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+/*************************************************************************/
+/* mono_gc_handle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CSHARP_GC_HANDLE_H
+#define CSHARP_GC_HANDLE_H
+
+#include <mono/jit/jit.h>
+
+#include "reference.h"
+
+class MonoGCHandle : public Reference {
+
+ GDCLASS(MonoGCHandle, Reference)
+
+ bool released;
+ uint32_t handle;
+
+public:
+ static uint32_t make_strong_handle(MonoObject *p_object);
+ static uint32_t make_weak_handle(MonoObject *p_object);
+
+ static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
+ static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
+
+ _FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
+
+ _FORCE_INLINE_ void set_handle(uint32_t p_handle) {
+ handle = p_handle;
+ released = false;
+ }
+ void release();
+
+ MonoGCHandle(uint32_t p_handle);
+ ~MonoGCHandle();
+};
+
+#endif // CSHARP_GC_HANDLE_H