + switch (p_type.type_encoding) { + case MONO_TYPE_BOOLEAN: + RETURN_TYPE_VAL(MonoBoolean, (MonoBoolean)p_var.operator bool()); + case MONO_TYPE_CHAR: + RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short()); + case MONO_TYPE_I1: + RETURN_TYPE_VAL(int8_t, p_var.operator signed char()); + case MONO_TYPE_I2: + RETURN_TYPE_VAL(int16_t, p_var.operator signed short()); + case MONO_TYPE_I4: + RETURN_TYPE_VAL(int32_t, p_var.operator signed int()); + case MONO_TYPE_I8: + RETURN_TYPE_VAL(int64_t, p_var.operator int64_t()); + case MONO_TYPE_U1: + RETURN_TYPE_VAL(uint8_t, p_var.operator unsigned char()); + case MONO_TYPE_U2: + RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short()); + case MONO_TYPE_U4: + RETURN_TYPE_VAL(uint32_t, p_var.operator unsigned int()); + case MONO_TYPE_U8: + RETURN_TYPE_VAL(uint64_t, p_var.operator uint64_t()); + case MONO_TYPE_R4: + RETURN_TYPE_VAL(float, p_var.operator float()); + case MONO_TYPE_R8: + RETURN_TYPE_VAL(double, p_var.operator double()); + case MONO_TYPE_VALUETYPE: { + GDMonoClass *vtclass = p_type.type_class; + +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \ + RETURN_TYPE_VAL(M_##m_struct, from); \ + } + + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + +#undef RETURN_CHECK_FOR_STRUCT + + if (vtclass == CACHED_CLASS(Callable)) { + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); + RETURN_TYPE_VAL(M_Callable, from); + } + + if (vtclass == CACHED_CLASS(SignalInfo)) { + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); + RETURN_TYPE_VAL(M_SignalInfo, from); + } + + if (mono_class_is_enum(vtclass->get_mono_ptr())) { + MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr()); + switch (mono_type_get_type(enum_basetype)) { + case MONO_TYPE_BOOLEAN: { + MonoBoolean val = p_var.operator bool(); + RETURN_TYPE_VAL(MonoBoolean, val); + } + case MONO_TYPE_CHAR: { + uint16_t val = p_var.operator unsigned short(); + RETURN_TYPE_VAL(uint16_t, val); + } + case MONO_TYPE_I1: { + int8_t val = p_var.operator signed char(); + RETURN_TYPE_VAL(int8_t, val); + } + case MONO_TYPE_I2: { + int16_t val = p_var.operator signed short(); + RETURN_TYPE_VAL(int16_t, val); + } + case MONO_TYPE_I4: { + int32_t val = p_var.operator signed int(); + RETURN_TYPE_VAL(int32_t, val); + } + case MONO_TYPE_I8: { + int64_t val = p_var.operator int64_t(); + RETURN_TYPE_VAL(int64_t, val); + } + case MONO_TYPE_U1: { + uint8_t val = p_var.operator unsigned char(); + RETURN_TYPE_VAL(uint8_t, val); + } + case MONO_TYPE_U2: { + uint16_t val = p_var.operator unsigned short(); + RETURN_TYPE_VAL(uint16_t, val); + } + case MONO_TYPE_U4: { + uint32_t val = p_var.operator unsigned int(); + RETURN_TYPE_VAL(uint32_t, val); + } + case MONO_TYPE_U8: { + uint64_t val = p_var.operator uint64_t(); + RETURN_TYPE_VAL(uint64_t, val); + } + default: { + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + + GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'."); + } + } + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + + p_type.type_class->get_full_name() + "'."); + } break; +#undef RETURN_TYPE_VAL + case MONO_TYPE_STRING: + return variant_to_mono_string(p_var); + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + return variant_to_mono_array(p_var, p_type.type_class); + case MONO_TYPE_CLASS: + return variant_to_mono_object_of_class(p_var, p_type.type_class); + case MONO_TYPE_GENERICINST: + return variant_to_mono_object_of_genericinst(p_var, p_type.type_class); + case MONO_TYPE_OBJECT: + return variant_to_mono_object(p_var); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + + itos(p_type.type_encoding) + "."); +} + +MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) { switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: { - MonoBoolean val = p_var->operator bool(); + MonoBoolean val = p_var.operator bool(); return BOX_BOOLEAN(val); } - case MONO_TYPE_CHAR: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_UINT16(val); } - case MONO_TYPE_I1: { - int8_t val = p_var->operator signed char(); + int8_t val = p_var.operator signed char(); return BOX_INT8(val); } case MONO_TYPE_I2: { - int16_t val = p_var->operator signed short(); + int16_t val = p_var.operator signed short(); return BOX_INT16(val); } case MONO_TYPE_I4: { - int32_t val = p_var->operator signed int(); + int32_t val = p_var.operator signed int(); return BOX_INT32(val); } case MONO_TYPE_I8: { - int64_t val = p_var->operator int64_t(); + int64_t val = p_var.operator int64_t(); return BOX_INT64(val); } - case MONO_TYPE_U1: { - uint8_t val = p_var->operator unsigned char(); + uint8_t val = p_var.operator unsigned char(); return BOX_UINT8(val); } case MONO_TYPE_U2: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_UINT16(val); } case MONO_TYPE_U4: { - uint32_t val = p_var->operator unsigned int(); + uint32_t val = p_var.operator unsigned int(); return BOX_UINT32(val); } case MONO_TYPE_U8: { - uint64_t val = p_var->operator uint64_t(); + uint64_t val = p_var.operator uint64_t(); return BOX_UINT64(val); } - case MONO_TYPE_R4: { - float val = p_var->operator float(); + float val = p_var.operator float(); return BOX_FLOAT(val); } case MONO_TYPE_R8: { - double val = p_var->operator double(); + double val = p_var.operator double(); return BOX_DOUBLE(val); } - - case MONO_TYPE_STRING: { - if (p_var->get_type() == Variant::NIL) { - return nullptr; // Otherwise, Variant -> String would return the string "Null" - } - return (MonoObject *)mono_string_from_godot(p_var->operator String()); - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *vtclass = p_type.type_class; - if (vtclass == CACHED_CLASS(Vector2)) { - GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); - } - - if (vtclass == CACHED_CLASS(Vector2i)) { - GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); - } - - if (vtclass == CACHED_CLASS(Rect2)) { - GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); - } - - if (vtclass == CACHED_CLASS(Rect2i)) { - GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); - } - - if (vtclass == CACHED_CLASS(Transform2D)) { - GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); - } - - if (vtclass == CACHED_CLASS(Vector3)) { - GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); - } - - if (vtclass == CACHED_CLASS(Vector3i)) { - GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); - } - - if (vtclass == CACHED_CLASS(Basis)) { - GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); - } - - if (vtclass == CACHED_CLASS(Quat)) { - GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); - } - - if (vtclass == CACHED_CLASS(Transform)) { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); - } - - if (vtclass == CACHED_CLASS(AABB)) { - GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); - } - - if (vtclass == CACHED_CLASS(Color)) { - GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); - } +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \ + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_struct), &from); \ + } - if (vtclass == CACHED_CLASS(Plane)) { - GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); - } + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + +#undef RETURN_CHECK_FOR_STRUCT if (vtclass == CACHED_CLASS(Callable)) { - GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable()); + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); } if (vtclass == CACHED_CLASS(SignalInfo)) { - GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal()); + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); } @@ -465,316 +903,84 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty MonoClass *enum_baseclass = mono_class_from_mono_type(enum_basetype); switch (mono_type_get_type(enum_basetype)) { case MONO_TYPE_BOOLEAN: { - MonoBoolean val = p_var->operator bool(); + MonoBoolean val = p_var.operator bool(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_CHAR: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I1: { - int8_t val = p_var->operator signed char(); + int8_t val = p_var.operator signed char(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I2: { - int16_t val = p_var->operator signed short(); + int16_t val = p_var.operator signed short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I4: { - int32_t val = p_var->operator signed int(); + int32_t val = p_var.operator signed int(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I8: { - int64_t val = p_var->operator int64_t(); + int64_t val = p_var.operator int64_t(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U1: { - uint8_t val = p_var->operator unsigned char(); + uint8_t val = p_var.operator unsigned char(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U2: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U4: { - uint32_t val = p_var->operator unsigned int(); + uint32_t val = p_var.operator unsigned int(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U8: { - uint64_t val = p_var->operator uint64_t(); + uint64_t val = p_var.operator uint64_t(); return BOX_ENUM(enum_baseclass, val); } default: { - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed enum value of unmarshallable base type."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + + GDMonoClass::get_full_name(enum_baseclass) + "'."); } } } - } break; - - case MONO_TYPE_ARRAY: - case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); - - if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { - return (MonoObject *)Array_to_mono_array(p_var->operator Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { - return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { - return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { - return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(float)) { - return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(double)) { - return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(String)) { - return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { - return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { - return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Color)) { - return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray()); - } - - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); - if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { - return (MonoObject *)Array_to_mono_array(p_var->operator Array(), array_type_class); - } - - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed array of unmarshallable element type."); - } break; - - case MONO_TYPE_CLASS: { - GDMonoClass *type_class = p_type.type_class; - - // GodotObject - if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { - return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); - } - - if (CACHED_CLASS(StringName) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator StringName()); - } - - if (CACHED_CLASS(NodePath) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator NodePath()); - } - - if (CACHED_CLASS(RID) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator RID()); - } - - // Godot.Collections.Dictionary or IDictionary - if (CACHED_CLASS(Dictionary) == type_class || CACHED_CLASS(System_Collections_IDictionary) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary)); - } - // Godot.Collections.Array or ICollection or IEnumerable - if (CACHED_CLASS(Array) == type_class || - CACHED_CLASS(System_Collections_ICollection) == type_class || - CACHED_CLASS(System_Collections_IEnumerable) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array)); - } - } break; - case MONO_TYPE_OBJECT: { - // Variant - switch (p_var->get_type()) { - case Variant::BOOL: { - MonoBoolean val = p_var->operator bool(); - return BOX_BOOLEAN(val); - } - case Variant::INT: { - int64_t val = p_var->operator int64_t(); - return BOX_INT64(val); - } - case Variant::FLOAT: { -#ifdef REAL_T_IS_DOUBLE - double val = p_var->operator double(); - return BOX_DOUBLE(val); -#else - float val = p_var->operator float(); - return BOX_FLOAT(val); -#endif - } - case Variant::STRING: - return (MonoObject *)mono_string_from_godot(p_var->operator String()); - case Variant::VECTOR2: { - GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); - } - case Variant::VECTOR2I: { - GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); - } - case Variant::RECT2: { - GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); - } - case Variant::RECT2I: { - GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); - } - case Variant::VECTOR3: { - GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); - } - case Variant::VECTOR3I: { - GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); - } - case Variant::TRANSFORM2D: { - GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); - } - case Variant::PLANE: { - GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); - } - case Variant::QUAT: { - GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); - } - case Variant::AABB: { - GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); - } - case Variant::BASIS: { - GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); - } - case Variant::TRANSFORM: { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); - } - case Variant::COLOR: { - GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); - } - case Variant::STRING_NAME: - return