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Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp421
1 files changed, 278 insertions, 143 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 915a01af7e..384ef08cd0 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -46,6 +46,7 @@
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
@@ -56,13 +57,26 @@
#ifdef ANDROID_ENABLED
#include "android_mono_config.h"
+#include "gd_mono_android.h"
#endif
+// TODO:
+// This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well.
+// It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
+
GDMono *GDMono::singleton = NULL;
namespace {
-void setup_runtime_main_args() {
+#if defined(JAVASCRIPT_ENABLED)
+extern "C" {
+void mono_wasm_load_runtime(const char *managed_path, int enable_debugging);
+}
+#endif
+
+#if !defined(JAVASCRIPT_ENABLED)
+
+void gd_mono_setup_runtime_main_args() {
CharString execpath = OS::get_singleton()->get_executable_path().utf8();
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
@@ -83,7 +97,7 @@ void setup_runtime_main_args() {
mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
}
-void gdmono_profiler_init() {
+void gd_mono_profiler_init() {
String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
if (profiler_enabled) {
@@ -91,9 +105,9 @@ void gdmono_profiler_init() {
}
}
-#ifdef DEBUG_ENABLED
+#if defined(DEBUG_ENABLED)
-bool _wait_for_debugger_msecs(uint32_t p_msecs) {
+bool gd_mono_wait_for_debugger_msecs(uint32_t p_msecs) {
do {
if (mono_is_debugger_attached())
@@ -115,30 +129,33 @@ bool _wait_for_debugger_msecs(uint32_t p_msecs) {
return mono_is_debugger_attached();
}
-void gdmono_debug_init() {
+void gd_mono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
+ CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
+
+#ifdef TOOLS_ENABLED
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
- CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
-
-#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().empty() ||
Main::is_project_manager()) {
if (da_args.size() == 0)
return;
}
-#endif
if (da_args.length() == 0) {
da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
.utf8();
}
+#else
+ if (da_args.length() == 0)
+ return; // Exported games don't use the project settings to setup the debugger agent
+#endif
// --debugger-agent=help
const char *options[] = {
@@ -148,11 +165,37 @@ void gdmono_debug_init() {
mono_jit_parse_options(2, (char **)options);
}
+#endif // defined(DEBUG_ENABLED)
+#endif // !defined(JAVASCRIPT_ENABLED)
+
+#if defined(JAVASCRIPT_ENABLED)
+MonoDomain *gd_initialize_mono_runtime() {
+ const char *vfs_prefix = "managed";
+ int enable_debugging = 0;
+
+#ifdef DEBUG_ENABLED
+ enable_debugging = 1;
+#endif
+
+ mono_wasm_load_runtime(vfs_prefix, enable_debugging);
+
+ return mono_get_root_domain();
+}
+#else
+MonoDomain *gd_initialize_mono_runtime() {
+#ifdef DEBUG_ENABLED
+ gd_mono_debug_init();
+#endif
+
+ return mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+}
#endif
} // namespace
void GDMono::add_mono_shared_libs_dir_to_path() {
+ // TODO: Replace this with a mono_dl_fallback
+
// By default Mono seems to search shared libraries in the following directories:
// Current working directory, @executable_path@ and PATH
// The parent directory of the image file (assembly where the dllimport method is declared)
@@ -276,11 +319,17 @@ void GDMono::initialize() {
config_dir = bundled_config_dir;
#endif // TOOLS_ENABLED
+#if !defined(JAVASCRIPT_ENABLED)
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
add_mono_shared_libs_dir_to_path();
+#endif
+
+#if defined(ANDROID_ENABLED)
+ GDMonoAndroid::register_android_dl_fallback();
+#endif
{
PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
@@ -296,10 +345,8 @@ void GDMono::initialize() {
GDMonoAssembly::initialize();
- gdmono_profiler_init();
-
-#ifdef DEBUG_ENABLED
- gdmono_debug_init();
+#if !defined(JAVASCRIPT_ENABLED)
+ gd_mono_profiler_init();
#endif
#ifdef ANDROID_ENABLED
@@ -323,12 +370,14 @@ void GDMono::initialize() {
}
#endif
- root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+ root_domain = gd_initialize_mono_runtime();
ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime.");
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
- setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+#if !defined(JAVASCRIPT_ENABLED)
