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-rw-r--r--modules/mono/doc_classes/CSharpScript.xml5
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs48
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/glue/scene_tree_glue.cpp82
-rw-r--r--modules/mono/glue/scene_tree_glue.h50
12 files changed, 233 insertions, 12 deletions
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 1eb3404f9e..e1e9d1381f 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,16 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" version="4.0">
<brief_description>
+ A script implemented in the C# programming language (Mono-enabled builds only).
</brief_description>
<description>
+ This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
+ See also [GodotSharp].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
<return type="Variant">
</return>
<description>
+ Returns a new instance of the script.
</description>
</method>
</methods>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 19a08d2036..417f8ac704 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" version="4.0">
<brief_description>
+ Bridge between Godot and the Mono runtime (Mono-enabled builds only).
</brief_description>
<description>
+ This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
+ See also [CSharpScript].
</description>
<tutorials>
</tutorials>
@@ -11,26 +14,30 @@
<return type="void">
</return>
<description>
- Attaches the current thread to the mono runtime.
+ Attaches the current thread to the Mono runtime.
</description>
</method>
<method name="detach_thread">
<return type="void">
</return>
<description>
- Detaches the current thread from the mono runtime.
+ Detaches the current thread from the Mono runtime.
</description>
</method>
<method name="get_domain_id">
<return type="int">
</return>
<description>
+ Returns the current MonoDomain ID.
+ [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="get_scripts_domain_id">
<return type="int">
</return>
<description>
+ Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
+ [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="is_domain_finalizing_for_unload">
@@ -39,26 +46,28 @@
<argument index="0" name="domain_id" type="int">
</argument>
<description>
- Returns whether the domain is being finalized.
+ Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_initialized">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_shutting_down">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
</description>
</method>
<method name="is_scripts_domain_loaded">
<return type="bool">
</return>
<description>
- Returns whether the scripts domain is loaded.
+ Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
</description>
</method>
</methods>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
index 7ab5c5fc59..012b69032e 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
@@ -25,8 +25,9 @@ namespace GodotTools.Core
bool rooted = path.IsAbsolutePath();
path = path.Replace('\\', '/');
+ path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
- string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
+ string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 3cf495f025..3de3d8d318 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -20,8 +20,8 @@ namespace GodotTools
private ItemList buildTabsList;
private TabContainer buildTabs;
- private ToolButton warningsBtn;
- private ToolButton errorsBtn;
+ private Button warningsBtn;
+ private Button errorsBtn;
private Button viewLogBtn;
private void _UpdateBuildTabsList()
@@ -285,7 +285,7 @@ namespace GodotTools
toolBarHBox.AddSpacer(begin: false);
- warningsBtn = new ToolButton
+ warningsBtn = new Button
{
Text = "Warnings".TTR(),
ToggleMode = true,
@@ -296,7 +296,7 @@ namespace GodotTools
warningsBtn.Toggled += _WarningsToggled;
toolBarHBox.AddChild(warningsBtn);
- errorsBtn = new ToolButton
+ errorsBtn = new Button
{
Text = "Errors".TTR(),
ToggleMode = true,
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 403e25781d..f330f9ed2c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -30,7 +30,7 @@ namespace GodotTools
private AcceptDialog aboutDialog;
private CheckBox aboutDialogCheckBox;
- private ToolButton bottomPanelBtn;
+ private Button bottomPanelBtn;
public GodotIdeManager GodotIdeManager { get; private set; }
@@ -513,7 +513,7 @@ namespace GodotTools
menuPopup.IdPressed += _MenuOptionPressed;
- var buildButton = new ToolButton
+ var buildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
index 98e8d13be0..17f3339560 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
@@ -12,6 +12,7 @@ using GodotTools.IdeMessaging;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
using GodotTools.Internals;
+using GodotTools.Utils;
using Newtonsoft.Json;
using Directory = System.IO.Directory;
using File = System.IO.File;
@@ -362,8 +363,13 @@ namespace GodotTools.Ides
private static async Task<Response> HandleCodeCompletionRequest(CodeCompletionRequest request)
{
+ // This is needed if the "resource path" part of the path is case insensitive.
+ // However, it doesn't fix resource loading if the rest of the path is also case insensitive.