GDMonoUtils::create_managed_from(p_var->operator StringName()); - case Variant::NODE_PATH: - return GDMonoUtils::create_managed_from(p_var->operator NodePath()); - case Variant::_RID: - return GDMonoUtils::create_managed_from(p_var->operator RID()); - case Variant::OBJECT: - return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); - case Variant::CALLABLE: { - GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); - } - case Variant::SIGNAL: { - GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); - } - case Variant::DICTIONARY: - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary)); - case Variant::ARRAY: - return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array)); - case Variant::PACKED_BYTE_ARRAY: - return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray()); - case Variant::PACKED_INT32_ARRAY: - return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array()); - case Variant::PACKED_INT64_ARRAY: - return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array()); - case Variant::PACKED_FLOAT32_ARRAY: - return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array()); - case Variant::PACKED_FLOAT64_ARRAY: - return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array()); - case Variant::PACKED_STRING_ARRAY: - return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray()); - case Variant::PACKED_VECTOR2_ARRAY: - return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array()); - case Variant::PACKED_VECTOR3_ARRAY: - return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array()); - case Variant::PACKED_COLOR_ARRAY: - return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray()); - default: - return nullptr; - } - break; - case MONO_TYPE_GENERICINST: { - MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type()); - - // Godot.Collections.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class); - } - - // Godot.Collections.Array<T> - if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { - return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class); - } - - // System.Collections.Generic.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { - MonoReflectionType *key_reftype = nullptr; - MonoReflectionType *value_reftype = nullptr; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - return Dictionary_to_system_generic_dict(p_var->operator Dictionary(), p_type.type_class, key_reftype, value_reftype); - } - - // System.Collections.Generic.List<T> - if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { - MonoReflectionType *elem_reftype = nullptr; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - return Array_to_system_generic_list(p_var->operator Array(), p_type.type_class, elem_reftype); - } - - // IDictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { - MonoReflectionType *key_reftype; - MonoReflectionType *value_reftype; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); - - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), godot_dict_class); - } - - // ICollection<T> or IEnumerable<T> - if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { - MonoReflectionType *elem_reftype; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); - - return GDMonoUtils::create_managed_from(p_var->operator Array(), godot_array_class); - } - } break; + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + + p_type.type_class->get_full_name() + "'."); } break; + case MONO_TYPE_STRING: + return (MonoObject *)variant_to_mono_string(p_var); + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + return (MonoObject *)variant_to_mono_array(p_var, p_type.type_class); + case MONO_TYPE_CLASS: + return variant_to_mono_object_of_class(p_var, p_type.type_class); + case MONO_TYPE_GENERICINST: + return variant_to_mono_object_of_genericinst(p_var, p_type.type_class); + case MONO_TYPE_OBJECT: + return variant_to_mono_object(p_var); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to an unmarshallable managed type. Name: '" + - p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + + itos(p_type.type_encoding) + "."); } Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) { ERR_FAIL_COND_V(!p_type.type_class, Variant()); +#ifdef DEBUG_ENABLED + CRASH_COND_MSG(p_type.type_encoding == MONO_TYPE_OBJECT, "Type of object should be known."); +#endif + switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: return (bool)unbox<MonoBoolean>(p_obj); - case MONO_TYPE_CHAR: return unbox<uint16_t>(p_obj); - case MONO_TYPE_I1: return unbox<int8_t>(p_obj); case MONO_TYPE_I2: @@ -783,7 +989,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<int32_t>(p_obj); case MONO_TYPE_I8: return unbox<int64_t>(p_obj); - case MONO_TYPE_U1: return unbox<uint8_t>(p_obj); case MONO_TYPE_U2: @@ -792,19 +997,10 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<uint32_t>(p_obj); case MONO_TYPE_U8: return unbox<uint64_t>(p_obj); - case MONO_TYPE_R4: return unbox<float>(p_obj); case MONO_TYPE_R8: return unbox<double>(p_obj); - - case MONO_TYPE_STRING: { - if (p_obj == nullptr) { - return Variant(); // NIL - } - return mono_string_to_godot_not_null((MonoString *)p_obj); - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *vtclass = p_type.type_class; @@ -872,7 +1068,12 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<int32_t>(p_obj); } } break; - + case MONO_TYPE_STRING: { + if (p_obj == nullptr) { + return Variant(); // NIL + } + return mono_string_to_godot_not_null((MonoString *)p_obj); + } break; case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); @@ -928,7 +1129,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return Variant(); } } break; - case MONO_TYPE_CLASS: { GDMonoClass *type_class = p_type.type_class; @@ -973,7 +1173,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return ptr ? Variant(*ptr) : Variant(); } } break; - case MONO_TYPE_GENERICINST: { MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type()); @@ -1005,7 +1204,7 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { MonoReflectionType *elem_reftype = nullptr; GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - return system_generic_list_to_Array(p_obj, p_type.type_class, elem_reftype); + return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype); } } break; } @@ -1052,7 +1251,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) { ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type); - if (var.get_type() == Variant::NIL && p_obj != nullptr) { + if (var.get_type() == Variant::NIL) { // `&& p_obj != nullptr` but omitted because always true // Cannot convert MonoObject* to Variant; fallback to 'ToString()'. MonoException *exc = nullptr; MonoString *mono_str = GDMonoUtils::object_to_string(p_obj, &exc); @@ -1115,9 +1314,10 @@ Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] } MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) { - GDMonoClass *elem_class = ManagedType::from_reftype(p_elem_reftype).type_class; + MonoType *elem_type = mono_reflection_type_get_type(p_elem_reftype); + MonoClass *elem_class = mono_class_from_mono_type(elem_type); - String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + elem_class->get_type_desc() + ">)"; + String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + GDMonoUtils::get_type_desc(elem_type) + ">)"; GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true); CRASH_COND(ctor == nullptr); @@ -1133,15 +1333,22 @@ MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_cl return mono_object; } -Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) { +Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) { GDMonoMethod *to_array = p_class->get_method("ToArray", 0); CRASH_COND(to_array == nullptr); MonoException *exc = nullptr; - MonoArray *mono_array = (MonoArray *)to_array->invoke_raw(p_obj, nullptr, &exc); + MonoObject *array = to_array->invoke_raw(p_obj, nullptr, &exc); UNHANDLED_EXCEPTION(exc); - return mono_array_to_Array(mono_array); + ERR_FAIL_NULL_V(array, Variant()); + + ManagedType type = ManagedType::from_class(mono_object_get_class(array)); + + bool result_is_array = type.type_encoding != MONO_TYPE_SZARRAY && type.type_encoding != MONO_TYPE_ARRAY; + ERR_FAIL_COND_V(result_is_array, Variant()); + + return mono_object_to_variant(array, type); } MonoArray *Array_to_mono_array(const Array &p_array) { @@ -1156,9 +1363,9 @@ MonoArray *Array_to_mono_array(const Array &p_array) { return ret; } -MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class) { +MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class) { int length = p_array.size(); - MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class->get_mono_ptr(), length); + MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class, length); for (int i = 0; i < length; i++) { MonoObject *boxed = variant_to_mono_object(p_array[i]); @@ -1477,8 +1684,8 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) { return Callable(managed_callable); } else { Object *target = p_managed_callable.target ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : - nullptr; + unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : + nullptr; StringName *method_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)); StringName method = method_ptr ? *method_ptr : StringName(); return Callable(target, method); @@ -1523,8 +1730,8 @@ M_Callable callable_to_managed(const Callable &p_callable) { Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) { Object *owner = p_managed_signal.owner ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : - nullptr; + unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : + nullptr; StringName *name_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)); StringName name = name_ptr ? *name_ptr : StringName(); return Signal(owner, name); @@ -1536,5 +1743,4 @@ M_SignalInfo signal_info_to_managed(const Signal &p_signal) { MonoObject *name_string_name_managed = GDMonoUtils::create_managed_from(p_signal.get_name()); return { owner_managed, name_string_name_managed }; } - } // namespace GDMonoMarshal diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index a1fd975916..668809ae5d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef GDMONOMARSHAL_H #define GDMONOMARSHAL_H -#include "core/variant.h" +#include "core/variant/variant.h" #include "../managed_callable.h" #include "gd_mono.h" @@ -90,15 +90,40 @@ _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { // Variant -MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type); -MonoObject *variant_to_mono_object(const Variant *p_var); +size_t variant_get_managed_unboxed_size(const ManagedType &p_type); +void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset); +MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type); -_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var) { - return variant_to_mono_object(&p_var); -} +MonoObject *variant_to_mono_object(const Variant &p_var); +MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class); +MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class); +MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class); +MonoString *variant_to_mono_string(const Variant &p_var); + +// These overloads were added to avoid passing a `const Variant *` to the `const Variant &` +// parameter. That would result in the `Variant(bool)` copy constructor being called as +// pointers are implicitly converted to bool. Implicit conversions are f-ing evil. -_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) { - return variant_to_mono_object(&p_var, p_type); +_FORCE_INLINE_ void *variant_to_managed_unboxed(const Variant *p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) { + return variant_to_managed_unboxed(*p_var, p_type, r_buffer, r_offset); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { + return variant_to_mono_object(*p_var, p_type); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) { + return variant_to_mono_object(*p_var); +} +_FORCE_INLINE_ MonoArray *variant_to_mono_array(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_array(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_class(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_object_of_class(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_genericinst(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_object_of_genericinst(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoString *variant_to_mono_string(const Variant *p_var) { + return variant_to_mono_string(*p_var); } Variant mono_object_to_variant(MonoObject *p_obj); @@ -115,12 +140,12 @@ MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoCl Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); -Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); +Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); // Array MonoArray *Array_to_mono_array(const Array &p_array); -MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class); +MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class); Array mono_array_to_Array(MonoArray *p_array); // PackedInt32Array @@ -271,7 +296,6 @@ static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i); /* clang-format on */ #endif - } // namespace InteropLayout #pragma pack(push, 1) @@ -517,7 +541,6 @@ DECL_TYPE_MARSHAL_TEMPLATES(Plane) #define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr)) #define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from)) - } // namespace