diff options
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_assembly.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono_assembly.cpp | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp new file mode 100644 index 0000000000..a98537b9e1 --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -0,0 +1,327 @@ +/*************************************************************************/ +/* gd_mono_assembly.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gd_mono_assembly.h" + +#include <mono/metadata/mono-debug.h> +#include <mono/metadata/tokentype.h> + +#include "list.h" +#include "os/file_access.h" +#include "os/os.h" + +#include "../godotsharp_dirs.h" +#include "gd_mono_class.h" + +MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) { + + MonoDomain *domain = mono_domain_get(); + + GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path)); + Error err = assembly->load(domain); + ERR_FAIL_COND_V(err != OK, NULL); + + GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly); + + return assembly->get_assembly(); +} + +MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { + + (void)user_data; // UNUSED + + MonoAssembly *assembly_loaded = mono_assembly_loaded(aname); + if (assembly_loaded) // Already loaded + return assembly_loaded; + + static Vector<String> search_dirs; + + if (search_dirs.empty()) { + search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); + search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); + search_dirs.push_back(OS::get_singleton()->get_resource_dir()); + search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir()); + + const char *rootdir = mono_assembly_getrootdir(); + if (rootdir) { + search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5")); + } + + while (assemblies_path) { + if (*assemblies_path) + search_dirs.push_back(*assemblies_path); + ++assemblies_path; + } + } + + String name = mono_assembly_name_get_name(aname); + bool has_extension = name.ends_with(".dll") || name.ends_with(".exe"); + + String path; + + for (int i = 0; i < search_dirs.size(); i++) { + const String &search_dir = search_dirs[i]; + + if (has_extension) { + path = search_dir.plus_file(name); + if (FileAccess::exists(path)) + return gdmono_load_assembly_from(name.get_basename(), path); + } else { + path = search_dir.plus_file(name + ".dll"); + if (FileAccess::exists(path)) + return gdmono_load_assembly_from(name, path); + + path = search_dir.plus_file(name + ".exe"); + if (FileAccess::exists(path)) + return gdmono_load_assembly_from(name, path); + } + } + + return NULL; +} + +void GDMonoAssembly::initialize() { + + mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL); +} + +Error GDMonoAssembly::load(MonoDomain *p_domain) { + + ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE); + + uint64_t last_modified_time = FileAccess::get_modified_time(path); + + Vector<uint8_t> data = FileAccess::get_file_as_array(path); + ERR_FAIL_COND_V(data.empty(), ERR_FILE_CANT_READ); + + String image_filename(path); + + MonoImageOpenStatus status; + + image = mono_image_open_from_data_with_name( + (char *)&data[0], data.size(), + true, &status, false, + image_filename.utf8().get_data()); + + ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN); + +#ifdef DEBUG_ENABLED + String pdb_path(path + ".pdb"); + + if (!FileAccess::exists(pdb_path)) { + pdb_path = path.get_basename() + ".pdb"; // without .dll + + if (!FileAccess::exists(pdb_path)) + goto no_pdb; + } + + pdb_data.clear(); + pdb_data = FileAccess::get_file_as_array(pdb_path); + mono_debug_open_image_from_memory(image, &pdb_data[0], pdb_data.size()); + +no_pdb: + +#endif + + assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false); + + ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN); + + if (mono_image_get_entry_point(image)) { + // TODO should this be removed? do we want to call main? what other effects does this have? + mono_jit_exec(p_domain, assembly, 0, NULL); + } + + loaded = true; + modified_time = last_modified_time; + + return OK; +} + +Error GDMonoAssembly::wrapper_for_image(MonoImage *p_image) { + + ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE); + + assembly = mono_image_get_assembly(p_image); + ERR_FAIL_NULL_V(assembly, FAILED); + + image = p_image; + + mono_image_addref(image); + + loaded = true; + + return OK; +} + +void GDMonoAssembly::unload() { + + ERR_FAIL_COND(!loaded); + +#ifdef DEBUG_ENABLED + if (pdb_data.size()) { + mono_debug_close_image(image); + pdb_data.clear(); + } +#endif + + for (Map<MonoClass *, GDMonoClass *>::Element *E = cached_raw.front(); E; E = E->next()) { + memdelete(E->value()); + } + + cached_classes.clear(); + cached_raw.clear(); + + mono_image_close(image); + + assembly = NULL; + image = NULL; + loaded = false; +} + +GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) { + + ERR_FAIL_COND_V(!loaded, NULL); + + ClassKey key(p_namespace, p_name); + + GDMonoClass **match = cached_classes.getptr(key); + + if (match) + return *match; + + MonoClass *mono_class = mono_class_from_name(image, String(p_namespace).utf8(), String(p_name).utf8()); + + if (!mono_class) + return NULL; + + GDMonoClass *wrapped_class = memnew(GDMonoClass(p_namespace, p_name, mono_class, this)); + + cached_classes[key] = wrapped_class; + cached_raw[mono_class] = wrapped_class; + + return wrapped_class; +} + +GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) { + + ERR_FAIL_COND_V(!loaded, NULL); + + Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class); + + if (match) + return match->value(); + + StringName namespace_name = mono_class_get_namespace(p_mono_class); + StringName class_name = mono_class_get_name(p_mono_class); + + GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this)); + + cached_classes[ClassKey(namespace_name, class_name)] = wrapped_class; + cached_raw[p_mono_class] = wrapped_class; + + return wrapped_class; +} + +GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) { + + GDMonoClass *match = NULL; + + if (gdobject_class_cache_updated) { + Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class); + + if (result) + match = result->get(); + } else { + List<GDMonoClass *> nested_classes; + + int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF); + + for (int i = 1; i < rows; i++) { + MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF); + + if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) + continue; + + GDMonoClass *current = get_class(mono_class); + + if (!current) + continue; + + nested_classes.push_back(current); + + if (!match && current->get_name() == p_class) + match = current; + + while (!nested_classes.empty()) { + GDMonoClass *current_nested = nested_classes.front()->get(); + nested_classes.pop_back(); + + void *iter = NULL; + + while (true) { + MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter); + + if (!raw_nested) + break; + + GDMonoClass *nested_class = get_class(raw_nested); + + if (nested_class) { + gdobject_class_cache.insert(nested_class->get_name(), nested_class); + nested_classes.push_back(nested_class); + } + } + } + + gdobject_class_cache.insert(current->get_name(), current); + } + + gdobject_class_cache_updated = true; + } + + return match; +} + +GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) { + + loaded = false; + gdobject_class_cache_updated = false; + name = p_name; + path = p_path; + modified_time = 0; + assembly = NULL; + image = NULL; +} + +GDMonoAssembly::~GDMonoAssembly() { + + if (loaded) + unload(); +} |