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+/*************************************************************************/
+/* signal_awaiter_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SIGNAL_AWAITER_UTILS_H
+#define SIGNAL_AWAITER_UTILS_H
+
+#include "mono_gc_handle.h"
+#include "reference.h"
+
+namespace SignalAwaiterUtils {
+
+Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
+}
+
+class SignalAwaiterHandle : public MonoGCHandle {
+
+ GDCLASS(SignalAwaiterHandle, MonoGCHandle)
+
+ bool completed;
+
+#ifdef DEBUG_ENABLED
+ ObjectID conn_target_id;
+#endif
+
+ Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+protected:
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ bool is_completed() { return completed; }
+ _FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
+
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void set_connection_target(Object *p_target) {
+ conn_target_id = p_target->get_instance_id();
+ }
+#endif
+
+ SignalAwaiterHandle(uint32_t p_managed_handle);
+ ~SignalAwaiterHandle();
+};
+
+#endif // SIGNAL_AWAITER_UTILS_H