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-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp80
1 files changed, 3 insertions, 77 deletions
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index d206b0dfc3..7b5fdef8a3 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,7 @@
#include "gd_mono_internals.h"
#include "../csharp_script.h"
-#include "../mono_gc_handle.h"
#include "../utils/macros.h"
-#include "gd_mono_class.h"
-#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#include "core/debugger/engine_debugger.h"
@@ -43,77 +40,6 @@
#include <mono/metadata/exception.h>
namespace GDMonoInternals {
-void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
- // This method should not fail
-
- CRASH_COND(!unmanaged);
-
- // All mono objects created from the managed world (e.g.: 'new Player()')
- // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
-
- RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
-
- GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
-
- CRASH_COND(!klass);
-
- GDMonoClass *native = GDMonoUtils::get_class_native_base(klass);
-
- CRASH_COND(native == nullptr);
-
- if (native == klass) {
- // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
- // script binding instead. One of the advantages of this is that if a script is attached
- // later and it's not a C# script, then the managed object won't have to be disposed.
- // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
- // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
-
- CSharpScriptBinding script_binding;
-
- script_binding.inited = true;
- script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
- script_binding.wrapper_class = klass;
- script_binding.gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
- script_binding.owner = unmanaged;
-
- if (rc) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
-
- // May not me referenced yet, so we must use init_ref() instead of reference()
- if (rc->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
- }
- }
-
- // The object was just created, no script instance binding should have been attached
- CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged));
-
- void *data;
- {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
- }
-
- // Should be thread safe because the object was just created and nothing else should be referencing it
- CSharpLanguage::set_instance_binding(unmanaged, data);
-
- return;
- }
-
- MonoGCHandleData gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
-
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
-
- CRASH_COND(script.is_null());
-
- CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
-
- unmanaged->set_script_and_instance(script, csharp_instance);
-}
-
void unhandled_exception(MonoException *p_exc) {
mono_print_unhandled_exception((MonoObject *)p_exc);
gd_unhandled_exception_event(p_exc);
@@ -137,7 +63,7 @@ void gd_unhandled_exception_event(MonoException *p_exc) {
MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image();
MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD");
- MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", -1);
+ MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", 1);
void *args[1];
args[0] = p_exc;
mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr);