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-rw-r--r--modules/mono/managed_callable.h75
1 files changed, 37 insertions, 38 deletions
diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h
index 11bee6cf60..4936e69323 100644
--- a/modules/mono/managed_callable.h
+++ b/modules/mono/managed_callable.h
@@ -1,49 +1,47 @@
-/*************************************************************************/
-/* managed_callable.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* managed_callable.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MANAGED_CALLABLE_H
#define MANAGED_CALLABLE_H
-#include <mono/metadata/object.h>
-
#include "core/os/mutex.h"
#include "core/templates/self_list.h"
#include "core/variant/callable.h"
#include "mono_gc_handle.h"
-#include "mono_gd/gd_mono_method.h"
class ManagedCallable : public CallableCustom {
friend class CSharpLanguage;
- MonoGCHandleData delegate_handle;
- GDMonoMethod *delegate_invoke = nullptr;
+ GCHandleIntPtr delegate_handle;
+ void *trampoline = nullptr;
+ ObjectID object_id;
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
@@ -60,9 +58,8 @@ public:
ObjectID get_object() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- _FORCE_INLINE_ MonoDelegate *get_delegate() { return (MonoDelegate *)delegate_handle.get_target(); }
-
- void set_delegate(MonoDelegate *p_delegate);
+ _FORCE_INLINE_ GCHandleIntPtr get_delegate() const { return delegate_handle; }
+ _FORCE_INLINE_ void *get_trampoline() const { return trampoline; }
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
@@ -70,7 +67,9 @@ public:
static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less;
- ManagedCallable(MonoDelegate *p_delegate);
+ void release_delegate_handle();
+
+ ManagedCallable(GCHandleIntPtr p_delegate_handle, void *p_trampoline, ObjectID p_object_id);
~ManagedCallable();
};