summaryrefslogtreecommitdiff
path: root/modules/mono/mono_gd/gd_mono_utils.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_utils.cpp')
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp367
1 files changed, 367 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
new file mode 100644
index 0000000000..5deca8e64d
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -0,0 +1,367 @@
+/*************************************************************************/
+/* gd_mono_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_utils.h"
+
+#include "os/dir_access.h"
+#include "project_settings.h"
+#include "reference.h"
+
+#include "../csharp_script.h"
+#include "gd_mono.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+
+namespace GDMonoUtils {
+
+MonoCache mono_cache;
+
+#define CACHE_AND_CHECK(m_var, m_val) \
+ { \
+ m_var = m_val; \
+ if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
+ }
+
+#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
+#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
+#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
+#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
+#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
+
+void MonoCache::clear_members() {
+
+ class_MonoObject = NULL;
+ class_bool = NULL;
+ class_int8_t = NULL;
+ class_int16_t = NULL;
+ class_int32_t = NULL;
+ class_int64_t = NULL;
+ class_uint8_t = NULL;
+ class_uint16_t = NULL;
+ class_uint32_t = NULL;
+ class_uint64_t = NULL;
+ class_float = NULL;
+ class_double = NULL;
+ class_String = NULL;
+ class_IntPtr = NULL;
+
+ rawclass_Dictionary = NULL;
+
+ class_Vector2 = NULL;
+ class_Rect2 = NULL;
+ class_Transform2D = NULL;
+ class_Vector3 = NULL;
+ class_Basis = NULL;
+ class_Quat = NULL;
+ class_Transform = NULL;
+ class_Rect3 = NULL;
+ class_Color = NULL;
+ class_Plane = NULL;
+ class_NodePath = NULL;
+ class_RID = NULL;
+ class_GodotObject = NULL;
+ class_Node = NULL;
+ class_Control = NULL;
+ class_Spatial = NULL;
+ class_WeakRef = NULL;
+ class_MarshalUtils = NULL;
+
+ class_ExportAttribute = NULL;
+ field_ExportAttribute_hint = NULL;
+ field_ExportAttribute_hint_string = NULL;
+ field_ExportAttribute_usage = NULL;
+ class_ToolAttribute = NULL;
+ class_RemoteAttribute = NULL;
+ class_SyncAttribute = NULL;
+ class_MasterAttribute = NULL;
+ class_SlaveAttribute = NULL;
+ class_GodotMethodAttribute = NULL;
+ field_GodotMethodAttribute_methodName = NULL;
+
+ field_GodotObject_ptr = NULL;
+ field_NodePath_ptr = NULL;
+ field_Image_ptr = NULL;
+ field_RID_ptr = NULL;
+
+ methodthunk_MarshalUtils_DictionaryToArrays = NULL;
+ methodthunk_MarshalUtils_ArraysToDictionary = NULL;
+ methodthunk_GodotObject__AwaitedSignalCallback = NULL;
+ methodthunk_SignalAwaiter_FailureCallback = NULL;
+ methodthunk_GodotTaskScheduler_Activate = NULL;
+
+ task_scheduler_handle = Ref<MonoGCHandle>();
+}
+
+#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+
+void update_corlib_cache() {
+
+ CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
+ CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
+ CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
+ CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
+ CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
+ CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
+ CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
+ CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
+ CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
+ CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
+ CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
+ CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
+ CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
+ CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
+}
+
+void update_godot_api_cache() {
+
+ CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
+ CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
+ CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
+ CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
+ CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
+ CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
+ CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
+ CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
+ CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
+ CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
+ CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
+ CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
+ CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
+ CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
+ CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
+
+ // Attributes
+ CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, usage, CACHED_CLASS(ExportAttribute)->get_field("usage"));
+ CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
+ CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
+ CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
+ CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
+ CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
+ CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
+ CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
+
+ CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
+
+ {
+ /*
+ * TODO Right now we only support Dictionary<object, object>.
+ * It would be great if we could support other key/value types
+ * without forcing the user to copy the entries.
+ */
+ GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
+ ERR_FAIL_NULL(method_get_dict_type);
+ MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
+ ERR_FAIL_NULL(dict_refl_type);
+ MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
+ ERR_FAIL_NULL(dict_type);
+
+ CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
+ }
+
+ MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw());
+ mono_runtime_object_init(task_scheduler);
+ mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
+}
+
+void clear_cache() {
+ mono_cache.cleanup();
+ mono_cache.clear_members();
+}
+
+MonoObject *unmanaged_get_managed(Object *unmanaged) {
+ if (unmanaged) {
+ if (unmanaged->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
+
+ if (cs_instance) {
+ return cs_instance->get_mono_object();
+ }
+ }
+
+ // Only called if the owner does not have a CSharpInstance
+ void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target();
+ }
+ }
+
+ return NULL;
+}
+
+void set_main_thread(MonoThread *p_thread) {
+ mono_thread_set_main(p_thread);
+}
+
+void attach_current_thread() {
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
+ ERR_FAIL_NULL(mono_thread);
+}
+
+void detach_current_thread() {
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ MonoThread *mono_thread = mono_thread_current();
+ ERR_FAIL_NULL(mono_thread);
+ mono_thread_detach(mono_thread);
+}
+
+MonoThread *get_current_thread() {
+ return mono_thread_current();
+}
+
+GDMonoClass *get_object_class(MonoObject *p_object) {
+ return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
+}
+
+GDMonoClass *type_get_proxy_class(const StringName &p_type) {
+ String class_name = p_type;
+
+ if (class_name[0] == '_')
+ class_name = class_name.substr(1, class_name.length());
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+
+#ifdef TOOLS_ENABLED
+ if (!klass) {
+ return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+ }
+#endif
+
+ return klass;
+}
+
+GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
+ GDMonoClass *klass = p_class;
+
+ do {
+ const GDMonoAssembly *assembly = klass->get_assembly();
+ if (assembly == GDMono::get_singleton()->get_api_assembly())
+ return klass;
+#ifdef TOOLS_ENABLED
+ if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
+ return klass;
+#endif
+ } while ((klass = klass->get_parent_class()) != NULL);
+
+ return NULL;
+}
+
+MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
+ String object_type = p_object->get_class_name();
+
+ if (object_type[0] == '_')
+ object_type = object_type.substr(1, object_type.length());
+
+ if (!ClassDB::is_parent_class(object_type, p_native)) {
+ ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
+ ERR_FAIL_V(NULL);
+ }
+
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw());
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ return mono_object;
+}
+
+MonoObject *create_managed_from(const NodePath &p_from) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
+
+ return mono_object;
+}
+
+MonoObject *create_managed_from(const RID &p_from) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
+
+ return mono_object;
+}
+
+MonoDomain *create_domain(const String &p_friendly_name) {
+ MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
+
+ if (domain) {
+ // Workaround to avoid this exception:
+ // System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
+ // ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
+ mono_domain_set_config(domain, ".", "");
+ }
+
+ return domain;
+}
+
+String get_exception_name_and_message(MonoObject *p_ex) {
+ String res;
+
+ MonoClass *klass = mono_object_get_class(p_ex);
+ MonoType *type = mono_class_get_type(klass);
+
+ char *full_name = mono_type_full_name(type);
+ res += full_name;
+ mono_free(full_name);
+
+ res += ": ";
+
+ MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
+ MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
+ res += GDMonoMarshal::mono_string_to_godot(msg);
+
+ return res;
+}
+}