+ string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
+
var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
- response.Suggestions = await Task.Run(() => Internal.CodeCompletionRequest(response.Kind, response.ScriptFile));
+ response.Suggestions = await Task.Run(() =>
+ Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
return response;
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
new file mode 100644
index 0000000000..c6724ccaf7
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
@@ -0,0 +1,48 @@
+using System;
+using System.IO;
+using Godot;
+using GodotTools.Core;
+using JetBrains.Annotations;
+
+namespace GodotTools.Utils
+{
+ public static class FsPathUtils
+ {
+ private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://");
+
+ private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath)
+ {
+ // This won't work for Linux/macOS case insensitive file systems, but it's enough for our current problems
+ bool caseSensitive = !OS.IsWindows;
+
+ string parentPathNorm = parentPath.NormalizePath() + Path.DirectorySeparatorChar;
+ string childPathNorm = childPath.NormalizePath() + Path.DirectorySeparatorChar;
+
+ return childPathNorm.StartsWith(parentPathNorm,
+ caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ }
+
+ public static bool PathStartsWith(this string childPath, string parentPath)
+ {
+ string childPathNorm = childPath.NormalizePath() + Path.DirectorySeparatorChar;
+ string parentPathNorm = parentPath.NormalizePath() + Path.DirectorySeparatorChar;
+
+ return childPathNorm.PathStartsWithAlreadyNorm(parentPathNorm);
+ }
+
+ [CanBeNull]
+ public static string LocalizePathWithCaseChecked(string path)
+ {
+ string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar;
+ string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar;
+
+ if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm))
+ return null;
+
+ string result = "res://" + pathNorm.Substring(resourcePathNorm.Length);
+
+ // Remove the last separator we added
+ return result.Substring(0, result.Length - 1);
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
new file mode 100644
index 0000000000..20b11a48dd
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Runtime.CompilerServices;
+using Godot.Collections;
+
+namespace Godot
+{
+ public partial class SceneTree
+ {
+ public Array<T> GetNodesInGroup<T>(StringName group) where T : class
+ {
+ return new Array<T>(godot_icall_SceneTree_get_nodes_in_group_Generic(Object.GetPtr(this), StringName.GetPtr(group), typeof(T)));
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_SceneTree_get_nodes_in_group_Generic(IntPtr obj, IntPtr group, Type elemType);
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index b5ac124c9a..06ec2483c8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -53,6 +53,7 @@
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
+ <Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index ee99a300b9..f6999d01fb 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -35,6 +35,7 @@
#include "gd_glue.h"
#include "nodepath_glue.h"
#include "rid_glue.h"
+#include "scene_tree_glue.h"
#include "string_glue.h"
#include "string_name_glue.h"
@@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() {
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
+ godot_register_scene_tree_icalls();
}
// Used by the generated glue
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp
new file mode 100644
index 0000000000..bea9544b08
--- /dev/null
+++ b/modules/mono/glue/scene_tree_glue.cpp
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* scene_tree_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_tree_glue.h"
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/class_db.h"
+#include "modules/mono/csharp_script.h"
+#include "modules/mono/mono_gd/gd_mono_utils.h"
+#include "scene/main/node.h"
+
+Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) {
+ List<Node *> nodes;
+ Array ret;
+
+ // Retrieve all the nodes in the group
+ ptr->get_nodes_in_group(*group, &nodes);
+
+ // No need to bother if the group is empty
+ if (!nodes.empty()) {
+ MonoType *elem_type = mono_reflection_type_get_type(refltype);
+ MonoClass *mono_class = mono_class_from_mono_type(elem_type);
+ GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
+
+ if (klass == GDMonoUtils::get_class_native_base(klass)) {
+ // If we're trying to get native objects, just check the inheritance list
+ StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass);
+ for (int i = 0; i < nodes.size(); ++i) {
+ if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name))
+ ret.push_back(nodes[i]);
+ }
+ } else {
+ // If we're trying to get csharpscript instances, get the mono object and compare the classes
+ for (int i = 0; i < nodes.size(); ++i) {
+ CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance());
+
+ if (si != nullptr) {
+ MonoObject *obj = si->get_mono_object();
+ if (obj != nullptr && mono_object_get_class(obj) == mono_class) {
+ ret.push_back(nodes[i]);
+ }
+ }
+ }
+ }
+ }
+
+ return memnew(Array(ret));
+}
+
+void godot_register_scene_tree_icalls() {
+ mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
+}
+
+#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/scene_tree_glue.h b/modules/mono/glue/scene_tree_glue.h
new file mode 100644
index 0000000000..e9af35a30b
--- /dev/null
+++ b/modules/mono/glue/scene_tree_glue.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* scene_tree_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_TREE_GLUE_H
+#define SCENE_TREE_GLUE_H
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/array.h"
+#include "core/string_name.h"
+#include "scene/main/scene_tree.h"
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype);
+
+// Register internal calls
+
+void godot_register_scene_tree_icalls();
+
+#endif // MONO_GLUE_ENABLED
+
+#endif // SCENE_TREE_GLUE_H