+ gd_mono_setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+#endif
runtime_initialized = true;
@@ -341,8 +390,8 @@ void GDMono::initialize() {
Error domain_load_err = _load_scripts_domain();
ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
-#ifdef DEBUG_ENABLED
- bool debugger_attached = _wait_for_debugger_msecs(500);
+#if defined(DEBUG_ENABLED) && !defined(JAVASCRIPT_ENABLED)
+ bool debugger_attached = gd_mono_wait_for_debugger_msecs(500);
if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Debugger wait timeout");
#endif
@@ -378,10 +427,10 @@ void GDMono::initialize_load_assemblies() {
}
bool GDMono::_are_api_assemblies_out_of_sync() {
- bool out_of_sync = core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated);
+ bool out_of_sync = core_api_assembly.assembly && (core_api_assembly.out_of_sync || !GDMonoCache::cached_data.godot_api_cache_updated);
#ifdef TOOLS_ENABLED
if (!out_of_sync)
- out_of_sync = editor_api_assembly && editor_api_assembly_out_of_sync;
+ out_of_sync = editor_api_assembly.assembly && editor_api_assembly.out_of_sync;
#endif
return out_of_sync;
}
@@ -427,8 +476,8 @@ void GDMono::_register_internal_calls() {
}
void GDMono::_initialize_and_check_api_hashes() {
-
#ifdef MONO_GLUE_ENABLED
+#ifdef DEBUG_METHODS_ENABLED
if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch.");
}
@@ -438,6 +487,7 @@ void GDMono::_initialize_and_check_api_hashes() {
ERR_PRINT("Mono: Editor API hash mismatch.");
}
#endif // TOOLS_ENABLED
+#endif // DEBUG_METHODS_ENABLED
#endif // MONO_GLUE_ENABLED
}
@@ -519,10 +569,10 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo
return true;
}
-APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
- APIAssembly::Version api_assembly_version;
+ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
+ ApiAssemblyInfo::Version api_assembly_version;
- const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ?
+ const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ?
BINDINGS_CLASS_NATIVECALLS :
BINDINGS_CLASS_NATIVECALLS_EDITOR;
@@ -545,8 +595,8 @@ APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssemb
return api_assembly_version;
}
-String APIAssembly::to_string(APIAssembly::Type p_type) {
- return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR";
+String ApiAssemblyInfo::to_string(ApiAssemblyInfo::Type p_type) {
+ return p_type == ApiAssemblyInfo::API_CORE ? "API_CORE" : "API_EDITOR";
}
bool GDMono::_load_corlib_assembly() {
@@ -557,22 +607,18 @@ bool GDMono::_load_corlib_assembly() {
bool success = load_assembly("mscorlib", &corlib_assembly);
if (success)
- GDMonoUtils::update_corlib_cache();
+ GDMonoCache::update_corlib_cache();
return success;
}
#ifdef TOOLS_ENABLED
-bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config) {
-
- bool &api_assembly_out_of_sync = (p_api_type == APIAssembly::API_CORE) ?
- GDMono::get_singleton()->core_api_assembly_out_of_sync :
- GDMono::get_singleton()->editor_api_assembly_out_of_sync;
+bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config) {
String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String dst_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
- String assembly_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ String assembly_name = p_api_type == ApiAssemblyInfo::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
// Create destination directory if needed
if (!DirAccess::exists(dst_dir)) {
@@ -586,35 +632,102 @@ bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const Stri
}
}
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ String xml_file = assembly_name + ".xml";
+ if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
+ WARN_PRINTS("Failed to copy '" + xml_file + "'.");
+
+ String pdb_file = assembly_name + ".pdb";
+ if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
+ WARN_PRINTS("Failed to copy '" + pdb_file + "'.");
+
String assembly_file = assembly_name + ".dll";
- String assembly_src = src_dir.plus_file(assembly_file);
- String assembly_dst = dst_dir.plus_file(assembly_file);
+ if (da->copy(src_dir.plus_file(assembly_file), dst_dir.plus_file(assembly_file)) != OK) {
+ ERR_PRINTS("Failed to copy '" + assembly_file + "'.");
+ return false;
+ }
- if (!FileAccess::exists(assembly_dst) || api_assembly_out_of_sync) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ return true;
