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Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp51
1 files changed, 47 insertions, 4 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index ca1ff9f9ff..bba8b1050f 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -157,7 +157,17 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
path_value += ';';
String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
- path_value += DirAccess::exists(bundled_bin_dir) ? bundled_bin_dir : mono_reg_info.bin_dir;
+#ifdef TOOLS_ENABLED
+ if (DirAccess::exists(bundled_bin_dir)) {
+ path_value += bundled_bin_dir;
+ } else {
+ path_value += mono_reg_info.bin_dir;
+ }
+#else
+ if (DirAccess::exists(bundled_bin_dir))
+ path_value += bundled_bin_dir;
+#endif // TOOLS_ENABLED
+
#else
path_value += ':';
@@ -167,10 +177,10 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
} else {
// TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
}
-#endif
+#endif // WINDOWS_ENABLED
OS::get_singleton()->set_environment(path_var, path_value);
-#endif
+#endif // WINDOWS_ENABLED || UNIX_ENABLED
}
void GDMono::initialize() {
@@ -231,11 +241,21 @@ void GDMono::initialize() {
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
}
+
+#ifdef WINDOWS_ENABLED
+ if (assembly_rootdir.empty() || config_dir.empty()) {
+ // Assertion: if they are not set, then they weren't found in the registry
+ CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
+
+ ERR_PRINT("Cannot find Mono in the registry");
+ }
+#endif // WINDOWS_ENABLED
+
#else
// These are always the directories in export templates
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
-#endif
+#endif // TOOLS_ENABLED
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
@@ -253,6 +273,29 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
+#ifdef TOOLS_ENABLED
+ if (!DirAccess::exists("res://.mono")) {
+ // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
+ // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
+
+ String mscorlib_fname("mscorlib.dll");
+
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+
+ bool found = false;
+ for (int i = 0; i < search_dirs.size(); i++) {
+ if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ return; // mscorlib is missing, do not initialize mono
+ }
+#endif
+
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");