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-rw-r--r--modules/mono/mono_gd/gd_mono_field.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp43
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp15
-rw-r--r--modules/mono/mono_gd/i_mono_class_member.h (renamed from modules/mono/mono_gd/gd_mono_class_member.h)8
6 files changed, 58 insertions, 14 deletions
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index a3244101d8..e348583370 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -32,8 +32,8 @@
#define GDMONOFIELD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
class GDMonoField : public IMonoClassMember {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 0daa394e63..14ec24466b 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -34,6 +34,8 @@
#include "../mono_gc_handle.h"
#include "../utils/macros.h"
#include "../utils/thread_local.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#include <mono/metadata/exception.h>
@@ -55,10 +57,49 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CRASH_COND(!klass);
+ GDMonoClass *native = GDMonoUtils::get_class_native_base(klass);
+
+ CRASH_COND(native == NULL);
+
+ if (native == klass) {
+ // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
+ // script binding instead. One of the advantages of this is that if a script is attached
+ // later and it's not a C# script, then the managed object won't have to be disposed.
+ // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
+ // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
+
+ CSharpScriptBinding script_binding;
+
+ script_binding.inited = true;
+ script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
+ script_binding.wrapper_class = klass;
+ script_binding.gchandle = MonoGCHandle::create_strong(managed);
+
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
+ if (ref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+
+ ref->reference();
+ }
+
+ // The object was just created, no script instance binding should have been attached
+ CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()));
+
+ void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
+
+ // Should be thread safe because the object was just created and nothing else should be referencing it
+ unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data);
+
+ return;
+ }
+
Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
MonoGCHandle::create_strong(managed);
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
+ Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
CRASH_COND(script.is_null());
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index fc035d387c..f74cef438d 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -32,8 +32,8 @@
#define GD_MONO_METHOD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
class GDMonoMethod : public IMonoClassMember {
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index d8a9f69ffb..2700c460b0 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -32,8 +32,8 @@
#define GD_MONO_PROPERTY_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
class GDMonoProperty : public IMonoClassMember {
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index ac6ccac3a7..3b97339fea 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -39,6 +39,7 @@
#include "../csharp_script.h"
#include "../utils/macros.h"
+#include "../utils/mutex_utils.h"
#include "gd_mono.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
@@ -281,17 +282,19 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- if (!data)
- return NULL;
+ ERR_FAIL_NULL_V(data, NULL);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
if (!script_binding.inited) {
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
+
+ if (!script_binding.inited) { // Other thread may have set it up
+ // Already had a binding that needs to be setup
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
- if (!script_binding.inited)
- return NULL;
+ ERR_FAIL_COND_V(!script_binding.inited, NULL);
+ }
}
Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h
index 3058b18c05..553d9edc72 100644
--- a/modules/mono/mono_gd/gd_mono_class_member.h
+++ b/modules/mono/mono_gd/i_mono_class_member.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gd_mono_class_member.h */
+/* i_mono_class_member.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_MONO_CLASS_MEMBER_H
-#define GD_MONO_CLASS_MEMBER_H
+#ifndef I_MONO_CLASS_MEMBER_H
+#define I_MONO_CLASS_MEMBER_H
#include "gd_mono_header.h"
@@ -65,4 +65,4 @@ public:
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
};
-#endif // GD_MONO_CLASS_MEMBER_H
+#endif // I_MONO_CLASS_MEMBER_H