+}
- String xml_file = assembly_name + ".xml";
- if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
- WARN_PRINTS("Failed to copy '" + xml_file + "'.");
+static bool try_get_cached_api_hash_for(const String &p_api_assemblies_dir, bool &r_out_of_sync) {
+ String core_api_assembly_path = p_api_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String editor_api_assembly_path = p_api_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- String pdb_file = assembly_name + ".pdb";
- if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
- WARN_PRINTS("Failed to copy '" + pdb_file + "'.");
+ if (!FileAccess::exists(core_api_assembly_path) || !FileAccess::exists(editor_api_assembly_path))
+ return false;
- Error err = da->copy(assembly_src, assembly_dst);
+ String cached_api_hash_path = p_api_assemblies_dir.plus_file("api_hash_cache.cfg");
- if (err != OK) {
- ERR_PRINTS("Failed to copy '" + assembly_file + "'.");
- return false;
- }
+ if (!FileAccess::exists(cached_api_hash_path))
+ return false;
+
+ Ref<ConfigFile> cfg;
+ cfg.instance();
+ Error cfg_err = cfg->load(cached_api_hash_path);
+ ERR_FAIL_COND_V(cfg_err != OK, false);
- api_assembly_out_of_sync = false;
+ // Checking the modified time is good enough
+ if (FileAccess::get_modified_time(core_api_assembly_path) != (uint64_t)cfg->get_value("core", "modified_time") ||
+ FileAccess::get_modified_time(editor_api_assembly_path) != (uint64_t)cfg->get_value("editor", "modified_time")) {
+ return false;
}
+ r_out_of_sync = GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("core", "bindings_version") ||
+ GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") ||
+ GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") ||
+ GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") ||
+ GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") ||
+ GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash");
+
return true;
}
-String GDMono::update_api_assemblies_from_prebuilt() {
+static void create_cached_api_hash_for(const String &p_api_assemblies_dir) {
+
+ String core_api_assembly_path = p_api_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String editor_api_assembly_path = p_api_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ String cached_api_hash_path = p_api_assemblies_dir.plus_file("api_hash_cache.cfg");
+
+ Ref<ConfigFile> cfg;
+ cfg.instance();
+
+ cfg->set_value("core", "modified_time", FileAccess::get_modified_time(core_api_assembly_path));
+ cfg->set_value("editor", "modified_time", FileAccess::get_modified_time(editor_api_assembly_path));
+
+ cfg->set_value("core", "bindings_version", GodotSharpBindings::get_bindings_version());
+ cfg->set_value("core", "cs_glue_version", GodotSharpBindings::get_cs_glue_version());
+ cfg->set_value("editor", "bindings_version", GodotSharpBindings::get_bindings_version());
+ cfg->set_value("editor", "cs_glue_version", GodotSharpBindings::get_cs_glue_version());
+
+ // This assumes the prebuilt api assemblies we copied to the project are not out of sync
+ cfg->set_value("core", "api_hash", GodotSharpBindings::get_core_api_hash());
+ cfg->set_value("editor", "api_hash", GodotSharpBindings::get_editor_api_hash());
+
+ Error err = cfg->save(cached_api_hash_path);
+ ERR_FAIL_COND(err != OK);
+}
+
+bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config) {
+ MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.Domain.CheckApiAssemblies");
+ ERR_FAIL_NULL_V(temp_domain, "Failed to create temporary domain to check API assemblies");
+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain);
+
+ _GDMONO_SCOPE_DOMAIN_(temp_domain);
+
+ GDMono::LoadedApiAssembly temp_core_api_assembly;
+ GDMono::LoadedApiAssembly temp_editor_api_assembly;
+
+ if (!_try_load_api_assemblies(temp_core_api_assembly, temp_editor_api_assembly,
+ p_config, /* refonly: */ true, /* loaded_callback: */ NULL)) {
+ return temp_core_api_assembly.out_of_sync || temp_editor_api_assembly.out_of_sync;
+ }
+
+ return true; // Failed to load, assume they're outdated assemblies
+}
+
+String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
( \
@@ -625,46 +738,55 @@ String GDMono::update_api_assemblies_from_prebuilt() {
String("and the prebuilt assemblies are missing.") : \
String("and we failed to copy the prebuilt assemblies.")))