GDMonoMarshal #endif // GDMONOMARSHAL_H diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 04f3b25a70..67aabcde10 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,6 +75,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) { // clear the cache method_info_fetched = false; method_info = MethodInfo(); + + for (int i = 0; i < params_count; i++) { + params_buffer_size += GDMonoMarshal::variant_get_managed_unboxed_size(param_types[i]); + } } GDMonoClass *GDMonoMethod::get_enclosing_class() const { @@ -107,14 +111,15 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoObject *ret; if (params_count > 0) { - MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), params_count); + void **params = (void **)alloca(params_count * sizeof(void *)); + uint8_t *buffer = (uint8_t *)alloca(params_buffer_size); + unsigned int offset = 0; for (int i = 0; i < params_count; i++) { - MonoObject *boxed_param = GDMonoMarshal::variant_to_mono_object(p_params[i], param_types[i]); - mono_array_setref(params, i, boxed_param); + params[i] = GDMonoMarshal::variant_to_managed_unboxed(p_params[i], param_types[i], buffer + offset, offset); } - ret = GDMonoUtils::runtime_invoke_array(mono_method, p_object, params, &exc); + ret = GDMonoUtils::runtime_invoke(mono_method, p_object, params, &exc); } else { ret = GDMonoUtils::runtime_invoke(mono_method, p_object, nullptr, &exc); } @@ -279,16 +284,8 @@ const MethodInfo &GDMonoMethod::get_method_info() { return method_info; } -GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) { - name = p_name; - - mono_method = p_method; - - method_info_fetched = false; - - attrs_fetched = false; - attributes = nullptr; - +GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) : + name(p_name), mono_method(p_method) { _update_signature(); } diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index f78f57dca0..c08ffe904b 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,15 +38,16 @@ class GDMonoMethod : public IMonoClassMember { StringName name; - int params_count; + uint16_t params_count; + unsigned int params_buffer_size = 0; ManagedType return_type; Vector<ManagedType> param_types; - bool method_info_fetched; + bool method_info_fetched = false; MethodInfo method_info; - bool attrs_fetched; - MonoCustomAttrInfo *attributes; + bool attrs_fetched = false; + MonoCustomAttrInfo *attributes = nullptr; void _update_signature(); void _update_signature(MonoMethodSignature *p_method_sig); @@ -72,7 +73,7 @@ public: _FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; } - _FORCE_INLINE_ int get_parameters_count() const { return params_count; } + _FORCE_INLINE_ uint16_t get_parameters_count() const { return params_count; } _FORCE_INLINE_ ManagedType get_return_type() const { return return_type; } MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = nullptr) const; diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 01f3ae342a..091d26df1d 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index bc3be97102..5391b7775e 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner) { owner = p_owner; mono_property = p_mono_property; - name = mono_property_get_name(mono_property); + name = String::utf8(mono_property_get_name(mono_property)); MonoMethod *prop_method = mono_property_get_get_method(mono_property); @@ -149,10 +149,9 @@ bool GDMonoProperty::has_setter() { void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) { MonoMethod *prop_method = mono_property_get_set_method(mono_property); - MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1); - mono_array_setref(params, 0, p_value); + void *params[1] = { p_value }; MonoException *exc = nullptr; - GDMonoUtils::runtime_invoke_array(prop_method, p_object, params, &exc); + GDMonoUtils::runtime_invoke(prop_method, p_object, params, &exc); if (exc) { if (r_exc) { *r_exc = exc; diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index 611ac293e4..af7a2c02e5 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 3f1155f430..6e0a263c7f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,10 @@ #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/object/reference.h" #include "core/os/dir_access.h" #include "core/os/mutex.h" #include "core/os/os.h" -#include "core/reference.h" #ifdef TOOLS_ENABLED #include "editor/debugger/editor_debugger_node.h" @@ -480,6 +480,7 @@ void set_pending_exception(MonoException *p_exc) { #else if (get_runtime_invoke_count() == 0) { debug_unhandled_exception(p_exc); + return; } if (!mono_runtime_set_pending_exception(p_exc, false)) { @@ -498,13 +499,6 @@ MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, M return ret; } -MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) { - GD_MONO_BEGIN_RUNTIME_INVOKE; - MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc); - GD_MONO_END_RUNTIME_INVOKE; - return ret; -} - MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) { GD_MONO_BEGIN_RUNTIME_INVOKE; MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc); @@ -659,7 +653,6 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon UNHANDLED_EXCEPTION(exc); return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype))); } - } // namespace Marshal ScopeThreadAttach::ScopeThreadAttach() { @@ -679,5 +672,4 @@ StringName get_native_godot_class_name(GDMonoClass *p_class) { StringName *ptr = GDMonoMarshal::unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(native_name_obj)); return ptr ? *ptr : StringName(); } - } // namespace GDMonoUtils diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 5958bf3cc1..9e024418e1 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,9 +36,12 @@ #include "../mono_gc_handle.h" #include "../utils/macros.h" #include "gd_mono_header.h" +#ifdef JAVASCRIPT_ENABLED +#include "gd_mono_wasm_m2n.h" +#endif -#include "core/object.h" -#include "core/reference.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" #define UNHANDLED_EXCEPTION(m_exc) \ if (unlikely(m_exc != nullptr)) { \ @@ -64,7 +67,6 @@ void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoRefl GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype); GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); - } // namespace Marshal _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) { @@ -136,7 +138,6 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() { } MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc); -MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc); MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc); @@ -157,6 +158,21 @@ private: StringName get_native_godot_class_name(GDMonoClass *p_class); +template <typename... P> +void add_internal_call(const char *p_name, void (*p_func)(P...)) { +#ifdef JAVASCRIPT_ENABLED + GDMonoWasmM2n::ICallTrampolines<P...>::add(); +#endif + mono_add_internal_call(p_name, (void *)p_func); +} + +template <typename R, typename... P> +void add_internal_call(const char *p_name, R (*p_func)(P...)) { +#ifdef JAVASCRIPT_ENABLED + GDMonoWasmM2n::ICallTrampolinesR<R, P...>::add(); +#endif + mono_add_internal_call(p_name, (void *)p_func); +} } // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoUtils::get_native_godot_class_name(m_class)) diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp new file mode 100644 index 0000000000..a477c55456 --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* gd_mono_wasm_m2n.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gd_mono_wasm_m2n.h" + +#ifdef JAVASCRIPT_ENABLED + +#include "core/templates/oa_hash_map.h" + +typedef mono_bool (*GodotMonoM2nIcallTrampolineDispatch)(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs); + +// This extern function is implemented in our patched version of Mono +MONO_API void godot_mono_register_m2n_icall_trampoline_dispatch_hook(GodotMonoM2nIcallTrampolineDispatch hook); + +namespace GDMonoWasmM2n { + +struct HashMapCookieComparator { + static bool compare(const char *p_lhs, const char *p_rhs) { + return strcmp(p_lhs, p_rhs) == 0; + } +}; + +// The default hasher supports 'const char *' C Strings, but we need a custom comparator +OAHashMap<const char *, TrampolineFunc, HashMapHasherDefault, HashMapCookieComparator> trampolines; + +void set_trampoline(const char *cookies, GDMonoWasmM2n::TrampolineFunc trampoline_func) { + trampolines.set(cookies, trampoline_func); +} + +mono_bool trampoline_dispatch_hook(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs) { + TrampolineFunc *trampoline_func = trampolines.lookup_ptr(cookie); + + if (!trampoline_func) { + return false; + } + + (*trampoline_func)(target_func, margs); + return true; +} + +bool initialized = false; + +void lazy_initialize() { + // Doesn't need to be thread safe + if (!initialized) { + initialized = true; + godot_mono_register_m2n_icall_trampoline_dispatch_hook(&trampoline_dispatch_hook); + } +} +} // namespace GDMonoWasmM2n + +#endif diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h new file mode 100644 index 0000000000..159a2ed7b6 --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -0,0 +1,263 @@ +/*************************************************************************/ +/* gd_mono_wasm_m2n.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GD_MONO_WASM_M2N_H +#define GD_MONO_WASM_M2N_H + +#ifdef JAVASCRIPT_ENABLED + +#include "core/string/ustring.h" +#include "core/typedefs.h" + +#include <mono/metadata/loader.h> +#include <mono/utils/mono-publib.h> +#include <stdexcept> +#include <type_traits> + +extern "C" { + +struct Mono_InterpMethodArguments { + size_t ilen; + void **iargs; + size_t flen; + double *fargs; + void **retval; + size_t is_float_ret; + //#ifdef TARGET_WASM + void *sig; + //#endif +}; +} // extern "C" + +namespace GDMonoWasmM2n { + +template <typename T, size_t Size> +struct array { + T elems[Size]; +}; + +template <typename T> +constexpr char get_m2n_cookie_impl() { +#define M2N_REG_COOKIE(m_type, m_cookie) \ + if constexpr (std::is_same_v<m_type, T>) { \ + return m_cookie; \ + } + + M2N_REG_COOKIE(MonoBoolean, 'I'); + M2N_REG_COOKIE(int8_t, 'I'); + M2N_REG_COOKIE(uint8_t, 'I'); + M2N_REG_COOKIE(int16_t, 'I'); + M2N_REG_COOKIE(uint16_t, 'I'); + M2N_REG_COOKIE(int32_t, 'I'); + M2N_REG_COOKIE(uint32_t, 'I'); + M2N_REG_COOKIE(int64_t, 'L'); + M2N_REG_COOKIE(uint64_t, 'L'); + M2N_REG_COOKIE(float, 'F'); + M2N_REG_COOKIE(double, 'D'); + + if constexpr (std::is_pointer_v<T>) { + if constexpr (sizeof(void *) == 4) { + return 'I'; + } else { + return 'L'; + } + } + + if constexpr (std::is_void_v<T>) { + return 'V'; + } + + return 'X'; + +#undef M2N_REG_COOKIE +} + +template <typename T> +constexpr char get_m2n_cookie() { + constexpr char cookie = get_m2n_cookie_impl<T>(); + static_assert(cookie != 'X', "Type not supported in internal call signature."); + return cookie; +} + +template <typename... T> +constexpr array<const char, sizeof...(T) + 2> get_m2n_cookies() { + return array<const char, sizeof...(T) + 2>{ 'V', get_m2n_cookie<T>()..., '\0' }; +} + +template <typename R, typename... T> +constexpr array<const char, sizeof...(T) + 2> get_m2n_cookies_r() { + return array<const char, sizeof...(T) + 2>{ get_m2n_cookie<R>(), get_m2n_cookie<T>()..., '\0' }; +} + +template <typename T> +constexpr size_t calc_m2n_index(size_t &r_int_idx, size_t &r_float_idx) { + constexpr char cookie = get_m2n_cookie<T>(); + + static_assert(cookie == 'I' || cookie == 'L' || cookie == 'F' || cookie == 'D'); + + if constexpr (cookie == 'I' || cookie == 'L') { + size_t ret = r_int_idx; + r_int_idx += cookie == 'I' ? 1 : 2; + return ret; + } else { + size_t ret = r_float_idx; + r_float_idx += cookie == 'F' ? 1 : 2; + return ret; + } +} + +template <typename... P> +constexpr array<size_t, sizeof...(P)> get_indices_for_type() { + size_t int_idx = 0; + size_t float_idx = 0; + return array<size_t, sizeof...(P)>{ calc_m2n_index<P>(int_idx, float_idx)... }; +} + +constexpr size_t fidx(size_t p_x) { + if constexpr (sizeof(void *) == 4) { + return p_x * 2; + } else { + return p_x; + } +} + +template <typename T> +T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) { + constexpr char cookie = get_m2n_cookie<T>(); + + static_assert(cookie == 'I' || cookie == 'L' || cookie == 'F' || cookie == 'D'); + + if constexpr (cookie == 'I') { + return (T)(size_t)p_margs->iargs[p_idx]; + } else if constexpr (cookie == 'L') { + static_assert(std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t> || + (sizeof(void *) == 8 && std::is_pointer_v<T>), + "Invalid type for cookie 'L'."); + + union { + T l; + struct { + int32_t lo; + int32_t hi; + } pair; + } p; + + p.pair.lo = (int32_t)(size_t)p_margs->iargs[p_idx]; + p.pair.hi = (int32_t)(size_t)p_margs->iargs[p_idx + 1]; + + return p.l; + } else if constexpr (cookie == 'F') { + return *reinterpret_cast<float *>(&p_margs->fargs[fidx(p_idx)]); + } else if constexpr (cookie == 'D') { + return (T)(size_t)p_margs->fargs[p_idx]; + } +} + +template <typename... P, size_t... Is> +void m2n_trampoline_with_idx_seq(void *p_target_func, Mono_InterpMethodArguments *p_margs, IndexSequence<Is...>) { + constexpr array<size_t, sizeof...(P)> indices = get_indices_for_type<P...