diff options
Diffstat (limited to 'modules/mono/utils/mono_reg_utils.cpp')
-rw-r--r-- | modules/mono/utils/mono_reg_utils.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 8116df5f51..98aeadc8c8 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "mono_reg_utils.h" +#include "core/os/dir_access.h" #ifdef WINDOWS_ENABLED @@ -158,8 +159,6 @@ MonoRegInfo find_mono() { if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS) return info; - ERR_PRINT("Cannot find mono in the registry"); - return MonoRegInfo(); } @@ -202,6 +201,13 @@ String find_msbuild_tools_path() { val += "\\"; } + // Since VS2019, the directory is simply named "Current" + String msbuild_dir = val + "MSBuild\\Current\\Bin"; + if (DirAccess::exists(msbuild_dir)) { + return msbuild_dir; + } + + // Directory name "15.0" is used in VS 2017 return val + "MSBuild\\15.0\\Bin"; } } @@ -228,4 +234,4 @@ cleanup: } } // namespace MonoRegUtils -#endif WINDOWS_ENABLED +#endif // WINDOWS_ENABLED |