diff options
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index f3e83b26b9..e98ce8f6c1 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,10 +52,6 @@ #include "gd_mono_marshal.h" #include "gd_mono_utils.h" -#ifdef TOOLS_ENABLED -#include "main/main.h" -#endif - #ifdef ANDROID_ENABLED #include "android_mono_config.h" #include "support/android_support.h" @@ -143,7 +139,7 @@ void gd_mono_debug_init() { if (Engine::get_singleton()->is_editor_hint() || ProjectSettings::get_singleton()->get_resource_path().is_empty() || - Main::is_project_manager()) { + Engine::get_singleton()->is_project_manager_hint()) { if (da_args.size() == 0) { return; } @@ -155,8 +151,9 @@ void gd_mono_debug_init() { .utf8(); } #else - if (da_args.length() == 0) + if (da_args.length() == 0) { return; // Exported games don't use the project settings to setup the debugger agent + } #endif // Debugging enabled @@ -230,8 +227,9 @@ void GDMono::add_mono_shared_libs_dir_to_path() { path_value += mono_reg_info.bin_dir; } #else - if (DirAccess::exists(bundled_bin_dir)) + if (DirAccess::exists(bundled_bin_dir)) { path_value += bundled_bin_dir; + } #endif // TOOLS_ENABLED #else @@ -423,7 +421,7 @@ void GDMono::initialize_load_assemblies() { bool tool_assemblies_loaded = _load_tools_assemblies(); CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies."); - if (Main::is_project_manager()) { + if (Engine::get_singleton()->is_project_manager_hint()) { return; } #endif @@ -504,7 +502,7 @@ void GDMono::_init_godot_api_hashes() { } void GDMono::_init_exception_policy() { - PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM, + PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM, vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR)); unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP); ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop); @@ -645,9 +643,8 @@ bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const // Create destination directory if needed if (!DirAccess::exists(dst_dir)) { - DirAccess *da = DirAccess::create_for_path(dst_dir); + Ref<DirAccess> da = DirAccess::create_for_path(dst_dir); Error err = da->make_dir_recursive(dst_dir); - memdelete(da); if (err != OK) { ERR_PRINT("Failed to create destination directory for the API assemblies. Error: " + itos(err) + "."); @@ -655,7 +652,7 @@ bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const } } - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String xml_file = assembly_name + ".xml"; if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK) { @@ -815,7 +812,7 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() + String assembly_dir = !Engine::get_singleton()->is_project_manager_hint() ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); @@ -848,7 +845,7 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() + String assembly_dir = !Engine::get_singleton()->is_project_manager_hint() ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); @@ -932,7 +929,7 @@ void GDMono::_load_api_assemblies() { // this time update them from the prebuilt assemblies directory before trying to load them again. // Shouldn't happen. The project manager loads the prebuilt API assemblies - CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies."); + CRASH_COND_MSG(Engine::get_singleton()->is_project_manager_hint(), "Failed to load one of the prebuilt API assemblies."); // 1. Unload the scripts domain Error domain_unload_err = _unload_scripts_domain(); @@ -1273,8 +1270,9 @@ GDMono::~GDMono() { print_verbose("Mono: Finalizing scripts domain..."); - if (mono_domain_get() != root_domain) + if (mono_domain_get() != root_domain) { mono_domain_set(root_domain, true); + } finalizing_scripts_domain = true; |