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+/*************************************************************************/
+/* managed_callable.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "managed_callable.h"
+
+#include "csharp_script.h"
+#include "mono_gd/gd_mono_marshal.h"
+#include "mono_gd/gd_mono_utils.h"
+
+#ifdef GD_MONO_HOT_RELOAD
+SelfList<ManagedCallable>::List ManagedCallable::instances;
+Map<ManagedCallable *, Array> ManagedCallable::instances_pending_reload;
+Mutex ManagedCallable::instances_mutex;
+#endif
+
+bool ManagedCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
+ const ManagedCallable *a = static_cast<const ManagedCallable *>(p_a);
+ const ManagedCallable *b = static_cast<const ManagedCallable *>(p_b);
+
+ MonoDelegate *delegate_a = (MonoDelegate *)a->delegate_handle.get_target();
+ MonoDelegate *delegate_b = (MonoDelegate *)b->delegate_handle.get_target();
+
+ if (!delegate_a || !delegate_b) {
+ if (!delegate_a && !delegate_b)
+ return true;
+ return false;
+ }
+
+ // Call Delegate's 'Equals'
+ return GDMonoUtils::mono_delegate_equal(delegate_a, delegate_b);
+}
+
+bool ManagedCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
+ if (compare_equal(p_a, p_b))
+ return false;
+ return p_a < p_b;
+}
+
+uint32_t ManagedCallable::hash() const {
+ // hmm
+ uint32_t hash = delegate_invoke->get_name().hash();
+ return hash_djb2_one_64(delegate_handle.handle, hash);
+}
+
+String ManagedCallable::get_as_text() const {
+ return "Delegate::Invoke";
+}
+
+CallableCustom::CompareEqualFunc ManagedCallable::get_compare_equal_func() const {
+ return compare_equal_func_ptr;
+}
+
+CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
+ return compare_less_func_ptr;
+}
+
+ObjectID ManagedCallable::get_object() const {
+ return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
+}
+
+void ManagedCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
+ r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
+ r_return_value = Variant();
+
+#ifdef GD_MONO_HOT_RELOAD
+ // Lost during hot-reload
+ ERR_FAIL_NULL(delegate_invoke);
+ ERR_FAIL_COND(delegate_handle.is_released());
+#endif
+
+ ERR_FAIL_COND(delegate_invoke->get_parameters_count() < p_argcount);
+
+ MonoObject *delegate = delegate_handle.get_target();
+
+ MonoException *exc = NULL;
+ MonoObject *ret = delegate_invoke->invoke(delegate, p_arguments, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ } else {
+ r_return_value = GDMonoMarshal::mono_object_to_variant(ret);
+ r_call_error.error = Callable::CallError::CALL_OK;
+ }
+}
+
+void ManagedCallable::set_delegate(MonoDelegate *p_delegate) {
+ delegate_handle = MonoGCHandleData::new_strong_handle((MonoObject *)p_delegate);
+ MonoMethod *delegate_invoke_raw = mono_get_delegate_invoke(mono_object_get_class((MonoObject *)p_delegate));
+ const StringName &delegate_invoke_name = CSharpLanguage::get_singleton()->get_string_names().delegate_invoke_method_name;
+ delegate_invoke = memnew(GDMonoMethod(delegate_invoke_name, delegate_invoke_raw)); // TODO: Use pooling for this GDMonoMethod instances
+}
+
+ManagedCallable::ManagedCallable(MonoDelegate *p_delegate) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_delegate == NULL);
+#endif
+
+ set_delegate(p_delegate);
+
+#ifdef GD_MONO_HOT_RELOAD
+ {
+ MutexLock lock(instances_mutex);
+ instances.add(&self_instance);
+ }
+#endif
+}
+
+ManagedCallable::~ManagedCallable() {
+#ifdef GD_MONO_HOT_RELOAD
+ {
+ MutexLock lock(instances_mutex);
+ instances.remove(&self_instance);
+ instances_pending_reload.erase(this);
+ }
+#endif
+
+ delegate_handle.release();
+}