diff options
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_utils.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono_utils.cpp | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp new file mode 100644 index 0000000000..5deca8e64d --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -0,0 +1,367 @@ +/*************************************************************************/ +/* gd_mono_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gd_mono_utils.h" + +#include "os/dir_access.h" +#include "project_settings.h" +#include "reference.h" + +#include "../csharp_script.h" +#include "gd_mono.h" +#include "gd_mono_class.h" +#include "gd_mono_marshal.h" + +namespace GDMonoUtils { + +MonoCache mono_cache; + +#define CACHE_AND_CHECK(m_var, m_val) \ + { \ + m_var = m_val; \ + if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \ + } + +#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val) +#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val) +#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val) +#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val) +#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val) + +void MonoCache::clear_members() { + + class_MonoObject = NULL; + class_bool = NULL; + class_int8_t = NULL; + class_int16_t = NULL; + class_int32_t = NULL; + class_int64_t = NULL; + class_uint8_t = NULL; + class_uint16_t = NULL; + class_uint32_t = NULL; + class_uint64_t = NULL; + class_float = NULL; + class_double = NULL; + class_String = NULL; + class_IntPtr = NULL; + + rawclass_Dictionary = NULL; + + class_Vector2 = NULL; + class_Rect2 = NULL; + class_Transform2D = NULL; + class_Vector3 = NULL; + class_Basis = NULL; + class_Quat = NULL; + class_Transform = NULL; + class_Rect3 = NULL; + class_Color = NULL; + class_Plane = NULL; + class_NodePath = NULL; + class_RID = NULL; + class_GodotObject = NULL; + class_Node = NULL; + class_Control = NULL; + class_Spatial = NULL; + class_WeakRef = NULL; + class_MarshalUtils = NULL; + + class_ExportAttribute = NULL; + field_ExportAttribute_hint = NULL; + field_ExportAttribute_hint_string = NULL; + field_ExportAttribute_usage = NULL; + class_ToolAttribute = NULL; + class_RemoteAttribute = NULL; + class_SyncAttribute = NULL; + class_MasterAttribute = NULL; + class_SlaveAttribute = NULL; + class_GodotMethodAttribute = NULL; + field_GodotMethodAttribute_methodName = NULL; + + field_GodotObject_ptr = NULL; + field_NodePath_ptr = NULL; + field_Image_ptr = NULL; + field_RID_ptr = NULL; + + methodthunk_MarshalUtils_DictionaryToArrays = NULL; + methodthunk_MarshalUtils_ArraysToDictionary = NULL; + methodthunk_GodotObject__AwaitedSignalCallback = NULL; + methodthunk_SignalAwaiter_FailureCallback = NULL; + methodthunk_GodotTaskScheduler_Activate = NULL; + + task_scheduler_handle = Ref<MonoGCHandle>(); +} + +#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class)) + +void update_corlib_cache() { + + CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class())); + CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class())); + CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class())); + CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class())); + CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class())); + CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class())); + CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class())); + CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class())); + CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class())); + CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class())); + CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class())); + CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class())); + CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class())); + CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class())); +} + +void update_godot_api_cache() { + + CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2)); + CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2)); + CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D)); + CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3)); + CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis)); + CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat)); + CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform)); + CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3)); + CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color)); + CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane)); + CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath)); + CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath)); + CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object)); + CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node)); + CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control)); + CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial)); + CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef)); + CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils)); + + // Attributes + CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute)); + CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint")); + CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string")); + CACHE_FIELD_AND_CHECK(ExportAttribute, usage, CACHED_CLASS(ExportAttribute)->get_field("usage")); + CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute)); + CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); + CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute)); + CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute)); + CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute)); + CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); + CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); + + CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD)); + CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD)); + CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD)); + + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk()); + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk()); + CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk()); + CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk()); + CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk()); + + { + /* + * TODO Right now we only support Dictionary<object, object>. + * It would be great if we could support other key/value types + * without forcing the user to copy the entries. + */ + GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0); + ERR_FAIL_NULL(method_get_dict_type); + MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL); + ERR_FAIL_NULL(dict_refl_type); + MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type); + ERR_FAIL_NULL(dict_type); + + CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type)); + } + + MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw()); + mono_runtime_object_init(task_scheduler); + mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler); +} + +void clear_cache() { + mono_cache.cleanup(); + mono_cache.clear_members(); +} + +MonoObject *unmanaged_get_managed(Object *unmanaged) { + if (unmanaged) { + if (unmanaged->get_script_instance()) { + CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance()); + + if (cs_instance) { + return cs_instance->get_mono_object(); + } + } + + // Only called if the owner does not have a CSharpInstance + void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + + if (data) { + return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target(); + } + } + + return NULL; +} + +void set_main_thread(MonoThread *p_thread) { + mono_thread_set_main(p_thread); +} + +void attach_current_thread() { + ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); + MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); + ERR_FAIL_NULL(mono_thread); +} + +void detach_current_thread() { + ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); + MonoThread *mono_thread = mono_thread_current(); + ERR_FAIL_NULL(mono_thread); + mono_thread_detach(mono_thread); +} + +MonoThread *get_current_thread() { + return mono_thread_current(); +} + +GDMonoClass *get_object_class(MonoObject *p_object) { + return GDMono::get_singleton()->get_class(mono_object_get_class(p_object)); +} + +GDMonoClass *type_get_proxy_class(const StringName &p_type) { + String class_name = p_type; + + if (class_name[0] == '_') + class_name = class_name.substr(1, class_name.length()); + + GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); + +#ifdef TOOLS_ENABLED + if (!klass) { + return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); + } +#endif + + return klass; +} + +GDMonoClass *get_class_native_base(GDMonoClass *p_class) { + GDMonoClass *klass = p_class; + + do { + const GDMonoAssembly *assembly = klass->get_assembly(); + if (assembly == GDMono::get_singleton()->get_api_assembly()) + return klass; +#ifdef TOOLS_ENABLED + if (assembly == GDMono::get_singleton()->get_editor_api_assembly()) + return klass; +#endif + } while ((klass = klass->get_parent_class()) != NULL); + + return NULL; +} + +MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) { + String object_type = p_object->get_class_name(); + + if (object_type[0] == '_') + object_type = object_type.substr(1, object_type.length()); + + if (!ClassDB::is_parent_class(object_type, p_native)) { + ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'"); + ERR_FAIL_V(NULL); + } + + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw()); + ERR_FAIL_NULL_V(mono_object, NULL); + + CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object); + + // Construct + mono_runtime_object_init(mono_object); + + return mono_object; +} + +MonoObject *create_managed_from(const NodePath &p_from) { + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath)); + ERR_FAIL_NULL_V(mono_object, NULL); + + // Construct + mono_runtime_object_init(mono_object); + + CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from))); + + return mono_object; +} + +MonoObject *create_managed_from(const RID &p_from) { + MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID)); + ERR_FAIL_NULL_V(mono_object, NULL); + + // Construct + mono_runtime_object_init(mono_object); + + CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from))); + + return mono_object; +} + +MonoDomain *create_domain(const String &p_friendly_name) { + MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL); + + if (domain) { + // Workaround to avoid this exception: + // System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system. + // ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null. + mono_domain_set_config(domain, ".", ""); + } + + return domain; +} + +String get_exception_name_and_message(MonoObject *p_ex) { + String res; + + MonoClass *klass = mono_object_get_class(p_ex); + MonoType *type = mono_class_get_type(klass); + + char *full_name = mono_type_full_name(type); + res += full_name; + mono_free(full_name); + + res += ": "; + + MonoProperty *prop = mono_class_get_property_from_name(klass, "Message"); + MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL); + res += GDMonoMarshal::mono_string_to_godot(msg); + + return res; +} +} |