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-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h65
1 files changed, 62 insertions, 3 deletions
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 778e52b6cb..b25e7c916c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -256,6 +256,18 @@ enum {
offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
offsetof(Vector3, z) == (sizeof(real_t) * 2)),
+ MATCHES_Vector4 = (MATCHES_real_t && (sizeof(Vector4) == (sizeof(real_t) * 4)) &&
+ offsetof(Vector4, x) == (sizeof(real_t) * 0) &&
+ offsetof(Vector4, y) == (sizeof(real_t) * 1) &&
+ offsetof(Vector4, z) == (sizeof(real_t) * 2) &&
+ offsetof(Vector4, w) == (sizeof(real_t) * 3)),
+
+ MATCHES_Vector4i = (MATCHES_int && (sizeof(Vector4i) == (sizeof(int32_t) * 4i)) &&
+ offsetof(Vector4i, x) == (sizeof(int32_t) * 0) &&
+ offsetof(Vector4i, y) == (sizeof(int32_t) * 1) &&
+ offsetof(Vector4i, z) == (sizeof(int32_t) * 2) &&
+ offsetof(Vector4i, w) == (sizeof(int32_t) * 3)),
+
MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) &&
offsetof(Vector3i, x) == (sizeof(int32_t) * 0) &&
offsetof(Vector3i, y) == (sizeof(int32_t) * 1) &&
@@ -273,6 +285,8 @@ enum {
offsetof(Transform3D, basis) == 0 &&
offsetof(Transform3D, origin) == sizeof(Basis)),
+ MATCHES_Projection = (MATCHES_Vector4 && (sizeof(Projection) == (sizeof(Vector4) * 4))),
+
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
offsetof(AABB, size) == (sizeof(Vector3) * 1)),
@@ -291,9 +305,9 @@ enum {
// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
-static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
- MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
+static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 && MATCHES_Vector4 &&
+ MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_Projection && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i && MATCHES_Vector4i);
/* clang-format on */
#endif
} // namespace InteropLayout
@@ -401,6 +415,32 @@ struct M_Vector3i {
}
};
+struct M_Vector4 {
+ real_t x, y, z, w;
+
+ static _FORCE_INLINE_ Vector4 convert_to(const M_Vector4 &p_from) {
+ return Vector4(p_from.x, p_from.y, p_from.z, p_from.w);
+ }
+
+ static _FORCE_INLINE_ M_Vector4 convert_from(const Vector4 &p_from) {
+ M_Vector4 ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ return ret;
+ }
+};
+
+struct M_Vector4i {
+ int32_t x, y, z, w;
+
+ static _FORCE_INLINE_ Vector4i convert_to(const M_Vector4i &p_from) {
+ return Vector4i(p_from.x, p_from.y, p_from.z, p_from.w);
+ }
+
+ static _FORCE_INLINE_ M_Vector4i convert_from(const Vector4i &p_from) {
+ M_Vector4i ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ return ret;
+ }
+};
+
struct M_Basis {
M_Vector3 elements[3];
@@ -447,6 +487,22 @@ struct M_Transform3D {
}
};
+struct M_Projection {
+ M_Vector4 vec1;
+ M_Vector4 vec2;
+ M_Vector4 vec3;
+ M_Vector4 vec4;
+
+ static _FORCE_INLINE_ Projection convert_to(const M_Projection &p_from) {
+ return Projection(M_Vector4::convert_to(p_from.vec1), M_Vector4::convert_to(p_from.vec2), M_Vector4::convert_to(p_from.vec3), M_Vector4::convert_to(p_from.vec4));
+ }
+
+ static _FORCE_INLINE_ M_Projection convert_from(const Projection &p_from) {
+ M_Projection ret = { M_Vector4::convert_from(p_from.matrix[0]), M_Vector4::convert_from(p_from.matrix[1]), M_Vector4::convert_from(p_from.matrix[2]), M_Vector4::convert_from(p_from.matrix[3]) };
+ return ret;
+ }
+};
+
struct M_AABB {
M_Vector3 position;
M_Vector3 size;
@@ -533,8 +589,11 @@ DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
+DECL_TYPE_MARSHAL_TEMPLATES(Vector4)
+DECL_TYPE_MARSHAL_TEMPLATES(Vector4i)
DECL_TYPE_MARSHAL_TEMPLATES(Quaternion)
DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
+DECL_TYPE_MARSHAL_TEMPLATES(Projection)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)