- bool api_assembly_out_of_sync = core_api_assembly_out_of_sync || editor_api_assembly_out_of_sync;
+ String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
- String core_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String editor_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ String core_assembly_path = dst_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String editor_assembly_path = dst_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- if (!api_assembly_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
- return String(); // No update needed
+ bool api_assemblies_out_of_sync = false;
+
+ if (p_core_api_out_of_sync && p_editor_api_out_of_sync) {
+ api_assemblies_out_of_sync = p_core_api_out_of_sync || p_editor_api_out_of_sync;
+ } else if (FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path)) {
+ // Determine if they're out of sync
+ if (!try_get_cached_api_hash_for(dst_assemblies_dir, api_assemblies_out_of_sync)) {
+ api_assemblies_out_of_sync = _temp_domain_load_are_assemblies_out_of_sync(p_config);
+ }
+ }
- const int CONFIGS_LEN = 2;
- String configs[CONFIGS_LEN] = { String("Debug"), String("Release") };
+ // Note: Even if only one of the assemblies if missing or out of sync, we update both
- for (int i = 0; i < CONFIGS_LEN; i++) {
- String config = configs[i];
+ if (!api_assemblies_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
+ return String(); // No update needed
- print_verbose("Updating '" + config + "' API assemblies");
+ print_verbose("Updating '" + p_config + "' API assemblies");
- String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(config);
- String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path)) {
- return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ false);
- }
+ if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path)) {
+ return FAIL_REASON(api_assemblies_out_of_sync, /* prebuilt_exists: */ false);
+ }
- // Copy the prebuilt Api
- if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE, config) ||
- !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR, config)) {
- return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ true);
- }
+ // Copy the prebuilt Api
+ if (!copy_prebuilt_api_assembly(ApiAssemblyInfo::API_CORE, p_config) ||
+ !copy_prebuilt_api_assembly(ApiAssemblyInfo::API_EDITOR, p_config)) {
+ return FAIL_REASON(api_assemblies_out_of_sync, /* prebuilt_exists: */ true);
}
+ // Cache the api hash of the assemblies we just copied
+ create_cached_api_hash_for(dst_assemblies_dir);
+
return String(); // Updated successfully
#undef FAIL_REASON
}
#endif
-bool GDMono::_load_core_api_assembly() {
+bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly) {
- if (core_api_assembly)
+ if (r_loaded_api_assembly.assembly)
return true;
#ifdef TOOLS_ENABLED
@@ -672,99 +794,115 @@ bool GDMono::_load_core_api_assembly() {
// If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_dir() :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+ GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
+ load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
#else
- bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &core_api_assembly);
+ bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &r_loaded_api_assembly.assembly, p_refonly);
#endif
if (success) {
- APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
- core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
- if (!core_api_assembly_out_of_sync) {
- GDMonoUtils::update_godot_api_cache();
-
- _install_trace_listener();
- }
+ ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_CORE);
+ r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
} else {
- core_api_assembly_out_of_sync = false;
+ r_loaded_api_assembly.out_of_sync = false;
}
return success;
}
#ifdef TOOLS_ENABLED
-bool GDMono::_load_editor_api_assembly() {
+bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly) {
- if (editor_api_assembly)
+ if (r_loaded_api_assembly.assembly)
return true;
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_dir() :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+ GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
+ load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
if (success) {
- APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
- editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+ ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_EDITOR);
+ r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
} else {
- editor_api_assembly_out_of_sync = false;
+ r_loaded_api_assembly.out_of_sync = false;
}
return success;
}
#endif
-bool GDMono::_try_load_api_assemblies() {
-
- if (!_load_core_api_assembly()) {
+bool GDMono::_try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly,
+ const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback) {
+ if (!_load_core_api_assembly(r_core_api_assembly, p_config, p_refonly)) {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load Core API assembly");
return false;
}
#ifdef TOOLS_ENABLED
- if (!_load_editor_api_assembly()) {
+ if (!_load_editor_api_assembly(r_editor_api_assembly, p_config, p_refonly)) {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load Editor API assembly");
return false;
}
- if (editor_api_assembly_out_of_sync)
+ if (r_editor_api_assembly.out_of_sync)
return false;
#endif
// Check if the core API assembly is out of sync only after trying to load the
// editor API assembly. Otherwise, if both assemblies are out of sync, we would
// only update the former as we won't know the latter also needs to be updated.
- if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)
+ if (r_core_api_assembly.out_of_sync)
return false;
+ if (p_callback)
+ return p_callback();
+
return true;
}
+bool GDMono::_on_core_api_assembly_loaded() {
+ GDMonoCache::update_godot_api_cache();
+
+ if (!GDMonoCache::cached_data.godot_api_cache_updated)
+ return false;
+
+ get_singleton()->_install_trace_listener();
+
+ return true;
+}
+
+bool GDMono::_try_load_api_assemblies_preset() {
+ return _try_load_api_assemblies(core_api_assembly, editor_api_assembly,
+ get_expected_api_build_config(), /* refonly: */ false, _on_core_api_assembly_loaded);
+}
+
void GDMono::_load_api_assemblies() {
- if (!_try_load_api_assemblies()) {
+ bool api_assemblies_loaded = _try_load_api_assemblies_preset();
+
+ if (!api_assemblies_loaded) {
#ifdef TOOLS_ENABLED
- // The API assemblies are out of sync. Fine, try one more time, but this time
- // update them from the prebuilt assemblies directory before trying to load them.
+ // The API assemblies are out of sync or some other error happened. Fine, try one more time, but
+ // this time update them from the prebuilt assemblies directory before trying to load them again.