>(); + typedef void (*Func)(P...); + Func func = (Func)p_target_func; + func(m2n_arg_cast<P>(p_margs, indices.elems[Is])...); +} + +template <typename R, typename... P, size_t... Is> +void m2n_trampoline_with_idx_seq_r(void *p_target_func, Mono_InterpMethodArguments *p_margs, IndexSequence<Is...>) { + constexpr array<size_t, sizeof...(P)> indices = get_indices_for_type<P...>(); + typedef R (*Func)(P...); + Func func = (Func)p_target_func; + R res = func(m2n_arg_cast<P>(p_margs, indices.elems[Is])...); + *reinterpret_cast<R *>(p_margs->retval) = res; +} + +inline void m2n_trampoline_with_idx_seq_0(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + typedef void (*Func)(); + Func func = (Func)p_target_func; + func(); +} + +template <typename R> +void m2n_trampoline_with_idx_seq_r0(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + typedef R (*Func)(); + Func func = (Func)p_target_func; + R res = func(); + *reinterpret_cast<R *>(p_margs->retval) = res; +} + +template <typename... P> +void m2n_trampoline(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + if constexpr (sizeof...(P) == 0) { + m2n_trampoline_with_idx_seq_0(p_target_func, p_margs); + } else { + m2n_trampoline_with_idx_seq<P...>(p_target_func, p_margs, BuildIndexSequence<sizeof...(P)>{}); + } +} + +template <typename R, typename... P> +void m2n_trampoline_r(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + if constexpr (sizeof...(P) == 0) { + m2n_trampoline_with_idx_seq_r0<R>(p_target_func, p_margs); + } else { + m2n_trampoline_with_idx_seq_r<R, P...>(p_target_func, p_margs, BuildIndexSequence<sizeof...(P)>{}); + } +} + +typedef void (*TrampolineFunc)(void *p_target_func, Mono_InterpMethodArguments *p_margs); + +void set_trampoline(const char *cookies, TrampolineFunc trampoline_func); + +void lazy_initialize(); + +template <typename... P> +struct ICallTrampolines { + static constexpr auto cookies = get_m2n_cookies<P...>(); + + static void add() { + lazy_initialize(); + set_trampoline(cookies.elems, &m2n_trampoline<P...>); + } +}; + +template <typename R, typename... P> +struct ICallTrampolinesR { + static constexpr auto cookies = get_m2n_cookies_r<R, P...>(); + + static void add() { + lazy_initialize(); + set_trampoline(cookies.elems, &m2n_trampoline_r<R, P...>); + } +}; + +void initialize(); +} // namespace GDMonoWasmM2n + +#endif + +#endif // GD_MONO_WASM_M2N_H diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index 2e8e01c80e..36e14ba27c 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 3e971efece..0acfafe841 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index 491a2f3d20..0456a9a864 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index 8bcdeec9dd..cba29d63cd 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,7 @@ #endif #include "core/os/os.h" -#include "core/ustring.h" +#include "core/string/ustring.h" #include "platform/android/java_godot_wrapper.h" #include "platform/android/os_android.h" #include "platform/android/thread_jandroid.h" @@ -109,7 +109,7 @@ bool jni_exception_check(JNIEnv *p_env) { String app_native_lib_dir_cache; String determine_app_native_lib_dir() { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread")); jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;"); @@ -134,7 +134,7 @@ String determine_app_native_lib_dir() { } String get_app_native_lib_dir() { - if (app_native_lib_dir_cache.empty()) + if (app_native_lib_dir_cache.is_empty()) app_native_lib_dir_cache = determine_app_native_lib_dir(); return app_native_lib_dir_cache; } @@ -253,7 +253,7 @@ int32_t get_build_version_sdk_int() { // android.os.Build.VERSION.SDK_INT if (build_version_sdk_int == 0) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass versionClass = env->FindClass("android/os/Build$VERSION"); ERR_FAIL_NULL_V(versionClass, 0); @@ -281,7 +281,7 @@ MonoBoolean _gd_mono_init_cert_store() { // return false; // } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore")); @@ -322,7 +322,7 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) { return nullptr; } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jstring> js_alias(env, env->NewStringUTF(alias_utf8)); mono_free(alias_utf8); @@ -355,8 +355,8 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) { } void register_internal_calls() { - mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", (void *)_gd_mono_init_cert_store); - mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", (void *)_gd_mono_android_cert_store_lookup); + GDMonoUtils::add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", _gd_mono_init_cert_store); + GDMonoUtils::add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", _gd_mono_android_cert_store_lookup); } void initialize() { @@ -380,14 +380,13 @@ void cleanup() { if (godot_dl_handle) gd_mono_android_dlclose(godot_dl_handle, nullptr); - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); if (certStore) { env->DeleteGlobalRef(certStore); certStore = nullptr; } } - } // namespace support } // namespace android } // namespace gdmono @@ -438,7 +437,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char *r_is_up = 0; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); ERR_FAIL_NULL_V(networkInterfaceClass, 0); @@ -470,7 +469,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast( *r_supports_multicast = 0; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); ERR_FAIL_NULL_V(networkInterfaceClass, 0); @@ -508,7 +507,7 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn CRASH_COND(get_build_version_sdk_int() < 23); #endif - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); GodotJavaWrapper *godot_java = ((OS_Android *)OS::get_singleton())->get_godot_java(); jobject activity = godot_java->get_activity(); @@ -649,7 +648,7 @@ GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() { // // TimeZone.getDefault().getID() - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> timeZoneClass(env, env->FindClass("java/util/TimeZone")); ERR_FAIL_NULL_V(timeZoneClass, nullptr); diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index dc2e6c95ed..0c5dd2764c 100755..100644 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #if defined(ANDROID_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" namespace gdmono { namespace android { @@ -45,7 +45,6 @@ void initialize(); void cleanup(); void register_internal_calls(); - } // namespace support } // namespace android } // namespace gdmono diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index e28af120e3..28a8806d0e 100755..100644 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #if defined(IPHONE_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" namespace gdmono { namespace ios { @@ -41,7 +41,6 @@ namespace support { void initialize(); void cleanup(); - } // namespace support } // namespace ios } // namespace gdmono diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index e3d1a647fd..cdee04edcf 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,7 +72,6 @@ void initialize() { void cleanup() { } - } // namespace support } // namespace ios } // namespace gdmono @@ -131,8 +130,7 @@ GD_PINVOKE_EXPORT void *xamarin_timezone_get_data(const char *p_name, uint32_t * NSTimeZone *tz = nil; if (p_name) { NSString *n = [[NSString alloc] initWithUTF8String:p_name]; - tz = [[[NSTimeZone alloc] initWithName:n] autorelease]; - [n release]; + tz = [[NSTimeZone alloc] initWithName:n]; } else { tz = [NSTimeZone localTimeZone]; } diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 98c3ba1324..80eb47bfd4 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "csharp_script.h" diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index e30d9a8abd..1a2ff004b5 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index bd67b03c8e..3aaf726fc8 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,18 +48,10 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa } bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + // Only called if both instances are of type SignalAwaiterCallable. Static cast is safe. const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a); const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b); - - if (a->target_id != b->target_id) { - return false; - } - - if (a->signal != b->signal) { - return false; - } - - return true; + return a->awaiter_handle.handle == b->awaiter_handle.handle; } bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { @@ -109,11 +101,15 @@ void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Va "Resumed after await, but class instance is gone."); #endif - MonoArray *signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount); + MonoArray *signal_args = nullptr; - for (int i = 0; i < p_argcount; i++) { - MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]); - mono_array_setref(signal_args, i, boxed); + if (p_argcount > 0) { + signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount); + + for (int i = 0; i < p_argcount; i++) { + MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]); + mono_array_setref(signal_args, i, boxed); + } } MonoObject *awaiter = awaiter_handle.get_target(); diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index c550315a23..4c77f8cfed 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef SIGNAL_AWAITER_UTILS_H #define SIGNAL_AWAITER_UTILS_H -#include "core/reference.h" +#include "core/object/reference.h" #include "csharp_script.h" #include "mono_gc_handle.h" diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index c76619cca4..4a220d89c8 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,7 +64,6 @@ public: template <typename F> ScopeExit<F> operator+(F p_exit_func) { return ScopeExit<F>(p_exit_func); } }; - } // namespace gdmono #define SCOPE_EXIT \ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index a619f0b975..bb1265e959 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -173,7 +173,7 @@ String find_msbuild_tools_path() { String output; int exit_code; - OS::get_singleton()->execute(vswhere_path, vswhere_args, true, nullptr, &output, &exit_code); + OS::get_singleton()->execute(vswhere_path, vswhere_args, &output, &exit_code); if (exit_code == 0) { Vector<String> lines = output.split("\n"); @@ -188,7 +188,7 @@ String find_msbuild_tools_path() { if (key == "installationPath") { String val = line.substr(sep_idx + 1, line.length()).strip_edges(); - ERR_BREAK(val.empty()); + ERR_BREAK(val.is_empty()); if (!val.ends_with("\\")) { val += "\\"; @@ -225,7 +225,6 @@ cleanup: return msbuild_tools_path; } - } // namespace MonoRegUtils #endif // WINDOWS_ENABLED diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 4ef876f2b6..0e617761ea 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #ifdef WINDOWS_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" struct MonoRegInfo { String version; diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index e68466b1cf..f4216c8129 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #ifdef OSX_ENABLED -#include "core/print_string.h" +#include "core/string/print_string.h" #include <CoreFoundation/CoreFoundation.h> #include <CoreServices/CoreServices.h> diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 55002702f8..6704f19077 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/ustring.h" +#include "core/string/ustring.h" #ifndef OSX_UTILS_H #define OSX_UTILS_H diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 5d1abd0c09..93d44628ac 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "path_utils.h" +#include "core/config/project_settings.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef WINDOWS_ENABLED #include <windows.h> @@ -136,7 +136,7 @@ String realpath(const String &p_path) { } String join(const String &p_a, const String &p_b) { - if (p_a.empty()) { + if (p_a.is_empty()) { return p_b; } @@ -165,7 +165,7 @@ String relative_to_impl(const String &p_path, const String &p_relative_to) { } else { String base_dir = p_relative_to.get_base_dir(); - if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":"))) { + if (base_dir.length() <= 2 && (base_dir.is_empty() || base_dir.ends_with(":"))) { return p_path; } @@ -194,5 +194,4 @@ String relative_to(const String &p_path, const String &p_relative_to) { return relative_to_impl(path_abs_norm, relative_to_abs_norm); } - } // namespace path diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index bcd8af8bb9..82b8f95f49 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef PATH_UTILS_H #define PATH_UTILS_H -#include "core/string_builder.h" -#include "core/ustring.h" +#include "core/string/string_builder.h" +#include "core/string/ustring.h" namespace path { @@ -56,7 +56,6 @@ String abspath(const String &p_path); String realpath(const String &p_path); String relative_to(const String &p_path, const String &p_relative_to); - } // namespace path #endif // PATH_UTILS_H diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 65da4328f6..43de77005e 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,7 +84,6 @@ int sfind(const String &p_text, int p_from) { return -1; } - } // namespace String sformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) { diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 0318fec592..3290cb38b9 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef STRING_FORMAT_H #define STRING_FORMAT_H -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" #include <stdarg.h> |