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-rw-r--r--modules/mono/managed_callable.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp
index 9305dc645a..0c2c533090 100644
--- a/modules/mono/managed_callable.cpp
+++ b/modules/mono/managed_callable.cpp
@@ -79,7 +79,9 @@ CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
}
ObjectID ManagedCallable::get_object() const {
- // TODO: If the delegate target extends Godot.Object, use that instead!
+ if (object_id != ObjectID()) {
+ return object_id;
+ }
return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
}
@@ -104,7 +106,7 @@ void ManagedCallable::release_delegate_handle() {
// Why you do this clang-format...
/* clang-format off */
-ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle) : delegate_handle(p_delegate_handle) {
+ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id) : delegate_handle(p_delegate_handle), object_id(p_object_id) {
#ifdef GD_MONO_HOT_RELOAD
{
MutexLock lock(instances_mutex);