// Shouldn't happen. The project manager loads the prebuilt API assemblies
CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies.");
@@ -774,7 +912,7 @@ void GDMono::_load_api_assemblies() {
CRASH_COND_MSG(domain_unload_err != OK, "Mono: Failed to unload scripts domain.");
// 2. Update the API assemblies
- String update_error = update_api_assemblies_from_prebuilt();
+ String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync);
CRASH_COND_MSG(!update_error.empty(), update_error);
// 3. Load the scripts domain again
@@ -782,28 +920,30 @@ void GDMono::_load_api_assemblies() {
CRASH_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
// 4. Try loading the updated assemblies
- if (!_try_load_api_assemblies()) {
- // welp... too bad
-
- if (_are_api_assemblies_out_of_sync()) {
- if (core_api_assembly_out_of_sync) {
- ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync.");
- } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
- ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
- }
-
- if (editor_api_assembly_out_of_sync) {
- ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync.");
- }
-
- CRASH_NOW();
- } else {
- CRASH_NOW_MSG("Failed to load one of the API assemblies.");
+ api_assemblies_loaded = _try_load_api_assemblies_preset();
+#endif
+ }
+
+ if (!api_assemblies_loaded) {
+ // welp... too bad
+
+ if (_are_api_assemblies_out_of_sync()) {
+ if (core_api_assembly.out_of_sync) {
+ ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync.");
+ } else if (!GDMonoCache::cached_data.godot_api_cache_updated) {
+ ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
+ }
+
+#ifdef TOOLS_ENABLED
+ if (editor_api_assembly.out_of_sync) {
+ ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync.");
}
- }
-#else
- CRASH_NOW_MSG("Failed to load one of the API assemblies.");
#endif
+
+ CRASH_NOW();
+ } else {
+ CRASH_NOW_MSG("Failed to load one of the API assemblies.");
+ }
}
}
@@ -844,15 +984,14 @@ void GDMono::_install_trace_listener() {
#ifdef DEBUG_ENABLED
// Install the trace listener now before the project assembly is loaded
- typedef void (*DebuggingUtils_InstallTraceListener)(MonoObject **);
+ GDMonoClass *debug_utils = get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, "DebuggingUtils");
+ GDMonoMethod *install_func = debug_utils->get_method("InstallTraceListener");
+
MonoException *exc = NULL;
- GDMonoClass *debug_utils = core_api_assembly->get_class(BINDINGS_NAMESPACE, "DebuggingUtils");
- DebuggingUtils_InstallTraceListener install_func =
- (DebuggingUtils_InstallTraceListener)debug_utils->get_method_thunk("InstallTraceListener");
- install_func((MonoObject **)&exc);
+ install_func->invoke_raw(NULL, NULL, &exc);
if (exc) {
- ERR_PRINT("Failed to install 'System.Diagnostics.Trace' listener.");
GDMonoUtils::debug_print_unhandled_exception(exc);
+ ERR_PRINT("Failed to install 'System.Diagnostics.Trace' listener.");
}
#endif
}
@@ -863,7 +1002,7 @@ Error GDMono::_load_scripts_domain() {
print_verbose("Mono: Loading scripts domain...");
- scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
+ scripts_domain = GDMonoUtils::create_domain("GodotEngine.Domain.Scripts");
ERR_FAIL_NULL_V_MSG(scripts_domain, ERR_CANT_CREATE, "Mono: Could not create scripts app domain.");
@@ -891,14 +1030,17 @@ Error GDMono::_unload_scripts_domain() {
mono_gc_collect(mono_gc_max_generation());
- GDMonoUtils::clear_godot_api_cache();
+ GDMonoCache::clear_godot_api_cache();
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
- core_api_assembly = NULL;
+ core_api_assembly.assembly = NULL;
+#ifdef TOOLS_ENABLED
+ editor_api_assembly.assembly = NULL;
+#endif
+
project_assembly = NULL;
#ifdef TOOLS_ENABLED
- editor_api_assembly = NULL;
tools_assembly = NULL;
tools_project_editor_assembly = NULL;
#endif
@@ -1068,16 +1210,9 @@ GDMono::GDMono() {
root_domain = NULL;
scripts_domain = NULL;
- core_api_assembly_out_of_sync = false;
-#ifdef TOOLS_ENABLED
- editor_api_assembly_out_of_sync = false;
-#endif
-
corlib_assembly = NULL;
- core_api_assembly = NULL;
project_assembly = NULL;
#ifdef TOOLS_ENABLED
- editor_api_assembly = NULL;
tools_assembly = NULL;
tools_project_editor_assembly = NULL;
#endif