diff options
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 90 |
1 files changed, 42 insertions, 48 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 1b1349a3a3..e98ce8f6c1 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,10 +52,6 @@ #include "gd_mono_marshal.h" #include "gd_mono_utils.h" -#ifdef TOOLS_ENABLED -#include "main/main.h" -#endif - #ifdef ANDROID_ENABLED #include "android_mono_config.h" #include "support/android_support.h" @@ -143,7 +139,7 @@ void gd_mono_debug_init() { if (Engine::get_singleton()->is_editor_hint() || ProjectSettings::get_singleton()->get_resource_path().is_empty() || - Main::is_project_manager()) { + Engine::get_singleton()->is_project_manager_hint()) { if (da_args.size() == 0) { return; } @@ -151,12 +147,13 @@ void gd_mono_debug_init() { if (da_args.length() == 0) { da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) + - ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n")) + ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n")) .utf8(); } #else - if (da_args.length() == 0) + if (da_args.length() == 0) { return; // Exported games don't use the project settings to setup the debugger agent + } #endif // Debugging enabled @@ -230,8 +227,9 @@ void GDMono::add_mono_shared_libs_dir_to_path() { path_value += mono_reg_info.bin_dir; } #else - if (DirAccess::exists(bundled_bin_dir)) + if (DirAccess::exists(bundled_bin_dir)) { path_value += bundled_bin_dir; + } #endif // TOOLS_ENABLED #else @@ -423,7 +421,7 @@ void GDMono::initialize_load_assemblies() { bool tool_assemblies_loaded = _load_tools_assemblies(); CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies."); - if (Main::is_project_manager()) { + if (Engine::get_singleton()->is_project_manager_hint()) { return; } #endif @@ -504,7 +502,7 @@ void GDMono::_init_godot_api_hashes() { } void GDMono::_init_exception_policy() { - PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM, + PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM, vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR)); unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP); ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop); @@ -592,9 +590,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) { ApiAssemblyInfo::Version api_assembly_version; - const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ? - BINDINGS_CLASS_NATIVECALLS : - BINDINGS_CLASS_NATIVECALLS_EDITOR; + const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE + ? BINDINGS_CLASS_NATIVECALLS + : BINDINGS_CLASS_NATIVECALLS_EDITOR; GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); @@ -645,9 +643,8 @@ bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const // Create destination directory if needed if (!DirAccess::exists(dst_dir)) { - DirAccess *da = DirAccess::create_for_path(dst_dir); + Ref<DirAccess> da = DirAccess::create_for_path(dst_dir); Error err = da->make_dir_recursive(dst_dir); - memdelete(da); if (err != OK) { ERR_PRINT("Failed to create destination directory for the API assemblies. Error: " + itos(err) + "."); @@ -655,7 +652,7 @@ bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const } } - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String xml_file = assembly_name + ".xml"; if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK) { @@ -702,11 +699,11 @@ static bool try_get_cached_api_hash_for(const String &p_api_assemblies_dir, bool } r_out_of_sync = GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("core", "bindings_version") || - GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") || - GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") || - GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") || - GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") || - GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash"); + GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") || + GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") || + GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") || + GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") || + GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash"); return true; } @@ -754,14 +751,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config } String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) { -#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ - ( \ - (m_out_of_sync ? \ - String("The assembly is invalidated ") : \ - String("The assembly was not found ")) + \ - (m_prebuilt_exists ? \ - String("and the prebuilt assemblies are missing.") : \ - String("and we failed to copy the prebuilt assemblies."))) +#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ + ( \ + (m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \ + (m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies."))) String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config); @@ -819,14 +812,14 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + String assembly_dir = !Engine::get_singleton()->is_project_manager_hint() + ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) + : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); bool success = FileAccess::exists(assembly_path) && - load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); + load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); #else bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &r_loaded_api_assembly.assembly, p_refonly); #endif @@ -834,8 +827,8 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c if (success) { ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_CORE); r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash || - GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; } else { r_loaded_api_assembly.out_of_sync = false; } @@ -852,20 +845,20 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + String assembly_dir = !Engine::get_singleton()->is_project_manager_hint() + ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) + : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); bool success = FileAccess::exists(assembly_path) && - load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); + load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); if (success) { ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_EDITOR); r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash || - GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; } else { r_loaded_api_assembly.out_of_sync = false; } @@ -936,7 +929,7 @@ void GDMono::_load_api_assemblies() { // this time update them from the prebuilt assemblies directory before trying to load them again. // Shouldn't happen. The project manager loads the prebuilt API assemblies - CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies."); + CRASH_COND_MSG(Engine::get_singleton()->is_project_manager_hint(), "Failed to load one of the prebuilt API assemblies."); // 1. Unload the scripts domain Error domain_unload_err = _unload_scripts_domain(); @@ -985,7 +978,7 @@ bool GDMono::_load_tools_assemblies() { } bool success = load_assembly(TOOLS_ASM_NAME, &tools_assembly) && - load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly); + load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly); return success; } @@ -1277,8 +1270,9 @@ GDMono::~GDMono() { print_verbose("Mono: Finalizing scripts domain..."); - if (mono_domain_get() != root_domain) + if (mono_domain_get() != root_domain) { mono_domain_set(root_domain, true); + } finalizing_scripts_domain = true; @@ -1363,8 +1357,8 @@ int32_t GodotSharp::get_scripts_domain_id() { bool GodotSharp::is_scripts_domain_loaded() { return GDMono::get_singleton() != nullptr && - GDMono::get_singleton()->is_runtime_initialized() && - GDMono::get_singleton()->get_scripts_domain() != nullptr; + GDMono::get_singleton()->is_runtime_initialized() && + GDMono::get_singleton()->get_scripts_domain() != nullptr; } bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) { |